Kooikerhondje

Puerto Rico with Buildings Expansion

Round 1

Governor Andy selects the Builder and builds an Indigo Plant (1 doubloon discount from Builder, 2 doubloons spent).  Christopher builds an Indigo Plant (3 doubloons spent).  Kevin builds a Small Market (1 doubloon spent).  Chris builds a Black Market (2 doubloons spent).
Christopher selects the Mayor and places colonist on the indigo plantation and Indigo Plant.  Kevin places a colonist on the corn plantation.  Chris places a colonist on a corn platation.  Andy places a colonist on the indigo plantation.  Seven colonists are placed on the colonist ship.
Kevin selects the Settler and takes a quarry.  Chris selects a coffee plantation.  Andy selects a corn plantation.  Christopher selects a tobacco plantation.  New plantations:  corn, indigo, sugar, tobacco, coffee.
Chris selects the Craftsman and produces 1 corn.  Christopher produces 1 indigo.  Kevin produces 1 corn.  Chris produces a bonus corn.

Round 2

Governor Christopher selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).  Kevin passes.  Chris passes.
Kevin selects the Mayor and places colonists on the quarry, Small Market, and San Juan.  Chris places colonists on the coffee plantation and Black Market.  Andy places colonists on the corn plantation and Indigo Plant.  Christopher places a colonist on the tobacco plantation.  Four colonists are placed on the colonist ship.
Chris selects the Captain, gains 1 doubloon, and ships 2 corn on Ship1 for 3VP.  Kevin ships 1 corn on Ship 1 for 1VP.
Andy selects the Prospector, gaining 2 doubloons.

Round 3

Governor Kevin selects the Settler, gains 1 doubloon, and takes a tobacco plantation.  Chris takes a corn plantation.  Andy takes an indigo plantation.  Christopher takes a sugar plantation.  New plantations:  corn, corn, indigo, indigo, coffee.
Chris selects the Builder, gains 1 doubloon, and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  Andy builds a Small Warehouse (3 doubloons spent).  Christopher builds a Small Sugar Mill (2 doubloons spent).  Kevin passes.
Andy selects the Mahor, places colonists on the Small Warehouse and Indigo Plant, and moves a colonist from a corn plantation to an indigo plantation.  Christopher places a colonist on the Small Sugar Mill.  Kevin places a colonist on the tobacco plantation.  Chris places a colonist on the Hospice.  Four colonists are placed on the colonist ship.
Christopher selects the Craftsman, gaining 1 doubloon, and produces 1 indigo.  Kevin produces 1 corn.  Chris produces 1 corn.  Andy produces 2 indigo.  Christopher produces a bonus indigo.

Round 4

Governor Chris selects the Trader, gains 1 doubloon, and trades corn for 1 doubloon (0 base +1 for Trader).
Andy selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 3 for 3VP.  Christopher ships 2 indigo on Ship 3 for 2VP.  Kevin ships 1 corn on Ship 1 for 1VP.
Christopher selects the Prospector, gaining 2 doubloons.
Kevin selects the Builder, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 3 doubloons spent).  Chris passes.  Andy passes.  Christopher passes.

Round 5

Governor Andy selects the Mayor, gains 1 doubloon, and places colonists on the corn plantation and Indigo Plant.  Christopher places a colonist on the sugar plantation.  Kevin places a colonist on the Tobacco Storage and moves a colonist from San Juan to the Tobacco Storage.  Chris places a colonist on the corn plantation.  Four colonists are moved to the colonist ship.
Christopher selects the Craftsman, gains 1 doubloon, and produces 1 indigo and 1 sugar.  Kevin produces 1 corn and 1 tobacco.  Chris produces 2 corn.  Andy produces 1 corn and 2 indigo.  Christopher produces a bonus indigo.
Kevin selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).  Christopher trades sugar for 2 doubloons.
Chris selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Andy takes an indigo plantation.  Christopher takes a corn plantation.  Kevin takes a corn plantation.  New plantations:  corn, corn, indigo, sugar, sugar.

Round 6

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount for Builder, 6 doubloons spent).  Kevin builds a Trading Post (1 doubloon discount from quarry, 4 doubloons spent).  Chris builds a Coffee Roaster (1 doubloon discount from quarry, 2 doubloon discount by discarding 1 corn and 1VP from the Black Market, 3 doubloons spent).  Andy builds a Small Indigo Plant (1 doubloon spent).
Kevin selects the Mayor and places colonists on the corn plantation and Trading Post.  Chris places a colonist on the Coffee Roaster.  Andy places a colonist on the indigo plantation.   Christopher places a colonist on the Factory.  Five colonists are placed on the colonist ship.
Chris selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 1 for 2VP (Ship 1 sails).  Andy ships 2 indigo on Ship 3 for 2VP.  Christopher ships 1 indigo on Ship 3 for 1VP (Ship 3 sails).
Andy selects the Prospector, gaining 2 doubloons.

Round 7

Governor Kevin selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 tobacco.  Chris produces 2 corn and 1 coffee.  Andy produces 1 corn and 3 indigo.  Christopher produces 1 indigo, 1 sugar, and 1 doubloon.  Kevin produces a bonus corn.
Chris selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base +1 for Trader).  Andy trades indigo for 1 doubloon.  Christopher trades sugar for 2 doubloons.  Kevin trades tobacco for 4 doubloons (3 base +1 for Small Market).
Andy selects the Captain and ships 2 corn on Ship 1 for 3VP.  Christopher ships 2 indigo on Ship 3 for 2VP.  Kevin ships 3 corn on Ship 1 for 3VP (Ship 1 sails).  Andy ships 2 indigo on Ship 3 for 2VP.  Chris discards 1 corn.
Christopher selects the Mayor and places a colonist on the corn plantation and 2 colonists on the Indigo Plant.  Kevin places a colonist on the Tobacco Storage.  Chris places a colonist on the Coffee Roaster.  Andy places a colonist on the Small Indigo Plant.  Four colonists are placed on the colonist ship.

Round 8

Governor Chris selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice.  Andy takes an indigo plantation.  Christopher takes a corn plantation.  Kevin takes a sugar plantation.  New plantations:  corn, indigo, tobacco, tobacco, tobacco.
Andy selects the Prospector, gaining 2 doubloons.
Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent).  Kevin builds an Office (1 doubloon discount from a quarry, 4 doubloons spent).  Chris builds a Wharf (1 doubloon discount from a quarry, 8 doubloons spent).  Andy builds an Aqueduct (1 doubloon spent).
Kevin selects the Trader and trades corn for 2 doubloons (0 base +1 for Builder +1 for Small Market).

Round 9

Governor Andy selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation and Aqueduct.  Christopher places a colonist on the Tobacco Storage and moves a colonist from the Indigo Plant to the corn plantation.  Kevin places a colonist on the Office.  Chris places a colonist on the Wharf.  Four colonists are placed on the colonist ship.
Christopher selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, 1 sugar, 1 tobacco, and 3 doubloons.  Kevin produces 2 corn and 1 tobacco.  Chris produces 3 corn and 1 coffee.  Andy produces 1 corn and 5 indigo.  Christopher produces a bonus tobacco.
Kevin selects the Settler and takes a tobacco plantation.  Chris takes a corn plantation with a colonist from the Hospice.  Andy takes a tobacco plantation.  Christopher takes a tobacco plantation.  New plantations: indigo, indigo, sugar, sugar, coffee.
Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).  Andy trades indigo for 1 doubloon.  Christopher trades tobacco for 3 doubloons.  Kevin trades tobacco via the Trading Post for 3 doubloons.

Round 10

Governor Christopher selects the Captain, gains 2 doubloons, and ships 2 corn on Ship 1 for 3VP.  Kevin ships 2 corn on Ship 1 for 2VP.  Chris ships 4 corn via the Wharf for 4VP.  Andy ships 3 indigo on Ship 3 for 3VP (Ship 3 sails). Christopher ships 1 sugar on Ship 2 for 1VP.  Andy ships 1 corn on Ship 1 for 1VP  (Ship 1 sails).  Christopher discards 1 indigo.
Kevin selects the Builder, gains 1 doubloon, and builds a Small Wharf (1 doubloon discount from Builder, 1 doubloon discount from a quarry, 4 doubloons spent).  Chris builds a Harbor (1 doubloon discount from quarry, 1 doubloon discount by spending 1VP with the Black Market, 6 doubloons spent).  Andy passes.  Christopher builds a Custom House (10 doubloons spent).
Chris selects the Craftsman and produces 4 corn and 1 coffee.  Andy produces 1 corn and 5 indigo.  Christopher produces 2 corn, 1 indigo, 1 sugar, 1 tobacco, and 3 doubloons.  Kevin produces 2 corn and 1 tobacco.  Chris produces a bonus corn.
Andy selects the Prospector, gaining 2 doubloons.

Round 11

Governor Kevin selects the Captain and ships 2 corn on Ship 3 for 3VP.  Chris ships 1 coffee on Ship 1 for 1VP.  Andy ships 1 corn on Ship 3 for 1VP.  Christopher ships 2 corn on Ship 3 for 2VP.  Chris ships 5 corn via the Wharf for 5VP.  Chris ships 1 sugar on Ship 2 for 1VP.  Christopher discards 1 indigo and 1 tobacco.
Chris selects the Craftsman and produces 4 corn and 1 coffee.  Andy produces 1 corn and 5 indigo.  Christopher produces 1 sugar, 1 tobacco, and 1 doubloon.  Kevin produces 1 tobacco.  Chris produces a bonus coffee.
Andy selects the Builder and builds a Fortress (1 doubloon discount for Builder, 9 doubloons spent).  Christopher passes.  Kevin passes.  Chris builds a Small Indigo Plant (1 doubloon discount for quarry, 0 doubloons spent).
Christopher selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 base +1 for Trader).  Kevin uses the Office to trade tobacco for 4 doubloons (3 base +1 for Small Market).  Chris trades coffee for 4 doubloons.  Andy trades indigo for 1 doubloon.

Round 12

Governor Chris selects the Captain and ships 2 corn on Ship 3 for 3VP (Ship 3 sails).  Christopher ships 1 sugar on Ship 2 for 1VP.  Chris ships 1 coffee on Ship 1 for 1VP then ships 2 corn via the Wharf for 2VP.
Andy selects the Mayor, gains 2 doubloons, and places colonists on the Fortress and tobacco plantation.  Christopher moves a colonist from the Indigo Plant to the Custom House and places a colonist on the tobacco plantation.  Kevin places a colonist on the Small Wharf and moves a colonist from the Tobacco Storage to the tobacco plantation.  Chris places a colonist on the Harbor.   Six colonists are placed on the colonist ship.
Christopher selects the Builder and builds a Library (1 doubloon discount for Builder, 7 doubloons spent).  Kevin builds a Large Market (1 doubloon discount for a quarry, 4 doubloons spent).  Chris builds a Tobacco Storage (1 doubloon discount from a quarry, 4 doubloons spent).  Andy passes.
Kevin selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).  Andy trades indigo for 1 doubloon.

Round 13

Governor Andy selects the Captain and ships 7 indigo on Ship 3 for 8VP (Ship 3 sails).
Christopher selects the Settler, gains 3 doubloons, and takes a quarry.  Kevin takes a sugar plantation.  Chris takes a coffee plantation with a colonist from the Hospice.  Andy takes a sugar plantation.  New plantations:  indigo, indigo, sugar, sugar, tobacco.
Kevin selects the Builder and builds a City Hall (1 doubloon discount for the Builder, 1 doubloon discount for a quarry, 8 doubloons spent).  Chris builds a Small Sugar Mill (1 doubloon discount from a quarry, 1 doubloon discount by returning a colonist with the Black Market, 0 doubloons spent).  Andy builds a Small Sugar Mill (2 doubloons spent).  Christopher passes.
Chris selects the Craftsman, gains 1 doubloon, and produces 4 corn and 1 coffee.  Andy produces 1 corn and 5 indigo.  Christopher produces 2 corn, 1 indigo, 1 sugar, 1 tobacco, and 3 doubloons.  Kevin produces 2 corn and 2 tobacco.  Chris produces a bonus coffee.

Round 14

Governor Christopher selects the Captain and ships 2 tobacco on Ship 3 for 3VP.  Kevin ships 2 tobacco on Ship 3 for 2VP.  Chris ships 2 coffee on Ship 1 for 3VP.  Christopher ships 1 sugar on Ship 2 for 1VP.  Kevin ships 2 corn via the Small Wharf for 1VP.  Chris ships 4 corn via the Wharf for 5VP.  Andy discards 1 corn.  Christopher discards 2 corn.
Kevin selects the Prospector, gaining 4 doubloons.
Chris selects the Craftsman and produces 4 corn and 1 coffee.  Andy produces 1 corn and 2 indigo.  Christopher produces 2 corn, 1 sugar, 1 tobacco, and 2 doubloons.  Kevin produces 2 corn and 2 tobacco.  Chris produces a bonus coffee.
Andy selects the Mayor, gains 1 doubloon, and places colonists on the sugar plantation, Small Sugar Mill, and San Juan.  Christopher places colonist on the quarry and Library.  Kevin places a colonist on the City Hall and moves a colonist from the tobacco plantation to the Large Market.  Chris places a colonist on the Small Sugar Mill.  Ten colonists are placed on the colonist ship.

Round 15

Governor Kevin selects the Settler, gains 1 doubloon, and takes a tobacco plantation.  Chris takes a sugar plantation with a colonist from the Hospice.  Andy takes a sugar plantation.  Christopher takes an indigo plantation.  New plantations are: indigo, sugar, tobacco, coffe, coffee.
Chris selects the Captain and ships 1 coffee on ship 1 for 3VP (Ship 1 sails).  Christopher ships 1 tobacco on Ship 3 for 1VP.  Kevin ships 2 tobacco on Ship 3 for 2VP (Ship 3 sails).  Chris ships 4 corn via the Wharf for 5VP.  Christopher ships 1 sugar on Ship 2 for 1VP.  Kevin ships 2 corn via the Small Wharf for 1VP.  Andy discards 1 corn.
Andy selects the Mayor, places 1 colonist on the sugar plantation, and 3 colonists in San Juan.  Christopher places colonists on the indigo plantation, Indigo Plant, and Tobacco Storage.  Kevin places colonists on the tobacco plantation and Tobacco Storage.  Chris places colonists on the Tobacco Storage and Small Indigo Plant.  Five colonists are placed on the colonist ship.
Christopher selects the Builder, gains 1 doubloon, and builds a Guild Hall (2 doubloon discount for Builder with Library, 1 doubloon discount for a quarry, 7 doubloons spent).  Kevin passes.  Chris builds a Forest House (1 doubloon discount from a quarry, 1 doubloon spent).  Andy passes.

Round 16

Governor Chris selects the Captain and ships 1 coffee on Ship 3 for 3VP.  Andy ships 5 indigo on Ship 1 for 5VP (Ship 1 sails).  Christopher discards 2 corn.
Andy selects the Mayor and places 3 colonists in San Juan.  Christopher places a colonist on the Guild Hall.  Kevin places a colonist on the tobacco plantation.  Chris places a colonist on the Forest House.  Three colonists are placed on the colonist ship.
Christopher selects the Builder and builds a Lighthouse (1 doubloon discount from Builder, 1 doubloon discount from Library, 1 doubloon discount from a quarry, 4 doubloons spent).  Kevin builds a Church (1 doubloon discount from a quarry, 4 doubloons spent).  Chris builds a Hacienda (1 doubloon discount from quarry, 1 doubloon discount from returning a colonist with the Black Market, 0 doubloons spent).  Andy builds a Construction Hut (2 doubloons spent).
Kevin selects the Craftsman, gains 1 doubloon, and produces 2 corn and 3 tobacco.  Chris produces 4 corn, 1 sugar, and 1 coffee.  Andy produces 1 corn and 5 indigo.  Christopher produces 2 corn, 1 sugar, 2 tobacco, and 2 doubloons.  Kevin produces a bonus tobacco.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Andy York Mayor
Indigo, Corn, Indigo, Indigo, Indigo, Tobacco, Sugar, Sugar
Indigo Plant (3), Small Warehouse, Small Indigo Plant, Aqueduct, Fortress, Small Sugar Mill, Construction Hut
7
2
2 corn, 9 indigo
28
Christopher Hunt
Builder
Indigo, Tobacco, Sugar, Corn, Corn, Tobacco, Quarry, Indigo
Indigo Plant (2), Small Sugar Mill, Factory, Tobacco Storage (2), Custom House, Library, Guild Hall, Lighthouse

3
2 corn, 1 indigo, 1 sugar, 2 tobacco
19
Kevin Wilson
Craftsman
Corn, Quarry, Tobacco, Corn, Sugar, Tobacco, Sugar, Tobacco
Small Market, Tobacco Storage (3), Trading Post, Office, Small Wharf, Large Market, City Hall, Church

3
2 corn, 4 tobacco
16
Chris Geggus
Captain
Corn, Coffee, Corn, Quarry, Corn, Corn, Coffee, Sugar
Black Market, Hospice, Coffee Roaster (1), Wharf, Harbor, Small Indigo Plant, Tobacco Storage (1), Small Sugar Mill, Forest House, Hacienda

0
4 corn, 1 sugar, 1 coffee
39

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 3

Trading House:  Tobacco, Indigo

Cargo Ships: Ship 1 (capacity 5): Empty       Ship 2 (capacity 6): 5 sugar      Ship 3 (capacity 7): 1 coffee

Victory Points:  0

Commodities

Corn: 0

Indigo: 0

Sugar: 4

Tobacco: 2

Coffee: 8

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (3d, 2vp)



Small Sugar Mill (2d, 1vp)

Sugar Mill (x3, 4d, 2vp)

Coffee Roaster (x2, 6d, 3vp)

Residence (10d, 4vp)






Guesthouse (4d, 2vp)




University (8d, 3vp)




Cloister (10d, 4vp)




Statue (10d, 8vp)


Specialty Factory (8d, 3vp)

Storehouse (3d, 1vp)





Large Warehouse (6d, 2vp)
Union Hall (9d, 3vp)

Roles

Builder, Captain, Craftsman (1d), Mayor, Prospector (1d), Settler, Trader (3d)

Plantations

Quarries (x5), Forests(x?), Indigo, Sugar, Tobacco, Coffee, Coffee

Discard Pile:  Sugar, Tobacco, Coffee, Indigo, Coffee, Sugar, Indigo, Indigo, Indigo, Indigo


Victory Points


Andy York

Christopher Hunt

Kevin Wilson
Chris Geggus

Buildings

11

23

18
19

VP Chits

28

19

16
39

Bonus

7

9

6
0

Total

46

51

40
58

Congratulations to Chris Geggus on his victory!

End of Game Statements

Christopher Hunt:  Thanks to Chris H on his gaming.  Congratulations to Chiris G on his win.  As before I was seduced by the Library [but would not have won if not taken it]. Good game. Too concentrated on my own game not looking at what the others would do.

Andy York:  I felt I was doing a bit better than things ended up, but still think I had a pretty solid game overall.  Congrats to Chris G on his solid win, even without a bonus from the 10d buildings. Appreciate Chris H running another fine game.

Kevin Wilson:  Well, I’m a little surprised. All that indigo flowing from Andy’s plantations and out on the ships had me thinking he might pull it off but that was an insurmountable collection of VP for Chris, congrats to him.  I thought I got off to a good start but 2 or 3 consecutive turns without anything able to produce or build and I fell behind.  I’m still trying to get the balance of this one from time to time.

As I said, congrats to Chris on his impressive win, thanks to Chris for running the game and to the others for the play.
Chris Geggus:  Thanks all. I had to finish those VPs at the end there before Andy could run all his indigo. That's another advantage of picking up those single coffees. Great for trading, but also very useful at blocking ships for a few turns. Unusual for me not to pick up any big buildings, but could see my route to the finish clearly enough without them. Well GM'ed again Chris H.


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