La Pom

Terraforming Mars:  Ares Expedition, Discovery and Foundations Expansions


Initial Card Selection

Kevin exchanges 3 cards and selects Sultira, gaining 38MC, 2 heat, and upgrading its Phase I card.
Andy exchanges 3 cards and selects Zetasel, gaining 43MC, drawing 5 cards and discarding 4.
Kieth exchanges 3 cards and selects Exocorp, gaining 26MC and upgrading its Phase V card.
Christopher exchanges 8 cards and selects Interplanetary Cinematics, gaining 1 steel capability and 46MC.
Bill exchanges 3 cards and selects Teractor, gaining 51MC.

Round 1

Phase Selection

Sultira selects Development
Zetasel selects Construction.
Exocorp selects Research.
Interplanetary Cinematics selects Construction.
Teractor selects Construction.

Development

Sultira spends 3MC for Micro-Mills, gaining 1 heat production and 1 steel capability.
Zetasel spends 16MC for Vesta Shipyard, gaining 1 titanium capability.
Exocorp spends 15MC for Designed Microoganisms, gaining 2 plant production.
Interplanetary Cinematics spends 3MC for the Great Escarpment Consoritum, gaining 1 steel capability.
Teractor spends 3MC for a Cartel, gaining 2MC production.

Construction

Sultira spends 8MC for a Brainstorming Session.
Zetasel spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card, then spends 14MC for Imported Hydrogen, flipping an ocean tile, gaining 3MC, 3 plants, and increasing its TR to 6, then gains 3 more microbes on Nitrite Reducing Bacteria.
Exocorp spends 4MC for Experimental Technology.
Interplanetary Cinematics spends 9MC for a Martian Studies Scholarship, upgrading its Phase II card, and gains 6MC.
Teractor spends 3MC for Interns and 6MC for Advanced Screening Technology.

Research

Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 4 cards and keeps 1.

Round 2

Phase Selection

Sultira selects Construction.
Zetasel selects Action.
Exocorp selects Production.
Interplanetary Cinematics selects Research.
Teractor selects Development.

Development

Sultira spends 8MC for Windmills, gaining 2 heat and 2 heat production.
Zetasel passes.
Exocorp spends 5MC for Sponsors, gaining 2MC production.
Interplanetary Cinematics spends 13MC for Warehouses, gaining 2MC production and upgrading its Phase V card.
Teractor spends 11MC for Heather, gaining 1 plant and 1 plant production.

Construction

Sultira spends 8MC for a Fibrous Composite Materials, gaining 3 resources on the card, and draws a card.
Zetasel passes.
Exocorp passes.
Interplanetary Cinematics spends 3MC for a Bribed Committee, increasing its TR to 7.
Teractor spends 12MC for Developed Infrastructure.

Action

Sultira uses Brainstorming Session, drawing Gene Repair, which is discarded, and gaining 1MC, and adds a resource to Fibrous Composite Material.
Zetasel spends 3 microbes from Nitrite Reducing Bacteria twice, gaining 8MC and 6 plants, and increasing its TR to 8, then spends 8 plants for a greenery tile, increasing the oxygen level 1 step and its TR to 9.
Exocorp uses Experimental Technology to reduce its TR to 4 and upgrade its Phase IV card.
Interplanetary Cinematics passes.
Teractor uses Advanced Screening Technology to draw Quantum Extractor, Herbivores, and Geothermal Power, keeping Quantum Extractor.

Production

Sultira gains 5MC and 3 heat.
Zetasel gains 9MC.
Exocorp gains 13MC and 2 plants.
Interplanetary Cinematics gains 9MC.
Teractor gains 7MC and 1 plant.

Research

Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 4 cards and keeps 1.

Round 3

Phase Selection

Sultira selects Research.
Zetasel selects Development.
Exocorp selects Research.
Interplanetary Cinematics selects Construction.
Teractor selects Research.

Development

Sultira passes.
Zetasel spends 1MC for Rad Suits, gaining 2MC production.
Exocorp spends 15MC for an Industrial Center, gaining 3MC production and 1 steel capability.
Interplanetary Cinematics spends 10MC for Isects.
Teractor passes.

Construction

Sultira spends 9MC for Biomedical Imports, upgrading its Phase V card.
Zetasel spends 11MC for Subways, increasing infrastructure 1 step, its TR to 10, and drawing a card.
Exocorp passes.
Interplanetary Cinematics spends 15MC for Solarpunk and gains 6MC.
Teractor spends 10MC for Decomposing Fungus, gaining 2 microbes on the card.

Research

Sultira draws 4 cards and keeps 3.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3, then discards a card for 4MC.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 7 cards and keeps 2.

Round 4

Phase Selection

Sultira selects Development.
Zetasel selects Production.
Exocorp selects Production.
Interplanetary Cinematics selects Production.
Teractor selects Production.

Development

Sultira spends 4 heat and 0MC for Building Industries, gaining 2 steel capability.
Zetasel discards a card for 3MC and spends 12MC for Heat Reflective Glass, gaining 1 heat production and upgrading its Phase IV card.
Exocorp passes.
Interplanetary Cinematics passes.
Teractor spends 11M  for a Trading Post, gaining 2MC production and 3 plants.

Production

Sultira gains 5MC and 3 heat.
Zetasel gains 19MC and 1 heat.
Exocorp gains 16MC and 2 plants.
Interplanetary Cinematics gains 13MC.
Teractor gains 13MC and 1 plant.

Round 5

Phase Selection

Sultira selects Production.
Zetasel selects Development.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Action.

Development

Sultira spends 4MC for Solar Trapping, gaining 1 heat production, 3 heat, and 1 card.
Zetasel spends 7MC for a Mine, gaining 2 steel capability.
Exocorp spends 11MC for Surface Mines, gaining 1 steel capability and 1 titanium capability.
Interplanetary Cinematics passes.
Teractor passes.

Action

Sultira uses Brainstorming Session, drawing Lichen, which is discarded, and gaining 1MC, spends 3 resources from Fibrous Composite Material to upgrade its Phase IV card, and spends 8 heat to raise the temperature 1 step and its TR to 6.
Zetasel add a microbe to Nitrite Reducing Bacteria.
Exocorp passes.
Interplanetary Cinematics spends 15MC to gain a forest tile with Solarpunk, increasing the oxygen level 1 step and its TR to 8.
Teractor uses Advanced Screening Technology to draw Blueprints, Communithy Afforestation, and Grain Silos, keeping Grain Silos, spends a microbe from Decomposing Fungus twice to gain 6 plants, spends 10MC with Developed Infrastructure to increase the temperature 1 step, and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 7.

Production

Sultira gains 13MC and 4 heat.
Zetasel gains 12MC and 1 heat.
Exocorp gains 10MC and 2 plants.
Interplanetary Cinematics gains 10MC.
Teractor gains 11MC and 1 plant.

Research

Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3, then discards 2 cards for 8MC.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 4 cards and keeps 1.

Round 6

Phase Selection

Sultira selects Development.
Zetasel selects Action.
Exocorp selects Production.
Interplanetary Cinematics selects Construction.
Teractor selects Construction.

Development

Sultira spends 0MC for Solar Trapping, gaining 1MC production and 2 heat production.
Zetasel spends 18MC for a Protected Valley, gaining 2MC production, a forest tile, and increases the oxygen level 1 step and its TR to 11.
Exocorp spends 13MC for Microprocessors, gaining 3 heat production, drawing 2 cards, and discarding a card for 4MC.
Interplanetary Cinematics spends 10MC for Political Influence, adding a science tag to the card and gaining 3MC production.
Teractor passes.

Construction

Sultira spends 14MC for Jezero Crater Hospital, increasing Infrastructure 1 step, gaining a card and its TR to 7 and upgrading its Phase III card.
Zetasel spends 5MC for Advanced Alloys.
Exocorp spends 6MC for Tardigrades.
Interplanetary Cinematics gains 6MC then spends 13MC for a Think Tank.
Teractor spends 14MC for Software Streamlining, upgrading its Phase V card, and draws a card.

Action

Sultira uses Brainstorming Session, drawing Livestock, which is kept and adds a resource to Fibrous Composite Material.
Zetasel add a microbe to Nitrite Reducing Bacteria twice.
Exocorp adds a resource to Tardigrades.
Interplanetary Cinematics discards 4 cards for 12MC, spends 15MC to gain a forest tile with Solarpunk, increasing the oxygen level 1 step and its TR to 9, and spends 2MC with Think Tank to draw a card.
Teractor uses Advanced Screening Technology to draw Technology Demonstration, Tectonic Stress Power, and Extreme Cold Fungus, keeping Technology Demonstration, spends 5MC with Developed Infrastructure to increase the temperature 1 step and its TR to 8, and uses Software Streamlining to draw 2 cards, then discard 2 cards for 6MC.

Production

Sultira gains 8MC and 6 heat.
Zetasel gains 15MC and 1 heat.
Exocorp gains 16MC, 3 heat, and 2 plants.
Interplanetary Cinematics gains 14MC.
Teractor gains 12MC and 1 plant.

Round 7

Phase Selection

Sultira selects Research.
Zetasel selects Production.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Research.

Production

Sultira gains 8MC and 6 heat.
Zetasel gains 22MC and 1 heat.
Exocorp gains 9MC, 3 heat, and 2 plants.
Interplanetary Cinematics gains 14MC.
Teractor gains 12MC and 1 plant.

Research

Sultira draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3, then discards 2 cards for 8MC.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 6 cards and keeps 3, then discards 1 card for 3MC.

Round 8

Phase Selection

Sultira selects Development.
Zetasel selects Research.
Exocorp selects Production.
Interplanetary Cinematics selects Construction.
Teractor selects Development.

Development

Sultira spends 7MC for a Processing Plant, gaining 2 steel capability, and drawing Atmospheric Insulators, Arctic Algae, Ganymede Shipyard, and Deep Well Heating.  Deep Well Heating is kept, the others discarded.
Zetasel spends 14MC for Biothermal Power, gaining 1 heat production and a forest tile, increasing the oxygen level 1 step and its TR to 12
Exocorp spends 6MC for Adapted Lichen, gaining 1 plant production.
Interplanetary Cinematics spends 14MC for a Magnetic Field Generator, gaining 1 plant production and upgrading its Phase IV card.
Teractor spends 6MC and 2 plants for a Food Factory, gaining 4MC production.

Construction

Sultira spends 14MC for an Earth Catapult, gaining the Builder milestone.
Zetasel spends 23MC for City Planning, increasing infrastructure 2 steps, and its TR to 14, and gaining 2 cards.
Exocorp spends 32MC for Interplanetary Relations.
Interplanetary Cinematics spends 6MC for a Atmosphere Filtering, increasing oxygen 1 step and its TR to 10, then gains 6MC.
Teractor spends 17MC for a Technology Demonstration, drawing 2 cards, flipping an ocean tile, gaining 1MC and a card, and increasing its TR to 9.

Production

Sultira gains 8MC and 6 heat.
Zetasel gains 18MC and 2 heat.
Exocorp gains 16MC, 3 heat, and 3 plants.
Interplanetary Cinematics gains 15MC and 1 plant.
Teractor gains 17MC and 1 plant.

Research

Sultira draws 2 cards and keeps 1.
Zetasel draws 5 cards and keeps 2.
Exocorp draws 3 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 4 cards and keeps 1, then discards 2 cards for 6MC.

Round 9

Phase Selection

Sultira selects Action.
Zetasel selects Action.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Action.

Action

Sultira uses Brainstorming Session twice, drawing Ironworks and Pets, both of which are kept, adds a resource to Fibrous Composite Material, spends 3 resources from Fibrous Composite Material to upgrade its Phase II card, and spends 16 heat to raise the temperature 2 steps and its TR to 9.
Zetasel spends 3 microbes from Nitrite Reducing Bacteria, flipping an ocean, gaining 4MC and 3 plants and increasing its TR to 15, then adds a microbe to Nitrite Reducing Bacteria.
Exocorp adds a resource to Tardigrades twice, spends 8 plants for a forest tile, increasing oxygen 1 step, and 8 heat to increase the temperature 1 step and its TR to 6.
Interplanetary Cinematics spends 15MC to gain a forest tile with Solarpunk, increasing the oxygen level 1 step and its TR to 11, and spends 2MC with Think Tank to draw a card.
Teractor uses Advanced Screening Technology to draw Perflourocarbon Production, Trapped Heat, and Algae, keeping Algae, spends 5MC twice with Developed Infrastructure to increase the temperature 2 steps and its TR to 11, and uses Software Streamlining to draw 2 cards, then discard 2 cards for 6MC.

Research

Sultira draws 2 cards and keeps 1, then discards 3 cards for 9MC.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 5 cards and keeps 4, then discards 4 cards for 16MC.
Interplanetary Cinematics draws 4 cards and keeps 3, then discards a card for 3MC.
Teractor draws 4 cards and keeps 1, then discards 2 cards for 6MC.

Round 10

Phase Selection

Sultira selects Construction.
Zetasel selects Development.
Exocorp selects Construction.
Interplanetary Cinematics selects Production.
Teractor selects Development.

Development

Sultira spends 0MC for the Great Dam, gaining 2 heat and 3 heat production.
Zetasel spends 6MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Exocorp spends 7MC for an Acquired Company, gaining 1 card production.
Interplanetary Cinematics spends 12MC for a Power Supply Consortium, gaining 2MC production and 1 heat production.
Teractor spends 25MC for Hydroponic Gardens, gaining 3MC production, 1 plant production, and upgrades its Phase III card.

Construction

Sultira spends 13MC for Livestock and 0MC for Ironworks.
Zetasel spends 7MC for a Composting Factory.
Exocorp spends 10MC for Virtual Employee Development and 10MC for Regolith Eaters.
Interplanetary Cinematics spends 0MC for an Invention Contest, drawing 3 cards and keeping 1.
Teractor spends 11MC for Hydro Electric Energy.

Production

Sultira gains 10MC and 9 heat.
Zetasel gains 19MC and 7 heat.
Exocorp gains 11MC, 1 card, 3 heat, and 3 plants.
Interplanetary Cinematics gains 18MC, 1 heat, and 1 plant.
Teractor gains 22MC and 2 plants.

Round 11

Phase Selection

Sultira selects Development.
Zetasel selects Research.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Action.

Development

Sultira spends 0MC for a Seed Bank, gaining 2 plant production and 3 heat production and claiming the Energizer milestone.
Zetasel spends 15MC for Metallurgy, gaining 1 titanium capability and upgrading its Phase V card.
Exocorp spends 16MC for a Mass Converter, gaining 3 heat production and 1 titanium capability.
Interplanetary Cinematics spends 14MC for New Portfolios, gaining 1MC production, 1 heat production, and 1 plant production.
Teractor spends 14MC for a Blast Furnace, gaining 1 steel capabitity and upgrading its Phase II card.

Action

Sultira uses Brainstorming Session, drawing CEO's Favorite Project, which is kept, adds a resource to Fibrous Composite Material, spends 4 heat with Ironworks to increase the oxygen level 1 step, and spends 8 heat to gain a resource on Livestock, raise the temperature 1 step and its TR to 11.
Zetasel adds a microbe to Nitrite Reducing Bacteria and spends 8 heat to raise the temperature 1 step and its TR to 16.
Exocorp adds a resource to Tardigradee, adds a resrouce to Regolith Eaters, spends 8 plants for a forest tile, increasing oxygen 1 step and its TR to 7, and uses Virtual Employee Development to upgrade its Phase II card.
Interplanetary Cinematics discard 4 cards for 12MC, spends 15MC to gain a forest tile with Solarpunk, increasing the oxygen level 1 step and its TR to 12, and spends 2MC with Think Tank to draw a card.
Teractor uses Advanced Screening Technology to draw Colonizer Training Camp, Development Center, and Glacial Evaporation, keeping Development Center, spends 5MC twice with Developed Infrastructure to increase the temperature 2 steps and its TR to 13, and uses Software Streamlining to draw 2 cards, then discard 2 cards for 6MC, spends 1MC twice with Hydro-Electric Energy to gain 6 heat, and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 14.

Research

Sultira draws 2 cards and keeps 1.
Zetasel draws 4 cards and keeps 3.
Exocorp draws 5 cards and keeps 4, then discards 1 card for 4MC.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 4 cards and keeps 1.

Round 12

Phase Selection

Sultira selects Construction.
Zetasel selects Development.
Exocorp selects Production.
Interplanetary Cinematics selects Production.
Teractor selects Research.

Development

Sultira spends 0MC for Deep Well Heating, gaining 2 heat production, 2 heat, a resource on Livestock, and increasing the temperature 1 step and its TR to 12.
Zetasel discards 3 cards for 12MC and spends 24MC for Methane from Titan, gaining 2 heat production and 2 plant production.
Exocorp passes.
Interplanetary Cinematics passes.
Teractor discards 2 cards for 6MC and spends 12MC for a Nuclear Detonation Site, gaining 3 heat production.

Construction

Sultira spends 0MC for a Matter Generator, gaining 1 heat production, 2 heat, and 2 cards, and 15MC for Lake Marineris, flipping 2 ocean tile, gaining 2 cards and 1 plant and increasing its TR to 14.
Zetasel passes.
Exocorp discards 2 cards for 8MC and spends 18MC for Anti-Gravity Technology.
Interplanetary Cinematics passes.
Teractor discards 2 cards for 6MC and spends 5MC for Research, drawing 2 cards.

Production

Sultira gains 15MC, 2 plants, and 15 heat.
Zetasel gains 20MC, 2 plants, and 9 heat.
Exocorp gains 19MC, 1 card, 3 heat, and 3 plants.
Interplanetary Cinematics gains 27MC, 2 heat, and 2 plants.
Teractor gains 25MC, 3 heat, and 2 plants.

Research

Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 6 cards and keeps 3.

Round 13

Phase Selection

Sultira selects Action.
Zetasel selects Construction.
Exocorp selects Construction.
Interplanetary Cinematics selects Research.
Teractor selects Development.

Development

Sultira spends 7MC for Oxidation Byproducts, gaining 3 heat production, 2 heat, and exchanging its upgraded Phase III card for the other one.
Zetasel spends 7MC for Noctis Farming, gaining 2 plants and 1 plant production.
Exocorp spends 0 for an Asteroid Mining Consortium, gaining 1 titanium capability, 2 heat, and 2 plants.
Interplanetary Cinematics spends 3MC for an Underground City, gaining 1MC production and 1 steel capability.
Teractor spends 11MC for a Quantum Extractor, gaining 3 heat production.

Construction

Sultira spends 3MC for a Work Crews, and 0MC for the United Planetary Alliance.
Zetasel spends 7MC for an Interplanetary Superhighway, claiming the Space Baron milestone, and draws a card.
Exocorp discards a card for 4MC and spends 15MC for Birds and 10MC for Advanced Ecosystems, gaining 4 heat and 4 plants.
Interplanetary Cinematics spends 3MC for a Research Grant.
Teractor passes.

Action

Sultira spends 24 heat to increase the temperature 3 steps, gaining 3 animals on Livestock and increasing its TR to 17, adds a resource to Fibrous Composite Material, uses Brainstorming Session twice, drawing Natural Preserve, which is discarded for 1MC, and Farmers Market, which is kept, discards a card with Matter Generator for 6MC, and draws Towing a Comet, Fueled Generators, and Urban Forestry, keeping .
Zetasel adds a microbe to Nitrite Reducing Bacteria, spends 8 heat to raise the temperature 1 step and its TR to 17, sells a card for 4MC, and spends 10MC with Interplanetary Superhighway to increase infrastructure 1 step, gaining a card and increasing its TR to 18.
Exocorp uses Virtual Employee Development to upgrade its Phase III card, adds a resource each to Tardigrades, Regolith Eaters, and Birds, spends 16 heat to increase the temperature 2 steps and 8 plants to gain a forest tile and increase the oxygen 1 step and its TR to 10.
Interplanetary Cinematics spends 15MC to gain a forest tile with Solarpunk, increasing the oxygen level 1 step and its TR to 13, spends 2MC with Think Tank to draw a card, and adds a science tag to Research Grant.
Teractor uses Advanced Screening Technology to draw Comet, Architecture Blueprints, and Grain Silos, keeping Gain Silos, spends 5MC with Developed Infrastructure to increase the temperature 1 step and its TR to 15, and uses Software Streamlining to draw 2 cards, then discard 2 cards for 6MC, spends 1MC with Hydro-Electric Energy to gain 2 heat, and spends 8 heat to increase the temperature level 1 step and its TR to 16.

Research

Sultira draws 3 cards and keeps 2.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2.
Interplanetary Cinematics draws 4 cards and keeps 3, then discards a card for 3MC.
Teractor draws 4 cards and keeps 1.

Round 14

Phase Selection

Sultira selects Construction.
Zetasel selects Action.
Exocorp selects Action.
Interplanetary Cinematics selects Production.
Teractor selects Construction.

Construction

Sultira spends 2MC for Ice Cap Melting, flipping an ocean tile, gaining 2 plants and increasing its TR to 18, then spends 10MC for Farmers Market.
Zetasel spends 1MC for an Investment Loan, gaining 10MC and reducing its TR to 17.
Exocorp discards 4 cards for 16MC and spends 11MC for Imported Nitrogen, gaining 2 heat, 6 plants, 3 microbes on Tardigrades, and 2 animals on Birds.
Interplanetary Cinematics passes.
Teractor discards 2 cards for 6MC, spends 10MC for a Subterranean Reservoir, flipping an ocean tile, gaining 1 card and increasing its TR to 17, then spends 12MC for Aquifer Pumping.

Action

Sultira adds a resource to Fibrous Composite Material, uses Brainstorming Session, drawing Eos Chasma National Park, which is discarded for 1MC, spends 1MC with Farmers Market to gain 2 plants, and discards a card with Matter Generator for 6MC.
Zetasel adds a microbe to Nitrite Reducing Bacteria, spends 5 heat and 3 plants to raise the infrastructure 1 step, gain a card and raise its TR to 18, spends 10MC with Interplanetary Superhighway to increase infrastructure 1 step, gaining a card and increasing its TR to 19, discards 3 cards for 12MC and spends 10MC with Interplanetary Superhighway to increase infrastructure 1 step, gaining a card and increasing its TR to 20.
Exocorp uses Virtual Employee Development to upgrade its Phase I card, adds a resource to Tardigrades twice, adds a resource to Regolith Eaters, and adds a resource to Birds twice.
Interplanetary Cinematics discards 3 cards for 9MC, spends 15MC to gain a forest tile with Solarpunk and spends 2MC with Think Tank to draw a card.
Teractor uses Advanced Screening Technology to draw Low Atmosphere Planes, Worms, and Blueprints, keeping Low Atmosphere Planes, uses Software Streamlining to draw 2 cards, then discard 2 cards for 6MC, and spends 1MC with Hydro-Electric Energy to gain 2 heat.

Production

Sultira gains 19MC, 2 plants, and 18 heat.
Zetasel gains 25MC, 3 plants, and 9 heat.
Exocorp gains 15MC, 1 card, 6 heat, and 3 plants.
Interplanetary Cinematics gains 29MC, 2 heat, and 2 plants.
Teractor gains 28MC, 6 heat, and 2 plants.

Round 15

Phase Selection

Sultira selects Development.
Zetasel selects Construction.
Exocorp selects Construction.
Interplanetary Cinematics selects Construction.
Teractor selects Development.

Development

Sultira spends 7MC for a Commercial District, gaining 4MC production.
Zetasel passes.
Exocorp passes.
Interplanetary Cinematics spends 13MC on Lightning Harvest, gaining 5MC production.
Teractor spends 17MC for Farming, gaining 2MC production and 2 plant production.

Construction

Sultira spends 8MC for Pets.
Zetasel spends 12MC for Adaptation Technology and 15MC for Standard Technology.
Exocorp spends 2MC for a Research Outpost, gaining 2 heat and 2 plants, then spends 18MC for Terraforming Ganymede, gaining 2 heat and 2 plants and increasing its TR to 12.
Interplanetary Cinematics spends 9MC for Olympus Conference, gaining a card, and gains 6MC.
Teractor spends 2MC for Business Contacts, gaining 1MC production, drawing 4 cards, then discarding 2 cards for 6MC.

Round 16

Phase Selection

Sultira selects Action.
Zetasel selects Action.
Exocorp selects Research.
Interplanetary Cinematics selects Production.
Teractor selects Research.

Action

Sultira spends 1MC twice with Farmers Market, gaining 4 plants, adds a resource to Fibrous Composite Material, spends 20 heat and 12 plants to raise the infrastructure 4 steps, gaining 4 cards, 4 resources on Pets, and raising its TR to 22, uses Matter Generator twice, discarding 2 cards for 12MC, discards 8 cards for 21MC, spends 30MC to increase the infrastrucure 2 steps, gaining 2 cards, 2 resources on Pets, and increasing its TR to 24, discards 2 cards for 6MC, spends 15MC to increase the infrastructure 1 step, gaining 1 card and 1 resource on Pets, and increasing its TR to 25, and discards a card for 3MC.
Zetasel spends 10 heat and 6 plants to increase the infrastructure 2 steps, gaining 2 cards and increasing its TR to 22, discards 3 cards for 12MC, adds a microbe to Nitrite Reducing Bacteria, and spends 5MC twice with Interplantary Superhighway to raise infrastructure 2 more steps, gaining 2 cards and increasing its TR to 24.
Exocorp spends 10 heat and 6 plants to increase the infrastructure 2 steps, gaining 2 cards and increasing its TR to 14, and adds resources to Tardigrades, Regolith Eaters, and Birds.
Interplanetary Cinematics spends 5 heat and 3 plants to raise the infrastructure 1 step, gaining a card and increasing its TR to 14, then spends 2MC with Think Tank to gain a card.
Teractor spends 5 heat and 3 plants to raise the infrastructure 1 step, gaining a card and increasing its TR to 18, uses Advanced Screening Technology to draw Soil Warming, Drone Assisted Construction, and Toll Station, keeping Soil Warming, uses Software Streamlining to draw 2 cards, then discard 2 cards for 6MC, spends 1MC with Hydro-Electric Power to gain 2 heat, discards 10 cards for 30MC, spends 40MC for 2 forest tiles, 15MC to increase the infrastructure 1 step, gaining a card and increasing its TR to 19, then discards a card for 3MC.

Final Scoring

As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.

Awards

Industrialist:  Most combined steel and titanium capability.  Sultira and Exocorp each have 5, Zetasel has 4, Interplanetary Cinematics has 3, and Teractor has 1.  Sultira and Exocorp each gain 5VP.

Collector:  Most resources on cards.  Exocorp has 21, Sultira has 15, Zetasel has 5, and Interplanetary Cinematics and Teractor each have 2.  Exocorp gains 5VP and Sultira gains 2VP.

Project Manager:  Most cards in play.  Sultira has 25, Zetasel, Exocorp, and Teractor each have 20, and Interplanetary Cinematics has 17.  Sultira gains 5VP and Zetasel, Exocorp, and Teractor each gain 2VP.

Victory Points


Sultira
Zetasel
Exocorp Interplanetary Cinematics
Teractor
TR
25
24
14
14
19
Forests
0
3
3
6
4
Cards
17
8
25
2
6
Awards
12
2
12
0
2
Milestones
6
3
0
0
0
Total
60
40
54
22
31
Congratulations to Kevin Wilson on his victory!

End of Game Statements

Christopher Hunt (Interplanetary Cinematics):  Congratulations to Kevin on his win.  Many thanks to Chris H for keeping the game going.  No synergy.  Lost my way. No Milestones no awards.

Andy York (Zetasel):  Fun game, though I only managed to hit the middle spot. Congrats to Kevin on his solid win, and thanks to Chris for herding us players (cats?) in the game.

Kevin Wilson (Sultira):  I got some lucky early cards to capitalize on the heat milestone and plenty of steel to make them cheaper to play and to get many cards in play for the award. A couple others with resource on card opps also worked for the resource award. In all, some good synergies from early cards, milestones and awards.  And all that heat made infrastructure easier.

As always plenty of fun. Thanks to all for playing and to Chris for running the game.

Kieth Marple (Exocorp):  Great win Kevin!  My corp was a little slow going at first, with low starting cash, and so I wasn’t competitive on any milestones.  Also no one was raising the temp at first, so I had to wait much longer than expected to play my 3rd science tag, Regoliath Eaters, which unlocked some powerful cards in my hand.  Eventually my engine got going and I was able to be competitive on awards, and in the game at large, but that impressive heat engine Kevin built was a thing of beauty!

Thanks as always to Chris for running a really fun game.

The Players

Player

Company

Color

Cards

Upgraded Phase Cards

Terraform Rating

Kevin Wilson
Sultira
Black
0
I, II, III, IV, V
25
Andy York
Zetasel
Yellow
3
IV, V
24
Kieth Marple
Exocorp
Blue 4
I, II, III, IV, V
14
Christopher Hunt
Interplanetary Cinematics
Green
9
II, IV, V
14
Bill Scharf
Teractor
Red
0
II, III, V
19

Player

MegaCredits

Cards

Plants

Heat

Steel

Titanium

Production On Hand Production Production On Hand Prodcution On Hand Capability Capability
Kevin Wilson 5
12
0
2
2
18
6
5
0
Andy York 4
2
0
3
0
9
0
2
2
Kieth Marple
5
0
1
3
14
6
12
2
3
Christopher Hunt 14
12
0
2
3
2
0
3
0
Bill Scharf 14
3
0
4
1
6
8
1
0

Board
Sultira

Zetasel

Exocorp

Interplanetary Cinematics

Teractor