Husky

Turn 9, Phase 2

Turn 9, Phases 3 through 5 due 4/19, Tuesday

Players

Order

Player Name

Company Name

Color

Power Plant 1

Power Plant 2

Power Plant 3

Cities

Money

4 Michael Longdin 100% Power Mad Green

04 Coal 2→1

24 Trash 2→4

30 Trash 3→6

12 145
2 Dave Hooton Volkisch Tzapverein (VolT) Orange

25 Coal 2→5 (2)

22 Eco X→2

32 Oil 3→6 (3)

13 151
3 Dave Partridge Spewing Massive Olid Gasses (SMOG) Red

15 Coal 2→3 (2)

27 Eco X→3

33 Eco X→4

12 172
1 Andy York Deutsches Elektrisch Arbeit Direktor (DEAD) Yellow 21 Hybrid 2→4 20 Coal 3→5

29 Hybrid 1→4

14 148
5

Brad Martin

Renewable Energy Matters (REM) Blue

10 Coal 2→2

28 Nuclear 1→4 (1)

16 Oil 2→3

11 168

Phase 2: Power Plant Bidding

DEAD passes

VolT passes

SMOG passes

100% Power Mad passes

REM passes

Since no new power plants were purchased, power plant 17 is discarded, and the top card is drawn from the deck, which is Step 3. Power plant 18 is then discarded as well. Step 3 is now in effect: 3 players may now build into each city and there is a single power plant market containing 6 plants.

Power Plant Market

19 Trash 2→3

23 Nuclear 1→3

26 Oil 2→5

31 Coal 3→6

34 Nuclear 1→5

40 Oil 2→6

Fuel

Price

1

2

3

4

5

6

7

8

10

12

14

16

Uranium 1 1 1 1 1 1 1 1 1 1
Trash 3 3 3 3
Oil 3 3 3 3 3
Coal 1 3 3 3 3 3

Husky Map

Husky, Issue 168

Robover

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Husky, Issue 170