Kerry Blue Terrier
Suburbia with Nightlife
Round 1
Gelbville spends $9 for a Helipad, placing it next to the Community Park and Heavy Factory, gaining 1 income, $5, and 1 reputation. Gains $1 and 2 population.
Greenville uses the Fast Food Restaurant as a lake, placing it next to the Community Park and Heavy Factory, gaining $4. Gains 1 population.
Harvard Square spends $4 for a Dance Club, placing it next to the Community Park and Heavy Factory, gaining 1 income, 1 reputation, and $1. Gains $1 and 2 population.
Austin City Limits uses the Freeway as a lake,
placing it next to the Community Park and Heavy Factory, gaining
$4. Gains 1 population.
Round 2
Gelbville spends $6 for a Landfill, placing it next to the Heavy Factory, gaining 2 income and losing 1 reputation. Gains $3 and 1 population.
Greenville spends $15 for a Mint, placing it next to the Suburbs, Community Park, and lake, gaining 3 income and $6. Gains $3 and 1 population.
Harvard Square spends $2 for a Haunted House, placing it next to the Suburbs, Community Park, and Dance Club, gaining 1 reputation and 11 population, crossing a red line and losing 1 income and 1 reputation. Cains 2 population.
Austin City Limits spends $8 for a Business Supply
Store, placing it next to the Suburbs, Community Park, and lake,
gaining 1 income, 1 reputation, and $2. Harvard Square gains
$1. Gains $1 and 2 population.
Round 3
Gelbville uses the Freeway as a lake, placing it next to the Heavy Factory, Landfill, and Helipad, gaining $6. Gains $3 and 1 population.
Greenville uses a Fancy Restaurant as a lake, placing it next to the Community Park and Heavy Factory, gaining $4. Gains $3 and 1 population.
Harvard Square discards the Convenience Store to spend $3 for a Heavy Factory, placing it next to the Heavy Factory, gaining 1 income. Gains $1 and 2 population.
Austin City Limits spends $9 for a Fancy Restaurant,
placing it next to the Business Supply Store and lake, gaining 3 income
and $2. Harvard Square gains $1. Gains $4 and 2 populatin.
Round 4
Gelbville discards the City Square to spend $3 for a Heavy Factory, placing it next to the Heavy Factory and Community Park, gaining 1 income. Gains $4 and 1 population.
Greenville spends $12 for the Municipal Airport, placing it next to the lake and Heavy Factory, gaining 2 income and $2. Gelbville gains $5. Gains $5 and 1 population.
Harvard Square spends $2 for a Haunted House, placing it next to the Suburbs and Community Park, gaining 1 reputation and 9 population, crossing a red line and losing 1 income and 1 reputation. Gains 2 population, crossing a red line and losing 1 income and 1 reputation.
Austin City Limits spends $6 for a Convenience Store,
placing it next to the lake and Heavy Factory, gaining 1 income and
$2. Harvard Square gains $1. Gains $5 and 2 population.
Round 5
Gelbville spends $8 for a Business Supply Store, placing it next to a Heavy Factory, gaining 1 income. Harvard Square gains $1. Gains $5 and 1 population.
Greenville spends $2 for a Back Alley, placing it next to the lake and Heavy Factory, gaining 2 income and $2. Gains $7 and 1 population.
Harvard Square uses the Farm as a lake, placing it next to both Heavy Factories and the Dance Club, gaining $6. Loses $1 and gains 1 population.
Austin City Limits uses the Fast Food Restaurant as a
lake, placing it next to the Heavy Factory and Community Park, gaining
$4. Gains $5 and 2 population.
Round 6
Gelbville discards the Parking Lot to spend $3 for a Heavy Factory, placing it next to the Business Supply Store, gaining 1 income. Gains $6 and 1 population.
Greenville spends $17 for a Domestic Airport, placing it next to the lake and Municipal Airport, gaining 2 income, 3 reputation, and $2. Gelbville gains $5. Gains $9 and 4 population.
Harvard Square spends $5 for an Elementary School, placing it next to the lake and Dance Club, gaining $2, 1 reputation, and 3 population. Loses $1 and gains 2 population, crossing a red line and losing 1 income and 1 reputation.
Austin City Limits spends $12 for the Postal Service, placing it next to the Fancy Restaurant, lake, and Convenience Store, gaining 3 income and $2. Gains $8 and 2 population.
Round 7
Gelbville uses the Police Station as a Lake, placing it next to the Business Supply Store, 3 Heavy Factories, and the Landfill, gaining $10. Gains $6 and 1 population.
Greenville spends $11 for an Office of Bureaucracy, placing it next to the Mint and lake, losing 2 reputation, but gaining 3 income and $4. Gelbville and Austin City Limits each gain 1 income. Gains $12 and 2 population.
Harvard Square uses the Museum as a Lake, placing it next to the Haunted House, Dance Club, and Elementary School, gaining $6. Loses $2 and gains 1 population.
Austin City Limits spends $7 for a Gas Station,
placing it next to the Suburbs, Community Park, and lake, gaining 1
income, 1 reputation, 1 population, and $2. Harvard Square gains
$1. Gains $10 and 3 population, crossing a red line and losing 1
income and 1 reputation.
Round 8
Gelbville spends $22 for a Casino, placing it next to a Heavy Factory, losing 3 reputation. Harvard Square gains $1. Gains $7 and loses 2 population.
Greenville spends $16 for a Stadium, placing it next to the Suburbs, Community Park, and lake, gaining 2 income, 2 reputation, and $4. Gains $14 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Harvard Square discards the Housing Projects to spend $3 for a Heavy Factory, placing it next to a Heavy Factory and lake, gaining 1 income and $2. Loses $1 and gains 1 population.
Austin City Limits spends $7 for a Gas Station,
placing it next to the Gas Station and lake, gaining 1 income and
$2. Harvard Square gains $1. Gains $10 and 2 population.
Round 9
Gelbville discards the Elementary School to spend $4 for a Community Park, placing it next to the Suburbs, Community Park, and Helipad, losing 1 income and gaining 2 reputation. Gains $6.
Greenville spends $8 for a Retirement Village, placing it next to the Stadium, gaining 5 population and 2 reputation, crossing a red line and losing 1 income and 1 reputation. Gains $12 and 4 population.
Harvard Square spends $15 for a Power Station, placing it next to the lake and Elementary School, gaining 3 income and $2. Gains $2 and 1 population.
Austin City Limits spends $20 for a Postal Service,
placing it next to the Business Supply Store and Fancy Restaurant,
gaining 5 income. Gains $15 and 2 population.
Round 10
Gelbville spends $13 for a Police Station, placing it next to the Helipad and Community Park, gaining 2 reputation. Gains $6 and 2 population.
Greenville spends $20 for a Stadium, placing it next to the Retirement Village, gaining 3 income, 2 reputation, and $2. Gains $14 and 6 population, crossing a red line and losing 1 income and 1 reputation.
Harvard Square discards a Security Office to spend $4 to invest in the Community Park, losing 1 income and gaining 5 reputation. Gains $1 and 6 population, losing 1 income and 1 reputation.
Austin City Limits uses a Security Office as a lake,
placing it next to the Heavy Factory and Convenience Store, gaining
$4. Gains $15 and 2 population, crossing a red line and losing 1
income and 1 reputation.
Round 11
Gelbville uses the Burg von Alspach for a lake, placing it next to the Casino, Heavy Factory, and Landfill, gaining $6. Gains $6 and 2 population.
Greenville spends $0 for a Hostel, placing it next to both Stadiums, the Retirement Village, lake, and Domestic Airport, gaining $2, 2 population, and 3 reputation. Gains $13 and 8 population, crossing 2 red lines and losing 2 income and 2 reputation.
Harvard Square discards the International Airport to spend $3 for Suburbs, placing them next to the Haunted House and lake, gaining $2 and 2 population, crossing a red line and losing 1 income and 1 reputation. Gains 4 population and loses $1.
Austin City Limits spends $30 for a PR Firm, placing
it next to the Heavy Factory and 2 lakes, losing gaining
$4. Harvard Square gains $1. Gains $14 and 1 population.
Round 12
Gelbville spends $12 for Apartments, placing it next to the Business Supply Store, gaining 7 population, crossing a red line and losing 1 income and 1 reputation, but gaining the income back with the Casino. Gains $6 and 1 population.
Greenville spends $18 for a Middle School, placing it next to the Office of Bureaucracy, lake, and Back Alley, gaining $4, 1 income, 1 reputation, and 6 population, crossing a red line and losing 1 income and 1 reputation. Gains $11 and 6 population, crossing a red line and losing 1 income and 1 reputation.
Harvard Square uses Game Night Host as a lake, placing it next to the Haunted House, Community Park, and Heavy Factory, gaining $6. Loses $1 and gains 4 population, crossing a red line and losing 1 income and 1 reputation.
Austin City Limits spends $20 for a New Car
Dealership, placing it next to the PR Firm, lake, and Gas Station,
gaining $2 and 1 income. Harvard Square gains $1. Gains $15
and 1 population. The One More Round tile is drawn. The
game will end at the conclusion of Round 13.
Round 13
Gelbville spends $13 for a Bed & Breakfast, placing it next to the lake and Landfill, losing 1 reputation and gaining 5 population, crossing a red line and losing 1 income and 1 reputation, but gaining the income back with the Casino. Gains $6 and loses 1 population.
Greenville spends $17 on a Campus Library, placing it next to the Office of Bureaucracy and Middle School, gaining 2 reputation, 1 income, and $4. Gains $11 and 7 population, crossing a red line and losing 1 income and 1 reputation.
Harvard Square discards a University to spend $2 to invest in a Haunted House, gaining 10 population, crossing 2 red lines and losing 2 income and 2 reputation. Loses $4 and gains 1 population.
Austin City Limits uses the University as a lake,
placing it next to both Gas Stations, gaining $4. Gains $15 and 1
population.
Final Scoring
Public Goals
Civil Engineer: Most civic (gray) tiles. Greenville has 7 and Gelbville, Harvard Square, and
Austin City Limits each have 3. Greenville
gains
15 population.
Air Traffic Controller: Most airports. Greenville has 2, Gelbville has 1,
and Harvard Square and Austin City Limits each have 0. Greenville
gains 10
population.
Miscreant: Lowest reputation. Gelbville has -1, Harvard Square and Austin City Limits each have 1, and Greenville has 6. Gelbville gains 20 population.
Spendthrift: Least cash. Harvard Square has $2, Gelbville has $26, Greenville has $33, and Austin City Limits has $46. Harvard Square gains 10 population.
Private Goals
Gelbville has the Industrialist: Most industrial (yellow) tiles. He has 5, Greenville has 4, Harvard Square has 3, and Austin City Limits has 1. Gelbville gains 15 population.
Greenville has the Public Official: Most contiguous civic (gray) tiles. He has 6, Gelbville has 3, Harvard Square has 2, and Austin City Limits has 1. Greenville gains 15 population.
Harvard Square has the Socialist: Fewest commercial (blue) tiles. He has 1, Greenville has 0, Gelbville has 2, and Austin City Limits has 7. Harvard Square does not achieve its goal.
Austin City Limits has the Capitalist: Fewest residential (green) tiles. He has 1, Gelbville and Greenville each have 3, and Harvard Square has 4. Austin City Limits gains 20 population.
Convert Money to Population
Gelbville gains 5 population.
Greenville gains 6 population.
Harvard Square gains 0 population.
Congratulations to Christopher Hunt on his victory!
End of Game Statements
Dave Hooton (Harvard Square): The placement of the "1 more turn" tile was huge in this game. If had been just one more space deeper in the pile, I would have invested in my other Haunted House, giving me 10 more population and wrecking my economy, which would have resulted in my getting Miscreant and Spendthrift. In all, a 40-point swing. Congratulations to Christopher, who played a fine game and thanks to Chris for running it.
Andy York (Austin City Limits):
Well, that could have turned out better. It ended a couple rounds
before I'd hoped, but that wouldn't have let me catch up to Christopher
- who nearly doubled my score! Impressive!
Thanks to Chris for this opportunity to show how poorly I can play a game.
Christopher Hunt (Greenville):
Thanks to Chris H for running the game and enabling me to read the
hexes (my computer does not give enough clarity to the images.
Lucky my private goal most connected Greys and the public goal most
greys were virtually the same. Luckily got the first opportunity
to get the airports. Taking lake on the first turn meant I was rarely short of money. I did lose the casino.
The Players
Player |
Borough Name |
Color |
Cash |
Income |
Reputation | Population |
Bill Scharf | Gelbville | Yellow | 26 | 6 | -1 | 64 |
Christopher Hunt | Greenville |
Green |
33 |
10 |
6 |
107 |
Dave Hooton |
Harvard Square |
Red |
2 |
-4 |
1 |
76 |
Andy York |
Austin City Limits |
Black |
46 |
15 |
1 |
55 |