Chi-Poo
Terraforming Mars: Ares Expedition
Initial Card Selection
Kevin replaces 0 cards and selects Inventrix, gaining 33MC and 3 cards.
Chris replaces 3 cards and selects Interplanetary Cinematics, gaining 46MC and 1 steel capability.
Christopher replaces 3 cards and selects Mining Guild, gaining 27MC and 1 steel capability.
Bill replaces 4 cards and selects Zetasel, gaining 43MC and drawing 5 cards and discarding 4.
Round 1
Inventrix selects Development.
Interplanetary Cinematics selects Construction.
Mining Guild selects Development.
Zetasel selects Construction.
Inventrix
spends 16MC on a Processing Plant, gaining 2 steel capability and
drawing cards until a building tag card is drawn, which is Coal
Imports. Discards are Extended Resources, Insects, and Blueprints.
Interplanetary Cinematics spends 6MC for an Asteroid Mining Consortium, gaining 1 titanium capability.
Mining Guild spends 0C on a Dusty Quarry, gaining 1 steel capability and increasing its TR to 6.
Zetasel spends 14MC for Satellites, gaining 1MC production.
Inventrix
spends 6MC for Tardigrades.
Interplanetary Cinematics
spends 0MC for Asset Liquidation, 9MC for Matter Manufacturing, 0MC for
Assorted Enterprises, and 13MC for Diversified Interests, gaining 3
plants, 3 heat, and 1 plant production.
Mining Guild spends 3MC for Interns.
Zetasel spends 17MC for a
Technology Demonstration, gaining 1MC production and flipping an ocean tile, gaining 1 card, 2
plants and 3MC and increasing its TR to 6, then drawing an additional 2
cards, then spends 9MC for Advanced Alloys.
Round 2
Inventrix selects Production.
Interplanetary Cinematics selects Development.
Mining Guild selects Research.
Zetasel selects Production.
Inventrix
spends 5MC on Lichen, gaining 1 plant production.
Interplanetary Cinematics spends 4MC on Industrial Microbes, gaining 1 heat production and 1 steel capability.
Mining Guild spends 3MC for the Great Escarpment Consortium, increasing its TR to 7.
Zetasel passes.
Inventrix gains 9MC and 1 plant.
Interplanetary Cinematics gains 5MC, 1 heat, and 1 plant.
Mining Guild gains 7MC.
Zetasel gains 12MC.
Inventrix draws 2 cards and keeps 1.
Interplanetary Cinematics draws 2 cards and keeps 1.
Mining Guild draws 7 cards and keeps 2.
Zetasel draws 2 cards and keeps 1.
Round 3
Inventrix selects Development.
Interplanetary Cinematics selects Research.
Mining Guild selects Development.
Zetasel selects Development.
Inventrix
spends 8MC for a Trading Post, gaining 3 plants and 2MC production.
Interplanetary Cinematics spends 14MC on New Portfolios, gaining 1MC production, 1 heat production, and 1 plant production.
Mining Guild spends 3MC for a Strip Mine, gaining 2 steel capability, 1 titanium capability, and increasing its TR to 8.
Zetasel spends 12MC and 2 plants for Biomass Combustors, gaining 5 heat production.
Inventrix draws 2 cards and keeps 1.
Interplanetary Cinematics draws 5 cards and keeps 2.
Mining Guild draws 4 cards and keeps 1.
Zetasel draws 2 cards and keeps 1.
Round 4
Inventrix selects Production.
Interplanetary Cinematics selects Production.
Mining Guild selects Research.
Zetasel selects Construction.
Inventrix
spends 2MC for a Research Outpost.
Interplanetary Cinematics passes.
Mining Guild spends 11MC for Nitrite Reducing Bacteria.
Zetasel spends 6MC for a Advanced Screening Technology and draws a card.
Inventrix gains 11MC and 1 plant.
Interplanetary Cinematics gains 10MC, 2 heat, and 2 plants.
Mining Guild gains 8MC.
Zetasel gains 8MC and 5 heat.
Inventrix draws 2 cards and keeps 1.
Interplanetary Cinematics draws 2 cards and keeps 1.
Mining Guild draws 7 cards and keeps 2.
Zetasel draws 2 cards and keeps 1, then discards a card for 3MC.
Round 5
Inventrix selects Development.
Interplanetary Cinematics selects Development.
Mining Guild selects Development.
Zetasel selects Production.
Inventrix discards 2 cards for 6MC and spends 12MC for Smelting, drawing 2 cards and gaining 5 heat production.
Interplanetary Cinematics
spends 12MC on Biothermal Power, gaining 1 heat production, 1 forest
tile, and increasing the oxygen level 1 step and its TR to 6.
Mining Guild spends 0MC for a Micro-Mills, gaining 1 heat production, 1 steel capability, and increasing its TR to 9.
Zetasel spends 6MC and 4 heat for Building Industries, gaining 2 steel capability.
Inventrix gains 7MC, 5 heat, and 1 plant.
Interplanetary Cinematics gains 7MC, 3 heat, and 2 plants.
Mining Guild gains 9MC and 1 heat.
Zetasel gains 12MC and 5 heat.
Round 6
Inventrix selects Production.
Interplanetary Cinematics selects Action.
Mining Guild selects Research.
Zetasel selects Construction.
Inventrix
spends 10MC to join the United Planetary Alliance.
Interplanetary Cinematics passes.
Mining Guild spends 0MC for a Titanium Mine, gaining 1 titanium capability.
Zetasel spends 16MC for a Release of Inert Gasses, increasing its TR to 8, and draws a card.
Inventrix adds a resource to Tardigrades.
Interplanetary Cinematics
spends 8 heat to raise the temperature 1 step and its TR to 7, spends 8
plants to gain a forest tile, increasing the oxygen level 1 step and
its TR to 8, spends 1MC twice with Matter Manufacturing to gain 2
cards, and reduces its TR to 7 to draw 3 cards with Asset Liquidation.
Mining Guild adds a resource to Nitrite Reducing Bacteria.
Zetasel uses Advanced Screening Technology to draw Development Center, Synthetic Catastrophe, and Heather, keeping Development Center.
Inventrix gains 11MC, 5 heat, and 1 plant.
Interplanetary Cinematics gains 8MC, 3 heat, and 2 plants.
Mining Guild gains 9MC and 1 heat.
Zetasel gains 10MC and 5 heat.
Inventrix draws 3 cards and keeps 2.
Interplanetary Cinematics draws 2 cards and keeps 1.
Mining Guild draws 7 cards and keeps 2.
Zetasel draws 2 cards and keeps 1, then discards a card for 3MC.
Round 7
Inventrix selects Development.
Interplanetary Cinematics selects Development.
Mining Guild selects Development.
Zetasel selects Development.
Inventrix spends 5MC on Coal Imports, gaining 3 heat production.
Interplanetary Cinematics
spends 9MC on a Mohole Area, gaining 4 heat production.
Mining Guild spends 0MC for a Vesta Shipyard, gaining 1 titanium capability.
Zetasel spends 14MC on Satellite Farms, gaining 3 heat production and 1MC production.
Round 8
Inventrix selects Production.
Interplanetary Cinematics selects Production.
Mining Guild selects Research.
Zetasel selects Production.
Inventrix gains 11MC, 8 heat, and 1 plant.
Interplanetary Cinematics gains 12MC, 7 heat, and 2 plants.
Mining Guild gains 9MC and 1 heat.
Zetasel gains 15MC and 8 heat.
Inventrix draws 3 cards and keeps 2, then discards a card for 3MC.
Interplanetary Cinematics draws 2 cards and keeps 1.
Mining Guild draws 7 cards and keeps 2.
Zetasel draws 2 cards and keeps 1.
Round 9
Inventrix selects Construction.
Interplanetary Cinematics selects Development.
Mining Guild selects Construction.
Zetasel selects Construction.
Inventrix spends 7MC on a Natual Preserve, gaining 2MC production.
Interplanetary Cinematics
spends 11MC for Automated Factories, gaining 1 card production and playing Adapted Lichen, gaining 1 plant production.
Mining Guild spends 4MC for a Giant Space Mirror, gaining 3 heat production.
Zetasel passes.
Inventrix
spends 6MC on Atmosphere Filtering, increasing the oxygen level 1 step
and its TR to 6, then spends 8MC on Self-Replicating Bacteria.
Interplanetary Cinematics spends 3 heat for Heat Trapping, gaining 4 plants.
Mining Guild spends 0MC for Hydro-Electric Energy and draws a card.
Zetasel discards a card for 3MC, spends 17MC for Lava Flows, increasing the temperature 2 steps and its TR to 10, then draws a card.
Round 10
Inventrix selects Action.
Interplanetary Cinematics selects Production.
Mining Guild selects Action.
Zetasel selects Production.
Inventrix
adds a resource to Tardigrades, adds a resource to Self-Replicating
Bacteria twice, spends 16 heat to raise the temperature 2 steps, 8
plants to gain a forest tile and raise the oxygen level 1 step, and its
TR to 9.
Interplanetary Cinematics
spends 8 heat to raise the temperature 1 step and its TR to 8, spends 8
plants to gain a forest tile, increasing the oxygen level 1 step and
its TR to 9, and spends 1MC with Matter Manufacturing to gain a
card.
Mining Guild
adds a resource to Nitrite Reducing Bacteria, uses Hydro-Electric
Energy twice to spend 2MC for 6 heat, then spends 8 heat to raise the
temperature 1 step and its TR to 10.
Zetasel uses Advanced Screening
Technology to draw Beam from a Thorium Asteroid, Progressive Policies,
and Interstellar Colony Ship, keeping Progressive Policies, and spends
16 heat to raise the temperature 2 steps and its TR to 12.
Inventrix gains 13MC, 8 heat, and 1 plant.
Interplanetary Cinematics gains 14MC, 1 card, 7 heat, and 3 plants.
Mining Guild gains 10MC and 4 heat.
Zetasel gains 19MC and 8 heat.
Round 11
Inventrix selects Development.
Interplanetary Cinematics selects Development.
Mining Guild selects Construction.
Zetasel selects Construction.
Inventrix spends 3MC on an Acquired Company, gaining 1 card production.
Interplanetary Cinematics
spends 2MC and 3 heat for a Fuel Factory, gaining 1MC production and 1 titanium capability.
Mining Guild spends 0MC on Callisto Penal Mines, gaining 1 card production.
Zetasel passes.
Inventrix passes.
Interplanetary Cinematics spends 10MC for Regolith Eaters.
Mining Guild spends 3MC for Olympus Conference, drawing a card, and 15MC for Standard Technology, drawing a card.
Zetasel discards a card for
3MC, spends 8MC for Progressive Policies, and 10MC for a Subterranean
Reservoir, flipping an ocean tile and gaining 2MC and 4 plants.
Round 12
Inventrix selects Research.
Interplanetary Cinematics selects Production.
Mining Guild selects Research.
Zetasel selects Research.
Inventrix gains 13MC, 1 card, 8 heat, and 1 plant.
Interplanetary Cinematics gains 15MC, 1 card, 7 heat, and 2 plants.
Mining Guild gains 10MC, 1 card, and 4 heat.
Zetasel gains 15MC and 8 heat.
Inventrix draws 6 cards and keeps 3.
Interplanetary Cinematics draws 2 cards and keeps 1.
Mining Guild draws 7 cards and keeps 2.
Zetasel draws 5 cards and keeps 2.
Round 13
Inventrix selects Construction.
Interplanetary Cinematics selects Development.
Mining Guild selects Construction.
Zetasel selects Construction.
Inventrix passes.
Interplanetary Cinematics
spends 5MC on Diverse Habitats, gaining 4MC production.
Mining Guild spends 19MC on Asteroid Mining, gaining 2 titanium capability.
Zetasel spends 13MC on Lighting Harvest, gaining 4MC production.
Inventrix spends 19MC for an Earth Catapult then spends 8MC for an Ecological Zone, gaining 2 resources on the card.
Interplanetary Cinematics passes.
Mining Guild spends 4MC on Water Import from Europa and draws a card.
Zetasel spends 5MC on Research, gaining 2 cards and 2MC production, and draws a card.
Round 14
Inventrix selects Production.
Interplanetary Cinematics selects Production.
Mining Guild selects Action.
Inventrix
adds a resource to Tardigrades, adds a resource to Self-Replicating
Bacteria twice, spends 16 heat to raise the temperature 2 steps, 8
plants to gain a forest tile and raise the oxygen level 1 step, and its
TR to 11.
Interplanetary Cinematics
spends 8 heat to raise the temperature 1 step and its TR to 10, adds a
resource to Regolith Eaters, and spends 1MC with Matter Manufacturing
to gain a
card.
Mining Guild adds
a resource to Nitrite Reducing Bacteria, uses Hydro-Electric
Energy to spend 1MC for 3 heat, spends 7MC twice with Water from Europa
to flip 2 ocean tiles, gaining a card and 2 plants and increasing its
TR to 12, then spends 8 heat to raise the
temperature 1 step and its TR to 13.
Zetasel uses Advanced Screening
Technology to draw Colonizer Training Camp, Livestock,
and Volcanic Pools, all of which are discarded, discard 2 cards for
6MC, spends 5MC twice on Progressive Policies, increasing the oxygen
level 2 steps and its TR to 15, and spends
16 heat to raise the temperature 2 steps and its TR to 17.
Inventrix gains 19MC, 1 card, 8 heat, and 1 plant.
Interplanetary Cinematics gains 20MC, 1 card, 7 heat, and 3 plants.
Mining Guild gains 13MC, 1 card, and 4 heat, then discards a card for 3MC.
Zetasel gains 26MC and 8 heat.
Round 15
Inventrix selects Action.
Interplanetary Cinematics selects Construction.
Mining Guild selects Development.
Zetasel selects Construction.
Inventrix spends 18MC for a Commercial District, gaining 8MC production.
Interplanetary Cinematics sells a card for 3MC and spends 4MC for Rad Suits, gaining 2MC production.
Mining Guild spends 0MC on an Industrial Center, gaining 3MC production, 1 steel capability, and increasing its TR to 14.
Zetasel passes.
Inventrix passes.
Interplanetary Cinematics
spends 19MC for Arctic Algae, then spends 15MC for Lake Marineris,
flipping 2 ocean tiles, gaining 9 plants, 1MC, and 1 card and
increasing its TR to 12.
Mining Guild spends 15MC on Deimos Down, gaining 7MC and increasing the temperature 3 steps and its TR to 17.
Zetasel spends 9MC on Filter Feeders and 10MC on GHG Producing Bacteria, gaining 1MC production.
Inventrixadds
a resource to Tardigrades, adds a resource to Self-Replicating
Bacteria twice, spends 8 heat to raise the temperature 1 step, sells 4
cards for 12MC, spends 14MC to raise the temperature 1 step and its TR
to 13.
Interplanetary Cinematics
spends 8 heat to raise the temperature 1 step and its TR to 13, spends
16 plants to gain 2 forest tiles, increase the oxygen level 2 steps and
its TR to 15, adds a
resource to Regolith Eaters, and spends 1MC with Matter Manufacturing
to gain a
card.
Mining Guild
spends 3 microbes from Nitrite Reducing Bacteria to flip an ocean tile,
gaining 1 card, 1 plant, and increasing its TR to 18, uses
Hydro-Electric
Energy to spend 1MC for 3 heat, spends 7MC with Water from Europa
to flip an ocean tile, gaining a plant and 2MC and increasing its
TR to 19, spends 8 heat to raise the
temperature 1 step and its TR to 20, sells 3 cards for 9MC, and spends
11MC for standard aquifer pumping, flipping an ocean tile, gaining 4MC
and increasing its TR to 21.
Zetasel uses Advanced Screening
Technology to draw Windmills, Ice Cap Melting,
and Bushes, keeping Bushes, spends 5MC on Progressive Policies,
increasing the oxygen
level 1 step and its TR to 18, adds a resource to GHG Producing
Bactera, which adds a resource to Filter Feeders, and spends 8 heat to
raise the temperature 1 steps and its TR to 19.
Round 16
Inventrix selects Production.
Interplanetary Cinematics selects Production.
Mining Guild selects Construction.
Inventrix passes.
Interplanetary Cinematics passes.
Mining Guild spends 0MC on a Circuit Board Factory and 0MC on Wood Burning Stoves.
Zetasel passes.
Inventrix adds
a resource to Tardigrades and adds a resource to Self-Replicating
Bacteria.
Interplanetary Cinematics
spends two
resources from Regolith Eaters to raise the oxygen level 1 step and its TR to 16, and spends 1MC with Matter Manufacturing
to gain a
card.
Mining Guild adds a microbe to Nitrite Reducing Bacteria and gains a card from Circuit Boards.
Zetasel uses Advanced Screening
Technology to draw Fusion Power, Farming Co-ops,
and Power Plant, keeping Farming Co-Ops, discards 3 cards for 9MC, spends 5MC twice on Progressive Policies,
increasing the oxygen
level 2 steps and its TR to 21, and adds a resource to GHG Producing
Bactera, which adds a resource to Filter Feeders.
Inventrix gains 25MC, 1 card, 8 heat, and 1 plant.
Interplanetary Cinematics gains 28MC, 1 card, 7 heat, and 3 plants.
Mining Guild gains 24MC, 1 card, and 4 heat.
Zetasel gains 31MC and 8 heat.
Round 17
Inventrix selects Construction.
Interplanetary Cinematics selects Construction.
Mining Guild selects Development.
Zetasel selects Construction.
Inventrix passes.
Interplanetary Cinematics sells 2 cards for 6MC then spends 8MC for a Space Station, gaining 1 titanium capability.
Mining Guild spends 0MC for a Quantum Extractor, gaining 3 heat production.
Zetasel passes.
Inventrix discards 3 cards for 9MC, spends 33MC for a Large Convoy, gaining 2 cards and 3 animals on Ecological Zone, then draws a card.
Interplanetary Cinematics spends 3MC for Work Crews, draws a card, and spends 14MC for a Conserved Biome.
Mining Guild spends 15MC for Birds.
Zetasel spends 20MC for
Imported Nitrogen, gaining 4 plants, 2 animals on Filter Feeders, 3
microbes on GHG Producing Bacteria, which puts 3 animals on Filter
Feeders, and increases its TR to 22, then spends 11MC on Steelworks.
Round 18
Inventrix selects Action.
Interplanetary Cinematics selects Development.
Mining Guild selects Action.
Inventrix passes.
Interplanetary Cinematics sells 4 cards for 12MC then spends 13MC for Tectonic Stress Power, gaining 3 heat production.
Mining Guild sells 3 cards for 9MC and spends 17MC for Kelp Farming, gaining 2 plants, 3 plant production, and 2MC production.
Zetasel passes.
Inventrix adds
a resource to Tardigrades and spends 5 resources from Self-Replicating
Bacteria to spend 5 heat to play Tropical Resort, gaining 4MC production.
Interplanetary Cinematics adds
a resource to Regolith Eaters, uses Conserved Biomes to add a resource
to Regolith Eaters, spends 1MC to buy a card with Matter Generator,
then sells a card for 3MC.
Mining Guild adds 2 resources to Birds, 1 resource to Nitrite-Reducing Bacteria, draws a card with Circuit Boards and discards it for 3MC.
Zetasel uses Advanced Screening
Technology to draw Media Group, Developed Infrastructure,
and Mars University, keeping Mars University, discards 4 cards for
12MC, spends 5MC twice on Progressive Policies,
increasing the oxygen
level 2 steps and its TR to 24, adds a resource to GHG Producing
Bactera, which adds a resource to Filter Feeders, spends 6 heat using
Steelworks to gain 2MC, increase the oxygen level 1 step and its TR to
25, and spends 8 plants for a forest tile, increasing the oxygen level
1 step and its TR to 26.
As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.
|
TR
|
13
|
15
|
21
|
26
|
Forests
|
1
|
5
|
0
|
1
|
Cards
|
14
|
7
|
15
|
6
|
Total
|
28
|
27
|
36
|
33
|
Congratulations to Christopher on his victory!
Chris Geggus (Interplanetary Cinematics):
Well done Christopher. You got a great engine running almost from the
start and those savings in titanium were awesome. I just couldn't get
into second gear with a constant handful of green cards. Too many
passes doomed me. Thanks to Chris again.
Kevin Croskery (Inventrix):
Thanks Chris for running the game. Good win, Christopther, your metal
engine was awesome! I got a little Heat engine running and some
discounted cards but it was all too little too late. Beat Geggus
though...
Bring on the next one!
Christopher Hunt (Mining Guild):
Thanks to Chris for running the game. I was lucky. Got off to a
good start. Didn’t have an engine just lucky to get Water from
Europa to build lakes. Scrabbling at the end. The early iron
meant I never had to take production to get MegaCredits.
Bill Scharf (Zetasel):
As always a fun game, thanks for running it. Congratulations to
Christopher on his win. As for me I kept getting cards that didn’t
really fit with what my prior intentions were but the synergies were
too good to pass up. So was I playing the game or was it playing me?
The Players
|
|
|
|
|
Kevin Croskery |
Inventrix
|
Green |
3
|
13
|
Chris Geggus
|
Interplanetary Cinematics
|
Yellow
|
0
|
15
|
Christopher Hunt |
Mining Guild
|
Blue
|
0
|
21
|
Bill Scharf
|
Zetasel
|
Red
|
0
|
26
|
|
|
|
|
|
|
|
Production |
On Hand |
Production |
Production |
On Hand |
Prodcution |
On Hand |
Capability |
Capability |
Kevin Croskery
|
12
|
2
|
1
|
1
|
4
|
8
|
5
|
2
|
0
|
Chris Geggus |
8
|
14
|
1
|
3
|
5
|
10
|
9
|
2
|
3
|
Christopher Hunt |
5
|
15
|
1
|
3
|
6
|
7
|
7
|
7
|
5
|
Bill Scharf
|
10
|
2
|
0
|
0
|
8
|
8
|
5
|
2
|
0
|