Gamestart
Turn 1 due 1/7, Tuesday
The Players
|
City Name |
Player |
Workers |
Treasury |
Storage |
Hunting |
Farming |
Mining |
Clothmaking |
Development |
VP |
1 |
Dave Partridge |
1/0 |
2 | 1/2 | 1-1/1 | 1-2/1 | 2 | ||||
2 |
Cary Nichols |
1/0 |
2 | 1/2 | 1-1/1 | 1-2/1 |
2 |
||||
3 |
Andy York |
1/0 |
2 | 1/2 | 1-1/1 | 1-2/1 |
2 |
||||
4 |
Jack McHugh |
1/0 |
2 | 1/2 | 1-1/1 | 1-2/1 |
2 |
||||
5 |
Bill Scharf |
1/0 |
2 | 1/2 | 1-1/1 | 1-2/1 |
2 |
Notes
Here is the key for the above table. Workers represents the number of untrained/trained workers. If they are in italics, then the player has Improved Training. Treasury represents the number of treasury tokens. If it is italicized, then the player has Improved Storage and can hold up to 6, rather than the usual 3, when storage limits are applied. Storage represents the number of cards held/the maximum cards that can be held when storage limits are applied. In the production categories (Hunting, Farming, Mining, and Clothmaking) the numbers represent the number of tools being used-production value/VP value(-number of unused tools). If no unused tools exist, then that part is omitted. In the case of Hunting and Mining, if the numbers are in italics, the player has the Improved version of that profession. If they are in bold, then the player has the Advanced version of that profession.
Available Development Cards
New Arrivals: Dyer, Granary, Glassmaking, Prospector, Tracker
Upgrade |
Minimum Bid |
Available |
Not Yet Delivered |
Dyer (Dy) | 2 | 1 | 2 |
Granary (Gr) | 4 | 1 | 2 |
Glassmaking (Gl) | 5 | 1 | 2 |
Fort (Ft) | 7 | 0 | 3 |
Prospector (Pr) | 2 | 1 | 1 |
Indentured Worker (IW) | 3 | 0 | 2 |
Tracker (Tr) | 3 | 1 | 1 |
Dalmatian, Issue 193 |