Finnish Lapphund
Setup
Faction Selection
Martin selects the Ambas.
Initial Mine Placement
The Ambas place a mine at J5.
The Lantids
place a mine at D9.
Bonus Tile Selection
The Gleens select the bonus tile that provides 1 ore income and 2VP per trading station on passing.
Turn 1
Income
The Ambas
gain 5 ore and 1 knowledge.
Actions
The Ambas spend 2 ore and 6 credits to upgrade the mine in J5 to a trading station, gaining 3VP.
The Lantids spend 2 ore and 3 credits to upgrade the mine in L10 to a trading station, gaining 3VP. The Gleens charge 1 power.
The Gleens spend 2 ore and 3 credits to upgrade the mine in M10 to a trading station, gaining 3VP. The Lantids spend 1VP to charge 2 power.
The Ambas spend 2 ore and 6 credits to upgrade the mine in A14 to a trading station, gaining 3VP.
The Lantids spend 3 ore to terraform E9 1 step then 1 ore and 2 credits to place a mine there.
The Gleens spend 3 ore to tarraform P5 1 step then 1 ore and 2 credits to place a mine there.
The Ambas spend 1 Q.I.C. to extend their range by 2, 1 Q.I.C. to make the gaia planet at G7 habitable, and 1 ore, and 2 credits to place a mine there.
The Lantids pass, taking the bonus tile that provides 4 credits income and 1VP per gaia planet colonized on passing.
The Gleens spend 2 ore and 6 credits to upgrade the mine in P5 to a trading station, gaining 3VP.
The Ambas spend 4 knowledge to advance to level 1 in Economy.
The Gleens spend 4 knowledge to advance to level 2 in Navigation.
The Ambas pass, taking the bonus tile that charges 4 power as income and 4VP per Planetary Institute or Academy on passing.
The Gleens pass, gaining 4VP and taking the bonus tile that provides 1 ore and 1 knowledge income.
The Lantids spend 4 knowledge to advance to level 1 in Science.
The Lantids pass, taking the bonus tile that
Turn 2
Income
The Lantids gain 3 ore, 1 knowledge, and 7 credits.
Actions
The Lantids spend 4 ore and 6 credits to upgrade the trading station in L10 to a planetary institute, gaining 5VP. The Gleens spend 1VP to charge 2 power.
The Ambas spend 3 ore and 5 credits to upgrade the trading station in A14 to a research lab, taking the tech tile that provides 4 credits income and advancing to level 1 in Terraforming, gaining 2 ore.
The Gleens spend 1 ore to terraform the Gaia planet at O3 and 1 ore and 2 credits to place a mine there, gaining 2VP.
The Lantids spend 4 knowledge to advance to level 1 in Navigation, gaining 1 Q.I.C.
The Ambas convert 1 power to credit then spend 4 ore and 6 credits to convert the trading station in J5 to a planetary institute, gainng 5VP.
The Gleens pass, taking the bonus tile that provides 1 ore income and 2VP per trading station on passing.
The Lantids convert 1 Q.I.C. to 1 ore, then spend 1 ore and 2 credits to place a mine in M10, gaining 2 knowledge.
The Ambas pass, gaining 4VP and taking the bonus tile that provides 2 credits and 1 Q.I.C. income.
The Lantids pass, taking the bonus tile that provides 1 knowledge and 1 ore income.
Turn 3
Income
The Gleens gain 4 ore, 1 knowledge, and 7 credits.
Actions
The Gleens spend 4 ore and 6 credits to upgrade the trading station in P5 to a planetary institute, gaining 5VP, the Gleens federation token, and 1 ore, 1 knowledge, and 2 credits.
The Ambas spend 4 power to gain 2 ore.
The Lantids spend 4 knowledge to advance to level 2 in Navigation.
The Gleens spend 4 knowledge to advance to level 1 in Economy.
The Ambas spend 6 ore and 6 credits to upgrade the research lab in A14 to an academy, gaining 5VP, the tech tile that increases the value of planetary institutes and academies to 4 points for federations, and advancing to level 2 in Terraforming.
The Lantids spend 2 ore and 3 credits to upgrade the mine in E9 to a trading station. The Ambas charge 1 power.
The Gleens pass, gaining 2VP and take the bonus tile that charges 4 power as income and provides 4VP per planetary institute or sanctuary on passing.
The Ambas use their academy action to gain a Q.I.C.
The Lantids spend 1 ore and 2 credits to build a mine in G7, gaining 2 knowledge. The Ambas charge 1 power.
The Ambas burn 1 power to charge 1 power, spend 3 power to terraform I6 1 step, then spend 1 ore and 2 credits to place a mine there. The Lantids charge 1 power.
The Lantids spend 1 ore and 2 credits to place a mine on I6, gaining 2 knowledge. The Ambas spend 4VP to charge 5 power.
The Ambas pass, taking the bonus tile that provides 1 ore income and 2VP per trading station on passing.
The Lantids spend 4 knowledge to advance to level 1 in Science.
The Lantids pass, taking the bonus tile that provides 2 credits and 1 Q.I.C. income.
Turn 4
Income
The Gleens gain 4 ore, 1 knowledge, 5 credits, and charges 5 power.
Actions
The Gleens spend 3 power to terraform Q6 1 step then spend 1 ore and 2 credits to place a mine there.
The Ambas spend 2 ore and 3 credits to upgarde the mine in G7 to a trading station.
The Lantids spend 4 power to gain 7 credits.
The Gleens spend 1 ore to terraform R7 then spend 1 ore and 2 credits to place a mine there, gaining 2VP.
The Ambas discard 1 power from area 1 for a satellite in G7 then form a Federation, gaining 13VP and a Q.I.C.
The Lantids spend 3 ore and 5 credits to upgrade the trading station at E9 to a research lab, taking the tech tile that provides 4 credits income and advancing to level 3 in Navigation, gaining 1 Q.I.C. and charging 3 power. The Ambas spend 1VP to charge 2 power.
The Gleens spend 1 ore and 2 credits to place a mine on T6.
The Ambas spend 2 ore to terraform B13 1 step then spend 1 ore and 2 credits to place a mine there.
The Lantids spend 1 ore and 2 credits to place a mine at J5, gaining 2 knowledge. The Ambas spend 3VP to charge 4 power.
The Gleens spend 2 ore and 6 credits to upgrade the mine in O5 to a trading station.
The Ambas spend 4 power to gain 2 ore.
The Lantids pass, taking the bonus tile that provides 1 ore and 1 knowledge income.
The Gleens spend 3 power to gain 2 power.
The Ambas use the planetary institute action to exchange the places of their planetary institute and the mine at B13.
The Gleens discard 2 power to place satellites in O4 and Q5, then form a Federation, gaining 13VP and 2 knowledge.
The Ambas spend 4 knowledge to advance to level 2 in Navigation.
The Gleens pass, gaining 4VP, and takes the bonus tile that provides 4 credits income and 1VP per Gaia world on passing.
The Ambas spend 4 power for 2 knowledge.
The Ambas spend 3 Q.I.C. to re-score their federation tile, gaining 8VP and 1 Q.I.C.
The Ambas form a Federation, gaining 11VP and 2 knowledge.
The Ambas spend 4 knowledge to advance to level 3 in Navigation, gaining 1 Q.I.C. and charging 3 power.
The Ambas pass, gaining 2VP, and take the tile that charges 4 power and provides 4VP per planetary institute or academy.
Turn 5
Income
The Lantids gain 6 ore, 4 knowledge, 4 credits, and charge 4 power.
Actions
The Lantids spend 3 power to gain 2 power.
The Gleens spend 4 knowledge to advance to level 3 in Navigation, charging 3 power and gaining 1 ore.
The Ambas spend 3 power to terraform E7 one step then spend 1 ore and 2 credits to place a mine there, gaining 2VP. The Lantids spend 3VP to charge 4 power.
The Lantids spend 4 knowledge to advance to level 4 in Navigation.
The Gleens spend 3 ore and 5 credits to upgrade the trading station at M10 to a research lab, taking the tile that provides an action to charge 4 power and advancing to level 2 in Economy. The Lantids spend 3VP to charge 4 power.
The Ambas gain 1 Q.I.C.
The Lantids spend 2 ore and 3 credits to upgrade the mine in D9 to a trading station. The Ambas charge 1 power.
The Gleens use the tech tile action to charge 4 power.
The Ambas spend 2 ore to terraform H8 one step then spend 1 ore and 2 credits to place a mine there, gaining 2VP. The Lantids spend 1VP to charge 2 power.
The Lantids spend 5 power to terraform G9 two steps then spends 1 ore and 2 credits to place a mine there, gaining 2VP. The Ambas spend 2VP to charge 3 power.
The Gleens spend 4 power to gain 2 knowledge.
The Ambas spend 3 Q.I.C. to rescore a federation tile, gaining 8VP and 1 Q.I.C.
The Lantids spend 2 ore and 3 credits to upgrade the mine in G9 to a trading station. The Ambas spend 2VP to charge 3 power.
The Gleens pass, gaining 2VP and taking the bonus tile that provides 1 ore income and 2VP per trading station on passing.
The Ambas pass, gaining 8VP and taking the bonus tile that provides 1 Q.I.C. and 2 credits income.
The Lantids spend 1 ore and 2 credits to place a mine in E7, gaining 2 knowledge. The Ambas spend 2VP to charge 3 power.
The Lantids spend 4 knowledge to advance to Level 2 in Science.
The Lantids pass, taking the bonus tile that charges 4 power as income and provides 4VP per planetary institute or academy on passing.
Turn 6
Income
The Gleens gain 7 ore, 2 knowledge, 5 credits, and charge 6 power.
Actions
The Gleens spend 3 power to terraform P9 one step, then spend 1 ore and 2 credits to place a mine there.
The Ambas spend 1 Q.I.C. to make D12 habitable then spend 1 ore and 2 credits to place a mine there, gaining 3VP.
The Lantids spend 3 ore to terraform E10 one step then 1 ore and 2 credits to build a mine there. The Ambas charge 1 power.
The Gleens spend 1 ore to make P11 habitable ten 1 ore and 2 credits to build a mine there, gaining 5VP.
The Ambas gain a Q.I.C.
The Lantids discard a power for a satellite in F9 and establish a federation, gaining 7VP and 2 ore.
The Gleens charge 4 power.
The Ambas spend 4 power for 2 knowledge.
The Lantids spend 4 knowledge to advance to level 5 in Navigation, flipping their federation token and placing the Lost Planet in L12. The Gleens spend 1VP to charge 2 power.
The Gleens burn 1 power to advance 1 power, spend 5 power to terraform O10 2 steps, then spend 1 ore and 2 credits to place a mine there. The Lantids charge 1 power.
The Ambas spend 4 power to gain 2 ore.
The Lantids spend 1 ore and 2 credits to place a mine in L13.
The Gleens discard 4 power to place satellites in S6, Q8, N10, and P10 and form a federation, gaining 12VP.
The Ambas spend 4 power to advance to level 3 in Terraforming, charging 3 power.
The Lantids spend 2 ore and 6 credits to upgrade the mine in L13 to a trading station.
The Gleens spend 1 ore to terraform the Gaia planet in N12 then spend 1 ore and 2 credits to place a mine there, gaining 5VP.
The Ambas spend 2 ore to terraform I9 2 steps then 1 ore and 2 credits to place a mine there.
The Lantids convert 1 Q.I.C. to ore and spend 1 ore and 2 credits to place a mine in L4. The Ambas charge 1 power.
The Gleens spend 2 ore and 3 credits to upgrade the mine at N12 to a trading station.
The Ambas spend 1 ore and 2 credits to place a mine on G11.
The Lantids pass, gaining 4VP.
The Gleens spend 4 knowledge to advance to level 4 in Navigation.
The Ambas spend 2 ore to terraform B11 2 steps then 1 ore and 2 credits to place a mine there.
The Gleens spend 1 ore to make the Gaia plantet at L8 habitable then spend 1 ore and 2 credits to place a mine there.
The Ambas use their planetary institute action to exchange the positions of the planetary institute with the mine in I9.
The Gleens pass, gaining 4VP.
The Ambas burn 2 power to charge 2 power, spend 4 power for a Q.I.C., discard 5 power for satellites in C11, D11, E11, F11, and H10, and form a federation, gaining 12VP.
The Ambas spend 3 Q.I.C. to rescore a federation token, gaining 12VP.
The Ambas pass.
Victory Points
Ambas |
Lantids | Gleens |
|
Victory
Points |
102 |
19 |
79 |
Technology |
8 |
12 |
8 |
Colony Types |
18 |
9 |
9 |
Gaia Planets |
12 |
6 |
18 |
Resources |
2 |
6 |
0 |
Total |
142 |
52 |
114 |
End of Game Statements
Kevin Wilson (Gleens):
Well, the combo of swapping the PI to help build federations and then
having the QIC to re-score them is tough to beat. Just a quick
read through, 3 federations, rescoring one of them twice, did the
trick. Congrats to Martin in a nice win and to Chris for running
the game. With only 3 it seemed a bit slower to get moving and
not much income early nor opportunity to charge power. I debated
getting an academy out there to open up gaining QIC but liked the
cheaper Gaia terraforming but it meant I was more off to the side and
not benefiting from proximity until too late. Probably other
things I could missed I could have done but still fun.
We all avoided the terraforming of Transdim planets and the
terraformers. Cool piece in the game but is that 2 games now with
no one making the effort? I don’t see the value but maybe I’m
missing something.
Bill Scharf (Lantids):
I have to get out of the habit of playing weak factions. Definitely…
although I would like to try the giants….hmmm, something to think
about…..
The Players
Player |
Order |
Faction |
Credits |
Ore |
Knowledge |
Q.I.C. |
Power: Gaia
Area |
Power: Area 1 | Power: Area II | Power: Area III |
Martin Burgdorf |
Ambas |
7 |
1 |
0 |
0 |
0 |
3 |
2 |
0 |
|
Bill Scharf |
Lantids |
0 |
0 |
3 |
3 |
0 |
0 |
1 |
4 |
|
Kevin Wilson |
Gleens |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
0 |