Clumber Spaniel

Suburbia with Suburbia, Inc.

Turn 1

Austin City Limits spends $6 for a Homeowners' Association, placing it next to the Suburbs and Community Park, gaining 1 reputation, 1 population, and $10.  Gains 2 population.

Wirral Depot spends $8 for a Homeowners' Association, placing it next to the Suburbs and Community Park, gaining 1 reputation, 1 population, and $12.  Austin City Limits gains $2.  Gains 2 population.

Huntsville spends $9 for an Office Building, placing it next to the Community Park and Heavy Factory, gaining 1 income and 1 reputation.  Gains $1 and 2 population.

Yellowville spends $9 for a Fancy Restaurant, placing it next to the Community Park and Heavy Factory, gaining 3 income and 1 reputation.  Gains $3 and 2 population.

Turn 2

Austin City Limits spends $6 for a Municipal Airport, placing it next to the Heavy Factory, gaining 1 income.  Gains $1 and 2 population.

Wirral Depot spends $16 for a Law Office, placing it next to the Homeowners' Association, Community Park, and Heavy Factory, gaining 2 income and 1 reputation.  Gains $2 and 3 population.

Huntsville spends $7 for a Redevelopment Planner, placing it next to the Office Building and Heavy Factory.  Gains $1 and 2 population.

Yellowville spends $6 for a Convenience Store, placing it next to the Fancy Restaurant, gaining 1 income.  Gains $4 and 2 population.

Turn 3

Austin City Limits spends $4 for a Landfill, placing it next to the Municipal Airport, gaining 2 income and losing 1 reputation.  Gains $3 and 1 population.

Wirral Depot spends $3 to discard Mint for Suburbs, placing it next to the Suburbs and Community Park, gaining 1 reputation, 2 population, and $2.  Austin City Limits gains $2.  Gains $2 and 4 population.

Huntsville discards the Farm for a Lake, placing it next to the Community Park and Heavy Factory, gaining $4.  Gains $1 and 2 population.

Yellowville spends $4 to discard the Fancy Restaurant for a Community Park, placing it next to the Suburbs, Community Park, Fancy Restaurant, and Convenience Store, losing 1 income and gaining 3 reputation.  Gains $3 and 5 population.

Turn 4

Austin City Limits spends $3 to discard the Mint for a Suburb, placing it next to the Suburb and Community Park, gaining 2 population, $2, and 1 reputation.  Wirral Depot gains $2.  Gains $3 and 2 population.

Wirral Depot spends $8 for a Business Supply Store, placing it next to the Suburbs, Community Park, and Heavy Factory, gaining 1 reputation and 3 income.  Gains $5 and 5 population, crossing a red bar and losing 1 reputation and 1 income.

Huntsville spends $6 for a Waterfront Realty, placing it next to the Suburbs, Commnity Park, and Office Building, gaining 1 income, 1 reputation, and $4.  Gains $2 and 3 population. 

Stack A is depleted, so the Bonus is resolved:  Austin City Limits and Wirral Depot each gain 4 income.

Yellowville discards the Office Building for a Lake, placing it next to the Fancy Restaurant and Heavy Factory, gaining $4.  Gains $3 and 5 population, crossing a red bar and losing 1 reputation and 1 income.

Turn 5

Austin City Limits spends $6 for a Cemetary, placing it next to the Suburb, losing 2 population and gaining 1 income.  Gains $8 and 2 population.

Wirral Depot discards the Landfill for a Lake, placing it next to the Law Office and Home Owner's Association, gaining $4.  Gains $8 and 4 population, crossing a red bar and losing 1 reputation and 1 income.
Huntsville spends $6 on a Waterfront Realty, placing it next to the Waterfront Realty and Office Building, gaining 1 income and $4.  Gains $3 and 3 population.
Yellowville spends $12 for a Parking Lot, placing it next to the Convenience Store, Fancy Restaurant, and Lake, gaining 2 income and $2.  Gains $4 and 4 population.

Turn 6

Austin City Limits spends $8 for an Investment Property, placing it next to the Cemetary, gaining 1 income and $2.  Wirral Depot gains $2.  Gains $9 and 2 population.

Wirral Depot pays $6 to discard a Skyscraper for the Desert border, placing next to the Lake and gaining 5 income. Gains $12 and 3 population.

Huntsville discards the Retirement Village for a Lake, placing it next to the Heavy Factory and Redevelopment Planner, gaining $6.  Gains $3 and 3 population, crossing a red bar and losing 1 income and 1 reputation.

Yellowville spends $4 for New Construction, placing it next to the Suburbs and Community Park, gaining 1 reputation and 4 population, crossing a red bar and losing 1 income and 1 reputation.  Austin City Limits and Wirral Depot each gain $2.  Gains $3 and 4 population.

Turn 7

Austin City Limits spends $11 for a Power Station, placing it next to the Homeowners' Association, gaining 3 income.  Gains $12 and 2 population, crossing a red bar and losing 1 income and 1 reputation.

Wirral Depot spends $7 for a Water Purification Plant, placing it next to the Law Office and Heavy Factory, losing $14 and gaining 7 reputation.  Gains $12 and 10 population, crossing 2 red bars and losing 2 income and 2 reputation.

Huntsville discards the Office of Bureaucracy and spends $6 to invest in a Waterfront Realty, gaining $6.  Gains $2 and 2 population.

Yellowville discards the Slaughterhouse for a Lake, placing it next to New Construction, the Community Park, and Heavy Factory, gaining $6.  Gains $3 and 4 population, crossing a red line and losing 1 income and 1 reputation.\

Turn 8

Austin City Limits spends $3 to discard the Stadium for a Suburb, placing it next to the Cemetary and Investment Property, gaining 2 income, 2 population, and $2.  Gains $13 and 1 population.

Wirral Depot spends $11 for an Office of Bureaucracy, placing it next to the Business Supply Store and Suburbs, losing 2 reputation but gaining 3 income.  Gains $13 and 6 population, crossing a red bar and losing 1 income and 1 reputation.

Huntsville uses the Redevelopment Planner to take the Shipping Center, gaining 2 income and $24.  Gains $4 and 2 population.

Yellowville spends $12 to discard the Museum for a Beach, placing it next to the Convenience Store and Parking Lot, gaining 3 reputation and 2 population.  Gains $2 and 6 population, crossing a red bar and losing 1 income and 1 reputation.

Turn 9

Austin City Limits spends $7 for a Gas Station, placing it next to the Heavy Factory, Community Park, Cemetary and two Suburbs, gaining 1 income, 1 reputation, and 2 population.  Huntville gains $2.  Gains $14 and 2 population, crossing a red bar and losing 1 income and 1 reputation.

Wirral Depot spends $4 to discard the Checkpoint and invest in the Community Park, losing 1 income and gaining 6 reputation.  Gains $11 and 11 population, crossing 2 red bars, losing 2 income and 2 reputation.

Huntsville spends $22 for a Burg von Alspach, placing it next to the Suburbs, Community Park, and Lake, gaining $6, 2 reputation, and 3 population, crossing a red bar and losing 1 income and 1 population.  Austin City Limits and Wirral Depot each gain $2.  Gains $3 and 3 population.

Stack B is depleted, so the Challenge is resolved.  No borough has 10 reputation, so nobody meets the challenge.

Yellowville discards the Postal Service for a Lake, placing it next to the Heavy Factory and a Lake, gaining $2.  Gains $1 and 5 population, crossing a red bar and losing 1 income and 1 reputation.

Turn 10

Austin City Limits spends $8 for a Museum, placing it next to the Power Station, gaining 2 reputation.  Gains $13 and 3 population.

Wirral Depot spends $8 for Housing Projects, placing it next to the Water Purification Plant, gaining $2 and 10 population, crossing a red bar and losing 1 income and 1 reputation.  Austin City Limits gains $2.  Gains $8 and 8 population, crossing 2 red lines, losing 2 income and 2 reputation.

Huntsville spends $18 for Appartments, placing it next to the Shipping Center, Office Building, and Waterfront Realty, gaining 5 population, crossing a red bar and losing 1 income and 1 reputation.  Austin City Limits and Wirral Depot each gain $2.  Gains $2 and 2 population.

Yellowville spends $3 to discard the Skyscraper for a Suburb, placing it next to the New Construction, gaining 4 population, crossing a red bar and losing 1 income and 1 reputation.  Austin City Limits and Wirral Depot each gain $2.  Loses $1 and gains 3 population.

Turn 11

Austin City Limits spends $16 for a Middle School, placing it next to the Museum and Power Station, gaining 2 reputation and 10 population, crossing 2 red bars and losing 2 reputation and 2 income.  Gains $11 and 3 population.

Wirral Depot spends $7 for a Water Purification Plant, placing it next to the Heavy Factory, Water Purification Plant, and Housing Projects, gaining 7 reputation and losing $18.  Gains $6 and 13 population, crossing 3 red bars and losing 3 income and 3 reputation.

Huntsville spends $12 to discard the Light Rail and invest in Apartments, gaining 11 population and crossing 2 red bars, losing 2 income and 2 reputation.

Yellowville discards the PR Firm for a Lake, placing it next to New Construction, Suburbs, and a Lake, gaining $4.  Loses $1 and gains 3 population, crossing a red bar and losing 1 income and 1 reputation.

Turn 12

Austin City Limits spends $28 for a High School, placing it next to the Museum and Power Station, gaining 2 reputation and 15 population, crossing 3 red bars and losing 3 reputation and 3 income.  Gains $8 and 2 population.

Wirral Depot spends $15 to discard the Lake House for the Amusment Park border, placing it next to the Housing Projects and Water Purification Plant, gaining 2 reputation and 4 income.  Gains $7 and 12 population, crossing 4 red bars, losing 4 income and 4 reputation.

Huntsville spends $6 to discard the University and invest in a Waterfront Realty, gaining $10.

Yellowville discards the Recycling Plant for a Lake, placing it next to the Suburbs and a Lake, gaining $2.  Loses $2 and gains 2 population.

Turn 13

Austin City Limits spends $18 for a Condominium, placing it next to the Suburb and Investment Property, gaining 1 income and 10 population, crossing 2 red bars and losing 2 reputation and 2 income.  Wirral Depot gains $2.  Gains $7.

Wirral Depot spends $3 to discard the Warehouse for a Heavy Factory, placing it next to the Business Supply Store, Heavy Factory, Water Purification Plant, and Amusement Park, gaining 3 income and losing $4.  Gains $6 and 8 population, crossing 3 red bars and losing 3 income and 3 reputation.

Huntsville spends $9 for a Boutique, placing it next to the Burg von Alspach and a Lake, gaining 1 income, 1 reputation, and $10.  Gains $1 and 1 population.

Yellowville discards the Resort for a Lake, placing it next to 2 other Lakes and the Heavy Factory, gaining $2.  Loses $2 and gains 2 population, crossing a red bar and losing 1 income and 1 reputation.

Turn 14

Austin City Limits spends $20 for a High School, placing it next to the other High School and the Museum, gaining 2 reputation and 18 population, crossing 4 red bars and losing 4 reputation and 4 income.  Gains $3 and loses 2 population.

Wirral Depot spends $6 to discard the University to invest in the Homeowners' Association, gaining $30 and 1 population, crossing a red bar and losing 1 income and 1 reputation.  Gains $2 and 4 population, crossing 2 red bars, losing 2 income and 2 population.

Huntsville spends $12 on a New Car Dealership, placing it next to 2 Lakes and the Heavy Factory, gaining 5 income and $18.  Gains $6 and 1 population, crossing a red bar and losing 1 income and 1 reputation.

Yellowville discards the Boutique for a Lake, placing it next to the Community Park and Convenience Store, gaining $4.  Loses $3 and gains 1 population.

Turn 15

Austin City Limits spends $4 to discard the Hotel and invest in the Community Park, losing 1 income and gaining 5 reputation.  Gains $2 and gains 3 population.

Wirral Depot spends $16 for a Resort, placing it next to the Homowners' Association and the Lake, gaining 1 income, $2 and 16 population, crossing 8 red bars, losing 8 income and 8 reputation.  Huntsville gains $2.  Loses $5 and 5 population, uncrossing 3 red bar and gaining 3 income and 3 reputation.

Huntsville spends $18 on a High School, placing it next to the Boutique, a Lake, and the New Car Dealership, gaining 1 reputation, $8, and 9 population, crossing 1 red bar and losing 1 income and 1 reputation.  Gains $4.

Yellowville spends $4 to discard the Chip Fabrication Plant for a Community Park, placing it next to the Parking Lot, Beach, and Lake, gaining 1 reputation and $2.  Loses $3 and gains 2 population.

Turn 16

Austin City Limits spends $6 to discard the Indoor Mall and invest in the Homeowners' Association, gaining $34.  Gains $2 and gains 3 population, crossing a red bar and losing 1 income and 1 reputation.

Wirral Depot spends $12 for a Local EPA Office, gaining 1 reputation, 2 income, and $18.  Loses 1 population.

Huntsville spends $10 for a Middle School, placing it next to the New Car Dealership and a Lake, gaining 1 reputation, $8 and 6 population, crossing 1 red bar and losing 1 income and 1 reputation.  Gains $3.

Yellowville discards the Local EPA Office for a Lake, placing it next to a Lake and Community Park, gaining $2.  Loses $3 and gains 2 population, crossing a red bar and losing 1 income and 1 reputation.

Turn 17

Austin City Limits spends $14 on the New Car Dealership, placing it next to the Condominium, gaining 5 income and 1 population, crossing a red bar and losing 1 income and 1 reputation.  Hunstville gains $2 and loses 2 income.  Gains $5 and 1 population.

Wirral Depot spends $4 to discard the International Airport for a Community Park, placing it next to the Suburbs, Office of Bureaucracy, and Local EPA Office, gaining 1 reputation.

Huntsville spends $24 for a Lake House, placing it next to the Middle School and the Lake, gaining 3 reputation and 13 population, crossing 3 red bars and losing 3 income and 3 reputation.  Austin City Limits gains $4 and Wirral Depot gains $4 and 1 population.  Loses $2.

Yellowville discards the Bed and Breakfast for a Lake, placing it next to a Lake, the Community Park, and the Beach for $2.  Loses $4 and gains 1 population.  The One More Round tile is drawn -- Turn 18 will be the final turn.

Turn 18

Austin City Limits spends $12 on an Appartment, placing it next to the Condominium, Suburbs, and New Car Dealership, gaining $5 and 15 population, crossing 6 red bars and losing 6 income and 6 reputation.  Wirral Depot gains $4 and 1 population, crossing a red bar and losing 1 income and 1 reputation.  Loses $1 and 5 population, uncrossing 3 red bars and gaining 3 income and 3 reputation.

Wirral Depot spends $24 to discard the Redistricting Office to invest in its Resort, gaining 1 income and 18 population, crossing 9 red bars losing 9 income and 9 reputation.  Loses $4 and 6 population, uncrossing 3 red bars and gaining 3 income and 3 reputation.

Huntsville spends $4 to discard the Condominium for a Community Park, placing it next to Middle School, New Car Dealership, and High School, losing 1 income and gaining 1 reputation.  Loses $2.

Yellowville discards a Hotel for a Lake next to 2 Lakes.  Loses 3 population, uncrossing a red line and gaining 1 income and 1 reputation.

Final Scoring

Public Goals

Spendthrift: Least cash on hand: Wirral Depot, Huntsville, and Yellowville all have 0, and Austin City Limits has 28.  Wirral Depot, Huntsville, and Yellowville are tied -- Wirral Depot's Law Firm allows him to gain 10 population.

Settler: Most residential (green), commercial (blue), industrial (yellow), and civic (gray) tiles: Austin City Limits has 19, Wirral Depot and Huntsville each have 15, and Yellowville has 10.  Austin City Limits gains 10 population.

Civil Engineer: Most civic (gray) tiles. Austin City Limits has 7, Wirral Depot and Huntsville each have 4, and Yellowville has 2.  Austin City Limits gains 10 population.

Aquatic Engineer: Most Lakes. Yellowville has 10, Huntsville has 2, Wirral Depot has 1, and Austin City Limits has 0.  Yellowville gains 20 population.

Private Goals

Austin City Limits has the Investor: Highest income. He had 2, Wirral Depot had -2, and Huntsville and Yellowville each had -3. Austin City Limits gains 15 population.

Wirral Depot has Milton: Most offices. He has 3, Huntsville has 1, Yellowville and Austin City Limits each have 0. Wirral Depot gains 15 population.

Huntsville has the Luminary: Highest reputation. He has 1, Yellowville has 2, and Austin City Limits and Wirral Depot each have -2. Huntsville does not achieve its goal.

Yellowville has the Environmentalist: Fewest industrial (yellow) tiles. He has 1, Huntsville has 1, Austin City Limits has 3, and Wirral Depot has 4. Yellowville does not achieve its goal.

Convert Money to Population

Austin City Limits gains 5 population.

Nobody else gains any population.

Congratulations to Dave Hooton on his victory!

End of Game Statements

Dave Hooton (Wirral Depot):  Thanks, Chris, for running this.

Andy played a fine game. Fortunately, I had a bit more momentum when we ran into the headwinds.

Christopher Hunt (Huntsville): Thanks to Chris for running this game and keeping track of all the various consequences of purchases.  Still not got a handle on how to play.  Spent the entire game thinking the victory condition was blue areas not lakes.

Bill Scharf (Yellowville): Thanks for running the game, and congrats to Dave on his win. I can’t wait until the next one! Glad we finally played with some, err one of the expansions...

The Players

Player

Borough Name

Color

Cash

Income

Reputation Population
Andy York
Austin City Limits
Black
28
2
-2
140
Dave Hooton
Wirral Depot
Red
0
-2
-2
158
Christopher Hunt Huntsville
Green
0
-3
1
75
Bill Scharf
Yellowville
Yellow
0
-3
2
82

Real Estate Market


Population Board

Austin City Limits

Wirral Depot

Huntsville
Yellowville