Bocker


Terraforming Mars:  Drafting, Prelude, Colonies, Turmoil

Generation 1

Initial Card and Company Selection

Dave selects Ecoline, gaining 2 plant production and 3 plants, and retains 6 cards, paying 18M€.

Bill selects Factorum, gaining 1 steel production, and retains 4 cards, paying 12M€.

Kevin W. selects Saturn Systems, gaining 1M€ production and retains 6 cards, paying 18M€.

Kevin C. selects Robinson Industries and retains 5 cards, paying 15M€.

Chris selects Arklight, gaining 2M€ production and a resource on the card, and retains 7 cards, paying 21M€.  Miranda activates.

Prelude Phase

Ecoline plays Biofuels, gaining 1 plant production, 1 energy production, and 2 plants, and Orbital Construction Yard, gaining 1 titanium production and 4 titanium.

Factorum plays Allied Bank, gaining 4M€ production and 3M€, and Donation, gaining 21M€.
Saturn Systems plays Busniess Empire, gaining 6M€ productionand losing 6M€, and Metal Rich Asteroid, gaining 4 steel, 4 titanium, and increasing the temperature to -28C and its TR to 21.

Robinson Industries plays Self-Sufficient Settlement, gaining 2M€ production and placing a city tile in F5, gaining 3 plants, and Experimental Forest, placing a greenery tile in E5, gaining 4M€ and 2 plants increasing the oxygen level to 1% and its TR to 21, and drawing 2 plant tagged cards (discards are: Comet Aiming, Asteroid, Fuel Factory, Pets, Strip Mine, Jovian Lantern, Extreme Cold Fungus, Airliners, Quantum Communication, Politcal Alliance, Power Grid, Lightning Harvest, Business Contacts, Giant Space Mirror, Martian Survey, Sponsored Mohole, Red Tourism Wave, Cryo-Sleep, Soletta, Bribed Committee, Dust Seals, Predadors, Public Celebrations, Sabotage, Food Factory, Tardigrades, Olympus Conference, Tropical Resort; retained cards are Bushes and Farming).

Arklight plays Big Asteroid, paying 5M€ and increasing the temperature to -22C and its TR to 23, and gaining 1 heat production, and UNMI Contractor, gaining a card and increasing its TR to 26.

Action Phase

Ecoline moves a delegate from the Lobby to the Greens.  The Greens become the dominant party.  Ecoline then spends 5M€ to move a delegate from Reserve to the Greens, assuming party leadership.
Factorum spends 31M€ on Immigration Shuttles, gaining 5M€ production.
Saturn Systems spends 4 steel and 1M€ for a Mining Area in A3, gaining 2 titanium and 1 titanium production, then moves a delegate from the Lobby to Unity, assuming party leadership.
Robinson Industries uses its corporate ability to spend 4M€ to gain 1 plant production, then spends 9M€ for Adapted Lichen, gaining 1 plant production.
Arklight spends 4M€ for a Power Plant, gaining 1 energy production and 13M€ for an Immigrant City in G3, losing 1 energy production and 1M€ production but gaining 3 cards.
Ecoline spends 4 titanium and 3M€ for Lunar Exports, gaining 5M€ production, then spends 7M€ for Lichen, gaining 1 plant production.
Factorum spends 14M€ for a Release of Inert Gasses, increasing its TR to 22.
Saturn Systems passes.
Robinson Industries moves a delegate from the Lobby to Mars First, assuming party leadership.
Arklight moves a delegate from the Lobby to the Scientists, assuming party leadership, and spends 1M€ for CEO's Favorite Project, adding a resource to Arklight.
Ecoline passes.
Factorum uses its corporate action to increase its energy production by 1 and moves a delegate from the Lobby to Unity.
Robinson Industries passes.
Arklight passes.
Factorum passes.

Production Phase

Ecoline gains 25M€, 1 titanium, 4 plants, and 1 energy.

Factorum gains 31M€, 1 steel, and 1 energy.

Saturn Systems gains 28M€ and 3 titanium.

Robinson Industries gains 23M€ and 2 plants.

Arklight gains 27M€ and 1 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

No global event.

New Government

The Greens remain the ruling party. Ecoline gains 3M€. Factorum gains 0M€. Saturn Systems gains 0M€. Robinson Industries gains 2M€.  Arklight gains 1M€.  Ecoline delegate becomes chair, Ecoline TR increases to 20. Unity becomes dominant party.

Changing Times

Red Resistance/Homeworld Support becomes the current event, neutral delegate added to Unity.  Experimental Lifeforms/Eco Sabotage becomes the coming event. Independence Movement/Riots becomes the distant event. Neutral delegate added to Mars First.

Generation 2

Research Phase

Factorum keeps 1 card, paying 3M€.

Saturn Systems keeps 3 cards, paying 9M€.

Robinson Industries keeps 2 cards, paying 6M€.

Arklight keeps 3 cards, paying 9M€.

Ecoline keeps 2 cards, paying 6M€.

Action Phase

Factorum spends 1 steel and 22M€ for a Domed Crater in H8, losing 1 energy production, but gaining 2 steel, 3 plants, and 3M€ production, then spends 8M€ to claim the Specialist milestone.  Arklight gains 1M€ production.
Saturn Systems spends 1 titanium for Space Mirrors.
Robinson Industries spends 4M€ to gain 1 steel production and 8M€ for Rover Construction.
Arklight spends 3M€ for an Investment Loan, losing 1M€ production and gaining 10M€, then spends 23M€ for a Protected Valley in G4, gaining 2M€ production, 1 resource on Arklight, 1 plant, 4M€, and increasing the oxygen level to 2% and its TR to 26.
Ecoline spends 2M€ for an Invention Contest, drawing 3 cards and keeping 1 then spends 7 plants for a greenery tile in A5, gaining 2 plants, 4M€, and increasing the oxygen level to 3% and its TR to 21.
Factorum spends 2 steel for a Mining Area in I9, gaining 2 steel and 1 steel production.
Saturn Systems moves a delegate from the Lobby to Mars First.
Robinson Industries moves a delegate from the Lobby to the Greens, assuming party leadership.
Arklight spends 4M€ for a Mine, gaining 1 steel production, and moves a delegate from the Lobby to Unity.
Ecoline spends 13M€ on Regolith Eaters then spends 8M€ to claim the Ecologist milestone.  Enceladus activates.
Factorum moves a delegate from the Lobby to Unity, assuming party leadership.
Saturn Systems spends 2M€ for Recruitment, converting a neutral delegate in Unity to its own, then spends 5M€ to move a delegate from Reserve to Unity, assuming party leadership.
Robinson Industries spends 11M€ for a standard power plant, gaining 1 energy production, then 16M€ for a Commercial District in H4, losing 1 energy production but gaining 4M€ production, 1 plant, and 1 steel.
Arklight passes.
Ecoline moves a delegate from the Lobby to the Greens.
Factorum spends 3M€ to use its corporate ability to draw a card with a building tag, gaining Steelworks (no discards).
Saturn Systems passes.
Robinson Industries spends 8 plants to place a greenery tile in G5, gaining 2 plants, increasing the oxygen level to 4% and its TR to 21.
Ecoline adds a resource to Regolith Eaters.
Factorum passes.
Robinson Industries passes.
Ecoline passes.

Production Phase

Factorum moves 1 energy to heat and gains 33M€ and 2 steel.

Saturn Systems gains 27M€ and 2 titanium.

Robinson Industries gains 27M€, 1 steel, and 2 plants.

Arklight gains 27M€, 1 steel, and 1 heat.

Ecoline moves 1 energy to heat and gains 25M€, 1 titanium, 4 plants, and 1 energy.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Homeworld Support:  Factorum has 2 Earth tags and 1 influence, gaining 6M€.  Saturn Systems has 0 Earth tags and 2 influence, gaining 4M€.  Robinson Industries has 0 Earth tags and 0 influence.  Arklight has 0 Earth tags and 1 influence, gaining 2M€.  Ecoline has 1 Earth tag and 1 influence, gaining 4M€.

New Government

Unity becomes the ruling party. Factorum gains 2M€. Saturn Systems gains 2M€. Robinson Industries gains 0M€.  Arklight gains 1M€.  Ecoline gains 1M€. Saturn Systems delegate becomes chair, Saturn Systems TR increases to 21. Mars First becomes dominant party.

Changing Times

Experimental Lifeforms/Eco Sabotage becomes the current event, neutral delegate added to the Reds.   Independence Movement/Riots becomes the coming event. Free Academia Treaty/Diversity becomes the distant event. Neutral delegate added to the Scientists.

Generation 3

Research Phase

Saturn Systems keeps 3 cards, paying 9M€.

Robinson Industries keeps 1 card, paying 3M€.

Arklight keeps 2 cards, paying 6M€.

Ecoline keeps 2 cards, paying 6M€.

Factorum keeps 1 card, paying 3M€.

Action Phase

Saturn Systems spends 13M€ for Deep Well Heating, gaining 1 energy production, increasing the temperature to -20C and its TR to 21 and gaining 1 heat production, then spends 14M€ for Fusion Power, gaining 3 energy production.
Robinson Industries spends 23M€ on Solar Reflectors, gaining 5 heat production.
Arklight spends 21M€ for a Comet, placing an ocean in C1, gaining a card, increasing the temperature to -18C, and increasing its TR to 27.  Ecoline loses 3 plants.
Ecoline spends 18M€ for Noctis City in B5, losing 1 energy production but gaining 3M€ production and 2 plants.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.  Ecoline spends 7 plants for a greenery tile in B6, gaining 1 steel, increasing the oxygen level to 5% and its TR to 21.
Factorum spends 9M€ to trade with Ceres, gaining 4 steel, then uses its corporate ability to gain 1 energy production.
Saturn Systems spends 5M€ for a Power Supply Consortium, gaining 1 energy production.  Factorum loses 1 energy production.
Saturn Systems then spends 10M€ for Refugee Camps.
Robinson Industries uses its corporate ability to spend 4M€ to gain 1 titanium production.
Arklight spends 5M€ for Protected Habitats and moves a delegate from the Lobby to the Scientists.
Ecoline spends 11M€ for Solar Power, gaining 1 energy production.
Factorum spends 9M€ for Advanced Alloys and 11M€ for a standard power plant, gaining 1 energy production.
Saturn Systems spends 1M€ production to add a resource to Refugee Camps and moves a delegate from the Lobby to Mars First, assuming party leadership.
Robinson Industries moves a delegate from the Lobby to the Greens.
Arklight passes.
Ecoline adds a resource to Regolith Eaters.
Factorum spends 6 steel and 2M€ for a Cultural Metropolis in D8, losing 1 energy production but gaining 3M€ production, 2 steel, and moving 2 delegates from Reserve to Mars First.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.
Saturn Systems passes.
Robinson Industries passes.
Ecoline moves a delegate from the Lobby to Mars First.
Factorum moves a delegate from the Lobby to Mars First, assuming party leadership.
Ecoline passes.

Production Phase

Saturn Systems gains 27M€, 2 titanium, 5 energy, and 1 heat.

Robinson Industries gains 26M€, 1 steel, 1 titanium, 2 plants, and 5 heat.

Arklight gains 35M€, 1 steel, and 1 heat.

Ecoline moves 1 energy to heat and gains 29M€, 1 titanium, 4 plants, and 1 energy.

Factorum gains 35M€ and 2 steel.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Eco Sabotage:  Saturn Systems has no plants.  Robinson Industries has 1 influence and 6 plants, so loses 2 plants.  Arklight has 1 plant.  Ecoline has 4 plants and 1 influence, losing nothing.  Factorum has 3 plants and 2 influence, losing nothing. 

New Government

Mars First becomes the ruling party. Saturn Systems gains 3M€. Robinson Industries gains 3M€.  Arklight gains 4M€.  Ecoline gains 2M€. Factorum gains 4M€. Factorum delegate becomes chair, Factorum TR increases to 20. The Scientists become the dominant party.

Changing Times

Independence Movement/Riots becomes the current event, neutral delegate added to the Reds.   Free Academia Treaty/Diversity becomes the coming event. Diaspora/Microgravity Health Problems becomes the distant event. Neutral delegate added to Mars First, assuming party leadership.

Generation 4

Research Phase

Robinson Industries keeps 3 cards, paying 9M€.
Arklight keeps 3 cards, paying 9M€.
Ecoline keeps 1 card, paying 3M€.
Factorum keeps 3 cards, paying 9M€.
Saturn Systems keeps 3 cards, paying 9M€.

Action Phase

Robinson Industries spends 4M€ to use its corporate action to gain 1 energy production, then spends 8M€ to claim the Generalist milestone.
Arklight spends 8M€ on a Topsoil Contract, gaining 3 plants, and moves a delegate from the Lobby to the Scientists.
Ecoline spends 3 titanium to trade with Ganymede, gaining 4 plants, and spends 7 plants to place a greenery tile in A4, gaining 1 plant, 1 steel, increasing the oxygen level to 6% and its TR to 21.
Factorum spends 9M€ to trade with Io, gaining 8 heat, then spends 8 heat to raise the tmperature to -16C and its TR to 21.
Saturn Systems spends 12M€ for a Water Splitting Plant and moves a delegate from the Lobby to Unity, assuming party leadership.
Robinson Industries spends 10M€ for an Acquired Company, gaining 3M€ production.
Arklight spends 8M€ for GHG Producing Bacteria.
Ecoline spends 27M€ for a Big Asteroid, gaining 4 titanium and increaseing the temperature to -14C and its TR to 23.  Factorum loses 3 plants.
Factorum uses its corporate ability to gain 1 energy production then spends 3 steel for a Soil Factory, losing 1 energy production and gaining 1 plant production.
Saturn Systems spends 1M€ production to add a resource to Refugee Camps and spends 3 energy to use the Water Splitting Plant to increase the oxygen level to 7% and its TR to 21.
Robinson Industries moves a delegate from the Lobby to the Greens.
Arklight spends 15M€ for a Convoy from Europa, gaining 1 card and placing an ocean at B1, gaining 2M€, 1 steel, and increasing its TR to 27.
Ecoline moves a delegate from the Lobby to the Greens.  The Greens become the dominant party.
Factorum spends 27M€ for Interplanetary Trade, gaining 6M€ production.
Saturn Systems spends 1M€ for Fueled Generators, losing 1M€ production and gaining 1 energy production.
Robinson Industries passes.
Arklight spends 1 titanium and 2M€ for a Minority Refuge, losing 2M€ production and placing a colony on Enceladus, gaining 3 microbes on GHG Producing Bacteria and 3M€, then spends 2 microbes from GHG Producing Bacteria to increase the temperature to -10C and its TR to 28.
Ecoline spends 2 microbes from Regolith Eaters to increase the oxygen level to 8% and its TR to 24, which increases the temperature to -8C and its TR to 25.
Factorum moves a delegate from the Lobby to the Greens.
Saturn Systems spends 5M€ to move a delegate from Reserve to the Greens.
Arklight passes.
Ecoline discards a card for 1M€ and spends 2 steel and 3M€ for a Martian Media Center, gaining 2M€ production.
Factorum passes.
Saturn Systems passes.
Ecoline passes.

Production Phase

Robinson Industries gains 28M€, 1 steel, 1 titanium, 2 plants, 1 energy, and 5 heat.

Arklight gains 31M€, 1 steel, and 1 heat.

Ecoline moves 1 energy to heat and gains 35M€, 1 titanium, 4 plants, and 1 energy.

Factorum gains 42M€, 2 steel, and 1 plant.

Saturn Systems moves 2 energy to heat and gains 25M€, 2 titanium, 6 energy, and 1 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Riots:  Robinson Industries has 1 city and 1 influence, so loses 0M€.  Arklight has 1 city and 0 ifluence, so loses 4M€.  Ecoline has 1 city and 1 influence, losing 0M€.  Factorum has 2 cities and 2 influence, losing 0M€.  Saturn Systems has no cities. 

New Government

The Greens become the ruling party. Robinson Industries gains 2M€.  Arklight gains 4M€.  Ecoline gains 4M€. Factorum gains 0M€. Saturn Systems gains 0M€. Robinson Industries delegate becomes chair, Robinson Industries TR increases to 19. The Scientists become the dominant party.

Changing Times

Free Academia Treaty/Diversity becomes the current event, neutral delegate added to the Scientists.   Diaspora/Microgravity Health Problems becomes the coming event. Increased Interplanetary Trade/Solar Flare becomes the distant event. Neutral delegate added to Unity.

Generation 5

Research Phase

Arklight keeps 2 cards, paying 6M€.
Ecoline keeps 4 cards, paying 12M€.
Factorum keeps 3 cards, paying 9M€.
Saturn Systems keeps 2 cards, paying 6M€.
Robinson Industries keeps 3 cards, paying 9M€.

Action Phase

Arklight spends 11M€ on a Nitrite-Reducing Bacteria, gaining 3 microbes on the card and 3M€, then spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 28.
Ecoline spends 25M€ for a city in H5, gaining 2 plants and 1M€ income.  Arklight gains 1M€ income.  Ecoline then spends 7 plants to place a greenery tile in I5, gaining 1 plant, 1 titanium, 4M€, and increasing the oxygen level to 9% and its TR to 25.
Factorum spends 5M€ for a Mineral Deposit, gaining 5 steel, then spends 3 steel and 2M€ for an Equatorial Magnetizer.
Saturn Systems moves a delegate from the Lobby to Unity then spends 1M€ production to add a resource to Refugee Camps.
Robinson Industries spends 1M€ for an Earth Office and 8 heat to raise the temperature to -6C and its TR to 20.
Arklight spends 23M€ for Imported Nitrogen, gaining 4 plants, 3 microbes on Nitrite-Reducing Bacteria, 3M€, 2 animals on Arklight, and increasing its TR to 29, then spends 8 plants for a greenery tile in F2, gaining 2 steel, 4M€, increasing the oxygen level to 10% and its TR to 30.
Ecoline spends 5 titanium and 1M€ for Asteroid Hollowing, then spends 1 titanium to place a resource on Asteroid Hollwoing, gaining 1M€ production.
Factorum spends 2 steel and 1M€ for Peroxide Power, losing 1M€ production and gaining 2 energy production, then spends 3M€ to use its corporate action to draw a card with a building tag (discards are:  Livestock, Lava Flows, Flooding, Media Group, and Psychrophiles), drawing Eos Chasma National Park.
Saturn Systems spends 3 energy to use the Water Splitting Plant, increasing the oxygen level to 11% and its TR to 21 then spends 7M€ for a Titanium Mine, gaining 1 titanium production.
Robinson Industries spends 10M€ for Bushes, gaining 2 plants and 2 plant production, then spends 8 plants to place a greenery tile in E4, gaining 1 plant and 4M€, and increasing the oxygen level to 12% and its TR to 21.
Arklight spends 5 steel and 5M€ for an Artificial Lake in C2, gaining 4M€ and increasing its TR to 31, then adds a microbe to GHG Producing Bacteria, gaining 1M€.
Ecoline adds a resource to Regolith Eaters.
Factorum spends 16M€ for Tundra Farming, gaining 1 plant, 1 plant production, and 2M€ production, then spends 1 energy production using Equatorial Magnetizer to increase its TR to 21.
Saturn Systems spends 3M€ for Micro-Mills, gaining 1 heat production, then spends 8 titanium and 1M€ for Phobos Space Haven, gaining 1 titanium production.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.
Robinson Industries spends 15M€ on Sky Docks, gaining a trade fleet.
Arklight moves a delegate from the Lobby to the Kelvinists.
Ecoline moves a delegate from the Lobby to Mars First, then uses the Martian Media Center to spend 3M€ to move a delegate from Reserve to the Scientists.
Factorum spends 9M€ to trade witih Pluto, gaining 3 cards.
Saturn Systems spends 6M€ on Heat Trappers, gaining 1 energy production.  Robinson Industries loses 2 heat production.
Robinson Industries spends 0M€ on a Luna Governor, gaining 2M€ production, and moves a delegate from the Lobby to the Greens.
Arklight passes.
Ecoline passess.
Factorum discards a card for 1M€ then spends 5 steel and 1M€ for Eos Chasma National Park, gaining 3 plants and 2M€ production.
Saturn Systems passes.
Robinson Industries passes.
Factorum moves a delegate from the Lobby to the Scientists.
Factorum passes.

Production Phase

Arklight gains 36M€, 1 steel, and 1 heat.

Ecoline moves 1 energy to heat and gains 37M€, 1 titanium, 4 plants, and 1 energy.

Factorum gains 45M€, 2 steel, 2 plants, and 1 energy.
Saturn Systems moves 3 energy to heat and gains 24M€, 4 titanium, 7 energy, and 2 heat.

Robinson Industries moves 1 energy to heat and gains 32M€, 1 steel, 1 titanium, 4 plants, 1 energy, and 3 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Diversity:  Arklight has 10 different tags and 2 influence, gaining 9M€.  Ecoline has 8 different tags and 1 influence, gaining 9M€.  Factorum has 7 different tags and 1 influence, gaining 0M€.  Saturn Systems has 8 different tags and 0 influence, gaining 0M€. Robinson Industries has 5 different tags and 1 influence, gaining 0M€. 

New Government

The Scientists become the ruling party. Arklight gains 1M€.  Ecoline gains 1M€. Factorum gains 1M€. Saturn Systems gains 1M€.  Robinson Industries gains 0M€.  Arklight delegate becomes chair, Arklight TR increases to 31. Unity becomes the dominant party.

Changing Times

Diaspora/Microgravity Health Problems becomes the current event, neutral delegate added to the Scientists, assuming party leadership.   Increased Interplanetary Trade/Solar Flare becomes the coming event.  Second Energy Crisis/Improved Energy Templates becomes the distant event. Neutral delegate added to the Scientists.

Generation 6

Research Phase

Ecoline keeps 2 cards, paying 6M€.
Factorum keeps 3 cards, paying 9M€.
Saturn Systems keeps 3 cards, paying 9M€.
Robinson Industries keeps 2 cards, paying 6M€.
Arklight keeps 2 cards, paying 6M€.

Action Phase

Ecoline spends 25M€ for a city in D6, gaining 1 plant and 1M€ income.  Robinson Industries gains 2M€ and Arklight gains 1M€ income.  Ecoline then spends 7 plants to place a greenery tile in C6, gaining 1 plant and increasing the oxygen level to 13% and its TR to 25.
Factorum spends 6M€ for Small Animals.  Ecoline loses 1 plant production.  Factorum then spends 9M€ to trade with Miranda, gaining 3 animals on Small Animals.
Saturn Systems moves a delegate from the Lobby to Unity and spends 8 heat to raise the temperature to -4C and its TR to 21.
Robinson Industries spends 2 titanium and 2M€ for Space Hotels, gaining 4M€ production, then spends 4M€ for a Cartel, gaining 7M€ production.
Arklight spends 15M€ for Energy Saving, gaining 8 energy production, then spends 1 steel and 24M€ for a Capital in B2, losing 2 energy production and gaining 6M€ production, and 4M€.  Robinson Industries gains 2M€.
Ecoline spends 10M€ for an Urbanized Area in D7, losing 1 energy production, but gaining 2M€ production and 1 steel.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.  Ecoline then spends 1 steel and 6M€ for Mars University, discarding a card and drawing a new card.
Factorum adds a resource to Small Animals.
Saturn Systems spends 3 energy to use Water Splitting to increase the oxygen level to 14% and its TR to 22, then spends 1M€ production to add a resource to Refugee Camps.
Robinson Industries spends 20M€ for Titan Air-Scrapping then spends 1 titanium to add 2 floaters to the card.  Titan activates.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 32 then sells a card for 1M€.
Ecoline moves a delegate from the Lobby to Mars First, assuming party leadership.
Factorum spends 4M€ for Moss, losing 1 plant and gaining 1 plant production, then spends 8M€ to fund the Desert Settler award.
Saturn Systems spends 3M€ for Supported Research, gaining 2 cards, and 2 titanium and 2M€ for Dusk Laser Mining, losing 1 energy production but gaining 1 titanium production and 4 titanium.
Robinson Industries spends 4M€ to increase its energy production to 2 and moves a delegate from the Lobby to the Greens.
Arklight moves a delegate from the Lobby to Unity.
Ecoline spends 1 titanium to add a resource to Asteroid Hollowing, gaining 1M€ production.
Factorum spends 1 energy production with the Equatorial Magnetizers to increase its TR to 21.
Saturn Systems spends 13M€ on Martian Rails then spends 8M€ on a Parliament Hall, gaining 3M€ production.
Robinson Industries passes.
Arklight spends 13M€ for Zeppelins, gaining 9M€ production.
Ecoline adds a resource to Regolith Eaters.
Factorum moves a delegate from the Lobby to Mars First.
Saturn Systems spends 2 titanium and 1M€ for Optimal Aerobraking, then spends 4 titanium and 1M€ for Imported Nutrients, gaining 3M€, 3 heat, and 4 plants.
Arklight spends 2 resources from GHG Producing Bacteria to raise the temperature to -2C and its TR to 33.
Ecoline passes.
Factorum uses its corporate action to spend 3M€ to draw a card with a building tag, getting one on the first draw.
Saturn Systems spends 1 energy to activate Martian Rails, gaining 9M€.
Arklight passes.
Factorum passes.
Saturn Systems passes.

Production Phase

Ecoline moves 1 energy to heat and gains 41M€, 1 titanium, and 3 plants.
Factorum moves 1 energy to heat and gains 45M€, 2 steel, and 3 plants.
Saturn Systems moves 3 energy to heat and gains 27M€, 4 titanium, 6 energy, and 2 heat.

Robinson Industries moves 1 energy to heat and gains 42M€, 1 steel, 1 titanium, 4 plants,2 energy, and 3 heat.

Arklight gains 55M€, 1 steel, 6 energy, and 1 heat.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Microgravity Health Problems:  Ecoline has 0 colonies and 0 influence, losing 0M€.  Factorum has 0 colonies and 0 influence, losing 0M€.  Saturn Systems has 0 colonies and 2 influence, losing 0M€. Robinson Industries has 0 colonies and 0 influence, losing 0M€. Arklight has 1 colony and 2 influence, losing 0M€. 

New Government

Unity becomes the ruling party. Ecoline gains 1M€. Factorum gains 2M€. Saturn Systems gains 3M€.  Robinson Industries gains 8M€.  Arklight gains 2M€.  Saturn Systems delegate becomes chair, Saturn Systems TR increases to 22. Mars First becomes the dominant party.

Changing Times

Increased Interplanetary Trade/Solar Flare becomes the current event, neutral delegate added to the Kelvinists.   Second Energy Crisis/Improved Energy Templates becomes the coming event.  Bioengineering Boom/Spin-Off Products becomes the distant event. Neutral delegate added to the Greens.

Generation 7

Research Phase

Factorum keeps 4 cards, paying 12M€.

Saturn Systems keeps 3 cards, paying 9M€.

Robinson Industries keeps 2 cards, paying 6M€.

Arklight keeps 2 cards, paying 6M€.

Ecoline keeps 2 cards, paying 6M€.

Action Phase

Factorum uses its corporate ability to gain 1 energy production then spends 4 steel and 1M€ for an Asteroid Deflection System, losing 1 energy production.
Saturn Systems spends 8 heat to raise the temperature to 0C, places an ocean a D4, gaining 2 plants and increasing its TR to 24, then moves a delegate from the Lobby to Mars First.
Robinson Industries spends 6 steel and 10M€ for an Open City in G9, losing 1 energy production but gaining 4M€ production, 2 plants, 2M€, and a card.  Arklight gains 1M€ production.  Robinson Industries then spends 8 plants to place a greenery tile in F8.
Arklight spends 13M€ for a Pioneer Settlement on Pluto, losing 2M€ production and gaining 2 cards, then spends 3 energy to trade with Enceladus, gaining 3 microbes each on Nitrite Reducing Bacteria and GHG Producing Bacteria, and gaining 6M€.
Ecoline spends 9M€ to trade with Ganymede, gaining 3 plants, then spends 7 plants for a greenery tile in E7.
Factorum spends 18M€ for Lake Marineris, placing ocean tiles in E3 and F4, gaining 2 plants, 2M€, and increasing its TR to 22, then adds a resource to Small Animals.
Saturn Systems spends 3 titanium to trade with Io, gaining 6 heat, then spends 2 titanium and 1M€ for Import of Advanced GHG, gaining 2 heat production, 3M€, and 3 heat.
Robinson Industries spends 8 heat to raise the temperature to 2C and its TR to 20.
Arklight spends 23M€ for an Ice Asteroid, placing oceans in A1, gaining 2M€, and D2, gaining 6M€ and increasing its TR to 34, then spends 2 microbes from GHG Producing Bacteria to raise the temperature to 4C and its TR to 35.
Ecoline moves a delegate from the Lobby to Mars First then spends 15M€ on a Great Dam in D3, gaining 8M€ and 2 energy production.
Factorum moves a delegate from the Lobby to the Greens.
Saturn Systems spends 8 heat to raise the temperature to 6C and its TR to 25, then spends 6M€ for Rad Suits, gaining 1M€ production.
Robinson Industries spends 10M€ for Cloud Seeding, losing 1M€ production and gaining 2 plant production.  Arklight loses 1 heat production.  Robinson Industries then spends 15M€ on Farming, gaining 2M€ production, 2 plant production, and 2 plants.
Arklight spends 14M€ to fund the Benefactor award.
Ecoline spends 8M€ for Media Archives, gaining 13M€.
Factorum spends 9M€ to trade with Ceres, gaining 6 steel, then sells 2 cards for 2M€.
Saturn Systems spends 29M€ for a Field-Capped City at F7, gaining 2M€ production, 1 energy production, and 3 plants.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.  Saturn Systems then spends 8 plants for a greenery tile in G7, gaining 1 steel.
Robinson Industries spends 8M€ for Fish.  Factorum loses 1 plant production.  Robinson Industries spends 10M€ for Breathing Filters.
Arklight sells 2 cards, gaining 2M€.
Ecoline adds a resource to Regolith Eaters.
Factorum spends 5M€ to move a delegate from Reserve to the Greens, then spends 5 steel for a Wildlife Dome in E9, gaining 1 steel.
Saturn Systems spends 1M€ production to add a resource to Refugee Camps and spends 1 energy to activate Martian Rails, gaining 11M€.
Robinson Industries adds a resource to Fish and spends 2 resources from Titan Air-Scrapping to increase its TR to 21.
Arklight spends 11M€ for Advanced Ecosystems, gaining 2 resources on Arklight.
Ecoline spends 1 titanium to add a resource to Asteroid Hollowing, gaining 1M€ production.
Factorum spends 8M€ for Wave Power, gaining 1 energy production.
Saturn Systems sells a card for 1M€.
Robinson Industries moves a delegate from the Lobby to Mars First.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 36.
Ecoline sells a card for 1M€.
Factorum sells a card for 1M€.
Saturn Systems passes.
Robinson Industries passes.
Arklight moves a delegate from the Lobby to Mars First.
Ecoline sells a card for 1M€.
Factorum spends 2 steel and 5M€ for a Corporate Stronghold in I7, losing 1 energy production but gaining 3M€ production, then spends 8 plants for a greenery tile in H7.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.
Arklight sells 2 cards for 2M€.
Ecoline spends 5M€ for a Technology Demonstration, gaining 2 cards, uses Mars University to discard a card and draw a replacement.
Factorum passes.
Arklight passes.
Ecoline spends 23M€ for a greenery tile in E6, gaining 1 plant.
Ecoline passes.

Production Phase

Factorum gains 49M€, 2 steel, and 2 plants.
Saturn Systems moves 5 energy to heat and gains 32M€, 5 titanium, 7 energy, and 4 heat.
Robinson Industries moves 2 energy to heat and gains 48M€, 1 steel, 1 titanium, 8 plants, 1 energy, and 3 heat.

Arklight moves 3 energy to heat and gains 58M€, 1 steel, and 6 energy.

Ecoline gains 41M€, 1 titanium, 3 plants, and 2 energy.

Solar Phase

Colonies

All active colonies advance their trade markers one space to the right.

Turmoil Phase

TR Revision

All players TR is reduced by 1.

Global Event

Solar Flare:  Factorum has 3 space tags and 1 influence, losing 6M€.  Saturn Systems has 3 space tags and 2 influence, losing 3M€. Robinson Industries has 3 space tags and 1 influence, losing 6M€. Arklight has 2 space tags and 1 influence, losing 3M€.Ecoline has 3 space tags and 2 influence, losing 3M€. 

New Government

Mars First becomes the ruling party. Factorum gains 11M€. Saturn Systems gains 10M€.  Robinson Industries gains 4M€.  Arklight gains 6M€.  Ecoline gains 6M€. Ecoline delegate becomes chair, Ecoline TR increases to 24. The Greens become the dominant party.

Changing Times

Second Energy Crisis/Improved Energy Templates becomes the current event, neutral delegate added to the Kelvinists, assuming party leadership.   Bioengineering Boom/Spin-Off Products becomes the coming event.  Jovian Colony Boom/Jovian Tax Rights becomes the distant event. Neutral delegate added to the Scientists.

Generation 8

Research Phase

Saturn Systems keeps 2 cards, paying 6M€.

Robinson Industries keeps 0 cards paying 0M€.

Arklight keeps 2 cards, paying 6M€.

Ecoline keeps 1 card, paying 3M€.

Factorum keeps 2 cards, paying 6M€.

Action Phase

Saturn Systems spends 8M€ for Permafrost Extraction, placing an ocean tile at D1, gaining 2 steel and 4M€ and increasing its TR to 25, then spends 8 heat to raise the temperature to 8C, increasing its TR to 26.
Robinson Industries spends 20M€ to fund the Estate Dealer award, then spends 8 plants to place a greenery tile in G6, gaining 1 steel and 1 plant.
Arklight spends 23M€ for a greenery tile in C3, gaining 1 steel, 4M€, and a card, then spends 3 energy to trade with Enceladus, gaining 3 microbes on Nitrite-Reducing Bacteria and 3M€.
Ecoline spends 1 titanium to add a resource to Asteroid Hollowing, gaining 1M€ production.
Factorum spends 1M€ for Hired Raiders, stealing 2 steel from Arklight, then uses its corporate ability to gain 1 energy production.
Saturn Systems spends 1M€ for Market Manipulation, moving the Ganymede trade marker to the left and Pluto to the right, then spends 3 energy to trade with Pluto, gaining 3 cards.  Arklight draws a card and discards a card.
Robinson Industries spends 2 titanium and 26M€ for a Large Convoy, gaining 2 cards and 4 resources on Fish, then adds a resource to Fish.
Arklight spends 4M€ for a Business Network, losing 1M€ production, uses Business Network to draw a card, and discards the card.
Ecoline spends 13M€ for Trees, gaining 3 plant production and 1 plant.
Factorum spends 23M€ for a greenery tile in I8, gaining 1 steel.
Saturn Systems spends 3 steel and 11M€ for Hi-Tech Labs, then spends 3 energy in Hi-Tech Labs to draw 3 cards and keep 1.
Robinson Industries moves a delegate from the Lobby to Unity, assuming party leadership.
Arklight spends 12M€ for Herbivores, gaining a resource on the card and on Arklight.  Robinson Industries loses 1 plant production.
Ecoline spends 23M€ for a greenery tile in C5, gaining 2 plants and 1 steel, then spends 7 plants for a greenery tile in H6, gaining 1 plant and 1 steel.
Factorum adds a resource to Small Animals.
Saturn Systems spends 12M€ for Gene Repair, gaining 2M€ production, then spends 9 titanium and 1M€ for Methane from Titan, gaining 2 heat production and 2 plant production.
Saturn Systems sells 5 cards for 5M€ and spends 5M€ to move a delegate from Reserve to the Greens.
Arklight spends 21M€ for Ecology Research, gaining 2 plant production, 1 animal on Herbivores, 2 animals on Arklight, 2 microbes on Nitrite-Reducing Bacteria, and 2M€, then spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 36.
Ecoline spends 2 steel and 5M€ for a Robotic Workforce, copying Noctis City to lose 1 energy production but gain 3M€ production, and uses Mars University to discard a card and draw a new card.
Factorum spends 2 steel and 2M€ for a Rad-Chem Factory, losing 1 energy production and increasing its TR to 23.
Saturn Systems moves a delegate from the Lobby to Mars First, assuming party leadership, then spends 1M€ production to add a resource to Refugee Camps.
Robinson Industries passes.
Arklight spends 12M€ for a Toll Station, gaining 13M€ production, then moves a delegate from the Lobby to the Greens.
Ecoline moves a delegate from the Lobby to the Greens.
Factorum spends 23M€ for a greenery tile in H9, gaining 1 steel and 1 card.
Saturn Systems spends 1 titanium and 9M€ for a Stanford Torus.  Robinson Industries gains 2M€ and Arklight gains 1M€ production.
Arklight sells 2 cards for 2M€.
Ecoline sells a card for 1M€.
Factorum sells a card for 1M€ then spends 3 steel and 1M€ for House Printing, gaining 1 steel production.
Saturn Systems activates Martian Rails, gaining 12M€ then spends 14M€ for Orbital Cleanup, losing 2M€ production.
Arklight passes.
Ecoline sells a card for 1M€.
Factorum moves a delegate from the Lobby to the Greens.
Saturn Systems activates Orbital Cleanup, gaining 4M€, then spends 12M€ for a Martian Zoo.
Ecoline sells a card for 1M€.
Factorum passes.
Saturn Systems passes.
Ecoline sells a card for 1M€.
Ecoline passes.

Production Phase

Saturn Systems moves 5 energy to heat and gains 32M€, 5 titanium, 2 plants, 7 energy, and 6 heat.

Robinson Industries moves 1 energy to heat and gains 47M€, 1 steel, 1 titanium, 7 plants, 1 energy, and 3 heat.

Arklight moves 3 energy to heat and gains 72M€, 1 steel, 2 plants, and 6 energy.
Ecoline moves 2 energy to heat and gains 45M€, 1 titanium, 6 plants, and 2 energy.
Factorum gains 50M€, 3 steel, and 2 plants.

End of Game

All global parameters are at maximum, so the game concludes with this generation.


Final Greenery Tile Placement

Robinson Industries spends 8 plants to place a greenery tile in G6, gaining 1 plant and 1 steel.

Ecoline spends 7 plants to place a greenery tile in C7, gaining 1 titanium and 1 steel.

Victory Points

Awards

Desert Settler: Tiles in rows 6 through 9. Ecoline and Factorum each have 8, Robinson Industries has 4, Saturn Systems has 2, and Arklight has 0.  Ecoline and Factorum each gain 5VP.

Benefactor: TR rating. Arklight has 36, Saturn Systems has 26, Ecoline has 24, Factorum has 23, and Robinson Industries has 20.  Arklight gains 5VP and Saturn Systems gains 2VP.

Estate Dealer:  Tiles adjacent to oceans.  Robinson Industries has 4, Arklight has 3, Ecoline has 1, and Factorum and Saturn Systems each have 0.  Robinson Industries gains 5VP and Arklight gains 2VP.

Milestones

Specialist goes to Factorum, Ecologist goes to Ecoline, and Generalist goes to Robinson Industries.


Ecoline
Factorum
Saturn Systems
Robinson Industries
Arklight
Terraforming Rating
24
23
26
20
36
Awards
5
5
2
5
7
Milestones
5
5
0
5
0
Map
26
13
6
13
6
Cards
6
15
20
20
17
Turmoil
1
0
1
2
0
Total
67
61
55
65
66
Congratulations to Dave Hooton on his very close victory!

End of Game Statements

Chris Geggus (Arklight):  A lesson from Dave as to how Ecoline should be played. Looking at the map depressed me every time with the amount of greenery tiles out there with a red badge on them. Actually surprised it was only by a single point. And thanks to Chris for his sterling work again. But at least I beat Croskery.

Dave Hooton (Ecoline):  It only two VPs between first place and third. You guys aren't making it easy!

When I chose Ecoline, I had one of usable green-tag cards, but that was better than my other two choices. Fortunately I was able to build my income and buy building-tag cards.

Thanks to Chris for running the game.

Kevin Croskery (Robinson Industries):  Thanks to Chris for running the game.

Wow, that was closer than I was expecting. Well done Dave for the victory. It was depressing seeing Geggus so far ahead on the TR track but I kept plugging away with VP cards. Yeah, and thanks Mr G for your Herbivores, deprived me of 2VPs! That perfidery will not be forgotten!!

Kevin Wilson (Saturn Systems):  Trailing the pack yet again. Seems every time I think I’m able to reach for a milestone someone beats me there. Once again, next to 0 for awards and milestones.  As usual, thanks to Chris for running the game and to the rest for continuing to provide lessons!

Bill Scharf (Factorum):  A fun game, thanks for running it! Advanced alloys but the required steel/titanium cards didn’t show up in any volume. It was almost as if something was gleaning them from the cards before they got to me. Hmmm. Congratulations to Dave on his win.


The Players

Player

Company

Color

Cards

Terraform Rating

Dave Hooton
Ecoline
Red
0
24
Bill Scharf
Factorum
Blue 0
23
Kevin Wilson
Saturn Systems
Black 0
26
Kevin Croskery
Robinson Industries
Green 0
20
Chris Geggus
Arklight
Yellow
0
36
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand
Dave Hooton
21
50
0
0
1
1
6
7
2
2
0
7
Bill Scharf
27
50
3
4
0
0
2
7
0
0
0
2
Kevin Wilson
6
33
0
0
5
5
2
3
7
7
6
10
Kevin Croskery
27
51
1
4
1
1
7
14
1
1
3
11
Chris Geggus
36
74
1
2
0
0
0
0
6
6
0
12

Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Ceres
(1 steel production)
(1 steel production) (1 steel production) 2 (2 steel)
Enceladus
Arklight (3 microbes) (3 microbes) 2 (1 microbe)

Ganymede

(1 plant produciton)

(1 plant produciton)

(1 plant produciton)

1 (0 plants)

Io
(1 heat production) (1 heat production) (1 heat production) 2 (3 heat)
Miranda
(1 animal)
(1 animal) (1 animal) 3 (1 animal)
Pluto
Arklight
(2 cards) (2 cards) 2 (1 card)
Titan
(3 floaters) (3 floaters) (3 floaters) 4 (2 floaters)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.

Terraforming Committee

Party
Leader Delegates
Mars First
Saturn Systems
1 (1 Saturn Systems)
Scientists
Neutral
3 (3 neutral)
Unity
Robinson Industires
1 (1 Robinson Industries)
Greens
Robinson Industries
9 (3 Robinson Industries, 1 neutral, 3 Factorum, 1 Arklight, 1 Ecoline)
Reds
Neutral
3 (3 neutral)
Kelvinists
Neutral
3 (1 Arklight, 2 neutral)
Chair is Ecoline. Ruling Party: Mars First.

Global Events

Distant
Coming Current

Jovian Colony Boom/Jovian Tax Rights
Bioengineering Boom/Spin-Off Products Second Energy Crisis/Improved Energy Templates

Map

Global Events
Terraforming Committee

Trade FleetsCeresEnceladusGanymedeIoMirandaPlutoTitan

Ecoline

Factorum

Saturn Systems

Robinson Industres

Arklight