Entelbucher Mountain Dog

Terraforming Mars:  Ares Expedition

Initial Card Selection

Andy replaces 0 cards and selects Teractor, gaining 51MC.
Bill replaces 4 cards and selects Tharsis Republic, gaining 40MC.
Kevin W. replaces 2 cards and selects Zetasel, gaining 43MC, drawing 5 cards, and discarding 4.
Kevin C. replaces 2 cards and selects Ecoline, gaining 27MC and 1 plant production.

Round 1

Phase Selection

Teractor selects Development.

Tharsis Republic selects Research.

Zetasel selects Construction.

Ecoline selects Construction.

Development

Teractor spends 11MC for Blueprints, gaining 2MC production and 1 card production.
Tharsis Republic spends 8MC for Laboratories.
Zetasel spends 11MC for Space Heaters, drawing a card and gaining 2 heat production.
Ecoline spends 15MC for an Industrial Center, gaining 3MC production and 1 steel capability.

Construction

Teractor spends 25MC for a Comet, increasing the temperature 1 step and flipping an ocean tile, increasing its TR to 7 and gaining 1MC and 1 plant.
Tharsis Republic spends 13MC for a Think Tank.
Zetasel spends 11MC for Nitrite Reducing Bacteria, gaining 3 microbes on the card, and 3MC for Interns.
Ecoline spends 5MC for a Bribed Committee, increasing its TR to 7.

Research

Teractor draws 2 cards and keeps 1.
Tharsis Republic draws 6 cards and keeps 3.
Zetasel draws 4 cards and keeps 1.
Ecoline draws 2 cards and keeps 1.

Round 2

Phase Selection

Teractor selects Production.

Tharsis Republic selects Construction.

Zetasel selects Production.

Ecoline selects Development.

Development

Teractor spends 3MC to join the Great Escarpment Consortium, gaining 1 steel capability.
Tharsis Republic spends 5MC for Lichen, gaining 1 plant production.
Zetasel spends 6MC to join an Asteroid Mining Consortium, gaining 1 titanium capability.
Ecoline spends 3MC for a Power Grid, gaining 1MC production.

Construction

Teractor spends 8MC on Viral Enhancers, gaining 2 plants.
Tharsis Republic discards a card for 3MC and spends 15MC for Standard Technology, gaining 1 card production, and draws a card.
Zetasel spends 5MC for Work Crews and 7MC for Ironworks.
Ecoline passes

Production

Teractor gains 11MC and 1 card.
Tharsis Republic gains 5MC, 1 card, and 1 plant.
Zetasel gains 9MC and 2 heat.
Ecoline gains 11MC and 1 plant.

Round 3

Phase Selection

Teractor selects Development.

Tharsis Republic selects Research.

Zetasel selects Research.

Ecoline selects Production.

Development

Teractor spends 1TR for Fueled Generators, gaining 2 heat production.
Tharsis Republic discards 2 cards for 6MC and spends 13MC for Lighting Harvest, gaining 4MC production.
Zetasel passes.
Ecoline spends 11MC for a Trading Post, gaining 2MC production and 3 plants.

Production

Teractor gains 8MC, 1 card, and 2 heat.
Tharsis Republic gains 9MC, 1 card, and 1 plant.
Zetasel gains 5MC and 2 heat.
Ecoline gains 17MC and 1 plant.

Research

Teractor draws 2 cards and keeps 1.
Tharsis Republic draws 6 cards and keeps 3.
Zetasel draws 7 cards and keeps 2.
Ecoline draws 2 cards and keeps 1.

Round 4

Phase Selection

Teractor selects Production.

Tharsis Republic selects Development.

Zetasel selects Production.

Ecoline selects Development.

Development

Teractor spends 5MC for an Underground City, gaining 1MC production and 1 steel capability.
Tharsis Republic discards a card for 3MC and spends 12MC for Designed Microoganisms, gaining 1MC production and 2 plant production.
Zetasel passes.
Ecoline spends 8MC on Artificial Photosynthesis, gaining 1 heat production and 1 plant production.

Production

Teractor gains 13MC, 1 card, and 2 heat.
Tharsis Republic gains 10MC, 1 card, and 3 plants.
Zetasel gains 9MC and 2 heat.
Ecoline gains 13MC, 1 heat, and 2 plants.

Round 5

Phase Selection

Teractor selects Development.

Tharsis Republic selects Research.

Zetasel selects Action.

Ecoline selects Construction.

Development

Teractor spends 2MC and 3 heat for a Fuel Factory, gaining 1MC production and 1 titanium capability.
Tharsis Republic spends 10MC for a Mine, gaining 2 steel capability.
Zetasel passes.
Ecoline spends 8MC on Slash and Burn Agriculture, gaining 2 plant production.

Construction

Teractor spends 3MC for a Development Center.
Tharsis Republic passes.
Zetasel spends 0MC for Asset Liquidation and 22MC for Towing a Comet, increasing the oxygen level 1 step, flipping an ocean tile, gaining 4MC and 5 plants and increasing its TR to 7.
Ecoline spends 5MC for Research, drawing 2 cards, and 6MC for Atmosphere Filtering, increasing the oxygen level 1 step and its TR to 8.

Action

Teractor passes.
Tharsis Republic passes.
Zetasel spends 3 microbes from Nitrite Producing Bacteria to flip an ocean tile, gaining 3MC, 2 plants, and 1 card, uses Nitrite Producing Bacteria again to add a microbe to it, Ironworks to spend 4 heat to raise the temperature 1 step, and Asset Liquidation, to reduce its TR and gain 3 cards.  TR ends up at 8
Ecoline spends 7 plants for a forest tile, increasing the oxygen level 1 step and its TR to 9.

Research

Teractor draws 2 cards and keeps 1.
Tharsis Republic draws 6 cards and keeps 3.
Zetasel draws 4 cards and keeps 1.
Ecoline draws 2 cards and keeps 1.

Round 6

Phase Selection

Teractor selects Production.

Tharsis Republic selects Production.

Zetasel selects Production.

Ecoline selects Production.

Production

Teractor gains 14MC, 1 card, and 2 heat.
Tharsis Republic gains 14MC, 1 card, and 3 plants, and discards a card for 3MC.
Zetasel gains 12MC and 2 heat.
Ecoline gains 19MC, 1 heat, and 4 plants.

Round 7

Phase Selection

Teractor selects Development.

Tharsis Republic selects Development.

Zetasel selects Development.

Ecoline selects Development.

Development

Teractor spends 27MC for Io Mining Industries, gaining 2MC production and 2 titanium capability.
Tharsis Republic spends 12MC for Industrial Farming, gaining 1MC production and 2 plant production.
Zetasel spends 5MC for Imported GHG, gaining 1 heat production and 5 heat.
Ecoline spends 21MC on Soil Warming, gaining 2 plant poduction, increasing the temperature one step and its TR to 10.

Round 8

Phase Selection

Teractor selects Production.

Tharsis Republic selects Production.

Zetasel selects Action.

Ecoline selects Production.

Action

Teractor passes.
Tharsis Republic spends 2MC with Think Tank to draw a card and 8 plants to gain a forest tile and increase the oxygen level 1 step and its TR to 6.
Zetasel uses Nitrite Reducing Bacteria twice to add 2 resources to it, spends 4 heat with Ironworks to increase the oxygen level 1 step and increasing its TR to 9, and Asset Liquidation, reducing its TR to 8 and gaining 3 cards.  Discards 2 cards for 6MC.
Ecoline passes.

Production

Teractor gains 16MC, 1 card, and 2 heat.
Tharsis Republic gains 16MC, 1 card, and 5 plants, and discards a card for 3MC.
Zetasel gains 8MC and 3 heat.
Ecoline gains 20MC, 1 heat, and 6 plants.

Round 9

Phase Selection

Teractor selects Development.

Tharsis Republic selects Construction.

Zetasel selects Development.

Ecoline selects Development.

Development

Teractor spends 16MC and 5 heat for a Tropical Resort, gaining 4MC production.
Tharsis Republic passes.
Zetasel spends 3MC and 4 heat for Building Industries, gaining 2 steel capability.
Ecoline spends 15MC on Tectonic Stress Power, gaining 3 heat production.

Construction

Teractor passes.
Tharsis Republic spends 21MC for an Ice Asteroid, flipping 2 ocean tiles, gaining 1 card and 4MC and increasing its TR to 8, then drawing a card and discarding a card for 3MC.
Zetasel spends 10MC Aquifer Pumping.
Ecoline passes.

Round 10

Phase Selection

Teractor selects Production.

Tharsis Republic selects Production.

Zetasel selects Action.

Ecoline selects Research.

Action

Teractor passes.
Tharsis Republic passes.
Zetasel uses Ironworks to spend 4 heat to raise the oxygen level 1 step, Nitrite Reducing Bacteria, spending 3 microbes to flip an ocean tile, gaining 2MC and 4 plants, Aquifer Pumping twice, spending 12MC and flipping 2 ocean tiles, gaining 4MC, 5 plants, and 2 cards, spends 16 plants to gain 2 forest tiles, increasing the oxygen level 2 steps, and Asset Liquidation, reducing its TR 1 step and gaining 3 plant.  Net TR goes to 13.
Ecoline spends 7 plants for a forest tile, increasing the oxygen level 1 step and its TR to 11.

Production

Teractor gains 20MC, 1 card, and 2 heat.
Tharsis Republic gains 18MC, 1 card, and 5 plants.
Zetasel gains 13MC and 3 heat.
Ecoline gains 17MC, 6 plants, and 4 heat.

Research

Teractor draws 2 cards and keeps 1.
Tharsis Republic draws 3 cards and keeps 2.
Zetasel draws 4 cards and keeps 1.
Ecoline draws 5 cards and keeps 2.

Round 11

Phase Selection

Teractor selects Development.

Tharsis Republic selects Development.

Zetasel selects Development.

Ecoline selects Development.

Development

Teractor spends 1MC for an Acquired Company, gaining 1 card production.
Tharsis Republic spends 6MC on Coal Imports, gaining 3 heat production.
Zetasel spends 12MC on Biothermal Power, gaining 1 heat production and a forest tile, increasing the oxygen level 1 step and its TR to 14.
Ecoline spends 1 plant for Moss, gaining 1 plant production.

Round 12

Phase Selection

Teractor selects Production.

Tharsis Republic selects Construction.

Zetasel selects Action.

Ecoline selects Construction.

Construction

Teractor spends 19MC for Terraforming Ganymede, increasing its TR to 8.
Tharsis Republic spends 9MC for Small Animals and 10MC for Advanced Ecosystems.
Zetasel spends 9MC for a Composting Factory.
Ecoline spends 8MC for Progressive Policies and draws a card.

Action

Teractor spends 2 heat with Development Center to draw a card.
Tharsis Republic spends 2MC with Think Tank, drawing a card, and spends 8 plants for a forest tile gaining a resource on Small Animals, increasing the oxygen level 1 step and its TR to 9.
Zetasel uses Aquifer Pumping twice, spending 12MC and flipping 2 ocean tiles, gaining 4MC and 8 plants, spends 8 plants to gain a forest tile, increasing the oxygen level 1 step, and Asset Liquidation, reducing its TR 1 step and gaining 3 plant.  Net TR goes to 16.
Ecoline spends 7 plants for a forest tile, increasing the oxygen level 1 step and 10MC with Progressive Policies to increase the oxygen level one more step and its TR to 13.

Production

Teractor gains 22MC, 2 cards, and 2 heat.
Tharsis Republic gains 15MC, 1 card, 5 plants, and 3 heat.
Zetasel gains 16MC and 4 heat, and discards a card for 4MC.
Ecoline gains 19MC, 7 plants, and 4 heat.

Round 13

Phase Selection

Teractor selects Construction.

Tharsis Republic selects Development.

Zetasel selects Production.

Ecoline selects Development.

Development

Teractor spends 0MC for Atmospheric Insulators, gaining 3 heat production.
Tharsis Republic spends 24MC on Undersea Vents, gaining 1 card production and 4 heat production.
Zetasel spends 9MC on Algae, gaining 2 plant production.
Ecoline spends 7MC for a Great Dam, gaining 2 heat production.

Construction

Teractor spends 15MC for Livestock, gaining an animal on the card, and 1MC for an Invention Contest, drawing 3 cards and keeping 1.
Tharsis Republic passes.
Zetasel spends 12MC for a Farmers' Market.
Ecoline spends 5MC on an Artificial Jungle.

Production

Teractor gains 18MC, 2 cards, and 5 heat.
Tharsis Republic gains 15MC, 2 cardS, 5 plants, and 7 heat.
Zetasel gains 20MC, 4 heat, and 2 plants.
Ecoline gains 19MC, 7 plants, and 4 heat.

Round 14

Phase Selection

Teractor selects Development.

Tharsis Republic selects Production.

Zetasel selects Development.

Ecoline selects Research.

Development

Teractor spends 8MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Tharsis Republic discards a card for 3MC, spends 16MC for a Toll Station, gaining 3MC production, and plays Geothermal Power, gaining 2 heat production.
Zetasel spends 2MC for Archaeobacteria, gaining 1 plant production.
Ecoline passes.

Production

Teractor gains 18MC, 2 cards, and 10 heat.
Tharsis Republic gains 18MC, 2 cards, 9 heat, and 5 plants.
Zetasel gains 13MC, 4 heat, and 3 plants.
Ecoline gains 19MC, 6 plants, and 7 heat.

Research

Teractor draws 2 cards and keeps 1, then discards a card for 3MC.
Tharsis Republic draws 3 cards and keeps 2, then discards a card for 3MC.
Zetasel draws 4 cards and keeps 1.
Ecoline draws 5 cards and keeps 2.

Round 15

Phase Selection

Teractor selects Construction.

Tharsis Republic selects Construction.

Zetasel selects Construction.

Ecoline selects Development.

Development

Teractor spends 15MC for Diversified Interests, gaining 1 plant production, 3 plants, and an animal on Livestock.
Tharsis Republic spends 4MC on Rad Suits, gaining 2MC production.
Zetasel spends 3MC for a Titanium Mine, gaining 1 titanium capability.
Ecoline spends 4MC for Micro Mills, gaining 1 heat production and 1 steel cabability.

Construction

Teractor spends 17MC on an Earth Catapult and 14MC on a Release of Inert Gasses, increasing its TR to 10.
Tharsis Republic discards a card for 3MC, spends 15MC for Anti-Gravity Technology, then spends 3MC for CEO's Favorite Project, adding 2 resources to Small Animals, and gaining 2 plants and 2 heat.
Zetasel spends
Ecoline spends 30MC on Deimos Down, gaining 7MC, increasing the temperature 3 steps, and its TR to 19, then draws a card.

Round 16

Phase Selection

Teractor selects Production.

Tharsis Republic selects Research.

Zetasel selects Production.

Ecoline selects Research.

Production

Teractor gains 24MC, 2 cards,  10 heat, and 1 plant.
Tharsis Republic gains 20MC, 2 cards, 9 heat, and 5 plants.
Zetasel gains 23MC, 4 heat, and 3 plants.
Ecoline gains 19MC, 7 plants, and 7 heat.

Research

Teractor draws 2 cards and keeps 1.
Tharsis Republic draws 3 cards and keeps 2, then discards a card for 3MC.
Zetasel draws 4 cards and keeps 1.
Ecoline draws 5 cards and keeps 2.

Round 17

Phase Selection

Teractor selects Construction.

Tharsis Republic selects Construction.

Zetasel selects Construction.

Ecoline selects Development.

Development

Teractor spends 6MC for Economic Growth, gaining 3MC production.
Tharsis Republic spends 14MC on Microprocessors, gaining 3 heat production, 2 heat, and 2 plants, and drawing 2 cards and discarding 1.
Zetasel spends 11MC on Venture Capitalism, gaining 3MC production.
Ecoline spends 3MC for Windmills, gaining 4 heat production and 1MC production.

Construction

Teractor spends 22MC for a Large Convoy, gaining 3 animals on Livestock and 2 cards, then spends 3 heat for Local Heat Trapping, gaining 4 plants and 2 animals on Livestock.
Tharsis Republic discards 3 cards for 9MC, spends 18MC for AI Central, gaining 2 heat and 2 plants, and draws a card.
Zetasel spends 9MC on Solarpunk and draws a card.
Ecoline passes.

Round 18

Phase Selection

Teractor selects Production.

Tharsis Republic selects Action.

Zetasel selects Production.

Ecoline selects Action.

Action

Teractor spends 24 heat to raise the temperature 3 steps, increasing its TR to 13 and gaining 3 animals on Livestock, and spends 8 plants to gain a forest tile.
Tharsis Republic uses AI Central twice to draw 4 cards, spends 2MC with  the Think Tank to draw a card, spends  24 plants for 3 forest tiles, gaining 3 animals on Small Animals, 32 heat to raise the temperature 4 steps, increasing its TR to 13, discards 11 cards for 33MC, and spends 33 MC to raise the temperature 3 steps and its TR to 16.
Zetasel uses Solarpunk to spend 11MC for a forest tile, spends 8 plants for another forest tile, 16 heat to raise the temperature 2 steps and its TR to 21, discards 6 cards for 24MC, spends 28MC to increase the temperature 2 steps and its TR to 23, and uses the Farmers' Market to spend 1MC for 2 plants.
Ecoline discards 5 cards for 15MC, spends 24 heat to raise the temperature 3 steps and its TR to 16, 28 plant to gain 4 forest tiles, and 70MC to raise the temperature 5 steps and its TR to 21.

Final Scoring

As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.


Teractor
Tharsis Republic
Zetasel Ecoline
TR
13
16
23
21
Forests
1
5
5
7
Cards
21
13
3
0
Total
35
34
31
28
Congratulations to Andy York on his close victory!

End of Game Statements

Andy York (Teractor):  Close run win, barely edging it out. If I hadn't had that last Construction phase it'd have been a different story.

Thanks to all for the fun game, and to Chris's effortless GMing.

Kevin Wilson (Zetasel):  Wow, some those final turn point grabs were impressive and more than I could generate to keep up.  At least the couple of VP I spent early to gain some cards didn’t end up being the difference!  At the pace we went that last turn, Mars would have been Venus had we gone another turn!

Congrats to Andy on a nice, close, win. Thanks to the rest for a great game and to Chris, as usual, for impeccably running the game.

Kevin Croskery (Ecoline):  Well done Andy on the win and thanks to Chris in running the game. I had a nice Heat engine running but nothing else, really. A lack of VP cards hurt me badly.

The Players

Player

Company

Color

Cards

Terraform Rating

Andy York
Teractor
Yellow
9
13
Bill Scharf
Tharsis Republic
Red
1
16
Kevin Wilson
Zetasel
Blue
1
23
Kevin CroskeryEcoline
Green0
21

Player

MegaCredits

Cards

Plants

Heat

Steel

Titanium

Production On Hand Production Production On Hand Prodcution On Hand Capability Capability
Andy York
13
0
2
1
1
10
0
2
3
Bill Scharf
11
4
2
5
28
12
34
2
0
Kevin Wilson
3
16
0
3
8
4
19
2
2
Kevin Croskery 7
1
0
7
29
11
30
2
0

Board

Teractor

Tharsis Republic

Zetasel

Ecoline