Jack Russel Terrier
Terraforming Mars: The Dice Game
Pre-Game Corporation Selection
Kevin C. selects Tharsis Republic, gaining 3 wild
resources, a steel, a microbe, placing a city in D6, gaining 2VP, and 2
event resource.
Kevin selects Teractor, gaining 1 radiation, 2 credit, and 4 wild resources.
Chris selects Valley Trust, gaining 1 Earth, 1 plant, and 6 wild resources, and spends an Earth, and 3 wild resources for Sponsored Academies.
Round 1
Tharsis Republic gives Valley Trust an event resource, selects an Action turn, takes a blue die with the support action, gaining water, and with the main action, reuses a support action to take a yellow die, gaining science.
Robinson
Industries selects an Action turn, takes a yellow die with the support
action, gaining Earth, and with the main action, takes a support
action, discarding a plant resource and changing the titanium to steel.
Round 2
Tharsis Republic selects an Action turn, spends a microbe to flip the event to temperature, and as the main action, spends the temperature and water to play an Aquifer, placing an ocean tile in E4, gaining 2VP and 2 cards.
Robinson Industries selects an Action turn, takes a
yellow die, gaining science, and with the main action, repeats a
support action, taking a yellow die, gaining credits.
Round 3
Tharsis Republic selects an Action turn, takes a red die, gaining nuclear, and a blue die, gaining energy.
Robinson Industries selects an Action turn, takes a
green die, gaining microbes, and spends credits, energy, and steel for
Building Industries.
Round 4
Tharsis Republic selects an Action turn, takes a yellow die, gaining science, and a red die, gaining event.
Robinson Industries selects a Production turn,
discards 4 cards, draws 5 cards, discards an event, gains 1 red, 2
gray, 1 green, and 1 blue die, gaining nuclear, 2 steel, 1 plant, and 1
oxygen.
Round 5
Tharsis Republic selects an Action turn, spends a science resource to flip a science resource to credit, then spends credit, steel, and nuclear to play a Mine.
Robinson Industries selects an Action turn, takes a yellow die, gaining credit, and anther yellow die, gaining science.
Round 6
Tharsis Republic selects a Production turn, discarding 2 cards, drawing 2 cards, and gaining a plant, steel, and city resource.
Robinson Industries selects an Action turn, takes a
yellow die, gaining credits, and spends 2 credits, 1 science, 1
microbe, and 1 nuclear resource for Academia, gaining the Generalist
milestone.
Round 7
Tharsis Republic selects an Action turn, taking a yellow die, gaining credits, and spending a steel to flip the event to temperature.
Robinson Industries selects an Action turn, taking a
yellow die, gaining science, and spending a steel to flip the oxygen to
energy.
Round 8
Tharsis Republic selects an Action turn, taking a green die, gaining microbes, and spending credits, energy, and heat for Geothermal Power.
Robinson Industries selects an Action turn, spending
a steel to flip a science to credit, then spends credit, science,
earth, and energy to play Standard Technology.
Round 9
Tharsis Republic selects a Production turn, discarding 1 card, drawing 2 cards, and taking 1 blue, 1 green, and 2 gray dice, gaining a plant, an energy, and 2 titanium.
Robinson Industries selects a Production turn,
discarding 3 cards, drawing 5 cards, and taking 2 blue, 2 gray, 1
green, 1 red, and 1 yellow die, gaining 2 oxygen, 2 steel, 1 microbe, 1
nuclear, and 1 science.
Round 10
Tharsis Republic selects an Action turn, spends a titanium to flip the energy to water, and spends a plant, water, and wild to play Artificial Lake in E2, gaining a microbe, 2VP, and playing the Quality Control bonus card.
Robinson Industries selects an Action turn, takes a
green die, gaining microbes, uses the Standard Technology free action
to flip the nuclear to a temperature, and spends a microbe, a science,
and a temperature to play Designed Microorganisms.
Round 11
Tharsis Republic selects an Action turn, spends a titanium to flip a microbe to animal, and spends a plant, microbe, and animal to play Advanced Ecosystems, gaining 2 cards.
Robinson Industries selects an Action turn, rolls a
blue die, gaining energy, then spends energy, microbes, and steel for
Industrial Microbes, claiming the Scientist milestone.
Round 12
Tharsis Republic selects a Production turn, discards 2 cards and draws 2 cards, rolls 1 blue, 2 gray, and 1 green die, gaining oxygen, 2 steel, and a microbe.
Robinson Industries selects a Production turn,
discards 3 cards and steel, draws 5 cards, resets Standard Technology,
rolls 2 blue, 2 gray, 1 green, 1 red, and 1 yellow die, gaining energy,
water, steel, city, plant, event, and credit resources.
Round 13
Tharsis Republic selects an Action turn, rolls a yellow die, gaining earth, and a red die, gaining event.
Robinson Industries selects an Action turn, rolls a gray die, gaining titanium, and a yellow die, gaining science.
Round 14
Tharsis Republic selects an Action turn, spending a steel to flip a microbe to an animal, and spending an animal and earth for the Martian Zoo, gaining 1VP.
Robinson Industries selects an Action turn, rolling a
red die and gaining temperature, then spending science and event for a
Biogas Experiment, gaining a wild and increasing the temperature to
-24C, gaining 2VP and a temperature.
Round 15
Tharsis Republic selects an Action turn, spending an oxygen to flip a steel to titanium, and spending titanium, event, and wild for an Asteroid, rolling a gray die, gaining titanium, increasing the temperature to -24C and gaining 2VP. Robinson Industries loses a plant and Valley Trust loses an animal.
Robinson Industries selects an Action turn, rolling a
gray die, gaining a city, uses Standard Technology to rotate a
temperature to an event, Industrial Microbes to gain a titanium, spends
oxygen, water, 2 titanium, and an event for Towing a Comet, increasing
the oxygen level to 4%, gaining 2VP, rolling a green die, gaining
plants, and places an ocean in F5, flipping a temperature to nuclear,
gaining 2VP, and playing the Bio Expert bonus card.
Round 16
Tharsis Republic selects a Production turn, drawing 2 cards, rolling 1 blue, 2 gray, 1 green, and 1 yellow die, gaining energy, steel, city, microbe, and credit.
Robinson Industries selects an Action turn, discards
a plant to flip a city to steel, and spends 2 steel, 1 nuclear, and 1
wild for a Mohole Area.
Round 17
Tharsis Republic selects an action turn, rolls a red
die, gaining nuclear, and spends credit and energy to play a Mining
Area in G5, gaining 3VP, 2 steel, 1 titanium, playing the Heat Expert bonus card, gaining 1VP.
Robinson Industries selects a Production turn,
discarding 2 cards, 1 energy, and 1 plant, resetting Standard
Technology and Industrial Microbes, and rolling 2 blue, 2 gray, 2
green, 3 red, and 1 yellow die, gaining water, oxygen, steel, titanium,
2 plants, temperature, event, nuclear, and science.
Round 18
Tharsis Republic selects an Action turn, spends a steel to flip a steel to a city and spends 3 cities to place a city in B1, gaining 3VP, rolling a green die, and gaining microbes. Valley Trust gains 2 credits.
Robinson Industries selects an Action turn, rolls a
green die, gaining an animal, and spends 2 plants and a steel for a
Food Factory.
Round 19
Tharsis Republic selects an Action turn, spends a steel to flip a nuclear to an event and spends wild, titanium, and event to play Imported Nitrogen, rolling 4 green dice and gaining 3 plants and a microbe.
Robinson Industries selects an Action turn, rolls a
blue die, gaining energy, uses Industrial Microbes to gain a steel, and
spends steel, nuclear, and science for a Physics Complex.
Round 20
Tharsis Republic selects an Action turn, spends a microbe to flip a microbe to a plant, spends 4 plants for a forest tile in C2, gaining 4VP, rolling a blue die, gaining water, increasing the oxygen level to 10%, and gaining 2 temperature.
Robinson Industries selects an Action turn, rolls a
blue die, gaining energy, and spends 2 energy with the Physics Complex
to gain 3VP.
Round 21
Tharsis Republic selects an Action turn, rolls a red die, gaining an event, and a yellow die, gaining science.
Robinson Industries selects an Action turn, rolls a
green die, gaining microbes, and spends 1 animal to play Bio Methane,
increasing the temperature to -12C and gaining 2VP.
Round 22
Tharsis Republic selects an Action turn, spends a titanium to flip an event to temperature, and spends 3 temperature to raise the temperature to -8C and gain 2VP.
Robinson Industries selects an Action turn, discards
an oxygen to gain 2 cards, and spends 1 microbe and 1 temperature for
Symbiotic Fungus.
Round 23
Tharsis Republic selects a Production turn, draws 2 cards, and rolls 1 blue, 2 gray, 1 green, 1 red, and 1 yellow die, gaining energy, steel, city, microbbes, nuclear, and science.
Robinson Industries selects an Action turn, rolls a
yellow die, gaining science, spends titanium and event for a Small
Asteroid, increasing the temperature to 0C, gaining 2VP and 2 water,
and gaining the Another Asteroid bonus, increasing the temperature to
2C and gaining 2VP.
Round 24
Tharsis Republic selects an Action turn, spends a science to flip nuclear to temperature, and spends science, microbe, and water to play Viral Enhancers.
Robinson Industries selects a Production turn,
discards 3 water and 4 cards, draws 5 cards, resets Physics Complex and
Industrial Microbes, and rolls 2 blue, 2 gray, 2 green 3 red, and 2
yellow dice, gaining 2 energy, 2 titanium, 1 plant, 1 animal, 2
temperature, 1 event, and 2 earth.
Round 25
Tharsis Republic passes.
Robinson Industries selects an Action turn, discards
a plant to draw 2 cards, uses Standard Technology to convert earth to
credit, spends credit and science to play Adaptation Technology,
gaining a wild, and spending 2 energy with Physics Complex, gaining 3VP.
Victory Points
Awards
Plants:
Teractor has 6, Valley Trust has 3, and Tharsis Republic and Robinson
Industries each have 2. Teractor gains 5VP and Valley Trust gains
3VP.
Credit: Robinson
Industries has 5, and Tharsis Republic, Teractor, and Valley Trust each
have 3. Robinson Industries gains 5VP, and Tharsis Republic,
Teractor, and Valley Trust each gain 3VP.
Milestones
Generalizer and Scientist both go to Robinson Industries, and Philanthrope goes to Teractor.
Tharsis Republic |
Robinson Industries |
Teractor |
Valley Trust |
|
VPs |
22 |
18 |
27 |
18 |
Awards |
3 |
8 |
11 |
11 |
Milestones |
0 |
8 |
4 |
0 |
Cards |
4 |
2 |
8 |
6 |
Total |
29 |
36 |
50 |
34 |
End of Game Statements
Bill Scharf (Robinson Industries): I’m growing fonder of this version of terraforming Mars, they took the need for money out of the game, and it just flows so well mechanically it’s great to play. Second place, not bad, I’m getting the hang of it. Thanks Chris for running it, and congratulations to Kevin on his win.
Chris Geggus (Valley Trust): Fully agree with Bill. I was disappointed in Ares, but this one does exactly what it says on the tin. I was still busy admiring my cards when I suddenly realised all the Milestones had gone. I'll learn. Only about my third or fourth game and I still have to learn a lot of the nuances, but really enjoyed it, even coming in third of four. Can't wait for the next one. Well done Kevin and thanks to Chris.
Kevin Wilson (Teractor):
Thanks. I like all the various versions but the later two (Ares Exp and
Dice) do go more quickly. I seem to have better luck with them too. Or
get the mechanic and connections a bit better. I still usually bring up
the rear in the original even after many plays.
This one was fun though. I got a couple of good, early cards along with
some playable events that fit my start and allowed me to pick up both
plenty of EOG VP (red ribbons) and a milestone. I just didn’t see
that many green cards so never really had much of an engine going but I
was able to get cards to play that fit what I did have.
Thanks to Chris for running the game and to the others for playing. It was fun and I look forward to having a go again.
Kevin Croskery (Tharsis Republic): Started strong enough but couldn't hit any milestones and never got a decent engine going...
Congratulations to Kevin and thanks to Chris for running the game.
Merry Christmas all!
The Players
Player |
Company |
Color |
Cards |
VP |
Kevin Croskery | Tharsis Republic | Green | 4 | 22 |
Bill Scharf |
Robinson Industries |
Red |
6 |
18 |
Kevin Wilson |
Teractor |
Blue | 3 |
27 |
Chris Geggus | Valley Trust | Yellow | 3 | 17 |
Blue | Gray | Green | Red | Yellow | Wild | |
Kevin Croskery |
1 |
2 |
1 |
1 |
1 |
0 |
Bill Scharf |
2 |
2 |
2 |
3 |
2 |
0 |
Kevin Wilson | 2 |
0 |
0 |
1 |
1 |
0 |
Chris Geggus |
2 |
2 |
3 |
1 |
0 |
1 |
Energy |
Water |
Oxygen |
Steel |
Titanium |
City |
Plant |
Microbe | Animal |
Temperature |
Event |
Nuclear |
Credit |
Science |
Earth |
Wild | |
Kevin Croskery |
1 |
1 |
1 |
1 |
2 |
|||||||||||
Bill Scharf |
1 |
2 |
1 |
1 |
2 |
1 |
1 |
1 |
||||||||
Kevin Wilson |
1 |
|||||||||||||||
Chris Geggus |
1 |
1 |
2 |
Blue | Gray | Green | Red | Yellow |
8 |
6 |
7 |
8 |
10 |