Puerto Rico with Buildings Expansion
Turn 1
Governor Chris selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent). Andy builds an Indigo Plant (3 doubloons spent). Christopher builds a Black Market (2 doubloons spent). Dave builds a Small Market (1 doubloon spent).
Andy selects the Mayor and places colonists on the indigo plantation and Indigo Plant. Christopher places a colonist on the corn plantation. Dave places a colonist on the corn plantation. Chris places a colonist on the Hospice. Four colonists are placed on the colonist ship.
Christopher selects the Settler and takes a Quarry. Dave takes a corn plantation. Chris takes a coffee plantation with a colonist from the Hospice. Andy takes an indigo plantation. New plantations: corn, indigo, indigo, coffee, coffee.
Dave selects the Craftsman and produces 1 corn.
Andy produces 1 indigo. Christopher produces 1 corn. Dave
produces a bonus corn.
Turn 2
Governor Andy selects the Trader, gaining 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader). Christopher passes. Dave passes.
Christopher selects the Captain, gaining 1 doubloon, and ships 1 corn on Ship 3 for 2VP. Dave ships 2 corn on Ship 3 for 2VP.
Dave selects the Mayor and places colonists on the corn plantation and Small Market. Chris places a colonist on the indigo plantation. Andy places a colonist on the Indigo Plant. Christopher places a colonist on the Quarry. Four colonists are placed on the colonist ship.
Chris selects the Settler and takes a Quarry with a
colonist from the Hospice. Andy takes an indigo plantation.
Christopher takes a corn plantation. Dave takes a coffee
plantation. New plantations are: indigo, indigo, sugar, sugar,
tobacco.
Turn 3
Governor Christopher selects the Mayor and places colonists on the corn plantation and Black Market. Dave places a colonist on the coffee plantation. Chris places a colonist in San Juan. Andy places a colonist on an indigo platation. Four colonists are placed on the colonist ship.
Dave selects the Prospector, gaining 3 doubloons.
Chris selects the Builder, gains 1 doubloon, and builds a Small Indigo Plant (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 0 doubloons spent). Andy builds a Small Indigo Plant (1 doubloon spent). Christopher passes. Dave builds a Tobacco Storage (5 doubloons spent).
Andy selects the Settler and takes a sugar
plantation. Christopher takes a tobacco plantation. Dave
takes a sugar plantation. Chris takes an indigo plantation with a
colonist from the Hospice. New plantations: corn, indigo,
sugar, sugar, tobacco.
Turn 4
Governor Dave selects the Settler and takes a tobacco plantation. Chris takes a corn plantation with a colonist from the Hospice. Andy takes an indigo plantation. Christopher takes a sugar plantation. New plantations: sugar, sugar, sugar, tobacco, coffee.
Chris selects the Craftsman, gains 2 doubloons, and produces a corn. Andy produces 2 indigo. Christopher produces 2 corn. Dave produces 2 corn. Chris produces a bonus corn.
Andy selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP. Christopher ships 2 corn on Ship 3 for 2VP. Dave ships 2 corn on Ship 3 for 2VP (Ship 3 sails). Chris discards 1 corn.
Christopher selects the Builder and builds a Sugar
Mill (1 doubloon discount for Builder, 1 doubloon discount for a
Quarry, 2 doubloons spent). Dave passes. Chris passes. Andy passes.
Turn 5
Governor Chris selects the Trader, gains 2 doubloons, and trades corn for 1 doubloon (0 base +1 for Trader).
Andy selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation and Indigo Plant. Christopher places a colonist on the Sugar Mill. Dave places a colonist on the Tobacco Storage and moves a colonist from the coffee plantation to the tobacco plantation. Chris places a colonist on the Small Indigo Plant. Five colonists are placed on the colonist ship.
Christopher selects the Prospector, gaining 2 doubloons.
Dave selects the Craftsman and produces 2 corn and 1
tobacco. Chris produces 1 corn and 1 indigo. Andy produces
3 indigo. Christopher produces 2 corn. Dave produces a
bonus corn.
Turn 6
Governor Andy selects the Captain, gaining 1 doubloon, and ships 3 indigo on Ship 2 for 4VP. Christopher ships 2 corn on Ship 1 for 2VP. Dave ships 3 corn on Ship 1 for 3VP (Ship 1 sails). Chris ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).
Christopher selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount using the Black Market to turn in a VP, 3 doubloons spent). Dave passes. Chris builds a Coffee Roaster (1 doubloon discount for a Quarry, 5 doubloons spent). Andy builds a Church (5 doubloons spent).
Dave selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).
Chris selects the Mayor and places 2 colonists on the
Coffee Roaster and 1 in San Juan. Andy places a colonist on the
Church. Christopher places a colonist on the sugar
plantation. Dave places a colonist on the coffee
plantation. Eight colonists are placed on the colonist ship.
Turn 7
Governor Christopher selects the Settler, gains 2 doubloons, and takes a Quarry. Dave takes a coffee plantation. Chris takes a sugar plantation with a colonist from the Hospice. Andy takes a sugar plantation. New plantations are: corn, indigo, indigo, sugar, sugar.
Dave selects the Builder and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent). Chris builds a Small Sugar Mill (1 doubloon discount from Quarry, 1 doubloon spent). Andy passes. Christopher passes.
Chris selects the Captain and ships 1 corn on Ship 3 for 2VP.
Andy selects the Prospector, gaining 2 doubloons.
Turn 8
Turn 9
Governor Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).
Andy selects the Prospector, gaining 2 doubloons.
Christopher selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 5 doubloons spent). Dave passes. Chris builds a Specialty Factory (1 doubloon discount from a Quarry, 7 doubloons spent). Andy builds a Sugar Mill (4 doubloons spent), gaining 1VP from the Church.
Dave selects the Settler, gaining 1 doubloon, and
takes a Quarry. Chris takes an indigo plantation with a colonist
from the Hospice. Andy takes a sugar plantation. Christopher
takes a corn plantation. New plantations: corn, sugar,
tobacco, tobacco, tobacco.
Turn 10
Governor Andy selects the Mayor, gaining 1 doubloon, and places colonists on 2 sugar plantations, the Sugar Mill, and moves a colonist from the Church to the Sugar Mill. Christopher places colonists on the Quarry and Factory. Dave places a colonist on the Quarry. Chris places a colonist on the Specialty Factory. Eight colonists are placed on the colonist ship.
Christopher selects the Craftsman, gaining 1 doubloon, and produces 2 corn, 1 sugar, 1 tobacco, and 2 doubloons. Dave produces 2 corn, 1 tobacco, and 2 coffee. Chris produces 1 corn, 1 indigo, 1 sugar, and 1 coffee. Andy produces 4 indigo and 2 sugar. Christopher produces a bonus tobacco.
Dave selects the Captain, gaining 1 doubloon, and ships 3 coffee on Ship 1 for 4VP. Chris ships 1 sugar on ship 3 for 1VP. Andy ships 2 sugar on Ship 3 for 2VP. Christopher ships 1 sugar on Ship 3 for 1VP. Dave ships 1 tobacco on Ship 2 for 1VP. Chris ships 1 coffee on Ship 1 for 1VP. Christopher ships 2 tobacco on Ship 2 for 2VP. Dave, Chris, and Christopher each discard 1 corn, and Andy discards 3 indigo.
Chris selects the Trader and trades indigo for 2
doubloons (1 base +1 for Trader). Andy can't trade.
Christopher passes. Dave trades corn for 1 doubloon (0 base +1 for Small Market).
Turn 11
Turn 12
Turn 13
Governor Chris selects the Trader, gaining 2 doubloons. No trading is possible.
Andy selects the Prospector, gaining 2 doubloons.
Christopher selects the Mayor and places colonists on the Quarry and corn plantation. Dave places a colonist on the corn plantation. Chris places a colonist in San Juan. Andy places a colonist on a corn plantation. Three colonists are placed on the colonist ship, exhausting the colonist supply and triggering the end of the game at the end of this turn.
Dave selects the Craftsman, gains 2 doubloons, and
produces 3 corn, 1 tobacco, and 2 coffee. Chris produces 3 corn,
3 indigo, 1 sugar, 1 coffee, and 2 doubloons. Andy produces 1
corn, 4 indigo, and 3 sugar. Christopher produces 1 corn, 2
sugar, 2 tobacco, and 2 doubloons. Dave produces a bonus coffee.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Chris Geggus |
Trader |
Indigo, Coffee, Quarry, Indigo, Corn, Sugar, Indigo, Corn, Corn |
Hospice, Small Indigo Plant, Coffee Roaster (2), Small Sugar Mill, Specialty Factory, Indigo Plant (3), Small Warehouse |
3 |
5 |
3 corn, 3 indigo, 1 sugar, 1 coffee |
8 |
Andy York | Prospector |
Indigo, Indigo, Indigo, Sugar, Indigo, Sugar, Sugar, Sugar, Corn |
Indigo Plant (3), Small Indigo Plant, Church, Sugar Mill (3) |
2 |
3 |
1 corn, 5 indigo, 3 sugar |
15 |
Christopher
Hunt | Mayor | Corn, Quarry, Corn, Tobacco, Sugar, Quarry, Corn, Tobacco, Quarry | Black Market, Sugar Mill (1), Tobacco Storage (2), Factory, Fortress, Aqueduct | 2 | 2 corn, 2 sugar, 2 tobacco | 11 | |
Dave Hooton |
Corn, Corn, Coffee, Sugar, Tobacco, Coffee, Quarry, Quarry, Corn |
Small Market, Tobacco Storage (2), Coffee Roaster (2), Storehouse, Office |
3 |
3 corn, 1 tobacco, 3 coffee |
15 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 0 Colonist
Ship: 3
Trading House: Coffee, Indigo, Corn
Cargo Ships: Ship 1 (capacity 5): 4 coffee Ship 2 (capacity 6): 5 tobacco Ship 3 (capacity 7): 4 sugar
Victory Points: 51
Commodities
Corn: 0
Indigo: 2
Sugar: 1
Tobacco: 1
Coffee: 0
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x2, 1d, 1vp) |
Indigo Plant (3d, 2vp) |
Tobacco Storage (5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x3, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
Residence (10d, 4vp) |
|
|
|
|
Guesthouse (4d, 2vp) |
Lighthouse
(7d, 3vp) |
Custom House (10d, 4vp) |
|
Hacienda (2d, 1vp) |
University (8d, 3vp) | City Hall (10d, 4vp) |
|
Forest House (2d, 1vp) |
|
Library (8d, 3vp) |
Cloister (10d, 4vp) |
Construction Hut (2d, 1vp) |
Large Market
(5d, 2vp) |
Harbor (8d, 3vp) | Statue (10d, 8vp) |
Trading Post (5d, 2vp) |
|||
|
Small Wharf (6d, 2vp) |
Wharf (9d, 3vp) | |
Large Warehouse (6d, 2vp) |
Union Hall
(9d, 3vp) |
Roles
Builder, Captain, Craftsman (2d), Mayor, Prospector, Settler, Trader
Plantations
Quarries (x2), Forests(x?), Indigo, Sugar, Sugar, Tobacco, Tobacco
Discard Pile:
Victory Points
|
Chris Geggus |
Andy York |
Christopher Hunt | Dave Hooton |
Buildings |
13 |
7 |
14 | 10 |
VP Chits |
8 |
15 |
10 | 15 |
Bonus |
0 |
0 |
5 | 0 |
Total |
21 |
22 |
29 | 25 |
Congratulations to Christopher Hunt on his victory!
End of Game Statements
Dave Hooton: This game went very quickly due to the accelerated colonist flow. I had just gotten my money stream set up, but never got the chance to put a coffee or tobacco into the trading house. Instead shipping them all is what got me into second place. Congratulations to Christopher on his win and thanks to Chris for running the game.
Chris Geggus: Well played Christopher. Exactly right all the way. I just couldn't get going on this one and my score is reflective of my lack of ideas. Another good and hard fought game by all and further thanks to Chris H. for GM'ing so surely.
Andy York: Christopher, very well played game for a solid win. Thanks to Chris H for his superior GMing skills. For myself, tried a slightly different approach and, though I think I did better than usual, still have much to learn.
Christopher Hunt:
Thanks to Chris H for game mastering. Won due to Black Market and
which led to being able to get a bonus building. Lucky the game
ended so soon before the others engines got working. Started
wanting to build a corn fields sand shipping VP pipeline, but the
quarries to a buildings route then changed to multiple products and
factory route.
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