Dorgi

Lords of Waterdeep -- Undermountain and Skullport

Round 1

The City Guard deploy an agent to the Builder's Hall and spend 4 gold for The Golden Horn, gaining 1VP.

The Knights of the Shield deploy an agent to Cliffwatch Inn, taking the Give Honor to Mask quest and gaining an intrigue card.

The Red Sashes deploy an agent to Cliffwatch Inn, taking the Institute Reforms quest and gaining 2 gold.

The City Guard deply an agent to Aurora's Realms Shop, gaining 4 gold.

The Knights of the Shield deploy an agent to Waterdeep Harbor and play Information Broker, gaining 3 intrigue cards.  The City Guard and Red Sashes each gain 1 intrigue card.

The Red Sashes deploy an agent to Waterdeep Harbor and play Lack of Faith, gaining 4VP.

The City Guard deploy an agent to Waterdeep Harbor and play Good Faith, gaining 2 clerics.  The Red Sashes gain 1 cleric.

The Knights of the Shield deploy an agent to the Entry Well, taking the Research Chronomancy quest and playing Tax Collection, gaining 4 gold.

The Red Sashes deploy an agent to Skull Island, gaining 2 clerics and 1 corruption.

The City Guard deploy an agent to Blackstaff Tower, gaining a wizard, then use 1 wizard, 2 clerics, and 4 gold to complete the Heal Fallen Gray Hand Soldiers quest, gaining 6VP and 6 fighters.

The Knights of the Shield deploy an agent to the Hall of Mirrors, gaining 1 fighter and 1 rogue.

The Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption.

The Red Sashes redeploy an agent from Waterdeep Harbor to Waterdeep Castle, becoming first player and drawing an intrigue card.

The City Guard redeploy anb agent from Waterdeep Harbor to the Hall of the Voice, taking the Battle in Muiral's Gauntlet quest, and gaining 5 gold, 1 intrigue card, and 1 corruption.

Round 2

The Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues, then uses 3 clerics, 4 rogues, and 5 gold to complete the Establish Temple to Ibrandul quest, gaining 11VP, 1 rogue, 1 cleric, 1 fighter, 1 wizard, and all four face up quests.

The City Guard deploy an agent to Blackstaff Tower, gaining 1 wizard.

The Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and the Lure Artisans of Mirabar quest.

The Red Sashes deploy an agent to Waterdeep Harbor and play the Cover Up a Scandal mandatory quest on the City Guard.

The City Guard deploy an agent to Waterdeep Harbor and play Free Drinks! on the Red Sashes, stealing a rogue.

The Knights of the Shield deploy an agent to Waterdeep Harbor and play Sample Wares, deploying another agent to the House of Wonder, spending 2 gold and gaining 2 clerics, then uses 1 cleric, 1 fighter, 1 rogue, and 2 gold to complete the Lure Artisans of Mirabar quest, gaining 4VP and placing The Tower of Luck in play under his control, gaining 2VP.

The Red Sashes deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, and uses 1 cleric, 3 fighters, 2 rogues, and 2 gold to complete the Patrol Dock Ward quest, gaining 9VP and 4 rogues.

The City Guard deploy an agent to The Tower of Luck, gaining 1 cleric and 2 rogues.  The Knights of the Shield gain 1 cleric.  The City Guard use 1 fighter, 1 wizard, 1 cleric, and 1 rogue to complete the Cover Up a Scandal mandatory quest, gaining 2VP and returning 1 corruption to the Corruption Track.

The Knights of the Shield deploy an agent to the Golden Horn, gaining 8 gold.  The City Guard gain 2 gold.

The Red Sashes deploy an agent to Skull Island, gaining 1 wizard, 1 cleric, and 1 corruption, then use 4 rogues and 2 wizards to complete the Steal Gems from the Bone Throne quest, gaining 7VP and 10 gold.

The City Guard deploy an agent to Waterdeep Castle, becoming first player and gaining an intrigue card.

The Red Sashes redeploy an agent from Waterdeep Harbor to the Field of Triumph, gaining 2 fighters.

The City Guard redeploy an agent from Waterdeep Harbor to Aurora's Realms Shop, gaining 4 gold.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to the Entry Well, taking the Protect the House of Wonder quest and playing Sponsor Apprentices, gaining a wizard and placing a wizard on The Thrown Gauntlet, then using 2 clerics, 1 fighter, and 2 gold to complete the Protect the House of Wonder quest, gaining 10VP.

Round 3

The City Guard deploy an agent to Waterdeep Harbor and play Black Market Money, gaining 8 gold and 1 corruption.

The Knights of the Shield deploy an agent to Waterdeep Harbor and play Demolish, destroying The Golden Horn, paying 4 gold to the City Guard, and replacing it wiht The Thrown Gauntlet at no cost, gaining 2VP.

The Red Sashes deploy an agent to The Plinth, gaining a cleric, and use 2 clerics, 2 fighters, and 4 gold to complete the Perform Pennance of Duty quest, gaining 12VP, a cleric, and a fighter.

The City Guard deploy an agent to The Thrown Gauntlet, gaining 3 fighters, 3 rogues, 1 wizard, and 1 corruption.  The Knights of the Shield gain 1 fighter and 1 rogue.

The Knights of the Shield deploy an agent to The Tower of Luck, gaining 2 rogues and 1 cleric, then use 1 fighter, 4 rogues, and 1 wizard to complete the Place a Sleeper Agent in Skullport quest.

The Red Sashes deploy an agent to the Builders' Hall and spend 4 gold to build the House of Wonder, gaining 3VP.

The City Guard deploy an agent to the House of Wonder, paying 2 gold to the Red Sashes and gaining 2 clerics.

The Knights of the Shield deploy an agent to Waterdeep Harbor and play Lack of Faith, gaining 2VP.  The City Guard and Red Sashes each lose 1 cleric.

The Red Sashes deploy an agent to the Grim Statue, gaining 2 intrigue cards.

The City Guard deploy an agent to Skull Island, gaining 1 cleric, 1 wizard, and 1 corruption, then use 7 fighters, 2 clerics, 2 wizards, and 2 gold to complete the Battle in Muiral's Guantlet quest, gaining 40VP.

The Knights of the Shield deploy an agent to Cliffwatch Inn, gaining the Establish a New Merchant Guild quest and an intrigue card, and uses 1 cleric, 1 rogue, and 2 gold to complete the Give Honor to Mask quest, gaining 10VP.

The Red Sashes deploy an agent to Waterdeep Castle, becoming first player and gaining an intrigue card.

The City Guard redeploy an agent from Waterdeep Harbor to the Field of Triumph, gaining 2 fighters.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, discarding all face-up quests, drawing new ones, and taking the Root Out Lovithar's Faithful quest.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to the Hall of the Voice, gaining the Defame Rival Business quest, an intrigue card, 5 gold, and 1 corruption.

Round 4

The Red Sashes deploy an agent to the House of Wonder, spending 2 gold and gaining 2 clerics.

The City Guard deploy an agent to the Builders' Hall, spending 4 gold to build the Skulkway, gaining 2VP.

The Knights of the Shield deploy an agent to Waterdeep Harbor a play Call In a Favor, gaining 1 wizard.

The Red Sashes deploy an agent to Waterdeep Harbor and play the Quell Riots mandatory quest on the Knights of the Shield.

The City Guard deploy an agent to Cliffwatch Inn, taking the Raid Orc Stronghold quest and gaining an intrigue card.

The Knights of the Shield deploy an agent to The Plinth, gaining 2 clerics and 1 corruption, and use 2 clerics and 1 fighter to complete the Quell Riots mandatory quest, gaining 4VP.

The Red Sashes deploy an agent to Waterdeep Harbor and play the Foil the Zhentarim mandatory quest on the City Guard.

The City Guard deploy an agent to Blackstaff Tower, gaining a wizard, then use a rogue, fighter, and wizard to complete the Foil the Zhentarim mandatory quest, gaining 2VP.

The Knights of the Shield deploy an agent to the Entry Well, take the Recruit Academy Castoffs quest and play Research Agreement, gaining a wizard and 2VP, then use 2 wizards and 4 gold to complete the Research Chronomancy quest, gaining 4VP and reclaiming an agent from The Plinth.

The Red Sashes deploy an agent to Skull Island, gaining 2 clerics and 1 corruption.

The City Guard deploy an agent to the Field of Triumph, gaining 2 fighters, then use 4 fighters and 2 rogues to complete the Raid on the Orc Stronghold quest, gaining 8VP and 4 gold.

The Knights of the Shield deploy an agent to The Thrown Gauntlet, gaining 3 fighters, 3 rogues, and 1 corruption, and use 1 fighter, 1 wizard, and 2 gold to complete the Recruit Academy Castoffs quest, gaining 8VP.

The Knights of the Shield deploy an agent to The Tower of Luck, gaining 2 rogues and 1 cleric, then use 1 cleric, 2 fighters, and 4 gold to complete the Establish New Merchant Guild quest, gaining 10VP.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to Waterdeep Castle, becoming first player and gaining 1 intrigue card.

The Red Sashes redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues, then use 4 clerics, 1 fighter, 1 rogue, and 2 gold to complete the Institute Reforms quest, gaining 13VP and returning 3 corroption to the Corruption Track.

The Red Sashes redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining the Unleash Crime Spree quest and 2 gold.

Round 5

The Knights of the Shield deploy an agent to Cliffwatch Inn, taking the Break into Blackstaff Tower quest and gaining 2 gold.

The Red Sashes deploy an agent to the House of Wonder, paying 2 gold and gaining 1 cleric and 1 wizard.

The City Guard deploys an agent to Cliffwatch Inn, taking the Recruit for City Watch quest and drawing an intrigue card.

The Knights of the Shield deploy an agent to The Thrown Gauntlet, gaining 3 fighters, 3 rogues, and 1 corruption.

The Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.

The City Guard deploy an agent to Skull Island, gaining 1 cleric, 1 wizard, and 1 corruption, then use 1 wizard, 1 cleric, and 10 gold to complete the Recruit for the City Watch quest, gaining 8VP, 3 fighters, and 3 rogues.

The Knights of the Shield deploy an agent to Aurora's Realms Shop, gaining 4 gold.

The Red Sashes deploy an agent to the Slavers' Market, gaining 2 fighters, 2 rogues, and 1 corruption, then use 1 cleric, 1 wizard, 1 fighter, and 5 rogues to complete the Unleash Crime Spree quest, gaining 22VP.

The City Guard deploy an agent to the Hall of Mirrors, gaining a wizard.

The Knights of the Shield deploy an agent to The Tower of Luck, gaining 1 cleric and 2 rogues, then use 1 cleric, 2 rogues, 2 fighters, and 4 gold to complete the Defame Rival Business quest, gaining 11VP.

The Red Sashes deploy an agent to Cliffwatch Inn, discarding all face up quests, drawing 4 new ones, and taking the Recover the Magister's Orb quest.

The City Guard deploy an agent to the Builders' Hall and spends 4 gold to buil the Three Pearls, gaining 2VP.

The Knights of the Shield deploy an agent to the Three Pearls, exchanging 2 rogues for 2 clerics and a wizard.  The City Guard gain 2 gold.  The Knights of the Shield use 2 rogues, 2 clerics, 1 fighter, and 1 wizard to complete the Root Out Loviatar's Faithful, gaining 21VP.

The Red Sashes deploy an agent to the Hall of the Voice, taking the Seal Gate to Cyric's Realm quest, 5 gold, 1 intrigue card, and 1 corruption.

The City Guard deploy an agent to Waterdeep Harbor and play Recall Agent, returning the agent from Skull Island to their pool.

The City Guard deploy an agent to Blackstaff Tower, gaining a wizard.

The City Guard redeploy an agent from Waterdeep Harbor to The Plinth, gaining a cleric, then uses 1 cleric, 1 fighter, and 2 wizards to complete the Investigate Aberrant Infestation quest, gaining 13VP and 1 intrigue card.

Round 6

The Knights of the Shield deploy an agent to Cliffwatch Inn, taking the Pay Fines quest and gaining 2 gold.

The Red Sashes deploy an agent to the House of Wonder, spending 2 gold and gaining 2 clerics.

The City Guard deploy an agent to the Three Pearls, exchanging 2 rogues for 1 fighter, 1 wizard, and 1 cleric.

The Knights of the Shield deploy an agent to Waterdeep Harbor, playing Inevitable Betrayal on Red Sashes, gaining 2VP and taking 2 gold and 1 cleric from them and giving them Invetitable Betrayal, then uses 1 cleric, 3 rogues, and 4 gold to complete the Pay Fines quest, gaining 6VP and returning 2 corruption to the corruption track.

The Red Sashes deploy an agent to The Grim Statue, gaining 2 intrigue cards.

The City Guard deploys an agent to Cliffwatch Inn, taking the Repel Seawraiths quest and gaining an intrigue card.

The Knights of the Shield deploy an agent to the Skulkway, gaining 2 gold, 1 fighter, and 1 rogue.  The City Guard gain 1 fighter.

The Red Sashes deploy an agent to Waterdeep Harbor and play Proselytize, gaining a cleric and placing a cleric in the Hall of the Voice.

The City Guard deploy an agent to Waterdeep Harbor and play Corrupting Influence, placing a corruption from the Corruption Track on the House of Wonder and Tower of Luck, then uses 1 wizard, 4 fighters, and 1 cleric to complete the Repel Seawraiths quest, gaining 15VP and 2 gold.

The Knights of the Shield deploy an agent to the Hall of the Voice, gaining 1 cleric, 5 gold, 1 intrigue card, the Extort Aurora quest, and 1 corruption.

The Red Sashes deploy an agent to the Entry Well, taking the Defeat Uprising from Undermountain quest and playing Expose Corruption.  The City Guard and Knights of the Shield each gain 1 corruption.

The City Guard deploy an agent to Cliffwatch Inn, reset the quests, and take the Establish Harpers' Safe House quest.

The Knights of the Shield deploy an agent to the Builders' Hall, spending 3 gold to build the Eye's Lair, gaining 3VP and placing a corruption from their tavern on the Skulkway.

The Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.

The City Guard deploy and agent to the Field of Triumph, gaining 2 fighters, then use 2 fighters, 3 rogues, and 2 gold to complete the Establish Harpers' Safe House quest, gaining 12VP.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to The Thrown Gauntlet, gaining 3 fighters, 3 rogues, and 1 corruption.

The Red Sashes redeploy an agent from Waterdeep Harbor to Aurora's Realms Shop, gaining 4 gold.

The City Guard redeploy an agent from Waterdeep Harbor to the Eye's Lair, gaining a wizard and playing Assassinate.  The Knights of the Shield and Red Sashes each lose 1 rogue and the Knighs of the Shield gain 2VP.

Round 7

The Knights of the Shield deploy an agent to the Builder's Hall, spending 4 gold to build Jester's Court, gaining 3VP and placing a corruption from its tavern on the reset quests space of Cliffwatch Inn.

The Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues and use 2 clerics, 3 rogues, and 4 gold to complete the Seal Gate to Cyric's Realm quest, gaining 20VP.

The City Guard deploy an agent to Jester's Court, gaining 2 rogues.  The Knights of the Shield gain 1 rogue.

The Knights of the Shield deploy an agent to Aurora's Realms Shop, gaining 4 gold.

The Red Sashes deploy an agent to Cliffwatch Inn, resetting the quests, gaining 1 corruption and taking the Raid on Undermountain quest.

The City Guard deploy an agent to Cliffwatch Inn, gain 2 gold and take the Take Over Rival Organization quest.

The Knights of the Shield deploy an agent to Cliffwatch Inn, taking the Save Kidnapped Nobles quest and gaining an intrigue card.

The Red Sashes deploy an agent to Waterdeep Harbor and play the Placate Angry Merchants mandatory quest on the Knights of the Shield.

The City Guard deploy an agent to the Field of Triumph, gaining 2 fighters, then use 1 wizard, 2 rogues, 1 fighter, and 6 gold to complete the Take Over Rival Organization quest, gaining 10VP and 4 rogues.

The Knights of the Shield deploy an agent to The Three Pearls, exchanging 2 fighters for 3 wizards.  The City Guard gain 2 gold.  The Knights of the Shield then use 1 cleric, 1 fitghter, and 1 wizard to complete the Placate Angry Merchants mandatory quest, gaining 4VP.

The Red Sashed deploy an agent to The Thrown Gauntlet, gaining 3 fighters, 3 rogues, and 1 corruption.  The Knights of the Shield gain a rogue and a fighter.

The City Guard deploy an agent to the Eye's Lair, gaining a wizard and playing Tax Revolt, gaining 5 gold and placing 2 gold each on the Eye's Lair and Jester's Court.  The Knights of the Shield gain 2VP.

The Knights of the Shield deploy an agent to Waterdeep Harbor and play Recall Agent, recalling the agent from the Builders' Hall and gaining 2VP, then using 6 rogues, 5 gold, and 2 wizards to complete the Save Kidnapped Nobles quest, gaining 9VP, 4 fighters, and returning 3 corruption to the Corruption track.

The Red Sashes deploy an agent to The Plinth, gaining a cleric, then use 1 cleric, 3 fighters, 1 rogue, and 2 gold to complete the Defeat Uprising from Undermountain quest, gaining 2 fighters and 11VP.

The City Guard deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.

The Knights of the Shield deploy an agent to Waterdeep Harbor, playing Doppelganger on the Red Sashes agent in The Thrown Gauntlet, gaining 3 fighters, 3 rogues, and 1 corruption.

The Red Sashes redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to the Hall of the Voice, taking the Uncover Drow Plot quest and gaining 5 gold, 1 intrigue card, and 1 corruption.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to the Hall of Mirrors, gaining a cleric.

Round 8

The City Guard deploy an agent to Cliffwatch Inn and take the Steal from House Adarbrent quest and gain 2 gold.

The Knights of the Shield deploy an agent to the Three Pearls, exchanging 2 fighters for 2 clerics and 1 wizard.  The City Guard gain 2 gold.

The Red Sashes deploy an agent to Cliffwatch Inn, resetting the quests and taking the Explore Trorbriand's Graveyard quest.

The City Guard deploy an agent to Waterdeep Harbor and play Architectural Innovation, gaining 2 gold and spending 4 gold to build the Heroes' Garden, gaining 2VP and uses 1 fighter, 4 rogues, and 1 wizard to complete the Steal from House Adarbrent quest, gaining 10VP and 6 gold.

The Knights of the Shield deploy an agent to Waterdeep Harbor, playing Graduation Day, gaining 2 wizards.  The City Guard gain 1 wizard.

The Red Sashes go to Aurora's Realms Shop, gaining 4 gold.

The City Watch deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Thin the City Watch quest.

The Knights of the Shield deploy an agent to the Tower of Luck, gaining 1 corruption, 2 rogues, and 1 cleric, then use 3 clerics, 6 fighters, 1 rogue, and 1 wizard to complete the Defend the Yawning Portal quest, gaining 15VP and 2 rogues, and returning all three deployed agents to the tavern.

The Red Sashes deploy an agent to the Hall of the Voice and gain 5 gold, 1 intrigue card, 1 corruption, and take the Create a Shrine to Oghma quest.

The City Guard deploy an agent to Waterdeep Harbor and play Call for Adventurers, gaining a rogue and a cleric.  The Knights of the Shield gain a rogue and the Red Sashes gain a rogue.

The Knights of the Shield deploy an agent to the Tower of Luck, gaining 2 rogues and 1 cleric, then use 1 cleric, 7 rogues, 2 wizards, and 6 gold to complete the Break into Blackstaff Tower quest, gaining 40VP.

The Red Sashes deploy an agent to The Three Pearls and exchange 2 fighters for 3 wizards.  The City Guard gain 2 gold.

The City Guard deploy an agent to the Field of Triumph, gaining 2 fighters and using 1 cleric, 1 rogue, 1 fighter, and 4 gold to complete the Thin the City Watch quest, gaining 9VP and 4 rogues.

The Knights of the Shield deploy an agent to The Eye's Lair, gaining 2 gold and 1 fighter and playing Information Broker, gaining 2VP and 3 intrigue cards.  The City Guard and Red Sashes gain 1 intrigue card.  The City Guard gains 2VP.

The Red Sashes deploy an agent to the Hall of Mirrors, gaining 1 rogue and 1 fighter, then use 2 fighters, 3 rogues, 4 wizards, and 6 gold to complete the Explore Trobriand's Graveyard quest, gaining 40VP.

The Knights of the Shield deploy an agent to Waterdeep Harbor and play Conscription, gaining 2 fighters and 2VP.  The Red Sashes gain 1 fighter.

The Knights of the Shield deploy an agent to Jester's Court, gaining 2 gold and 2 rogues.  The City Guard gain 1 rogue.

The Knights of the Shield deploy an agent to The Skulkway, gaining 2 gold, 1 fighter, 1 rogue, and 1 corruption.  The City Guard gain 1 fighter.

The City Guard redeploy an agent from Waterdeep Harbor to The Plinth, gaining 1 cleric.

The City Guard redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.

The Knights of the Shield redeploy an agent from Waterdeep Harbor to Skull Island, taking 2 clerics and 1 corruption, then use 1 cleric, 5 fighters, 2 rogues, and 5 gold to complete the Uncover Drow Plot quest, gaining 18VP and returning 2 corruption to the Corruption Track.

Final Scoring

Leader Bonuses

The City Guard reveal their leader as Caladorn Cassalanter, who gains 4VP for each Skullduggery or Warfare quest completed.  They completed 6 such quests, gaining 24VP.

The Knights of the Shield reveal that their leader is Danilo Thann, who gains 6VP per building owned.  They completed 14 quests, gaining 42VP.

The Red Sashes reveal that their leader is Sammareza Sulphontis, who gains 4VP for every Arcana or Commerce quest completed.  They have completed 2 such quests for 8VP.


Tavern

Each player gains 1VP per adventurer in their tavern and 1VP for every 2 gold.  Corruption is worth -6VP each.

Final Score


City Guard
Knights of the Shield Red Sashes
VPs
144
200
152
Lord Bonus
24
42
8
Adventurers
10
4
2
Gold
8
0
1
Corruption
-30
-24
-36
Total
156
222
127
Congratulations to Chris on his victory!

End of Game Statements

Chris Geggus (Knights of the Shield):  I do enjoy this game for some reason as it seems to suit my style of play. Every turn can be played through as to possible future moves and outcomes, very similar to chess. And with enough variety to keep it fresh. I could not understand why no-one went for my Thrown Gauntlet every turn - a very powerful card. Worth 6 VPs basic, less corruption, but giving a huge head start for any quests being pursued. I probably gained 4 or 5 quests because of that single building. Thanks to Kevin and Bill and Chris for his patience as usual. BTW. my Lord was listed wrongly, but the score was correct.

Kevin Wilson (City Guard):  I got off to a good start with a couple of strong reward quests but couldn’t maintain the pace. Likely wouldn’t have mattered much as Geggs got the engine going and was going to be tough to keep up with anyway.  Congrats to him on an impressive win. Thanks to Bill for playing and to Chris for running the game. I really like this game and want to keep playing to get more familiarity with some of the cards and possible combos so keep them coming.

The Players

Player Name

Faction

Fighters

Rogues

Clerics

Wizards

Gold

Corruption

Intrigue Cards
VP
Kevin Wilson
City Guard
2
5
1
2
16
5
2
144
Chris Geggus
Knights of the Shield

3
1

1
4
2
200
Bill Scharf Red Sashes
2
3

4
9
6
6
152

Player in bold is the first player.


Dorgi Main Board


Undermountain Board

Skullport Board

Corruption Track

City Guard

Knights of the Shield

Red Sashes