Cocker Spaniel


Terraforming Mars:  Drafting, Venus Next, Prelude, Colonies


Generation 1

Initial Card and Company Selection

Dave selects Morning Star, Inc. (MSI) and retains 3 cards, paying 9M€.

Andy selects Phoblog, gaining 10 titanium and retains 4 cards, paying 12M€.

Kevin selects Robinson Industries and retains 6 cards, paying 18M€.

Paul selects Manutech, gaining 1 steel production and 1 steel and retains 3 cards, paying 9M€.

Prelude Phase

MSI plays Self Sufficient Settlement, gaining 2M€ production and placing a city in F8, gaining 2 heat, and Supply Drop, gaining 8 steel, 3 titanium, and 3 plants.

Phoblog plays Metals Company, gaining 1M€ production, 1 steel production, and 1 titanium production, and Dome Farming, gaining 2M€ production and 1 plant production.

Robinson Industries plays Metal Rich Asteroid,raising the temperature to -28C and gaining 4 steel and 4 titanium, and Mining Operations, gaining 2 steel production and 4 steel.

Manutech plays Great Aquifer, placing ocean tiles at G5, gaining 3 heat and C7, gaining 2 titanium and increasing its TR to 22, and Martian Industries, gaining 1 steel production, 1 energy production, 1 steel, 1 energy, and 6M€.

Action Phase

MSI draws 3 Venus tagged cards (discards are Media Archives, Sabotage, Food Factory, Io Sulphur Research, GHG Producing Bacteria, Designed Microbes, Rotator Impacts, Advanced Ecosystems, Callisto Penal Mines, Nuclear Power, Mining Rights, Lunar Exports, Atmoscoop, Equatorial Magnetizer, Bribed Committee, Asteroid Mining, Steelworks, Phobos Space Haven, Breathing Filters, Orbital Cleanup, Peroxide Power, Ecology Research, Heavy Taxation, Community Services, Comet for Venus, Interplanetary Trade, Nitrogen from Titan, and Cryosleep) then spends 11M€ for Deuterium Export (Titan activates).

Phoblog spends 10 titanium and 1M€ for Io Mining Industries, gaining 2M€ production and 2 titanium production.

Robinson Industries spends 2 steel for Power Infrastructure then spends 4M€ to use its corporate action to gain 1 energy production.

Manutech spends 17M€ for a colony on Io, gaining 1 heat production and 1 heat, then spends 5M€ for a Mineral Deposit, gaining 5 steel.

MSI spends 17M€ for a colony on Titan, gaining 3 floaters on Deuterium Export, then spends 9M€ to trade with Titan, gaining 2 floaters on Deuterium Export.

Phoblog passes.

Robinson Industries plays Indentured Workers then spends 4M€ for Artificial Photosynthesis, gaining 2 energy prodction.

Manutech spends 3 steel for Carbonate Processing, losing 1 energy production and gaining 3 heat production and 3 heat.

MSI spends a floater from Deuterium Export to gain 1 energy production.

Robinson Industries spends 4 steel for a Rad-Chem Factory, losing 1 energy production but increasing its TR to 23, then spends 21M€ on Titan Air Scrapping.

Manutech passes.

MSI passes.

Robinson Industries spends 1 titanium to add 2 resources to Titan Air Scrapping.

Robinson Industries passes.


Production Phase

MSI gains 22M€ and 1 energy.

Phoblog gains 25M€, 1 steel, 3 titanium, and 1 plant.

Robinson Industries gains 23M€, 2 steel, and 2 energy.

Manutech moves 1 energy to heat then gains 22M€, 2 steel, and 4 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 2

Research Phase

Phoblog takes 4 cards, spending 12M€.

Robinson Industries takes 3 cards, spending 9M€.

Manutech takes 3 cards, spending 9M€.

MSI takes 3 cards, spending 9M€.

Action Phase

Phoblog spends 1 steel and 16M€ for a Research Outpost in H8, gaining 1 titanium, then spends 4 titanum and 6M€ for an Ice Asteroid, placing oceans at F5, gaining a card and 2M€, and H6 gaining 1 steel and 2M€, and increasing its TR to 22.

Robinson Industries spends 8M€ for Wave Power, gaining 1 energy production, then spends 4 steel and 3M€ for Geothermal Power, gaining 2 energy production.

Manutech spends 6 steel and 1M€ for Deep Well Heating, gaining 1 energy production and 1 energy, and increasing the temperature to -26C and its TR to 23, then spends 8 heat to raise the temperature to -24C and its TR to 24, gaining 1 heat production and 1 heat.

MSI spends 3 titanium to trade with Titan, gaining 2 floaters on Deuterium Export.

Phoblog plays Fueled Generators, losing 1M€ production and gaining 1 energy production.

Robinson Industries uses Power Infrastructure to convert 2 energy into 2M€, then spends 4M€ to use its corporate action to gain 1 heat production.

Manutech spends 12M€ for a Great Dam, gaining 2 energy production and 2 energy and 6M€ for Great Escarpment Consortium, gaining 1 steel production and 1 steel.  Phoblog loses 1 steel production.

MSI adds a resource to Deuterium Export, then spends 8M€ to claim the Hoverlord milestone.

Phoblog passes.

Robinson Industries spends 2 floaters from Titan Air Scrapping to increase its TR to 24.

Manutech passes.

MSI spends 8 steel and 6M€ for a Space Port, losing 1 energy production but gaining 4M€ production and a trading fleet, and places a city in D8, gaining 1 steel and 2M€.

Robinson Industries passes.

MSI passes.

Production Phase

Phoblog gains 26M€, 3 titanium, 1 plant, and 1 energy.

Robinson Industries gains 24M€, 2 steel, 5 energy, and 1 heat.

Manutech moves 3 energy to heat then gains 24M€, 3 steel, 3 energy, and 5 heat.

MSI moves 1 energy to heat and gains 26M€.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 3

Research Phase

Robinson Industries takes 2 cards, spending 6M€.

Manutech takes 2 cards, spending 6M€.

MSI takes 2 cards, spending 6M€.

Phoblog takes 0 cards, spending 0M€.

Action Phase

Robinson Industries spends 3 energy to trade with Europa, gaining 1 energy production, then spends 8M€ to claim the Energizer milestone.

Manutech spends 5M€ for Power Supply Consortium, gaining 1 energy production and 1 energy.  Robinson industries loses 1 energy production.  Manutech then spends 4 steel and 12M€ for a Mohole Area in A1, gaining 2 plants, 4 heat production and 4 heat.

MSI spends a resource from Deuterium Export to gain 1 energy production then spends 23M€ for a greenery tile in E8, gaining 1 card and increasing the oxygen level to 1% and its TR to 21.

Phoblog spends 22M€ for an Earth Catapult, then spends 8M€ to claim the Diversifier milestone.

Robinson Industries spends 1 titanium to add 2 floaters to Titan Air-Scrapping then uses Power Infrastructure to convert 2 energy to 2M€.

Manutech spends 8 heat to raise the temperatuer to -22C and its TR to 25 then spends 8 heat to raise the temperature to -20C and its TR to 26, gaining 1 heat production and 1 heat.

MSI spends a floater from Deuterium Export for an Air Raid, stealing 5M€ from Manutech, then spends 3M€ for an Energy Market.

Phoblog passes.

Robinson Industries spends 2 steel and 10M€ for Fusion Power, gaining 3 energy production.

Manutech spends 3 energy to trade with Io, gaining 8 heat, then spends 8 heat to raise the temperature to -18C and its TR to 27.

MSI passes.

Robinson Industries passes.

Manutech passes.

Production Phase

Robinson Industries gains 24M€, 2 steel, 8 energy, and 1 heat.

Manutech moves 1 energy to heat then gains 27M€, 3 steel, 4 energy, and 10 heat.

MSI gains 27M€ and 1 energy.

Phoblog moves 1 energy to heat then gains 26M€, 3 titanium, 1 plant, and 1 energy.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 4

Research Phase

Manutech takes 3 cards, spending 9M€.

MSI takes 2 cards, spending 6M€.

Robinson Industries takes 1 card, spending 3M€.

Phoblog takes 2 cards, spending 6M€.

Action Phase

Manutech spends 8 heat to raise the temperature to -16C and its TR to 28, then spends 3 steel and 7M€ for a Tropical Resort, losing 2 heat production but gaining 3M€ production and 3M€.

MSI uses Energy Market to convert 4M€ to 2 energy, then spends 3 energy to trade with Ganymede, gaining 4 plants.

Phoblog spends 11M€ for a Release of Inert Gasses, increasing its TR to 24.

Robinson Industries spends 3 energy to trade with Titan, gaining 2 floaters on Titan Air Scrapping.  MSI gains a floater on Deuterium Export.  Robinson Industries then spends 2 floaters from Titan Air Scrapping to increase its TR to 25.

Manutech spends 2 titanium and 7M€ for a Pioneer Settlement on Europa, losing 2M€ production and placing an ocean in A2, gaining 2 plants and increasing its TR to 28, then spends 3 energy to trade with Io, gaining 6 heat.

MSI spends a floater from Deuterium Export to gain 1 energy production, then spends 8M€ for Forced Precipitation.

Phoblog spends 1 steel and 8M€ for Martian Rails, then spends 1 energy to use Martian Rails to gain 3M€.

Robinson Industries spends 9M€ for a Martian Survey, gaining 2 cards.

Manutech spends 8 heat to raise the temperature to -14C and its TR to 30, then spends 2M€ for Insulation, converting 4 heat production to 4M€ production and gaining 4M€.

MSI spends 11M€ for Immigrant City, losing 1M€ production and 1 energy production and placing a city at B2, gaining 2 plants and 2M€, and spending 8 plants for a greenery tile at B3, gaining 1 plant and 2M€ and increasing the oxygen level to 2% and its TR to 22.

Phoblog spends 4 titanium and 1M€ for Ganymede Colony.  MSI gains 1M€ production.

Robinson Industries uses Power Infrastructure to convert 1 energy to 1M€ then spends 10M€ for Algae, gaining 1 plant and 2 plant production.

Manutech passes.

MSI passes.

Phoblog passes.

Robinson Industries spends 6M€ for Heather, gaining 1 plant and 1 plant production.

Robinson Industries passes.

Production Phase

Manutech moves 1 energy to heat then gains 35M€, 3 steel, 4 energy, and 4 heat.

MSI gains 28M€ and 1 energy.

Phoblog gains 28M€, 3 titanium, 1 plant, and 1 energy.

Robinson Industries moves 4 energy to heat then gains 25M€, 2 steel, 3 plants, 8 energy, and 1 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 5

Research Phase

MSI takes 2 cards, spending 6M€.

Phoblog takes 2 cards, spending 6M€.

Robinson Industries takes 1 card, spending 3M€.

Manutech takes 3 cards, spending 9M€.

Action Phase

MSI uses Energy Market to convert 1 energy production to 8M€ then spends a resource from Deuterium Export to gain 1 energy production.

Phoblog spends 2 titanium and 3M€ for an Asteroid, gaining 2 titanium and raising the temperature to -12C and its TR to 25.  Robinson Industries loses 3 plants.

Robinson Industries spends 3 energy to trade with Io, gaining 4 heat.  Manutech gains 2 heat.  Robinson Industries then spends 8 heat to raise the temperature to -10C and its TR to 26.

Manutech spends 8M€ to fund the Contractor award then spends 8 heat to raise the temperature to -8C and its TR to 31.

MSI spends 27M€ for a Giant Solar Shade, increasing Venus to 6% and its TR to 25, then spends 7M€ for a Neutralizer Factory, increasing Venus to 8%, gaining a card and increasing its TR to 26.

Phoblog spends 5M€ for a Terraforming Contract, gaining 4M€ production.

Robinson Industries spends 8M€ for Permafrost Extraction, placing an ocean at F4, gaining 1 plant, 4M€, and increasing its TR to 27.

Manutech spends 26M€ for a Capital at E4, losing 2 energy production but gaining 5M€ production, 9M€, and 1 steel.  MSI gains 1M€ production.  Manutech then spends 4 steel and 3M€ for a Development Center.

MSI spends 2M€ to place a floater on Forced Precipitation.

Phoblog spends 7M€ on Noctis Farming, gaining 1M€ production and 2 plants.

Robinson Industries spends 2 floaters from Titan Air Scrapping to increase its TR to 28 then spends 4M€ to use its corporate action to gain 1 titanium production.

Manutech spends 1 energy to use Development Center to draw a card.

MSI passes.

Phoblog spends 1 energy to use Martian Rails to gain 5M€.

Robinson Industries spends 4 steel for Mars University, discarding a card and drawing a card.

Manutech spends 1M€ for an Earth Office.

Phoblog spends 14M€ to fund the Space Baron award.

Robinson Industries spends 1 titanium and 1M€ for Rim Freighters.

Manutech passes.

Phoblog spends 2 titanium and 1M€ for a Toll Station, gaining 4M€ production.

Robinson Industries passes.

Phoblog passes.

Production Phase

MSI moves 1 energy to heat then gains 33M€ and 1 energy.

Phoblog gains 38M€, 3 titanium, 1 plant, and 1 energy.

Robinson Industries moves 5 energy to heat then gains 28M€, 2 steel, 1 titanium, 3 plants, 8 energy, and 1 heat.

Manutech moves 3 energy to heat then gains 41M€, 3 steel, 2 energy, and 4 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 6

Research Phase

Phoblog takes 4 cards, spending 12M€.

Robinson Industries takes 2 cards, spending 6M€.

Manutech takes 3 cards, spending 9M€.

MSI takes 1 card, spending 3M€.

Action Phase

Phoblog spends 14M€ for the Asteroid standard project, raising the temperature to -6C and its TR to 26, then spends 6 titanium and 4M€ for Deimos Down, gaining 4 steel, raising the temperature to 0C and its TR to 29, placing an ocean at G4, gaining 1 plant and 4M€ and increasing its TR to 30.  Robinson Industries loses 6 plants.

Robinson Industries spends 2 energy to trade with Titan, gaining 2 floaters on Titan Air-Scrapping.  MSI gains a floater on Forced Precipitation.  Robinson Industries then spends 8 heat to raise the temperature to 2C and its TR to 29.

Manutech spends 8 heat to raise the temperature to 4C and its TR to 32, then spends 3 steel and 7M€ for a Medical Lab, gaining 5M€ production and 5M€.

MSI spends 9M€ on a Venusian Waystation, then spends 2 floaters from Forced Precipitation to increase Venus to 10% and its TR to 27.

Phoblog spends 8 plants for a greenery tile at I8, gaining 1 titanium, raising the oxygen level to 3% and its TR to 31.

Robinson Industries spends 2 floaters from Titan Air-Scrapping to increase its TR to 30 then spends 2 titanium and 6M€ for a Security Fleet.

Manutech spends 1 energy to use the Development Center to draw a card, then spends 11M€ for a Subterranean Reservoir, placing an ocean at H5, gaining 6M€ and increasing its TR to 33.

MSI spends 3M€ for Venusian Insects.  Enceladus activates.

Phoblog spends 10M€ for Regolith Eaters, then adds a resource to it.

Robinson Industries spends 9M€ for Insects, gaining 2 plant production.

Manutech spends 9M€ to trade with Europa, gaining 1M€, 1 energy production, and 1 energy, then spends 3M€ on Micro-Mills, gaining 1 heat production and 1 heat.

MSI spends 18M€ for Venusian Soils, gaining 1 plant production, 2 resource on Venusian Insects, and increasing Venus to 12% and its TR to 28.

Phoblog spends 1 energy to use Martian Rails to gain 5M€.

Robinson Industries spends 2 steel and 17M€ for AI Central, losing 1 energy production, then uses AI Central to draw 2 cards.

Manutech spends 11M€ for a standard power plant, gaining 1 energy production and 1 energy.

MSI adds a resource to Venusian Insects.

Phoblog spends 2M€ for Floating Habs, then spends 2M€ to add a resource to Floating Habs.

Robinson Industries passes.

Manutech passes.

MSI spends a resource from Deuterium Export to gain 1 energy production.

Phoblog spends 4M€ on Sister Planet Support, gaining 3M€ production.

MSI passes.

Phoblog passes.

Production Phase

Phoblog gains 47M€, 3 titanium, 1 plant, and 1 energy.

Robinson Industries moves 6 energy to heat then gains 30M€, 2 steel, 1 titanium, 5 plants, 7 energy, and 1 heat.

Manutech moves 3 energy to heat then gains 48M€, 3 steel, 4 energy, and 5 heat.

MSI moves 1 energy to heat then gains 35M€, 1 plant, and 2 energy.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 7

Research Phase

Robinson Industries takes 2 cards, spending 6M€.

Manutech takes 3 cards, spending 9M€.

MSI takes 1 card, spending 3M€.

Phoblog takes 3 cards, spending 9M€.

Action Phase

Robinson Industries spends 1 titanium to add a resource to Secuity Fleet, then spends 2 energy to trade with Ganymede, gaining 3 plants.

Manutech spends 8 heat to raise the temperature to 6C and its TR to 34 then spends 1 energy to use Development Center to draw a card.

MSI spends 20M€ to fund the Venophile award, then uses the Energy Market to convert 8M€ to 4 energy.

Phoblog adds a resource to Regolith Eaters and spends 2M€ to add a floater to Floating Habs.

Robinson Industries spends 8 heat to raise the temperature to 8C and its TR to 31, then spends 8 plants to place a greenery tile at F3, gaining 2 plants, 4M€, and increasing the oxygen level to 4% and its TR to 32.

Manutech spends 6M€ for Rad Suits, gaining 1M€ production and 1M€, then sells a card for 1M€.

MSI spends a resource from Deuterium Export to gain 1 energy production.

Phoblog spends 11M€ for a standard power plant, gaining 1 energy production, then spends 1 steel and 1M€ for a Fuel Factory, losing 1 energy production and gaining 1M€ production and 1 titanium production.

Robinson Industries spends 10M€ for a Space Station, then uses AI Central to draw 2 cards.

Manutech spends 9M€ to trade with Europa, gaining 1 energy production, 1 energy, and 1M€, then spends 11M€ for Ironworks.

MSI spends 1M€ on Market Manipulation, reducing Io's track by 1 and increasing Enceladus' track by 1, then spends 3 energy to trade with Enceladus, gaining 3 microbes on Venusian Insects.

Phoblog spends 4 titanium and 9M€ for Methane from Titan, gaining 2 plant production and 2 heat production.

Robinson Industries sells a card for 1M€ then spends 4M€ for a Trans-Neptune Probe, discarding a card and drawing a new one.

Manutech spends 4 energy to use Ironworks, gaining 1 steel and increasing the oxygen level to 5% and its TR to 35, then spends 4 steel and 17M€ for a Strip Mine, losing 2 energy production but gaining 2 steel production, 2 steel, 1 titanium production, 1 titanium, and increasing the oxygen level to 7% and its TR to 37.

MSI spends 3 energy to trade with Titan, gaining 2 floaters on Forced Precipitation, then spends 2 floaters from Forced Precipitation to increase Venus to 14% and its TR to 29.

Phoblog spends 15M€ for Air Scrapping, increasing Venus to 16% and its TR to 33.

Robinson Industries uses Power Infrastructure to convert 5 energy to 5M€ then spends 22M€ for an Interstellar Colony Ship, discarding a card and drawing a new card.

Manutech spends 1M€ for a Land Claim in G9.

MSI sells a card for 1M€.

Phoblog spends 1 energy to use Martian Rails to gain 6M€.

Robinson Industries passes.

Manutech passes.

MSI spends 1 steel and 4M€ for Greenhouses, gaining 6 plants, then spends 8 plants for a greenery tile on D7, gaining 2M€ and increasing the oxygen level to 8% and its TR to 30.

Phoblog passes.

MSI passes.

Production Phase

Robinson Industries gains 32M€, 2 steel, 1 titanium, 5 plants, 7 energy, and 1 heat.

Manutech gains 53M€, 5 steel, 1 titanium, 3 energy, and 5 heat.

MSI gains 37M€, 1 plant, and 3 energy.

Phoblog gains 50M€, 4 titanium, 3 plants, 1 energy, and 2 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 8

Research Phase

Manutech takes 2 cards, spending 6M€.

MSI takes 0 cards, spending 0M€.

Phoblog takes 4 cards, spending 12M€.

Robinson Industries takes 1 card, spending 3M€.

Action Phase

Manutech spends 9M€ for Advanced Alloys, then spends 4 steel for Industrial Microbes, gaining 1 steel production, 1 steel, 1 energy production, and 1 energy.

MSI spends a resource from Deuterium Export to gain 1 energy production.

Phoblog plays Mercurian Alloys then spends 2 floaters from Regolith Eaters to increase the oxygen level to 9% and its TR to 34.

Robinson Industries spends 2 energy to trade with Ganymede, gaining 1 plant, then spends 8 plants to place a greenery tile at G3, gaining 2M€, 1 plant, 1 card, and increasing the oxygen level to 10% and its TR to 33.

Manutech spends 1 energy to use Development Center to draw a card then spends 9M€ to trade with Europa, gaining 1 energy production, 1 energy, and 1M€.

MSI uses the Energy Market to convert 6M€ to 3 energy.

Phoblog spends 2M€ to add a floater to Floating Habs, then spends 5M€ for Corroder Suits, gaining 2M€ production and a floater on Floating Habs.

Robinson Industries spends 1 titanium to add a resource to Security Fleet then uses AI Central to draw 2 cards.

Manutech spends 4 energy to use Ironworks, gaining 1 steel and increasing the oxygen lvel to 11% and its TR to 38, then spends 23M€ for a greenery tile at D4, gaining 2 steel, increasing the oxygen level to 12% and its TR to 39.

MSI spends 3 energy to trade with Titan, gaining 2 floaters on Forced Precipitation, then spends 2 floaters from Forced Precipitation to increase Venus to 18% and its TR to 31.

Phoblog spends 4 titanium for Titan Shuttles, then adds 2 floaters to Titan Shuttles.

Robinson Industries spends 4 steel and 2M€ for Olympus Conference, gaining a resource on that card and discarding a card to draw another, then spends 13M€ for Dawn City, losing 1 energy production and gaining 1 titanium production.  MSI gains 1M€ production.

Manutech spends 4 steel and 1M€ for an Ore Processor, then spends 11M€ for a standard power plant, gaining 1 energy production and 1 energy.

MSI  spends 12M€ for Freyje Biodomes, losing 1 energy production but gaining 2M€ production and 2 resources on Venusian Insects.

Phoblog spends 18M€ for a standard Aquifer project, placing an ocean at G6, gaining 6M€ and increasing its TR to 35, then spends 13M€ for Farming, gaining 2M€ production, 2 plant production, and 2 plants.

Robinson Industries uses Power Infrastructure to convert 5 energy into 5M€ then sells 2 cards for 2M€.

Manutech passes.

MSI adds a resource to Venusian Insects.

Phoblog spends 5M€ for Cartel, gaining 4M€ production.

Robinson Industries spends 14M€ for Imported Hydrogen, gaining 3 plants.

MSI sells a card for 1M€.

Phoblog spends 1 energy to use Martian Rails, gaining 5M€.

Robinson Industries passes.

MSI spends 18M€ for a Trading Colony on Enceladus, gaining 3 microbes on Venusian Insects, then spends 3 energy to trade with Enceladus, gaining 3 microbes on Venusian Insects.

Phoblog spends 7M€ on Satellites, gaining 8M€ production.

MSI passes.

Phoblog passes.

Production Phase

Manutech moves 1 energy to heat and gains 55M€, 6 steel, 1 titanium, 6 energy, and 5 heat.

MSI gains 41M€, 1 plant, and 3 energy.

Phoblog gains 68M€, 4 titanium, 5 plants, 1 energy, and 2 heat.

Robinson Industries gains 33M€, 2 steel, 2 titanium, 5 plants, 6 energy, and 1 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Generation 9

Research Phase

MSI takes 1 card, spending 3M€.

Phoblog takes 3 cards, spending 9M€.

Robinson Industries takes 2 cards, spending 6M€.

Manutech takes 3 cards, spending 9M€.

Action Phase

MSI spends 12M€ for a Mangrove, placing a greenery tile at A3, gaining 1 plant, 2M€, increasing the oxygen level to 13% and its TR to 32 then spends 16M€ for Maxwell Base, losing 1 energy production and gaining 1M€ production.

Phoblog spends 8 plants for a greenery tile in H7, gaining 4M€, increasing the oxygen level to 14% and its TR to 36, then adds a microbe to Regolith Eaters.

Robinson Industries spends 2 energy to trade with Titan, gaining 1 floater on Titan Air-Scrapping.  MSI gains a floater on Forced Precipitation.  Robinson Industries spends 12M€ for Stratospheric Birds, losing a floater on Tikan Air-Scrapping.

Manutech spends 4 steel for a Physics Complex, then 5 steel and 2M€ for a Hi-Tech Lab.

MSI spends 3 energy to trade with Enceladus, gaining 3 microbes on Venusian Insects.

Phoblog spends 15M€ for Titan Floating Launch-Pad, placing 2 floaters on Titan Shuttles, then uses Titan Floating Launch-Pad to add another floater to Titan Shuttles.

Robinson Industries adds a resource to Stratospheric Birds then spends a titanium to add a resource to Security Fleet.

Manutech spends 6 energy to add a resource to Physics Complex, then spends 11M€ for a standard power plant, gaining 1 energy production and 1 energy.

MSI uses Energy Market to convert 1 energy production into 8M€ then spends 23M€ for a greenery tile in B1, gaining 2 plants.

Phoblog activates Titan Shuttles to convert 5 floaters to 5 titanium, then spends 2M€ to add a floater to Floating Habs.

Robinson Industries uses AI Central to draw 2 cards then spends 8 plants for a greenery tile in H4, gaining 1 plant and 4M€.

Manutech spends 1 energy to draw a card using Development Center then spends 3 titanium and 21M€ for a Large Convoy, gaining 2 cards and 5 plants.

MSI adds a resource to Venusian Insects.

Phoblog spends 3 steel and 7M€ for a Commercial District in G8, losing 1 energy production but gaining 4M€ production and 2 heat.

Robinson Industries spends 2 steel and 7M€ for Omnicourt, increasing its TR to 35, then sells 3 cards for 3M€.

Manutech spends 8 plants for a greenery tile at D3, gaining 1 steel, then spends 9M€ for Robotic Workforce, replicating Capital, losing 2 energy production and gaining 5M€ production and 5M€.

MSI uses Maxwell Base to add a floater to Forced Precipitation, then spends 2 floaters from Forced Precipitation to increase Venus to 20% and its TR to 33.

Phoblog spends 1 energy to use Martian Rails, gaining 5M€.

Robinson Industries uses Power Infrastructure to convert 4 energy to 4M€ then spends 25M€ for a city in F2, gaining 1 plant and 1M€ production.  MSI gains 1M€ production.

Manutech spends 3M€ on Sponsors, gaining 2M€ production and 2M€, then sells a card for 1M€.

MSI spends a resource from Deuterium Export to gain 1 energy production then sells a card for 1M€.

Phoblog spends 1 titanium and 3M€ for Hydrogen to Venus, increasing Venus to 22%, its TR to 37, and adding 5 floaters to Floating Habs.

Robinson Industries passes.

Manutech sells 2 cards for 2M€.

MSI passes.

Phoblog spends 23M€ for a greenery tile in G7, gaining 2M€.

Manutech passes.

Phoblog spends 23M€ for a greenery tile at H9, gaining 2 heat.

Phoblog passes.

Production Phase

MSI gains 45M€, 1 plant, and 2 energy.

Phoblog gains 74M€, 4 titanium, 5 plants, and 2 heat.

Robinson Industries gains 36M€, 2 steel, 2 titanium, 5 plants, 6 energy, and 1 heat.

Manutech gains 66M€, 6 steel, 1 titanium, 5 energy, and 5 heat.

Solar Phase

All global parameters are at maximum, therefore this is the final generation.

Final Greenery Tile Placement

Phoblog spends 8 plants to place a greenery tile at I9.

Robinson Industries spends 8 plants to place a greenery tile in E2, gaining 1 plant.

Victory Points

Awards

Contractor: Building tags. Manutech has 16, Robinson Industries has 8, Phoblog has 6, and MSI has 4. Manutech gains 5VP and Robinson Industries gains 2VP.

Space Baron: Space tags. Phoblog has 8, Robinson Industries has 5, MSI has 4, and Manutech has 1. Phoblog gains 5VP and Robinson Industries gains 2VP.

Venophile:  Venus tags.  MSI has 10, Phoblog has 3, Robinson Industries has 1, and Manutech has 0.  MSI gains 5VP and Phoblog gains 2VP.

Milestones

Diversifier goes to Phoblog, and Energizer goes to Robinson Industries, Hoverlord goes to MSI


MSI
Phoblog
Robinson Industries
Manutech
Terraforming Rating
33
37
35
39
Awards
5
7
4
5
Milestones
5
5
5
0
Map
10
10
7
4
Cards
16
26
19
14
Total
69
85
70
62
Arklight wins. Congratulations to Andy York on his victory!

End of Game Statements

Dave Hooton (MSI):  Thanks to Chris for running this game and congratulations to Andy for his impressive win. You guys a getting too good at this game. My initial deal was very mismatched, so mismatched in fact that I took MSI without any
Venus cards hoping that it would get me some good Venus cards. Unfortunately, the ones I got were for mid-game.

Paul Hendricks (Manutech): Thank you Chris for running this game and to all of you for letting me play at the expert table. Congrats Andy on the win!

Kevin Wilson (Robinson Industries):  Thanks Chris, as usual, for running the game.  Congrats to Andy on a nice win.  Hard to compete with that level of M€ production.
   I suspect there are statistics out there somewhere given how popular Terraforming Mars is but I think that’s 2 in a row where the corp with the greatest M€ production wins.  I wonder what production is most correlated with winning?  Might be interesting to know.
   As usual I very much enjoyed the game and am ready for the next.

The Players

Player

Company

Color

Cards

Terraform Rating

Dave Hooton
Morning Star, Inc. (MSI)
Red
0
33
Andy York
Phoblog
Blue
0
37
Kevin Wilson
Robinson Industries
Green
0
35
Paul Hendricks
Manutech
Black
0
39
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Prodcution On Hand Production On Hand Production On Hand
Dave Hooton 12
47
0
0
0
0
1
7
2
2
0
5
Andy York 37
76
0
0
4
12
5
0
0
0
2
11
Kevin Wilson 1
40
2
2
2
3
5
1
6
6
1
3
Paul Hendricks
27
77
6
7
1
1
0
1
5
5
5
18

Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Enceladus
(3 microbes)
(3 microbes) (3 microbes) 2 (1 microbe)

Europa

Manutech

(1 ocean)

(1 ocean)

3 (1 energy production)

Ganymede

(1 plant production)

(1 plant production)

(1 plant production)

2 (1 plant)

Io
Manutech
(1 heat production) (1 heat production) 5 (8 heat)
Miranda
(1 animal) (1 animal) (1 animal) N/A
Titan
MSI (3 floaters) (3 floaters) 3 (1 floater)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.


Map

Venus

<Trade Fleets EnceladusEuropaGanymedeIoMirandaTitan

MSI

Phoblog

Robinson Industries

Manutech