Chusky

Puerto Rico with Buildings Expansion

Turn 1

Governor Chris selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  Andy builds an Indigo Plant (3 doubloons spent).  Christopher builds a Black Market (2 doubloons spent).  Dave builds a Small Market (1 doubloon spent).

Andy selects the Mayor and places colonists on the indigo plantation and Indigo Plant.  Christopher places a colonist on the corn plantation.  Dave places a colonist on the corn plantation.  Chris places a colonist on the Hospice.  Four colonists are placed on the colonist ship.

Christopher selects the Settler and takes a Quarry.  Dave takes a corn plantation.  Chris takes a coffee plantation with a colonist from the Hospice.  Andy takes an indigo plantation.  New plantations:  corn, indigo, indigo, coffee, coffee.

Dave selects the Craftsman and produces 1 corn.  Andy produces 1 indigo.  Christopher produces 1 corn.  Dave produces a bonus corn.

Turn 2

Governor Andy selects the Trader, gaining 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).  Christopher passes.  Dave passes.

Christopher selects the Captain, gaining 1 doubloon, and ships 1 corn on Ship 3 for 2VP.  Dave ships 2 corn on Ship 3 for 2VP.

Dave selects the Mayor and places colonists on the corn plantation and Small Market.  Chris places a colonist on the indigo plantation.  Andy places a colonist on the Indigo Plant.  Christopher places a colonist on the Quarry.  Four colonists are placed on the colonist ship.

Chris selects the Settler and takes a Quarry with a colonist from the Hospice.  Andy takes an indigo plantation.  Christopher takes a corn plantation.  Dave takes a coffee plantation.  New plantations are: indigo, indigo, sugar, sugar, tobacco.

Turn 3

Governor Christopher selects the Mayor and places colonists on the corn plantation and Black Market.  Dave places a colonist on the coffee plantation.  Chris places a colonist in San Juan.  Andy places a colonist on an indigo platation.  Four colonists are placed on the colonist ship.

Dave selects the Prospector, gaining 3 doubloons.

Chris selects the Builder, gains 1 doubloon, and builds a Small Indigo Plant (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 0 doubloons spent).  Andy builds a Small Indigo Plant (1 doubloon spent).  Christopher passes.  Dave builds a Tobacco Storage (5 doubloons spent).

Andy selects the Settler and takes a sugar plantation.  Christopher takes a tobacco plantation.  Dave takes a sugar plantation.  Chris takes an indigo plantation with a colonist from the Hospice.  New plantations:  corn, indigo, sugar, sugar, tobacco.

Turn 4

Governor Dave selects the Settler and takes a tobacco plantation.  Chris takes a corn plantation with a colonist from the Hospice.  Andy takes an indigo plantation.  Christopher takes a sugar plantation.  New plantations:  sugar, sugar, sugar, tobacco, coffee.

Chris selects the Craftsman, gains 2 doubloons, and produces a corn.  Andy produces 2 indigo.  Christopher produces 2 corn.  Dave produces 2 corn.  Chris produces a bonus corn.

Andy selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP.  Christopher ships 2 corn on Ship 3 for 2VP.  Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails).  Chris discards 1 corn.

Christopher selects the Builder and builds a Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for a Quarry, 2 doubloons spent).  Dave passes.  Chris passes.  Andy passes.

Turn 5

Governor Chris selects the Trader, gains 2 doubloons, and trades corn for 1 doubloon (0 base +1 for Trader).

Andy selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation and Indigo Plant.  Christopher places a colonist on the Sugar Mill.  Dave places a colonist on the Tobacco Storage and moves a colonist from the coffee plantation to the tobacco plantation.  Chris places a colonist on the Small Indigo Plant.  Five colonists are placed on the colonist ship.

Christopher selects the Prospector, gaining 2 doubloons.

Dave selects the Craftsman and produces 2 corn and 1 tobacco.  Chris produces 1 corn and 1 indigo.  Andy produces 3 indigo.  Christopher produces 2 corn.  Dave produces a bonus corn.

Turn 6

Governor Andy selects the Captain, gaining 1 doubloon, and ships 3 indigo on Ship 2 for 4VP.  Christopher ships 2 corn on Ship 1 for 2VP.  Dave ships 3 corn on Ship 1 for 3VP (Ship 1 sails).  Chris ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).

Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount using the Black Market to turn in a VP, 3 doubloons spent).  Dave passes.  Chris builds a Coffee Roaster (1 doubloon discount for a Quarry, 5 doubloons spent).  Andy builds a Church (5 doubloons spent).

Dave selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).

Chris selects the Mayor and places 2 colonists on the Coffee Roaster and 1 in San Juan.  Andy places a colonist on the Church.  Christopher places a colonist on the sugar plantation.  Dave places a colonist on the coffee plantation.  Eight colonists are placed on the colonist ship.

Turn 7

Governor Christopher selects the Settler, gains 2 doubloons, and takes a Quarry.  Dave takes a coffee plantation.  Chris takes a sugar plantation with a colonist from the Hospice.  Andy takes a sugar plantation.  New plantations are:  corn, indigo, indigo, sugar, sugar.

Dave selects the Builder and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent).  Chris builds a Small Sugar Mill (1 doubloon discount from Quarry, 1 doubloon spent).  Andy passes.  Christopher passes.

Chris selects the Captain and ships 1 corn on Ship 3 for 2VP.

Andy selects the Prospector, gaining 2 doubloons.

Turn 8

Governor Dave selects the Mayor, gains 1 doubloon, and places a colonist on a coffee plantation and 2 on the Coffee Roaster.  Chris places colonists on the Small Sugar Mill and in San Juan.  Andy places colonists on the Small Indigo Plant and indigo plantation.  Christopher places colonists on the tobacco plantation and Tobacco Storage.  Six colonists are placed on the colonist ship.
Chris selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 indigo, 1 sugar, and 1 coffee.  Andy produces 4 indigo.  Christopher produces 2 corn, 1 sugar, and 1 tobacco.  Dave produces 2 corn, 1 tobacco, and 2 coffee.  Chris produces a bonus corn.
Andy selects the Captain and ships 4 indigo on Ship 1 for 5VP.  Christopher ships 1 tobacco on Ship 2 for 1VP.  Dave ships 1 tobacco on Ship 2 for 1VP.  Chris ships 2 corn on Ship 3 for 2VP.  Christopher ships 2 corn on Ship 3 for 2VP.  Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails).  Chris ships 1 indigo on Ship 1 for 1VP (Ship 1 sails).  Dave discards 1 coffee and Chris discards 1 sugar.
Christopher selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader).

Turn 9

Governor Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).

Andy selects the Prospector, gaining 2 doubloons.

Christopher selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 5 doubloons spent).  Dave passes.  Chris builds a Specialty Factory (1 doubloon discount from a Quarry, 7 doubloons spent).  Andy builds a Sugar Mill (4 doubloons spent), gaining 1VP from the Church.

Dave selects the Settler, gaining 1 doubloon, and takes a Quarry.  Chris takes an indigo plantation with a colonist from the Hospice. Andy takes a sugar plantation.  Christopher takes a corn plantation.  New plantations:  corn, sugar, tobacco, tobacco, tobacco.

Turn 10

Governor Andy selects the Mayor, gaining 1 doubloon, and places colonists on 2 sugar plantations, the Sugar Mill, and moves a colonist from the Church to the Sugar Mill.  Christopher places colonists on the Quarry and Factory.  Dave places a colonist on the Quarry.  Chris places a colonist on the Specialty Factory.  Eight colonists are placed on the colonist ship.

Christopher selects the Craftsman, gaining 1 doubloon, and produces 2 corn, 1 sugar, 1 tobacco, and 2 doubloons.  Dave produces 2 corn, 1 tobacco, and 2 coffee.  Chris produces 1 corn, 1 indigo, 1 sugar, and 1 coffee.  Andy produces 4 indigo and 2 sugar.  Christopher produces a bonus tobacco.

Dave selects the Captain, gaining 1 doubloon, and ships 3 coffee on Ship 1 for 4VP.  Chris ships 1 sugar on ship 3 for 1VP.  Andy ships 2 sugar on Ship 3 for 2VP.  Christopher ships 1 sugar on Ship 3 for 1VP.  Dave ships 1 tobacco on Ship 2 for 1VP.  Chris ships 1 coffee on Ship 1 for 1VP.  Christopher ships 2 tobacco on Ship 2 for 2VP.  Dave, Chris, and Christopher each discard 1 corn, and Andy discards 3 indigo.

Chris selects the Trader and trades indigo for 2 doubloons (1 base +1 for Trader).  Andy can't trade.  Christopher passes.  Dave trades corn for 1 doubloon (0 base +1 for Small Market).

Turn 11

Governor Christopher selects the Builder, gains 1 doubloon, and builds a Fortress (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 1 doubloon discount from returning an XP chit with the Black Market, 6 doubloons spent).  Dave builds a Storehouse (1 doubloon discount for Quarry, 2 doubloons spent).  Chris builds an Indigo Plant (1 doubloon discount from Quarry, 2 doubloons spent).  Andy passes.
Dave selects the Settler, gains 1 doubloon, and takes a Quarry.  Chris takes a corn plantation with a colonist from the Hospice.  Andy takes a sugar plantation.  Christopher takes a tobacco plantation.  New plantations:  corn, corn, corn, coffee, coffee.
Chris selects the Prospector, gaining 2 doubloons.
Andy selects the Mayor and places colonists on the Church and two sugar plantations.  Christopher places colonists on the Fortress and the tobacco planatation.  Dave places colonists on the Quarry and Storehouse.  Chris places both colonists on the Indigo Plant and moves a colonist from San Juan to the Indigo Plant.  Seven colonists are placed on the colonist ship.

Turn 12

Governor Dave selects the Builder and builds an Office (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 2 doubloons spent).  Chris builds a Small Warehouse (1 doubloon discount for Quarry, 2 doubloons spent).  Andy passes.  Christopher builds an Aqueduct (1 doubloon discount for Quarry, 0 doubloons spent).
Chris selects the Captain, gaining 1 doubloon.  No shipments are possible.
Andy selects the Mayor and places a colonist on the Sugar Mill and 2 in San Juan.  Christopher places colonists on the Aqueduct and Tobacco Storage.  Dave places colonists on the Office and Tobacco Storage.  Chris places a colonist on the Small Warehouse.  Four colonists are placed on the colonist ship.
Christopher selects the Settler and takes a Quarry.  Dave takes a corn plantation.  Chris takes a corn plantation with a colonist from the Hospice.  Andy takes a corn plantation.  New plantations are:  indigo, sugar, sugar, tobacco, tobacco.  Plantations are resuffled after the fourth draw (sugar was drawn after the reshuffle).

Turn 13

Governor Chris selects the Trader, gaining 2 doubloons.  No trading is possible.

Andy selects the Prospector, gaining 2 doubloons.

Christopher selects the Mayor and places colonists on the Quarry and corn plantation.  Dave places a colonist on the corn plantation.  Chris places a colonist in San Juan.  Andy places a colonist on a corn plantation.  Three colonists are placed on the colonist ship, exhausting the colonist supply and triggering the end of the game at the end of this turn.

Dave selects the Craftsman, gains 2 doubloons, and produces 3 corn, 1 tobacco, and 2 coffee.  Chris produces 3 corn, 3 indigo, 1 sugar, 1 coffee, and 2 doubloons.  Andy produces 1 corn, 4 indigo, and 3 sugar.  Christopher produces 1 corn, 2 sugar, 2 tobacco, and 2 doubloons.  Dave produces a bonus coffee.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus
Trader
Indigo, Coffee, Quarry, Indigo, Corn, Sugar, Indigo, Corn, Corn
Hospice, Small Indigo Plant, Coffee Roaster (2), Small Sugar Mill, Specialty Factory, Indigo Plant (3), Small Warehouse
3
5
3 corn, 3 indigo, 1 sugar, 1 coffee
8
Andy York Prospector
Indigo, Indigo, Indigo, Sugar, Indigo, Sugar, Sugar, Sugar, Corn
Indigo Plant (3), Small Indigo Plant, Church, Sugar Mill (3)
2
3
1 corn, 5 indigo, 3 sugar
15
Christopher Hunt
Mayor
Corn, Quarry, Corn, Tobacco, Sugar, Quarry, Corn, Tobacco, Quarry
Black Market, Sugar Mill (1), Tobacco Storage (2), Factory, Fortress, Aqueduct

2
2 corn, 2 sugar, 2 tobacco
11
Dave Hooton

Corn, Corn, Coffee, Sugar, Tobacco, Coffee, Quarry, Quarry, Corn
Small Market, Tobacco Storage (2), Coffee Roaster (2), Storehouse, Office

3
3 corn, 1 tobacco, 3 coffee
15

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 3

Trading House:  Coffee, Indigo, Corn

Cargo Ships: Ship 1 (capacity 5): 4 coffee       Ship 2 (capacity 6): 5 tobacco      Ship 3 (capacity 7): 4 sugar

Victory Points:  51

Commodities

Corn: 0

Indigo: 2

Sugar: 1

Tobacco: 1

Coffee: 0

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)

Indigo Plant (3d, 2vp)

Tobacco Storage (5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x3, 2d, 1vp)

Sugar Mill (x2, 4d, 2vp)

Coffee Roaster (6d, 3vp)

Residence (10d, 4vp)






Guesthouse (4d, 2vp)
Lighthouse (7d, 3vp)
Custom House (10d, 4vp)
Hacienda (2d, 1vp)

University (8d, 3vp) City Hall (10d, 4vp)

Forest House (2d, 1vp)


Library (8d, 3vp)

Cloister (10d, 4vp)

Construction Hut (2d, 1vp)
Large Market (5d, 2vp)
Harbor (8d, 3vp) Statue (10d, 8vp)

Trading Post (5d, 2vp)



Small Wharf (6d, 2vp)

Wharf (9d, 3vp)

Large Warehouse (6d, 2vp)
Union Hall (9d, 3vp)

Roles

Builder, Captain, Craftsman (2d), Mayor, Prospector, Settler, Trader

Plantations

Quarries (x2), Forests(x?), Indigo, Sugar, Sugar, Tobacco, Tobacco

Discard Pile:  

Victory Points


Chris Geggus

Andy York

Christopher Hunt
Dave Hooton

Buildings

13

7

14
10

VP Chits

8

15

10
15

Bonus

0

0

5
0

Total

21

22

29
25

Congratulations to Christopher Hunt on his victory!


End of Game Statements

Dave Hooton:  This game went very quickly due to the accelerated colonist flow. I had just gotten my money stream set up, but never got the chance to put a coffee or tobacco into the trading house. Instead shipping them all is what got me into second place. Congratulations to Christopher on his win and thanks to Chris for running the game.

Chris Geggus:  Well played Christopher. Exactly right all the way. I just couldn't get going on this one and my score is reflective of my lack of ideas. Another good and hard fought game by all and further thanks to Chris H. for GM'ing so surely.

Andy York:  Christopher, very well played game for a solid win. Thanks to Chris H for his superior GMing skills. For myself, tried a slightly different approach and, though I think I did better than usual, still have much to learn.

Christopher Hunt:  Thanks to Chris H for game mastering.  Won due to Black Market and which led to being able to get a bonus building.  Lucky the game ended so soon before the others engines got working.  Started wanting to build a corn fields sand shipping VP pipeline, but the quarries to a buildings route then changed to multiple products and factory route.


Board