Husky

Turn 2, Phases 3 through 5

Turn 3, Phase 2 due 11/2, Tuesday

Players

Order

Player Name

Company Name

Color

Power Plants

Cities

Money

4 Michael Longdin 100% Power Mad Green

04 Coal 2→1 (2)

24 Trash 2→4

2 38
5 Dave Hooton Volksich Tzapverein (VolT) Orange

08 Coal 3→2 (3)

22 Eco X→2

2 39
1 Dave Partridge Spewing Massive Olid Gasses (SMOG) Red

05 Hybrid 2→1 (1o)

13 Eco X→1

3 42
2 Andy York Deutsches Elektrisch Arbeit Direktor (DEAD) Yellow 07 Oil 3→2 3 42
3

Brad Martin

Renewal Energy Matters (REM) Blue

10 Coal 2→2

28 Nuclear 1→4

2 41

Phase 3, Resource Purchases

100% Power Mad buys 2 trash for 12

SMOG buys 2 oil for 5

DEAD buys 3 oil for 10

VolT buys 3 coal for 9

REM buys 2 coal for 8

Phase 4, Connect to Cities

100% Power Mad connects to Munster for 12

SMOG connects to Dusseldorf for 12 and Duisburg for 10. Power plant 3 becomes obsolete and is discarded. Power plant 44 is drawn and is added to the Future market, bumping plant 33 into the current market.

DEAD connects to Erfurt for 16

VolT passes

REM passes

Phase 5, Bureaucracy

Produce Electricity

100% Power Mad burns 2 trash and produces for 2 cities, gaining 33 Elektros

SMOG burns 1 oil and produces for 2 cities, gaining 33 Elektros

DEAD burns 3 oil and produces for 2 cities, gaining 33 Elektros

VolT uses the wind to produce for 2 cities, gaining 33 Elektros

REM burns 2 coal and produces for 2 cities, gaining 3 Elektros

Replenish Resources

5 coal, 4 oil, 3 trash, and 2 uranium added to the fuel market.

Adjust Power Plant Market

Plant 44 moved to the bottom of the deck, replaced by plant 30, which bumps plant 33 back to the Future market.

Power Plant Market

Current Market

06 Trash 1→1

09 Oil 1→1

30 Trash 3→6

32 Oil 3→6

Future Market

33 Eco X→4

34 Nuclear 1→5

35 Oil 1→5

39 Nuclear 1→6

Fuel

Price

1

2

3

4

5

6

7

8

10

12

14

16

Uranium 1 1 1 1 1 1
Trash 1 3 3 3
Oil 3 3 3 3 3 3
Coal 3 3 3 3 3 3

Husky Map

Husky, Issue 155

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