Cavochon

Puerto Rico with Buildings Expansion

Turn 1

Governor Chris selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Andy builds an Indigo Plant (3 doubloons spent).  Kevin builds an Indigo Plant (3 doubloons spent).  Martin builds a Small Market (1 doubloon spent).  Christopher builds a Hospice (4 doubloons spent).

Andy selects the Mayor and places colonists on the indigo plantation and Indigo Plant.  Kevin places a colonist on the Indigo Plant.  Martin places a colonist on the corn plantation.  Christopher places a colonist on the Hospice.  Chris places a colonist on the indigo plantation.  Six colonists are placed on the colonist ship.

Kevin selects the Settler and takes a Quarry.  Martin takes a corn plantation.  Christopher takes a tobacco plantation with a colonist from the Hospice.  Chris takes a sugar plantation.  Andy takes an indigo plantation.  New plantations: indigo, indigo, sugar, sugar, tobacco, coffee.

Martin selects the Craftsman and produces corn.  Andy produces indigo.  Martin produces a bonus corn.

Christopher selects a Prospector, gaining 1 doubloon.

Turn 2

Governor Andy selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).  Martin passes.
Kevin selects the Mayor and places colonists on the indigo plantation, Quarry, and Indigo Plant.  Martin places a colonist on the Small Market.  Christopher places a colonist on the corn plantation.  Chris places a colonist on the Small Indigo Plant.  Andy places a colonist on the indigo plantation.  Five colonists are placed on the colonist ship.
Martin selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.
Christopher selects the Settler and takes a Quarry with a colonist from the Hospice.  Chris takes a tobacco plantation.  Andy takes an indigo plantation.  Kevin takes an indigo plantation.  Martin takes a sugar plantation.  New plantations are:  corn, indigo, sugar, sugar, tobacco, tobacco.
Chris selects the Builder and builds a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent).  Andy builds an Aqueduct (1 doubloon spent).  Kevin builds a Construction Hut (1 doubloon discount from Quarry, 1 doubloon spent).  Martin builds a Sugar Mill (4 doubloons spent).  Christopher builds a Black Market (1 doubloon discount for a Quarry, 1 doubloon spent).

Turn 3

Governor Kevin selects the Mayor and places colonists on the Construction Hut and the indigo plantation.  Martin places a colonist on the corn plantation.  Christopher places a colonist on the Black Market.  Chris places a colonist on the Tobacco Storage and moves a colonist from the indigo plantation to the tobacco plantation.  Andy places a colonist on the Indigo Plant.  Eight colonists are placed on the colonist ship.
Martin selects a Prospector, gaining 3 doubloons.
Christopher selects the Settler and takes a Quarry with a colonist from the Hospice.  Chris takes a tobacco plantation.  Andy takes a tobacco plantation.  Kevin uses the Construction Hut to take a Quarry.  Martin takes a sugar plantation.  New plantations are: corn, corn, indigo, indigo, sugar, tobacco.
Chris selects the Craftsman, gains 1 doubloon, and produces 1 tobacco.  Andy and Kevin each produce 2 indigo.  Martin produces 2 corn.  Christopher produces 1 corn.  Chris produces a bonus tobacco.
Andy selects a Prospector, gaining 2 doubloons.

Turn 4

Governor Martin selects the Trader, gains 1 doubloon, and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market).  Chris trades tobacco for 3 doubloons.
Christopher selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP.  Chris ships 1 tobacco on Ship 2 for 1VP.  Andy and Kevin each ship 2 indigo on Ship 1 for 2VP.  Martin ships 1 corn on Ship 3 for 1VP.
Chris selects the Mayor and places colonists on the Tobacco Storage, tobacco plantation, and indigo plantation.  Andy places colonists on the indigo plantation and Indigo Plant.  Kevin places colonists on the Quarry and Indigo Plant.  Martin places a colonist on the Sugar Mill.  Christopher places a colonist in San Juan.  Five colonists are placed on the colonist ship.
Andy selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  Kevin passes.  Martin builds a Large Warehouse (6 doubloons spent).  Christopher builds a Tobacco Storage (2 doubloon discount from Quarries, 2 doubloon discount from returning a colonist and a VP chit with the Black Market, 1 doubloon spent).  Chris builds a Small Sugar Mill (2 doubloons spent).
Kevin selects a Prospector, gaining 1 doubloon.

Turn 5

Governor Christopher selects the Settler, gains 1 doubloon, and takes a Quarry along with a colonist from the Hospice.  Chris takes a corn plantation.  Andy takes a tobacco plantation.  Kevin uses the Construction Hut to take a Quarry.  Martin takes a sugar plantation.  New plantations are: corn, sugar, sugar, coffee, coffee, coffee.
Chris selects the Mayor, places colonists on the sugar plantation and Small Sugar Mill and moves a colonist from the Tobacco Storage to the corn plantation.  Andy places a colonist on the Aqueduct.  Kevin places a colonist on a Quarry.  Martin places a colonist on a sugar plantation.  Christopher places a colonist on the Tobacco Storage.  Ten colonists are placed on the colonist ship.
Andy selects the Builder and builds a Small Warehouse (1 doubloon discount from Builder, 2 doubloons spent).  Kevin passes.  Martin passes.  Christopher passes.  Chris passes.
Kevin selects a Prospector, gaining 2 doubloons.
Martin selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 sugar.  Christopher produces 1 corn and 1 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, and 1 tobacco.  Andy produces 4 indigo.  Kevin produces 1 indigo.  Martin produces a bonus corn.

Turn 6

Governor Chris selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader).  No further trading is possible.

Andy selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 1 for 3VP (Ship 1 sails).  Martin ships 3 corn on Ship 3 for 3VP.  Christopher ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Chris ships 1 tobacco on Ship 2 for 1VP.  Christopher ships 1 tobacco on Ship 2 for 1VP.  Andy discards 1 indigo, Chris discards 1 corn.

Kevin selects the Builder and builds a Small Wharf (1 doubloon discount for the Builder, 2 doubloon discount for Quarries, 3 doubloons spent).  Martin passes.  Christopher passes.  Chris builds a Coffee Roaster (6 doubloons spent).  Andy passes.

Martin selects the Mayor and places colonists on the Sugar Mill, Large Warehouse, and sugar plantation.  Christopher places 2 colonists on the Tobacco Storage.  Chris places colonists on the Tobacco Storage and Coffee Roaster.  Andy places colonists on a tobacco plantation and the Tobacco Storage and movs a colonist from the Aqueduct to the Small Warehouse.  Kevin places colonists on the Small Wharf and in San Juan.  Six colonists are placed on the colonist ship.

Christopher selects a Prospector, gaining 2 doubloons.

Turn 7

Governor Andy selects the Mayor and places colonists on the Tobacco Storage, Aqueduct, and tobacco plantation.  Kevin places a colonist in San Juan.  Martin places a colonist on the sugar plantation.  Christopher places a colonist in San Juan.  Chris places a colonist on the Tobacco Storage.  Five colonists are placed on the colonist ship.
Kevin selects the Craftsman, gains 1 doubloon, and produces 2 indigo.  Martin produces 2 corn and 2 sugar.  Christopher produces 1 corn and 1 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, and 2 tobacco.  Andy produces 4 indigo and 2 tobacco.  Kevin produces a bonus indigo.
Martin selects the Trader and trades sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market).  Christopher trades tobacco for 3 doubloons.  Chris trades indigo for 1 doubloon.
Christopher selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice.  Chris takes a coffee plantation.  Andy takes a corn plantation.  Kevin takes a coffee plantation.  Martin takes a coffee plantation.  New plantations:  corn, corn, indigo, sugar, coffee, coffee.
Chris selects a Prospector, gaining 2 doublonns.

Turn 8

Governor Kevin selects the Captain, gains 1 doubloon, and ships 4 indigo on Ship 1 for 5VP.  Martin ships 2 corn on Ship 3 for 2VP.  Christopher ships 1 corn on Ship 3 for 1VP.  Chris ships 1 indigo on Ship 1 for 1VP.  Andy ships 1 indigo on Ship 1 for 1VP (Ship 1 sails).  Chris ships 2 tobacco on Ship 2 for 2VP.  Andy ships 2 tobacco on Ship 2 for 2VP (Ship 2 sails).  Chris ships 1 corn on Ship 3 for 1VP.
Martin selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1 doubloon discount for Builder, 5 doubloons spent).  Christopher builds a Library (3 doubloon discount from Quarries, 1 doubloon discount using the Black Market to discard a colonist, 4 doubloons spent).  Chris builds an Indigo Plant (3 doubloons spent).  Andy passes.  Kevin passes.
Christopher selects the Mayor and places colonists on the Libarary and in San Juan.  Chris places a colonist on the coffee plantation.  Andy places a colonist on the corn plantation.  Kevin places a colonist on the coffee plantation.  Martin places a colonist on the Sugar Mill.  Seven colonists are placed on the colonist ship.
Chris selects the Settler and takes a Quarry.  Andy takes a sugar plantation.  Kevin takes an indigo plantation.  Martin takes a coffee plantation.  Christopher takes a corn plantation with a colonist from the Hospice.  New plantations:  corn, indigo, indigo, sugar, sugar, tobacco.
Andy selects a Prospector, gaining 2 doubloons.

Turn 9

Governor Martin selects the Mayor and places colonists on the Coffee Roaster and both coffee plantations.  Christopher places 2 colonists in San Juan.  Chris places a colonist on the Quarry.  Andy places a colonist on the sugar plantation.  Kevin places a colonist in San Juan.  Six colonists are placed on the colonist ship.
Christopher selects the Builder and builds a Cloister (1 doubloon discount from the Builder, 1 doubloon discount from the Library, 4 doubloon discount from Quarries, 1 doubloon discount by returning a colonist with the Black Market, 3 doubloons spent).  Chris passes.  Andy builds a Small Sugar Mill (2 doubloons spent).  Kevin passes.  Martin passes.
Chris selects a Prospector, gaining 2 doubloons.
Andy selects the Captain and ships 4 indigo on Ship 2 for 5VP.  Martin ships 2 sugar on Ship 1 for 2VP.  Chris ships 1 sugar on Ship 1 for 1VP.
Kevin selectgs the Craftsman, gains 1 doubloon, and produces 3 indigo.  Martin produces 2 corn, 3 sugar, and 1 coffee.  Christopher produces 2 corn and 1 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, 2 tobacco, and 1 coffee.  Andy produces 1 corn, 2 indigo, and 2 tobacco.

Turn 10

Governor Christopher selects the Trader, gaining 2 doubloons, and trades corn for 2 doubloons (0 base +1 for Trader, +1 for Library).  The trading house is full.
Chris selects the Captain and ships 1 indigo on Ship 2 for 2VP.  Andy ships 2 indigo on Ship 2 for 2VP (Ship 2 sails).  Kevin ships 2 indigo for 1VP via the Small Wharf.  Martin ships 3 sugar on Ship 1 for 3VP (Ship 1 sails).  Christopher ships 1 corn on Ship 3 for 1VP.  Chris ships 1 corn on Ship 3 for 1VP.  Andy ships 1 corn on Ship 3 for 1VP.  Martin ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Chris discards 1 sugar and 2 tobacco.
Andy selects the Settler, gains 1 doubloon, and takes a tobacco plantation.  Kevin takes a corn plantation.  Martin takes an indigo plantation.  Christopher takes an indigo plantation with a colonist from the Hospice.  Chris takes a sugar plantation.  New plantations are:  corn, indigo, sugar, tobacco, tobacco, coffee.  Discarded plantations were reshuffled.
Kevin selects the Builder and builds a Coffee Roaster (1 doubloon discount from Builder, 3 doubloon discount from Quarries, 2 doubloons spent).  Martin builds a Small Indigo Plant (1 doubloon spent).  Christopher builds a Residence (4 doubloon discount from Quarries, 2 doubloon discount from Black Market (discards 1 colonist and 1VP), 4 doubloons spent).  Chris builds a Storehouse (1 doubloon discount for a Quarry, 2 doubloons spent).  Andy passes.
Martin selects the Craftsman, and produces 2 corn, 3 sugar, and 1 coffee.  Christopher produces 2 corn and 1 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, 2 tobacco, and 1 coffee.  Andy produces 1 corn, 4 indigo, and 2 tobacco.  Kevin produces 3 indigo.  Martinn produces a bonus coffee.

Turn 11

Governor Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).  Andy trades tobacco for 3 doubloons.  Kevin trades indigo for 1 doubloon.  Martin trades sugar for 3 doubloons (2 base +1 for Small Market).

Andy selects the Captain and ships 4 indigo on Ship 1 for 5VP.  Kevin ships 2 indigo on Ship 1 for 2VP (Ship 1 sails).  Martin ships 2 sugar on Ship 3 for 2VP.  Christopher ships 2 corn on Ship 2 for 2VP.  Chris ships 1 corn on Ship 2 for 1VP.  Andy ships 1 corn on Ship 2 for 1VP.  Martin ships 3 corn on Ship 2 for 3VP (Shp 2 sails).  Chris ships 1 sugar on Ship 3 for 1VP.  Christopher discards 1 tobacco.  Chris discards 1 indigo and 2 tobacco.

Kevin selects the Mayor, gains 1 doubloon, and places two colonists on the Coffee Roaster and on on the corn plantation.  Martin places a colonist on the Coffee Roaster.  Christopher places a colonist on the Cloister and moves a colonist from San Juan to the Residence.  Chris places a colonist on the Storehouse.  Andy places a colonist on the Tobacco Storage and moves a colonist from the sugar plantation to the tobacco plantation.  Six colonists are placed on the colonist ship.

Martin selects a Prospector, gaining 3 doubloons.

Christopher selects a Prospector, gaining 3 doubloons.

Turn 12

Governor Andy selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader).  Kevin trades indigo for 1 doubloon.  Martin trades coffee for 5 doubloons (4 base +1 for Small Market).
Kevin selects the Craftsman, gains 1 doubloon, and produces 1 corn, 3 indigo, and 1 coffee.  Martin produces 2 corn, 3 sugar, and 2 coffee.  Christopher produces 2 corn and 1 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, 2 tobacco, and 1 coffee.  Andy produces 1 corn, 4 indigo, and 2 tobacco.  Kevin produces a bonus corn.
Martin selects the Builder, gains 1 doubloon, and builds a Custom House (1 doubloon discount from Builder, 9 doubloons spent).  Christopher builds a Hacienda (1 doubloon discount from a Quarry, 1 doubloon discount by returning a colonist from the Tobacco Storage with the Black Market, 0 doubloons spent).  Chris builds a Sugar Mill (1 doubloon discount from Quarry, 3 doubloons spent).  Andy passes.  Kevin builds a Trading Post (2 doubloon discount from Quarries, 3 doubloons spent).
Christopher selects the Settler, gains 1 doubloon, and takes a tobacco plantation, with a colonist from the Hospice.  Chris takes a coffee plantation.  Andy takes a corn plantation.  Kevin takes a tobacco plantation.  Martin takes a sugar plantation.  Christopher gains an indigo plantation.  New plantations:  corn, corn, sugar, sugar, tobacco, coffee.
Chris selects the Captain and ships 2 tobacco on Ship 1 for 3VP.  Andy ships 4 tobacco on Ship 1 for 4VP (Ship 1 sails).  Kevin ships 3 indigo on Ship 2 for 3VP.  Martin ships 3 sugar on Ship 3 for 3VP.  Chris ships 1 indigo on Ship 2 for 1VP.  Andy ships 3 indigo on Ship 2 for 3VP (Ship 2 sails).  Kevin ships 2 corn via the Small Wharf for 1VP.  Chris ships 1 sugar on Ship 3 for 1VP.  Christopher discards 2 corn and 1 tobacco.

Turn 13

Governor Kevin selects the Mayor, gains 1 doubloon, and places colonists on the tobacco plantation, Trading Post, and San Juan.  Martin places a coloninst on the Custom House.  Christopher places a colonist on the Hacienda.  Chris places a colonist on the Sugar Mill.  Andy places a colonist on the Small Sugar Mill and moves a colonist from a corn plantation to a sugar plantation.  Eight colonists are placed on the colonist ship.
Martin selects the Captain and ships 4 coffee on Ship 1 for 5VP.  Christopher ships 1 tobacco on Ship 2 for 1VP.  Chris ships 2 coffee on Ship 1 for 2VP (Ship 1 sails).
Christopher selects the Builder and builds a City Hall (1 doubloon discount from Builder, 1 doubloon discount from the Library, 4 doubloon discount from Quarries, 4 doubloons spent).  Chris passes.  Andy passes.  Kevin passes.  Martin builds a Small Sugar Mill (2 doubloons spent).
Chris selects a Prospector, gaining 2 doubloons.
Andy selects a Prospector, gaining 2 doubloons.

Turn 14

Governor Martin selects the Mayor and places colonists on the sugar plantation, Small Indigo Plant, and Small Sugar Mill.  Christopher places colonists on the City Hall and indigo plantation.  Chris places colonists on the Coffee Roaster and coffee plantation.  Andy places a colonist on a corn plantation.  Kevin places a colonist in San Juan.  Three colonists are placed on the colonist ship.  Since this empties the supply, this is the final turn.
Christopher selects the Settler, gains 1 doubloon, uses the Hacidena to draw a sugar plantation, which is rejected, and takes a corn plantation with a colonist from the Hospice.  Chris takes a corn plantation.  Andy takes a coffee plantation.  Kevin takes a tobacco plantation.  Martin takes a sugar plantation.  Christopher uses the Library to take a sugar plantation.  New plantations are: indigo, indigo, sugar, sugar.
Chris selects the Captain and ships 1 corn on Ship 1 for 2VP.  Andy ships 1 corn on Ship 1 for 1VP.  Martin ships 2 corn on Ship 1 for 2VP.
Andy selects the Builder and builds a Statue (1 doubloon discount for Builder, 9 doubloons spent).  Kevin builds a Church (2 doubloon discount from Quarries, 3 doubloons spent).  Martin passes.  Christopher builds a Guesthouse (2 doubloon discount from Quarries, 1 doubloon discount by returning a colonist with the Black Market, 1 doubloon spent).  Chris builds an Office (1 doubloon discount for a Quarry, 4 doubloons spent).
Kevin selects the Craftsman, gains 1 doubloon, and produces 1 corn, 3 indigo, and 1 coffee.  Martin produces 2 corn, 4 sugar, and 2 coffee.  Christopher produces 3 corn and 1 tobacco.  Chris produces 1 indigo, 2 tobacco, and 2 coffee.  Andy produces 4 indigo and 3 tobacco.  Kevin produces a bonus indigo.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus
Captain
Indigo, Sugar, Tobacco, Tobacco, Corn, Coffee, Quarry, Coffee, Corn
Small Indigo Plant, Tobacco Storage (3), Small Sugar Mill, Coffee Roaster (2), Indigo Plant, Storehouse, Sugar Mill (1), Office

0
1 indigo, 2 tobacco, 2 coffee
21
Andy York Builder
Indigo, Indigo, Indigo, Tobacco, Tobacco, Corn, Sugar, Tobacco, Corn, Coffee
Indigo Plant (3), Aqueduct, Tobacco Storage (3), Small Warehouse, Small Sugar Mill, Statue

2
5 indigo, 3 tobacco
29
Kevin Wilson
Craftsman
Indigo, Quarry, Indigo, Quarry, Quarry, Coffee, Indigo, Corn, Tobacco, Tobacco Indigo Plant (3), Construction Hut, Small Wharf, Coffee Roaster (2), Trading Post, Church
4
1
1 corn, 4 indigo, 2 coffee
14
Martin Burgdorf
Mayor
Corn, Corn, Sugar, Sugar, Sugar, Coffee, Coffee, Indigo, Sugar, Sugar
Small Market, Sugar Mill (3), Large Warehouse, Coffee Roaster (2), Small Indigo Plant, Custom House, Small Sugar Mill

1
2 corn, 4 sugar, 2 coffee
30
Christopher Hunt
Settler
Corn, Tobacco, Quarry, Quarry, Quarry, Quarry, Corn, Tobacco, Indigo, Corn, Sugar
Hospice, Black Market, Tobacco Storage (1), Library, Cloister, Residence, Hacienda, City Hall, Guesthouse

0
3 corn, 1 tobacco
7

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 3

Trading House:  Tobacco, Indigo, Coffee

Cargo Ships: Ship 1 (capacity 6): 4 corn       Ship 2 (capacity 7): 1 tobacco      Ship 3 (capacity 8): 7 sugar

Victory Points:  21

Commodities

Corn: 0

Indigo: 0

Sugar: 0

Tobacco: 1

Coffee: 2

Buildings

Column 1

Column 2

Column 3

Column 4

Small Indigo Plant (x2, 1d, 1vp)



Guild Hall (10d, 4vp)

Small Sugar Mill (2d, 1vp)

Sugar Mill (4d, 2vp)





Factory (7d, 3vp) Fortress (10d, 4vp)


Lighthouse (7d, 3vp)



University (8d, 3vp)






Large Market (5d, 2vp)
Harbor (8d, 3vp)
Forest House (2d, 1vp)

Specialty Factory (8d, 3vp)



Wharf (9d, 3vp)


Union Hall (9d, 3vp)

Roles

Builder, Captain, Craftsman (1d), Mayor, Prospector, Settler, Trader (1d), Prospector

Plantations

Forests(x?), Indigo, Indigo, Sugar, Sugar

Discard Pile: 

Victory Points


Chris Geggus

Andy York

Kevin Wilson
Martin Burgdorf
Christopher Hunt

Buildings

15

16

12
14
24

VP Chits

21

29

14
30
7

Bonus

0

0

0
7
18

Total

36

45

26
51
49

Congratulations to Martin Burgdorf on his victory!

End of Game Statements

Andy York:  I actually came in 3rd, one of my best efforts. But, hats off to the two who outscored me and, especially, to Martin for his top honors. Appreciation to Chris for running the game.

Kevin Wilson:  Ugh, an awful performance.  Just when playing about 100 games against the AI on my iPad got me to thinking I was seeing some ideas boom, all comes crashing down. I seemed to always be just a doubloon short or with the roles coming just out of the order that would have helped.  There were so many times I didn’t get to choose I just reacted.  Not a good way to win! ;-)

Thanks to Chris, as always, for running the game and to the rest for playing and teaching (pounding) yet again.

Chris Geggus:  I hate 5 player games of PR which I think should be banned. Please Chris, never include me in another one. I was losing it from the first turn and never had a sniff. Well done to Martin and Christopher who played it extremely competently and congrats to Martin for just shaving it with his shipping strategy. Thank you to Chris as well of course.

I will say in the WBC in July in the States I got to the semis of this (had to forfeit as another final overran) and they emphasise that there will never be any 5 player games. They will do more 3s if necessary for qualification, but there is a general hatred of the 5 player version by all players. However, it is listed as a possible 5 player game, so if happy to play it like that please don't let me be an old curmugeon and spoil it for everyone else.
Christopher Hunt:  Thanks to Chris for running the game so well.  Congratulations to Martin on his win. [Reminder to self take Custom House not for oneself but so no one else can have it].  Prefer a five player game.  Thanks to Chris G for the information on the utility of the Black Market.  If I had got Guest House earlier it would have been better could have manned the last plantation.  But if your foresight was as good as your hindsight, we would be better by a far sight.



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