Finnish Lapphund

Setup

Faction Selection

Martin selects the Ambas.

Bill selects the Lantids.
Kevin selects the Gleens.

Initial Mine Placement

The Ambas place a mine at J5.

The Lantids place a mine at D9.

The Gleens place mines at P5 and M10.
The Lantids place a cmine at L10.
The Ambas place a mine at A14.

Bonus Tile Selection

The Gleens select the bonus tile that provides 1 ore income and 2VP per trading station on passing.

The Lantids select the bonus tile that provides 2 credits and 1 Q.I.C. income.
The Ambas select the bonus tile that provides 1 ore and 1 knowledge income.

Turn 1

Income

The Ambas gain 5 ore and 1 knowledge.

The Lantids gain 3 ore, 1 knowledge, 2 credits and 1 Q.I.C.
The Gleens gain 4 ore and 1 knowledge.

Actions

The Ambas spend 2 ore and 6 credits to upgrade the mine in J5 to a trading station, gaining 3VP.

The Lantids spend 2 ore and 3 credits to upgrade the mine in L10 to a trading station, gaining 3VP.  The Gleens charge 1 power.

The Gleens spend 2 ore and 3 credits to upgrade the mine in M10 to a trading station, gaining 3VP.  The Lantids spend 1VP to charge 2 power.

The Ambas spend 2 ore and 6 credits to upgrade the mine in A14 to a trading station, gaining 3VP.

The Lantids spend 3 ore to terraform E9 1 step then 1 ore and 2 credits to place a mine there.

The Gleens spend 3 ore to tarraform P5 1 step then 1 ore and 2 credits to place a mine there.

The Ambas spend 1 Q.I.C. to extend their range by 2, 1 Q.I.C. to make the gaia planet at G7 habitable, and 1 ore, and 2 credits to place a mine there.

The Lantids pass, taking the bonus tile that provides 4 credits income and 1VP per gaia planet colonized on passing.

The Gleens spend 2 ore and 6 credits to upgrade the mine in P5 to a trading station, gaining 3VP.

The Ambas spend 4 knowledge to advance to level 1 in Economy.

The Gleens spend 4 knowledge to advance to level 2 in Navigation.

The Ambas pass, taking the bonus tile that charges 4 power as income and 4VP per Planetary Institute or Academy on passing.

The Gleens pass, gaining 4VP and taking the bonus tile that provides 1 ore and 1 knowledge income.

The Lantids spend 4 knowledge to advance to level 1 in Science.

The Lantids pass, taking the bonus tile that

Turn 2

Income

The Lantids gain 3 ore, 1 knowledge, and 7 credits.

The Ambas gain 3 ore, 1 knowledge, 9 credits, and charge 5 power.
The Gleens gain 3 ore, 2 knowledge, and 7 credits.

Actions

The Lantids spend 4 ore and 6 credits to upgrade the trading station in L10 to a planetary institute, gaining 5VP.  The Gleens spend 1VP to charge 2 power.

The Ambas spend 3 ore and 5 credits to upgrade the trading station in A14 to a research lab, taking the tech tile that provides 4 credits income and advancing to level 1 in Terraforming, gaining 2 ore.

The Gleens spend 1 ore to terraform the Gaia planet at O3 and 1 ore and 2 credits to place a mine there, gaining 2VP.

The Lantids spend 4 knowledge to advance to level 1 in Navigation, gaining 1 Q.I.C.

The Ambas convert 1 power to credit then spend 4 ore and 6 credits to convert the trading station in J5 to a planetary institute, gainng 5VP.

The Gleens pass, taking the bonus tile that provides 1 ore income and 2VP per trading station on passing.

The Lantids convert 1 Q.I.C. to 1 ore, then spend 1 ore and 2 credits to place a mine in M10, gaining 2 knowledge.

The Ambas pass, gaining 4VP and taking the bonus tile that provides 2 credits and 1 Q.I.C. income.

The Lantids pass, taking the bonus tile that provides 1 knowledge and 1 ore income.

Turn 3

Income

The Gleens gain 4 ore, 1 knowledge, and 7 credits.

The Ambas gain 3 ore, 2 knowledge, 8 credits, charge 5 power, gain 2 power, and 1 Q.I.C.
The Lantids gain 4 ore, 2 knowledge, and charge 4 power.

Actions

The Gleens spend 4 ore and 6 credits to upgrade the trading station in P5 to a planetary institute, gaining 5VP, the Gleens federation token, and 1 ore, 1 knowledge, and 2 credits.

The Ambas spend 4 power to gain 2 ore.

The Lantids spend 4 knowledge to advance to level 2 in Navigation.

The Gleens spend 4 knowledge to advance to level 1 in Economy.

The Ambas spend 6 ore and 6 credits to upgrade the research lab in A14 to an academy, gaining 5VP, the tech tile that increases the value of planetary institutes and academies to 4 points for federations, and advancing to level 2 in Terraforming.

The Lantids spend 2 ore and 3 credits to upgrade the mine in E9 to a trading station.  The Ambas charge 1 power.

The Gleens pass, gaining 2VP and take the bonus tile that charges 4 power as income and provides 4VP per planetary institute or sanctuary on passing.

The Ambas use their academy action to gain a Q.I.C.

The Lantids spend 1 ore and 2 credits to build a mine in G7, gaining 2 knowledge.  The Ambas charge 1 power.

The Ambas burn 1 power to charge 1 power, spend 3 power to terraform I6 1 step, then spend 1 ore and 2 credits to place a mine there.  The Lantids charge 1 power.

The Lantids spend 1 ore and 2 credits to place a mine on I6, gaining 2 knowledge.  The Ambas spend 4VP to charge 5 power.

The Ambas pass, taking the bonus tile that provides 1 ore income and 2VP per trading station on passing.

The Lantids spend 4 knowledge to advance to level 1 in Science.

The Lantids pass, taking the bonus tile that provides 2 credits and 1 Q.I.C. income.

Turn 4

Income

The Gleens gain 4 ore, 1 knowledge, 5 credits, and charges 5 power.

The Ambas gain 5 ore, 1 knowledge, 6 credits, charge 5 power, and gain 2 power.
The Lantids gain 4 ore, 2 knowledge, 5 credits, and charge 4 power.

Actions

The Gleens spend 3 power to terraform Q6 1 step then spend 1 ore and 2 credits to place a mine there.

The Ambas spend 2 ore and 3 credits to upgarde the mine in G7 to a trading station.

The Lantids spend 4 power to gain 7 credits.

The Gleens spend 1 ore to terraform R7 then spend 1 ore and 2 credits to place a mine there, gaining 2VP.

The Ambas discard 1 power from area 1 for a satellite in G7 then form a Federation, gaining 13VP and a Q.I.C.

The Lantids spend 3 ore and 5 credits to upgrade the trading station at E9 to a research lab, taking the tech tile that provides 4 credits income and advancing to level 3 in Navigation, gaining 1 Q.I.C. and charging 3 power.  The Ambas spend 1VP to charge 2 power.

The Gleens spend 1 ore and 2 credits to place a mine on T6.

The Ambas spend 2 ore to terraform B13 1 step then spend 1 ore and 2 credits to place a mine there.

The Lantids spend 1 ore and 2 credits to place a mine at J5, gaining 2 knowledge.  The Ambas spend 3VP to charge 4 power.

The Gleens spend 2 ore and 6 credits to upgrade the mine in O5 to a trading station.

The Ambas spend 4 power to gain 2 ore.

The Lantids pass, taking the bonus tile that provides 1 ore and 1 knowledge income.

The Gleens spend 3 power to gain 2 power.

The Ambas use the planetary institute action to exchange the places of their planetary institute and the mine at B13.

The Gleens discard 2 power to place satellites in O4 and Q5, then form a Federation, gaining 13VP and 2 knowledge.

The Ambas spend 4 knowledge to advance to level 2 in Navigation.

The Gleens pass, gaining 4VP, and takes the bonus tile that provides 4 credits income and 1VP per Gaia world on passing.

The Ambas spend 4 power for 2 knowledge.

The Ambas spend 3 Q.I.C. to re-score their federation tile, gaining 8VP and 1 Q.I.C.

The Ambas form a Federation, gaining 11VP and 2 knowledge.

The Ambas spend 4 knowledge to advance to level 3 in Navigation, gaining 1 Q.I.C. and charging 3 power.

The Ambas pass, gaining 2VP, and take the tile that charges 4 power and provides 4VP per planetary institute or academy.


Turn 5

Income

The Lantids gain 6 ore, 4 knowledge, 4 credits, and charge 4 power.

The Gleens gain 5 ore, 1 knowledge, 13 credits, and charge 5 power.
The Ambas gain 4 ore, 1 knowledge, 9 credits, charge 9 power, and gain 2 power.

Actions

The Lantids spend 3 power to gain 2 power.

The Gleens spend 4 knowledge to advance to level 3 in Navigation, charging 3 power and gaining 1 ore.

The Ambas spend 3 power to terraform E7 one step then spend 1 ore and 2 credits to place a mine there, gaining 2VP.  The Lantids spend 3VP to charge 4 power.

The Lantids spend 4 knowledge to advance to level 4 in Navigation.

The Gleens spend 3 ore and 5 credits to upgrade the trading station at M10 to a research lab, taking the tile that provides an action to charge 4 power and advancing to level 2 in Economy.  The Lantids spend 3VP to charge 4 power.

The Ambas gain 1 Q.I.C.

The Lantids spend 2 ore and 3 credits to upgrade the mine in D9 to a trading station.  The Ambas charge 1 power.

The Gleens use the tech tile action to charge 4 power.

The Ambas spend 2 ore to terraform H8 one step then spend 1 ore and 2 credits to place a mine there, gaining 2VP.  The Lantids spend 1VP to charge 2 power.

The Lantids spend 5 power to terraform G9 two steps then spends 1 ore and 2 credits to place a mine there, gaining 2VP.  The Ambas spend 2VP to charge 3 power.

The Gleens spend 4 power to gain 2 knowledge.

The Ambas spend 3 Q.I.C. to rescore a federation tile, gaining 8VP and 1 Q.I.C.

The Lantids spend 2 ore and 3 credits to upgrade the mine in G9 to a trading station.  The Ambas spend 2VP to charge 3 power.

The Gleens pass, gaining 2VP and taking the bonus tile that provides 1 ore income and 2VP per trading station on passing.

The Ambas pass, gaining 8VP and taking the bonus tile that provides 1 Q.I.C. and 2 credits income.

The Lantids spend 1 ore and 2 credits to place a mine in E7, gaining 2 knowledge.  The Ambas spend 2VP to charge 3 power.

The Lantids spend 4 knowledge to advance to Level 2 in Science.

The Lantids pass, taking the bonus tile that charges 4 power as income and provides 4VP per planetary institute or academy on passing.

Turn 6

Income

The Gleens gain 7 ore, 2 knowledge, 5 credits, and charge 6 power.

The Ambas gain 5 ore, 1 knowledge, 9 credits, 1 Q.I.C., 2 power, and charge 5 power.
The Lantids gain 5 ore, 4 knowledge, 11 credits, and charge 8 power.

Actions

The Gleens spend 3 power to terraform P9 one step, then spend 1 ore and 2 credits to place a mine there.

The Ambas spend 1 Q.I.C. to make D12 habitable then spend 1 ore and 2 credits to place a mine there, gaining 3VP.

The Lantids spend 3 ore to terraform E10 one step then 1 ore and 2 credits to build a mine there.  The Ambas charge 1 power.

The Gleens spend 1 ore to make P11 habitable ten 1 ore and 2 credits to build a mine there, gaining 5VP.

The Ambas gain a Q.I.C.

The Lantids discard a power for a satellite in F9 and establish a federation, gaining 7VP and 2 ore.

The Gleens charge 4 power.

The Ambas spend 4 power for 2 knowledge.

The Lantids spend 4 knowledge to advance to level 5 in Navigation, flipping their federation token and placing the Lost Planet in L12.  The Gleens spend 1VP to charge 2 power.

The Gleens burn 1 power to advance 1 power, spend 5 power to terraform O10 2 steps, then spend 1 ore and 2 credits to place a mine there.  The Lantids charge 1 power.

The Ambas spend 4 power to gain 2 ore.

The Lantids spend 1 ore and 2 credits to place a mine in L13.

The Gleens discard 4 power to place satellites in S6, Q8, N10, and P10 and form a federation, gaining 12VP.

The Ambas spend 4 power to advance to level 3 in Terraforming, charging 3 power.

The Lantids spend 2 ore and 6 credits to upgrade the mine in L13 to a trading station.

The Gleens spend 1 ore to terraform the Gaia planet in N12 then spend 1 ore and 2 credits to place a mine there, gaining 5VP.

The Ambas spend 2 ore to terraform I9 2 steps then 1 ore and 2 credits to place a mine there.

The Lantids convert 1 Q.I.C. to ore and spend 1 ore and 2 credits to place a mine in L4.  The Ambas charge 1 power.

The Gleens spend 2 ore and 3 credits to upgrade the mine at N12 to a trading station.

The Ambas spend 1 ore and 2 credits to place a mine on G11.

The Lantids pass, gaining 4VP.

The Gleens spend 4 knowledge to advance to level 4 in Navigation.

The Ambas spend 2 ore to terraform B11 2 steps then 1 ore and 2 credits to place a mine there.

The Gleens spend 1 ore to make the Gaia plantet at L8 habitable then spend 1 ore and 2 credits to place a mine there.

The Ambas use their planetary institute action to exchange the positions of the planetary institute with the mine in I9.

The Gleens pass, gaining 4VP.

The Ambas burn 2 power to charge 2 power, spend 4 power for a Q.I.C., discard 5 power for satellites in C11, D11, E11, F11, and H10, and form a federation, gaining 12VP.

The Ambas spend 3 Q.I.C. to rescore a federation token, gaining 12VP.

The Ambas pass.

Victory Points


Ambas
Lantids Gleens
Victory Points
102
19
79
Technology
8
12
8
Colony Types
18
9
9
Gaia Planets
12
6
18
Resources
2
6
0
Total
142
52
114
Congratulations to Martin on his victory!

End of Game Statements

Kevin Wilson (Gleens):  Well, the combo of swapping the PI to help build federations and then having the QIC to re-score them is tough to beat.  Just a quick read through, 3 federations, rescoring one of them twice, did the trick.  Congrats to Martin in a nice win and to Chris for running the game.  With only 3 it seemed a bit slower to get moving and not much income early nor opportunity to charge power.  I debated getting an academy out there to open up gaining QIC but liked the cheaper Gaia terraforming but it meant I was more off to the side and not benefiting from proximity until too late.  Probably other things I could missed I could have done but still fun.

We all avoided the terraforming of Transdim planets and the terraformers.  Cool piece in the game but is that 2 games now with no one making the effort?  I don’t see the value but maybe I’m missing something.

Bill Scharf (Lantids):  I have to get out of the habit of playing weak factions. Definitely… although I would like to try the giants….hmmm, something to think about…..

The Players

Player

Order

Faction

Credits

Ore

Knowledge

Q.I.C.

Power: Gaia Area
Power: Area 1 Power: Area II Power: Area III
Martin Burgdorf

Ambas
7
1
0
0
0
3
2
0
Bill Scharf

Lantids
0
0
3
3
0
0
1
4
Kevin Wilson

Gleens
0
1
0
0
0
1
0
0



Map

Tech Board
Round Board

Ambas

Lantids

Gleens