Outpost
Notes
There are 3 of each upgrade from Data Libraries to
Outposts, and 4 of each of the rest. The third stage starts when
someone has 30VP.
Turn 1
Upgrade Deliveries
2 Data Libraries, Heavy Equipment, 2 Nodules
Actions
GAME builds a water factory (Or1, Or2, Wa8, Wa9) and moves a population factor from an ore factory to man it.
New Clavius builds a water factory (Or1, Or2, Wa7, Wa10), and moves a population factor from an ore factory to man it.
Bartertown builds a water factory (Or2, Or5, Wa7, Wa7), and moves a population factor from an ore factory to man it.
New Clavius builds a water factory (Or3, Or4, Or5, Wa8), and moves a population factor from an ore factory to man it.
ODD builds a water factory (Or2, Or2, Or3, Or4, Wa9), and moves a population factor from an ore factory to man it.
Turn 2
Upgrade Deliveries
No new deliveries
Actions
Bartertown opens the bidding on a Data Library at 15. GAME bids 16. BLOODY COVID passes. New Clavius passes. ODD passes. Bartertown bids 17. GAME passes. Bartertown spends Or3, Wa6, Wa8.
GAME spends Or3, Or3, Wa4 for a population factor.
BLOODY COVID spends Or2, Or2, Wa6 for a population factor.
New Clavius buys a water factory (Or3, Or3, Or3, Wa4, Wa7) and moves a population factor from the ore factory to man it.
ODD spends
Wa5, Wa6 for a population factor.
Turn 3
Upgrade Deliveries
1 Data LibraryActions
ODD opens the bidding on a Nodule at 26. BLOODY COVID passes. Bartertown passes. GAME passes. New Clavius passes. ODD spends Or2, Or3, Wa6, Wa6, Wa9.
BLOODY COVID spends Wa6, Wa7, and Wa7 for a water factory and Wa10 for a population factor.
Bartertown spends Or2, Or4, Or5, and Wa9 for a water factory, moving a population factor from an ore factory to man it.
GAME spends Or3, Or3, Wa7, Wa7 for a water factory and moves a population factor from an ore factory to man it.
New Clavius
spends Wa7, Wa8, Wa9 for 2 population factors.
Turn 4
Upgrade Deliveries
1 NoduleActions
ODD spends Or3, Or3, Or4, Wa4, Wa6 for a water factory and moves a population factor from an ore factory to man it.
New Clavius opens the bidding on Heavy Equipment at 30. BLOODY COVID passes. GAME passes. Bartertown passes. New Clavius spends Or3, Or4, Wa7, Wa8, Wa8.
BLOODY COVID opens the bidding on a Nodule at 28. GAME passes. Bartertown passes. BLOODY COVID spends Or2, Or2, Or4, Wa5, Wa7, Wa7.
GAME spends Wa10 for a population factor.
Bartertown
spends Wa6 and Wa9 for a Data Library and Wa4 and Wa7 for a population
factor.
Turn 5
Upgrade Deliveries
2 Warehouses and 1 Heavy EquipmentActions
BLOODY COVID spends Or1, Or3, Or4, Wa4, Wa8 for a water factory and moves a population factor from an ore factory to man it.
New Clavius spends Or3, Wa4, Wa7, Wa7 for a water factory and moves a population factor from an ore factory to man it.
Bartertown opens up the bidding on a Data Library at 15. ODD passes. GAME bids 16. Bartertown bids 17. GAME bids 18. Bartertown passes. GAME spends Or3, Wa7, Wa8. Bartertown spends Or5, Wa5, Wa6, Wa7 for a water factory and moves a population factor over from an ore factory to man it.
ODD spends Or5 and Wa6 for a population factor.
GAME spends
Or1, Or3, Wa8, Wa8 for a water factory and moves a population factor
from an ore factory to man it.
Production
New Clavius and GAME each take a Mega Water
card.
Turn 6
Upgrade Deliveries
1 Heavy Equipment.Actions
ODD opens the bidding on Heavy Equipment at 30. BLOODY COVID passes. Bartertown passes. New Clavius passes. GAME passses. ODD spends Or1, Or3, Wa8, Wa9, Wa9.
BLOODY COVID spends Wa6, Wa7, Wa7 for a water factory and Or5, Wa5 for a population factor.
Bartertorn opens the bidding on a Nodule at 25. New Clavius bids 35. GAME passes. Bartertown passes. New Clavius uses the HE discount and spends MWa. Bartertown spends Wa5 and Wa7 for a population factor.
New Clavius passes.
GAME spends
MWa for a Warehouse.
Production
New Clavius and GAME each take a Mega Water
card.
Turn 7
Upgrade Deliveries
1 Warehouse.Actions
New Clavius spends MWa for a titanium factory and Or1, Or4, Or5 for a population factor.
BLOODY COVID opens the bidding on Heavy Equipment at 30. ODD passes. Bartertown bids 31. GAME bids 33. New Clavius passes. BLOODY COVID passes. Bartertown bids 34. GAME bids 36. Bartertown bids 37. GAME bids 39. Bartertown bids 40. GAME bids 41. Bartertown passes. GAME spends Or4, Wa7, MWa. BLOODY COVID opens the bidding on a Warehouse at 25. ODD passes. Bartertown passes. GAME passes. New Clavius passes. BLOODY COVID spends Wa8, Wa8, Wa9.
ODD spends Or1, Or4, Wa5, Wa5, Wa7, Wa8 for a titanium factory and moves a population factor from an ore factory to man it.
Bartertown opens the bidding on a Warehouse at 25. GAME passes. New Clavius passes. BLOODY COVID passes. ODD passes. Bartertown spends Or4, Wa6, Wa7, Wa8.
GAME passes.
Production
New Clavius, BLOODY COVID, and GAME each take a Mega
Water
card.
Turn 8
Upgrade Deliveries
1 Orbital Lab, 2 Laboratories, 1 Ecoplants, 1 Outpost.Actions
New Clavius spends MWa for a titanium factory and Or3 and Ti8 for a population factor.
ODD spends Or2, Wa8, Wa10, Ti10 for a titanium factory and moves a population factor from the ore factory to man it.
GAME spends MWa for a titanium factory and moves a population factor from an ore factory to man it.
Bartertown opens the bidding on an Orbital Lab. BLOODY COVID bids 51. Bartertown bids 52. BLOODY COVID bids 53. Bartertown bids 54. BLOODY COVID bids 55. Bartertown bids 56. BLOODY COVID bids 57. Bartertown passes. BLOODY COVID spends Or3, Wa6, Wa9, Wa9, MWa. Bartertown passes.
BLOODY COVID
passes.
Production
New Clavius, BLOODY COVID, and GAME each take a Mega
Water
card.
Turn 9
Upgrade Deliveries
1 Orbital LabActions
New Clavius opens the bidding on an Orbital Lab for 50. BLOODY COVID bids 52. ODD bids 54. GAME passes. Bartertown passes. New Clavius passes. BLOODY COVID bids 56. ODD bids 60. BLOODY COVID bids 63. ODD passes. BLOODY COVID spends Or4, Wa7, Wa7, MWa, Mi15. New Clavius spends MWa for a titanium factory and moves a population factor from an ore factory to man it.
BLOODY COVID passes.
ODD opens the bidding on Ecoplants at 30. GAME passes. Bartertown bids 32. New Clavius passes. BLOODY COVID passes. ODD bids 33. Bartertown bids 34. ODD bids 35. Bartertown passes. ODD spends Wa6, Wa7, Ti10, Ti12 for the Ecoplants and Wa10 for 2 population factors.
GAME passes.
Bartertown
spends Or3, Or4, Wa6, Wa6, Wa8, Wa8, Wa8, Wa8, Wa9, DL discounts for a
Laboratory and moves a population factor from the ore factory to the
research factory.
Production
New Clavius, BLOODY COVID, and GAME each take a Mega
Water
card.
Turn 10
Upgrade Deliveries
1 Orbital Lab, 1 Robots, 1 OutpostActions
ODD opens the bidding on an Orbital Lab for 50. Bartertown passes. BLOODY COVID bids 58. New Clavius passes. GAME passes. ODD bids 59. BLOODY COVID bids 62. ODD bids 65. BLOODY COVID bids 67. ODD passes. BLOODY COVID spends Or1, MWa, Mi16, Mi20. ODD spends Wa7, Wa8, Wa8, Ti7 for a titanium factory and Or5 for a population factor.
Bartertown opens the bidding on Robots at 50. BLOODY COVID passes. New Clavius bids 52. GAME passes. ODD passes. Bartertown bids 53. New Clavius bids 59. Bartertown bids 60. New Clavius bids 61. Bartertown passes. New Clavius spends Or2, MWa, Ti9, Ti10, Ti10. Bartertown opens the bidding on a Laboratory at 80. BLOODY COVID passes. New Clavius passes. GAME passes. ODD passes. Bartertown spends Wa5, Wa7, Wa8, Wa8, Wa9, Wa9, Re14, DL discounts and moves a population factor from a water factory to man it.
BLOODY COVID passes.
New Clavius passes.
GAME spends
Or3, Wa9, MWa, MWa, Ti7, Ti7, HE discount for an Outpost, moving a
population factor from a water factory to the titanium factory.
Production
New Clavius and BLOODY COVID each take a Mega
Water
card. ODD discards Or2, Or4.
Turn 11
Upgrade Deliveries
1 Scientists, 2 Robots, 1 OutpostActions
Bartertown opens the bidding on Robots at 50. ODD passes. BLOODY COVID passes. New Clavius passes. GAME passes. Bartertown spends Wa5, Wa6, Wa7, Wa7, Re12, Re14.
ODD opens the bidding on an Outpost at 107. BLOODY COVID passes. New Clavius passes. GAME passes. Bartertown passes. ODD spends Or5, Wa5, Wa6, Wa8, Wa9, Wa10, Ti7, Ti9, Ti11, Ti12, HE discount, Ec discount and moves a population factor from an ore factory to man the titanium factory.
BLODDY COVID opens the bidding on Scientists at 42. New Clavius bids 43. GAME passes. Bartertown passes. ODD passes. BLOODY COVID bids 46. New Clavius bids 47. BLOODY COVID bids 49. New Clavius bids 51. BLOODY COVID bids 54. New Clavius passes. BLOODY COVID spends Or1, Mi16, Mi18, MI19 for the Scientists and Or4, Wa7 for a population factor.
New Clavius spends MWa for a titanium factory and Ti10, Ti10 on 2 robots.
GAME spends
Wa5, Ti12, Ti13 for a titanium factory and Or3, Wa7 for a population
factor.
Production
New Clavius and BLOODY COVID each take a Mega
Water
card. New Clavius also takes a Mega Titanium card. New
Clavius discards Or1, Ti8.
Turn 12
Upgrade Deliveries
1 Scientists, 1 Laboratory, 1 EcoplantsActions
ODD spends Or4, Wa5, Wa8, Ti13 for a titanium factory and Ti11 for 2 population factors.
Bartertown opens the bidding on Scientists at 40. BLOODY COVID bids 47. New Clavius bids 54. GAME passes. Bartertown bids 55. BLOODY COVID bids 57. New Clavius bids 61. Bartertown passes. BLOODY COVID bids 63. New Clavius bids 65. BLOODY COVID bids 66. New Clavius bids 70. BLOODY COVID bids 73. New Clavius bids 74. BLOODY COVID passes. New Clavius spends MWa, MTi. Bartertown spends Wa7, Re10, Re13 on a research factory and Wa6, Wa8, Wa9 on 2 robots.
BLOODY COVID opens the bidding on Ecoplants at 30. New Clavius passes. GAME passes. ODD passes. Bartertown passes. BLOODY COVID spends MWa for Ecoplants, MWa, Re15, Mi16 for a new chemicals factory, and Wa6 for a population factor.
New Clavius passes.
GAME spends
Or3, Wa7, Ti9, Ti11 for a titanium factory and Wa6, Wa8, Wa8 for 2
population factors.
Production
New Clavius, GAME, and BLOODY COVID each take a Mega
Water
card. New Clavius and GAME also take Mega Titanium cards.
New Clavius discards Or4.
Turn 13
Upgrade Deliveries
1 Scientists, 1 EcoplantsActions
ODD opens the
bidding on a Laboratory at 80. BLOODY COVID passes.
Bartertown bids 81. New Clavius bids 85. GAME passes.
ODD bids 86. Bartertown bids 87. New Clavius bids 90.
ODD bids 91. Bartertown bids 92. New Clavius bids 93.
ODD passes. Bartertown passes. New Clavius spends MWa, MTi,
Ti11, Ti12. ODD opens the bidding on an Outpost at 100.
BLOODY COVID passes. Bartertown passes. New Clavius
passes. GAME passes. ODD spends Or1, Or4, Wa5, Wa6, Wa7,
Ti7, Ti8, Ti8, Ti9, Ti9, Ti11, HE discount, Ec discount for the Outpost
then spends Wa10 for 2 population factors.
BLOODY COVID opens the bidding on Scientists at 61. Bartertown bids 62. New Clavius passes. GAME passes. ODD passes. BLOODY COVID passes. Bartertown spends Re14, Re14, Re14, DL discounts. BLOODY COVID opens the bidding on Robots at 50. Bartertown passes. New Clavius passes. GAME passes. ODD passes. BLOODY COVID spends Or1, Wa7, Mi20, NC 22 for Robots and MWa, Re13, Mi17 for a new chemicals factory and moves a population factor from an ore factory to man the new chemicals factory.
Bartertown spends Wa10, Wa10 for 2 robots.
New Clavius moves a robot from an ore factory to the research factory.
GAME spends
MWa for a titanium factory and moves a population factor from a water
factory to man it.
Production
New Clavius and BLOODY COVID each take a Mega
Water
card. New Clavius and GAME also take Mega Titanium cards.
New Clavius discards Or4.
Turn 14
Upgrade Deliveries
1 Space Station, 2 Planetary Cruisers, 1 Moon BaseActions
ODD spends Or1, Or3, Wa7, Wa9, Ti9, Ti9, Ti10, Ti12 for 2 titanium factories and moves a population factor from an ore factory to man them.Production
New Clavius and BLOODY COVID each take a Mega
Water
card. New Clavius and GAME also take Mega Titanium cards and ODD
takes 2 Mega Titanium cards.
Turn 15
Upgrade Deliveries
1 Space Station, 2 Planetary Cruisers, 1 Moon BaseActions
BLOODY COVID opens the bidding on a Moon Base at 200. ODD passes. Bartertown passes. New Clavius passes. GAME passes. BLOODY COVID spends Or2, Or3, Wa7, Wa8, MWa, Re11, Re13, Mi14, Mi17, Mi19, NC18, NC24, RO35 on a Moon Base and moves a population factor from an ore factory to man it.Production
New Clavius and GAME each take a Mega
Water
card. New Clavius and GAME also take Mega Titanium cards and ODD
takes 2 Mega Titanium cards.
Turn 16
Upgrade Deliveries
2 Space StationsActions
BLOODY COVID opens the bidding on a Moon Base at 201. ODD passes. Bartertown passes. New Clavius passes. GAME passes. BLOODY COVID spends Or1, Wa5, Wa8, Wa10, Re13, Mi18, NC22, NC24, Ro45, MO55 on a Moon Base, Wa10 for 2 population factors, Wa4, Mi16 for 2 ore factories, and Or4, Mi16 for 2 robots.End of Game
BLOODY COVID has gotten more than 75 victory points
ending and winning the game. Congratulations to Dane Maslen on
his victory!
End of Game Statements
Dave Hooton (Orbital Design Development):
Congratulations to Dane for a solid win. On Turn 14, I made the mistake
of buying two Titanium Factories instead of one, which would have
enabled me to buy PCs instead of SSs, but that would not have made a
difference in the final standings.
Thanks to Chris for running the game.
Andy York (Bartertown): Congrats Dane on a blowout win! Fun game, thanks Chris!
Bill Scharf (New Clavius): Great game Dane! Thanks for running it Chris! Me, lost track of hand size limitations, not good, not good at all…
Dane Maslen (BLOODY COVID): Thanks to Chris for running the game. It swung my way in Turn 8
when other players were sufficiently poor that I was able to get the
first Orbital Lab for 57: at that stage of the game I consider
anything below 70 a bargain. Getting the second and third Orbital
Labs on the next two turns for 63 and 67, even though there were
richer players, pushed my income up so much that I merely had to
avoid gross incompetence for the remainder of the game.
If Bill or Kevin would like to play Outpost against Chris rather
than under him, both he and David are on a waiting list in my zine.
If potentially interested, email me to ask for the latest issue.
The Players
|
Outpost Name |
Commander |
Factories |
Upgrades |
VP |
Cards |
1 |
BLOODY COVID |
Dane Maslen |
OrF, OrF, OrF, OrF, WaF, WaF,
WaF, WaF, WaF, NCF, NCF |
No, Wa, 3OL, Sc, Ec, Ro, PC, MC, MC |
92 |
0 (1) |
2 |
Orbital Design Development (ODD) |
Dave Hooton |
OrF, OrF, WaF, WaF, WaF, TiF, TiF, TiF, TiF, TiF, TiF,
TiF, TiF |
No, HE, Ec, 2Ou, SS, SS |
59 |
4 |
3 |
Bartertown |
Andy York |
OrF, OrF, WaF, WaF, WaF, WaF, ReF, ReF, ReF, ReF, NCF, NCF |
2DL, Wa, 2La, Ro, Sc, Ec, SS |
50 |
2 |
4 |
New Clavius |
Bill Scharf |
OrF, OrF,
WaF, WaF,
WaF, WaF, TiF, TiF, TiF, TiF, ReF, ReF,
ReF, ReF, ReF |
HE, No, Ro, Sc, La, PC |
50 |
0 |
5 |
Gryphon Asteroid Mining
Enterprises (GAME) |
Kevin Wilson |
OrF, OrF, WaF, WaF,
WaF,
WaF, TiF, TiF, TiF, TiF, TiF |
DL, Wa, HE, Ou, SS, PC |
46 |
0 |
The number in cards in paranthesis includes those
that do not count against hand capacity.
Available Upgrades
Upgrade |
Minimum Bid |
Available |
Not Yet Delivered |
Data Library (DL) | 15 | 0 |
0 |
Warehouse (Wa) | 25 | 0 |
0 |
Heavy Equipment (HE) | 30 | 0 |
0 |
Nodule (No) | 25 | 0 |
0 |
Scientists (Sc) |
40 |
0 |
0 |
Orbital Lab (OL) |
50 |
0 |
0 |
Robots (Ro) |
50 |
0 |
0 |
Laboratory (La) |
80 |
0 |
0 |
Ecoplants (Ec) |
30 |
0 |
0 |
Outpost (Ou) |
100 |
0 |
0 |
Space Station (SS) |
120 |
0 |
0 |
Planetary Cruiser (PC) |
160 |
0 |
1 |
Moon Base (MB) |
200 |
0 |
2 |
|
|
|