Chipin
Suburbia with Suburbia, Inc. and 5-Star
Round 1
Greystone spends $12 for a Failed Solar Company, placing it next to the Heavy Factory and Community Park, gaining 1 reputation, 2 stars, and $8. Gains 2 population.
Greenville spends $6 on a Convenience Store, placing it next to the Community Park and Heavy Factory, gaining 1 income and 1 reputation. Gains $1 and 2 population.
Austin City Limits spends $4 on a Tiny House Park, placing it next to the Suburbs and Community Park, gaining 1 population, 1 reputation, and 1 star. Gains 2 population.
Yellow Smog City spends $4 for a Lactose Princess, placing it next to the Community Park and Heavy Factory, gaining 1 reputation and 1 star. Gains 2 population.
Greystone gains 1 population and Greenville loses 1 population.
Round 2
Greystone spends $7 for a Bungee Bridge, placing it next to the Suburb, Failed Solar Company, and Community Park, gaining 1 reputation, $2, 1 star, and 1 income. Gains $1 and 3 population.
Austin City Limits spends $8 for a Homeowners' Association, placing it next to the Tiny House Park, gaining 1 population and $12. Gains 2 population.
Yellow Smog City spends $3 to discard the Parking Lot to place a Heavy Factory next to the Lactose Princess, gaining 1 income. Gains $1 and 2 population.
Greenville spends $9 for a Tourism Office, placing it next to the Community Park and Heavy Factory, gaining 1 population, 1 reputation, and 1 star. Gains $1 and 3 population.
Greystone gains 1 population and Greenville, Austin City Limits, and Yellow Smog City each lose 1 population.
Round 3
Greystone spends $8 for a Starry Sidewalk, placing it next to the Bungee Bridge, gaining 1 star and $8. Gains $1 and 3 population.
Austin City Limits spends $11 for the Sleepy Haven, placing it next to the Tiney House Park and Homeowners' Association, gaining 1 star, 1 reputation, $2, and 2 population. Gains 3 population.
Yellow Smog City uses Crystal Caverns as a Lake, placing it next to the Lactose Princess and both Heavy Factories, gaining $6. Gains $1 and 2 population.
Greenville uses the Fancy Restaurant as a Lake, placing it next to the Suburbs, Community Park, and Convenience Store, gaining $6. Gains $1 and 3 population.
Greystone gains 1 population and Greenville and Yellow Smog City each lose 1 population.
Round 4
Greystone discards the Law Office to spend $3 on a Heavy Factory, placing it next to the Failed Solar Company and Heavy Factory, gaining 1 income. Gains $2 and 3 population, crossing a red line and losing 1 income and 1 reputation.
Austin City Limits spends $5 for the Roadhouse, placing it next to the Sleepy Haven, gaining 3 population, crossing a red line and losing 1 income and 1 reputation, 1 star, and 1 income. Gains 2 population.
Yellow Smog City spends $10 for a Pie Shack, placing it next to the Community Park and Heavy Factory, gaining 1 star, 1 income, and 1 reputation. Gains $2 and 3 population.
Stack A is exhausted. Greystone is the only borough who achieved the Industrial Bonus, so gains 2 income.
Greenville uses a Business Supply Store as a Lake, placing it next to the Lake and the Convenience Store, gaining $2. Gains $1 and 3 population.
Greystone gains 1 population and Greenville loses 1 population.
Round 5
Greystone spends $6 for a Cemetery, placing it next to the Suburbs and Community Park, losing 2 population and gaining 1 income and $2. Gains $4 and 2 population.
Austin City Limits uses the Freeway as a Lake, placing it next to the Heavy Factory, Community Park, Tiny House Park, and Sleepy Haven, gaining $8. Gains 2 population.
Yellow Smog City discards the Fast Food Restaurant to spend $3 for a Heavy Factory, placing it next to the Pie Shack, gaining 1 income. Gains $3 and 3 population.
Greenville uses the Parking Lot as a Lake, placing it next to a Lake and the Convenience Store, gaining $2. Gains $1 and 3 population.
Greystone gains 1 population and Greenville loses 1 population.
Round 6
Greystone spends $2 to use the Tourism Center as a Lake, placing it next to the Starry Sidewalk, Bungee Bridge, and Failed Solar Company, gaining $6. Gains $4 and 2 population.
Austin City Limits discards the Hydroelectric Dam to spend $6 to invest in the Homeowners' Association, gaining $16. Gains 2 population.
Yellow Smog City uses the Domestic Airport as a Lake, placing it next to the Pie Shack and 2 Heavy Factories, gaining $6. Gains $3 and 3 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $12 for the Mystery Mansion, placing it next to the Suburbs, Community Park, and Tourism Office, gaining 2 stars, 1 reputation, 3 income, and 2 population, crossing a red line and losing 1 income and 1 reputation. Austin City Limits gains $4. Gains $3 and 3 population.
Greystone gains 1 population and Yellow Smog City loses 1 population.
Round 7
Greystone spends $13 for a Department of Bureaucracy, placing it next to the Starry Sidewalk and Lake, losing 2 reputation but gaining $4 and 5 income. Gains $9.
Austin City Limits spends $22 for the Haunted Asylum, placing it next to the Heavy Factory and Lake, gaining $2, 3 stars, and 2 income. Gains $2 and 2 population, crossing a red line and losing 1 income and 1 reputation.
Greenville uses the Elementary School as a Lake, placing it next to the Convenience Store, Lake, and Heavy Factory, gaining $4. Gains $3 and 3 population.
Yellow Smog City uses the Casino as a Lake, placing it next to the Suburbs, Community Park, and Pie Shack, gaining $6. Gains $2 and 2 population.
Austin City Limits gains 1 population and Yellow Smog City loses 1 population.
Round 8
Austin City Limits uses the Water Purification Plant as a Lake, placing it next to the Haunted Asylum, Lake, Sleepy Haven, and Roadhouse, gaining $6. Gains $1 and 1 population.
Greystone discards the Business Supply Store to spend $15 for a National Park, placing it next to both Heavy Factories, gaining 4 reputation. Gains $9 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $12 on Creekside College, placing it next to 2 Lakes, gaining 1 star, $4, and 1 reputation. Greystone gains $2. Gains $3 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Yellow Smog City spends $16 for a Scenic Parkway, placing it next to the Suburbs, Community Park, and Lactose Princess, gaining 1 star, 2 reputation, and 3 income. Gains $5 and 4 population.
Austin City Limits gains 1 population and Yellow Smog City loses 1 population.
Round 9
Austin City Limits discards the Power Station to spend $3 for Suburbs, placing them next to the Lake and Roadhouse, gaining 2 population and $6. Gains $1 and 1 population, crossing a red line and losing 1 income and 1 reputation.
Greystone spends $12 on the Crepe Condo, placing it next to the National Park, Heavy Factory, Community Park, and Cemetery, gaining 1 star, 2 income, and 2 reputation. Gains $10 and 5 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $5 for an Elementary School, placing it next to 2 Lakes, gaining $4, 2 population, and 2 reputation. Greystone gains $2. Gains $2 and 5 population, crossing a red line and losing 1 income and 1 reputation.
Stack B is exhausted. Greystone is the only borough to achieve the Civic Challenge, so gains 3 reputation.
Yellow Smog City spends $12 for a Dollar Arcade, placing it next to the Scenic Parkway, Lactose Princess, and Heavy Factory, gaining $19, 1 star, and 2 income. Gains $7 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Austin City Limits gains 1 population and Greenville and Yellow Smog City each lose 1 population.
Round 10
Austin City Limits uses the Movie Theater as a Lake, placing it next to the Haunted Asylum, Lake, and Suburbs, gaining $4.
Greystone discards the Shipping Center to spend $3 for Suburbs, placing it next to the National Park, Crepe Condo, and Cemetery, gaining 2 population, 1 income, and 1 reputation. Austin City Limts gains $4. Gains $10 and 8 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $8 for Housing Projects, placing it next to 2 Lakes, gaining $4 and 10 population, crossing 2 red lines and losing 2 income and 2 reputation. Austin City Limits gains $4. Loses $1 and gains 2 population.
Yellow Smog City spends $16 for the Wildflower Gardens, placing it next to the Dollar Arcade, gaining 2 stars and 2 income. Austin City Limits gains $4. Gains $8 and 3 population.
Austin City Limits and Yellow Smog City each gain 1 population and Greenville loses 1 population.
Round 11
Austin City Limits discards the Hedgren Subdivision to spend $18 to invest in the Haunted Asylum, gaining 3 stars, 2 income, and 1 reputation. Gains $2 and 1 population.
Yellow Smog City spends $18 for a Chip Fabrication Plant, placing it next to a Heavy Factory, gaining 2 reputation and 3 income. Gains $11 and 5 population, crossing a red line and losing 1 income and 1 reputation.
Greystone spends $13 for the Country Club, placing it next to the Cemetery and Suburbs, gaining 1 star, 1 income, 1 reputation, and 3 population, crossing a red line and losing 1 income and 1 reputation. Austin City Limits gains $4. Gains $9 and 7 population, crossing a red line and losing 1 income and 1 reputation.
Greenville uses the Art Gallery as a Lake, placing it next to a Heavy Factory and a Lake, gaining $2. Loses $1 and gains 2 population.
Austin City Limits gains 1 population and Greenville loses 1 population.
Round 12
Austin City Limits spends $22 for the Island Resort, placing it next to the Lake and Suburbs, gaining 2 stars, 3 reputation, $6, and 5 population, crossing a red line and losing 1 income and 1 reputation. Gains $1 and 3 population, crossing a red line and losing 1 income and 1 reputation.
Yellow Smog City uses the Bezier Arena as a Lake, placing it next to the Wildflower Gardens, Dollar Arcade, Heavy Factory, and Chip Fabrication Plant, gaining $8. Gains $10 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Greystone spends $13 for a Memorial Building, placing it next to the Lake and Office of Bureaucracy, gaining 1 star, 3 reputation, 1 income, and $6. Gains $9 and 9 population, crossing 2 red lines and losing 2 income and 2 reputation.
Greenville uses the Boutique as a Lake, placing it next to a Lake, Heavy Factory, and Tourist Office, gaining $4. Loses $1 and gains 2 population.
Austin City Limits gains 1 population and Greenville loses 1 population.
Round 13
Austin City Limits discards the High School to spend $3 for Suburbs, placing it next to Suburbs and the Island Resort, gaining $4 and 8 population, crossing a red line and losing 1 income and 1 reputation. Gains 1 population and loses $1.
Greystone discards the Apartments to spend $4 for a Community Park, placing it next to the Lake, Memorial Building, Failed Solar Company, and Heavy Factory, lgaining $4 and 3 reputation. Gains $7 and 10 population, crossing 2 red lines and losing 2 income and 2 reputation.
Yellow Smog City spends $20 for a PR Firm, placing it next to the Lake, Heavy Factory, and Chip Fabrication Plant, gaining $2 and losing 1 income. Gaind $8 and 3 population. The 1 More Round tile has been drawn; Round 14 will be the last round.
Greenville discards the Bed and Breakfast to spend $0 to invest in a Lake, gaining $6. Loses $1 and gains 2 population.
Austin City Limits gains 1 population and Greenville loses 1 population.
Round 14
Austin City Limits discards the Alien Mountain to spend $3 for Suburbs, placing it next to the Lake and Island Resort, gaining $6 and 8 population, crossing 2 lines and losing 2 income and 2 reputation. Loses $3 and 1 population, uncrossing a red line and gaining 1 income and 1 reputation.
Greystone discards the Lake House to spend $4 to invest in a Community Park, losing 1 income and gaining 4 reputation. Gains $4 and 12 population, crossing 2 red lines and losing 2 income and 2 reputation.
Yellow Smog City spends $8 for a Manmade Volcano, placing it next to a Lake, gaining 2 stars and 4 reputation. Gains $8 and 7 population, crossing a red line and losing 1 income and 1 reputation, but regaining the reputation with the PR Firm.
Greenville discards the Overpriced Estates to spend $0 to invest in a Lake, gaining $8. Loses $1 and gains 2 population, crossing a red line and losing 1 income and 1 reputation.
Austin City Limits gains 1 population, crossing a red
line and losing 1 income and 1 reputation, and Greenville loses 1
population, uncrossing a red line and gaining 1 income and 1 reputation.
Final Scoring
Public Goals
Settler:
Highest total of industrial (yellow), residential (green), commercial
(blue), and civic (gray) tiles. Greystone has 14, Yellow Smog
City has 13, Austin City Limits has 12, and Greenville has 9.
Greystone gains 10 population.
Harbormaster:
Most contiguous Lakes. Greenville has 6, Austin City Limtis has 3, and
Greystone and Yellow Smog City each have 1. Greenville gains 10
population.
Public Official: Most continguous civic (gray) tiles. Greystone has 7 and Greenville, Austin City Limits, and Yellow Smog City each have 1. Greystone gains 15 population.
Miser: Lowest income. Austin City Limits has -3, Greenville has -1, Greystone has 2, and Yellow Smog City has 7. Austin City Limits gains 15 population.
Private Goals
Greystone has the Civil Engineer: Most civic (gray) tiles. He had 7, Greenville has 3, and Austin City Limits and Yellow Smog City each have 1. Greystone gains 15 population.
Greenville has Aquatic Engineer: Most Lakes. He has 6, Yellow Smog City has 4, Austin City Limits has 3, and Greystone has 1. Greenville gains 20 population.
Austin City Limits has the Environmentalist: Fewest industrial (yellow) tiles. He has 2, Greenville has 1, Greystone has 3, and Yellow Smog City has 6. Austin City Limits does not achieve its goal.
Yellow Smog City has the Tourist: Most Stars. He has 8, Austin City Limits has 11, Greystone has 7, and Greenville has 4. Yellow Smog City does not achieve its goal.
Convert Money to Population
Greyston gains 5 population.
Greenville gains 3 population.
Austin City Limits gains 1 population.
Congratulations to Dave Hooton on his victory!
End of Game Statements
Dave Hooton (Greystone): Thanks to Chris for running this game. I hadn't expected the winning margin to be so high. It took quite a while to get my income and reputation to a workable level. Fortunately, my private goal was synergistic with one of the public goals.
Christopher Hunt (Greenville):
Thanks to Chris for his gamesmanship and allowing me to double the
lakes. Congratulations to Dave on his magnificent win. The
game ends quickly. I did not come last!!! even though I seriously
ran out of money. This is not a good thing.
For the first time I succeeded in my personal goal.
Andy York (Austin City Limits):
Wow, what a strong win for Dave in this one. I actually thought,
without calculating numbers, that Christopher was in the running and
I'm glad I was able to keep close.
Thoroughly enjoyable, appreciate the chance to play under your expert
tutelage, Chris, still learning the ins and outs of the game (and I'd
better get up to speed as I'm GMing a game at MillenniumCon in
November).
As a side note - is this the swiftest game played in SOB? [GM: It certainly is up there, given that the from start to finish, it was less than 2 weeks.]
Bill Scharf (Yellow Smog City):
This was not an auspicious game for me. The secret goals I got were
least 2x tiles used, and since many players don’t use those that was a
losing option, and the other was having the most stars, and that’s a
hyper competitive race from the start….again, not good. I toyed around
a bit with the other goals but people quickly built up commanding leads
in their chosen fields, so I just focused on getting a good engine
built. I did well with that, but no bonuses at the end lead to the wide
disparities in the final score. That’s fine, I enjoyed playing and had
some nice synergies with the tiles I bought. Congrats to David on his
win and thanks to Chris for running it. I had a lot of fun playing with
you sharks!
The Players
Player |
Borough Name |
Order |
Color |
Stars |
Cash |
Income |
Reputation | Population |
Dave Hooton | Greystone | 2 | Red | 7 |
25 | 2 | 10 | 126 |
Christopher Hunt | Greenville | 4 | Green | 4 |
12 | -1 | 2 | 79 |
Andy York |
Austin City Limits |
1 |
Black |
11 |
7 |
-3 |
-1 |
75 |
Bill Scharf | Yellow Smog City | 3 | Yellow | 8 |
21 | 7 | 7 | 49 |