Puerto Rico
Round 1
Governor Hibbert selects the Builder and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon spent). Wilson builds a Small Indigo Plant (1 doubloon spent). Geggus builds a Small Market (1 doubloon spent). York builds a Hacienda (2 doubloons spent).
Wilson selects the Settler and takes a quarry. Geggus takes a coffee plantation. York takes a corn plantation. Hibbert takes a tobacco plantation. New plantations: sugar, sugar, sugar, tobacco, tobacco.
Geggus selects the Mayor and places colonists on the Small Market and corn plantation. York places a colonist on a corn plantation. Hibbert places a colonist on the Construction Hut. Wilson places a colonist in the quarry. Four colonists are placed on the colonist ship.
York selects the Prospector, gaining 1 doubloon.
Round 2
Governor Wilson selects the Mayor and places colonist on the Small Indigo Plant and indigo plantation. Geggus places a colonist on the coffee plantation. York places a colonist on the Hacienda. Hibbert places a colonist on the tobacco plantation. Four colonists are placed on the colonist ship.
Geggus selects the Craftsman, gains 1 doubloon, and produces 1 corn. York produces 1 corn. Wilson produces 1 indigo. Geggus produces a bonus corn.
York selects the Settler, gains a corn plantation from the Hacienda and takes a sugar plantation. Hibbert uses the Construction Hut to take a quarry. Wilson takes a tobacco plantation. Geggus takes a tobacco plantation. New plantations: corn, indigo, indigo, sugar, coffee.
Hibbert
selects the Trader, gaining 1 doubloon. Wilson trades indigo for
1 doubloon. Geggus trades corn for 1 doubloon (0 base +1 for
Small Market).
Round 3
Governor Geggus selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 3 for 2VP. York ships 1 corn on Ship 3 for 1VP.
York selects the Mayor and places colonists on both corn plantations. Hibbert places a colonist on the quarry. Wilson places a colonist on the tobacco plantation. Geggus places a colonist on the tobacco plantation. Four colonists are placed on the colonisst ship.
Hibbert selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 3 doubloons spent). Wilson builds a Construction Hut (1 doubloon discount for a quarry, 1 doubloon spent). Geggus builds a Coffee Roaster (6 doubloons spent). York builds a Small Sugar Mill (2 doubloons spent).
Wilson selects the Prospector, gaining 2 doubloons.
Round 4
Governor York selects the Mayor and places colonists on the sugar plantation and Small Sugar Mill. Hibbert places a colonist on the Tobacco Storage. Wilson places a colonist on the Construction Hut. Geggus places a colonist on the Coffee Roaster. Four colonists are placed on the colonist ship.
Hibbert selects the Trader, gaining 1 doubloon.
Wilson selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 3 doubloons spent). Geggus passes. York passes. Hibbert builds an Indigo Plant (1 doubloon discount from a quarry, 2 doubloons spent).
Geggus
selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1
coffee. York produces 3 corn and 1 sugar. Hibbert produces
1 tobacco. Wilson produces 1 indigo. Geggus produces a
bonus coffee.
Round 5
Governor Hibbert selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader). Geggus trades coffee for 5 doubloons (4 base +1 for Small Market).
Wilson selects the Settler, gains 2 doubloons, and takes a corn plantation. Geggus takes a coffee plantation. York uses the Hacienda to draw a sugar plantation, then takes another sugar plantation. Hibbert uses the Construction Hut to gain a quarry. New plantations: indigo, sugar, sugar, tobacco, tobacco.
Geggus selects the Captain, gains 1 doubloon, and ships 1 coffe on Ship 2 for 2VP. York ships 1 sugar on Ship 1 for 1VP. Geggus ships 1 corn on Ship 3 for 1VP. York ships 3 corn on Ship 3 for 3VP.
York selects the Prospector, gaining 2 doubloons.
Round 6
Governor Wilson selects the Mayor, gains 1 doubloon, and places colonists on the corn plantation and Tobacco Storage. Geggus places a colonist on the Coffee Roaster. York places a colonist on a sugar plantation. Hibbert places a colonist on the quarry. Seven colonists are placed on the colonist ship.
Geggus selects the Builder, gains 1 doubloon, and builds a Large Warehouse (1 doubloon discount for Builder, 5 doubloons spent). York passes. Hibbert builds an Office (2 doubloon discount from quarries, 3 doubloons spent). Wilson builds a Large Market (1 doubloon discount for a quarry, 4 doubloons spent).
York selects the Settler, uses the Hacienda to draw a tobacco plantation, and takes another tobacco plantation. Hibbert takes a tobacco plantation. Wilson uses the Construction Hut to take a quarry. Geggus takes a sugar planation. New plantations: indigo, indigo, indigo, sugar, coffee.
Hibbert
selects the Craftsman, gains 1 doubloon, and produces 1 tobacco.
Wilson produces 1 corn and 1 indigo. Geggus produces 1 corn and 1
coffee. York produces 2 corn and 1 sugar. Hibbert produces
a bonus tobacco.
Round 7
Governor Geggus selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP (Ship 3 sails). York ships 1 sugar on Ship 1 for 1VP. Geggus ships 1 coffee on Ship 2 for 1VP. York discards 1 corn, Hibbert discards 1 tobacco, and Wilson discards 1 corn and 1 indigo.
York selects the Trader, gains 1 doubloon, and trades corn for 1 doubloon (0 base +1 for Trader). Hibbert trades tobacco for 3 doubloons. Wilson trades indigo for 1 doubloon.
Hibbert selects the Mayor, places colonists on the indigo plantation, tobacco plantation, and Tobacco Storage, and moves a colonist from the Construction Hut to the Office and a quarry to the Indigo Plant. Wilson places colonists on the quarry and Large Market. Geggus places colonists on the Large Warehouse and coffee plantation. York places a colonist on the sugar plantation. Six colonists are placed on the colonist ship.
Wilson
selects the Craftsman and produces 1 corn, 1 indigo, and 1
tobacco. Geggus produces 1 corn and 2 coffee. York produces
3 corn and 1 sugar. Hibbert produces 1 indigo and 2
tobacco. Wilson produces a bonus corn.
Round 8
Governor York selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Hibbert builds a Large Warehouse (1 doubloon discount for a quarry, 5 doubloons spent). Wilson passes. Geggus builds a Small Sugar Mill (2 doubloons spent).
Hibbert selects the Trader and uses the Office to trade tobacco for 4 doubloons (3 base +1 for Trader).
Wilson selects the Prospector, gaining 3 doubloons.
Geggus
selects the Settler, gains 1 doubloon, and takes a quarry. York
uses the Hacienda to draw a coffee plantation and takes a coffee
plantation. Hibbert takes an indigo plantation. Wilson uses the Construction Hut to take a quarry.
New plantations: corn, indigo, indigo, sugar, coffee.
Round 9
Governor Hibbert selects the Mayor, gains 1 doubloon, and places colonists on the quarry, the indigo plantation, and Indigo Plant. Wilson places colonists on the quarry and Tobacco Storage. Geggus places a colonist on the Small Sugar Mill and moves a colonist from the tobacco plantation to the sugar plantation. York places a colonist on the Tobacco Storate, moves 2 colonists from sugar plantations to tobacco plantations, and 1 colonist from a corn plantation to the Tobacco Storage. Six colonists are placed on the colonist ship.
Wilson selects the Captain, gains 1 doubloon, and ships indigo on Ship 3 for 2VP. Geggus ships 2 coffee on Ship 2 for 2VP. York ships 1 sugar on Ship 1 for 1VP. Hibbert ships 1 indigo on Ship 3 for 1VP. Wilson and York each discard 2 corn.
Geggus selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 sugar, and 1 coffee. York produces 2 corn, 1 sugar, and 2 tobacco. Hibbert produces 2 indigo and 2 tobacco. Wilson produces 1 corn, 1 indigo, and 1 tobacco. Geggus produces a bonus coffee.
York selects
the Trader and trades tobacco for 4 doubloons (3 base +1 for
Trader). Hibbert uses the Office to trade tobacco for 3
doubloons. Wilson trades indigo for 3 doubloons (1 base +2 for
Large Market). Geggus trades coffee for 5 doubloons (4 base +1
for Small Market).
Round 10
Governor Wilson selects the Builder, gains 1 doubloon, and builds a Residence (1 doubloon discount for Builder, 3 doubloon discount for quarries, 6 doubloons spent). Geggus builds a Harbor (8 doubloons spent). York builds a Small Warehouse (3 doubloons spent). Hibbert builds a Large Market (2 doubloon discount from quarries, 3 doubloons spent).
Geggus selects the Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market). York trades tobacco for 3 doubloons. Hibbert uses the Office to trade tobacco for 3 doubloons. Wilson trades corn for 2 doubloons (0 base +2 for Large Market).
York selects the Prospector, gaining 2 doubloons.
Hibbert
selects the Captain and ships 2 indigo on Ship 3 for 3VP. Geggus
ships 1 sugar on Ship 1 for 1VP. York ships 1 sugar on Ship 1 for
1VP (Ship 1 sails). Wilson discards 1 tobacco and York discards 2
corn.
Round 11
Governor Geggus selects the Mayor, gains 1 doubloon, and places colonists on the tobacco plantaion, quarry, and Harbor. York places colonists on the Small Warehouse and corn plantation. Hibbert places a colonist on the Large Market. Wilson places a colonist on the Residence. Six colonists are placed on the colonist ship.
York selects the Settler, gains 2 doubloons, uses the Hacienda to draw a sugar plantation, and takes a corn plantation. Hibbert takes a sugar plantation. Wilson uses the Construction Hut to take a quarry. Geggus takes an indigo plantation. New plantations: corn, indigo, indigo, tobacco, tobacco.
Hibbert selects the Builder and builds a City Hall (1 doubloon discount for Builder, 2 doubloon discount for quarries, 7 doubloons spent). Wilson builds a Harbor (3 doubloon discount from quarries, 5 doubloons spent). Geggus builds a Factory (1 doubloon discount from a quarry, 6 doubloons spent). York builds a Coffee Roaster (6 doubloons spent).
Wilson
selects the Trader and trades tobacco for 6 doubloons (3 base +1 for
Trader +2 for Large Market). Geggus trades corn for 1 doubloon (0
base +1 for Small Market). Hibbert uses the Office to trade
tobacco for 5 doubloons (3 base +2 for Large Market).
Round 12
Governor York selects the Mayor, places 1 colonist on a coffee plantation, 2 on the Coffee Roaster, and moves 1 from a corn plantation to the coffee plantation. Hibbert places colonists on the Construction Hut and Large Warehouse. Wilson places a colonist on the Harbor and moves a colonist from the Tobacco Storage to the quarry. Geggus places a colonist on the Factory. Six colonists are placed on the colonist ship.
Hibbert selects the Craftsman, gains 2 doubloons, and produces 2 indigo and 2 tobacco. Wilson produces 1 corn, 1 indigo, and 1 tobacco. Geggus produces 1 corn, 1 sugar, 2 coffee, and 2 doubloons. York produces 2 corn, 1 sugar, 2 tobacco, and 2 coffee. Hibbert produces a bonus indigo.
Wilson selects the Builder and builds a Wharf (1 doubloon discount for Builder, 3 doubloon discount for quarries, 5 doubloons spent). Geggus builds a Hospice (1 doubloon discount from a quarry, 3 doubloons spent). York passes. Hibbert builds a Fortress (2 doubloon discount from quarries, 8 doubloons spent).
Geggus selects the Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market).
Round 13
Governor Hibbert selects the Captain, gains 2 doubloons, and ships 2 tobacco on Ship 1 for 3VP. Wilson ships 1 indigo on Ship 3 for 2VP. Geggus ships 1 coffee on Ship 2 for 2VP. York ships 1 coffee on Ship 2 for 1VP (Ship 2 sails). Hibbert ships 2 indigo on Ship 3 for 2VP (Ship 3 sails). Wilson ships 1 tobacco on Ship 1 for 2VP (Ship 1 sails). York ships 2 tobacco on Ship 1 for 2VP. York discards 1 sugar.
Wilson selects the Settler, gains 1 doubloon, and takes a corn plantation. Geggus takes an indigo plantation. York has no space for any new plantations. Hibbert uses the Construction Hut to take a quarry. New plantations: Corn, Corn, Tobacco, Coffee, discards are shuffled back, Indigo.
Geggus selects the Mayor and places colonists on the Hospice and both indigo plantations. York places colonists on 2 corn plantations. Hibbert places a colonist on the quarry and moves a colonist from the Construction Hut to the City Hall. Wilson places a colonist on the Wharf and moves a colonist from an indigo plantation to a corn plantation. Seven colonists are placed on the colonist ship.
York selects the Prospector, gaining 3 doubloons.
Round 14
Governor Wilson selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 tobacco. Geggus produces 1 corn, 1 sugar, 2 coffee, and 2 doubloons. York produces 2 corn, 1 sugar, 2 tobacco, and 2 coffee. Hibbert produces 2 indigo and 2 tobacco. Wilson produces a bonus tobacco.
Geggus selects the Captain and ships 3 corn on Ship 1 for 5VP. York ships 2 corn on Ship 1 for 2VP (Ship 1 sails). Hibbert ships 3 indigo on Ship 3 for 3VP. Wilson ships 2 tobacco on Ship 2 for 2VP. York ships 2 tobacco on Ship 2 for 2VP. Hibbert ships 2 tobacco on Ship 2 for 2VP (Ship 2 sails). Wilson ships 3 corn via the Wharf for 3VP. York discards 2 corn.
York selects the Trader, gains 1 doubloon, and trades coffee for 5 doubloons (4 base +1 for Trader). Geggus trades sugar for 3 doubloons (2 base +1 for Small Market).
Hibbert
selects the Mayor and places colonists on the sugar plantation, Tobacco
Storage, and Fortress. Wilson places colonists on the indigo
plantation and Tobacco Storage. Geggus places 2 colonists in San
Juan. York places a colonist on a sugar plantation. Four
colonists are placed on the colonist ship.
Round 15
Governor Geggus selects the Captain and ships 2 coffee on Ship 1 for 4VP. York ships 2 coffee on Ship 1 for 2VP. Geggus ships 1 sugar on Ship 2 for 2VP. York ships 1 sugar on Ship 2 for 1VP.
York selects the Builder, gains 2 doubloons, and builds a Guild Hall (1 doubloon discount for Builder, 9 doubloons spent). Hibbert builds a Hospice (2 doubloon discount from quarries, 2 doubloons spent). Wilson passes. Geggus builds a Custom House (1 doubloon discount from a quarry, 9 doubloons spent).
Hibbert selects the Craftsman and produces 2 indigo and 2 tobacco. Wilson produces 2 corn, 1 indigo, and 1 tobacco. Geggus produces 1 corn, 1 sugar, 2 coffee, and 2 doubloons. York produces 4 corn, 1 sugar, 2 tobacco, and 2 coffee. Hibbert produces a bonus indigo.
Wilson selects the Trader and trades tobacco for 6 doubloons (3 base +1 for Trader +2 for Large Market). Geggus trades corn for 1 doubloon (0 base +1 for Small Market).Round 16
Governor York selects the Builder and builds a Sugar Mill (1 doubloon discount for Builder, 3 doubloons spent). Hibbert passes. Wilson builds a Factory (3 doubloon discount from quarries, 4 doubloons spent). Geggus builds a University (1 doubloon discount from a quarry, 7 doubloons spent).
Hibbert selects the Captain and ships 3 indigo on Ship 3 for 4VP. Wilson ships 1 indigo on Ship 3 for 2VP (Ship 3 sails). Geggus ships 1 coffee on Ship 1 for 2VP (Ship 1 sails). York ships 1 sugar on Ship 2 for 1VP. Wilson ships 2 corn via the Wharf for 3VP. Geggus ships 1 sugar on Ship 2 for 2VP. York discards 2 tobacco and 1 coffee.
Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Factory and Tobacco Storage. Geggus places a colonist on the Custom House and moves a colonist from San Juan to the University. York places a colonist on the Guild Hall, moves a colonist from the Hacienda to the Sugar Mill, moves 2 colonists from corn plantations to sugar plantation, and 2 colonists from corn plantations to the Sugar Mill. Hibbert places a colonist on the Hospice. Only one colonist is available to put on the colonist ship, triggering the end of the game after this round.
Geggus selects the Prospector, gaining 3 doubloons.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Chris Hibbert | Captain |
Indigo, Tobacco, Quarry, Quarry, Tobacco, Indigo, Sugar, Quarry |
Construction Hut, Tobacco Storage (3), Indigo Plant (2), Office, Large Warehouse, Large Market, City Hall, Fortress, Hospice |
0 |
2 tobacco |
18 |
|
Kevin Wilson |
Mayor |
Indigo, Quarry, Tobacco, Corn, Quarry, Quarry, Quarry, Corn |
Small Indigo Plant, Construction Hut, Tobacco Storage (3), Large Market, Residence, Harbor, Wharf, Factory |
6 |
16 |
||
Chris Geggus |
Prospector |
Corn, Coffee, Tobacco, Coffee, Sugar, Quarry, Indigo, Indigo |
Small Market, Coffee Roaster (2), Large Warehouse, Small Sugar Mill, Harbor, Factory, Hospice, Custom House, University |
1 |
3 |
1 corn, 1 coffee |
28 |
Andy York |
Builder |
Corn, Corn, Corn, Sugar, Sugar, Sugar, Tobacco, Tobacco, Coffee, Coffee, Sugar, Corn |
Hacienda, Small Sugar Mill, Tobacco Storage (2), Small Warehouse, Coffee Roaster (2), Guild Hall, Sugar Mill (3) |
2 |
4 corn, 1 coffee |
18 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 0 Colonist
Ship: 1
Trading House: Empty
Cargo Ships: Ship 1 (capacity 5): Empty Ship 2 (capacity 6): 3 sugar Ship 3 (capacity 7): Empty
Victory Points: 19
Commodities
Corn: 6
Indigo: 11
Sugar: 7
Tobacco: 7
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x3, 1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
|
|
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
|
Small Market (1d, 1vp) |
|
||
Hacienda
(2d, 1vp) |
Office (5d,
2vp) |
University (8d, 3vp) | |
Small Warehouse (3d, 1vp) |
Wharf (9d, 3vp) |
Roles
Builder, Captain, Craftsman, Mayor, Prospector, Settler (2d), Trader
Plantations
Corn, Corn, Indigo, Tobacco, Coffee
Discard
Pile:
Victory Points
|
Chris Hibbert |
Kevin Wilson |
Chris Geggus | Andy York |
Buildings |
22 |
20 |
22 | 15 |
VP Chits |
18 |
16 |
28 | 19 |
Bonus |
13 |
4 |
7 | 7 |
Total |
53 |
40 |
57 | 41 |
Congratulations to Chris Geggus on his victory!
End of Game Statements
Chris Geggus: Thanks all. Fun as usual. I've only recently started using the Harbor and it does seem to make a difference when pushed into a shipping strategy. I gained 6 points from it and won the game by 3, so seems to work when shipping at least 2 different items. I should have added a wharf to guarantee an extra shipment, but never had the right coins at the right time. Thanks again to Chris.
Andy York: My usual poor showing, did try a bit different strategy, but without any real success...there's always next time.
Great win to Chris G and a tip of the hat to Chris H for running the game.
Kevin Wilson:
It always seems I’m short something needed. Usually doubloons but this
time I always seemed to be short crops to ship when the time came.
Close on buildings but Chris really ran away with getting goods shipped
out. Well done to him.
Thanks to all for playing and to Chris for running the game. Let’s have another go soon.
Chris Hibbert:
Fun game! It felt pretty tight up to the end. I know enough to be
skeptical of the chances of winning with a pure trading/buying
strategy, but it got really close until I got shut out of trading after
round 11. I should have bought the Customs House rather than City Hall.
It would have cost me two VPs, but Chris G would have lost 7.
Well played, Chris Geggus, and thanks to Chris Hassler for running the game.
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