Golden Retriever Corgi

Terraforming Mars:  Ares Expedition, Discovery and Foundations Expansions


Initial Card Selection

Christopher replaces 4 cards and selects Arklight, gaining 43MC and 2 resources on the card.
Kevin C. does not replace any cards and selects Exocorp, gaining 26MC and upgrading its Phase V card.
Andy does not replace any cards and selects Launch Star, Incorporated, gaining 36MC, and revealing Grass, Dusty Quarry, Private Investor Beach, Gene Repair, Trading Post, Biomedical Imports, Space Heaters, Algae, and Birds, keeping Birds and discarding the rest.
Bill replaces 4 cards and selects Mining Guild, gaining 27MC and 1 steel capability.
Kevin W. replaces 2 cards and selects Austellar, gaining 42MC, placing a building tag on the card, and placing a marker on the Builder milestone.

Round 1

Phase Selection

Arklight selects Construction.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Development.

Development

Arklight spends 14MC on Nitrophilic Moss, gaining 2 plant production and a resource on Arklight.
Exocorp spends 14MC on Warehouses, gaining 2MC production and upgrading its Phase IV card.
Launch Star, Incorporated spends 12MC for Reflective Glass, gaining 1 heat production and upgrading its Phase II card.
Mining Guild passes.
Austellar spends 16MC for a Processing Plant, gaining 2 steel capability and drawing Orbital Outpost.  Discards are:  Caretaker Contract and Hydroponic Gardens.

Construction

Arklight spends 10MC for Pets, gaining a resource on Arklight, and 12MC for Developed Infrastructure.
Exocorp passes.
Launch Star, Incorporated spends 5MC for Research, drawing 2 cards, draws a card, and spends 6MC for Tardigrades.
Mining Guild spends 18MC for Jezero Crater Hospital, increasing Infrastructure 1 step, its TR to 6, and drawing a card, and uppgrading its Phase V card, then draws another card.
Austellar passes.

Round 2

Phase Selection

Arklight selects Production.
Exocorp selects Production.
Launch Star, Incorporated selects Development.
Mining Guild selects Production.
Austellar selects Construction.

Development

Arklight spends 7MC on an Underground City, gaining 1MC production and 1 steel capability.
Exocorp passes.
Launch Star, Incorporated spends 5MC for Geothermal Power, gaining 2 heat production.
Mining Guild passes.
Austellar spends 11MC for an Industrial Center, gaining 3MC production and 1 steel capability.

Construction

Arklight passes.
Exocorp passes.
Launch Star, Incorporated spends 1MC for Experimental Technology.
Mining Guild spends 9MC for Subways, increasing infrastructure 1 step and its TR to 7, and drawing a card.
Austellar draws a card and spends 10MC for an Orbital Outpost.

Production

Arklight gains 10MC and 2 plants.
Exocorp gains 12MC.
Launch Star, Incorporated gains 5MC and 3 heat.
Mining Guild gains 11MC.
Austellar gains 8MC.

Round 3

Phase Selection

Arklight selects Construction.
Exocorp selects Development.
Launch Star, Incorporated selects Action.
Mining Guild selects Research.
Austellar selects Production.

Development

Arklight spends 8MC on Diverse Habitats, gaining 4MC production and a resource on Arklight.
Exocorp spends 16MC on Industrial Farming, gaining 1MC production and 2 plant production.
Launch Star, Incorporated spends 6MC for Adapted Lichen, gaining 1 plant production.
Mining Guild spends 11MC on Venture Capitalism, gaining 1MC production.
Austellar spends 10MC on Biological Factories, gaining 1 plant production and upgrading its Phase IV card.

Construction

Arklight draws a card and passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining Guild passes.
Austellar passes.

Action

Arklight passes.
Exocorp passes.
Launch Star, Incorporated adds 2 resources to Tardigrades and uses Experimental Technology to sacrifice 1TR to upgrade is Phase V card.
Mining Guild passes.
Austellar passes.

Production

Arklight gains 10MC and 2 plants.
Exocorp gains 6MC and 2 plants.
Launch Star, Incorporated gains 4MC, 1 plant, and 3 heat.
Mining Guild gains 9MC.
Austellar gains 15MC and 1 plant.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining Guild draws 4 cards and keeps 3, then discards 1 card for 3MC.
Austellar draws 2 cards and keeps 1.

Round 4

Phase Selection

Arklight selects Production.
Exocorp selects Production.
Launch Star, Incorporated selects Research.
Mining Guild selects Development.
Austellar selects Construction.

Development

Arklight passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining Guild spends 4MC on Industrial Microbes, gaining 1 heat production, 1 steel capability, and increasing its TR to 8.
Austellar passes.

Construction

Arklight spends 8MC for Fibrous Composite Materials, gaining 3 resources on the card.
Exocorp passes.
Launch Star, Incorporated passes.
Mining Guild passes.
Austellar spends 8MC for Software Streamlining, upgrading its Phase V card, and draws a card.

Production

Arklight gains 14MC and 2 plants.
Exocorp gains 15MC and 2 plants.
Launch Star, Incorporated gains 4MC, 1 plant, and 3 heat.
Mining Guild gains 10MC and 1 heat.
Austellar gains 8MC and 1 plant.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 4 cards and keeps 3.
Mining Guild draws 4 cards and keeps 3, then discards 1 card for 3MC.
Austellar draws 2 cards and keeps 1.

Round 5

Phase Selection

Arklight selects Construction.
Exocorp selects Construction.
Launch Star, Incorporated selects Construction.
Mining Guild selects Research.
Austellar selects Research.

Construction

Arklight spends 12MC for Farmers Markets, gaining 1MC production and a resource on Arklight, and draws a card.
Exocorp spends 18MC for a Sawmill and draws a card.
Launch Star, Incorporated spends 6MC for Atnospheric Filtering, increasing the oxygen level 1 step and its TR to 5, draws a card, spends 5MC on Work Crews and 1MC on Cargo Ships.
Mining Guild spends 16MC for the Release of Inert Gasses, gaining 1MC production and increasing its TR to 10.
Austellar spends 0MC for a Research Grant.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining Guild draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Austellar draws 4 cards and keeps 3.

Round 6

Phase Selection

Arklight selects Production.
Exocorp selects Action.
Launch Star, Incorporated selects Research.
Mining Guild selects Development.
Austellar selects Action.

Development

Arklight passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining Guild discards a card for 3MC then spends 11MC for Automated Factories, gaining 1 card production and Tourism, gaining 2MC production.
Austellar spends 4MC for Surface Mines, gaining 1 steel and 1 titanium capability.

Action

Arklight spends 3 science resources from Fibrous Composite Materials to upgrade its Phase III card, adds a resource to Fibrous Composite Materials, spends 1MC with Farmers Market to gain 2 plants, and spends 8 plants to gain a forest tile, increasing the oxygen level 1 step and its TR to 6.
Exocorp passes.
Launch Star, Incorporated adds a resource to Tardigrades and spends 8 heat to raise the temperature 1 step and its TR to 6.
Mining Guild passes.
Austellar uses Software Streamlining to draw 2 cards and discard 2 cards, adds a building tag to Research Grant, gaining the Builder Milestone and increasing its TR to 8, and adds an event tag to Research Grant.

Production

Arklight gains 16MC and 2 plants.
Exocorp gains 8MC and 2 plants.
Launch Star, Incorporated gains 11MC, 1 plant, and 3 heat.
Mining Guild gains 15MC, 1 card, and 1 heat.
Austellar gains 11MC and 1 plant.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Mining Guild draws 2 cards and keeps 1.
Austellar draws 2 cards and keeps 1.

Round 7

Phase Selection

Arklight selects Construction.
Exocorp selects Production.
Launch Star, Incorporated selects Development.
Mining Guild selects Research.
Austellar selects Construction.

Development

Arklight spends 14MC for Heather, gaining 1 plant, 1 plant production, 1 MC production, and a resource on Arklight.
Exocorp passes.
Launch Star, Incorporated spends 14MC for a Ganymede Shipyard, gaining 2 titanium capability.
Mining Guild spends 13MC for a Giant Space Mirror, gaining 3 heat production.
Austellar spends 2MC for Sponsors, gaining 2MC production.

Construction

Arklight draws a card then discards a card for 3MC then spends 10MC for Mars University, then discards Glacial Evaporation with Mars University to draw a card.
Exocorp spends 11MC for the United Planetary Alliance.
Launch Star, Incorporated discards a card and spends 8MC for Hohmann Transfer Shipping, upgrading its Phase III card.
Mining Guild spends 1MC for an Invention Contest, gaining 1MC production, drawing 3 cards, and keeping 1.
Austellar spends 17MC on Imported Hydrogen, gaining 3 plants and flipping an ocean tile, gaining a card and increasing its TR to 9, then spends 5MC for a Bribed Committee, increasing its TR to 11.

Production

Arklight gains 13MC and 3 plants.
Exocorp gains 16MC and 2 plants.
Launch Star, Incorporated gains 5MC, 1 plant, and 3 heat.
Mining Guild gains 15MC, 1 card, and 4 heat.
Austellar gains 16MC and 1 plant.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards a card for 4MC.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining Guild draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Austellar draws 2 cards and keeps 1.

Round 8

Phase Selection

Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Research.

Development

Arklight passes.
Exocorp spends 22MC for a Commercial District, gaining 4MC production.
Launch Star, Incorporated passes.
Mining Guild passes.
Austellar spends 2MC for Archaebacteria, gaining 1 plant production.

Construction

Arklight spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card.
Exocorp passes.
Launch Star, Incorporated draws a card, plays Lagrange Observatory, drawing a card, discards a card for 3MC, and spends 7MC for a Convoy from Europa, drawing a card and flipping an ocean tile, gaining 2 plants and increasing its TR to 7.
Mining Guild spends 2MC for Assorted Enterprises, gaining 1MC production, 8MC for Communications Streaming, upgrading its Phase III card and gaining 1MC, and draws a card.
Austellar spends 4MC for a Crater, flipping an ocean tile, gaining 1 plant and 1 card, and increasing its TR to 12.

Action

Arklight discards 2 cards for 6MC, spends 5MC twice with Developed Infrastructure to raise the temperature level 2 steps and its TR to 8, spends 8 science resources from Fibrous Composite Materials to upgrade its Phase X card then adds a resource to Fibrous Composite Materials, then spends 3 microbe resources from Nitrite Reducing Bacteria to flip an ocean tile, gaining 1 plant and 1MC and increasing its TR to 9.
Exocorp spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 7.
Launch Star, Incorporated spends 5 heat and 3 plants to raise the infrastructure 1 step, gaining 2 plants and a card, and increasing its TR to 8, adds a resource to Tardigrades, then uses Experimental Technology to reduce its TR to 7 and upgrade its Phase IV card.
Mining Guild passes.
Austellar uses Software Streamlining to draw 2 cards and discard 2 cards, adds a space tag to Research Grant,and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 13.

Production

Arklight gains 16MC and 3 plants.
Exocorp gains 14MC and 2 plants.
Launch Star, Incorporated gains 7MC, 1 plant, and 3 heat.
Mining Guild gains 16MC, 1 card, and 4 heat.
Austellar gains 18MC and 2 plants.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards a card for 4MC.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining Guild draws 2 cards and keeps 1, then discards 1 card for 3MC.
Austellar draws 4 cards and keeps 3, then discards 1 card for 3MC.

Round 9

Phase Selection

Arklight selects Production.
Exocorp selects Research.
Launch Star, Incorporated selects Production.
Mining Guild selects Research, gaining 1MC.
Austellar selects Production.

Production

Arklight gains 20MC and 3 plants.
Exocorp gains 14MC and 2 plants.
Launch Star, Incorporated gains 14MC, 1 plant, and 3 heat.
Mining Guild gains 16MC, 1 card, and 4 heat.
Austellar gains 25MC and 2 plants.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 5 cards and keeps 4, then discards 3 cards for 12MC.
Launch Star, Incorporated draws 2 cards and keeps 1, then discards a card for 3MC.
Mining Guild draws 4 cards and keeps 3, then discards 4 cards for 12MC.
Austellar draws 2 cards and keeps 1, then discards 1 card for 3MC.

Round 10

Phase Selection

Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Construction.

Development

Arklight spends 26MC for Genetically Modified Vegetables, gaining 3 plant produciton and a resource on Arklight, and gaining the Farmer milestone.
Exocorp spends 10MC for Coal Imports, gaining 3 heat production.
Launch Star, Incorporated spends 9MC for a Vesta Shipyard, gaining 1 titanium capability.
Mining Guild spends 13MC for Lightning Harvest, gaining 3MC production.
Austellar spends 15MC for Biofoundries, upgrading its Phase I card and gaining 2 plant production.

Construction

Arklight spends 5MC for an Artificial Jungle.
Exocorp spends 11MC for a Media Group.
Launch Star, Incorporated draws a card, spends 15MC for an Innovative Technologies Award, increasing its TR to 11 and gaining the Legend milestone, sells a card for 3MC, and spends 3MC for a Development Center.
Mining Guild spends 30MC for a Nitrogen Rich Asteroid, gaining 1MC production, 2 plants, increases the temperature 1 step and its TR to 13, and gaining the Legend milestone, then spends 8MC for Advanced Screening Technology, gaining 1MC production.
Austellar spends 5MC for Progressive Policies and 10MC for Community Afforestation.

Action

Arklight spends 8 plants to gain a forest tile and increase the oxygen level 1 step, 5MC twice to use Developed Infrastructure to increase the temperature 2 steps, adds a resource to Nitrite Reducing Bacteria twice, spends 1 plant to gain a card with Artificial Jungle, and 1MC to gain 2 plants with Farmers Market.
Exocorp passes.
Launch Star, Incorporated spends 5 heat and 3 plants to raise infrastructure one step, gaining 2 heat and a card, spends another 5 heat and 3 plants to raise infrastrure one step, gaining 2 heat and a card and increasing its TR to 13, adds a microbe to Tardigrades, and spends 2 heat with Development Center to gain a card.
Mining Guild uses Advanced Screening Technology to draw Laboratories, Brainstorming Session, and Self-Replicating Bacteria, keeping Laboratories, and spends 8 heat to increase the temperature 1 step and its TR to 14.
Austellar uses Software Streamlining to draw 2 cards and discard 2 cards, spends 5MC with Progressive Policies to increase the oxygen level 1 step, and 10MC with Community Afforestation to gain a forest tile and increase the oxygen level another step and its TR to 15.

Round 11

Phase Selection

Arklight selects Production.
Exocorp selects Construction.
Launch Star, Incorporated selects Production.
Mining Guild selects Research, gaining 1MC.
Austellar selects Development.

Development

Arklight passes.
Exocorp spends 15MC for Diversified Interests, gaining 3 heat, 3 plants, and 1 plant production.
Launch Star, Incorporated passes.
Mining Guild spends 5MC and 2 plants for Food Factories, gaining 4MC production.
Austellar spends 0MC for Economic Growth, gaining 3MC production, and 6MC for Wave Power, gaining 3 heat production.

Construction

Arklight passes.
Exocorp spends 12MC for Lava Flows, inreaseing temperature 2 steps and its TR to 12, then draws a card.
Launch Star, Incorporated spends 2MC for an Interplanetary Conference.
Mining Guild discards a card for 3MC and spends 10MC for a Circuit Board Factory.
Austellar passes.

Production

Arklight gains 20MC and 6 plants.
Exocorp gains 19MC, 3 heat, and 3 plants.
Launch Star, Incorporated gains 20MC, 1 plant, and 3 heat.
Mining Guild gains 29MC, 1 card, and 4 heat.
Austellar gains 23MC, 3 heat, and 4 plants.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining Guild draws 4 cards and keeps 3.
Austellar draws 2 cards and keeps 1.

Round 12

Phase Selection

Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Action.

Development

Arklight passes.
Exocorp spends 7MC for Solar Trapping, gaining 1 card, 3 heat, and 1 heat production.
Launch Star, Incorporated passes.
Mining Guild spends 9MC for Noctis Farming, gaining 2 plants and 1 plant production.
Austellar spends 1MC for Rad Suits, gaining 2MC production.

Construction

Arklight spends 7MC for Advanced Alloys.
Exocorp spends 9MC for Matter Manufacturing.
Launch Star, Incorporated draws a card, spends 9MC on a Subterranean Reservoir, flipping an ocean tile gaining 2MC and 1 plant and increasing its TR to 14, then spends 7MC for an Ecological Zone, gaining 2 resources on the card.
Mining Guild spends 12MC for Exosuits, upgrading its Phase I card, gaining 1MC, and drawing a card, then draws another card.
Austellar plays a Research Outpost.

Action

Arklight spends 5MC twice with Progressive Policies to increase the temperature two steps, adds a microbe to Nitrite-Reducing Bacteria and spends 3 microbes from Nitrite -Reducing Bacteria to flip an ocean tile, gaining 2 plants, adds a resource to Fibrous Composite Materials, spends 1MC with Farmers Market to gain 2 plants, spends 1 plant with Artificial Jungle to gain a card, and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 13.
Exocorp spends 1MC with Matter Manufacturing to draw a card, 8 heat to increase the temperature 1 step, and 8 plants to gain a forest tile, increasing the oxygen level 1 step and its TR to 14.
Launch Star, Incorporated adds a resource to Tardigrades and spends 2 heat with Development Center to draw a card.
Mining Guild uses Advanced Screening Technology to draw Extended Resources, Bedrock Wellbore, and Think Tank, keeping Extended Resources, and spends 8 heat to increase the temperature 1 step and its TR to 14, uses Circuit Board Factory to draw a card, and discards a card for 3MC.
Austellar uses Software Streamlining to draw 2 cards and discard 2 cards, spends 5MC with Progressive Policies to increase the oxygen level 1 step, spends 10MC twice with Community Afforestation to gain two forest tile and increase the oxygen level 2 steps, spends 8 plants for another forest tile, increasing the oxygen level 1 step and its TR to 19.

Round 13

Phase Selection

Arklight selects Production.
Exocorp selects Production.
Launch Star, Incorporated selects Research.
Mining Guild selects Development.
Austellar selects Production.

Development

Arklight passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining Guild spends 5MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Austellar spends 1MC for Lichen, gaining 1 plant production.

Production

Arklight gains 24MC and 6 plants.
Exocorp gains 28MC, 4 heat, and 3 plants.
Launch Star, Incorporated gains 14MC, 1 plant, and 3 heat.
Mining Guild gains 30MC, 1 card, 1 plant, and 9 heat.
Austellar gains 36MC, 3 heat, and 5 plants.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards a card for 4MC.
Launch Star, Incorporated draws 4 cards and keeps 3, then discards 3 cards for 9MC.
Mining Guild draws 2 cards and keeps 1, then discards a card for 3MC.
Austellar draws 2 cards and keeps 1.

Round 14

Phase Selection

Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Construction.

Development

Arklight passes.
Exocorp spends 9MC for a Martian Museum, upgrading its Phase I card, gaining 1MC production, then spends 6MC on a Cartel, gaining 3MC production.
Launch Star, Incorporated spends 11MC on a Strip Mine, reducing its TR to 13 but gaining 2 steel capability and 1 titanium capability.
Mining Guild spends 10MC for Deep Well Heating, gaining 1 heat production and increasing the temperature 1 step and its TR to 16.
Austellar spends 0MC for Fueled Generators, gaining 2 heat production and reducing its TR to 18.

Construction

Arklight spends 12MC for a Cryogenic Shipment, upgrading its Phase IV card and gaining 2 microbes on Nitrite Reducing Bacteria.
Exocorp spends 0MC for Business Contacts, drawing 4 cards and keeping 2, and gaining 1MC production.
Launch Star, Incorporated draws a card, spends 11MC for Birds, gaining a resource on Ecological Zone, and spends 2 heat for Local Heat Trapping, gaining 4 plants and 2 animals on Birds.
Mining Guild spends 12MC for Gas-Cooled Reactors and 9MC for a Composting Factory.
Austellar spends 17MC for an Ice Asteroid, flipping 2 ocean tiles, gaining 1MC and 2 cards and increasing its TR to 20, then draws a card.

Action

Arklight spends 5MC twice with Progressive Policies to increase the temperature two steps, adds a microbe to Nitrite-Reducing Bacteria and spends 3 microbes from Nitrite -Reducing Bacteria to flip an ocean tile, gaining 4MC plants, adds a resource to Fibrous Composite Materials, spends 1MC with Farmers Market to gain 2 plants, spends 1 plant with Artificial Jungle to gain a card, and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 17.
Exocorp spends 1MC with Matter Manufacturing to draw a card
Launch Star, Incorporated spends 8 plants to gain a forest tile, increase the oxygen level 1 step and its TR to 14, adds a resource to Tardigrades, another resource to Birds, and spends 2 heat with Development Center to draw a card.
Mining Guild uses Advanced Screening Technology to draw Interplanetary Relations, AI Central, and Blast Furnaces, keeping AI Central, and spends 8 heat to increase the temperature 1 step, uses Circuit Board Factory to draw a card, and spends 6MC with Gas-Cooled Reactors to increase the temperature 1 step and its TR to 18.
Austellar spends 10MC with Community Afforestation to gain a forest tile, increasing the oxygen level 1 step, spends 5MC to use Progressive Policies to increase the oxygen level 1 step, uses Software Streamlining to draw 2 cards and discard 2 cards, and spends 5 heat and 3 plants to increase infrastructure 1 step, gaining a card and increasing its TR to 23.

Round 15

Phase Selection

Arklight selects Production.
Exocorp selects Construction.
Launch Star, Incorporated selects Development.
Mining Guild selects Research, gaining 1MC.
Austellar selects Production.

Development

Arklight spends 6MC for an Asteroid Mining Consortium, gaining 1 titanium capability.
Exocorp spends 20MC for Farming, gaining 2MC production and 2 plant production.
Launch Star, Incorporated discards 3 cards for 9MC and spends 14MC for Io Mining Industries, gaining 2MC production, 2 titanium capability, and a card.
Mining Guild passes.
Austellar spends 1 plant for Moss, gaining 1 plant production.

Construction

Arklight discards 4 cards for 12MC and spends 11MC for Solarpunk, gaining a resource on Arklight.
Exocorp draws a card and passes.
Launch Star, Incorporated spends 2MC for CEO's Favorite Project, adding 2 resources to Birds.
Mining Guild spends 6MC for Extended Resrouces.
Austellar passes.

Production

Arklight gains 31MC and 6 plants.
Exocorp gains 28MC, 4 heat, and 5 plants.
Launch Star, Incorporated gains 16MC, 1 plant, and 3 heat.
Mining Guild gains 33MC, 1 card, 1 plant, and 10 heat.
Austellar gains 40MC, 5 heat, and 6 plants.

Research

Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards 4 cards for 16MC.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining Guild draws 4 cards and keeps 4, then discards 3 cards for 12MC.
Austellar draws 2 cards and keeps 1.

Round 16

Phase Selection

Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Action.
Mining Guild selects Development, gaining 1MC.
Austellar selects Development.

Development

Arklight passes.
Exocorp spends 9MC for Tundra Farming, gaining 2MC production, 1 plant, and 1 plant production, then spends 8MC for Balanced Portfolios, gaining 3MC production but reducing its TR to 13.
Launch Star, Incorporated spends 4MC for Imported GHG, gaining 5 heat, 1 heat production, and a card.
Mining Guild spends 19MC for an Industrial Complex, gaining 4 heat production, and upgrading its Phase II card, gaining 1MC.
Austellar spends 2MC for Award Winning Reflector Material, gaining 4 heat and 3 heat production.

Action

Arklight spends 5MC with Progressive Policies to increase the temperature one step and its TR to 18, spends 3 resources from Fibrous Composite Materials to upgrade its Phase V card, spends 1MC with Farmers Market twice to gain 4 plants, spends 16 plants for 2 forest tiles, and spends 13MC twice with Solarpunk to gain 2 forest tiles.
Exocorp spends 8 heat to raise the temperature 1 step, 8 plants for a forest tile, spends 4MC with Sawmills to raise the infrastructure 1 step, gain a card, and raise its TR to 15, and spends 1MC with Matter Manufacturing to draw a card.
Launch Star, Incorporated spends 8 heat to increase the temperature level 1 step and its TR to 15, adds a resource to Tardigrades,and  another resource to Birds.
Mining Guild uses Advanced Screening Technology to draw Satellite Farms, Nuclear Detonation Site, and Fusion Power, keeping Fusion Power, spends 4MC to increase the temperature with Gas-Cooled Reactors, and spends 8 heat to increase the temperature 1 step and its TR to 20.
Austellar spends discards 5 cards for 15MC, spends 10 heat and 6 plants to raise infrastructure 2 steps, gaining 2 cards, spends 60MC to raise infrastructure 4 steps, gaining 4 cards, discards 5 cards for 15MC, spends 15MC to raise infrastructure 1 step, gaining 1 card and increasing its TR to 30, and uses Software Streamlining to draw 2 cards and discard 2 cards.

Final Scoring

As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.


Arklight
Exocorp
Launch Star, Incorporated Mining Guild
Austellar
TR
18
15
15
20
30
Forests
8
3
1
0
6
Cards
9
6
15
4
1
Milestones
3
0
3
3
3
Total
38
24
34
27
40
Congratulations to Kevin Wilson on his close victory!

End of Game Statements

Christopher Hunt (Arklight):  Congratulations to Kevin Wilson on his close victory!  Many thanks to Chris for explaining the rules and keeping tack of my cards.  Got chose but not close enough.  Spend 5 rounds and I look and the indicators have not moved. 
Turn round couple of times admits the end.  Always surprised by how slow it starts and how quickly it finishes.

Kevin Wilson (Austellar):  Well, I’m glad that worked. I thought it might be close but that was just a little bit closer than I estimated as Arklight had a bit more success with cards and forest tiles than I was guessing. I knew I could get Infrastructure all the way save 1 and I didn’t have a play for the last temp spot so counted on others to close those out. But, I wondered if others would see the chance that Infrastructure may go all the way up through 8 steps to close us out. If either had come up 1 short, by selling all my cards to get what I did, I’d not have much of a play next time so likely would have come up short in the end. But it worked out. I got lucky with the last green card as it only came to me last turn. It got me the plants needed to push Infrastructure as far as I could.

Thanks to all for playing and to Chris for running the game. Having just played this and the cooperative prior I do think I prefer the standard more. But both were fun.

Kevin Croskery (Exocorp):  Congratulations to Kevin on a fine victory and to Chris for running the game.  I lost the plot early in the game and never recovered....must try harder next time.

Andy York (Launch Star, Incorporated):  That ended in a surprise, wasn't expecting the run on Infrastructure and was planning on another trunk. Congrats to Kevin on a fine win. Thanks to Chris for his skillful GMing.

The Players

Player

Company

Color

Cards

Terraform Rating

Christopher Hunt
Arklight
Blue
1
17
Kevin CroskeryExocorp
Green8
15
Andy York
Launch Star, Inc.
Yellow
6
15
Bill Scharf
Mining Guild
Red
10
20
Kevin Wilson
Austellar
Black
6
29

Player

MegaCredits

Cards

Plants

Heat

Steel

Titanium

Production On Hand Production Production On Hand Prodcution On Hand Capability Capability
Christopher Hunt
7
32
0
6
12
0
0
1
1
Kevin Croskery 19
27
0
6
11
4
9
0
0
Andy York 2
11
0
1
1
4
0
2
6
Bill Scharf
15
24
1
1
2
14
13
2
0
Kevin Wilson10
4
0
6
1
8
0
4
1

Board
Arklight

Exocorp

Launch Star, Inc.

Mining Guild


Austellar