Hokkaido

The Players

Player

Name

Company

Color

Cards

Terraform Rating

Kevin Wilson Poseidon Interplanetary Kolonization Enterprises (PIKES)
Poseidon
Black
4
29
Christopher Hunt Combined Joint Venture Holdings (CJVH)
UNMI
Green
5
33
Dave Hooton Callisstan Ore, Liquid Oxygen, and Neptunian Yeast (COLONY)
Aridor
Red
7
27
Chris Geggus Ganymede Expedition Gathers Support (GEGS)
Robinson Industries
Yellow
10
26
Brendan Whyte
Noah & Sons (N&S)
Arklight
Blue
9
20
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Prodcution On Hand Production On Hand Production On Hand
Kevin Wilson 11
1
3
0
1
0
0 4
0
0
9
7
Christopher Hunt 4
24
0
2
0
0
0
2
4
0
1
4
Dave Hooton 4
17
0 0 0
0
2
4
1 1 1
2
Chris Geggus 4
23
1
1
3
2 1
2
2
1
1
3
Brendan Whyte
1
0
0
4
0
0 1
3
3
3
1 1


Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Enceladus

(3 microbes)

(3 microbes)

(3 microbes)

2 (2 microbes)

Callisto

CJVH

COLONY

GEGS

6 (10 energy)

Miranda

(1 animal)

(1 animal)

(1 animal)

6 (3 animals)

Io

(1 heat production)

(1 heat production)

(1 heat production)

1 (2 heat)

Luna

PIKES

GEGS

(2M€ production)

4 (7M€)

Titan

(3 floaters)

(3 floaters)

(3 floaters)

4 (2 floaters)

Ceres

(1 steel production)

(1 steel production)

(1 steel production)

3 (3 steel)

Triton
GEGS
(3 titanium) (3 titanium) 5 (3 titanium)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.

Generation 2

Action Phase


CJVH spends 14M€ to increase the temperature to -24C, increasing his TR to 25 and heat production by 1, then spends 3M€ to increase his TR to 26.
COLONY spends 1M€ to play Earth Office and 21M€ to play Earth Catapult.
GEGS spends 5 titanium to play Convoy from Europa, placing an ocean at E5, gaining 1 card and 2 plants, and increasing his TR to 21.  He then spends 8 plants to place a greenery tile at B2, gaining 1 steel and 2M€, increasing the oxygen level to 2% and his TR to 22.
N&S spends 11M€ for Restricted Area in B5, gaining 2 plants, then spends 2M€ to use the Restricted Area to draw a card.
PIKES spends 1 steel and 6M€ for a Colonizer Training Camp, then spends 10M€ for Nuclear Power, losing 2M€ production and gaining 3 energy production.
CJVH passes.
COLONY spends 10M€ for Security Fleet, gaining 1
M€ production, then spends 1 titanium to add a resource to it.
GEGS spends 4M€ to increase his titanium production by 1, then spends 3 steel and 1M€ for a Titanium Mine, increasing his titanium production by another 1.
Noah & Sons spends 10M€ for Refugee Camps, then spends 1M€ production to build a camp.
PIKES spends 25M€ for a Strip Mine, losing 2 energy production, but gaining 2 steel and 1 titanium production and increasing the oxygen level to 4% and his TR to 24.
COLONY passes.
GEGS passes.
N&S passes.
PIKES passes.

Production Phase

CJVH moves 3 energy to heat, gains 28M€, 3 energy, and 1 heat.
COLONY gains 26M€, 1 titanium, and 3 heat.
GEGS gains 26M€, 2 titanium, and 1 plant.
Noah & Sons moves 3 energy to heat, gains 20M€, 1 plant, 3 energy, and 1 heat.
PIKES moves 1 energy to heat, gains 30M€, 3 steel, 1 titanium, and 2 energy.

Solar Phase

The trade marker on all active colonies is moved one to the right.

Generation 3

Research Phase

COLONY buys 2 card for 6M€.
GEGS buys 2 cards for 6M€.
N&S buys 4 cards for 12M€.

IKES buys 4 cards for 12M€.

CJVH buys 3 cards for 9M€.

Action Phase

COLONY spends 1 titanium to add a resource to Security Fleet.

GEGS spends 3 titanium and 27M€ for a Giant Ice Asteroid.  Temperature is increased to -20C, increasing heat production by 1, oceans are placed at D1 and D5, gaining 1 card, 2 plants, and 2M€, TR is increased to 26, and Noah & Sons loses 4 plants.

Noah & Sons passes.

PIKES spends 1M€ for Market Manipulation, moving the Ceres marker on space right and Triton one space left. He then spends 9M€ to trade with Ceres, gaining 6 steel.

CJVH spends 14M€ for Release of Inert Gasses, increasing his TR to 28, then spends 3M€ to increase it to 29.

COLONY spends 19M€ for a Comet, increasing the temperature to -18C, placing an ocean at F5, destroying 3 plants of GEGS, gaining 2 plants, 2M€, and increasing his TR to 26. He then spends 2M€ for Moss, removing 1 plant and gaining 1 plant production and 1M€ production.

GEGS spends 4M€ to increase his energy production by 1, then discards a card for 1M€.

PIKES spends 9 steel for Aquifer Pumping, then spends 8M€ to use Aquifer Pumping to place an ocean at G6, gaining 1 plant and 2M€ and increasing his TR to 25.

CJVH passes.

COLONY passes.

GEGS passes.

PIKES spends 3M€ for an Investment Loan, losing 1M€ production and gaining 10M€.

PIKES passes.

Production Phase

COLONY gains 29M€, 1 titanium, and 3 heat.

GEGS gains 30M€, 2 titanium, 1 plant, 1 energy, and 1 heat.

Noah & Sons moves 3 energy to heat, gains 20M€, 1 plant, 3 energy, and 1 heat.

PIKES moves 2 energy to heat, gains 31M€, 3 steel, 1 titanium, and 2 energy.

CJVH moves 3 energy to heat, gains 31M€, 3 energy, and 1 heat.

Solar Phase

The trade marker on all active colonies is moved one to the right.

Generation 4

Research Phase

GEGS buys 2 cards for 6M€.

N&S buys 2 cards for 6M€.

PIKES buys 2 cards for 6M€.

CJVH buys 3 cards for 9M€.

COLONY buys 2 card for 6M€.

Action Phase

GEGS spends 2 titanium and 14M€ for a Research Colony on Luna, gaining 2M€ production and 2 cards. PIKES gains 1M€ production. He then spends 9M€ to trade with Luna, gaining 12M€. PIKES gains 2M€.

Noah & Sons spends 12M€ on Gene Repair, gaining 2M€ production.

PIKES spends 3 steel and 2M€ for Aquifer Pumping, placing an ocean at H4, gaining 2 plants, and increasing his TR to 26. He then spends 10M€ on Pets, adding a resource to that card.  Miranda is now activated.

CJVH spends 8 heat to raise the temperature to -16C and his TR to 30, then spends 3M€ to raise his TR to 31.

COLONY spends 17M€ to place a colony on Callisto, gaining 1 energy production. PIKES gains 1M€ production.

GEGS spends 13M€ for Asteroid Mining Consortium, increasing his titanium production by 1 and reducing COLONY's titanium production by 1.

Noah & Sons spends 4M€ for Power Infrastructure.

PIKES spends 15M€ for a Lava Tube Settlement at A3, drawing a card, losing 1 energy production, gaining 2M€ production, and a Pet. GEGS gains 2M€.

CJVH spends 12M€ for Jetstream Microscrappers, then spends 4M€ for Venus Governor, gaining 2M€ production.  This activates the Titan colony.

COLONY spends 1 titanium to add a resource to Security Fleet.

GEGS spends 4M€ to increase his steel production by 1.

Noah & Sons spends 11M€ for Ironworks.

PIKES spends 8M€ for a Rad-Chem Factory, reducing his energy production by 1 and increasing his TR to 28.

CJVH spends 2 steel and 2M€ for Heat Trappers, gaining 1 energy production and costing COLONY 2 heat production.

COLONY spends 2M€ to play Tardigrades. Enceledus is now activated.

GEGS passes.

Noah & Sons passes.

PIKES passes.

CJVH passes.

COLONY adds a Tardigrade, then spends 5M€ for Lichen, gaining 1 plant production.

COLONY passes.

Production Phase

GEGS moves 1 energy to heat, gains 32M€, 1 steel, 3 titanium, 1 plant, 1 energy, and 1 heat.

Noah & Sons moves 3 energy to heat, gains 22M€, 1 plant, 3 energy, and 1 heat.

PIKES moves 2 energy to heat, gains 38M€, 3 steel, and 1 titanium.

CJVH moves 3 energy to heat, gains 35M€, 4 energy, and 1 heat.

COLONY gains 30M€, 2 plants, 1 energy, and 1 heat.

Solar Phase

The trade marker on all active colonies is moved one to the right.

Generation 5

Research Phase

N&S buys 4 cards for 12M€.

PIKES buys 1 card for 3M€.

CJVH buys 1 card for 3M€.

COLONY buys 1 card for 3M€.

GEGS buys 2 cards for 6M€.

Action Phase

Noah & Sons spends 5M€ for Conscription.

PIKES spends 9M€ to trade with Io, gaining 10 heat, then spends 8 heat to increase the temperature to -14C, increasing his TR to 29.

CJVH spends 15M€ for Steelworks.

COLONY spends 11M€ for Extreme Cold Fungus.

GEGS spends 1 titanium and 2M€ for a Minority Refuge, losing 2M€ production and establishing a colony on Callisto, gaining 1 energy production. PIKES gains 1M€ production.

Noah & Sons uses the discount from Conscription to play Arctic Algae, gaining 1 plant.

PIKES spends 3 steel and 14M€ for a Mohole Area at E1, gaining 4M€ and 4 heat production, then spends 8M€ to claim the Builder Milestone.

CJVH spends 4 energy to use Steelworks, gaining 2 steel and increasing the oxygen level to 5% and his TR to 32. He then spends 3M€ to increase his TR to 33.

COLONY spends 8 heat to raise the temperature to -12C and his TR to 27.

GEGS spends 4M€ for Rim Freighters.

Noah & Sons spends 7M€ for Peroxide Power, losing 1M€ production and gaining 2 energy production.

PIKES spends 11M€ and 4 titanium for a Solar Reflector, gaining 5 heat production.

 Hokkaido Map

Venus board

Trade Fleets EnceladusCallistoMirandaIoLunaTitanCeresTriton

PIKES Player Board


CJVH Player Board


COLONY Player Board


GEGS Player Board


Noah & Sons Player Board




Hokkaido, Issue 239

Harrier
S.O.B. 240 Home
Hamiltonstovare

Hokkaido, Issue 241