Cavador

Dominion - Base (v2), Intrigue (v2), Seaside, Hinterlands, Dark Ages, Allies


Pre-Game Card Elimination

There will be no Ally, as the Importer was the only Liaison card and it topped two removal lists.  Seaside will also be unrepresented, as the only card from that set, the Tactician, was strategically removed.  Half of the attack cards were removed with the elimination of the Margrave.  The fun police have banned Festivals.  The Feodum was also eliminated, and the Pawn was sacrificed.

Round 1

Hooton reveals 2 Copper and buys a Squire.

Geggus reveals 2 Copper and buys a Squire.

Hibbert reveals 4 Copper and buys a Silver.

Hunt reveals 3 Copper and buys a Silver.

Wilson reveals 2 Copper and buys an Estate, trashing the Hovel.

Scharf reveals 3 Copper and buys a Silver.

Round 2

Hooton reveals 5 Copper and buys a Haggler.  Discards are reshuffled.

Geggus reveals 5 Copper and buys a Graverobber.  Discards are reshuffled.

Hibbert reveals 3 Copper and buys a Chapel.  Discards are reshuffled.

Hunt reveals 4 Copper and buys an Ironmonger.  Discards are reshuffled.

Wilson reveals 5 Copper and buys a Bandit Camp.  Discards are reshuffled.

Scharf reveals 4 Copper and buys an Ironworks.  Discards are reshuffled.

Round 3

Hooton plays a Squire, gaining a Silver, reveals 3 Copper, and buys an Ironmonger.

Geggus plays a Squire, gaining a Silver, reveals 2 Copper, and buys a Silver.

Hibbert plays a Chapel, trashing an Overgrown Estate and drawing a card, reveals 3 Copper and 1 Silver and buys a Bandit Camp.

Hunt plays an Ironmonger, drawing a card and revealing a Copper from his deck and discarding it, then revealing 3 Copper and buying an Ironworks.
Wilson plays a Bandit Camp, gaining Spoils and drawing a card, reveals 5 Copper and buys a Haggler.
Scharf played an Ironworks, gaining an Ironmonger, reveals 3 Copper, and buys a Silver.

Round 4

Hooton plays a Haggler, reveals 3 Copper, buys a Highwayman, and gains an Ironworks.  Discards are reshuffled after 2 draws.

Geggus reveals 3 Copper and buys a Silver.  Discards are reshuffled after 2 draws.

Hibbert reveals 3 Copper and buys a Silver.  Discards are reshuffled after 1 draw.

Hunt reveals 3 Copper and 1 Silver and buys a Graverobber.  Discards are resuffled before any draws.
Wilson reveals 2 Copper and buys a Squire.  Discards are reshuffled before any draws.
Scharf reveals 2 Copper and 1 Silver and buys an Ironmonger.  Discards are reshuffled after 2 draws.

Round 5

Hooton plays an Ironmonger, drawing a card and revealing a Necropolis, which he keeps on top of his deck, plays a Haggler, reveals 3 Copper, buys a Bandit Camp, and gains an Ironmonger.

Geggus plays a Graverobber, trashing a Necropolis and gaining an Ironmonger, reveals 2 Copper, buys an Estate, and trashes a Hovel.

Hibbert plays a Bandit Camp, gaining a Spoils, draws a card, reveals 5 Copper and buys a Bandit Camp.
Hunt plays a Graverobber, trashing a Necropolis and gaining an Ironmonger, reveals a hand containing 3 Copper, and buys a Silver.
Wilson plays a Haggler, reveals a hand containing 4 Copper, buys a Gold and gains an Ironworks.
Scharf reveals 3 Copper and 1 Silver and buys a Bandit Camp.

Round 6

Hooton plays a Necropolis, a Squire, gaining a Silver, a Highwayman, reveals 2 Copper, and buys a Silver.

Geggus reveals 3 Copper and 1 Silver and buys an Ironmonger.

Hibbert reveals 2 Copper and 2 Silver and buys a Bandit Camp.  Discards are reshuffled after 2 draws.

Hunt plays an Ironworks, gaining an Ironmonger, reveals 2 Copper and 1 Silver and buys a Silver.  Discards are reshuffled after 4 draws.

Wilson plays a Bandit Camp, gaining 1 Spoils and drawing a card, plays a Squire, gaining a Silver, reveals 1 Copper and 1 Spoils, and buys an Ironworks, returning the Spoils to the pile.  Discards are reshuffled after 3 draws.
Scharf plays an Ironworks, gaining an Ironmonger, reveals 1 Copper and 1 Silver, and buys a Squire.

Round 7

Hooton discards the Highwayman, reshuffles his discards, draws 3 cards, plays a Squire, gaining 2 actions, plays a Highwayman, plays an Ironworks, gaining a Silver, reveals 3 Copper and 1 Silver, and buys a Gold.

Geggus plays a Squire, gaining a Silver, reveals 2 Copper and 2 Silver, and buys a Gold.

Hibbert plays a Chapel, trashing 2 Copper, a Hovel, and a Necropolis.

Hunt plays an Ironmonger, draws a card, reveals an Ironmonger, returning it to his deck, reveals 2 Copper and 2 Silver and buys a Bandit Camp.
Wilson plays an Ironworks, gains a Silver, reveals 3 Copper, and buys a Silver.
Scharf plays an Ironmonger, reshuffles his discards, draws a card, reveals a Hovel, which is discarded, plays another Ironmonger, draws another card, and reveals a Squire, which he keeps in place, plays a Bandit Camp, gaining Spoils, plays a Squire for 2 buys, reveals 3 Copper and 1 Silver, and buys a Chapel and a Silver.

Round 8

Hooton discards the Highwayman, draws 3 cards, plays an Ironmonger, drawing a card and revealing a Silver, which is discarded, plays a Bandit Camp, gaining Spoils and drawing a card, plays a Haggler, reveals 4 Copper and 1 Silver, buys a Province, trashing the Hovel, and gains a Gold.

Geggus plays an Ironmonger, drawing a card and revealing a Silver, which is kept on top of his deck, then reveals 3 Copper and 2 Silver and buys a Province.

Hibbert plays a Bandit Camp, gaining Spoils, reveals 4 Copper and Spoils and buys a Gold.  Spoils is returned to its pile.

Hunt plays an Ironmonger, drawing a card and revealing a Silver, which he keeps on his deck, plays a Graverobber, trashing an Ironworks and gaining a Gold, reveals 3 Copper and buys a Silver.
Wilson plays a Bandit Camp, gaining Spoils and drawing a card, reveals 3 Copper, 1 Gold, and 1 Spoils, and buys a Province.  The Spoils is returned to its pile.
Scharf reveals 3 Copper and 1 Silver and buys a Specialist.  Draws 4 cards and reshuffles his discards.

Round 9

Hooton plays an Ironmonger, drawing a card and revealing a Copper, which is discarded, plays a Bandit Camp, gaining Spoils and drawing a card, plays a Squire, gaining 2 actions, plays a Haggler, reveals 1 Copper and 2 Silver, buys a Province, and gains a Gold.

Geggus plays a Squire, gaining 2 buys, reveals 1 Copper, 1 Silver, and 1 Gold, and buys 1 Gold and 2 Copper.

Hibbert plays a Bandit Camp, reshuffles his discards, draws a card, gains a Spoils, plays a Bandit Camp, draws a card, gains a Spoils, reveals a hand with 2 Copper, 2 Silver, and 1 Gold, and buys a Province.

Hunt plays an Ironmonger, reshuffles his deck, draws a card, and reveals a Copper, which is discarded, reveals 2 Copper and 2 Silver and buys a Duchy, trashing a Hovel.
Wilson plays a Necropolis, an Ironworks, gaining an Estate and drawing a card, a Squire, gaining a Silver, reveals 1 Copper and 1 Silver, and buys an Ironworks.  Discards are resuffled after the first draw.
Scharf plays a Necropolis, an Ironmonger, drawing a card and revealing an Ironmonger, which is discarded, plays a Bandit Camp, drawing a card and gaining Spoils, plays an Ironworks, gaining a Silver, reveals 2 Copper and 1 Silver and buys a Bandit Camp.

Round 10

Hooton reveals 3 Copper, 1 Silver, and 1 Gold and buys a Province.

Geggus plays a Graverobber, taking the Ironworks from the trash, reveals 3 Copper and 1 Silver, and buys a Highwayman.  Deck is reshuffled after 2 draws.

Hibbert plays a Bandit Camp, draws a card and gains Spoils, and plays a Chapel, trashing 3 Copper.

Hunt plays an Ironmonger, draws a card and reveals a Copper, which is discarded, plays a Bandit Camp, draws a card and gains Spoils, reveals 3 Copper and 2 Silver, and buys a Province.  Discards are reshuffled after 4 draws.
Wilson plays an Ironworks, gaining an Ironworks, a Haggler, reveals 2 Copper and 1 Silver, buys a Duchy, and gains a Squire.
Scharf plays an Ironmonger, draws a card, and reveals an Overgrown Estate, which is discarded, draws another card, plays a Chapel, trashing 2 Copper and a Hovel, reveals a Silver, and buys a Chapel.

Round 11

Hooton plays an Ironmonger, drawing a card and revealing a Silver, which is kept on top of the deck, plays a Necropolis, an Ironworks, gaining a Silver, a Highwayman, reveals 2 Copper, and buys a Silver.

Geggus plays an Ironmonger, drawing a card and revealing a Copper, which is discarded, reveals 1 Copper, 2 Silver, and 1 Gold and buys a Province.

Hibbert plays a Bandit Camp, drawing a card and gaining Spoils, plays 2 Silver, 1 Gold, and 1 Spoils, and buys a Province.  The Spoils is returned to its pile.

Hunt plays an Ironmonger, drawing a card and revealing a Copper, which is discarded, reveals 1 Copper, 1 Silver, and 1 Gold, and buys a Bandit Camp.
Wilson plays an Ironworks, gaining an Estate, draws a card, reveals 1 Silver, 1 Gold, and 1 Spoils, and buys a Duchy.  The Spoils is returned to its pile.
Scharf plays a Squire, gaining a Silver, reveals 3 Copper and 1 Silver, and buys a Duchy.  Discards are reshuffled after the first draw.

Round 12

Hooton discards the Highwayman, reshuffling his discards and drawing 3 cards, reveals 1 Copper, 3 Silver, and 1 Gold and buys a Province.

Geggus reveals 3 Copper and 1 Silver and buys a Highwayman.

Hibbert plays a Bandit Camp, draws a card and gains Spoils, reveals 1 Copper and 3 Spoils, and buys a Province.  Spoils are returned to their pile.  Discards are reshuffled after 2 draws.

Hunt plays an Ironmonger, drawing a card and revealing a Silver, which is kept on top of the deck, plays a Bandit Camp, drawing a card and gaining Spoils, reveals 4 Copper and 1 Silver and buys a Duchy.
Wilson plays an Ironworks, gaining a Silver, reveals 2 Copper, and buys a Silver.
Scharf plays an Ironmonger, drawing a card and revealing a Silver, which is kept, plays a Squire, gaining a Silver, reveals 1 Copper, 1 Silver, and 1 Spoils, and buys a Province.  The Spoils is returned to its pile.

Round 13

Hooton plays a Bandit Camp, drawing a card and gaining Spoils, plays Ironworks, gains a Silver, reveals 3 Copper and 1 Silver, and buys a Gold. 

Geggus plays an Ironmonger, drawing a card and revealing a Copper, which is discarded, plays an Ironworks, gaining a Chapel, reveals 2 Copper and 1 Silver, and buys a Highwayman.

Hibbert plays a Bandit Camp, drawing a card and gaining Spoils, reveals 1 Copper, 1 Silver, 1 Gold, and 1 Spoils, and buys a Province.  The Spoils is returned to its pile.

Hunt plays an Ironmonger, drawing a card, reshuffling his discards, and revealing a Copper, which is discarded, reveals 1 Copper, 2 Silver, and 1 Spoils, and buys a Province.  The Spoils is returned to its pile.
Wilson plays a Bandit Camp, drawing a card and gaining Spoils, reveals 2 Copper and 2 Silver and buys s Duchy.  Discards are reshuffled after 2 draws.
Scharf plays an Ironmonger, drawing a card and revealing a Copper, which is discarded, reveals 1 Copper and 3 Silver and buys a Province.

Round 14

Hooton reveals 1 Silver and 2 Gold and buys a Province.

Geggus plays a Squire, gaining 2 actions, a Highwayman, reveals 1 Copper and 1 Gold, and buys an Ironworks.  Discards are reshuffled.

Hibbert reveals 1 Copper, 1 Silver, and 1 Spoils and buys a Duchy.  Spoils are returned to its pile.  Discards are reshuffled after 3 draws.

Hunt reveals 3 Copper and 1 Spoils and buys a Duchy.  The Spoils is returned to its pile.
Wilson plays a Squire, gaining a Silver, reveals 2 Copper and 1 Spoils, and buys a Duchy.  The Spoils is returned to its pile.
Scharf plays a Bandit Camp, drawing a card and gaining Spoils, plays an Ironworks, gaining an Estate and drawing a card, reveals 2 Copper, 1 Silver, and 1 Spoils, and buys a Duchy.

Round 15

Hooton plays an Ironmonger, drawing a card and revealing a Necropolis, which is discarded, plays a Highwayman, and a Squire, gaining a Silver.  Discards are reshuffled after the third draw.

Geggus discards the Highwayman and draws 3 cards, reveals 4 Copper, 1 Silver, and 1 Gold, and buys a Province.

Hibbert plays a Bandit Camp, drawing a card and gaining Spoils, a Bandit Camp, drawing and gaining Spoils, and a Bandit Camp, drawing a card and gaining Spoils.
Hunt plays an Ironmonger, drawing a card and revealing a Bandit Camp, which is discarded, plays a Graverobber, trashing a Bandit Camp and gaining a Province, ending the game.

Victory Points

As the Province pile now empty, this ends the game.


Hooton
Geggus
Hibbert
Hunt
Wilson
Scharf
Estates (x1)
0
1
0
0
3
1
Duchies (x3)
0
0
3
9
12
6
Provinces (x6)
30
18
24
18
6
12
Curses (x-1)
0
0
0
0
0
0
Total
30
19
27
27
21
19
Congratulation to Dave Hooton on his victory!

End of Game Statements

Dave Hooton:  Thanks for running this, Chris.

I think I'm beginning to get the hang of the game. It's all about balance - one Squire to get extra Silver, one Highwayman to depress buying power and get additional cards, one Haggler to gain a Gold when I get a Province, etc.

There was much tension during the last two rounds as Chris Hibbert kept up the pace. I faltered a bit and he faltered a bit more, allowing Christopher Hunt to catch up to him.

Bill Scharf:  Congrats to David on his win. Couldn’t buy a card that cost more than five until turn twelve, not good. Thanks Chris, for running it.

Christopher Hunt:  As always a great game.  As always shorter than one thinks.  Thanks to Chris for his running and congratulations to David on his win.  Highway man caused more trouble than I thought. Initially too many 4's and no 5' income.

Chris Hibbert:  I enjoyed that, as always. Thanks to Chris H. for running the game.

I thought things were going pretty well for me, but I shouldn't have been surprised that as I bought more Provinces, my hands got worse. This was a particularly hard card combo for getting to 8. The only card that actually increased hand size was Highwayman, but I didn't buy any because it was only helpful for, at best, alternating hands.

I thus also neglected one of my rules of thumb, which is that attacks are worth more, the more players there are. It seemed like a pretty weak attack, but it was strong enough to make the difference.

Congratulations to Dave for a well-played game.

Chris Geggus:  Congrats to Dave. Another exemplary game. I still can’t get to grips with this game, but always fun. Thanks to Chris of course.

Kevin Wilson:  Once or twice I came up 1 copper short of a buying a province. It was just tough to get the coin needed. Might have used another Bandit Camp as often, when I had coin, a Spoils was a big help.  I never took the chance to unload some worthless to cycle a bit quicker and that may have slowed things a bit too.

I’m still learning the game, trying to see those chains and connections but not always successfully. Still, the variety a single box allows let alone an expansion or two shows why this game is so popular.  Glad I finally made the dive in.

Congrats to Dave on a nice win and thanks to Chris, and the others, for running and playing the game. Next round, feel free to toss in some thoughts on card combos to help us Dominion-rookies along.

Players

Name
Cards in Hand
Duration  Cards in Play
Dave Hooton
5
Highwayman
Chris Geggus
5

Chris Hibbert
5

Christopher Hunt
5

Kevin Wilson
5

Bill Scharf
5


Supply

Card
Remaining in Supply
Copper
72
Silver
49
Gold
51
Estate
19
Duchy
2
Province
0
Curse
50
Bandit Camp
1
Graverobber
8
Haggler
8
Highwayman
6
Modify
10
Specialist
9
Ironmonger
0
Ironworks
2
Chapel
6
Squire
5
In the Trash:  Hovel, Overgrown Estate, Necropolis, Hovel, Necropolis, Copper, Copper, Hovel, Necropolis, Hovel, Hovel, Copper, Copper, Copper, Copper, Copper, Hovel, Bandit Camp


Cavador Supply