Smallworld
Round 1
Kevin spends 1VP to take the Flying Fauns, gaining 10 tokens, moves 2 tokens into H5, 2 tokens into Fa4, 3 tokens into M3, and 3 tokens into Sw3, gaining 4VP and 4 tokens, placing 1 in each region.
Christopher spends 1VP to take the Diplomatic Humans, gaining 10 tokens, moves 3 of them into M5, 2 to H2, 3 to Fa5, and 2 to Fa3, rolling 0 additional and failing, gaining 4VP. Redeploys 1 token each to Fa5 and H2. Uses Diplomacy on the Fauns.
Bill
spends 1VP to take the Dragon Master Igors, placing 2 tokens in Fa1, 3 tokens
to H1 (collects 1 Lost Tribe
token), 3 tokens to M2, and 1
token and the dragon to Sw3 (1 Faun token
collected, 3 returned to the Fauns), gaining 4VP.
Round 2
Kevin recalls all but 1 token from each area, moves 3 tokens to Fa2 (the Igors collect 1 Lost Tribe token), 2 tokens to Fo1, 2 tokens to Sw2, and 3 tokens to M1. Gains 7VP and 4 tokens and redeploys until there are 2 tokens each in M1 and M3, 4 tokens each in Fo1 and Fa2, 3 tokens in H5, and 1 token each in Fa4 and Sw2.
Christopher recalls all but 1 token from each area, moves 3 tokens to Fa3 (the Igors collect 1 Lost Tribe token), 3 tokens to M4, and 1 token to Sw1, rolling 1 addtional on the reinforcement die, gaining 8VP. Uses Diplomacy on the Igors and redeploys so that 3 tokens are each in Fa3 and Fa5 and 1 token in each other area.
Bill
exchanges 3 Lost Tribe tokens for an Igor token, recalls all but 1
token from each area, moves 3 tokens into Fo3 (1 Lost Tribe token
collected), 2 tokens in H3, and 1 token and the dragon in Sw4 (1 Lost
Tribe token collected), gaining 7VP. Redeploys the dragon to M2,
3 tokens in H1, 2 tokens in H3, and 1 token each in Fa1, M2, Sw3, Sw4,
and Fo3.
Round 3
Kevin recalls all but 1 token from each area, moves 3 tokens to Fo3 (the Igors collect 1 Igor token), 3 tokens to Sw1 (the Igors collect 1 Human token), 2 tokens to Sw2, and 2 tokens to Fo4. Gains 10VP and redeploys until there are 3 tokens each in Fo3 and Sw2, 2 tokens each in Fo1 and H5, and 1 token each in each other region. The Igors gain 1 token.
Christopher recalls all but 1 token from each area, moves 3 tokens to Sw1 (the Igors collect 1 Faun token), and 1 token to Sw2, rolling 2 reinforcements on the die (the Igors collect 1 Faun token), gaining 8VP and redeploying so that there are 2 tokens in Fa3 and Fa5, and 1 token each in Sw1, Sw2, M4, M5, and H2. Uses Diplomacy on the Igors.
Bill
recalls all but 1 token from each area, converts 2 Lost Tribe tokens, 1
Igor token, and 3 Faun tokens into 2 Igor tokens, moves 1 token and the
dragon to Fo3 (1 Faun token collected, 2 tokens returned to the
Fauns), 3 tokens to Fo5 (1 Lost Tribe token collected), and 2
tokens to H4 rolling 1 reinforcement and collecting 1 Lost Tribe
token. Gains 9VP and redeploys so that there are 2 tokens each in
M2, Fo5, and H4, and 1 token each in Fa1, H1, Sw3, H3, and Sw4, and 1
token and the dragon in Fo3.
Round 4
Kevin recalls all but 1 token from each area, moves 3 tokens to H1 (the Igors collect 1 Igor token) and 3 tokens to M6. Gains 10VP and 2 tokens and redeploys until there are 2 tokens each in H1, Sw2, Fa4, H5, M6, and Fo4, and 1 token each in each other region. The Igors gain 1 token.
Christopher recalls all but 1 token from each area, moves 2 tokens to Fa1, rolling 1 reinforcement (the Igors collect 1 Igor token). Gains 11VP and does not redeploy.
Bill recalls
all but 1 token from each area, exchanges 2 Igor tokens, 2 Lost Tribe
tokens, 1 Human token, and 1 Faun token for 2 new Igor tokens, moves 3
tokens to Fa5 (Human token collected), 1 token plus the dragon to Sw2
(1 Faun token collected, 1 returned), and 2 tokens to Fa2, with a
reinforecement die of 0, conquest fails. Gains 9VP and redeploys
until there are 3 tokens in Fa5, 2 tokens each in Sw2 and M2, and 1
token elsewhere.
Round 5
Kevin recalls all but 1 token from each area, moves 3 tokens to Fo3 (the Igors collect 1 Igor token) and 3 tokens to H3 (the Igors collect 1 Igor token). Gains 11VP and 2 tokens and redeploys until there are 2 tokens each in H5, Fo3, Fa4, Fa2, Fo1, and Fo4, and 1 token each in each other region. The Igors gain 2 tokens.
Christopher sets the Humans into decline, gaining 7VP.
Bill sets the Igors into decline, gaining 7VP.
Round 6
Kevin recalls
all but 1 token from each area, moves 3 tokens to Fa3 and 3 tokens to H2.
Gains 13VP and 1 token and
redeploys until there are 2 tokens each in H5, Fo3, H3, Fa2, and Fo4, and 1
token each in each other region.
Christopher selects the Fireball Tritons, gaining 3VP, and places 2 tokens in Fa2, 3 in Sw2, 2 in Sw3, 2 in H1, and 2 in Fo1, gaining 9VP and 2 fireballs.
Bill spends
2VP to take the Corrupt Skeletons, places 3 tokens in Fo2, 3 in Fa3,
and 4 in H2, gaining 8VP and 1 token, placing it in Fa3.
Round 7
Round 8
Round 9
Round 10
End of Game
Congratulations to Kevin Wilson on his victory!
End of Game Statements
Christopher Hunt:
Thanks to Chris on running the game the addition of area numbers
greatly helped. Congratulations to Kevin on his
win. Enjoyable game should have declined the Tritons a turn or two
earlier.
Kevin Wilson:
I thought about taking my Sorcerer’s into decline the penultimate turn
but those Heroes made all the difference. I’ve not played enough games
to know if the tightness here is normal or maybe because 3-player will
stay tight but it certainly looked like it might come down to a point
or 2 and those Heroes seemed to keep others at bay.
Fun for a first time in SOB. Thanks to the others for playing and to
Chris for running the game and correcting the more than occasional
error along the way.
Bill Scharf:
Fun game, quick too. The top three sets I identified among the starters
were the first three chosen, good to know I still have an eye for these
things. Thanks for running it and congratulations to Kevin on his win.
Players
Name |
VPs |
Current Race |
Tokens |
Race in Decline | Remaining Tokens |
Kevin Wilson |
95 |
Heroic Sorcerers |
8 |
Fauns | 3 |
Christopher
Hunt |
89 |
Berserk Trolls |
9 |
Tritons | 2 |
Bill Scharf |
85 |
Corrupt Skeletons |
12 |
Igors | 3 |
Kevin Wilson
Christopher Hunt
Bill Scharf
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