Puerto Rico - Buildings Expansion
Turn 1
Governor Christopher selects the Builder and builds a Hospice (1 doubloon discount from Builder, 3 doubloons spent). Dave builds a Small Market (1 doubloon spent). Kevin builds a Construction Hut (2 doubloons spent). Chris builds a Black Market (2 doubloons spent).
Dave selects the Settler and takes a corn plantation. Kevin takes an indigo plantation. Chris takes a tobacco plantation. Christopher takes an indigo plantation. New plantations: indigo, sugar, sugar, sugar, coffee.
Kevin selects the Mayor and places colonists on the Construction Hut and corn plantation. Chris places a colonist on the corn plantation. Christopher places a colonist on the Hospice. Dave places a colonist on the corn plantation. Four colonists are placed on the colonist ship.
Chris selects
the Craftsman and produces 1 corn. Dave produces 1 corn.
Kevin produces 1 corn. Chris produces a bonus corn.
Turn 2
Governor Dave selects the Builder and builds a Indigo Plant (1 doubloon discount for Builder, 2 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Chris builds a Small Indigo Plant (1 doubloon spent). Christopher passes.
Kevin selects the Mayor and places colonists on the Small Indigo Plant and indigo plantation. Chris places a colonist on the Black Market. Christopher places a colonist on an indigo plantation. Dave places a colonist on the Small Market. Four colonists are placed on the colonist ship.
Chris selects the Trader, gaining 1 doubloon, and trades corn for 1 doubloon (0 base +1 for Trader). No other trading is possible.
Christopher selects the Prospector, gaining 2 doubloons.
Turn 3
Governor Kevin selects the Captain, gains 2 doubloons, and ships 1 corn on Ship 1 for 2VP. Chris ships 1 corn on Ship 1 for 1VP. Dave ships 1 corn on Ship 1 for 1VP.
Chris selects the Settler, gains 1 doubloon, and takes a Quarry. Christopher takes an indigo plantation with a colonist from the Hospice. Dave takes a sugar plantation. Kevin uses the Construction Hut to take a Quarry. New plantations: corn, corn, tobacco, tobacco, coffee.
Christopher selects the Builder and builds an Indigo Plant (1 doubloon discount from Builder, 2 doubloons spent). Dave passes. Kevin passes. Chris passes.
Dave selects
the Mayor and places colonists on the indigo plantation and the Indigo
Plant. Kevin places a colonist on the Quarry. Chris places
a colonist on the Quarry. Christopher places a colonist on the
Indigo Plant. Five colonists are placed on the colonist ship.
Turn 4
Governor Chris selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 3 doubloons spent). Christopher passes. Dave passes. Kevin builds a Storehouse (1 doubloon discount from Quarry, 2 doubloons spent).
Christopher selects the Mayor and places 2 colonists on the Indigo Plant and 1 colonist on the indigo plantation. Dave places a colonist on the Indigo Plant. Kevin places a colonist on the Storehouse. Chris places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to the tobacco plantation. Four colonists are placed on the colonist ship.
Dave selects the Craftsman, gains 2 doubloons, and produces 1 corn and 1 indigo. Kevin produces 1 corn and 1 indigo. Chris produces 1 tobacco. Christopher produces 3 indigo. Dave produces a bonus indigo.
Kevin selects
the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base
+1 for Trader). Chris trades tobacco for 3 doubloons.
Turn 5
Governor Christopher selects the Settler, gains 1 doubloon, and takes a Quarry with a colonist from the Hospice. Dave takes a corn plantation. Kevin uses the Construction Hut to take a Quarry. Chris takes a coffee plantation. New plantations: indigo, sugar, sugar, tobacco, coffee.
Dave selects the Captain, gains 1 doubloon, and ships 2 indigo on Ship 2 for 3VP. Kevin ships 1 corn on Ship 1 for 1VP. Christopher ships 3 indigo on Ship 2 for 3VP. Dave ships 1 corn on Ship 1 for 1VP (Ship 1 sails).
Kevin selects the Prospector, gaining 3 doubloons.
Chris selects
the Mayor and places colonists on the corn plantation and coffee
plantation. Christopher places a colonist in San Juan.
Dave places a colonist on the corn plantation. Kevin places a
colonist on the Quarry. Four colonists are placed on the colonist
ship.
Turn 6
Turn 7
Governor Kevin selects the Craftsman, gains 2 doubloons, and produces 1 corn and 1 indigo. Chris produces 1 corn, 1 tobacco, and 1 coffee. Christopher produces 3 indigo. Dave produces 2 corn and 1 indigo. Kevin produces a bonus corn.
Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader). The trading house is full.
Christopher selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 2 for 2VP (Ship 2 sails). Dave ships 2 corn on Ship 1 for 2VP. Kevin ships 2 corn on Ship 1 for 2VP. Chris ships 1 corn on Ship 1 for 1VP and 1 tobacco on Ship 3 for 1VP. Christopher discards 1 indigo.
Dave selects the Prospector, gaining 2 doubloons.
Turn 8
Governor Chris selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation, the Small Indigo Plant, and the Coffee Roaster. Christopher places 2 colonists in San Juan. Dave places a colonist on the sugar plantation. Kevin places a colonist on the tobacco plantation. Four colonists are placed on the colonist ship.
Christopher selects the Builder, gains 1 doubloon, and builds a Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 2 doubloons spent). Dave builds a Small Sugar Mill (2 doubloons spent). Kevin builds a Tobacco Storage (2 doubloon discount from Quarries, 3 doubloons spent). Chris builds a Small Sugar Mill (1 doubloon discount from a Quarry, 1 doubloon spent).
Dave selects the Trader and trades indigo for 3 doubloons (1 base +1 for Trader +1 for Small Market). Kevin uses the Trading Post to trade indigo for 1 doubloon.
Kevin selects
the Settler, gains 1 doubloon, and takes a tobacco plantation.
Chris takes a sugar plantation. Christopher takes a corn
plantation with a colonist from the Hospice. Dave takes an indigo
plantation. New plantations: corn, indigo, sugar, sugar,
tobacco.
Turn 9
Governor Christopher selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 2 for 2VP.
Dave selects the Prospector, gaining 2 doubloons.
Kevin selects the Mayor and places 2 colonists on the Tobacco Storage. Chris places a colonist on the sugar plantation and moves a colonist from the Coffee Roaster to the Small Sugar Mill. Christopher places a colonists on the Sugar Mill and moves 2 colonists from San Juan to the Sugar Mill. Dave places a colonist on the Small Sugar Mill. Five colonists are placed on the colonist ship.
Chris selects
the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, 1
sugar, 1 tobacco, and 1 coffee. Christopher produces 1 corn, 3
indigo, and 1 sugar. Dave produces 2 corn, 1 indigo, and 1
sugar. Kevin produces 1 corn, 1 indigo, and 1 tobacco.
Chris produces a bonus tobacco.
Turn 10
Turn 11
Governor Kevin selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 2 tobacco. Chris produces 1 corn, 1 indigo, 1 sugar, 1 tobacco, and 1 coffee. Christopher produces 1 corn, 2 indigo, and 1 sugar. Dave produces 2 corn and 1 sugar. Kevin produces a bonus tobacco.
Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader). Christopher trades sugar for 2 doubloons. Dave uses the Office to trade sugar for 3 doubloons (2 base +1 for Small Market). Kevin trades tobacco for 3 doubloons.
Christopher selects the Capitain, gains 1 doubloon, and ships 6 indigo on Ship 2 for 6VP (Ship 2 sails). Dave ships 4 corn on Ship 1 for 4VP. Kevin ships 1 corn on Ship 1 for 1VP (Ship 1 sails). Chris ships 3 tobacco on Ship 3 for 3VP. Kevin ships 2 tobacco on Ship 3 for 2VP. Christopher discards 2 corn and Chris discards 2 corn, 2 indigo, and 1 sugar.
Dave selects
the Builder and builds a Hacienda (1 doubloon discount for Builder, 1
doubloon spent). Kevin passes. Chris builds a Factory (1
doubloon discount from Quarry, 6 doubloons spent). Christopher
builds a Library (2 doubloon discount from Quarries, 6 doubloons spent).
Turn 12
Turn 13
Governor Christopher selects the Builder, gains 1 doubloon, and builds a Wharf (1 doubloon discount for Builder, 1 doubloon discount for Library, 2 doubloon discount for Quarries, 5 doubloons spent). Dave builds an Aqueduct (1 doubloon spent). Kevin builds a City Hall (2 doubloon discount for Quarries, 8 doubloons spent). Chris builds a Small Warehouse (1 doubloon discount for a Quarry, 2 doubloons spent).
Dave selects the Settler, gains an indigo plantation from the Hacienda, and takes a Quarry. Kevin takes a sugar plantation. Chris takes a sugar plantation. Christopher takes an indigo plantation with a colonist from the Hospice. New plantations: Corn, Corn, Sugar, Sugar, Coffee. Plantation discards were reshuffled.
Kevin selects the Mayor and places colonists on the City Hall, Quarry, and sugar plantation. Chris places a colonist on the Small Warehouse. Christopher places a colonist on the Wharf. Dave places a colonist on a Quarry. Six colonists are placed on the colonist ship.
Chris selects
the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, 1
sugar, 1 tobacco, 1 coffee, and 5 doubloons. Christopher produces
1 corn, 3 indigo, and 2 sugar. Dave produces 2 corn, 1 indigo,
and 1 sugar. Kevin produces 1 corn, 1 indigo, and 2
tobacco. Chris produces a bonus sugar.
Turn 14
Turn 15
Governor Kevin selects the Captain and ships 2 corn on Ship 1 for 3VP and 1 doubloon. Chris ships 1 tobacco on Ship 3 for 1VP. Christopher ships 1 corn on Ship 1 for 1VP. Dave ships 1 indigo on Ship 2 for 1VP. Chris ships 2 corn on Ship 1 for 2VP (Ship 1 sails).
Chris selects the Mayor, gains 1 doubloon, and places colonists on the Guild Hall, Fortress, and Tobacco Storage. Christopher places 2 colonists on the Guest House. Dave places a colonist on a Quarry. Kevin places a colonist on the Church. Two colonists are placed on the colonist ship, empying the supply and signalling the end of the game.
Christopher selects the Craftsman, gains 1 doubloon, and produces 1 corn, 3 indigo, and 2 sugar. Dave produces 2 corn, 1 indigo, and 1 sugar. Kevin produces 1 corn, 1 indigo, and 3 tobacco. Chris produces 2 corn, 1 indigo, 1 sugar, 1 tobacco, 1 coffee, and 5 doubloons. Christopher produces a bonus corn.
Dave selects
the Builder and builds a Statue (1 doubloon discount for Builder, 2
doubloon discount for Quarries, 7 doubloons spent). Kevin builds
a Small Wharf (2 doubloons discount from Quarries, 4 doubloons spent)
and gains 1VP from the Church. Chris builds an Indigo Plant (1
doubloon discount from a Quarry, 2 doubloons spent). Christopher
builds a Large Market (2 doubloon discount for Quarries, 3 doubloons
spent).
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Christopher
Hunt |
Craftsman |
Indigo, Indigo, Indigo, Quarry, Sugar, Corn, Quarry, Sugar, Indigo |
Hospice, Indigo Plant (3), Sugar Mill (3), Library, Wharf, Guest House (2), Large Market |
3 |
0 |
2 corn, 3 indigo, 2 sugar |
19 |
Dave Hooton |
Builder |
Indigo, Corn, Sugar, Corn, Coffee, Indigo, Indigo, Tobacco, Quarry, Indigo, Quarry |
Small Market, Indigo Plant (1), Office, Small Sugar Mill, Residence, Hacienda, Aqueduct, Small Indigo Plant, Statue |
1 |
2 corn, 1 indigo, 1 sugar |
13 |
|
Kevin Wilson |
Captain |
Corn, Indigo, Quarry, Quarry, Tobacco, Tobacco, Tobacco, Quarry, Sugar |
Construction Hut, Small Indigo Plant, Storehouse, Trading Post, Tobacco Storage (3), Lighthouse, City Hall, Church, Small Wharf |
0 |
1 corn, 1 indigo, 3 tobacco |
18 |
|
Chris Geggus |
Mayor |
Corn, Tobacco, Quarry, Coffee, Indigo, Sugar, Corn, Coffee, Sugar |
Black Market, Small Indigo Plant, Tobacco Storage (2), Coffee Roaster (2), Small Sugar Mill, Guild Hall, Factory, Small Warehouse, Fortress, Indigo Plant |
7 |
2 corn, 1 indigo, 1 sugar, 1 tobacco, 1 coffee | 12 |
Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.
Available Items
Colonists: Supply: 0 Colonist
Ship: 2
Trading House: Empty
Cargo Ships: Ship 1 (capacity 5): Empty
Ship 2 (capacity 6): 1 indigo
Ship 3
(capacity 7): 1 tobacco
Victory Points: 38
Commodities
Corn: 3
Indigo: 4
Sugar: 7
Tobacco: 4
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
|
Tobacco Storage (5d, 3vp) |
|
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
|
|
|
|
|
Custom House (10d, 4vp) | |||
|
University (8d, 3vp) | |
|
Forest House
(2d, 1vp) |
Cloister
(10d, 4vp) |
||
|
|
Harbor (8d, 3vp) |
|
Specialty
Factory (8d, 3vp) |
|||
|
Large Warehouse (6d, 2vp) |
|
|
Union Hall
(9d, 3vp) |
Roles
Builder, Captain, Craftsman, Mayor, Prospector, Settler (1d), Trader
Plantations
Corn, Corn, Sugar, Sugar, Coffee
Discard
Pile:
Victory Points
|
Christopher |
Dave |
Kevin | Chris |
VP Chips |
19 |
13 |
18 | 12 |
Buildings |
16 |
21 |
19 | 23 |
Bonus |
0 |
6 |
7 | 14 |
Total |
35 |
40 |
44 | 49 |
Congratulations to Chris on his victory!
End of Game Statements
Chris Geggus: I always start these games with an open mind to see which strategy looks most profitable and likely to give me the best chance. I guess going last in the first turn rather puts you on the back foot and your choice is a little more limited. I did realise pretty quickly that I was not going to out-ship the other couple of corn hogs, so Black Market and building had to be my best chance. Strangely enough I only used Black Market twice I think, which rather negated it's purchase. I got some help from other choices which fitted in nicely with my plans and the plantations seemed to fall my way as well. End result the engine ran smoothly and got me over the line. Thanks to all and to Chris for usual great GM'ing.
Dave Hooton:
Congratulations to Chris G. on his win. Having both tobacco and coffee
production was good for him while I never had anything better than
sugar.
Thanks, Chris H., for running the game.
Christopher Hunt:
Thanks fro Chris for running the game. Congratulations to Chris G
for winning. Again I got lost building the Library. I must learn.
Kevin Wilson:
Just one more turn and I would have had you. Well, most likely not but
one more turn and I may have been able to load up on a few shipping VP
to close the gap. But, we’ll never know. It’s taken a few
plays but the paths are clearer now so pasting together benefits makes
(a little) more sense.
Congrats to Chris for a nice win. Thanks to Chris for running the game.
Thanks to Dave and Christopher for playing and letting me learn more.
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