Golden Retriever Corgi
Terraforming Mars: Ares Expedition, Discovery
and Foundations Expansions
Initial Card Selection
Christopher replaces 4 cards and selects Arklight, gaining 43MC and 2 resources on the card.
Kevin C. does not replace any cards and
selects Exocorp, gaining 26MC and upgrading its Phase V card.
Andy does not replace any cards
and selects Launch Star, Incorporated, gaining 36MC, and revealing
Grass, Dusty Quarry, Private Investor Beach, Gene Repair, Trading Post,
Biomedical Imports, Space Heaters, Algae, and Birds, keeping Birds and
discarding the rest.
Bill replaces 4 cards and selects Mining Guild, gaining 27MC and 1 steel capability.
Kevin W. replaces 2 cards and
selects Austellar, gaining 42MC, placing a building tag on the card,
and placing a marker on the Builder milestone.
Round 1
Arklight selects Construction.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Development.
Arklight spends 14MC on Nitrophilic Moss, gaining 2 plant production and a resource on Arklight.
Exocorp spends 14MC on Warehouses, gaining 2MC production and upgrading its Phase IV card.
Launch Star, Incorporated spends 12MC for Reflective Glass, gaining 1 heat production and upgrading its Phase II card.
Mining Guild passes.
Austellar spends 16MC for a Processing Plant, gaining 2 steel
capability and drawing Orbital Outpost. Discards are:
Caretaker Contract and Hydroponic Gardens.
Arklight spends 10MC for Pets, gaining a resource on Arklight, and 12MC for Developed Infrastructure.
Exocorp passes.
Launch Star, Incorporated spends 5MC for Research, drawing 2 cards, draws a card, and spends 6MC for Tardigrades.
Mining
Guild spends 18MC for Jezero Crater Hospital, increasing Infrastructure
1 step, its TR to 6, and drawing a card, and uppgrading its Phase V card, then draws another card.
Austellar passes.
Round 2
Arklight selects Production.
Exocorp selects Production.
Launch Star, Incorporated selects Development.
Mining Guild selects Production.
Austellar selects Construction.
Arklight spends 7MC on an Underground City, gaining 1MC production and 1 steel capability.
Exocorp passes.
Launch Star, Incorporated spends 5MC for Geothermal Power, gaining 2 heat production.
Mining Guild passes.
Austellar spends 11MC for an Industrial Center, gaining 3MC production and 1 steel capability.
Arklight passes.
Exocorp passes.
Launch Star, Incorporated spends 1MC for Experimental Technology.
Mining
Guild spends 9MC for Subways, increasing infrastructure 1 step and its TR to 7, and drawing a card.
Austellar draws a card and spends 10MC for an Orbital Outpost.
Arklight gains 10MC and 2 plants.
Exocorp gains 12MC.
Launch Star, Incorporated gains 5MC and 3 heat.
Mining
Guild gains 11MC.
Austellar gains 8MC.
Round 3
Arklight selects Construction.
Exocorp selects Development.
Launch Star, Incorporated selects Action.
Mining Guild selects Research.
Austellar selects Production.
Arklight spends 8MC on Diverse Habitats, gaining 4MC production and a resource on Arklight.
Exocorp spends 16MC on Industrial Farming, gaining 1MC production and 2 plant production.
Launch Star, Incorporated spends 6MC for Adapted Lichen, gaining 1 plant production.
Mining Guild spends 11MC on Venture Capitalism, gaining 1MC production.
Austellar spends 10MC on Biological Factories, gaining 1 plant production and upgrading its Phase IV card.
Arklight draws a card and passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining
Guild passes.
Austellar passes.
Arklight passes.
Exocorp passes.
Launch
Star, Incorporated adds 2 resources to Tardigrades and uses
Experimental Technology to sacrifice 1TR to upgrade is Phase V card.
Mining
Guild passes.
Austellar passes.
Arklight gains 10MC and 2 plants.
Exocorp gains 6MC and 2 plants.
Launch Star, Incorporated gains 4MC, 1 plant, and 3 heat.
Mining
Guild gains 9MC.
Austellar gains 15MC and 1 plant.
Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining
Guild draws 4 cards and keeps 3, then discards 1 card for 3MC.
Austellar draws 2 cards and keeps 1.
Round 4
Arklight selects Production.
Exocorp selects Production.
Launch Star, Incorporated selects Research.
Mining Guild selects Development.
Austellar selects Construction.
Arklight passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining Guild spends 4MC on Industrial Microbes, gaining 1 heat production, 1 steel capability, and increasing its TR to 8.
Austellar passes.
Arklight spends 8MC for Fibrous Composite Materials, gaining 3 resources on the card.
Exocorp passes.
Launch Star, Incorporated passes.
Mining
Guild passes.
Austellar spends 8MC for Software Streamlining, upgrading its Phase V card, and draws a card.
Arklight gains 14MC and 2 plants.
Exocorp gains 15MC and 2 plants.
Launch Star, Incorporated gains 4MC, 1 plant, and 3 heat.
Mining
Guild gains 10MC and 1 heat.
Austellar gains 8MC and 1 plant.
Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 4 cards and keeps 3.
Mining
Guild draws 4 cards and keeps 3, then discards 1 card for 3MC.
Austellar draws 2 cards and keeps 1.
Round 5
Arklight selects Construction.
Exocorp selects Construction.
Launch Star, Incorporated selects Construction.
Mining Guild selects Research.
Austellar selects Research.
Arklight spends 12MC for Farmers Markets, gaining 1MC production and a resource on Arklight, and draws a card.
Exocorp spends 18MC for a Sawmill and draws a card.
Launch Star, Incorporated spends 6MC for Atnospheric Filtering,
increasing the oxygen level 1 step and its TR to 5, draws a card, spends 5MC on Work Crews and 1MC on Cargo Ships.
Mining
Guild spends 16MC for the Release of Inert Gasses, gaining 1MC production and increasing its TR to 10.
Austellar spends 0MC for a Research Grant.
Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining
Guild draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Austellar draws 4 cards and keeps 3.
Round 6
Arklight selects Production.
Exocorp selects Action.
Launch Star, Incorporated selects Research.
Mining Guild selects Development.
Austellar selects Action.
Arklight passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining
Guild discards a card for 3MC then spends 11MC for Automated Factories,
gaining 1 card production and Tourism, gaining 2MC production.
Austellar spends 4MC for Surface Mines, gaining 1 steel and 1 titanium capability.
Arklight
spends 3 science resources from Fibrous Composite Materials to upgrade
its Phase III card, adds a resource to Fibrous Composite Materials,
spends 1MC with Farmers Market to gain 2 plants, and spends 8 plants to
gain a forest tile, increasing the oxygen level 1 step and its TR to 6.
Exocorp passes.
Launch
Star, Incorporated adds a resource to Tardigrades and spends 8 heat to raise the temperature 1 step and its TR to 6.
Mining
Guild passes.
Austellar
uses Software Streamlining to draw 2 cards and discard 2 cards, adds a
building tag to Research Grant, gaining the Builder Milestone and
increasing its TR to 8, and adds an event tag to Research Grant.
Arklight gains 16MC and 2 plants.
Exocorp gains 8MC and 2 plants.
Launch Star, Incorporated gains 11MC, 1 plant, and 3 heat.
Mining
Guild gains 15MC, 1 card, and 1 heat.
Austellar gains 11MC and 1 plant.
Arklight draws 2 cards and keeps 1.
Exocorp draws 2 cards and keeps 1.
Launch Star, Incorporated draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Mining
Guild draws 2 cards and keeps 1.
Austellar draws 2 cards and keeps 1.
Round 7
Arklight selects Construction.
Exocorp selects Production.
Launch Star, Incorporated selects Development.
Mining Guild selects Research.
Austellar selects Construction.
Arklight spends 14MC for Heather, gaining 1 plant, 1 plant production, 1 MC production, and a resource on Arklight.
Exocorp passes.
Launch Star, Incorporated spends 14MC for a Ganymede Shipyard, gaining 2 titanium capability.
Mining
Guild spends 13MC for a Giant Space Mirror, gaining 3 heat production.
Austellar spends 2MC for Sponsors, gaining 2MC production.
Arklight
draws a card then discards a card for 3MC then spends 10MC for Mars
University, then discards Glacial Evaporation with Mars University to
draw a card.
Exocorp spends 11MC for the United Planetary Alliance.
Launch Star, Incorporated discards a card and spends 8MC for Hohmann Transfer Shipping, upgrading its Phase III card.
Mining
Guild spends 1MC for an Invention Contest, gaining 1MC production, drawing 3 cards, and keeping 1.
Austellar
spends 17MC on Imported Hydrogen, gaining 3 plants and flipping an
ocean tile, gaining a card and increasing its TR to 9, then spends 5MC
for a Bribed Committee, increasing its TR to 11.
Arklight gains 13MC and 3 plants.
Exocorp gains 16MC and 2 plants.
Launch Star, Incorporated gains 5MC, 1 plant, and 3 heat.
Mining
Guild gains 15MC, 1 card, and 4 heat.
Austellar gains 16MC and 1 plant.
Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards a card for 4MC.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining
Guild draws 4 cards and keeps 3, then discards 2 cards for 6MC.
Austellar draws 2 cards and keeps 1.
Round 8
Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Research.
Arklight passes.
Exocorp spends 22MC for a Commercial District, gaining 4MC production.
Launch Star, Incorporated passes.
Mining
Guild passes.
Austellar spends 2MC for Archaebacteria, gaining 1 plant production.
Arklight spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card.
Exocorp passes.
Launch Star, Incorporated draws a card, plays Lagrange Observatory,
drawing a card, discards a card for 3MC, and spends 7MC for a Convoy
from Europa, drawing a card and flipping an ocean tile, gaining 2
plants and increasing its TR to 7.
Mining
Guild spends 2MC for Assorted Enterprises, gaining 1MC production, 8MC
for Communications Streaming, upgrading its Phase III card and
gaining 1MC, and draws a card.
Austellar
spends 4MC for a Crater, flipping an ocean tile, gaining 1 plant and 1 card, and increasing its TR to 12.
Arklight
discards 2 cards for 6MC, spends 5MC twice with Developed
Infrastructure to raise the temperature level 2 steps and its TR to 8,
spends 8 science resources from Fibrous Composite Materials to upgrade
its Phase X card then adds a resource to Fibrous Composite Materials,
then spends 3 microbe resources from Nitrite Reducing Bacteria to flip
an ocean tile, gaining 1 plant and 1MC and increasing its TR to 9.
Exocorp spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 7.
Launch
Star, Incorporated spends 5 heat and 3 plants to raise the
infrastructure 1 step, gaining 2 plants and a card, and increasing its
TR to 8, adds a resource to Tardigrades, then uses Experimental
Technology to reduce its TR to 7 and upgrade its Phase IV card.
Mining
Guild passes.
Austellar
uses Software Streamlining to draw 2 cards and discard 2 cards, adds a
space tag to Research Grant,and spends 8 plants for a forest tile,
increasing the oxygen level 1 step and its TR to 13.
Arklight gains 16MC and 3 plants.
Exocorp gains 14MC and 2 plants.
Launch Star, Incorporated gains 7MC, 1 plant, and 3 heat.
Mining
Guild gains 16MC, 1 card, and 4 heat.
Austellar gains 18MC and 2 plants.
Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards a card for 4MC.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining
Guild draws 2 cards and keeps 1, then discards 1 card for 3MC.
Austellar draws 4 cards and keeps 3, then discards 1 card for 3MC.
Round 9
Arklight selects Production.
Exocorp selects Research.
Launch Star, Incorporated selects Production.
Mining Guild selects Research, gaining 1MC.
Austellar selects Production.
Arklight gains 20MC and 3 plants.
Exocorp gains 14MC and 2 plants.
Launch Star, Incorporated gains 14MC, 1 plant, and 3 heat.
Mining
Guild gains 16MC, 1 card, and 4 heat.
Austellar gains 25MC and 2 plants.
Arklight draws 2 cards and keeps 1.
Exocorp draws 5 cards and keeps 4, then discards 3 cards for 12MC.
Launch Star, Incorporated draws 2 cards and keeps 1, then discards a card for 3MC.
Mining
Guild draws 4 cards and keeps 3, then discards 4 cards for 12MC.
Austellar draws 2 cards and keeps 1, then discards 1 card for 3MC.
Round 10
Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Construction.
Arklight
spends 26MC for Genetically Modified Vegetables, gaining 3 plant
produciton and a resource on Arklight, and gaining the Farmer
milestone.
Exocorp spends 10MC for Coal Imports, gaining 3 heat production.
Launch Star, Incorporated spends 9MC for a Vesta Shipyard, gaining 1 titanium capability.
Mining
Guild spends 13MC for Lightning Harvest, gaining 3MC production.
Austellar spends 15MC for Biofoundries, upgrading its Phase I card and gaining 2 plant production.
Arklight spends 5MC for an Artificial Jungle.
Exocorp spends 11MC for a Media Group.
Launch Star, Incorporated draws a card, spends 15MC for an Innovative
Technologies Award, increasing its TR to 11 and gaining the Legend
milestone, sells a card for 3MC, and spends 3MC for a Development Center.
Mining
Guild spends 30MC for a Nitrogen Rich Asteroid, gaining 1MC production,
2 plants, increases the temperature 1 step and its TR to 13, and
gaining the Legend milestone, then spends 8MC for Advanced Screening
Technology, gaining 1MC production.
Austellar
spends 5MC for Progressive Policies and 10MC for Community Afforestation.
Arklight
spends 8 plants to gain a forest tile and increase the oxygen level 1
step, 5MC twice to use Developed Infrastructure to increase the
temperature 2 steps, adds a resource to Nitrite Reducing Bacteria
twice, spends 1 plant to gain a card with Artificial Jungle, and 1MC to
gain 2 plants with Farmers Market.
Exocorp passes.
Launch
Star, Incorporated spends 5 heat and 3 plants to raise infrastructure
one step, gaining 2 heat and a card, spends another 5 heat and 3 plants
to raise infrastrure one step, gaining 2 heat and a card and increasing
its TR to 13, adds a microbe to Tardigrades, and spends 2 heat with
Development Center to gain a card.
Mining
Guild uses Advanced Screening Technology to draw Laboratories,
Brainstorming Session, and Self-Replicating Bacteria, keeping
Laboratories, and spends 8 heat to increase the temperature 1 step and
its TR to 14.
Austellar
uses Software Streamlining to draw 2 cards and discard 2 cards, spends
5MC with Progressive Policies to increase the oxygen level 1 step, and
10MC with Community Afforestation to gain a forest tile and increase
the oxygen level another step and its TR to 15.
Round 11
Arklight selects Production.
Exocorp selects Construction.
Launch Star, Incorporated selects Production.
Mining Guild selects Research, gaining 1MC.
Austellar selects Development.
Arklight passes.
Exocorp spends 15MC for Diversified Interests, gaining 3 heat, 3 plants, and 1 plant production.
Launch Star, Incorporated passes.
Mining
Guild spends 5MC and 2 plants for Food Factories, gaining 4MC production.
Austellar spends 0MC for Economic Growth, gaining 3MC production, and 6MC for Wave Power, gaining 3 heat production.
Arklight passes.
Exocorp spends 12MC for Lava Flows, inreaseing temperature 2 steps and its TR to 12, then draws a card.
Launch Star, Incorporated spends 2MC for an Interplanetary Conference.
Mining
Guild discards a card for 3MC and spends 10MC for a Circuit Board Factory.
Austellar passes.
Arklight gains 20MC and 6 plants.
Exocorp gains 19MC, 3 heat, and 3 plants.
Launch Star, Incorporated gains 20MC, 1 plant, and 3 heat.
Mining
Guild gains 29MC, 1 card, and 4 heat.
Austellar gains 23MC, 3 heat, and 4 plants.
Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining
Guild draws 4 cards and keeps 3.
Austellar draws 2 cards and keeps 1.
Round 12
Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Action.
Arklight passes.
Exocorp spends 7MC for Solar Trapping, gaining 1 card, 3 heat, and 1 heat production.
Launch Star, Incorporated passes.
Mining
Guild spends 9MC for Noctis Farming, gaining 2 plants and 1 plant production.
Austellar spends 1MC for Rad Suits, gaining 2MC production.
Arklight spends 7MC for Advanced Alloys.
Exocorp spends 9MC for Matter Manufacturing.
Launch Star, Incorporated draws a card, spends 9MC on a Subterranean
Reservoir, flipping an ocean tile gaining 2MC and 1 plant and
increasing its TR to 14, then spends 7MC for an Ecological Zone, gaining 2 resources on the card.
Mining
Guild spends 12MC for Exosuits, upgrading its Phase I card, gaining 1MC, and drawing a card, then draws another card.
Austellar plays a Research Outpost.
Arklight
spends 5MC twice with Progressive Policies to increase the temperature
two steps, adds a microbe to Nitrite-Reducing Bacteria and spends 3
microbes from Nitrite -Reducing Bacteria to flip an ocean tile, gaining
2 plants, adds a resource to Fibrous Composite Materials, spends 1MC
with Farmers Market to gain 2 plants, spends 1 plant with Artificial
Jungle to gain a card, and spends 8 plants for a forest tile,
increasing the oxygen level 1 step and its TR to 13.
Exocorp spends 1MC with Matter Manufacturing to draw a card, 8 heat to
increase the temperature 1 step, and 8 plants to gain a forest tile,
increasing the oxygen level 1 step and its TR to 14.
Launch
Star, Incorporated adds a resource to Tardigrades and spends 2 heat with Development Center to draw a card.
Mining
Guild uses Advanced Screening Technology to draw Extended Resources,
Bedrock Wellbore, and Think Tank, keeping Extended Resources, and spends 8 heat
to increase the temperature 1 step and
its TR to 14, uses Circuit Board Factory to draw a card, and discards a
card for 3MC.
Austellar
uses Software Streamlining to draw 2 cards and discard 2 cards, spends
5MC with Progressive Policies to increase the oxygen level 1 step, spends
10MC twice with Community Afforestation to gain two forest tile and increase
the oxygen level 2 steps, spends 8 plants for another forest tile, increasing the oxygen level 1 step and its TR to 19.
Round 13
Arklight selects Production.
Exocorp selects Production.
Launch Star, Incorporated selects Research.
Mining Guild selects Development.
Austellar selects Production.
Arklight passes.
Exocorp passes.
Launch Star, Incorporated passes.
Mining
Guild spends 5MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Austellar spends 1MC for Lichen, gaining 1 plant production.
Arklight gains 24MC and 6 plants.
Exocorp gains 28MC, 4 heat, and 3 plants.
Launch Star, Incorporated gains 14MC, 1 plant, and 3 heat.
Mining
Guild gains 30MC, 1 card, 1 plant, and 9 heat.
Austellar gains 36MC, 3 heat, and 5 plants.
Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards a card for 4MC.
Launch Star, Incorporated draws 4 cards and keeps 3, then discards 3 cards for 9MC.
Mining
Guild draws 2 cards and keeps 1, then discards a card for 3MC.
Austellar draws 2 cards and keeps 1.
Round 14
Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Construction.
Mining Guild selects Construction.
Austellar selects Construction.
Arklight passes.
Exocorp spends 9MC for a Martian Museum, upgrading its Phase I card,
gaining 1MC production, then spends 6MC on a Cartel, gaining 3MC
production.
Launch Star, Incorporated spends 11MC on a Strip Mine, reducing its TR
to 13 but gaining 2 steel capability and 1 titanium capability.
Mining
Guild spends 10MC for Deep Well Heating, gaining 1 heat production and increasing the temperature 1 step and its TR to 16.
Austellar spends 0MC for Fueled Generators, gaining 2 heat production and reducing its TR to 18.
Arklight spends 12MC for a Cryogenic Shipment, upgrading its Phase IV card and gaining 2 microbes on Nitrite Reducing Bacteria.
Exocorp spends 0MC for Business Contacts, drawing 4 cards and keeping 2, and gaining 1MC production.
Launch Star, Incorporated draws a card, spends 11MC for Birds, gaining
a resource on Ecological Zone, and spends 2 heat for Local Heat
Trapping, gaining 4 plants and 2 animals on Birds.
Mining
Guild spends 12MC for Gas-Cooled Reactors and 9MC for a Composting Factory.
Austellar
spends 17MC for an Ice Asteroid, flipping 2 ocean tiles, gaining 1MC
and 2 cards and increasing its TR to 20, then draws a card.
Arklight
spends 5MC twice with Progressive Policies to increase the temperature
two steps, adds a microbe to Nitrite-Reducing Bacteria and spends 3
microbes from Nitrite -Reducing Bacteria to flip an ocean tile, gaining
4MC plants, adds a resource to Fibrous Composite Materials, spends 1MC
with Farmers Market to gain 2 plants, spends 1 plant with Artificial
Jungle to gain a card, and spends 8 plants for a forest tile,
increasing the oxygen level 1 step and its TR to 17.
Exocorp spends 1MC with Matter Manufacturing to draw a card
Launch
Star, Incorporated spends 8 plants to gain a forest tile, increase the
oxygen level 1 step and its TR to 14, adds a resource to Tardigrades,
another resource to Birds, and spends 2 heat with Development Center to
draw a card.
Mining
Guild uses Advanced Screening Technology to draw Interplanetary
Relations, AI Central, and Blast Furnaces, keeping AI Central, and
spends 8 heat
to increase the temperature 1 step, uses Circuit Board Factory to draw
a card, and spends 6MC with Gas-Cooled Reactors to increase the
temperature 1 step and its TR to 18.
Austellar
spends 10MC with Community Afforestation to gain a forest tile,
increasing the oxygen level 1 step, spends 5MC to use Progressive
Policies to increase the oxygen level 1 step, uses Software
Streamlining to draw 2 cards and discard 2 cards, and spends 5 heat and
3 plants to increase infrastructure 1 step, gaining a card and
increasing its TR to 23.
Round 15
Arklight selects Production.
Exocorp selects Construction.
Launch Star, Incorporated selects Development.
Mining Guild selects Research, gaining 1MC.
Austellar selects Production.
Arklight spends 6MC for an Asteroid Mining Consortium, gaining 1 titanium capability.
Exocorp spends 20MC for Farming, gaining 2MC production and 2 plant production.
Launch Star, Incorporated discards 3 cards for 9MC and spends 14MC for
Io Mining Industries, gaining 2MC production, 2 titanium capability,
and a card.
Mining
Guild passes.
Austellar spends 1 plant for Moss, gaining 1 plant production.
Arklight discards 4 cards for 12MC and spends 11MC for Solarpunk, gaining a resource on Arklight.
Exocorp draws a card and passes.
Launch Star, Incorporated spends 2MC for CEO's Favorite Project, adding 2 resources to Birds.
Mining
Guild spends 6MC for Extended Resrouces.
Austellar passes.
Arklight gains 31MC and 6 plants.
Exocorp gains 28MC, 4 heat, and 5 plants.
Launch Star, Incorporated gains 16MC, 1 plant, and 3 heat.
Mining
Guild gains 33MC, 1 card, 1 plant, and 10 heat.
Austellar gains 40MC, 5 heat, and 6 plants.
Arklight draws 2 cards and keeps 1.
Exocorp draws 3 cards and keeps 2, then discards 4 cards for 16MC.
Launch Star, Incorporated draws 2 cards and keeps 1.
Mining
Guild draws 4 cards and keeps 4, then discards 3 cards for 12MC.
Austellar draws 2 cards and keeps 1.
Round 16
Arklight selects Action.
Exocorp selects Development.
Launch Star, Incorporated selects Action.
Mining Guild selects Development, gaining 1MC.
Austellar selects Development.
Arklight passes.
Exocorp
spends 9MC for Tundra Farming, gaining 2MC production, 1 plant, and 1
plant production, then spends 8MC for Balanced Portfolios, gaining 3MC
production but reducing its TR to 13.
Launch Star, Incorporated spends 4MC for Imported GHG, gaining 5 heat, 1 heat production,
and a card.
Mining
Guild spends 19MC for an Industrial Complex, gaining 4 heat production, and upgrading its Phase II card, gaining 1MC.
Austellar spends 2MC for Award Winning Reflector Material, gaining 4 heat and 3 heat production.
Arklight
spends 5MC with Progressive Policies to increase the temperature one
step and its TR to 18, spends 3 resources from Fibrous Composite
Materials to upgrade its Phase V card, spends 1MC
with Farmers Market twice to gain 4 plants, spends 16 plants for 2
forest tiles, and spends 13MC twice with Solarpunk to gain 2 forest
tiles.
Exocorp spends 8 heat to raise the temperature 1 step, 8 plants for a
forest tile, spends 4MC with Sawmills to raise the infrastructure 1
step, gain a card, and raise its TR to 15, and spends 1MC with Matter
Manufacturing to draw a card.
Launch
Star, Incorporated spends 8 heat to increase the temperature level 1
step and its TR to 15, adds a resource to Tardigrades,and
another resource to Birds.
Mining
Guild uses Advanced Screening Technology to draw Satellite Farms,
Nuclear Detonation Site, and Fusion Power, keeping Fusion Power, spends
4MC to increase the temperature with Gas-Cooled Reactors, and
spends 8 heat
to increase the temperature 1 step and its TR to 20.
Austellar
spends discards 5 cards for 15MC, spends 10 heat and 6 plants to raise
infrastructure 2 steps, gaining 2 cards, spends 60MC to raise
infrastructure 4 steps, gaining 4 cards, discards 5 cards for 15MC,
spends 15MC to raise infrastructure 1 step, gaining 1 card and
increasing its TR to 30, and uses Software Streamlining to draw 2 cards
and discard 2 cards.
As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.
|
TR
|
18
|
15
|
15
|
20
| 30
|
Forests
|
8
|
3
|
1
|
0
| 6
|
Cards
|
9
|
6
|
15
|
4
| 1
|
Milestones
|
3
|
0
|
3
|
3
|
3
|
Total
|
38
|
24
|
34
|
27
| 40
|
Congratulations to Kevin Wilson on his close victory!
Christopher Hunt (Arklight):
Congratulations to Kevin Wilson on his close victory! Many thanks
to Chris for explaining the rules and keeping tack of my cards.
Got chose but not close enough. Spend 5 rounds and I look and the
indicators have not moved.
Turn round couple of times admits the end. Always surprised by how slow it starts and how quickly it finishes.
Kevin Wilson (Austellar):
Well, I’m glad that worked. I thought it might be close but that was
just a little bit closer than I estimated as Arklight had a bit more
success with cards and forest tiles than I was guessing. I knew I could
get Infrastructure all the way save 1 and I didn’t have a play for the
last temp spot so counted on others to close those out. But, I wondered
if others would see the chance that Infrastructure may go all the way
up through 8 steps to close us out. If either had come up 1 short, by
selling all my cards to get what I did, I’d not have much of a play
next time so likely would have come up short in the end. But it worked
out. I got lucky with the last green card as it only came to me last
turn. It got me the plants needed to push Infrastructure as far as I
could.
Thanks to all for playing and to Chris for running the game. Having
just played this and the cooperative prior I do think I prefer the
standard more. But both were fun.
Kevin Croskery (Exocorp):
Congratulations to Kevin on a fine victory and to Chris for running the
game. I lost the plot early in the game and never
recovered....must try harder next time.
Andy York (Launch Star, Incorporated):
That ended in a surprise, wasn't expecting the run on Infrastructure
and was planning on another trunk. Congrats to Kevin on a fine win.
Thanks to Chris for his skillful GMing.
The Players
|
|
|
|
|
Christopher Hunt
|
Arklight
|
Blue
|
1
|
17
|
Kevin Croskery | Exocorp
| Green | 8
| 15
|
Andy York
|
Launch Star, Inc.
|
Yellow
|
6
|
15
|
Bill Scharf
| Mining Guild
| Red
| 10
| 20
|
Kevin Wilson
|
Austellar
|
Black
|
6
|
29
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Christopher Hunt
|
7
|
32
|
0
|
6
|
12
|
0
|
0
|
1
|
1
|
Kevin Croskery | 19
| 27
| 0
| 6
| 11
| 4
| 9
| 0
| 0
|
Andy York |
2
|
11
|
0
|
1
|
1
|
4
|
0
|
2
|
6
|
Bill Scharf
|
15
|
24
|
1
|
1
|
2
|
14
|
13
|
2
|
0
|
Kevin Wilson | 10
| 4
| 0
| 6
| 1
| 8
| 0
| 4
| 1
|