Icelandic Sheepdog

Puerto Rico

Turn 1

Governor Dave selects the Settler and takes a Quarry.  Kevin takes a sugar plantation.  Chris takes a tobacco plantation. Andy takes an indigo plantation.  New plantations are:  corn, corn, corn, indigo, tobacco.

Kevin selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Chris builds a Small Market (1 doubloon spent).  Andy builds a Small Indigo Plant (1 doubloon spent).  Dave builds a Small Indigo Plant (1 doubloon spent).

Chris selects the Mayor and places colonistson the Small Market and corn plantation.  Andy places a colonist on the corn planation.  Dave places a colonist on the Quarry.  Kevin places a colonist on the indigo plantation.  Four colonists are placed on the colonist ship.

Andy selects the Craftsman and produces 1 corn.  Chris produces 1 corn.  Andy produces a bonus corn.

Turn 2

Governor Kevin selects the Builder and builds a Construction Hunt (1 doubloon discount for Builder, 1 doubloon spent).  Chris passes.  Andy passes.  Dave builds a Small Market (1 doubloon discount from the Quarry, 0 doubloons spent).
Chris selects the Trader, gains 1 doubloon, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market).  No further trading is possible.
Andy selects the Mayor, placing colonists on the indigo plantation and Small Indigo Plant.  Dave moves a colonist from the Quarry to the Small Indigo Plant and places a colonist on the indigo plantation.  Kevin places a colonist on the Small Indigo Plant.  Chris places a colonist on the tobacco plantation.  Four colonists are placed on the colonist ship.
Dave selects the Prospector, gaining 2 doubloons.

Turn 3

Governor Chris selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  Andy passes.  Dave passes.  Kevin passes.
Andy selects the Captain, gains 2 doubloons, and ships 2 corn on Ship 3 for 3VP.
Dave selects the Craftsman, gains 1 doubloon, and produces 1 indigo.  Kevin produces 1 indigo.  Chris produces 1 corn.  Andy produces 1 corn and 1 indigo.  Dave produces a bonus indigo.
Kevin selects the Trader and trades indigo for 2 doubloons (1 base +1 for Trader).  No further trading is possible.

Turn 4

Governor Andy selects the Settler, gains 2 doubloons, and takes a corn plantation.  Dave takes a corn plantation.  Kevin takes a corn plantation.  Chris takes a tobacco plantation.  New plantations:  indigo, indigo, indigo, sugar, tobacco.
Dave selects the Mayor, gains 1 doubloon, and places colonists on the Quarry and corn plantation.  Kevin places a colonist on the Construction Hut.  Chris places a colonist on the Tobacco Storage.  Andy places a colonist on the corn plantation.  Four colonists are placed on the coloninst ship.
Kevin selects the Builder and builds a Sugar Mill (1 doubloon discount from Builder, 3 doubloons spent).  Chris builds a Small Indigo Plant (1 doubloon spent).  Andy builds a Large Warehouse (6 doubloons spent).  Dave builds a Small Sugar Mill (1 doubloon discount for a Quarry, 1 doubloon spent).
Chris selects the Craftsman and produces 1 corn and 1 tobacco.  Andy produces 2 corn and 1 indigo.  Dave produces 1 corn and 1 indigo.  Kevin produces 1 indigo.  Chris produces a bonus corn.

Turn 5

Governor Dave selects the Prospector, gaining 3 doubloons.
Kevin selects the Mayor and places colonists on the surgar plantation and Sugar Mill.  Chris places a colonist on the tobacco plantation.  Andy places a colonist on the Large Warehouse.  Dave places a colonist on the Small Market.  Six colonists are placed in the colonist ship.
Chris selects the Trader, gains 1 doubloon, and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).  No further trading is possible.
Andy selects the Captain, gains 1 doubloon, and ships 3 corn on Ship 3 for 4VP.  Dave ships 3 indigo on Ship 1 for 3VP.  Kevin ships 1 indigo on Ship 1 for 1VP.  Chris ships 2 corn on Ship 3 for 2VP (Ship 3 sails).  Andy ships 1 indigo on Ship 1 for 1VP (Ship 1 sails).

Turn 6

Governor Kevin selects the Craftsman, gains 1 doubloon, and produces 1 indigo.  Chris produces 1 corn and 1 tobacco.  Andy produces 2 corn and 1 indigo.  Dave produces 1 corn and 1 indigo.  Kevin produces a bonus indigo.
Chris selects the Captain and ships 1 tobacco on Ship 1 for 2VP.  Andy ships 2 corn on Ship 2 for 2VP.  Dave ships 1 indigo on Ship 3 for 1VP.  Kevin ships 2 indigo on Ship 3 for 2VP.  Chris ships 2 corn on Ship 2 for 2VP.  Andy ships 2 indigo on Ship 3 for 2VP.  Dave ships 2 corn on Ship 2 for 2VP (Ship 2 sails).
Andy selects the Settler, gains 1 doubloon, and takes a sugar plantation.  Dave takes a tobacco plantation.  Kevin uses the Construction Hut to gain a Quarry.  Chris takes an indigo plantation.  New plantations are:  corn, sugar, sugar, tobacco, coffee.
Dave selects the Builder, gains 1 doubloon, and builds a Harbour (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 6 doubloons spent).  Kevin passes.  Chris builds a Hospice (4 doubloons spent).  Andy builds a Small Sugar Mill (2 doubloons spent).

Turn 7

Governor Chris selects the Mayor, gains 1 doubloon, and places colonists on the Small Indigo Plant, Tobacco Storage, and Hospice.  Andy places colonists on the Small Sugar Mill and sugar plantation.  Dave places a colonist on the Harbour.  Kevin places a colonist on the Quarry.  Four colonists are placed on the colonist ship.
Andy selects the Prospector, gaining 2 doubloons.
Dave selects the Settler and takes a Quarry.  Kevin takes a sugar plantation.  Chris takes a corn plantation with a colonist from the Hospice.  Andy takes a coffee plantation.  New plantations:  indigo, indigo, indigo, coffee, coffee.
Kevin selects the Craftsman and produces 1 indigo and 1 sugar.  Chris produces 2 corn and 2 tobacco.  Andy produces 2 corn, 1 indigo, and 1 sugar.  Dave produces 1 corn and 1 indigo.  Kevin produces a bonus indigo.

Turn 8

Governor Andy selects the Trader, gains 2 doubloons, and trades sugar for 3 doubloons (2 base +1 for Trader).  Trading house is full.
Dave selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 3 doubloons spent).  Kevin passes.  Chris builds a Small Warehouse (3 doubloons spent).  Andy builds a Coffee Roaster (6 doubloons spent).
Kevin selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 3 for 3VP (Ship 3 sails).  Chris ships 2 corn on Ship 2 for 2 VP.  Andy ships 2 corn on Ship 2 for 2VP.  Dave ships 1 corn on Ship 2 for 1VP.  Chris ships 2 tobacco on Ship 1 for 2VP.
Chris selects the Settler and takes a Quarry with a colonist from the Hospice.  Andy takes a coffee plantation.  Dave takes an indigo plantation.  Kevin uses the Construction Hut to take a Quarry.  New plantations are:  corn, corn, sugar, sugar, coffee.

Turn 9

Governor Dave selects the Mayor, gaining 1 doubloon and placing colonists on the Tobacco Storage and tobacco plantation, and moving a colonist from the Small Market to the Quarry.  Kevin places a colonist on the Quarry.  Chris places a colonist on the Small Warehouse and moves a colonist from a corn plantation to the indigo plantation.  Andy places a colonist on the Coffee Roaster and moves a colonist from a corn plantation to a coffee plantation.  Eight colonists are placed on the colonist ship.
Kevin selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).  Andy trades indigo for 1 doubloon.  No further trading is possible.
Chris selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 2 tobacco.  Andy produces 1 corn, 1 indigo, 1 sugar, and 1 coffee.  Dave produces 1 corn, 1 indigo, and 1 tobacco.  Kevin produces 1 indigo and 1 sugar.  Chris produces a bonus corn.
Andy selects the Prospector, gaining 2 doubloons.

Turn 10

Governor Kevin selects the Mayor and places colonists on the sugar plantation, corn plantation, and Sugar Mill.  Chris places colonists on the corn plantation and Tobacco Storage.  Andy places colonists on the coffee plantation and Coffee Roaster.  Dave places colonists on the Small Market and Small Sugar Mill.  Four colonists are placed on the colonist ship.
Chris selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 1 for 3VP (Ship 1 sails).  Andy ships 1 coffee on Ship 3 for 1VP.  Dave ships 1 corn on Ship 2 for 2VP (Ship 2 sails).  Dave discards 2 indigo and Kevin discards 1 indigo.
Andy selects the Settler, gains 1 doubloon, and takes a corn planataion.  Dave takes a sugar planation.  Kevin also takes a sugar plantation.  Chris takes a corn plantation with a colonist from the Hospice.  New plantations:  corn, corn, indigo, sugar, coffee.
Dave selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).  Chris trades corn for 1 doubloon (0 base +1 for Small Market).  Trading House full.

Turn 11

Governor Chris selects the Craftsman, gains 1 doubloon, and produces 3 corn, 1 indigo, and 2 tobacco.  Andy produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.  Dave produces 1 corn, 1 indigo, and 1 tobacco.  Kevin produces 1 corn, 1 indigo, and 2 sugar.  Chris produces a bonus corn.
Andy selects the Builder, gains 2 doubloons, and builds a Factory (1 doubloon discount for Builder, 6 doubloons spent).  Dave builds a Wharf (2 doubloon discount from Quarries, 7 doubloons spent).  Kevin builds a Factory (2 doubloon discount from Quarries, 5 doubloons spent).  Chris builds an Office (1 doubloon discount from Quarry, 4 doubloons spent).
Dave selects the Mayor and places colonists on the sugar plantation and Wharf.  Kevin places a colonist on the Factory.  Chris places a colonist on the Office.  Andy places a colonist on the Factory.  Four colonists are placed on the colonist ship.
Kevin selects the Settler and takes a sugar plantation.  Chris takes a corn plantation with a colonist from the Hospice.  Andy takes a corn plantation.  Dave takes an indigo plantation.  New plantations:  indigo, sugar, sugar, sugar, coffee.

Turn 12

Governor Andy selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base +1 for Trader).  Dave trades tobacco for 4 doubloons (3 base +1 for Small Market).  Kevin trades sugar for 2 doubloons.  Chris uses the Office to trade tobacco for 4 doubloons (3 base +1 for Small Market).
Dave selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 2 for 3VP.  Kevin ships 2 sugar on Ship 1 for 2VP.  Chris ships 2 indigo on Ship 2 for 2VP.  Andy ships 2 sugar on Ship 1 for 2VP.  Dave ships 1 corn via the Wharf for 2VP.  Kevin ships 1 indigo on Ship 2 for 1VP.  Andy ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).  Andy ships 1 coffee on Ship 3 for 1VP.
Kevin selects the Craftsman and produces 1 corn, 1 indigo, 2 sugar, and 2 doubloons via the Factory.  Chris produces 1 corn, 1 indigo, and 2 tobacco.  Andy produces 1 indigo, 1 sugar, 2 coffee, and 2 doubloons via the Factory.  Dave produces 1 indigo, 1 sugar, and 1 tobacco.  Kevin produces a bonus indigo.
Chris selects the Prospector, gaining 3 doubloons.

Turn 13

Governor Dave selects the Captain and ships 1 indigo on Ship 2 for 3VP.  Kevin ships 2 indigo on Ship 2 for 2VP.  Chris ships 1 indigo on Ship 2 for 1VP.  Andy ships 1 sugar on Ship 1 for 1VP (Ship 1 sails).  Dave ships 1 sugar via the Wharf for 2VP.  Andy ships 1 indigo on Ship 2 for 1VP then 2 coffee on Ship 3 for 2VP.  Kevin discardsd 2 corn and 1 sugar and Chris discards 2 tobacco.
Kevin selects the Craftsman and produces 1 corn, 1 indigo, 2 sugar, and 2 doubloons from the Factory.  Chris produces 1 corn, 1 indigo, and 2 tobacco.  Andy produces 1 indigo, 1 sugar, 2 coffee, and 2 doubloons from the Factory.  Dave produces 1 indigo, 1 sugar, and 1 tobacco.  Kevin produces a bonus indigo.
Chris selects the Builder, gains 1 doubloon, and builds a Fortress (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 8 doubloons spent).  Andy builds a Cusom House (10 doubloons spent).  Dave builds an Indigo Plant (2 doubloon discount for Quarries, 1 doubloon spent).  Kevin builds a University (2 doubloon discount for Quarries, 6 doubloons spent).
Andy selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).  Dave trades tobacco for 4 doubloons (3 base +1 for Small Market).  Kevin trades sugar for 2 doubloons.  Chris uses the Office to trade tobacco for 4 doubloons (3 base +1 for Small Market).

Turn 14

Governor Kevin selects the Mayor, gains 2 doubloons, and places colonists on the University and Sugar Mill and moves a colonist from the indigo plantation to a sugar plantation.  Chris places a colonist on the Fortress.  Andy places a colonist on the Custom House.  Dave places a colonist on the Indigo Plant.  Four colonists are placed on the colonist ship.
Chris selects the Captain and ships 5 corn on Ship 1 for 6VP (Ship 1 sails).  Andy ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).  Dave ships 1 sugar via the Wharf for 2VP.  Andy ships 1 coffee on Ship 3 for 1VP.  Chris discards 2 corn, Dave discards indigo, and Kevin discards 1 corn, 2 indigo, and 1 sugar.
Andy selects the Craftsman and produces 1 corn, 1 indigo, 1 sugar, 2 coffee, and 3 doubloons with the Factory.  Dave produces 1 corn, 1 indigo, 1 sugar, and 1 tobacco.  Kevin produces 1 corn, 1 indigo, 3 sugar and 2 doubloons with the Factory.  Chris produces 4 corn, 1 indigo, and 2 tobacco.  Andy produces a bonus coffee.
Dave selects the Builder and builds a Guild Hall (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 7 doubloons spent).  Kevin builds a Large Market (2 doubloon discount for Quarries, 3 doubloons spent) with a colonist from the University.  Chris builds an Indigo Plant (1 doubloon discount for Quarry, 2 doubloons spent).  Andy builds a Harbor (8 doubloons spent).

Turn 15

Governor Chris selects the Captain and ships 4 corn on Ship 1 for 5VP.  Andy ships 1 corn for 1VP (Ship 1 sails).  Dave ships 1 sugar on Ship 2 for 2VP.  Kevin ships 4 sugar on Ship 2 for 4VP.  Andy ships 1 sugar on Ship 2 for 1VP (Ship 2 sails).  Dave ships 2 tobacco via the Wharf for 3VP.  Andy ships 2 coffee on Ship 3 for 2VP (Ship 3 sails).  Andy discards 1 indigo, Dave discards 1 corn, Kevin discards 1 corn, and Chris discards 1 indigo.
Andy selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base +1 for Trader).  Dave trades indigo for 2 doubloons (1 base +1 for Small Market).  Chris trades tobacco for 4 doubloons (3 base +1 for Small Market).
Dave selects the Settler, gains 3 doubloons, and takes a Quarry.  Kevin uses the Construction Hut to take a Quarry.  Chris takes a coffee plantation with a colonist from the Hospice.  Andy takes a sugar plantation.  New plantations are: indigo, sugar, tobacco, tobacco, tobacco.
Kevin selects the Mayor and places colonists on the Quarry and indigo plantation.  Chris places a coloniston the Indigo Plant.  Andy places a colonist on the Harbor.  Dave places a colonist on the Guild Hall.  Six colonists are placed on the colonist ship.

Turn 16

Governor Andy selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).  The Trading House is full.
Dave selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, 1 sugar, and 1 tobacco.  Kevin produces 1 corn, 1 indigo, 3 sugar, and 2 doubloons with the Factory.  Chris produces 4 corn, 1 indigo, and 2 tobacco.  Andy produces 1 corn, 1 indigo, 1 sugar, 2 coffee, and 3 doubloons with the Factory.  Dave produces a bonus corn.
Kevin selects the Builder, gains 1 doubloon, and builds a City Hall (1 doubloon discount for Builder, 3 doubloon discount for Quarries, 6 doubloons spent) with a colonist from the University.  Chris builds a Coffee Roaster (1 doubloon discount for Quarry, 5 doubloons spent).  Andy builds a Residence (10 doubloons spent).  Dave builds a Coffee Roaster (2 doubloon discount from Quarries, 4 doubloons spent).
Chris selects the Captain and ships 5 tobacco on Ship 1 for 6VP (Ship 1 sails).  Andy ships 3 corn on Ship 2 for 4VP.  Dave ships 2 corn on Ship 2 for 3VP.  Kevin ships 3 sugar on Ship 3 for 3VP.  Chris ships 1 corn on Ship 2 for 1VP (Ship 2 sails).  Andy ships 1 sugar on Ship 3 for 2VP.  Dave ships 1 sugar on Ship 3 for 2VP.  Dave ships 1 indigo via the Wharf for 2VP.  Chris discards 1 indigo, Kevin discards 1 corn and 1 indigo.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Dave Hooton
Craftsman

Indigo, Quarry, Corn, Tobacco, Quarry, Indigo, Sugar, Indigo, Quarry

Small Indigo Plant, Small Market, Small Sugar Mill, Harbor, Tobacco Storage (x1), Wharf, Indigo Plant (x1), Guild Hall, Coffee Roaster

3
1 tobacco
32
Kevin Wilson
Builder

Indigo, Sugar, Corn, Quarry, Sugar, Quarry, Sugar, Sugar, Quarry

Small Indigo Plant, Construction Hut, Sugar Mill (x3), Factory, University, Large Market, City Hall

1
1 indigo
18
Chris Geggus
Captain

Corn, Tobacco, Tobacco, Indigo, Corn, Quarry, Corn, Corn, Coffee

Small Market, Tobacco Storage (x3), Small Indigo Plant, Hospice, Small Warehouse, Office, Fortress, Indigo Plant (x1), Coffee Roaster

1
3 corn, 1 indigo
34
Andy York
Trader
Corn, Indigo, Corn, Sugar, Coffee, Coffee, Corn, Corn, Sugar
Small Indigo Plant, Large Warehouse, Small Sugar Mill, Coffee Roaster (x2), Factory, Custom House, Harbor, Residence

3
1 indigo, 2 coffee
35

Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 6 Colonist Ship: 6

Trading House:  Empty

Cargo Ships: Ship 1 (capacity 5): 5 tobacco        Ship 2 (capacity 6): 6 corn        Ship 3 (capacity 7): 5 sugar

Victory Points: 0

Commodities

Corn: 1

Indigo: 8

Sugar: 6

Tobacco: 3

Coffee: 7

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (3d, 2vp)

Tobacco Storage (5d, 3vp)


Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)





Hospice (4d, 2vp)




Hacienda (x2, 2d, 1vp) Office (x2, 5d, 2vp) University (x2, 8d, 3vp)

Construction Hut (2d, 1vp)

Large Market (5d, 2vp)




Small Warehouse (3d, 1vp) Large Warehouse (6d, 2vp) Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Settler, Trader, Prospector (3d)

Plantations

Quarry, Indigo, Sugar, Tobacco, Tobacco, Tobacco

Discard Pile:

Victory Points


Dave

Kevin

Chris

Andy

VP Chips

32

18

34

35

Buildings

21

16

19

21

Bonus

8

5

6

8

Total

61

39

59

64

Congratulations to Andy on his victory!

End of Game Statements

Chris Geggus:  Rats. I thought we had 1 more round with some nice shipping lined up. Well done Andy et al. Just couldn't bridge that gap in time. Guess that breaks my winning run which I was trying to maintain. Always another one round the corner fortunately. And thanks to Chris H. for his hard work and diligence.

Andy York:  Well, a bit of a surprise in winning. I knew I had a shot near the end, but I've never done particularly well in the game.  However, I did feel I had a better handle on things than I usually do. Also, first time I can remember ever buying one of the 5 largest buildings. That probably was just enough to edge me over.  Thanks for the challenge and for the other strong showings in the final score - you pushed me to up my game. As always, hats off to Chris for his expert GMing.

Dave Hooton:  Congratulations, Andy, on your victory.  Both Andy and Chris G. got off to an early lead by shipping, so I went the Harbour/Wharf route to catch up. I managed to catch up with Chris, but not quite to Andy, who played a fine game. Thanks, Chris H., for running the game.

Kevin Wilson:  Always a doubloon short or just shy of the production needed.  Went too much for the building when everyone was going for shipping so never got a shot to close the gap.  Still fun as always.  Thanks to all for playing and Chris for running.

Board