German Longhaired Pointer

Lords of Waterdeep -- Undermountain and Skullport

Round 1

City Guard deploy an agent to Cliffwatch Inn, gaining 2 gold and the Uncover Forbidden Lore quest.

Harpers deploy an agent to Waterdeep Harbor and play Sample Wares, deploying another agent to Fetlock Court and gaining 2 fighters and 1 wizard.

Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Infiltrate Halaster's Circle quest.

Red Sashes deploy an agent to Skull Island, gaining 2 clerics and 1 corruption.

City Guard deploy an agent to Aurora's Realms Shop, gaining 4 gold.

Harpers deploy an agent to the Hall of the Voice, gaining an intrigue card, 5 gold, 1 corruption, and the Threaten the Builders' Guild quest.

Knights of the Shield deploy an agent to Blackstaff Tower, gaining 1 wizard.

Red Sashes deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.

City Guard deploy an agent to the Field of Triumph, gaining 2 fighters.

Knights of the Shield deploy an agent to Waterdeep Harbor and play Call for Adventurers, gaining a wizard and a cleric.  The Red Sashes gain a wizard.  The City Guard gain a cleric.  The Harpers gain a wizard.  The Knights of the Shield use 2 wizards and a cleric to complete the Study the Illusk Arch quest, gaining 10VP.

Red Sashes deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.

Harpers redeploy an agent from Waterdeep Harbor to The Grim Statue, drawing 2 intrigue cards.

Knights of the Shield redeploy an agent from Waterdeep Harbor to the Entry Well, taking the Recover the Magister's Orb quest and playing Loss of Faith, gaining 2VP.  The City Guard and Red Sashes each lose 1 cleric.

Round 2

Red Sashes deploy an agent to Cliffwatch Inn, gaining 2 gold and the Recruit Paladins for Tyr quest.

City Guard deploy an agent to Waterdeep Harbor and play Summon the Faithful, gaining a cleric.

Harpers deploy an agent to Waterdeep Harbor and play Spread the Wealth, gaining 4 gold.  The City Guard gain 2 gold.

Knights of the Shield deploy an agent to the Hall of the Voice, gaining 5 gold, 1 intrigue card, 1 corruption, and the Take Over Rivals quest.

Red Sashes deploy an agent to Waterdeep Harbor and play Call in a Favor, gaining 4 gold.

City Guard deploy an agent to The Plinth, gaining a cleric, then use 1 fighter and 2 clerics to complete the Convert a Noble to Lathander quest, gaining 8VP and the Ambush Artor Morlin quest.

Harpers deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.

Knights of the Shield deploy an agent to the Builders' Hall, spending 8 gold for Fetlock Court, gaining 2VP.

Red Sashes deploy an agent to Skull Island, gaining 2 clerics and 1 corruption.

City Guard deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.

Harpers deploy an agent to Cliffwatch Inn, taking an intrigue card and the Safeguard Eltorchul Mage quest.

Knights of the Shield deploy an agent to Aurora's Realms Shop, gaining 4 gold.

City Guard redeploy an agent from Waterdeep Harbor to the Hall of Mirrors, gaining a cleric, then use 1 cleric, 3 fighters, and 1 rogue to complete the Ambush Artur Morlin quest, gaining 8VP and 4 gold.

Harpers redeploy an agent from Waterdeep Harbor to Waterdeep Castle, becoming first player and gaining an intrigue card.

Red Sashes redeploy an agent from Waterdeep Harbor to the Field of Triumph, gaining 2 fighters then using 2 clerics, 4 fighters, and 4 gold to complete the Recruit Paladins for Tyr quest, gaining 10VP and 3 clerics.

Round 3

Harpers deploy an agent to the Grinning Lion Tavern, gaining 2 rogues, then use 2 fighters, 4 rogues, 2 wizards, and 10 gold to complete the Threaten the Builders Guild quest, gaining 13VP, and placing The Librarium, High Duke's Tomb, and Shadowdusk Hold into play under their control, gaining an additional 7VP.

Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Confront the Xanathar quest.

Red Sashes deploy an agent to Cliffwatch Inn, gaining 2 gold, taking the Repel Seawraiths quest, and using 2 clerics, 1 wizard, and 10 gold to complete the Donate to the City quest, gaining 13VP and returning 3 corruption to the Corruption Track.

City Guard deploy an agent to the Librarium, gaining 2 wizards and placing 1 wizard on Shadowdusk Hold.  The Harpers gain 1 wizard.

Harpers deploy an agent to the Builders' Hall and spend 4 gold to build The Stone House.

Knights of the Shield deploy an agent to Shadowdusk Hold, gaining 1 wizard and 4 rogues, and placing a rogue on Fetlock Court and the quest reset space of Cliffwatch Inn.  The Harpers gain 2 rogues.

Red Sashes deploy an agent to Fetlock Court, gaining 2 fighters, 1 wizard, and 1 rogue.  The Knights of the Shield gain a wizard.

City Guard deploy an agent to Castle Waterdeep, gaining an intrigue card and becoming first player.

Harpers deploy an agent to the Entry Well, gaining the Impersonate Tax Collector quest and playing Repent, returning 1 corruption to the Corruption Track.

Knights of the Shield deploy an agent to Waterdeep Harbor and play Recruitment Drive, gaining 2 fighters and placing 1 fighter each on Fetlock Court and the Hall of the Voice and use 3 rogues and 2 wizards to complete the Recover the Magister's Orb quest, gaining 8VP.

Red Sashes deploy an agent to Waterdeep Harbor and play Doppelganger, using the middle Cliffwatch Inn space to take the Bury the Bodies quest and gain an intrigue card.

City Guard deploy an agent to Skull Island, gaining 1 fighter, 1 cleric, and 1 corruption, then use 1 fighter, 1 cleric, 1 rogue, and 4 gold to complete the Thin the City Watch quest, gaining 9VP and 4 rogues.

Knights of the Shield redeploy an agent from Waterdeep Harbor to the Hall of the Voice, gaining 5 gold, 1 fighter, 1 corruption, 1 intrigue card, and taking the Lure Artisans of Mirabar quest.

Red Sashes redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, discarding all face up quests, drawing 4 new ones, taking the Institute Reforms quest, and gaining a rogue.

Round 4

City Guard deploy an agent to Waterdeep Harbor and play Call for Assistance, taking 2 fighters from the Red Sashes.

Harpers deploy an agent to Cliffwatch Inn, take the Place Sleeper Agent in Skullport quest and gain an intrigue card.

Knights of the Shield deploy an agent to Waterdeep Harbor and play Good Faith, gaining 2 clerics.  The Harpers gain 1 clerid.  The Knights of the Shield then use 1 fighter, 1 rogue, 1 cleric, and 2 gold to complete the Lure Artisans of Mirabar quest, gaining 4VP and placing the Promenade of the Dark Maiden building into play under their control, gaining 1VP.

Red Sashes deploy an agent to Fetlock Court, gaining 3 fighters and 1 wizard.  The Knights of the Shield gain 1 wizard.

City Guard deploy an agent to the Builders' Hall, spending 4 gold to build The Frontal Lobe, gaining 1VP.

Harpers go to Waterdeep Harbor, play Bidding War, and take the Loot the Crypt of Chauntea quest.  The Knights of the Shield take the Ally with House Thann quest.  The Red Sashes take the Establish Shadow Thieves Guild quest.  The City Guard gain the Study at the Librarium quest.

Knights of the Shield deploy an agent to Shadowdusk Hold, gaining 4 rogues and placing 1 rogue each on Fetlock Court and Promenade of the Dark Maiden.  The Harpers gain 2 rogues.  The Knights of the Shield then use 1 cleric, 1 wizard, 3 rogues, and 8 gold to complete the Ally with House Thann quest, gaining 25VP.

Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold then using 2 fighters, 3 rogues, and 2 gold to complete the Bury the Bodies quest, gaining 20VP and 2 corruption.

City Guard deploy an agent to the Grim Statue, gaining 2 intrigue cards.

Harpers deploy an agent to The Stone House, gaining 7 gold.

Knights of the Shield deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Domesticate Owlbears quest.

Red Sashes deploy an agent to the Slavers' Market, gaining 2 rogues, 2 fighters, and 1 corruption.

City Guard redeploy an agent from Waterdeep Harbor to The Frontal Lobe, exchanging 1 fighter for 3 wizards and 1 corruption, then using 2 rogues, 5 wizards, and 5 gold to complete the Study at the Librarium quest, gaining 11VP.

Knights of the Shield redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining an intrigue card and taking the Establish Cult Cell quest.

Harpers redeploy an agent from Waterdeep Harbor to the Field of Triumph, gaining 2 fighters, then uses 1 fighter, 1 wizard, 4 rogues, and 5 gold to complete the Impersonate Tax Collector quest, gaining 9VP.

Round 5

City Guard deploy an agent to The Frontal Lobe, exchanging 1 fighter for 3 wizards and 1 corruption, then uses 2 rogues and 3 wizards to complete the Uncover Forbidden Lore quest, gaining 17VP.

Harpers deploy an agent to the High Duke's Tomb, gaining 12 gold and places 2 gold each on The Stone House and Shadowdusk Hold.

Knights of the Shield deploy an agent to Waterdeep Harbor and play Assassination, gaining 4 gold.  The Red Sashes lose 1 rogue.

Red Sashes deploy an agent to Waterdeep Harbor and play Bribe the Watch, spending 2 gold to return 2 corruption to the Corruption Track.

City Guard deploy an agent to Cliffwatch Inn, gain 2 gold, and take the Defeat Uprising from Undermountain quest.

Harpers deploy an agent to the Builders' Hall and spend 4 gold to build the Palace of Waterdeep, gaining 2VP.

Knights of the Shield deploy an agent to The Librarium, gaining 2 wizards and placing a wizard on The Frontal Lobe.  The Harpers gain 1 wizard.

Red Sashes deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, then use 1 cleric, 4 fighters, and 1 wizard to complete the Repel Seawraiths quest, gaining 15VP and 2 gold.

City Guard deploy an agent to Shadowdusk Hold, gaining 4 rogues and places 1 rogue each on Promenade of the Dark Maiden and the Plinth.  The Harpers gain 1 rogue.

Harpers deploy an agent to The Palace of Waterdeep, gaining the Ambassador for use next round and 2VP.

Knights of the Shield deploy an agent to The Stone House, gaining 10 gold.  The Harpers gains 2 gold.

Red Sashes deploy an agent to Skull Island, gaining 2 clerics and 1 corruption, then use 1 fighter, 1 wizard, and 4 rogues to complete the Root Out Loviatar's Faithful quest, gaining 15VP.

City Guard deploy an agent to Fetlock Court, gaining 1 rogue, 2 fighters, and 1 wizard.  The Knights of the Shield gain 1 wizard.

Harpers deploy an agent to the Promenade of the Dark Maiden, gaining 2 rogues.  The Knights of the Shield gain 3VP.

Knights of the Shield deploy an agent to The Frontal Lobe, exchanging 1 fighter for 4 wizards and 1 corruption.  The City Guard gain 1 fighter.  The Knights of the Shield use 5 wizards and 2 gold to complete the Infiltrate Halaster's Circle quest, gaining 27VP.

Red Sashes deploy an agent to Cliffwatch Inn, gaining 1 intrigue card and taking the Train Castle Guards quest.

Knights of the Shield redeploy an agent from Waterdeep Harbor to the Hall of Mirrors, gaining 1 fighter and 1 rogue, then use 2 rogues, 2 wizards, and 3 gold to complete the Establish Cult Cell quest, gaining 18VP, 2 fighters, 1 wizard, 1 intrigue card, and 3 corruption.

Red Sashes redeploy an agent from Waterdeep Harbor to Waterdeep Castle, becoming first player and gaining an intrigue card.

Round 6

Harpers deploy the Ambassador to the Builders' Hall and spend 4 gold to build the Tower of Order, gaining 2VP.

Red Sashes deploy an agent to The Plinth, gaining 1 cleric and 1 rogue.

City Guard deploy an agent to Cliffwatch Inn, taking the Host Festival for Sune quest and gaining an intrigue card.

Harpers deploy an agent to Shadowdusk Hall, gain 6 rogues and place 1 rogue each on The Frontal Lobe and Promeade of the Dark Maiden, then use 1 fighter, 4 rogues, and 1 wizard to complete the Place a Sleeper Agent in Skullport quest.

Knights of the Shield deploy an agent to Waterdeep Harbor and play Scapegoat, spending a fighter to return 2 corruption to the Corruption Track.  The City Guard spend 2 rogues to return 1 corruption to the Corruption Track.

Red Sashes deploy an agent to Waterdeep Harbor and play Repent, returning 1 corruption to the Corruption Track.

City Guard deploy an agent to the Hall of the Voice, gaining 5 gold, an intrigue card, 1 corruption, and taking the Banish Evil Spirits quest.

Harpers use 3 rogues, 1 cleric, and 2 gold to complete the Loot the Crypt of Chauntea quest, gaining 7VP, an intrigue card, and the Survive Arcturia's Transformation quest, then deploy an agent to Waterdeep Harbor and plays the Subdue Illithid Menace mandatory quest on the Knights of the Shield, gaining 2VP.

Knights of the Shield deploy an agent to Skull Island, gaining 2 clerics and 1 corruption, then use 2 fighters and 1 cleric to complete the Subdue Illithid Menace mandatory quest, gaining an intrigue card.

Red Sashes deploy an agent to the Slavers' Market, gaining 2 rogues, 2 fighters, and 1 corruption, then use 4 clerics, 1 rogue, 1 fighter, and 2 gold to complete the Institute Reforms quest, gaining 13VP and returning 3 corruption to the Corruption Track.

City Guard deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.

Harpers deploy an agent to the Palace of Waterdeep, gaining the Ambassador and 2VP.

Knights of the Shield deploy an agent to the Builders' Hall, spending 3 gold to build Helmstar Warehouse, gaining 1VP.

Red Sashes deploy an agent to the Entry Well, taking the Steal from House Adarbrent quest and playing Recall Agent, recalling the agent from the Slavers' Market.

City Guard deploy an agent to the Tower of Order, gaining 1 wizard.  Harpers gain 1 intrigue card.  City Guard then use 2 fighters, 2 wizards, and 4 gold to complete the Host Festival for Sune quest, gaining 9VP and 2 clerics.

Harpers deploy an agent to The Librarium, gaining 3 wizards and placing 1 wizard on the first space of Waterdeep Harbor.

Knights of the Shield deploy an agent to The Frontal Lobe, giving a fighter to the City Guard and gaining 3 wizards, 1 rogue, and 1 corruption, then uses 1 cleric and 2 wizards to complete the Domesticate Owlbears quest, gaining 10VP, 1 fighter, and 2 gold.

Red Sashes deploy an agent to the Stone House, gaining 10 gold.  The Harpers gain 2 gold.

Knights of the Shield redeploy an agent from Waterdeep Harbor to the Promenade of the Dark Maiden, gaining a rogue and removing 2 corruption from the game.

Red Sashes redeploy an agent from Waterdeep Harbor to Fetlock Court, gaining 2 fighters and 1 wizard.  The Knights of the Shield gain 1 wizard.  The Red Sashes use 2 fighters, 1 wizard, and 5 gold to complete the Train Castle Guards quest, gaining 10VP.

Harpers redeploy an agent from Waterdeep Harbor to the Hall of Mirrors, gaining 1 fighter and 1 rogue, then use 1 fighter, 1 rogue, 1 wizard, and 4 gold to complete the Safeguard Eltorchul Mage, gaining 4VP and 2 wizards.

Round 7

Harpers deploy the Ambassador to Cliffwatch Inn, gaining the Establish Harpers Safe House quest and an intrigue card.

City Guard deploy an agent to Fetlock Court, gaining 2 fighters and 1 wizard.  Knights of the Shield gain 1 wizard.  City Guard use 1 cleric, 3 fighters, 1 rogue, and 2 gold to complete the Defeat Uprising from Undermountain quest, gaining 11VP and 2 fighters.

Harpers deploy an agent to Waterdeep Harbor, gaining a wizard and playing Request Assisstance, gaining 2 fighters and 2VP.  The City Guard and Knights of the Shield each give the Harpers a fighter, gaining 3VP each.

Knights of the Shield deploy an agent to the Entry Well, taking the Steal Spellbook from Silverhand quest and playing Forge Deed, gaining 2 corruption and taking ownership of The Stone House.

Red Sashes deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.

City Guard deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Expose Red Wizards' Spies quest.

Harpers deploy an agent to Waterdeep Harbor and plays the Repel Drow Invaders mandatory quest on the Knights of the Shield, gaining 2VP.

Knights of the Shield deploy an agent to Waterdeep Harbor and play Manipulate, moving the Harper agent from the first space in Waterdeep Harbor to Helmstar Warehouse.  The Harpers gain 2 rogues and 2 gold.  The Knights of the Shield gain 1 rogue then deploy an agent to Waterdeep Harbor and play Scapegoat, discarding 1 rogue to return 2 corruption to the Corruption Track.

Red Sashes deploy an agent to Shadowdusk Hold, gaining 4 rogues and placing a rogue on the Palace of Waterdeep.  The Harpers gain 2 rogues.

City Guard deploy an agent to Blackstaff Tower, gaining a wizard and using 1 cleric, 1 fighter, 2 rogues, 2 wizards, and 2 gold to complete the Expose Red Wizards' Spies quest, gaining 20VP and an intrigue card.

Harpers deploy an agent to the Palace of Waterdeep, gaining 1 rogue, the Ambassador, and 2VP, then use 3 rogues, 2 fighters, and 2 gold to complete the Establish Harpers Safe House quest, gaining 18VP.

Knights of the Shield deploy an agent to the Builders' Hall and spend 8 gold for The Thrown Gauntlet, gaining 3VP.

Red Sashes deploy an agent to the Tower of the Order, gaining a wizard.  The Harpers gain an intrigue card.  The Red Sashes use 1 fighter, 8 rogues, and 1 wizard to complete the Establish Shadow Thieves' Guild quest, gaining 25VP.

City Guard deploy an agent to The Stone House, gaining 11 gold.  The Knights of the Shield gain 2 gold.

Harpers deploy an agent to Cliffwatch Inn, taking the Install a Spy in Castle Waterdeep quest and an intrigue card.

Red Sashes deploy an agent to Pomenade of the Dark Maiden, discarding 1 corruption from the game.  The Knights of the Shield gain 3VP.

Knights of the Shield redeploy an agent from Waterdeep Harbor to the Hall of Mirrors, gaining a cleric, then use 1 cleric and 2 rogues to complete the Repel Drow Invaders mandatory quest, gaining 2VP.

Harpers redeploy an agent from Waterdeep Harbor to the High Duke's Tomb, gaining 12 gold, placing 2 gold each on the first space of Waterdeep Harbor and the Tower of the Order, then uses 4 rogues and 4 gold to complete the Install a Spy in Castle Waterdeep quest, gaining 10VP.

Knights of the Shield redeploy an agent from Warterdeep Harbor to the Promenade of the Dark Maiden, removing 2 corruption from the game.

Round 8

Harpers deploy the Ambassador to Waterdeep Harbor, gaining 2 gold and playing Special Assignment, looking for a Skulduggery quest and gaining the Ally with the Xanathar's Guild quest and 2VP.  Discarded quests include Assassinate Rivals and Fix Champions' Games.

City Guard deploy an agent to Waterdeep Harbor and play Change of Plans, discarding the Banish Evil Spirits quest and gaining 6VP, then drawing an intrigue card.  The Harpers discard Recruit for Blackstaff Academy for 3VP.  The Knights of the Shield discard Perform the Pennance of Duty quest for 3VP.  The City Guard then gain 1 corruption to play Recruit Spies, gaining 2 rogues, and Honor Among Thieves, giving 2 rogues to the Harpers and gaining 8VP.

Harpers deploy an agent to Waterdeep Harbor and play Donations for Cyric, gaining 2 clerics and 1 corruption.

Knights of the Shield deploy an agent to The Thrown Gauntlet, gaining 3 fighters, 3 rogues, and 1 corruption, then use 1 fighter, 2 rogues, 1 wizard, and 6 gold to complete the Take Over Rival Organization quest, gaining 10VP and 4 rogues.

Red Sashes deploy an agent to Shadowdusk Hold, gaining 4 rogues and placine 1 rogue each on Waterdeep Harbor space 2 and The Thrown Gauntlet.  The Harpers gain 2 rogues.

City Guard deploy an agent to Cliffwatch Inn, taking the Protect the House of Wonder quest and gaining an intrigue card.

Harpers deploy an agent to the Palace of Waterdeep, gaining the Ambassador and 2VP.

Knights of the Shield deploy an agent to the Field of Triumph, gaining 2 fighters, then using 1 fighter, 2 wizards, and 2 rogues to complete the Steal Spellbook from Silverhand quest, gaining 9VP, 4 gold, and 2 intrigue cards.

Red Sashes deploy an agent to Fetlock Court, gaining 2 fighters and 1 wizard.  The Knights of the Shield gain 1 fighter.  The Red Sashes then use 1 fighter, 4 rogues, and 1 wizard to complete the Steal from House Adarbrent quest, gaining 10VP and 6 gold.

City Guard deploy an agent to the Promenade of the Dark Maiden, discarding 2 corruption from the game.  The Knights of the Shield gain 3VP.

Harpers deploy an agent to the Hall of Mirrors, gaining 1 rogue and 1 fighter, then uses 2 fighters, 5 rogues, 1 wizard, and 5 gold to complete the Ally with the Xanathar's Guild quest, gaining 12VP.

Knights of the Shield deploy an agent to The Plinth, gaining a cleric, then use 1 cleric, 4 fighters, 2 rogues, and 1 wizard to complete the Confront the Xanathar quest, gaining 20VP and 2 gold.

Red Sashes deploy an agent to the Builders' Hall, spending 3 gold to build the Eye's Lair, gaining 2VP.

City Guard deploy an agent to Helmstar Warehouse, gaining 2 rogues and 2 gold.  The Knights of the Shield gain 1 rogue.

Harpers deploy an agent to the High Duke's Tomb, gaining 12 gold.

Knights of the Shield deploy an agent to the Promenade of the Dark Maiden, discarding 2 corruption from the game.

Red Sashes deploy an agent to Cliffwatch Inn, discarding all face up quests and taking the Heal Fallen Grey Hand Soldiers quest.

City Guard redeploy an agent from Waterdeep Harbor to the Entry Well, taking the Improve Prison Security quest and playing Friendly Loan, giving 4 gold to the Harpers, gaining 8VP, and drawing an intrigue card, which they decline to play.

Harpers redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, take the Recruit for the City Watch quest and 2 gold, then uses 1 wizard and 1 cleric to complete the Recruit for the City Watch quest, gaining 8VP.

Final Scoring

Leader Bonuses

The City Guard reveal their leader as Larissa Neathai, who gains 6VP for each building owned.  They own 1 building, gaining 6VP.

The Harpers reveal their leader as Nymara Scheiron, who gains 4VP for each Commerce or Skullduggery quest completed.  They completed 9 such quests, gaining 36VP.

The Knights of the Shieldreveal that their leader is Kyriani Agrivar, who gains 4VP for each Arcana or Piety quest completed.  They completed 6 such quests, gaining 24VP.

The Red Sashes reveal that their leader is Trbriand, who gains 5VP for every quest completed worth 10VP or more.  They have completed 9 such quests for 45VP.


Tavern

Each player gains 1VP per adventurer in their tavern and 1VP for every 2 gold.  Corruption is worth -5VP each.

Final Score


City Guard
Harpers
Knights of the Shield Red Sashes
VPs
111
113
167
133
Lord Bonus
6
36
24
45
Adventurers
3
5
2
3
Gold
7
14
3
4
Corruption
-15
-5
-5
0
Total
112
163
191
185
Congratulations to Chris on his victory!

End of Game Statements

Chris Geggus (Knights of the Shield):  Oooh, closer than I expected. Cracking score by Bill for his Lord. I couldn't work out which Lord he was using and I certainly would not have read Kevin for the builder. I always like the builder as one should be able to get 8+ buildings out of him at that extra score rate. Managed my usual approach of collecting a nice and varied bunch of quests early on and then being able to adapt collecting resources to meet them as I went along. Guess I should also be grateful I only got hit with 2 mandatory quests this game. Well played all and thanks to Chris again. Looking forward to the next one.

Christopher Hunt (Harpers):  Good game.  The first I was not last.  Thanks to Chris fir understanding my mistpyed orders.  Congratulations to Chris for his victory, led all the way.

Kevin Wilson (City Guard):  Despite having a hand full of cards, none really helped gain VP or slowed others down. I got off to a decent start but didn’t get the flow going to keep up. As Geggs indicated, I didn’t get as much from building as likely I should but the times just didn’t seem to work. Congrats to Chris on a nice win and to everyone else for impressive scores. Thanks to Chris for running the game.

Bill Scharf (Red Sashes):  I got closer to a win than I thought I would. My leader was a good one, and 10+ point quests were easy to get. Congrats to Chris on his win, and to Chris for running the game. Always a fun ride!

The Players

Player Name

Faction

Fighters

Rogues

Clerics

Wizards

Gold

Corruption

Intrigue Cards
VP
Kevin Wilson
City Guard
1
2


15
3
6
111
Christopher Hunt
Harpers
1

2
4
25
1
5
113
Chris Geggus
Knights of the Shield

2


6
1
2
167
Bill Scharf Red Sashes
3



9

1
133

Player in bold is the first player.


German Longhaired Pointer Main Board


Undermountain Board

Skullport Board

Corruption Track

City Guard


Harpers

Knights of the Shield

Red Sashes