Puerto Rico - Nobles Expansion
Turn 1
Governor Dave selects the Settler and takes a Quarry. Christopher takes a sugar plantation. Kevin takes an indigo plantation. New plantations are: corn, indigo, indigo, sugar.
Christopher selects the Builder and builds a Small Indigo Plant (1 doubloon discount for the Builder, 0 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Dave builds a Small Indigo Plant (1 doubloon spent).
Kevin selects
the Mayor and places a noble on the Small Indigo Plant and a colonist
on the indigo plantation. Dave places a colonist on the
Quarry. Christopher places a colonist on the sugar
plantation. Two colonists and a noble are placed on the colonist
ship.
Turn 2
Governor Christopher selects the Captain, gaining 1 doubloon.
Kevin selects the Craftsman, gains 1 doubloon, and produces 2 indigo.
Dave selects
the Builder and builds a Small Market (1 doubloon discount for Builder,
0 doubloons spent). Christopoher passes. Kevin passes.
Turn 3
Governor Kevin selects the Trader, gaining 2 doubloons and trading an indigo, gaining 2 doubloons (1 base +1 for Trader).
Dave selects the Mayor, gains 1 doubloon, and places a noble on the Small Indigo Plant and a colonist on the indigo plantation. Christopher places a colonist on the Small Indigo Plant and moves a colonist from the sugar plantation to the indigo plantation. Kevin places a colonist on the corn plantation. Two colonists and a noble are placed on the colonist ship.
Christopher
selects the Builder and builds a Hospice (1 doubloon discount for
Builder, 3 doubloons spent). Kevin builds a Hospice (4 doubloons
spent). Dave builds a Chapel (1 doubloon discount for a Quarry, 2 doubloons spent).
Turn 4
Governor Dave selects the Settler, gaining 2 doubloons, and takes a Quarry. Michael takes sugar. Kevin takes corn. New plantations are: corn, sugar, sugar, coffee.
Michael selects the Mayor and places a noble on the Hospice and a colonist on a sugar plantation. Kevin places a colonist on the Hospice. Dave places a colonist on the Quarry. Two colonists and one noble are placed on the colonist ship.
Kevin selects
the Craftsman, gains 1 doubloon, and produces 1 corn and 1
indigo. Dave produces 1 indigo. Michael produces 1
indigo. Kevin produces a bonus corn.
Turn 5
Governor Michael selects the Captain, gaining 2 doubloons and shipping 1 indigo on Ship 1 for 2VP. Kevin ships 2 corn on Ship 2 for 2VP. Dave ships 1 indigo on Ship 1 for 1VP. Kevin ships 2 indigo on Ship 1 for 2VP (Ship 1 sails).
Kevin selects the Mayor, moves a colonist from the Hospice to the corn plantation, places a noble on the Hospice and a colonist in San Juan. Dave moves the noble from the Small Indigo Plant to the Chapel and places the colonist in the Small Indigo Plant. Michael places a colonist on the sugar plantation. Two colonists and 1 noble are placed on the colonist ship.
Dave selects
the Builder, gains 1 doubloon, and builds an Office (1 doubloon
discount from the Builder, 2 doubloon discount from Quarries, 2
doubloons spent). Michael builds a Hacienda (2 doubloons spent). Kevin passes.
Turn 6
Governor Kevin selects the Settler, gaining 1 doubloon and taking a sugar plantation with a colonist from the Hospice. Dave takes a corn plantation. Michael takes a coffee plantation. New plantations are corn, corn, indigo, tobacco.
Dave selects the Mayor and places a noble on the Office and a colonist on the corn plantation. Michael places a colonist on the Hacienda. Kevin places a colonist in San Juan. Two colonists and one noble are placed on the colonist ship.
Michael selects the Trader, gaining 2 doubloons.
Turn 7
Governor Dave selects the Craftsman, gaining 2 doubloons, and produces 1 corn and 1 indigo and 1 VP. Michael produces 1 indigo. Kevin produces 2 corn and 1 indigo. Dave produces a bonus indigo.
Michael selects the Builder, gaining 1 doubloon, and builds a Sugar Mill (1 doubloon discount from Builder, 3 doubloons spent). Kevin builds a Sugar Mill (4 doubloons spent). Dave builds a Hacienda (1 doubloon discount for a Quarry, 1 doubloon spent).
Kevin selects
the Captain, gains 1 doubloon, and ships 1 indigo on Ship 1 for
2VP. Dave ships 2 indigo on Ship 1 for 2VP. Michael ships 1
indigo on Ship 1 for 1VP (Ship 1 sails). Kevin ships 2 corn on
Ship 2 for 2VP. Dave ships 1 corn on Ship 2 for 1VP (Ship 2
sails).
Turn 8
Governor Michael selects the Mayor, gaining 1 doubloon, moves a colonist from the Hacienda to the Sugar Mill, placing a noble on the Hacienda, and a colonist on the Sugar Mill. Kevin places a colonist on the Sugar Mill and moves 2 colonists from San Juan to the Sugar Mill. Dave places a colonist on the Small Market. Two colonists and 1 noble are placed on the colonist ship.
Kevin selects
the Settler, gains 1 doubloon, and takes a Quarry with a colonist from
the Hospice. Dave takes a corn plantation. Michael receives
a tobacco plantation via the Hacienda then takes another tobacco
plantation. New plantations: indigo, indigo, tobacco,
coffee.
Dave selects
the Craftsman, producing 1 corn and 1 indigo and gaining 1VP from the Chapel. Michael produces 1
indigo and 2 sugar. Kevin produces 2 corn, 1 indigo, and 1
sugar. Dave produces a bonus indigo.
Turn 9
Governor Kevin selects the Trader, gaining 2 doubloons and trading sugar for 3 doubloons (2 base +1 for Trader). Dave uses the Office to trade indigo for 2 doubloons (1 base +1 for Small Market). No further trading is possible.
Dave selects
the Captain, gaining 1 doubloon and shipping 1 corn on Ship 1 for
2VP. Michael ships 2 sugar on Ship 2 for 2VP. Kevin ships 1
indigo on Ship 3 for 1VP. Dave ships 1 indigo on Ship 3 for
1VP. Michael ships 1 indigo on Ship 3 for 1VP. Kevin ships
2 corn on Ship 1 for 2VP.
Michael
selects the Settler, gains a corn plantation from the Hacienda, and
takes a Quarry and a colonist from the Hospice. Kevin takes a
coffee plantation with a colonist from the Hospice. Dave takes a
tobacco plantation. New plantations: corn, sugar, tobacco,
tobacco.
Turn 10
Governor Dave selects the Builder, gaining 2 doubloons, and builds a Tobacco Storage (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 2 doubloons spent). Michael passes. Kevin builds a Coffee Roaster (1 doubloon discount for Quarry, 5 doubloons spent).
Michael selects the Mayor, gains 1 doubloon, and places a noble on a corn plantation and a colonist on the Sugar Mill. Kevin places a colonist on the Coffee Roaster. Dave places a colonist on the tobacco plantation and moves a colonist from the Small Market to the Tobacco Storage. Four colonists and 1 noble are placed on the colonist ship.
Kevin selects
the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, and 1
sugar. Dave produces 1 corn, 1 indigo, and 1 tobacco.
Michael produces 1 corn, 1 indigo, and 2 sugar. Kevin produces a
bonus corn. Dave gains 1VP from the Chapel.
Turn 11
Governor Michael selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 1 for 2VP (Ship 1 sails). Kevin ships 1 indigo on Ship 3 for 1VP. Dave ships 1 indigo on Ship 3 for 1VP. Michael ships 1 indigo on Ship 3 for 1VP (Ship 3 sails). Kevin ships 1 sugar on Ship 2 for 1VP. Michael ships 2 sugar on Ship 2 for 2VP (Ship 2 sails). Dave discards 1 corn and Kevin discards 2 corn.
Kevin selects the Craftsman and produces 2 corn, 1 indigo, 1 sugar, and 1 coffee. Dave produces 1 corn, 1 indigo, and 1 tobacco. Michael produces 1 corn, 1 indigo, and 2 sugar. Kevin produces a bonus corn. Dave receives 1VP from the Chapel.
Dave selects
the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3
base +1 for Trader). The Trading House is full.
Turn 12
Governor Kevin selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader). Dave trades tobacco for 3 doubloons. Michael trades sugar for 2 doubloons.
Dave selects the Builder, gains 1 douloon, and builds a City Hall (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 7 doubloons spent). Michael builds a Tobacco Storage (1 doubloon discount from Quarry, 4 doubloons spent). Kevin builds a Construction Office (1 doubloon discount for Quarry, 4 doubloons spent).
Michael
selects the Mayor, gains 1 doubloon, moves a colonist from the Small
Indigo Plant to a tobacco plantation, places a noble on the Small
Indigo Plant, and 2 colonists on the Tobacco Storage. Kevin moves
a noble from the Small Indigo Plant to the Construction Office and
places colonistson the Small Indigo Plant and Coffee Roaster.
Dave places a colonist on the corn plantation. Five colonists and
one noble are placed on the colonist ship.
Turn 13
Governor Dave selects the Builder and builds a Custom House (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 7 doubloons spent). Michael passes. Kevin builds a Large Market (1 doubloon discount from Quarry, 4 doubloons spent).
Michael selects the Settler, gains 3 doubloons, draws an indigo plantation using the Hacienda, and takes a tobacco plantation with a colonist from the Hopsice. Kevin takes a sugar plantation with a colonist from the Hospice. Dave takes a corn plantation. New plantations are: corn, corn, indigo, tobacco.
Kevin selects
the Captain, gains 1 doubloon, and ships 4 corn on Ship 1 for 5VP (Ship
1 sails). Dave ships 1 indigo on Ship 2 for 1VP. Michael
ships 1 sugar on Ship 3 for 1VP. Kevin ships 1 indigo on Ship 2
for 1VP. MIchael ships 1 indigo on Ship 2 for 1VP. Kevin
ships 1 sugar on Ship 3 for 1VP.
Turn 14
Governor Michael selects the Builder and builds a Factory (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 5 doubloons spent). Kevin passes. Dave passes.
Kevin selects the Craftsman, gains 2 doubloons, and produces 2 corn, 1 indigo, 2 sugar, and 1 coffee. Dave produces 2 corn, 1 indigo, 1 tobacco, and gains 1VP from the Chapel. Michael produces 1 corn, 1 indigo, 2 sugar, and 2 tobacco. Kevin produces a bonus indigo.
Dave selects
the Captain and ships 3 corn on Ship 1 for 4VP. Michael ships 1
indigo on Ship 2 for 1VP. Kevin ships 1 indigo on Ship 2 for 1VP
(Ship 2 sails). Michael ships 1 corn on Ship 1 for 1VP (Ship 1
sails). Kevin ships 2 sugar on Ship 3 for 2VP. Michael
ships 2 sugar on Ship 3 for 2VP (Ship 3 sails). Dave discards 1
indigo, Michael discards 1 corn and 1 tobacco, Kevin discards 2 corn
and 1 indigo.
Turn 15
Governor Kevin selects the Mayor, gains 2 doubloons, and places a colonist on the Large Market, and a colonist and a noble in San Juan. Dave places colonists on the City Hall and Custom House. Michael places colonists on the Factory and Tobacco Storage. Three colonists and 1 noble are placed on the colonist ship.
Dave selects the Trader, gains 2 doubloons, and uses the Office to trade tobacco for 4 doubloons (3 base +1 for Trader). The Trading House is full.
Michael selects the Captain and ships 1 tobacco on Ship 3 for 2VP. Kevin ships 1 coffee on Ship 1 for 1VP.
Turn 16
Governor Dave selects the Settler, gains 2 doubloons, and takes a Quarry. Michael uses the Hacienda to draw a sugar plantation then takes a corn plantation with a colonist from the Hospice. Kevin takes a corn plantation with a colonist from the Hospice. New plantations are: sugar, sugar, tobacco, coffee.
Michael selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, 2 sugar, 2 tobacco, and 3 doubloons from the Factory. Kevin produces 3 corn, 1 indigo, 2 sugar, and 1 coffee. Dave produces 2 corn, 1 indigo, and 1 tobacco and gains 1VP from the Chapel. Michael produces a bonus tobacco.
Kevin selects
the Trader and trades coffee for 7 doubloons (4 base +1 for Trader +2
for Large Market). Dave trades tobacco for 3 doubloons.
Michael trades sugar for 2 doubloons.
Turn 17
Governor Michael selects the Builder, gains 2 doubloons, and builds a Residence (1 doubloon discount from Builder, 1 doubloon discount from Quarry, 8 doubloons spent). Kevin builds a Fortress (1 doubloon discount from Quarry, 2 doubloon discount from Construction Office, 7 doubloons spent). Dave builds a Guild Hall (2 doubloon discount for Quarries, 8 doubloons spent).
Kevin selects the Mayor, gains 1 doubloon, and places a colonist on the Fortress, moves a noble from San Juan to the Large Market, the colonist from the Large Market to San Juan, and places 2 colonists in San Juan. Dave places a colonist on the Guild Hall. Michael places a colonist on the Residence. Three colonists and 1 noble are placed on the colonist ship.
Dave selects the Trader and trades indigo for 2 doubloons (1 base +1 for Trader).
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Dave Hooton |
Trader |
Indigo, Quarry, Quarry, Corn, Corn, Tobacco, Corn, Quarry |
Small Indigo Plant, Small Market, Chapel, Office, Hacienda, Tobacco Storage (x1), City Hall, Custom House, Guild Hall |
5 |
2 corn |
19 |
|
Michael Lowrey |
Builder |
Indigo, Sugar, Sugar, Coffee, Tobacco, Tobacco, Corn, Quarry, Coffee, Indigo, Tobacco, Sugar, Corn |
Small Indigo Plant, Hospice, Hacienda, Sugar Mill (x3), Tobacco Storage (x3), Factory, Residence |
|
0 |
2 corn, 1 indigo, 1 sugar, 3 tobacco |
19 |
Kevin Wilson | Mayor |
Corn, Indigo, Corn, Sugar, Quarry, Coffee, Sugar, Corn |
Small Indigo Plant, Hospice, Sugar Mill (x3), Coffee Roaster (x2), Construction Office, Large Market, Fortress |
4 colonists |
6 |
3 corn, 1 indigo, 2 sugar |
24 |
Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 8 Colonist
Ship: 3
Nobles: Supply: 9
Colonist Ship: 1
Trading House: Coffee, Tobacco, Sugar
Cargo Ships: Ship 1 (capacity 4): 1 coffee Ship 2 (capacity 5): Empty
Ship 3
(capacity 6): 1 tobacco
Victory Points: 10
Commodities
Corn: 3
Indigo: 8
Sugar: 7
Tobacco: 4
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x3, 3d, 2vp) |
Tobacco Storage (5d, 3vp) |
Gardens (10d, 4vp) |
Small Sugar Mill (x4, 2d, 1vp) |
Sugar Mill (4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
|
|
|
|
|
Small Market (1d, 1vp) | Hunting
Lodge (x2, 4d, 2vp) |
Factory (7d, 3vp) | |
Land Office (x2, 2d, 1vp) |
Office (5d, 2vp) |
Villa (x2, 7d, 3vp) |
|
Construction
Office (5d,
2vp) |
University (x2, 8d, 3vp) | |
|
Construction Hut (x2, 2d, 1vp) |
Large Market (5d, 2vp) |
Jeweler (x2, 8d, 3vp) |
|
Chapel (3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Harbour (x2, 8d, 3vp) |
|
Small Warehouse (x2, 3d, 1vp) |
Court
Supplier (x2, 6d, 2vp) |
Wharf (9d,
3vp) |
Roles
Builder, Captain (1d), Craftsman, Mayor, Settler, Trader
Plantations
Quarry (x3), Sugar, Sugar, Tobacco, Coffee
Discard Pile: Tobacco,
Coffee, Indigo, Indigo, Sugar, Corn, Indigo, Indigo, Indigo, Tobacco, Indigo, Tobacco
Victory Points
|
Dave |
Michael |
Kevin |
VP Chips |
19 |
19 |
24 |
Buildings |
21 |
16 |
16 |
Nobles |
2 |
4 |
4 |
Bonus |
14 |
7 |
7 |
Total |
56 |
46 |
51 |
Congratulations to Dave on his victory!
End of Game Statements
Dave Hooton:
Despite my having three big buildings, this game was in no way a
blowout. It would have been even closer had Kevin chosen Captain rather
than Mayor on his turn. Well played, everyone!
And as always, thanks to Chris for running it.
Kevin Wilson:
As Chris can confirm I almost went Captain but wanted to occupy the
Fortress for what I think was more VP from the bonus that captaining
would have earned me. I thought also a better chance the next guy
might choose Captain if I didn’t than him choosing Mayor if I
didn’t. Seems wouldn’t have mattered so no difference.
Thanks to Chris for running the game as always. At least I was
closer this time. And thanks to the other players for giving us
all a chance to play. I’m sure we’ll get to try again, soon.
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