Bocker
Terraforming Mars: Drafting, Prelude,
Colonies, Turmoil
Generation 1
Dave selects Ecoline, gaining 2 plant production and
3 plants, and retains 6 cards, paying 18M€.
Bill selects Factorum, gaining 1 steel production,
and retains 4 cards, paying 12M€.
Kevin W. selects Saturn Systems, gaining 1M€
production and retains 6 cards, paying 18M€.
Kevin C. selects Robinson Industries and retains 5
cards, paying 15M€.
Chris selects Arklight, gaining 2M€ production and a
resource on the card, and retains 7 cards, paying 21M€. Miranda
activates.
Ecoline plays Biofuels, gaining 1 plant
production, 1 energy production, and 2 plants, and Orbital Construction
Yard,
gaining 1 titanium production and 4 titanium.
Factorum plays Allied Bank, gaining 4M€
production and 3M€, and Donation, gaining 21M€.
Saturn Systems plays Busniess Empire, gaining 6M€
productionand losing 6M€, and Metal Rich Asteroid, gaining 4 steel, 4
titanium, and increasing the temperature to -28C and its TR to 21.
Robinson Industries plays Self-Sufficient Settlement,
gaining 2M€ production and placing a city tile in F5, gaining 3 plants,
and Experimental Forest, placing a greenery tile in E5, gaining 4M€ and
2 plants
increasing the oxygen level to 1% and its TR to 21, and drawing 2 plant
tagged cards (discards are: Comet Aiming, Asteroid, Fuel Factory, Pets,
Strip Mine, Jovian Lantern, Extreme Cold Fungus, Airliners, Quantum
Communication, Politcal Alliance, Power Grid, Lightning Harvest,
Business Contacts, Giant Space Mirror, Martian Survey, Sponsored
Mohole, Red Tourism Wave, Cryo-Sleep, Soletta, Bribed Committee, Dust
Seals, Predadors, Public Celebrations, Sabotage, Food Factory,
Tardigrades, Olympus Conference, Tropical Resort; retained cards are
Bushes and Farming).
Arklight plays Big Asteroid, paying 5M€ and
increasing the temperature to -22C and its TR to 23, and gaining 1 heat
production, and UNMI Contractor, gaining a card
and increasing its TR to 26.
Ecoline
moves a delegate from the Lobby to the Greens. The Greens become
the dominant party. Ecoline then spends 5M€ to move a delegate
from Reserve to the Greens, assuming party leadership.
Factorum spends 31M€ on Immigration Shuttles, gaining 5M€ production.
Saturn Systems spends 4 steel and 1M€ for a Mining
Area in A3, gaining 2 titanium and 1 titanium production, then moves a
delegate from the Lobby to Unity, assuming party leadership.
Robinson Industries uses its corporate ability to spend 4M€ to gain 1
plant production, then spends 9M€ for Adapted Lichen, gaining 1 plant
production.
Arklight spends 4M€ for a Power Plant, gaining 1 energy production and
13M€ for an Immigrant City in G3, losing 1 energy production and 1M€
production but gaining 3 cards.
Ecoline spends 4 titanium and 3M€ for Lunar Exports, gaining 5M€
production, then spends 7M€ for Lichen, gaining 1 plant production.
Factorum spends 14M€ for a Release of Inert
Gasses, increasing its TR to 22.
Saturn Systems passes.
Robinson Industries moves a delegate from the Lobby to Mars First,
assuming party leadership.
Arklight moves a delegate from the Lobby to the Scientists, assuming
party leadership, and spends 1M€ for CEO's Favorite Project, adding a
resource to Arklight.
Ecoline passes.
Factorum uses its corporate action to increase its energy production by
1 and moves a delegate from the Lobby to Unity.
Robinson Industries passes.
Arklight passes.
Factorum passes.
Ecoline gains 25M€, 1 titanium, 4 plants, and 1
energy.
Factorum gains 31M€, 1 steel, and 1 energy.
Saturn Systems gains 28M€
and 3 titanium.
Robinson Industries gains 23M€ and 2 plants.
Arklight gains 27M€ and 1 heat.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
No
global event.
New Government
The Greens remain the ruling party. Ecoline gains
3M€. Factorum gains 0M€. Saturn Systems gains 0M€. Robinson Industries
gains 2M€. Arklight
gains 1M€. Ecoline delegate becomes chair, Ecoline TR increases
to 20. Unity becomes
dominant party.
Changing Times
Red Resistance/Homeworld Support becomes the current
event, neutral
delegate added to Unity. Experimental Lifeforms/Eco Sabotage
becomes the coming event. Independence Movement/Riots
becomes the distant event. Neutral
delegate added to Mars First.
Generation 2
Factorum keeps 1 card, paying 3M€.
Saturn Systems keeps 3 cards, paying 9M€.
Robinson Industries keeps 2 cards, paying 6M€.
Arklight keeps 3 cards, paying 9M€.
Ecoline keeps 2 cards, paying 6M€.
Factorum
spends 1 steel and 22M€ for a Domed Crater in H8, losing 1 energy
production, but gaining 2 steel, 3 plants, and 3M€ production, then
spends 8M€ to claim the Specialist milestone. Arklight gains 1M€ production.
Saturn Systems spends 1 titanium for Space Mirrors.
Robinson Industries spends 4M€ to gain 1 steel production and 8M€ for Rover Construction.
Arklight spends 3M€ for an Investment Loan, losing 1M€ production and
gaining 10M€, then spends 23M€ for a Protected Valley in G4, gaining
2M€ production, 1 resource on Arklight, 1 plant, 4M€, and increasing the
oxygen level to 2% and its TR to 26.
Ecoline spends 2M€ for an Invention Contest, drawing 3 cards and
keeping 1 then spends 7 plants for a greenery tile in A5, gaining 2
plants, 4M€, and increasing the oxygen level to 3% and its TR to 21.
Factorum spends 2 steel for a Mining Area in I9, gaining 2 steel and 1 steel production.
Saturn Systems moves a delegate from the Lobby to Mars First.
Robinson Industries moves a delegate from the Lobby to the Greens, assuming party leadership.
Arklight spends 4M€ for a Mine, gaining 1 steel production, and moves a delegate from the Lobby to Unity.
Ecoline spends 13M€ on Regolith Eaters then spends 8M€ to claim the Ecologist milestone. Enceladus activates.
Factorum moves a delegate from the Lobby to Unity, assuming party leadership.
Saturn Systems spends 2M€ for Recruitment, converting a neutral
delegate in Unity to its own, then spends 5M€ to move a delegate from
Reserve to Unity, assuming party leadership.
Robinson Industries spends 11M€ for a standard power plant, gaining 1
energy production, then 16M€ for a Commercial District in H4, losing 1
energy production but gaining 4M€ production, 1 plant, and 1 steel.
Arklight passes.
Ecoline moves a delegate from the Lobby to the Greens.
Factorum spends 3M€ to use its corporate ability to draw a card with a building tag, gaining Steelworks (no discards).
Saturn Systems passes.
Robinson Industries spends 8 plants to place a greenery tile in G5,
gaining 2 plants, increasing the oxygen level to 4% and its TR to 21.
Ecoline adds a resource to Regolith Eaters.
Factorum passes.
Robinson Industries passes.
Ecoline passes.
Factorum moves 1 energy to heat and gains 33M€ and 2 steel.
Saturn Systems gains 27M€
and 2 titanium.
Robinson Industries gains 27M€, 1 steel, and 2 plants.
Arklight gains 27M€, 1 steel, and 1 heat.
Ecoline moves 1 energy to heat and gains 25M€, 1 titanium, 4 plants, and 1
energy.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
Homeworld Support: Factorum has 2 Earth tags
and 1 influence, gaining 6M€. Saturn Systems has 0 Earth tags and
2 influence, gaining 4M€. Robinson Industries has 0 Earth tags
and 0 influence. Arklight has 0 Earth tags and 1 influence,
gaining 2M€. Ecoline has 1 Earth tag and 1 influence, gaining 4M€.
New Government
Unity becomes the ruling party. Factorum gains 2M€. Saturn Systems gains 2M€. Robinson Industries
gains 0M€. Arklight
gains 1M€. Ecoline gains 1M€. Saturn Systems delegate becomes chair, Saturn Systems TR increases
to 21. Mars First becomes
dominant party.
Changing Times
Experimental
Lifeforms/Eco Sabotage becomes the current
event, neutral
delegate added to the Reds.
Independence Movement/Riots
becomes the coming event. Free Academia Treaty/Diversity
becomes the distant event. Neutral
delegate added to the Scientists.
Generation 3
Saturn Systems keeps 3 cards, paying 9M€.
Robinson Industries keeps 1 card, paying 3M€.
Arklight keeps 2 cards, paying 6M€.
Ecoline keeps 2 cards, paying 6M€.
Factorum keeps 1 card, paying 3M€.
Saturn Systems spends 13M€
for Deep Well Heating, gaining 1 energy production, increasing the
temperature to -20C and its TR to 21 and gaining 1 heat production,
then spends 14M€ for Fusion Power, gaining 3 energy production.
Robinson Industries spends 23M€ on Solar Reflectors, gaining 5 heat production.
Arklight spends 21M€ for a Comet, placing an ocean in C1, gaining a
card, increasing the temperature to -18C, and increasing its TR to
27. Ecoline loses 3 plants.
Ecoline spends 18M€ for Noctis City in B5, losing
1 energy production but gaining 3M€ production and 2 plants.
Robinson Industries gains 2M€ and Arklight gains 1M€ production.
Ecoline spends 7 plants for a greenery tile in B6, gaining 1 steel,
increasing the oxygen level to 5% and its TR to 21.
Factorum spends 9M€ to trade with Ceres, gaining 4 steel, then uses its corporate ability to gain 1 energy production.
Saturn Systems spends 5M€ for a Power Supply Consortium, gaining 1
energy production. Factorum loses 1 energy production.
Saturn Systems then spends 10M€ for Refugee Camps.
Robinson Industries uses its corporate ability to spend 4M€ to gain 1 titanium production.
Arklight spends 5M€ for Protected Habitats and moves a delegate from the Lobby to the Scientists.
Ecoline spends 11M€ for Solar Power, gaining 1 energy production.
Factorum spends 9M€ for Advanced Alloys and 11M€ for a standard power plant, gaining 1 energy production.
Saturn Systems spends 1M€ production to add a resource to Refugee Camps
and moves a delegate from the Lobby to Mars First, assuming party
leadership.
Robinson Industries moves a delegate from the Lobby to the Greens.
Arklight passes.
Ecoline adds a resource to Regolith Eaters.
Factorum spends 6 steel and 2M€ for a Cultural Metropolis in D8, losing
1 energy production but gaining 3M€ production, 2 steel, and moving 2
delegates from Reserve to Mars First. Robinson Industries gains
2M€ and Arklight gains 1M€ production.
Saturn Systems passes.
Robinson Industries passes.
Ecoline moves a delegate from the Lobby to Mars First.
Factorum moves a delegate from the Lobby to Mars First, assuming party leadership.
Ecoline passes.
Saturn Systems gains 27M€, 2 titanium, 5 energy, and 1 heat.
Robinson Industries gains 26M€, 1 steel, 1 titanium, 2 plants, and 5 heat.
Arklight gains 35M€, 1 steel, and 1 heat.
Ecoline moves 1 energy to heat and gains 29M€, 1 titanium, 4 plants, and 1
energy.
Factorum gains 35M€ and 2 steel.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
Eco Sabotage: Saturn Systems has no
plants. Robinson Industries has 1 influence and 6 plants, so
loses 2 plants. Arklight has 1 plant. Ecoline has 4 plants
and 1 influence, losing nothing. Factorum has 3 plants
and 2 influence, losing nothing.
New Government
Mars First becomes the ruling party. Saturn Systems gains 3M€. Robinson Industries
gains 3M€. Arklight
gains 4M€. Ecoline gains 2M€. Factorum gains 4M€. Factorum delegate becomes chair, Factorum TR increases
to 20. The Scientists become the
dominant party.
Changing Times
Independence Movement/Riots becomes the current
event, neutral
delegate added to the Reds. Free Academia Treaty/Diversity
becomes the coming event. Diaspora/Microgravity Health Problems
becomes the distant event. Neutral
delegate added to Mars First, assuming party leadership.
Generation 4
Robinson Industries keeps 3 cards, paying 9M€.
Arklight keeps 3 cards, paying 9M€.
Ecoline keeps 1 card, paying 3M€.
Factorum keeps 3 cards, paying 9M€.
Saturn Systems keeps 3 cards, paying 9M€.
Robinson
Industries spends 4M€ to use its corporate action to gain 1 energy
production, then spends 8M€ to claim the Generalist milestone.
Arklight spends 8M€ on a Topsoil Contract, gaining 3 plants, and moves a delegate from the Lobby to the Scientists.
Ecoline spends 3 titanium to trade with Ganymede, gaining 4 plants, and
spends 7 plants to place a greenery tile in A4, gaining 1 plant, 1
steel, increasing the oxygen level to 6% and its TR to 21.
Factorum spends 9M€ to trade with Io, gaining 8 heat, then spends 8 heat to raise the tmperature to -16C and its TR to 21.
Saturn Systems spends 12M€ for a Water Splitting Plant and moves a delegate from the Lobby to Unity, assuming party leadership.
Robinson Industries spends 10M€ for an Acquired Company, gaining 3M€ production.
Arklight spends 8M€ for GHG Producing Bacteria.
Ecoline spends 27M€ for a Big Asteroid, gaining 4 titanium and
increaseing the temperature to -14C and its TR to 23. Factorum loses 3 plants.
Factorum uses its corporate ability to gain 1 energy production then
spends 3 steel for a Soil Factory, losing 1 energy production and
gaining 1 plant production.
Saturn Systems spends 1M€ production to add a resource to Refugee Camps
and spends 3 energy to use the Water Splitting Plant to increase the
oxygen level to 7% and its TR to 21.
Robinson Industries moves a delegate from the Lobby to the Greens.
Arklight spends 15M€ for a Convoy from Europa, gaining 1 card and
placing an ocean at B1, gaining 2M€, 1 steel, and increasing its TR to
27.
Ecoline moves a delegate from the Lobby to the Greens. The Greens become the dominant party.
Factorum spends 27M€ for Interplanetary Trade, gaining 6M€ production.
Saturn Systems spends 1M€ for Fueled Generators, losing 1M€ production and gaining 1 energy production.
Robinson Industries passes.
Arklight spends 1 titanium and 2M€ for a Minority Refuge, losing 2M€
production and placing a colony on Enceladus, gaining 3 microbes on GHG
Producing Bacteria and 3M€, then spends 2 microbes from GHG Producing
Bacteria to increase the temperature to -10C and its TR to 28.
Ecoline spends 2 microbes from Regolith Eaters to increase the oxygen
level to 8% and its TR to 24, which increases the temperature to -8C
and its TR to 25.
Factorum moves a delegate from the Lobby to the Greens.
Saturn Systems spends 5M€ to move a delegate from Reserve to the Greens.
Arklight passes.
Ecoline discards a card for 1M€ and spends 2 steel and 3M€ for a Martian Media Center, gaining 2M€ production.
Factorum passes.
Saturn Systems passes.
Ecoline passes.
Robinson Industries gains 28M€, 1 steel, 1 titanium, 2 plants, 1 energy, and 5 heat.
Arklight gains 31M€, 1 steel, and 1 heat.
Ecoline moves 1 energy to heat and gains 35M€, 1 titanium, 4 plants, and 1
energy.
Factorum gains 42M€, 2 steel, and 1 plant.
Saturn Systems moves 2 energy to heat and gains 25M€, 2 titanium, 6 energy, and 1 heat.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
Riots: Robinson Industries has 1 city and 1 influence, so
loses 0M€. Arklight has 1 city and 0 ifluence, so loses 4M€. Ecoline has 1 city
and 1 influence, losing 0M€. Factorum has 2 cities
and 2 influence, losing 0M€. Saturn Systems has no cities.
New Government
The Greens become the ruling party. Robinson
Industries
gains 2M€. Arklight
gains 4M€. Ecoline gains 4M€. Factorum gains 0M€. Saturn Systems
gains 0M€. Robinson Industries delegate becomes chair, Robinson
Industries TR increases
to 19. The Scientists become the
dominant party.
Changing Times
Free Academia Treaty/Diversity becomes the current
event, neutral
delegate added to the Scientists. Diaspora/Microgravity Health Problems
becomes the coming event. Increased Interplanetary Trade/Solar Flare
becomes the distant event. Neutral
delegate added to Unity.
Generation 5
Arklight keeps 2 cards, paying 6M€.
Ecoline keeps 4 cards, paying 12M€.
Factorum keeps 3 cards, paying 9M€.
Saturn Systems keeps 2 cards, paying 6M€.
Robinson Industries keeps 3 cards, paying 9M€.
Arklight
spends 11M€ on a Nitrite-Reducing Bacteria, gaining 3 microbes on the
card and 3M€, then spends 3 microbes from Nitrite-Reducing Bacteria to
increase its TR to 28.
Ecoline spends 25M€ for a city in H5, gaining 2
plants and 1M€ income. Arklight gains 1M€ income. Ecoline then spends 7 plants to place a greenery tile in
I5, gaining 1 plant, 1 titanium, 4M€, and increasing the oxygen level
to 9% and its TR to 25.
Factorum spends 5M€ for a Mineral Deposit, gaining 5 steel, then spends 3 steel and 2M€ for an Equatorial Magnetizer.
Saturn Systems moves a delegate from the Lobby to Unity then spends 1M€ production to add a resource to Refugee Camps.
Robinson Industries spends 1M€ for an Earth Office and 8 heat to raise the temperature to -6C and its TR to 20.
Arklight spends 23M€ for Imported Nitrogen, gaining 4 plants, 3
microbes on Nitrite-Reducing Bacteria, 3M€, 2 animals on Arklight, and
increasing its TR to 29, then spends 8 plants for a greenery tile in
F2, gaining 2 steel, 4M€, increasing the oxygen level to 10% and its TR
to 30.
Ecoline spends 5 titanium and 1M€ for Asteroid Hollowing, then spends 1
titanium to place a resource on Asteroid Hollwoing, gaining 1M€
production.
Factorum spends 2 steel and 1M€ for Peroxide Power, losing 1M€
production and gaining 2 energy production, then spends 3M€ to use its
corporate action to draw a card with a building tag (discards
are: Livestock, Lava Flows, Flooding, Media Group, and
Psychrophiles), drawing Eos Chasma National Park.
Saturn Systems spends 3 energy to use the Water Splitting Plant,
increasing the oxygen level to 11% and its TR to 21 then spends 7M€ for
a Titanium Mine, gaining 1 titanium production.
Robinson Industries spends 10M€ for Bushes, gaining 2 plants and 2
plant production, then spends 8 plants to place a greenery tile in E4,
gaining 1 plant and 4M€, and increasing the oxygen level to 12% and its
TR to 21.
Arklight spends 5 steel and 5M€ for an Artificial Lake in C2, gaining
4M€ and increasing its TR to 31, then adds a microbe to GHG Producing
Bacteria, gaining 1M€.
Ecoline adds a resource to Regolith Eaters.
Factorum spends 16M€ for Tundra Farming, gaining 1 plant, 1 plant
production, and 2M€ production, then spends 1 energy production using
Equatorial Magnetizer to increase its TR to 21.
Saturn Systems spends 3M€ for Micro-Mills, gaining 1 heat production,
then spends 8 titanium and 1M€ for Phobos Space Haven, gaining 1
titanium production. Robinson Industries gains 2M€ and Arklight
gains 1M€ production.
Robinson Industries spends 15M€ on Sky Docks, gaining a trade fleet.
Arklight moves a delegate from the Lobby to the Kelvinists.
Ecoline moves a delegate from the Lobby to Mars First, then uses the
Martian Media Center to spend 3M€ to move a delegate from Reserve to the Scientists.
Factorum spends 9M€ to trade witih Pluto, gaining 3 cards.
Saturn Systems spends 6M€ on Heat Trappers, gaining 1 energy production. Robinson Industries loses 2 heat production.
Robinson Industries spends 0M€ on a Luna Governor, gaining 2M€ production, and moves a delegate from the Lobby to the Greens.
Arklight passes.
Ecoline passess.
Factorum discards a card for 1M€ then spends 5 steel and 1M€ for Eos Chasma National Park, gaining 3 plants and 2M€ production.
Saturn Systems passes.
Robinson Industries passes.
Factorum moves a delegate from the Lobby to the Scientists.
Factorum passes.
Arklight gains 36M€, 1 steel, and 1 heat.
Ecoline moves 1 energy to heat and gains 37M€, 1 titanium, 4 plants, and 1
energy.
Factorum gains 45M€, 2 steel, 2 plants, and 1 energy.
Saturn Systems moves 3 energy to heat and gains 24M€, 4 titanium, 7 energy, and 2 heat.
Robinson Industries moves 1 energy to heat and gains 32M€, 1 steel, 1 titanium, 4 plants, 1 energy, and 3 heat.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
Diversity: Arklight has 10 different tags and 2
influence, gaining 9M€. Ecoline has 8 different tags
and 1 influence, gaining 9M€. Factorum has 7 different tags
and 1 influence, gaining 0M€. Saturn Systems has 8 different tags
and 0 influence, gaining 0M€. Robinson Industries has 5 different
tags and 1 influence, gaining 0M€.
New Government
The Scientists become the ruling party. Arklight
gains 1M€. Ecoline gains 1M€. Factorum gains 1M€. Saturn Systems
gains 1M€. Robinson
Industries
gains 0M€. Arklight delegate becomes chair, Arklight TR increases
to 31. Unity becomes the
dominant party.
Changing Times
Diaspora/Microgravity Health Problems becomes the current
event, neutral
delegate added to the Scientists, assuming party leadership. Increased Interplanetary Trade/Solar Flare
becomes the coming event.
Second Energy Crisis/Improved Energy Templates
becomes the distant event. Neutral
delegate added to the Scientists.
Generation 6
Ecoline keeps 2 cards, paying 6M€.
Factorum keeps 3 cards, paying 9M€.
Saturn Systems keeps 3 cards, paying 9M€.
Robinson Industries keeps 2 cards, paying 6M€.
Arklight keeps 2 cards, paying 6M€.
Ecoline spends 25M€ for a city in D6, gaining 1
plant and 1M€ income. Robinson Industries gains 2M€ and Arklight
gains 1M€ income. Ecoline then spends 7 plants to place a
greenery tile in C6, gaining 1 plant and increasing the oxygen level
to 13% and its TR to 25.
Factorum
spends 6M€ for Small Animals. Ecoline loses 1 plant
production. Factorum then spends 9M€ to trade with Miranda,
gaining 3 animals on Small Animals.
Saturn Systems moves a delegate from the Lobby to Unity and spends 8 heat to raise the temperature to -4C and its TR to 21.
Robinson Industries spends 2 titanium and 2M€ for Space Hotels, gaining
4M€ production, then spends 4M€ for a Cartel, gaining 7M€ production.
Arklight spends 15M€ for Energy Saving, gaining 8 energy production,
then spends 1 steel and 24M€ for a Capital in B2, losing 2 energy
production and gaining 6M€ production, and 4M€. Robinson Industries gains
2M€.
Ecoline spends 10M€ for an Urbanized Area in D7, losing 1 energy
production, but gaining 2M€ production and 1 steel. Robinson
Industries gains 2M€ and Arklight gains 1M€ production. Ecoline
then spends 1 steel and 6M€ for Mars University, discarding a card and
drawing a new card.
Factorum adds a resource to Small Animals.
Saturn Systems spends 3 energy to use Water Splitting to increase the
oxygen level to 14% and its TR to 22, then spends 1M€ production to add
a resource to Refugee Camps.
Robinson Industries spends 20M€ for Titan Air-Scrapping then spends 1
titanium to add 2 floaters to the card. Titan activates.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 32 then sells a card for 1M€.
Ecoline moves a delegate from the Lobby to Mars First, assuming party leadership.
Factorum spends 4M€ for Moss, losing 1 plant and gaining 1 plant production, then spends 8M€ to fund the Desert Settler award.
Saturn Systems spends 3M€ for Supported Research, gaining 2 cards, and
2 titanium and 2M€ for Dusk Laser Mining, losing 1 energy production
but gaining 1 titanium production and 4 titanium.
Robinson Industries spends 4M€ to increase its energy production to 2 and moves a delegate from the Lobby to the Greens.
Arklight moves a delegate from the Lobby to Unity.
Ecoline spends 1 titanium to add a resource to Asteroid Hollowing, gaining 1M€ production.
Factorum spends 1 energy production with the Equatorial Magnetizers to increase its TR to 21.
Saturn Systems spends 13M€ on Martian Rails then spends 8M€ on a Parliament Hall, gaining 3M€ production.
Robinson Industries passes.
Arklight spends 13M€ for Zeppelins, gaining 9M€ production.
Ecoline adds a resource to Regolith Eaters.
Factorum moves a delegate from the Lobby to Mars First.
Saturn Systems spends 2 titanium and 1M€ for Optimal Aerobraking, then
spends 4 titanium and 1M€ for Imported Nutrients, gaining 3M€, 3 heat,
and 4 plants.
Arklight spends 2 resources from GHG Producing Bacteria to raise the temperature to -2C and its TR to 33.
Ecoline passes.
Factorum uses its corporate action to spend 3M€ to draw a card with a building tag, getting one on the first draw.
Saturn Systems spends 1 energy to activate Martian Rails, gaining 9M€.
Arklight passes.
Factorum passes.
Saturn Systems passes.
Ecoline moves 1 energy to heat and gains 41M€, 1 titanium, and 3 plants.
Factorum moves 1 energy to heat and gains 45M€, 2 steel, and 3 plants.
Saturn Systems moves 3 energy to heat and gains 27M€, 4 titanium, 6 energy, and 2 heat.
Robinson Industries moves 1 energy to heat and gains 42M€, 1 steel, 1 titanium, 4 plants,2 energy, and 3 heat.
Arklight gains 55M€, 1 steel, 6 energy, and 1 heat.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
Microgravity Health Problems: Ecoline has 0 colonies
and 0 influence, losing 0M€. Factorum has 0 colonies
and 0 influence, losing 0M€. Saturn Systems has 0 colonies
and 2 influence, losing 0M€. Robinson Industries has 0 colonies and 0 influence, losing 0M€. Arklight has 1 colony and 2
influence, losing 0M€.
New Government
Unity becomes the ruling party. Ecoline gains 1M€. Factorum gains 2M€. Saturn Systems
gains 3M€. Robinson
Industries
gains 8M€. Arklight
gains 2M€. Saturn Systems delegate becomes chair, Saturn Systems TR increases
to 22. Mars First becomes the
dominant party.
Changing Times
Increased Interplanetary Trade/Solar Flare becomes the current
event, neutral
delegate added to the Kelvinists.
Second Energy Crisis/Improved Energy Templates
becomes the coming event. Bioengineering Boom/Spin-Off Products
becomes the distant event. Neutral
delegate added to the Greens.
Generation 7
Factorum keeps 4 cards, paying 12M€.
Saturn Systems keeps 3 cards, paying 9M€.
Robinson Industries keeps 2 cards, paying 6M€.
Arklight keeps 2 cards, paying 6M€.
Ecoline keeps 2 cards, paying 6M€.
Factorum
uses its corporate ability to gain 1 energy production then spends 4
steel and 1M€ for an Asteroid Deflection System, losing 1 energy
production.
Saturn
Systems spends 8 heat to raise the temperature to 0C, places an ocean a
D4, gaining 2 plants and increasing its TR to 24, then moves a delegate
from the Lobby to Mars First.
Robinson
Industries spends 6 steel and 10M€ for an Open City in G9, losing 1
energy production but gaining 4M€ production, 2 plants, 2M€, and a
card. Arklight gains 1M€ production. Robinson Industries
then spends 8 plants to place a greenery tile in F8.
Arklight spends 13M€ for a Pioneer Settlement on Pluto, losing 2M€
production and gaining 2 cards, then spends 3 energy to trade with
Enceladus, gaining 3 microbes each on Nitrite Reducing Bacteria and GHG
Producing Bacteria, and gaining 6M€.
Ecoline spends 9M€ to trade with Ganymede, gaining 3 plants, then spends 7 plants for a greenery tile in E7.
Factorum spends 18M€ for Lake Marineris, placing ocean tiles in E3 and
F4, gaining 2 plants, 2M€, and increasing its TR to 22, then adds a
resource to Small Animals.
Saturn
Systems spends 3 titanium to trade with Io, gaining 6 heat, then spends
2 titanium and 1M€ for Import of Advanced GHG, gaining 2 heat
production, 3M€, and 3 heat.
Robinson Industries spends 8 heat to raise the temperature to 2C and its TR to 20.
Arklight spends 23M€ for an Ice Asteroid, placing oceans in A1, gaining
2M€, and D2, gaining 6M€ and increasing its TR to 34, then spends 2
microbes from GHG Producing Bacteria to raise the temperature to 4C and
its TR to 35.
Ecoline moves a delegate from the Lobby to Mars First then spends 15M€
on a Great Dam in D3, gaining 8M€ and 2 energy production.
Factorum moves a delegate from the Lobby to the Greens.
Saturn Systems spends 8 heat to raise the temperature to 6C and its TR
to 25, then spends 6M€ for Rad Suits, gaining 1M€ production.
Robinson Industries spends 10M€ for Cloud Seeding, losing 1M€
production and gaining 2 plant production. Arklight loses 1 heat
production. Robinson Industries then spends 15M€ on Farming,
gaining 2M€ production, 2 plant production, and 2 plants.
Arklight spends 14M€ to fund the Benefactor award.
Ecoline spends 8M€ for Media Archives, gaining 13M€.
Factorum spends 9M€ to trade with Ceres, gaining 6 steel, then sells 2 cards for 2M€.
Saturn Systems spends 29M€ for a Field-Capped City at F7, gaining 2M€
production, 1 energy production, and 3 plants. Robinson
Industries gains 2M€ and Arklight gains 1M€ production. Saturn
Systems then spends 8 plants for a greenery tile in G7, gaining 1 steel.
Robinson Industries spends 8M€ for Fish. Factorum loses 1 plant
production. Robinson Industries spends 10M€ for Breathing Filters.
Arklight sells 2 cards, gaining 2M€.
Ecoline adds a resource to Regolith Eaters.
Factorum spends 5M€ to move a delegate from Reserve to the Greens, then
spends 5 steel for a Wildlife Dome in E9, gaining 1 steel.
Saturn Systems spends 1M€ production to add a resource to Refugee Camps
and spends 1 energy to activate Martian Rails, gaining 11M€.
Robinson Industries adds a resource to Fish and spends 2 resources from Titan Air-Scrapping to increase its TR to 21.
Arklight spends 11M€ for Advanced Ecosystems, gaining 2 resources on Arklight.
Ecoline spends 1 titanium to add a resource to Asteroid Hollowing, gaining 1M€ production.
Factorum spends 8M€ for Wave Power, gaining 1 energy production.
Saturn Systems sells a card for 1M€.
Robinson Industries moves a delegate from the Lobby to Mars First.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 36.
Ecoline sells a card for 1M€.
Factorum sells a card for 1M€.
Saturn Systems passes.
Robinson Industries passes.
Arklight moves a delegate from the Lobby to Mars First.
Ecoline sells a card for 1M€.
Factorum spends 2 steel and 5M€ for a Corporate Stronghold in I7,
losing 1 energy production but gaining 3M€ production, then spends 8
plants for a greenery tile in H7. Robinson Industries gains 2M€
and Arklight gains 1M€ production.
Arklight sells 2 cards for 2M€.
Ecoline spends 5M€ for a Technology Demonstration, gaining 2 cards,
uses Mars University to discard a card and draw a replacement.
Factorum passes.
Arklight passes.
Ecoline spends 23M€ for a greenery tile in E6, gaining 1 plant.
Ecoline passes.
Factorum gains 49M€, 2 steel, and 2 plants.
Saturn Systems moves 5 energy to heat and gains 32M€, 5 titanium, 7 energy, and 4 heat.
Robinson Industries moves 2 energy to heat and gains 48M€, 1 steel, 1 titanium, 8 plants, 1 energy, and 3 heat.
Arklight moves 3 energy to heat and gains 58M€, 1 steel, and 6 energy.
Ecoline gains 41M€, 1 titanium, 3 plants, and 2 energy.
All
active colonies advance their trade markers one space to the right.
TR Revision
All
players TR is reduced by 1.
Global Event
Solar Flare: Factorum has 3 space tags
and 1 influence, losing 6M€. Saturn Systems has 3 space tags
and 2 influence, losing 3M€. Robinson Industries has 3 space tags
and 1 influence, losing 6M€. Arklight has 2 space tags and 1
influence, losing 3M€.Ecoline has 3 space tags
and 2 influence, losing 3M€.
New Government
Mars First becomes the ruling party. Factorum gains 11M€. Saturn Systems
gains 10M€. Robinson
Industries
gains 4M€. Arklight
gains 6M€. Ecoline gains 6M€. Ecoline delegate becomes chair, Ecoline TR increases
to 24. The Greens become the
dominant party.
Changing Times
Second Energy Crisis/Improved Energy Templates becomes the current
event, neutral
delegate added to the Kelvinists, assuming party leadership. Bioengineering Boom/Spin-Off Products
becomes the coming event. Jovian Colony Boom/Jovian Tax Rights
becomes the distant event. Neutral
delegate added to the Scientists.
Generation 8
Saturn Systems keeps 2 cards, paying 6M€.
Robinson Industries keeps 0 cards paying 0M€.
Arklight keeps 2 cards, paying 6M€.
Ecoline keeps 1 card, paying 3M€.
Factorum keeps 2 cards, paying 6M€.
Saturn
Systems spends 8M€ for Permafrost Extraction, placing an ocean tile at
D1, gaining 2 steel and 4M€ and increasing its TR to 25, then spends 8
heat to raise the temperature to 8C, increasing its TR to 26.
Robinson
Industries spends 20M€ to fund the Estate Dealer award, then spends 8
plants to place a greenery tile in G6, gaining 1 steel and 1 plant.
Arklight
spends 23M€ for a greenery tile in C3, gaining 1 steel, 4M€, and a
card, then spends 3 energy to trade with Enceladus, gaining 3 microbes
on Nitrite-Reducing Bacteria and 3M€.
Ecoline spends 1 titanium to add a resource to Asteroid Hollowing, gaining 1M€ production.
Factorum spends 1M€ for Hired Raiders, stealing 2 steel from Arklight,
then uses its corporate ability to gain 1 energy production.
Saturn Systems spends 1M€ for Market Manipulation, moving the Ganymede
trade marker to the left and Pluto to the right, then spends 3 energy
to trade with Pluto, gaining 3 cards. Arklight draws a card and
discards a card.
Robinson Industries spends 2 titanium and 26M€ for a Large Convoy,
gaining 2 cards and 4 resources on Fish, then adds a resource to Fish.
Arklight spends 4M€ for a Business Network, losing 1M€ production, uses Business Network to draw a card, and discards the card.
Ecoline spends 13M€ for Trees, gaining 3 plant production and 1 plant.
Factorum spends 23M€ for a greenery tile in I8, gaining 1 steel.
Saturn Systems spends 3 steel and 11M€ for Hi-Tech Labs, then spends 3 energy in Hi-Tech Labs to draw 3 cards and keep 1.
Robinson Industries moves a delegate from the Lobby to Unity, assuming party leadership.
Arklight spends 12M€ for Herbivores, gaining a resource on the card and
on Arklight. Robinson Industries loses 1 plant production.
Ecoline spends 23M€ for a greenery tile in C5, gaining 2 plants and 1 steel, then
spends 7 plants for a greenery tile in H6, gaining 1 plant and 1 steel.
Factorum adds a resource to Small Animals.
Saturn Systems spends 12M€ for Gene Repair, gaining 2M€ production,
then spends 9 titanium and 1M€ for Methane from Titan, gaining 2 heat
production and 2 plant production.
Saturn Systems sells 5 cards for 5M€ and spends 5M€ to move a delegate from Reserve to the Greens.
Arklight spends 21M€ for Ecology Research, gaining 2 plant production,
1 animal on Herbivores, 2 animals on Arklight, 2 microbes on
Nitrite-Reducing Bacteria, and 2M€, then spends 3 microbes from
Nitrite-Reducing Bacteria to increase its TR to 36.
Ecoline spends 2 steel and 5M€ for a Robotic Workforce, copying Noctis
City to lose 1 energy production but gain 3M€ production, and uses Mars
University to discard a card and draw a new card.
Factorum spends 2 steel and 2M€ for a Rad-Chem Factory, losing 1 energy production and increasing its TR to 23.
Saturn Systems moves a delegate from the Lobby to Mars First, assuming
party leadership, then spends 1M€ production to add a resource to
Refugee Camps.
Robinson Industries passes.
Arklight spends 12M€ for a Toll Station, gaining 13M€ production, then moves a delegate from the Lobby to the Greens.
Ecoline moves a delegate from the Lobby to the Greens.
Factorum spends 23M€ for a greenery tile in H9, gaining 1 steel and 1 card.
Saturn
Systems spends 1 titanium and 9M€ for a Stanford Torus. Robinson
Industries gains 2M€ and Arklight gains 1M€ production.
Arklight sells 2 cards for 2M€.
Ecoline sells a card for 1M€.
Factorum sells a card for 1M€ then spends 3 steel and 1M€ for House Printing, gaining 1 steel production.
Saturn Systems activates Martian Rails, gaining 12M€ then spends 14M€ for Orbital Cleanup, losing 2M€ production.
Arklight passes.
Ecoline sells a card for 1M€.
Factorum moves a delegate from the Lobby to the Greens.
Saturn Systems activates Orbital Cleanup, gaining 4M€, then spends 12M€ for a Martian Zoo.
Ecoline sells a card for 1M€.
Factorum passes.
Saturn Systems passes.
Ecoline sells a card for 1M€.
Ecoline passes.
Saturn Systems moves 5 energy to heat and gains 32M€, 5 titanium, 2 plants, 7 energy, and 6 heat.
Robinson Industries moves 1 energy to heat and gains 47M€, 1 steel, 1 titanium, 7 plants, 1 energy, and 3 heat.
Arklight moves 3 energy to heat and gains 72M€, 1 steel, 2 plants, and 6 energy.
Ecoline moves 2 energy to heat and gains 45M€, 1 titanium, 6 plants, and 2 energy.
Factorum gains 50M€, 3 steel, and 2 plants.
All global parameters are at maximum, so the game concludes with this generation.
Robinson Industries spends 8 plants to place a greenery tile in G6, gaining 1 plant and 1 steel.
Ecoline spends 7 plants to place a greenery tile in C7, gaining 1 titanium and 1 steel.
Awards
Desert Settler:
Tiles in rows 6 through 9. Ecoline and Factorum each have 8, Robinson
Industries has 4, Saturn Systems has 2, and Arklight has 0.
Ecoline and Factorum each gain 5VP.
Benefactor: TR rating.
Arklight has 36, Saturn Systems has 26, Ecoline has 24, Factorum has
23, and Robinson Industries has 20. Arklight gains 5VP and Saturn
Systems gains 2VP.
Estate Dealer: Tiles adjacent to oceans.
Robinson Industries has 4, Arklight has 3, Ecoline has 1, and Factorum
and Saturn Systems each have 0. Robinson Industries gains 5VP and
Arklight gains 2VP.
Milestones
Specialist goes to Factorum, Ecologist
goes
to Ecoline, and Generalist
goes to Robinson Industries.
|
Terraforming
Rating
|
24
|
23
|
26
|
20
|
36
|
Awards
|
5
|
5
|
2
|
5
|
7
|
Milestones
|
5
|
5
|
0
|
5
|
0
|
Map
|
26
|
13
|
6
|
13
|
6
|
Cards
|
6
|
15
|
20
|
20
|
17
|
Turmoil
|
1
|
0
|
1
|
2
|
0
|
Total
|
67
|
61
|
55
|
65
|
66
|
Congratulations to Dave Hooton on his very close victory!
Chris Geggus (Arklight):
A lesson from Dave as to how Ecoline should be played. Looking at the
map depressed me every time with the amount of greenery tiles out there
with a red badge on them. Actually surprised it was only by a single
point. And thanks to Chris for his sterling work again. But at least I
beat Croskery.
Dave Hooton (Ecoline): It only two VPs between first place and third. You guys aren't making it easy!
When I chose Ecoline, I had one of usable green-tag cards, but that was
better than my other two choices. Fortunately I was able to build my
income and buy building-tag cards.
Thanks to Chris for running the game.
Kevin Croskery (Robinson Industries): Thanks to Chris for running the game.
Wow, that was closer than I was expecting. Well done Dave for the
victory. It was depressing seeing Geggus so far ahead on the TR track
but I kept plugging away with VP cards. Yeah, and thanks Mr G for your
Herbivores, deprived me of 2VPs! That perfidery will not be forgotten!!
Kevin Wilson (Saturn Systems):
Trailing the pack yet again. Seems every time I think I’m able to reach
for a milestone someone beats me there. Once again, next to 0 for
awards and milestones. As usual, thanks to Chris for running the
game and to the rest for continuing to provide lessons!
Bill Scharf (Factorum):
A fun game, thanks for running it! Advanced alloys but the required
steel/titanium cards didn’t show up in any volume. It was almost as if
something was gleaning them from the cards before they got to me. Hmmm.
Congratulations to Dave on his win.
The Players
|
|
|
|
|
Dave Hooton
|
Ecoline
|
Red
|
0
|
24
|
Bill Scharf
|
Factorum
|
Blue |
0
|
23
|
Kevin Wilson
|
Saturn Systems
|
Black |
0
|
26
|
Kevin Croskery
|
Robinson Industries
|
Green |
0
|
20
|
Chris
Geggus
|
Arklight
|
Yellow
|
0
|
36
|
Passing will go down this list in odd generations, while passing
will go up in even generations. Player in bold is current first player.
|
|
|
|
|
|
|
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Dave Hooton
|
21
|
50
|
0
|
0
|
1
|
1
|
6
|
7
|
2
|
2
|
0
|
7
|
Bill Scharf
|
27
|
50
|
3
|
4
|
0
|
0
|
2
|
7
|
0
|
0
|
0
|
2
|
Kevin Wilson
|
6
|
33
|
0
|
0
|
5
|
5
|
2
|
3
|
7
|
7
|
6
|
10
|
Kevin Croskery
|
27
|
51
|
1
|
4
|
1
|
1
|
7
|
14
|
1
|
1
|
3
|
11
|
Chris Geggus
|
36
|
74
|
1
|
2
|
0
|
0
|
0
|
0
|
6
|
6
|
0
|
12
|
|
|
|
|
|
Ceres
|
(1 steel
production)
|
(1 steel
production) |
(1 steel
production) |
2 (2 steel)
|
Enceladus
|
Arklight
|
(3 microbes) |
(3 microbes) |
2 (1 microbe)
|
Ganymede
|
(1 plant produciton)
|
(1 plant produciton)
|
(1 plant produciton)
|
1 (0 plants)
|
Io
|
(1 heat
production) |
(1 heat
production) |
(1 heat
production) |
2 (3 heat)
|
Miranda
|
(1
animal)
|
(1
animal) |
(1
animal) |
3 (1 animal)
|
Pluto
|
Arklight
|
(2 cards) |
(2 cards) |
2 (1 card)
|
Titan
|
(3 floaters)
|
(3 floaters) |
(3 floaters) |
4 (2 floaters)
|
The numbers in the Resource Marker
column indicate the box, numbered from left to right, while the number
in parenthesis is the number of resources to be gained from that
space. N/A indicates that the marker is not in place because a
card that can accept those resources is not in play. Text in the
colony spaces indicates either the owner of the colony, or the benefit
of establishing a colony there.
Terraforming
Committee
Mars
First
|
Saturn Systems
|
1 (1 Saturn Systems)
|
Scientists
|
Neutral
|
3 (3 neutral)
|
Unity
|
Robinson Industires
|
1 (1 Robinson Industries)
|
Greens
|
Robinson Industries
|
9 (3 Robinson Industries, 1 neutral, 3 Factorum, 1 Arklight, 1 Ecoline)
|
Reds
|
Neutral
|
3 (3 neutral) |
Kelvinists
|
Neutral
|
3 (1 Arklight, 2 neutral)
|
Chair is Ecoline. Ruling
Party: Mars First.
Global
Events
Jovian Colony Boom/Jovian Tax Rights |
Bioengineering Boom/Spin-Off Products |
Second Energy Crisis/Improved Energy Templates |