La Pom
Terraforming Mars: Ares Expedition, Discovery
and Foundations Expansions
Initial Card Selection
Kevin exchanges 3 cards and selects Sultira, gaining 38MC, 2 heat, and upgrading its Phase I card.
Andy exchanges 3 cards and selects Zetasel, gaining 43MC, drawing 5 cards and discarding 4.
Kieth exchanges 3 cards and selects Exocorp, gaining 26MC and upgrading its Phase V card.
Christopher exchanges 8 cards and selects Interplanetary Cinematics, gaining 1 steel capability and 46MC.
Bill exchanges 3 cards and selects Teractor, gaining 51MC.
Round 1
Sultira selects Development
Zetasel selects Construction.
Exocorp selects Research.
Interplanetary Cinematics selects Construction.
Teractor selects Construction.
Sultira spends 3MC for Micro-Mills, gaining 1 heat production and 1 steel capability.
Zetasel spends 16MC for Vesta Shipyard, gaining 1 titanium capability.
Exocorp spends 15MC for Designed Microoganisms, gaining 2 plant production.
Interplanetary Cinematics spends 3MC for the Great Escarpment Consoritum, gaining 1 steel capability.
Teractor spends 3MC for a Cartel, gaining 2MC production.
Sultira spends 8MC for a Brainstorming Session.
Zetasel
spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on the
card, then spends 14MC for Imported Hydrogen, flipping an ocean tile,
gaining 3MC, 3 plants, and increasing its TR to 6, then gains 3 more
microbes on Nitrite Reducing Bacteria.
Exocorp spends 4MC for Experimental Technology.
Interplanetary Cinematics spends 9MC for a Martian Studies Scholarship, upgrading its Phase II card, and gains 6MC.
Teractor spends 3MC for Interns and 6MC for Advanced Screening Technology.
Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 4 cards and keeps 1.
Round 2
Sultira selects Construction.
Zetasel selects Action.
Exocorp selects Production.
Interplanetary Cinematics selects Research.
Teractor selects Development.
Sultira spends 8MC for Windmills, gaining 2 heat and 2 heat production.
Zetasel passes.
Exocorp spends 5MC for Sponsors, gaining 2MC production.
Interplanetary Cinematics spends 13MC for Warehouses, gaining 2MC production and upgrading its Phase V card.
Teractor spends 11MC for Heather, gaining 1 plant and 1 plant production.
Sultira spends 8MC for a Fibrous Composite Materials, gaining 3 resources on the card, and draws a card.
Zetasel passes.
Exocorp passes.
Interplanetary Cinematics spends 3MC for a Bribed Committee, increasing its TR to 7.
Teractor spends 12MC for Developed Infrastructure.
Sultira
uses Brainstorming Session, drawing Gene Repair, which is discarded,
and gaining 1MC, and adds a resource to Fibrous Composite Material.
Zetasel
spends 3 microbes from Nitrite Reducing Bacteria twice, gaining 8MC and
6 plants, and increasing its TR to 8, then spends 8 plants for a
greenery tile, increasing the oxygen level 1 step and its TR to 9.
Exocorp uses Experimental Technology to reduce its TR to 4 and upgrade its Phase IV card.
Interplanetary Cinematics passes.
Teractor
uses Advanced Screening Technology to draw Quantum Extractor,
Herbivores, and Geothermal Power, keeping Quantum Extractor.
Sultira gains 5MC and 3 heat.
Zetasel gains 9MC.
Exocorp gains 13MC and 2 plants.
Interplanetary Cinematics gains 9MC.
Teractor gains 7MC and 1 plant.
Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 4 cards and keeps 1.
Round 3
Sultira selects Research.
Zetasel selects Development.
Exocorp selects Research.
Interplanetary Cinematics selects Construction.
Teractor selects Research.
Sultira passes.
Zetasel spends 1MC for Rad Suits, gaining 2MC production.
Exocorp spends 15MC for an Industrial Center, gaining 3MC production and 1 steel capability.
Interplanetary Cinematics spends 10MC for Isects.
Teractor passes.
Sultira spends 9MC for Biomedical Imports, upgrading its Phase V card.
Zetasel spends 11MC for Subways, increasing infrastructure 1 step, its TR to 10, and drawing a card.
Exocorp passes.
Interplanetary Cinematics spends 15MC for Solarpunk and gains 6MC.
Teractor spends 10MC for Decomposing Fungus, gaining 2 microbes on the card.
Sultira draws 4 cards and keeps 3.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3, then discards a card for 4MC.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 7 cards and keeps 2.
Round 4
Sultira selects Development.
Zetasel selects Production.
Exocorp selects Production.
Interplanetary Cinematics selects Production.
Teractor selects Production.
Sultira spends 4 heat and 0MC for Building Industries, gaining 2 steel capability.
Zetasel
discards a card for 3MC and spends 12MC for Heat Reflective Glass,
gaining 1 heat production and upgrading its Phase IV card.
Exocorp passes.
Interplanetary Cinematics passes.
Teractor spends 11M for a Trading Post, gaining 2MC production and 3 plants.
Sultira gains 5MC and 3 heat.
Zetasel gains 19MC and 1 heat.
Exocorp gains 16MC and 2 plants.
Interplanetary Cinematics gains 13MC.
Teractor gains 13MC and 1 plant.
Round 5
Sultira selects Production.
Zetasel selects Development.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Action.
Sultira spends 4MC for Solar Trapping, gaining 1 heat production, 3 heat, and 1 card.
Zetasel spends 7MC for a Mine, gaining 2 steel capability.
Exocorp spends 11MC for Surface Mines, gaining 1 steel capability and 1 titanium capability.
Interplanetary Cinematics passes.
Teractor passes.
Sultira
uses Brainstorming Session, drawing Lichen, which is discarded,
and gaining 1MC, spends 3 resources from Fibrous Composite Material to
upgrade its Phase IV card, and spends 8 heat to raise the temperature 1
step and its TR to 6.
Zetasel add a microbe to Nitrite Reducing Bacteria.
Exocorp passes.
Interplanetary Cinematics spends 15MC to gain a forest tile with Solarpunk, increasing the oxygen level 1 step and its TR to 8.
Teractor
uses Advanced Screening Technology to draw Blueprints, Communithy
Afforestation, and Grain Silos, keeping Grain Silos, spends a microbe
from Decomposing Fungus twice to gain 6 plants, spends 10MC with
Developed Infrastructure to increase the temperature 1 step, and spends
8 plants for a forest tile, increasing the oxygen level 1 step and its
TR to 7.
Sultira gains 13MC and 4 heat.
Zetasel gains 12MC and 1 heat.
Exocorp gains 10MC and 2 plants.
Interplanetary Cinematics gains 10MC.
Teractor gains 11MC and 1 plant.
Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3, then discards 2 cards for 8MC.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 4 cards and keeps 1.
Round 6
Sultira selects Development.
Zetasel selects Action.
Exocorp selects Production.
Interplanetary Cinematics selects Construction.
Teractor selects Construction.
Sultira spends 0MC for Solar Trapping, gaining 1MC production and 2 heat production.
Zetasel
spends 18MC for a Protected Valley, gaining 2MC production, a forest
tile, and increases the oxygen level 1 step and its TR to 11.
Exocorp spends 13MC for Microprocessors, gaining 3 heat production, drawing 2 cards, and discarding a card for 4MC.
Interplanetary Cinematics spends 10MC for Political Influence, adding a science tag to the card and gaining 3MC production.
Teractor passes.
Sultira
spends 14MC for Jezero Crater Hospital, increasing Infrastructure 1
step, gaining a card and its TR to 7 and upgrading its Phase III card.
Zetasel spends 5MC for Advanced Alloys.
Exocorp spends 6MC for Tardigrades.
Interplanetary Cinematics gains 6MC then spends 13MC for a Think Tank.
Teractor spends 14MC for Software Streamlining, upgrading its Phase V card, and draws a card.
Sultira
uses Brainstorming Session, drawing Livestock, which is kept and adds a resource to Fibrous Composite Material.
Zetasel add a microbe to Nitrite Reducing Bacteria twice.
Exocorp adds a resource to Tardigrades.
Interplanetary
Cinematics discards 4 cards for 12MC, spends 15MC to gain a forest tile
with Solarpunk, increasing the oxygen level 1 step and its TR to 9, and
spends 2MC with Think Tank to draw a card.
Teractor
uses Advanced Screening Technology to draw Technology Demonstration,
Tectonic Stress Power, and Extreme Cold Fungus, keeping Technology
Demonstration, spends 5MC with
Developed Infrastructure to increase the temperature 1 step and its TR
to 8, and uses Software Streamlining to draw 2 cards, then discard 2
cards for 6MC.
Sultira gains 8MC and 6 heat.
Zetasel gains 15MC and 1 heat.
Exocorp gains 16MC, 3 heat, and 2 plants.
Interplanetary Cinematics gains 14MC.
Teractor gains 12MC and 1 plant.
Round 7
Sultira selects Research.
Zetasel selects Production.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Research.
Sultira gains 8MC and 6 heat.
Zetasel gains 22MC and 1 heat.
Exocorp gains 9MC, 3 heat, and 2 plants.
Interplanetary Cinematics gains 14MC.
Teractor gains 12MC and 1 plant.
Sultira draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 4 cards and keeps 3, then discards 2 cards for 8MC.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 6 cards and keeps 3, then discards 1 card for 3MC.
Round 8
Sultira selects Development.
Zetasel selects Research.
Exocorp selects Production.
Interplanetary Cinematics selects Construction.
Teractor selects Development.
Sultira
spends 7MC for a Processing Plant, gaining 2 steel capability, and
drawing Atmospheric Insulators, Arctic Algae, Ganymede Shipyard, and
Deep Well Heating. Deep Well Heating is kept, the others
discarded.
Zetasel
spends 14MC for Biothermal Power, gaining 1 heat production and a
forest tile, increasing the oxygen level 1 step and its TR to 12
Exocorp spends 6MC for Adapted Lichen, gaining 1 plant production.
Interplanetary
Cinematics spends 14MC for a Magnetic Field Generator, gaining 1 plant
production and upgrading its Phase IV card.
Teractor spends 6MC and 2 plants for a Food Factory, gaining 4MC production.
Sultira
spends 14MC for an Earth Catapult, gaining the Builder milestone.
Zetasel spends 23MC for City Planning, increasing infrastructure 2 steps, and its TR to 14, and gaining 2 cards.
Exocorp spends 32MC for Interplanetary Relations.
Interplanetary Cinematics spends 6MC for a Atmosphere Filtering, increasing oxygen 1 step and its TR to 10, then gains 6MC.
Teractor
spends 17MC for a Technology
Demonstration, drawing 2 cards, flipping an ocean tile, gaining 1MC and
a card, and increasing its TR to 9.
Sultira gains 8MC and 6 heat.
Zetasel gains 18MC and 2 heat.
Exocorp gains 16MC, 3 heat, and 3 plants.
Interplanetary Cinematics gains 15MC and 1 plant.
Teractor gains 17MC and 1 plant.
Sultira draws 2 cards and keeps 1.
Zetasel draws 5 cards and keeps 2.
Exocorp draws 3 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 4 cards and keeps 1, then discards 2 cards for 6MC.
Round 9
Sultira selects Action.
Zetasel selects Action.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Action.
Sultira
uses Brainstorming Session twice, drawing Ironworks and Pets, both of
which are kept, adds a resource to Fibrous Composite Material, spends 3
resources from Fibrous Composite Material to upgrade its Phase II card,
and spends 16 heat to raise the temperature 2 steps and its TR to 9.
Zetasel
spends 3 microbes from Nitrite Reducing Bacteria, flipping an ocean,
gaining 4MC and 3 plants and increasing its TR to 15, then adds a
microbe to Nitrite Reducing Bacteria.
Exocorp
adds a resource to Tardigrades twice, spends 8 plants for a forest
tile, increasing oxygen 1 step, and 8 heat to increase the temperature
1 step and its TR to 6.
Interplanetary
Cinematics spends 15MC to gain a forest tile
with Solarpunk, increasing the oxygen level 1 step and its TR to 11, and
spends 2MC with Think Tank to draw a card.
Teractor
uses Advanced Screening Technology to draw Perflourocarbon Production,
Trapped Heat, and Algae, keeping Algae, spends 5MC twice with
Developed Infrastructure to increase the temperature 2 steps and its TR
to 11, and uses Software Streamlining to draw 2 cards, then discard 2
cards for 6MC.
Sultira draws 2 cards and keeps 1, then discards 3 cards for 9MC.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 5 cards and keeps 4, then discards 4 cards for 16MC.
Interplanetary Cinematics draws 4 cards and keeps 3, then discards a card for 3MC.
Teractor draws 4 cards and keeps 1, then discards 2 cards for 6MC.
Round 10
Sultira selects Construction.
Zetasel selects Development.
Exocorp selects Construction.
Interplanetary Cinematics selects Production.
Teractor selects Development.
Sultira
spends 0MC for the Great Dam, gaining 2 heat and 3 heat production.
Zetasel
spends 6MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Exocorp spends 7MC for an Acquired Company, gaining 1 card production.
Interplanetary
Cinematics spends 12MC for a Power Supply Consortium, gaining 2MC production and 1 heat production.
Teractor spends 25MC for Hydroponic Gardens, gaining 3MC production, 1 plant production, and upgrades its Phase III card.
Sultira
spends 13MC for Livestock and 0MC for Ironworks.
Zetasel spends 7MC for a Composting Factory.
Exocorp spends 10MC for Virtual Employee Development and 10MC for Regolith Eaters.
Interplanetary Cinematics spends 0MC for an Invention Contest, drawing 3 cards and keeping 1.
Teractor spends 11MC for Hydro Electric Energy.
Sultira gains 10MC and 9 heat.
Zetasel gains 19MC and 7 heat.
Exocorp gains 11MC, 1 card, 3 heat, and 3 plants.
Interplanetary Cinematics gains 18MC, 1 heat, and 1 plant.
Teractor gains 22MC and 2 plants.
Round 11
Sultira selects Development.
Zetasel selects Research.
Exocorp selects Research.
Interplanetary Cinematics selects Research.
Teractor selects Action.
Sultira
spends 0MC for a Seed Bank, gaining 2 plant production and 3 heat production and claiming the Energizer milestone.
Zetasel spends 15MC for Metallurgy, gaining 1 titanium capability and upgrading its Phase V card.
Exocorp spends 16MC for a Mass Converter, gaining 3 heat production and 1 titanium capability.
Interplanetary
Cinematics spends 14MC for New Portfolios, gaining 1MC production, 1 heat production, and 1 plant production.
Teractor spends 14MC for a Blast Furnace, gaining 1 steel capabitity and upgrading its Phase II card.
Sultira
uses Brainstorming Session, drawing CEO's Favorite Project, which is
kept, adds a resource to Fibrous Composite Material, spends 4 heat with
Ironworks to increase the oxygen level 1 step,
and spends 8 heat to gain a resource on Livestock, raise the temperature 1 step and its TR to 11.
Zetasel adds a microbe to Nitrite Reducing Bacteria and spends 8 heat to raise the temperature 1 step and its TR to 16.
Exocorp
adds a resource to Tardigradee, adds a resrouce to Regolith Eaters, spends 8 plants for a forest
tile, increasing oxygen 1 step and its TR to 7, and uses Virtual Employee Development to upgrade its Phase II card.
Interplanetary
Cinematics discard 4 cards for 12MC, spends 15MC to gain a forest tile
with Solarpunk, increasing the oxygen level 1 step and its TR to 12, and
spends 2MC with Think Tank to draw a card.
Teractor
uses Advanced Screening Technology to draw Colonizer Training Camp,
Development Center, and Glacial Evaporation, keeping Development
Center, spends 5MC twice with
Developed Infrastructure to increase the temperature 2 steps and its TR
to 13, and uses Software Streamlining to draw 2 cards, then discard 2
cards for 6MC, spends 1MC twice with Hydro-Electric Energy to gain 6
heat, and spends 8 plants for a forest tile, increasing the oxygen
level 1 step and its TR to 14.
Sultira draws 2 cards and keeps 1.
Zetasel draws 4 cards and keeps 3.
Exocorp draws 5 cards and keeps 4, then discards 1 card for 4MC.
Interplanetary Cinematics draws 4 cards and keeps 3.
Teractor draws 4 cards and keeps 1.
Round 12
Sultira selects Construction.
Zetasel selects Development.
Exocorp selects Production.
Interplanetary Cinematics selects Production.
Teractor selects Research.
Sultira
spends 0MC for Deep Well Heating, gaining 2 heat production, 2 heat, a
resource on Livestock, and increasing the temperature 1 step and its TR
to 12.
Zetasel discards 3 cards for 12MC and spends 24MC for Methane from Titan, gaining 2 heat production and 2 plant production.
Exocorp passes.
Interplanetary
Cinematics passes.
Teractor discards 2 cards for 6MC and spends 12MC for a Nuclear Detonation Site, gaining 3 heat production.
Sultira
spends 0MC for a Matter Generator, gaining 1 heat production, 2 heat,
and 2 cards, and 15MC for Lake Marineris, flipping 2 ocean tile,
gaining 2 cards and 1 plant and increasing its TR to 14.
Zetasel passes.
Exocorp discards 2 cards for 8MC and spends 18MC for Anti-Gravity Technology.
Interplanetary Cinematics passes.
Teractor discards 2 cards for 6MC and spends 5MC for Research, drawing 2 cards.
Sultira gains 15MC, 2 plants, and 15 heat.
Zetasel gains 20MC, 2 plants, and 9 heat.
Exocorp gains 19MC, 1 card, 3 heat, and 3 plants.
Interplanetary Cinematics gains 27MC, 2 heat, and 2 plants.
Teractor gains 25MC, 3 heat, and 2 plants.
Sultira draws 2 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Teractor draws 6 cards and keeps 3.
Round 13
Sultira selects Action.
Zetasel selects Construction.
Exocorp selects Construction.
Interplanetary Cinematics selects Research.
Teractor selects Development.
Sultira
spends 7MC for Oxidation Byproducts, gaining 3 heat production, 2 heat,
and exchanging its upgraded Phase III card for the other one.
Zetasel spends 7MC for Noctis Farming, gaining 2 plants and 1 plant production.
Exocorp spends 0 for an Asteroid Mining Consortium, gaining 1 titanium capability, 2 heat, and 2 plants.
Interplanetary
Cinematics spends 3MC for an Underground City, gaining 1MC production and 1 steel capability.
Teractor spends 11MC for a Quantum Extractor, gaining 3 heat production.
Sultira
spends 3MC for a Work Crews, and 0MC for the United Planetary Alliance.
Zetasel spends 7MC for an Interplanetary Superhighway, claiming the Space Baron milestone, and draws a card.
Exocorp discards a card for 4MC and spends 15MC for Birds and 10MC for Advanced Ecosystems, gaining 4 heat and 4 plants.
Interplanetary Cinematics spends 3MC for a Research Grant.
Teractor passes.
Sultira
spends 24 heat to increase the temperature 3 steps, gaining 3 animals
on Livestock and increasing its TR to 17, adds a resource to Fibrous
Composite Material, uses Brainstorming Session twice, drawing Natural
Preserve, which is discarded for 1MC, and Farmers Market, which is
kept, discards a card with Matter Generator for 6MC, and draws Towing a
Comet, Fueled Generators, and Urban Forestry, keeping .
Zetasel
adds a microbe to Nitrite Reducing Bacteria, spends 8 heat to raise the
temperature 1 step and its TR to 17, sells a card for 4MC, and spends
10MC with Interplanetary Superhighway to increase infrastructure 1
step, gaining a card and increasing its TR to 18.
Exocorp
uses Virtual Employee Development to upgrade its Phase III card, adds a
resource each to Tardigrades, Regolith Eaters, and Birds, spends 16
heat to increase the temperature 2 steps and 8 plants to gain a forest
tile and increase the oxygen 1 step and its TR to 10.
Interplanetary
Cinematics spends 15MC to gain a forest tile
with Solarpunk, increasing the oxygen level 1 step and its TR to 13,
spends 2MC with Think Tank to draw a card, and adds a science tag to
Research Grant.
Teractor
uses Advanced Screening Technology to draw Comet, Architecture Blueprints, and Grain Silos, keeping Gain Silos, spends 5MC with
Developed Infrastructure to increase the temperature 1 step and its TR
to 15, and uses Software Streamlining to draw 2 cards, then discard 2
cards for 6MC, spends 1MC with Hydro-Electric Energy to gain 2
heat, and spends 8 heat to increase the temperature
level 1 step and its TR to 16.
Sultira draws 3 cards and keeps 2.
Zetasel draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2.
Interplanetary Cinematics draws 4 cards and keeps 3, then discards a card for 3MC.
Teractor draws 4 cards and keeps 1.
Round 14
Sultira selects Construction.
Zetasel selects Action.
Exocorp selects Action.
Interplanetary Cinematics selects Production.
Teractor selects Construction.
Sultira
spends 2MC for Ice Cap Melting, flipping an ocean tile, gaining 2
plants and increasing its TR to 18, then spends 10MC for Farmers Market.
Zetasel spends 1MC for an Investment Loan, gaining 10MC and reducing its TR to 17.
Exocorp
discards 4 cards for 16MC and spends 11MC for Imported Nitrogen,
gaining 2 heat, 6 plants, 3 microbes on Tardigrades, and 2 animals on
Birds.
Interplanetary Cinematics passes.
Teractor
discards 2 cards for 6MC, spends 10MC for a Subterranean Reservoir,
flipping an ocean tile, gaining 1 card and increasing its TR to 17,
then spends 12MC for Aquifer Pumping.
Sultira
adds a resource to Fibrous
Composite Material, uses Brainstorming Session, drawing Eos Chasma
National Park, which is discarded for 1MC, spends 1MC with Farmers
Market to gain 2 plants, and discards a card with Matter Generator for
6MC.
Zetasel
adds a microbe to Nitrite Reducing Bacteria, spends 5 heat and 3 plants
to raise the infrastructure 1 step, gain a card and raise its TR to 18,
spends
10MC with Interplanetary Superhighway to increase infrastructure 1
step, gaining a card and increasing its TR to 19, discards 3 cards for
12MC and spends 10MC with Interplanetary Superhighway to increase
infrastructure 1 step, gaining a card and increasing its TR to 20.
Exocorp
uses Virtual Employee Development to upgrade its Phase I card, adds a
resource to Tardigrades twice, adds a resource to Regolith Eaters, and adds a resource to Birds twice.
Interplanetary
Cinematics discards 3 cards for 9MC, spends 15MC to gain a forest tile
with Solarpunk and spends 2MC with Think Tank to draw a card.
Teractor
uses Advanced Screening Technology to draw Low Atmosphere Planes,
Worms, and Blueprints, keeping Low Atmosphere Planes, uses Software
Streamlining to draw 2 cards, then discard 2
cards for 6MC, and spends 1MC with Hydro-Electric Energy to gain 2
heat.
Sultira gains 19MC, 2 plants, and 18 heat.
Zetasel gains 25MC, 3 plants, and 9 heat.
Exocorp gains 15MC, 1 card, 6 heat, and 3 plants.
Interplanetary Cinematics gains 29MC, 2 heat, and 2 plants.
Teractor gains 28MC, 6 heat, and 2 plants.
Round 15
Sultira selects Development.
Zetasel selects Construction.
Exocorp selects Construction.
Interplanetary Cinematics selects Construction.
Teractor selects Development.
Sultira
spends 7MC for a Commercial District, gaining 4MC production.
Zetasel passes.
Exocorp passes.
Interplanetary
Cinematics spends 13MC on Lightning Harvest, gaining 5MC production.
Teractor spends 17MC for Farming, gaining 2MC production and 2 plant production.
Sultira
spends 8MC for Pets.
Zetasel spends 12MC for Adaptation Technology and 15MC for Standard Technology.
Exocorp
spends 2MC for a Research Outpost, gaining 2 heat and 2 plants, then
spends 18MC for Terraforming Ganymede, gaining 2 heat and 2 plants and
increasing its TR to 12.
Interplanetary Cinematics spends 9MC for Olympus Conference, gaining a card, and gains 6MC.
Teractor
spends 2MC for Business Contacts, gaining 1MC production, drawing 4 cards, then discarding 2 cards for 6MC.
Round 16
Sultira selects Action.
Zetasel selects Action.
Exocorp selects Research.
Interplanetary Cinematics selects Production.
Teractor selects Research.
Sultira
spends 1MC twice with Farmers Market, gaining 4 plants, adds a resource to
Fibrous
Composite Material, spends 20 heat and 12 plants to raise the
infrastructure 4 steps, gaining 4 cards, 4 resources on Pets, and
raising its TR to 22, uses Matter Generator twice, discarding 2 cards
for 12MC, discards 8 cards for 21MC, spends 30MC to increase the
infrastrucure 2 steps, gaining 2 cards, 2 resources on Pets, and
increasing its TR to 24, discards 2 cards for 6MC, spends 15MC to
increase the infrastructure 1 step, gaining 1 card and 1 resource on
Pets, and increasing its TR to 25, and discards a card for 3MC.
Zetasel
spends 10 heat and 6 plants to increase the infrastructure 2 steps,
gaining 2 cards and increasing its TR to 22, discards 3 cards for 12MC,
adds a microbe to Nitrite Reducing Bacteria, and spends 5MC twice with
Interplantary Superhighway to raise infrastructure 2 more steps,
gaining 2 cards and increasing its TR to 24.
Exocorp
spends 10 heat and 6 plants to increase the infrastructure 2 steps,
gaining 2 cards and increasing its TR to 14, and adds resources to
Tardigrades, Regolith Eaters, and Birds.
Interplanetary
Cinematics spends 5 heat and 3 plants to raise the infrastructure 1
step, gaining a card and increasing its TR to 14, then spends 2MC with
Think Tank to gain a card.
Teractor
spends 5 heat and 3 plants to raise the infrastructure 1 step, gaining
a card and increasing its TR to 18, uses Advanced Screening Technology
to draw Soil Warming, Drone Assisted Construction, and Toll Station,
keeping Soil Warming, uses Software Streamlining to draw 2 cards, then
discard 2 cards for 6MC, spends 1MC with Hydro-Electric Power to gain 2
heat, discards 10 cards for 30MC, spends 40MC for 2 forest tiles, 15MC
to increase the infrastructure 1 step, gaining a card and increasing
its TR to 19, then discards a card for 3MC.
As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.
Industrialist:
Most combined steel and titanium capability. Sultira and Exocorp
each have 5, Zetasel has 4, Interplanetary Cinematics has 3, and
Teractor has 1. Sultira and Exocorp each gain 5VP.
Collector:
Most resources on cards. Exocorp has 21, Sultira has 15, Zetasel
has 5, and Interplanetary Cinematics and Teractor each have 2.
Exocorp gains 5VP and Sultira gains 2VP.
Project Manager:
Most cards in play. Sultira has 25, Zetasel, Exocorp, and
Teractor each have 20, and Interplanetary Cinematics has 17.
Sultira gains 5VP and Zetasel, Exocorp, and Teractor each gain 2VP.
|
TR
|
25
|
24
|
14
|
14
| 19
|
Forests
|
0
|
3
|
3
|
6
| 4
|
Cards
|
17
|
8
|
25
|
2
| 6
|
Awards
|
12
|
2
|
12
|
0
|
2
|
Milestones
|
6
|
3
|
0
|
0
|
0
|
Total
|
60
|
40
|
54
|
22
| 31
|
Congratulations to Kevin Wilson on his victory!
Christopher Hunt (Interplanetary Cinematics):
Congratulations to Kevin on his win. Many thanks to Chris H for
keeping the game going. No synergy. Lost my way. No Milestones no awards.
Andy York (Zetasel):
Fun game, though I only managed to hit the middle spot. Congrats to
Kevin on his solid win, and thanks to Chris for herding us players
(cats?) in the game.
Kevin Wilson (Sultira):
I got some lucky early cards to capitalize on the heat milestone and
plenty of steel to make them cheaper to play and to get many cards in
play for the award. A couple others with resource on card opps also
worked for the resource award. In all, some good synergies from early
cards, milestones and awards. And all that heat made
infrastructure easier.
As always plenty of fun. Thanks to all for playing and to Chris for running the game.
Kieth Marple (Exocorp):
Great win Kevin! My corp was a little slow going at first, with
low starting cash, and so I wasn’t competitive on any milestones.
Also no one was raising the temp at first, so I had to wait much longer
than expected to play my 3rd science tag, Regoliath Eaters, which
unlocked some powerful cards in my hand. Eventually my engine got
going and I was able to be competitive on awards, and in the game at
large, but that impressive heat engine Kevin built was a thing of
beauty!
Thanks as always to Chris for running a really fun game.
The Players
|
|
|
|
|
Kevin Wilson
|
Sultira
|
Black
|
0
|
I, II, III, IV, V
|
25
|
Andy York
|
Zetasel
|
Yellow
|
3
|
IV, V
|
24
|
Kieth Marple
|
Exocorp
|
Blue |
4
|
I, II, III, IV, V
|
14
|
Christopher Hunt
|
Interplanetary Cinematics
|
Green
|
9
|
II, IV, V
|
14
|
Bill Scharf
|
Teractor
|
Red
|
0
|
II, III, V
|
19
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Kevin Wilson
|
5
|
12
|
0
|
2
|
2
|
18
|
6
|
5
|
0
|
Andy York |
4
|
2
|
0
|
3
|
0
|
9
|
0
|
2
|
2
|
Kieth Marple
|
5
|
0
|
1
|
3
|
14
|
6
|
12
|
2
|
3
|
Christopher Hunt
|
14
|
12
|
0
|
2
|
3
|
2
|
0
|
3
|
0
|
Bill Scharf |
14
|
3
|
0
|
4
|
1
|
6
|
8
|
1
|
0
|