Corgidor

Puerto Rico

Turn 1

Governor Geggus selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  Wilson builds an Indigo Plant (3 doubloons spent).  Hibbert builds a Small Sugar Mill (2 doubloons spent).  York builds a Small Indigo Plant (1 doubloon spent).

Wilson selects the Mayor and places colonists on the indigo plantation and Indigo Plant.  Hibbert places a colonist on the corn plantation.  York places a colonist on the corn plantation.  Geggus places a colonist on the Hospice.  Four colonists are placed on the colonist ship.

Hibbert selects the Settler and takes a sugar plantation.  York takes an indigo plantation.  Geggus takes a corn plantation with a colonist from the Hospice.  Wilson takes an indigo plantation.  New plantations are:  indigo, sugar, tobacco, tobacco, coffee.

York selects the Prospector, gaining 1 doubloon.

Turn 2

Governor Wilson selects the Mayor and places colonists on the indigo plantation and Indigo Plant.  Hibbert places a colonist on the Small Sugar Mill and moves a colonist from the corn plantation to the sugar plantation.  York places a colonist on the Small Indigo Plant and moves a colonist from the corn plantation to the indigo plantation.  Geggus places a colonist on the indigo plantation.  Four colonists are placed on the colonist ship.

Hibbert selects the Craftsman, gains 1 doubloon, and produces a sugar.  York produces an indigo.  Geggus produces a corn.  Wilson produces 2 indigo.  Hibbert produces a bonus sugar.

York selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).  Geggus passes.  Wilson passes.  Hibbert trades sugar for 2 doubloons.

Geggus selects the Settler, taking a Quarry with a colonist from the Hospice.  Wilson takes an indigo plantation.  Hibbert takes a tobacco plantation.  York takes a sugar plantation.  New plantations:  corn, indigo, sugar, coffee, coffee.

Turn 3

Governor Hibbert selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  York builds a Hospice (4 doubloons spent).  Geggus builds a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons spent).  Wilson passes.
York selects the Mayor and places colonists on the Hospice and corn plantation.  Geggus places a colonist on the Small Indigo Plant.  Wilson places a colonist on an indigo plantation.  Hibbert places a colonist on the corn plantation, and moves colonists from the sugar plantation to the tobacco plantation and from the Small Sugar Mill to the Tobacco Storage.  Four colonists are placed on the colonist ship.
Geggus selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 1 for 2VP.  Wilson ships 2 indigo on Ship 2 for 2VP.  Hibbert ships 1 sugar on Ship 3 for 1VP.
Wilson selects the Prospector, gaining 2 doubloons.

Turn 4

Governor York selects the Settler, gains 1 doubloon, and takes a corn plantation with a colonist from the Hospice.  Geggus takes a coffee plantation with a colonist from the Hospice.  Wilson takes a sugar plantation.  Hibbert takes a coffee plantation.  New plantations are indigo, indigo, sugar, sugar, coffee.
Geggus selects the Craftsman, gains 1 doubloons, and produces 1 corn and 1 indigo.  Wilson produces 2 indigo.  Hibbert produces 1 corn and 1 tobacco.  York produces 2 corn and 1 indigo.  Geggus produces a bonus corn.
Wilson selects the Captain and ships 2 indigo on Ship 2 for 3VP.  Hibbert ships 1 corn on Ship 1 for 1VP.  York ships 2 corn on Ship 1 for 2VP.  Geggus ships 1 corn on Ship 1 for 1VP (Ship 1 sails).  York ships 1 indigo on Ship 2 for 1VP.  Geggus ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).
Hibbert selects the Trader, gains 1 doubloon, and trades tobacco for 4 doubloons (3 base +1 for Trader).  Geggus passes.

Turn 5

Governor Geggus selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 4 doubloons spent).  Wilson builds a Small Sugar Mill (2 doubloons spent).  Hibbert builds a Construction Hut (2 doubloons spent).  York builds a Small Sugar Mill (2 doubloons spent).

Wilson selects the Settler and takes a Quarry.  Hibbert takes a coffee plantation.  York takes a sugar plantation with a colonist from the Hospice.  Geggus takes a sugar plantation with a colonist from the Hospice.  New plantations:  corn, indigo, sugar, sugar, tobacco.

Hibbert selects the Mayor, gains 1 doubloon, places colonists on the Small Sugar Mill and Construction Hut, and moves a colonist from the corn plantation to the sugar plantation.  York places a colonist on the Small Sugar Mill.  Geggus places a colonist on the Coffee Roaster.  Wilson places a colonist on the Quarry.  Five colonists are placed on the colonist ship.

York selects the Prospector, gaining 2 doubloons.

Turn 6

Governor Wilson selects the Craftsman, gains 1 doubloon, and produces 2 indigo.  Hibbert produces 1 sugar and 1 tobacco.  York produces 2 corn, 1 indigo, and 1 sugar.  Geggus produces 1 corn, 1 indigo, and 1 coffee.  Wilson produces a bonus indigo.

Hibbert selects the Captain, gains 1 doubloon, and ships 1 tobacco on Ship 2 for 2VP.  York ships 2 corn on Ship 1 for 2VP.  Geggus ships 2 corn on Ship 1 for 2VP.  Hibbert ships 1 sugar on Ship 3 for 1VP.  York ships 1 sugar on Ship 3 for 1VP.  Geggus discards 1 indigo and Wilson discards 2 indigo.

York selects the Prospector, gaining 1 doubloon.

Geggus selects the Trader, gaining 1 doubloon, and trades coffee for 5 doubloons (4 base +1 for Trader).  The trading house is full.

Turn 7

Governor Hibbert selects the Builder, gains 1 doubloon, and builds an Office (1 doubloon discount for Builder, 4 doubloons spent).  York builds a Sugar Mill (4 doubloons spent).  Geggus builds a Small Sugar Mill (1 doubloon discount from Quarry, 1 doubloon spent).  Wilson builds a Small Market (1 doubloon discount from a Quarry, 0 doubloons spent).
York selects the Mayor, gains 1 doubloon, and places a colonist on the sugar plantation and 2 on the Sugar Mill.  Geggus places a colonist on the Small Sugar Mill.  Wilson places a colonist on the Small Sugar Mill and moves a colonist from an indigo plantation to the sugar plantation.  Hibbert places a colonist on the Office.  Six colonists are placed on the colonist ship.
Geggus selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice.  Wilson takes a tobacco plantation.  Hibbert uses the Construction Hut to take a Quarry.  York takes a sugar plantation with a colonist from the Hospice.  New plantations:  corn, tobacco, tobacco, tobacco, coffee.
Wilson selects the Trader and trades indigo for 2 doubloons (1 base +1 for Trader).  No further trading is possible.

Turn 8

Governor York selects the Prospector, gaining 2 doubloons.
Geggus selects the Builder and builds a Wharf (1 doubloon discoun for Builder, 2 doubloon discount for Quarries, 6 doubloons spent).  Wilson passes.  Hibbert builds a Small Warehouse (3 doubloons spent).  York builds a Small Warehouse (3 doubloons spent).
Wilson selects the Settler and takes a Quarry.  Hibbert uses the Construction Hut to take a Quarry.  York takes a corn plantation with a colonist from the Hospice.  Geggus takes a coffee plantation with a colonist from the Hospice.  New plantations:  corn, corn, sugar, tobacco, tobacco.
Hibbert selects the Mayor and places colonists on the corn plantation, both Quarries, and moves a colonist from the Construction Hut to the Small Warehouse.  York places colonists on the Sugar Mill and Small Warehouse.  Geggus places a colonist on the Wharf and moves a colonist from the Hospice to the Coffee Roaster.  Wilson places a colonist on the Quarry.  Six colonists are placed on the colonist ship.

Turn 9

Governor Geggus selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.  Wilson produces 2 indigo and 1 sugar.  Hibbert produces 1 corn, 1 sugar, and 1 tobacco.  York produces 3 corn, 1 indigo, and 3 sugar.  Geggus produces a bonus sugar.

Wilson selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader).  Hibbert trades tobacco for 3 doubloons.  York trades corn for 0 doubloons.

Hibbert selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 1 for 2VP (Ship 1 sails).  York ships 3 sugar on Ship 3 for 3VP.  Geggus ships 1 sugar on Ship 3 for 1VP (Ship 3 sails).  Geggus ships 1 indigo via the Wharf for 1VP.  York discards 1 corn, Geggus discards 1 corn, 1 sugar, and 1 coffee, and Wilson discards 1 indigo.

York selects the Settler and takes a sugar plantation with a colonist from the Hospice.  Geggus takes a corn plantation.  Wilson takes a tobacco plantation.  Hibbert takes a tobacco plantation.  New plantations:  corn, indigo, sugar, sugar, tobacco.

Turn 10

Governor Wilson selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 2 doubloons spent).  Hibbert builds a Factory (2 doubloon discount from Quarries, 5 doubloons spent).  York passes.  Geggus builds an Indigo Plant (2 doubloon discount from Quarries, 1 doubloon spent).

Hibbert selects the Mayor, gains 1 doubloon, and places colonists on the Factory, tobacco plantation, and Tobacco Storage.  York places 2 colonists in San Juan.  Geggus places a colonist on the Hospice.  Wilson places a colonist on the Small Market.  Nine colonists are placed on the colonist ship.

York selects the Captain and ships 2 indigo on Ship 3 for 3VP.  Geggus ships 1 coffee on Ship 1 for 1VP.  Wilson ships 1 indigo on Ship 3 for 1VP.

Geggus selects the Craftsman and produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.  Wilson produces 2 indigo and 1 sugar.  Hibbert produces 1 corn, 1 sugar, 2 tobacco, and 2 doubloons.  York produces 3 corn, 1 indigo, and 4 sugar.  Geggus produces a bonus coffee.

Turn 11

Governor Hibbert selects the Prospector, gaining 3 doubloons.
York selects the Trader, gaining 1 doubloon and trades sugar for 3 doubloons (2 base +1 for Trader).  Geggus trades coffee for 4 doubloons.  Wilson trades indigo for 2 doubloons (1 base +1 for Small Market).  Hibbert trades tobacco for 3 doubloons.
Geggus selects the Captain and ships 1 indigo on Ship 3 for 2VP.  Wilson ships 1 indigo on Ship 3 for 1VP.  Hibbert ships 1 tobacco on Ship 2 for 1VP.  York ships 1 indigo on Ship 3 for 1VP.  Geggus ships 2 coffee via the Wharf for 2VP.  Geggus discards 1 corn and York discards 2 sugar.
Wilson selects the Mayor, placing colonists in both tobacco plantations and 2 in the Tobacco Storage.  Hibbert places colonists on the coffee plantation and Construction Hut.  York places both colonists in San Juan.  Geggus places colonists on the corn plantation and Indigo Plant.  Five colonists are placed on the colonist ship.

Turn 12

Governor York selects the Settler, gains 2 doubloons, and takes a corn plantation with a colonist from the Hospice.  Geggus takes an indigo plantation with a colonist from the Hospice.  Wilson takes a tobacco plantation.  Hibbert uses the Construction Hut to take a Quarry.  New plantations:  corn, indigo, indigo, sugar, coffee.  Discards reshuffled after 4 draws.
Geggus selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).  Hibbert uses the Office to trade sugar for 2 doubloons.
Wilson selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 4 doubloons spent).  Hibbert builds a City Hall (2 doubloon discount for Quarries, 8 doubloons spent).  York builds a Large Warehouse (6 doubloons spent).  Geggus builds a Guild Hall (2 doubloon discount for Quarries, 8 doubloons spent).
Hibbert selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 sugar, 2 tobacco, and 2 doubloons.  York produces 4 corn, 1 indigo, and 4 sugar.  Geggus produces 2 indigo, 1 sugar, and 2 coffee.  Wilson produces 2 indigo and 2 tobacco.  Hibbert produces a bonus tobacco.

Turn 13

Governor Geggus selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 3 for 2VP (Ship 3 sails).  Wilson ships 2 tobacco on Ship 2 for 2VP.  Hibbert ships 2 tobacco on Ship 2 for 2VP (Ship 2 sails).  Geggus ships 2 coffee on ship 1 for 2VP and 1 sugar via the Wharf for 1VP.  Wilson discards 2 indigo.  Hibbert discards 2 corn.  York discards 1 indigo and 4 sugar.

Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Factory, Tobacco Storage, and tobacco plantation.  Hibbert places a colonist on the City Hall and moves a colonist from a coffee plantation to a Quarry.  York places a colonist on the Large Warehouse.  Geggus places a colonist on the Guild Hall.  Four colonists are placed on the colonist ship.

Hibbert selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader).  Geggus trades indigo for 1 doubloon.

York selects the Settler and takes a corn plantation with a colonist from the Hospice. Geggus takes an indigo plantation with a colonist from the Hospice.  Wilson takes a coffee plantation.  Hibbert uses the Construction Hut to take a Quarry.  New plantations:  corn, indigo, indigo, sugar, coffee.

Turn 14

Governor Wilson selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 3 doubloons spent).  Hibbert builds a Fortress (3 doubloon discount for Quarries, 7 doubloons spent).  York passes.  Geggus builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons spent).

Hibbert selects the Mayor and places a colonist in the Fortress.  York places a colonist in San Juan.  Geggus places a colonist on the Indigo Plant.  Wilson places a colonist on the coffee plantation and moves a colonist from an indigo plantation to the Coffee Roaster.  No colonists remain in supply, so this is the final turn.

York selects the Captain and ships 7 corn on Ship 3 for 8VP (Ship 3 sails).  Wilson ships 1 sugar on Ship 2 for 1VP.  Hibbert ships 2 sugar on Ship 2 for 2VP.  York ships 1 sugar on Ship 2 for 1VP.

Geggus selects the Prospector, gaining 3 doubloons.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus
Prospector
Indigo, Corn, Quarry, Coffee, Sugar, Quarry, Corn, Indigo, Indigo
Hospice, Small Indigo Plant, Coffee Roaster (2), Small Sugar Mill, Wharf, Indigo Plant (2), Guild Hall, Sugar Mill

3

18
Kevin Wilson
Builder
Indigo, Indigo, Indigo, Sugar, Quarry, Tobacco, Quarry, Tobacco, Tobacco, Coffee
Indigo Plant (2), Small Sugar Mill, Small Market, Tobacco Storage (3), Factory, Coffee Roaster (1)

6

10
Chris Hibbert
Mayor
Corn, Sugar, Tobacco, Coffee, Coffee, Quarry, Quarry, Tobacco, Quarry
Small Sugar Mill, Tobacco Storage (2), Construction Hut, Office, Small Warehouse, Factory, City Hall, Fortress

2

12
Andy York
Captain
Corn, Indigo, Sugar, Corn, Sugar, Sugar, Corn, Sugar, Corn, Corn
Small Indigo Plant, Hospice, Small Sugar Mill, Sugar Mill (3), Small Warehouse, Large Warehouse
5
0
1 corn
21

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 0

Trading House:  None

Cargo Ships: Ship 1 (capacity 5):  3 coffee       Ship 2 (capacity 6): 4 sugar      Ship 3 (capacity 7): Empty

Victory Points:  39

Commodities

Corn: 9

Indigo: 11

Sugar: 7

Tobacco: 9

Coffee: 6

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (x2, 3d, 2vp)

Tobacco Storage (5d, 3vp)



Sugar Mill (4d, 2vp)

Coffee Roaster (6d, 3vp)

Residence (10d, 4vp)

Small Market (1d, 1vp)




Hacienda (x2, 2d, 1vp)
Office (5d, 2vp)
University (x2, 8d, 3vp) Custom House (10d, 4vp)
Construction Hut (2d, 1vp)
Large Market (x2, 5d, 2vp)
Harbor (x2, 8d, 3vp)

Large Warehouse (6d, 2vp)
Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman (1d), Mayor, Prospector, Settler, Trader

Plantations

Corn, Indigo, Indigo, Sugar, Coffee

Discard Pile:  Indigo, Sugar

Victory Points


Chris Geggus

Kevin Wilson

Chris Hibbert
Andy York

Buildings

18

13

19
12

VP Chits

18

10

12
21

Bonus

8

0

11
0

Total

44

23

42
30

Congratulations to Chris Geggus on his victory!

End of Game Statements

Chris Geggus:  As enjoyable as ever. Played this one slightly differently from my usual as I was forced into both building and shipping by other player actions. Fortunately I could see how the game was developing, so could keep it under control. Thanks to Chris H. and all my oppos.

Andy York:  Congrats to Chris G on, yet, another fine win. Tip of the hat to Chris H for his GMing mastery. As usual, my play muddled around and only missed last place by the lucky shipping opportunity in the last turn.

Chris Hibbert:  Well, I thought I had that, but apparently I mis-counted. I think I didn't account for the Sugar Mill Geggus bought either as raw VPs or for their addition to his bonus.  A good game. I got lucky a few times on being able to take the Trader when no one or nearly no one else could trade, so I had plenty to spend, but apparently not quite enough. Thanks for the game.

Kevin Wilson:  I think I’m getting the strategy and then this, last again.  I just seemed to always be short of doubloons.  Well, we’ll keep trying.
Congrats to Chris on winning, again. Thanks to all for playing and putting up with my ineptness and especially to Chris for his patience and running the game.



Board