Puerto Rico - Nobles Expansion
Turn 1
Governor Christopher selects the Settler and takes a Quarry. Dave takes the corn plantation. Kevin takes an indigo plantation. New plantations: corn, corn, corn, sugar.
Dave selects the Builder and builds a Small Market (1 doubloon discount for Builder, 0 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Christopher passes.
Kevin selects the Mayor and places a colonist on the
corn plantation and a noble on the indigo plantation. Christopher
places a colonist on the Quarry. Dave places a colonist on the
corn plantation. Two colonists and a noble are placed on the
colonist ship.
Turn 2
Governor Dave selects the Craftsman, gains 1 doubloon, and produces a corn. Kevin produces a corn. Dave produces a bonus corn.
Kevin selects the Trader, gains 1 doubloon, and trades corn for 1 doubloon (0 base +1 for Trader). No further trading is possible.
Christopher selects the Builder and builds a Hospice
(1 doubloon discount for Builder, 1 doubloon discount for Quarry, 2
doubloons spent). Dave builds a Small Indigo Plant (1 doubloon
spent). Kevin builds a Construction Hut (2 doubloons spent).
Turn 3
Governor Kevin selects the Captain, gaining 2 doubloons. Dave ships 2 corn on Ship 3 for 2VP.
Christopher selects the Mayor, gains 1 doubloon, and places a noble on the Hospice and a colonist on the indigo plantation. Dave places a colonist on the Small Indigo Plant and moves a colonist from the corn plantation to the indigo plantation. Kevin places a colonist on the Small Indigo Plant. Two colonists and a noble are placed on the colonist ship.
Dave selects the Craftsman and produces an
indigo. Kevin produces a corn and an indigo. Dave produces
a bonus indigo.
Turn 4
Governor Christopher selects the Settler, gains 2 doubloons, and takes a Quarry with a colonist from the Hospice. Dave takes a corn plantation. Kevin takes a corn plantation. New plantations: indigo, sugar, sugar, coffee.
Dave selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader). No other trading is possible.
Kevin selects the Mayor, placing a colonist on the
corn plantation and a noble on the Construction Hut. Christopher
places a colonist in San Juan. Dave places a colonist on the
Small Market. Two colonists and a noble are placed on the
colonist ship.
Turn 5
Governor Dave selects the Builder, gains 2 doubloons, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent). Kevin passes. Christopher builds an Indigo Plant (2 doubloon discount from Quarries, 1 doubloon spent).
Kevin selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 indigo. Dave produces 1 indigo. Kevin produces a bonus corn.
Christopher selects the Settler and takes a Quarry
with a colonist from the Hospice. Dave takes a sugar
plantation. Kevin uses the Construction Hut to take a Quarry. New plantations: corn, sugar, tobacco, tobacco.
Turn 6
Governor Kevin selects the Captain, gaining 2 doubloons and shipping 4 corn on Ship 3 for 5VP (Ship 3 sails). Dave ships 2 indigo on Ship 2 for 2VP. Kevin ships 2 indigo on Ship 2 for 2VP.
Christopher selects the Mayor, gains 1 doubloon, and places a colonist and a noble on the Indigo Plant, and moves a colonist from San Juan to the Indigo Plant. Dave places a colonist on a corn plantation. Kevin places a colonist on the Quarry. Two colonists and a noble are placed on the colonist ship.
Dave selects the Settler and takes a tobacco
plantation. Kevin uses the Construction Hut to take a
Quarry. Christopher takes a corn plantation with a colonist from
the Hospice. New plantations: indigo, tobacco, coffee,
coffee.
Turn 7
Governor Christopher selects the Builder, gains 1 doubloon, and builds a Factory (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 3 doubloons spent). Dave builds a Small Sugar Mill (2 doubloons spent). Kevin builds a Hospice (1 doubloon discount from a Quarry, 3 doubloons spent).
Dave selects the Mayor, places a colonist on the tobacco plantation, a noble on the Tobacco Storage, moves a colonist from the indigo plantation to the sugar plantation, and a colonist from the Small Indigo Plant to the Small Sugar Mill. Kevin places a colonist on the Hospice. Christopher places a colonist on the Factory. Two colonists and a noble are placed on the colonist ship.
Kevin selects the Settler and takes a Quarry with a
colonist from the Hospice. Christopher takes a coffee plantation
with a colonist from the Hospice. Dave takes a tobacco
plantation. New plantations: sugar, tobacco, tobacco,
coffee.
Turn 8
Governor Dave selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 sugar, and 1 tobacco. Kevin produces 2 corn and 1 indigo. Christopher produces 1 corn, 1 indigo, and 1 doubloon. Dave produces a bonus corn.
Kevin selects the Builder and builds an Office (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 2 doubloons spent). Christopher builds a Small Market (1 doubloon discount from a Quarry, 0 doubloons spent). Dave passes.
Christopher selects the Captain, gains 1 doubloon,
and ships 1 indigo on Ship 2 for 2VP (Ship 2 sails). Dave ships 2
corn on Ship 1 for 2VP. Kevin ships 2 corn on Ship 1 for 2VP
(Ship 1 sails). Dave ships 1 sugar on Ship 3 for 1VP.
Turn 9
Governor Kevin selects the Settler, gaining 1 doubloon, and takes a sugar plantation with a colonist from the Hospice. Christopher takes a tobacco plantation with a colonist from the Hospice. Dave takes a tobacco plantation. New plantations: indigo, indigo, sugar, tobacco.
Christopher selects the Trader, gaining 4 doubloons. Dave trades tobacco for 4 doubloons (3 base +1 for Small Market).
Dave selects the Builder and builds a Court Supplier
(1 doubloon discount from Builder, 5 doubloons spent). Kevin
builds a Sugar Mill (2 doubloon discount for Quarries, 2 doubloons
spent). Christopher builds a Tobacco Storage (3 doubloon discount for Quarries, 2 doubloons spent).
Turn 10
Governor Christopher selects the Mayor, gains 2 doubloons, and places a Noble on the Small Market and a colonist on the Tobacco Storage. Dave moves a noble from the Tobacco Storage to the Court Supplier and places a colonist in the Tobacco Storage. Kevin places a colonist on the Sugar Mill. Six colonists and a noble are placed on the colonist ship.
Dave selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 sugar, and 1 tobacco. Kevin produces 2 corn, 1 indigo, and 1 sugar. Christopher produces 1 corn, 1 indigo, 1 tobacco, and 2 doubloons. Dave produces a bonus sugar.
Kevin selects the Captain, gains 1 doubloon, and
ships 2 corn on Ship 1 for 3VP. Christopher ships 2 corn on Ship
1 for 2VP (Ship 1 sails). Dave uses the Court Supplier to discard
1 corn for 1VP then ships 2 sugar om Ship 3 for 2VP. Kevin ships
2 indigo on Ship 2 for 2VP. Christopher ships 1 indigo on Ship 2 for
1VP. Kevin ships 1 sugar on Ship 3 for 1VP.
Turn 11
Governor Dave selects the Builder, gains 1 doubloon, and builds an Office (1 doubloon discount for Builder, 4 doubloons spent). Kevin passes. Christopher builds a Custom House (3 doubloon discount from Quarries, 7 doubloons spent).
Kevin selects the Mayor, places a noble on the Office, and 2 colonists on the Sugar Mill, and a colonist on the Quarry. Christopher places colonists on the Custom House and Tobacco Storage. Dave places colonists on the Office and corn plantation. Three colonists and a noble are placed on the colonist ship.
Christopher selects the Settler, gains 1 doubloon,
and takes a Quarry with a colonist from the Hospice. Dave takes
an indigo plantation. Kevin uses the Construction Hut to take a
Quarry with a colonist from the Hospice. New plantations:
corn, indigo, indigo, coffee.
Turn 12
Governor Kevin selects the Trader, gaining 2 doubloons. Dave uses the Office to trade tobacco for 4 doubloons (3 base +1 for Small Market).
Christopher selects the Captain, gains 1 doubloon, and ships 1 tobacco on Ship 1 for 2VP.
Dave selects the Mayor, places a noble on the Small
Indigo Plant, colonists on the Tobacco Storage and indigo plantation,
and moves a colonist from a corn plantation to a tobacco
plantation. Kevin places a colonist in San Juan and exchanges a
colonist from the Hospice with the noble from the indigo
plantation. Christopher places a colonist on the Tobacco
Storage. Two colonists and 1 noble are placed on the colonist
ship.
Turn 13
Governor Christopher selects the Craftsman, gains 2 doubloons, and produces 1 corn, 1 indigo, 1 tobacco, and 2 doubloons. Dave produces 1 corn, 1 indigo, 1 siguar, and 2 tobacco. Kevin produces 2 corn, 1 indigo, and 1 sugar. Christopher produces a bonus tobacco.
Dave selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market). Kevin trades sugar for 2 doubloons. Christopher trades indigo for 1 doubloon.
Kevin selects the Builder, gains 1 doubloon, and
builds a Factory (1 doubloon discount for Builder, 3 doubloon discount
for Quarries, 3 doubloons spent). Christopher builds a Fortress
(4 doubloon discount from Quarries, 6 doubloons spent). Dave
builds a Chapel (3 doubloons spent).
Turn 14
Governor Dave selects the Trader, and uses the Office to trade tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market). The trading house is full.
Kevin selects the Settler, gains 2 doubloons, and takes a coffee plantation with a colonist from the Hospice. Christopher takes an indigo plantation with a colonist from the Hospice. Dave takes a corn plantation. New plantations: corn, sugar, sugar, coffee.
Christopher selects the Captain, gains 1 doubloon,
and ships 2 tobacco on Ship 1 for 3VP. Dave discards 1 corn via
the Court Supplier, gaining 1VP and ships 1 indigo on Ship 2 for
1VP. Kevin ships 1 indigo on Ship 2 for 1VP (Ship 2 sails).
Dave ships 1 sugar on Ship 3 for 1VP. Kevin discards 1 corn.
Turn 15
Governor Kevin selects the Builder, gaining 1 doubloon and builds a Coffee Roaster (1 doubloon discount for Builder, 3 doubloon discount for Quarries, 2 doubloons spent). Christopher builds a Coffee Roaster (3 doubloon discount from Quarries, 3 doubloons spent). Dave builds a City Hall (10 doubloons spent).
Christopher selects the Mayor, gains 2 doubloons, places a colonist on the Coffee Roaster and a noble on the Fortress. Dave places a colonist on the City Hall, moves a noble from the Small Indigo Plant to the Chapel, and moves a colonist from the Tobacco Storage to the Small Indigo Plant and one from a tobacco plantation to a corn plantation. Kevin places a colonist on the Coffee Roaster, moves a colonist from San Juan to the Coffee Roaster, and moves a noble from the Construction Hut to the Factory. Three colonists and a noble are placed on the colonist ship.
Dave selects the Craftsman, gains 1 doubloon, and
produces 2 corn, 1 indigo, 1 sugar, 1 tobacco, and 1VP. Kevin produces
2 corn, 1 indigo, 1 sugar, 1 coffee, and 3 doubloons. Christopher
produces 1 corn, 2 indigo, 1 tobacco, 1 coffee, and 3 doubloons.
Dave produces a bonus tobacco.
Turn 16
Governor Christopher selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP. Dave uses the Court Supplier to discard 2 corn for 2VP and ships 1 sugar on Ship 3 for 1VP (Ship 3 sails). Kevin ships 1 indigo on Ship 2 for 1VP. Christopher ships 1 tobacco on Ship 1 for 1VP (Ship 1 sails). Dave ships 1 indigo on Ship 2 for 1VP. Christopher discards 2 corn, Dave discards 1 sugar and 1 tobacco, and Kevin discards 3 corn and 1 sugar.
Dave selects the Trader, gains 1 doublon, and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market). Kevin trades coffee for 4 doubloons.
Kevin selects the Builder and builds Gardens (1
doubloon discount for Builder, 4 doubloon discount for Quarries, 5
doubloons spent). Christopher builds a Guild Hall (4 doubloon
discount from Quarries, 6 doubloons spent). Dave builds a Villa
(7 doubloons spent).
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher Hunt |
Captain |
Indigo, Quarry, Quarry, Quarry, Corn, Coffee, Tobacco, Quarry, Indigo |
Hospice, Indigo Plant (2, 1), Factory, Small Market, Tobacco Storage (2), Custom House, Fortress, Coffee Roaster (1), Guild Hall |
1 |
1 coffee |
14 |
|
Dave Hooton |
Trader |
Indigo, Corn, Corn, Sugar, Tobacco, Tobacco, Tobacco |
Small Market, Small Indigo Plant, Tobacco Storage (1), Small Sugar Mill, Court Supplier, Office, Chapel, City Hall, Villa |
|
1 |
18 |
|
Kevin Wilson | Builder |
Corn, Indigo, Corn, Quarry, Quarry, Quarry, Sugar, Quarry, Coffee |
Small Indigo Plant, Construction Hut, Hospice, Office, Sugar Mill (3), Factory, Coffee Roaster (2), Gardens |
6 |
17 |
Player in bold is the Governor. Plantations and buildings in bold are manned with colonists, in italics with a Noble. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 9 Colonist
Ship: 3
Nobles: Supply: 10
Colonist Ship: 1
Trading House: Tobacco, Coffee
Cargo Ships: Ship 1 (capacity 4): Empty Ship 2 (capacity 5): 4 indigo Ship 3 (capacity 6): Empty
Victory Points: 23
Commodities
Corn: 10
Indigo: 7
Sugar: 11
Tobacco: 8
Coffee: 7
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (x3, 1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (5d, 3vp) |
|
Small Sugar Mill (x3, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (6d, 3vp) |
|
|
Hunting Lodge (x2, 4d, 2vp) |
|
Residence (10d, 4vp) |
|
|
||
Land Office (x2, 2d, 1vp) |
|
Villa (7d, 3vp) |
|
Hacienda (x2, 2d, 1vp) |
Construction
Office (x2, 5d,
2vp) |
University (x2, 8d, 3vp) |
|
Construction Hut (2d, 1vp) |
Large Market (x2, 5d, 2vp) |
Jeweler (x2, 8d, 3vp) |
|
Chapel (3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Harbour (x2, 8d, 3vp) |
|
Small Warehouse (x2, 3d, 1vp) |
Court
Supplier (6d, 2vp) |
Wharf (x2,
9d,
3vp) |
Roles
Builder, Captain, Craftsman, Mayor, Settler (1d), Trader
Plantations
Corn, Sugar, Sugar, Coffee
Discard Pile: Indigo, Tobacco, Corn, Sugar, Indigo, Sugar, Coffee, Sugar, Tobacco, Indigo, Coffee, Coffee, Indigo, Sugar, Tobacco, Indigo
Victory Points
|
Christopher Hunt |
Dave Hooton |
Kevin Wilson |
Buildings |
26 |
18 |
18 |
VP Chits |
14 |
18 |
17 |
Bonus |
10 |
6 |
0 |
Nobles |
4 |
2 |
3 |
Total |
54 |
44 |
38 |
Congratulations to Christopher Hunt on his victory!
End of Game Statements
Dave Hooton: A big win for Christopher. You can't go wrong with three big buildings.
Kevin Wilson: I was hoping for one more turn and a Mayor to man the Garden and gain a noble for the VP but just ran out of time.
Once again I was always short on cash until too late. Congrats to Christopher on a nice win.
Thanks for Chris for running the game. 3-player went quickly.
Christopher Hunt:
Thanks to Chris H for running it so well. I thought it was much
nearer. Much prefer nobles variant as game goes on lower than
normal when colonists run out. Also prefer the new buildings Chris Geggus showed me how useful Black Market is.
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