Havanese
The Players
Player |
Name |
Company |
Color |
Cards |
Terraform Rating |
Christopher Hunt |
Celestial Joint Viral Holdings (CH) | Virion |
Green |
6 |
26 |
Dave Hooton |
Mars Initiative Colonial Culinary Independence - Directed Epicruean Experiances (MICCI-DEEs) | Tharsis Republic |
Red |
4 |
24 |
Chris Geggus | Gloop Enhances Global Stability (GEGS) | Phoblog |
Yellow |
6 |
23 |
Kevin Wilson |
Prime Integral Kinetic Energy
Systems (PIKE) |
Manutec |
Black |
10 |
21 |
Andy York | The EXtraterrestrial Alteration Syndicate (TEXAS) | Mining Guild |
Blue |
7 |
23 |
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.
Player |
MegaCredits |
Steel |
Titanium |
Plants |
Energy |
Heat |
||||||
Production | On Hand | Production | On Hand | Production | On Hand | Prodcution | On Hand | Production | On Hand | Production | On Hand | |
Christopher Hunt |
3 |
4 |
0 | 0 |
1 | 0 | 0 | 2 |
0 |
0 |
0 | 0 |
Dave Hooton |
6 |
0 |
0 |
0 |
0 |
0 |
2 |
4 |
0 |
0 |
3 | 5 |
Chris Geggus |
3 |
12 |
1 | 1 | 1 |
1 |
0 |
1 |
2 | 0 | 0 |
0 |
Kevin Wilson |
0 |
6 |
1 |
0 |
0 | 0 | 0 |
5 |
2 |
2 |
3 |
3 |
Andy York |
-2 |
18 |
4 | 0 |
0 | 0 | 0 |
0 |
1 |
0 | 0 | 1 |
Generation 1
Initial Card and Company Selection
CH selects Virion and retains 4 cards, paying 12M€
MICCI-DEEs selects Tharsis Republic and retains 4 cards, paying 12M€
GEGS selects Phoblog and retains 5 cards, paying 15M€
PIKE selects Manutec and retains 7 cards, paying 21M€
TEXAS selects Mining Guild and retains 4 cards, paying 12M€
Action Phase
CH spends 18M€ for Aquifer Pumping, then spends 8M€ to use Aquifer Pumping to place a lake at B1, gaining 2 steel and increasing his TR to 21.
MICCI-DEEs places a city at B2, gaining 1M€ production, 5M€, and 1 steel.
GEGS spends 7M€ to play Flooding, placing an ocean at F5, gaining 2 plants and increasing his TR to 21.
PIKE spends 4M€ for Local Shading, then places a floater resource on Local Shading.
TEXAS spends 5 steel and 2M€ on Industrial Microbes, gaining 1 steel and 1 energy production.
CH spends 2 steel and 4M€ to use his special ability to use Aquifer Pumping to place an ocean at F2, gaining 2 cards.
MICCI-DEEs spends 15M€ on Black Polar Dust, gaining 3 heat production, losing 2M€ production, and placing an ocean at I9, gaining 2 titanium and increasing his TR to 21. The then spends 2 titanium and 1M€ for Optimal Aerobraking.
GEGS spends 9 titanium to play Large Convoy, gaining 5 plants, 2 cards, and placing an ocean in E5, gaining 2 plants, 2M€, and increasing his TR to 22. He then spends 8 plants to place a greenery tile at E4, gaining 2 plants and 4M€ and increasing the oxygen level to 1% and further increasing his TR to 23.
PIKE passes.
TEXAS spends 6M€ for Building Industries, reducing his energy production by 1 and increasing his steel production by 2.
CH passes.
MICCI-DEEs passes.
GEGS passes.
TEXAS passes.
Production Phase
CH gains 22M€.
MICCI-DEEs gains 20M€ and 3 heat.
GEGS gains 23M€.
PIKE gains 20M€ and 1 steel.
TEXAS gains 20M€ and 4 steel.
Solar Phase
The World Government raises the temperature of Mars to -28C.
Generation 2
Research Phase
MICCI-DEEs keeps 3 cards, spending 9M€
GEGS keeps 4 cards, spending 12M€.
PIKE keeps 3 cards, spending 9M€.
TEXAS keeps 4 cards, spending 12M€.
CH keeps 0 cards, spending 0M€.
Action Phase
MICCI-DEEs spends 11M€ on Solar Wind Power, gaining 2 titanium and 1 energy production, then he spends 1 steel and 16M€ for Noctis City at C5, losing 1 energy production, and gaining 4M€ production, 3M€, and 2 plants.
GEGS sells a card for 1M€.
PIKE uses a floater from Local Shading to increase his M€ production by 1 and gain 1M€, then spends 1 steel and 2M€ to play Power Plant, gaining 1 energy production and 1 energy.
TEXAS spends 11M€ on Research, gaining 2 cards.
CH spends 8M€ for Aquifer Pumping, placing an ocean at D1, gaining 1 card, and increasing his TR to 23. He then uses Virion's special ability to use Aquifer Pumping again, paying 8M€, placing an ocean at H4, gaining 2 plants, and increasing his TR to 24.
MICCI-DEEs passes.
GEGS spends 3M€ for Energy Tapping, reducing PIKE's energy production by one and increasing his own. He then spends 16M€ on a Cupola City at F6, gaining 1 plant, 3M€ production, 4M€, and losing 1 energy production. MICCI-DEEs gains 1M€ production.
PIKE spends 11M€ for Development Center, then spends 1 energy to use the Development Center to draw a card.
TEXAS spends 4 steel and 5M€ for Deep Well Heating, gaining 1 energy production and increasing the temperature to -26C and his TR to 21.
CH spends 6M€ on Heat Trappers, reducing MICCI-DEEs' heat production by 2 and increasing his own energy production by 1. He then spends 3M€ on Hackers, reducing his energy production by 1 and TEXAS' M€ production by 2, and increasing his own M€ production by 2.
GEGS passes.
PIKE spends 11M€ on Nitrite Reducing Bacteria, which comes with 3 resources. He then spends those resources to increase his TR to 21.
TEXAS passes.
CH passes.
PIKE passes.
Production Phase
MICCI-DEEs gains 25M€ and 1 heat.
GEGS gains 26M€.
PIKE gains 22M€ and 1 steel.
TEXAS gains 19M€, 4 steel, and 1 energy.
CH gains 26M€.
Solar Phase
The World Government increases Venus terraforming to 2%.
Generation 3
Research Phase
GEGS keeps 2 cards, spending 6M€.
PIKE keeps 2 cards, spending 6M€.
TEXAS keeps 2 cards, spending 6M€.
CH keeps 2 cards, spending 6M€
MICCI-DEEs keeps 3 cards, spending 9M€
Action Phase
GEGS spends 2M€ on an Invention Contest, drawing 3 cards and keeping 1. He then spends 4M€ on a Mine, increasing his steel production by 1.
PIKE spends 12M€ on Arctic Algae, gaining 1 plant.
TEXAS spends 4 steel and 3M€ on an Equatorial Magnetizer.
CH spends 8M€ to play Aquifer Pumping, placing an ocean tile at D5, gaining 2M€, 2 plants, and increases his TR to 25. PIKE gains 2 plants from Arctic Algae. CH then uses the Virion special ability to spend 8M€ on Aquifer Pumping again, placing an ocean at G6, gaining 2M€, 1 plant, and increasing his TR to 26. PIKE gains 2 plants from Arctic Algae.
MICCI-DEEs spends 2 titanium and 8M€ to play Asteroid, increasing temperature to -24C, TR to 22, gaining 2 titanium and 1 heat production, and reducing CH's plants by 3. From Improved Aerobraking, he also gains 3M€ and 3 heat.
GEGS spends 1 titanium and 11M€ for Vesta Shipyard, gaining 1 titanium production.
PIKE places a floater resource on Local Shading.
TEXAS uses Equatorial Magnetizers to increase his TR to 22 by reducing his energy production by 1.
CH spends 10M€ on Pets, gaining a resource on the card.
MICCI-DEEs spends 2 titanium and 15M€ for a Comet, increasing the temperature to -20C and his TR to 23, and removing 3 plants from GEGS. Improved Aerobraking also gains him 3 heat and 3M€. He then spends 8 heat to increase the temperature to -18C, increasing his TR to 24 and gaining 1 heat production.
GEGS passes.
PIKE places a resource on Nitrite Reducing Bacteria.
TEXAS spends 8M€ for Forced Precipitation, then spends 2M€ to place a floater resource on that card.
CH passes.
MICCI-DEEs passes.
PIKE passes.
TEXAS passes.
Production Phase
GEGS gains 26M€, 1 steel, and 1 titanium.
PIKE gains 22M€ and 1 steel.
TEXAS moves 1 energy to heat and gains 10M€, and 4 steel.
CH gains 28M€.
MICCI-DEEs gains 28M€ and 3 heat.
Solar Phase
The World Government increases oxygen level to 2%.
Generation 4
Research Phase
PIKE keeps 3 cards, spending 9M€.
TEXAS keeps 2 cards, spending 6M€.
CH keeps 3 cards, spending 9M€.
MICCI-DEEs keeps 1 card, spending 3M€.
GEGS keeps 1 card, spending 3M€.
Action Phase
PIKE spends 2 steel and 6M€ for Nuclear Power, losing 2M€ production and gaining 3 energy production and 3 energy. He then spends 1 energy to use Development Center, drawing 1 card.
TEXAS spends 4 steel and 3M€ for Geothermal Power, gaining 2 energy production.
CH spends 3M€ for Space Mirrors.
MICCI-DEEs spends 25M€ to build a city at D4, gaining 2M€ production, 7M€, and 1 plant. CH gains a Pet. He then spends 10M€ on Algae, gaining 2 plant production and 1 plant.
GEGS spends 18M€ for Power Grid, increasing his energy production by 2.
PIKE spends 6M€ for Carbonate Processing, losing 1 energy production and gaining 3 heat production and 3 heat. He then spends a floater from Local Shading to increase his M€ production by 1, gaining 1M€.
TEXAS uses Equatorial Magnetizers to spend 1 energy production to increase his TR to 23.
CH spends 7M€ to use Space Mirrors to increase his energy production by 1, then spends 6M€ for a Fuel Factory, reducing his energy production by 1 and increasing his M€ and titanium production by 1 each.
MICCI-DEEs passes.
GEGS spends 1 steel and 11M€ for Immigrant City, losing 1 energy production and 2M€ production, then placing a city at G5, gaining 1M€ production, 4M€, and 2 plants. MICCI-DEEs gains 1M€ production and CH gains a pet.
PIKE adds a resource to Nitrite Reducing Bacteria.
TEXAS spends 11M€ to play Areal Mappers, then uses Areal Mappers to add a floater to Forced Precipitation.
CH spends 4M€ to play Tardigrades.
GEGS passes.
PIKE passes.
TEXAS spends 2 floaters from Forced Precipitation to increase Venus terraforming to 4% and his TR to 24.
CH adds a Tardigrade then uses the Virion special ability to add a second tardigrade.
TEXAS spends 6M€ for Great Escarpment Consortium, gaining 1 steel production and reducing GEGS' steel production by 1.
CH passes.
TEXAS passes.
Production Phase
PIKE moves 2 energy to heat, gains 21M€, 1 steel, 2 energy, and 3 heat.
TEXAS gains 22M€, 5 steel, and 1 energy.
CH gains 29M€ and 1 titanium.
MICCI-DEEs gains 31M€, 2 plants, and 3 heat.
GEGS gains 25M€, 1 titanium, and 1 energy.
Solar Phase
The World Government increases Venus terraforming to 6%.
Generation 5
Research Phase
TEXAS keeps 2 cards, spending 6M€.
CH keeps 3 cards, spending 9M€.
MICCI-DEEs keeps 0 cards, spending 0M€.
GEGS keeps 2 card2, spending 6M€.
PIKE keeps 2 cards, spending 6M€.