Dandiff
Terraforming Mars: Ares Expedition
Initial Card Selection
Kevin C. replaces 1 cards and selects Teractor, gaining 51MC.
Bill replaces 2 cards and selects Celestior, gaining 50MC.
Kevin W. replaces 2 cards and selects Interplanetary Cinematics, gaining 46MC and 1 steel capability.
Martin replaces 0 cards and selects Helion, gaining 28MC and 3 heat production.
Round 1
Teractor selects Construction.
Celestior selects Development.
Interplanetary Cinematics selects Construction.
Helion selects Construction.
Teractor spends 5MC for Archaeobacteria, gaining 1 plant production.
Celestior spends 5MC for Imported GHG, gaining 1 heat production and 5 heat.
Interplanetary Cinematics spends 3MC to join the Great Escarpment Consortium, gaining 1 steel capability.
Helion spends 17MC for Blueprints, gaining 2MC production and 1 card production.
Teractor
spends 2MC for a Brbed Committee, increasing its TR to 7, and 22MC on
Towing a Comet, gaining 2 plants, increasing the oxygen level 1 step,
flipping an ocean tile, gaining 2 plants and increasing its TR to 9.
Celestior spends 10MC on Anaerobic Microorganisms, gaining a resource on the card.
Interplanetary Cinematics
spends 15MC for Lava Flows, increasing the temperature and its TR 2
steps, and spent 3MC for Busniess Contacts, drawing 4 cards and keeping
2.
Helion spends 8MC on Self-Replicating Bacteria and draws a card.
Round 2
Teractor selects Development.
Celestior selects Research.
Interplanetary Cinematics selects Development.
Helion selects Development.
Teractor spends 12MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Celestior spends 9MC for Micro-Mills, gaining 1 heat production and 1 steel capability.
Interplanetary Cinematics spends 0MC for an Underground City, gaining 1MC production and 1 steel capability.
Helion passes.
Teractor draws 2 cards and keeps 1.
Celestior draws 5 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Helion draws 2 cards and keeps 1.
Round 3
Teractor selects Production.
Celestior selects Construction.
Interplanetary Cinematics selects Construction.
Helion selects Construction.
Teractor passes.
Celestior spends 3 heat for
Heat Trapping, gaining 4 plants and 2 microbes on Anaerobic Bacteria,
spends 5MC on Work Crews, then spends 9MC and 2 microbes from Anaerobic
Bacteria to play Nitrogen-Rich Asteroid, gaining 2 plants, increasing
the temperature 1 step, and its TR to 8.
Interplanetary Cinematics
spends 6MC for Advanced Screening Technology and draws a card.
Helion spends 0MC on Asset Liquidation and draws a card.
Teractor gains 13MC, 5 heat, and 1 plant.
Celestior gains 8MC and 2 heat.
Interplanetary Cinematics gains 8MC.
Helion gains 7MC, 1 card, and 3 heat.
Round 4
Teractor selects Development.
Celestior selects Research.
Interplanetary Cinematics selects Development.
Teractor spends 15MC on a Mohole Area, gaining 4 heat production.
Celestior spends 6MC on Geothermal Power, gaining 2 heat production.
Interplanetary Cinematics spends 10MC for Industrial Farming, gaining 1MC production and 2 plant production.
Helion passes.
Teractor passes.
Celestior uses its corporate action to reveal Extended Resources, Deimos Down, and Asteroid Mining Consoritum, keeping Deimos Down.
Interplanetary Cinematics uses Advanced Screening Technology, drawing Advanced Ecosystems, Power Grid, and Economic Growth, discarding all.
Helion adds a resource to Self-Replicating Bacteria twice and uses Asset Liquidation to spend 1TR to draw 3 cards.
Teractor draws 2 cards and keeps 1.
Celestior draws 5 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Helion draws 2 cards and keeps 1, then discards 3 cards, gaining 9MC.
Round 5
Teractor selects Production.
Celestior selects Development.
Interplanetary Cinematics selects Construction.
Helion selects Production.
Teractor passess.
Celestior spends 3MC and 1TR for Monocultures, gaining 2 plant production.
Interplanetary Cinematics spends 3MC on Industrial Microbes, gaining 1 heat production and 1 steel capability.
Helion spends 6MC on a Cartel, gaining 2MC production.
Teractor passes.
Celestior spends 11MC on a Matter Generator, gaining 2 cards.
Interplanetary Cinematics
spends 3MC for Interns and 3MC for Hydro-Electric Power.
Helion passes.
Teractor gains 13MC, 9 heat, and 1 plant.
Celestior gains 7MC, 4 heat, and 2 plants.
Interplanetary Cinematics gains 9MC, 1 heat, and 2 plants.
Helion gains 12MC, 1 card, and 3 heat.
Round 6
Teractor selects Development.
Celestior selects Action.
Interplanetary Cinematics selects Research.
Helion selects Development.
Teractor spends 7MC for Solar Trapping, gaining a card, 3 heat, and 1 heat production.
Celestior spends 5MC for Lichen, gaining a resource on Anaerobic Microorganisms and 1 plant production.
Interplanetary Cinematics passes.
Helion spends 11MC for New Portfolios, gaining 1MC production, 1 heat production, and 1 plant production.
Teractor spends 16 heat to raise the temperature 2 steps and its TR to 11.
Celestior uses its corporate
action to reveal Aereated Magma, Farming, and Tectonic Stress Power,
discarding all 3, uses Matter Generator twice to discard 2 cards for 12MC, spends 8 heat to raise the temperature 1 step, and 8
plants for a forest tile, raising the oxygen level 1 step and its TR to
9.
Interplanetary Cinematics
uses Advanced Screening Technology, drawing Callisto Penal Mines, Power
Infrastructure, and Interstellar Colony Ship, discarding all, and spends 1MC with Hydro-Electric Power to gain 2 heat.
Helion adds a resource to Self-Replicating Bacteria.
Teractor draws 2 cards and keeps 1.
Celestior draws 2 cards and keeps 1.
Interplanetary Cinematics draws 7 cards and keeps 2.
Helion draws 2 cards and keeps 1.
Round 7
Teractor selects Production.
Celestior selects Construction.
Interplanetary Cinematics selects Development.
Teractor spends 11MC for Venture Capitalism, gaining 2MC production.
Celestior passes.
Interplanetary Cinematics spends 8MC for a Trading Post, gaining 3 plants and 2MC production.
Helion spends 14MC and 1 heat for Miranda Resort, gaining 4MC production.
Teractor passes.
Celestior spends 9MC on Matter Manufacturing and draws a card.
Interplanetary Cinematics
spends 0MC for a Colonizer Training Camp.
Helion passes.
Teractor passes.
Celestior uses its corporate
action to reveal Water Import from Europa, Community Gardens, and
Synthetic Catastrophe, keeping Synthetic Catastrophe, uses Matter
Generator to discard a card for 6MC, and spends 1MC using Matter
Manufacturing to draw a card.
Interplanetary Cinematics
uses Advanced Screening Technology, drawing Adapted Lichen, Fish, and
Processing Plant, keeping Adapted Lichen, and spends 1MC with
Hydro-Electric Power to gain 2 heat.
Helion adds a resource twice to Self-Replicating Bacteria.
Teractor gains 17MC, 10 heat, and 1 plant.
Celestior gains 9MC, 4 heat, and 3 plants.
Interplanetary Cinematics gains 11MC, 1 heat, and 2 plants.
Helion gains 13MC, 1 card, 4 heat, and 1 plant.
Round 8
Teractor selects Construction.
Celestior selects Development.
Interplanetary Cinematics selects Action.
Helion selects Production.
Teractor passes.
Celestior spends 3MC for Slash and Burn Agriculture, gaining 2 plant production.
Interplanetary Cinematics spends 6MC for Adapted Lichen, gaining 1 plant production.
Helion spends 11MC on Space Heaters, drawing a card and gaining 2 heat production.
Teractor spends 10MC on Optimal Aerobraking and draws a card.
Celestior spends 12MC on Farmers' Markets, gaining a resource on Anaerobid Microorganisms.
Interplanetary Cinematics pases.
Helion spends 2MC and 5 heat to play Restructured Resources.
Teractor spends 8 heat to raise the temperature 1 step and its TR to 12.
Celestior uses its corporate
action to reveal Atmosphere Filtering, Undersea Vents, and Trees, keeping Atmopshere Filtering, uses Matter
Generator to discard a card for 6MC, spends 1MC using Matter
Manufacturing to draw a card, and 1MC with Farmers Markets to gain 2 plants.
Interplanetary Cinematics uses
Advanced Screening Technology, drawing Nuclear Plants, Research
Outpost, and Algae, keeping the Research Outpost, and spends 1MC twice with
Hydro-Electric Power to gain 6 heat, and spends 8 heat to incerase the
temperature 1 step and its TR to 8.
Helion spends 5 resources from Self-Replicating Bacteria to play Commercial District, gaining 4MC production.
Teractor gains 14MC, 10 heat, and 1 plant.
Celestior gains 9MC, 4 heat, and 5 plants.
Interplanetary Cinematics gains 12MC, 1 heat, and 3 plants.
Helion gains 21MC, 1 card, 6 heat, and 1 plant.
Round 9
Teractor selects Research.
Celestior selects Research.
Interplanetary Cinematics selects Production.
Helion selects Construction.
Teractor spends 17MC on Imported Nitrogen, gaining 6 plants, 2 heat, and increasing its TR to 13.
Celestior spends 2 resources from Anaerobic Microoganisms to play Regolith Eaters, gaining a resource on Anaerobic Microorganisms.
Interplanetary Cinematics spends 0MC on a Research Outpost.
Helion draws a card, spends 2MC for Assorted Enterprises, and 15MC for Ganymede Shipyard, gaining 2 titanium capability.
Teractor gains 15MC, 10 heat, and 1 plant.
Celestior gains 9MC, 4 heat, and 5 plants.
Interplanetary Cinematics gains 18MC, 1 heat, and 3 plants.
Helion gains 21MC, 1 card, 6 heat, and 1 plant.
Teractor draws 5 cards and keeps 2.
Celestior draws 5 cards and keeps 2.
Interplanetary Cinematics draws 4 cards and keeps 1.
Helion draws 2 cards and keeps 1.
Round 10
Teractor selects Construction.
Celestior selects Development.
Interplanetary Cinematics selects Development.
Teractor passes.
Celestior spends 2MC on a Titanium Mine, gaining 1 titanium capability.
Interplanetary Cinematics
spends 11C for a Protected Valley, gaining 2MC production and a forest
tile, increasing the oxygen level 1 step and its TR to 9.
Helion spends 10MC on a Vesta Shipyard, gaining 1 titanium capability.
Teractor
spends 5MC on Research, gaining 2 cards, 2 heat, and 2 plants, then
spends 7MC for a Crater, gaining 2 heat, 2 plants, and flipping an
ocean tile, gaining 4MC and increasing its TR to 14.
Celestior spends 3MC for Atmosphere Filtering, increasing the oxygen level 1 step and its TR to 10.
Interplanetary Cinematics passes.
Helion spends 10MC on Mars University, discarding a card and drawing a card.
Teractor
spends 24 heat to raise the temperature 3 steps and 16 plants for 2
forest tiles, increasing the oxygen level 2 steps and its TR to 19.
Celestior uses its corporate
action to reveal Viral Enhancers, Decomposing Fungus, and Immigration
Shuttles, discarding all three, adds a resource to Regolith Eaters, spends 1MC using Matter
Manufacturing to draw a card, and 1MC with Farmers Markets to gain 2
plants, uses Matter Generator to discard a card for 6MC, spends 8 heat to raise the temperature 1 step, 16 plants to
gain 2 forest tiles, raising the oxygen level 2 steps and its TR to 13.
Interplanetary Cinematics uses
Advanced Screening Technology, drawing Grass, Adaption Technology, and Heather, keeping Grass, and spends 1MC with
Hydro-Electric Power to gain 2 heat, and spends 8 heat to incerase the
temperature 1 step and its TR to 10, and 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 11.
Helion adds a resource to Self-Replicating Bacteria twice and spends 16 heat to increase the temperature 2 steps and its TR to 6.
Round 11
Teractor selects Production.
Celestior selects Research.
Interplanetary Cinematics selects Construction.
Helion selects Production.
Teractor
spends 7MC on a Development Center.
Celestior spends 2 microbes from Anaerobic Microoganisms and 4MC for Volcanic Pools.
Interplanetary Cinematics spends 3MC on Greenhouses and draws a card.
Helion passes.
Teractor gains 25MC, 10 heat, and 1 plant.
Celestior gains 13MC, 4 heat, and 5 plants.
Interplanetary Cinematics gains 17MC, 1 heat, and 3 plants.
Helion gains 23MC, 1 card, 6 heat, and 1 plant.
Teractor draws 2 cards and keeps 1.
Celestior draws 5 cards and keeps 2.
Interplanetary Cinematics draws 4 cards and keeps 1.
Helion draws 2 cards and keeps 1.
Round 12
Teractor selects Development.
Celestior selects Development.
Interplanetary Cinematics selects Action.
Helion selects Development.
Teractor spends 10MC on Bushes, gaining 2 plants and 2 plant production.
Celestior spends 4MC and 2 plants on a Food Factory, gaining 4MC production.
Interplanetary Cinematics
spends 9MC for Grass, gaining 3 plants and 1 plant production.
Helion spends 1MC on a Giant Space Mirror, gaining 3 heat production.
Teractor
spends 8 heat to raise the temperature 1 step, increasing its TR to 20, and 2 heat to use Development Center to draw a card.
Celestior uses its corporate
action to reveal Astrofarm, Fueled Generators, and Comet, keeping
Comet, adds a resource to Regolith Eaters, spends 1MC using Matter
Manufacturing to draw a card, and 1MC with Farmers Markets to gain 2
plants, uses Matter Generator to discard a card for 6MC, spends 8 heat
to raise the temperature 1 step, and spends 10MC with Volcanic Pools to
flip an ocean tile, gaining 1MC and 1 plant, and increasing its TR to
15.
Interplanetary Cinematics
uses
Advanced Screening Technology, drawing Release of Inert Gasses, Strip
Mine, and Atmospheric Insulators, discarding all, spends 1MC twice with
Hydro-Electric Power to gain 6 heat, uses Greenhouses to convert 4 heat
to 4 plants, and spends 8 plants for a forest tile, increasing the
oxygen level 1 step and its TR to 12.
Helion adds a resource to Self-Replicating Bacteria.
Round 13
Teractor selects Construction.
Celestior selects Action.
Interplanetary Cinematics selects Construction.
Helion selects Production.
Teractor
spends 8MC on the United Planetary Allaince and draws a card.
Celestior spends 19MC for Arctic Algae.
Interplanetary Cinematics
draws a card, discards a card for 3MC, and spends 34MC for a Giant Ice
Asteroid, increasing the temperature 2 steps, flipping 2 ocean tiles,
gaining 2 cards and 1MC, and increasing its TR to 16.
Helion spends 4MC for Redrafted Contracts.
Teractor
spends 2 heat to use Development Center to draw a card.
Celestior uses its corporate
action to reveal Extreme Cold Fungus, Deep Well Heating, and Designed
Microorganisms, discarding all, spends 1MC twice using Matter
Manufacturing to draw 2 cards, uses Matter Generator to discard a card
for 6MC, spends 10MC with Volcanic Pools to
flip an ocean tile, gaining 1 card and 5 plants, spends 2 resources
from Regolith Eaters to raise the oxygen level 1 step, and spends 8
plants to gain a forest tile and increase the oxygen level another
step, and increasing its TR to
18.
Interplanetary Cinematics
uses
Advanced Screening Technology, drawing Moss, Decomposers, and Fuel Factory, keeping Moss, spends 1MC with
Hydro-Electric Power to gain 2 heat, uses Greenhouses to convert 1 heat
to 1 plant, and spends 8 plants for a forest tile, increasing the
oxygen level 1 step and its TR to 17.
Helion adds a resource to Self-Replicating Bacteria.
Teractor gains 22MC, 10 heat, and 3 plants.
Celestior gains 22MC, 4 heat, and 5 plants.
Interplanetary Cinematics gains 23MC, 1 heat, and 4 plants.
Helion gains 23MC, 1 card, 9 heat, and 1 plant.
Round 14
Teractor selects Development.
Celestior selects Construction.
Interplanetary Cinematics selects Production.
Helion selects Construction.
Teractor spends 14MC on Kelp Farming, gaining 2MC production, 3 plant production, and 2 plants.
Celestior passes.
Interplanetary Cinematics passes.
Helion spends 13MC for Surface Mines, gaining 1 steel capability and 1 titanium capability.
Teractor passes.
Celestior spends 18MC for an
Ice Asteroid, flipping 2 ocean tiles, gaining 1MC, 1 card, and 9
plants, discards 3 cards for 9MC, and spends 13MC for an Artificial
Lake, flipping an ocean tile and gaining 6 plants, and increasing its
TR to 21.
Interplanetary Cinematics discads 3 cards for 9MC and spends 28MC for Terraforming Ganymede, increasing its TR to 19.
Helion spends 5MC on a
Technology Demonstration, drawing 2 cards and flipping an ocean tile,
gaining 2 plants and increasing its TR to 7, then spends 13MC on
Steelworks.
Teractor gains 24MC, 10 heat, and 6 plants.
Celestior gains 25MC, 4 heat, and 5 plants.
Interplanetary Cinematics gains 29MC, 1 heat, and 4 plants.
Helion gains 20MC, 1 card, 9 heat, and 1 plant.
Round 15
Celestior selects Action.
Interplanetary Cinematics selects Action.
Teractor spends
2 heat twice to use Development Center to draw 2 cards, sells 8 cards
for 24MC, spends 16 heat to raise the temperature 2 steps, spends 8
plants to gains a forest tile and raise the oxygen level 1 step, spends
56MC to raise the temperature 4 steps and its TR to 27.
Celestior uses its corporate
action to reveal Extreme Quantum Extractor, Aquifer Pumping, and Toll
Station, discarding all, uses Matter Generator to discard a card
for 6MC, spends 1MC twice with Farmers' Markets, gaining 4 plants, and
spends 32
plants to gain 4 forest tiles and increase the oxygen level 4
steps, spends 8 heat to raise the temperature 1 step, and increasing
its TR to 26.
Interplanetary Cinematics
uses
Advanced Screening Technology twice, first drawing Dusty Quarry, Io
Mining Industries, and Zeppelins, discarding all, and second drawing
Mangrove, Caretaker Contract, and Beam from a Thorium Asteroid, keeping
Mangrove, discards 4 cards for 12MC, spends 1MC with
Hydro-Electric Power to gain 2 heat, spends 8 heat to raise the
temperature 1 step, and spends 8 plants and 20MC for for 3 forest
tiles, increasing the
oxygen level 3 step and its TR to 23.
Helion adds a resource to
Self-Replicating Bacteria, spends 6 heat twice with Steelworks to gain
4MC and increase the oxygen level 2 steps, spends 8 plants and 20MC for
2 forset tiles, increasing the oxygen level 2 steps, then spends 8 heat
and 14MC to increase the temperature 2 steps and its TR to 13.
As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.
|
TR
|
27
|
26
|
23
|
13
|
Forests
|
3
|
8
|
7
|
2
|
Cards
|
-1
|
4
|
4
|
6
|
Total
|
29
|
38
|
34
|
21
|
Congratulations to Bill Scharf on his victory!
Bill Scharf (Celestior):
I was given some nice synergies this game. Spend $ to flip a lake, the
card that gave me four plants for every lake I flipped, event cards
that helped me flip more lakes. Sell a card for $6, buy a card or buy
two plants for 1$ each….yeah, I stumbled over a good engine and ran
with it.
Kevin Croskery (Teractor):
Thanks to Chris for running the game and well done Bill on your
victory. I had an ok heat engine running but could not get enough
forests or VP cards down.
Kevin Wilson (Interplanetary Cinematics):
I got off to a decent start, especially gaining some plants and TR from
O2 but Bill’s engine ended up just outrunning me with the TR. Close but
not quite enough. Congrats to Bill on a nice win. Thanks to all for
playing and especially to Chris for running the game.
The Players
|
|
|
|
|
Kevin Croskery |
Teractor
|
Green |
0
|
27
|
Bill Scharf
| Celestior
| Red
| 0
| 26
|
Kevin Wilson
|
Interplanetary Cinematics
|
Blue
|
0
|
23
|
Martin Burgdorf
|
Helion
|
Yellow
|
9
|
6
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Kevin Croskery
|
4
|
13
|
0
|
6
|
7
|
10
|
3
|
0
|
0
|
Bill Scharf
|
4
|
31
|
0
|
5
|
1
|
4
|
0
|
1
|
1
|
Kevin Wilson
|
6
|
4
|
0
|
4
|
0
|
1
|
0
|
4
|
0
|
Martin Burgdorf
|
13
|
1
|
1
|
1
|
0
|
9
|
4
|
1
|
4
|