Bernedoodle

7 Wonders -- Wonder Pack, Leaders, Cities, Armada


Notes

Your Armada board will be to the right of your regular player board, and any islands you have will be to the right of or below the Armada board.  When you play a card or build a stage of your wonder, if you have the available resources, I will automatically have you advance in the appropriate shipping track.  If you can get the resource from one of your neighbors, you will have to specify that in your orders.  Just for clarity sake, I will be referring to the four shipping lanes as follows:  Red:  Military, Yellow: Commercial; Blue: Civic; Green: Exploration.

Age I

Leader Recruitment

Manneken Pis spends 2 gold for Hannibal.

Byzantium spends 2 gold for Diocletian.

Ephesus spends 2 gold for Xenophon.

Stonehenge spends 4 gold for Darius.

Giza spends 4 gold for Bilkis.

Round 1

Manneken Pis plays a Loom.

Byzantium spends 3 gold for a Militia, gaining 2 gold.

Ephesus spends 1 gold for a Timber Yard.

Stonehenge plays a Clay Pit.

Giza plays a Pirate Cache, gaining 3 gold, spends 1 gold for lumber with Bilkis, and spends 1 lumber to advance on the Commercial track.

Round 2

Manneken Pis plays a Lumber Yard.

Byzantium plays a Tavern, gaining 5 gold.

Ephesus plays a Stone Pit.

Stonehenge spends 1 brick for a Guard Tower and 1 lumber to advance on the Military track.

Giza plays a Lumber Yard.

Round 3

Manneken Pis plays a Marketplace.

Byzantium spends 1 gold for a Forest Cave.

Ephesus plays a Tavern, gaining 7 gold.

Stonehenge spends 1 gold to play an Excavation.

Giza spends 1 gold for a Clay Pit.

Round 4

Manneken Pis plays the East Trading Post, pays 1 gold to Giza for ore, and spends 1 ore to advance on the Commerce track.

Byzantium plays an Altar then spends 1 lumber to advance on the Civics track.

Ephesus plays an Ore Vein.

Stonehenge plays a West Trading Post and spends 1 brick to advance on the Commerce track.

Giza plays a Shipyard, advancing on the Science track, then spending 1 ore to advance on the Civics track.

Round 5

Manneken Pis spends 1 lumber for a Stockade, pays 1 gold to Giza for brick, and spends 1 brick to advance on the Military track.

Byzantium plays a Clay Pool.

Ephesus spends 1 stone for Baths and 1 lumber to advance on the Civics track.

Stonehenge plays an Ore Vein.

Giza spends 1 ore for a Barracks and 1 stone to advance on the Military track.

Round 6

Manneken Pis pays 1 gold to Giza for ore and spends 1 ore on a Barracks.

Byzantium plays Glassworks.

Ephesus spends 2 gold for a Secret Warehouse.

Stonehenge spends 1 brick to play the Explorers Service and 1 stone to advance on the Science track.

Giza spends 1 gold to get cloth from Bilkis, pays a cloth for an Apothecary, and spends 2 gold to advance on the Science track, gaining Virgin Island.

Round 7

Manneken Pis plays a Theater then pays 1 gold to Giza for stone and spends 1 stone to advance on the Civics track.

Byzantium plays a Construction Yard, advancing on the Military track and paying 2 gold to Ephesus for papyrus and spending 1 papyrus to advance on the Civics track.

Ephesus pays 2 gold to Byzantium for 1 brick and spends 1 brick for a Residence.

Stonehenge spends 1 brick and 1 ore to build the first stage of his wonder.

Giza plays a Stone Pit.

Round 8

Manneken Pis pays 1 gold to Giza for brick, spends 1 brick for a Guard Tower, pays 1 gold to Byazntium for glass, and spends 1 glass to advance on the Military track.

Byzantium spends 1 brick and 1 ore to build the first stage of his wonder.

Ephesus pays 1 gold and 1 ore for a Pigeon Loft.

Stonehenge plays a Press.

Giza pays 1 gold to Bilkis for glass, spends 1 glass for a Workshop, and spends 1 stone and 1 ore to advance on the Science track.

Conflict

Land Conflict

Ephesus does not participate in land conflict this age.

Manneken Pis has 4 shields versus 2 for Byzantium and 1 for Giza, winning both conflicts.

Byzantium has 2 shields versus 4 for Manneken Pis and 1 for Stonehenge, losing to Manneken Pis and winning versus Stonehenge.

Stonehenge has 1 shield versus 2 for Byzantium and 1 for Giza, losing Byzantium and tying Giza.

Giza has 1 shield versus 1 for Stonehenge and 4 for Manneken Pis, tying Stonehenge and losing to Manneken Pis.

Naval Conflict

Manneken Pis has 2 naval shields, gaining 3VP.
Byzantium, Stonehenge, and Giza each have 1 naval shield, gaining 0VP each.
Ephesus has 0 naval shields, gaining -1VP.

Age II

Leader Recruitment

Manneken Pis spends 1 gold for Creosus, gaining 6 gold.

Byzantium spends 2 gold for Praxiteles.

Ephesus spends 4 gold for Tomyris.

Stonehenge discards a leader to advance on the Commerce track, gaining 2 gold.  Byzantium and Ephesus each lose 1 gold.

Giza spends 3 gold for Caligula.

Round 1

Manneken Pis pays 1 gold to Giza for ore, 2 gold to Byzantium for ore, and pays 2 ore and 1 lumber for Training Grounds.

Byzantium pays 1 lumber and 1 glass for a Lair.  Each other player loses 2 gold.

Ephesus spends 1 gold for a Gambling House, gaining 9 gold.  Byzantium and Stonehenge each gain 2 gold.

Stonehenge plays a Vineyard, gaining 9 gold, and spends 1 lumber and 1 stone to advance on the Commerce track, gaining 3 gold.

Giza plays a Dispensary, which is free because of the Apothecary.

Round 2

Manneken Pis plays Glassworks.

Byzantium pays 1 gold for a Brickyard.

Ephesus spends 1 gold for a Brickyard.
Stonehenge spends 1 lumber and 1 brick for a Map Room, gaining the Iron Harbor, and spends 2 gold to advance on the Science track, gaining Wind Blown Island.

Giza plays a Laboratory, which is free because of the Workshop.

Round 3

Manneken Pis discards a card for 3 gold.

Byzantium plays a Press.

Ephesus spends 2 stone to build the first stage of his wonder, gaining 4 gold, then spends 1 brick to advance on the Commerce track.
Stonehenge pays 1 gold to Giza for wood and spends 2 wood for a Caravansery.

Giza plays an Archery Range, which is free because of the Workshop.

Round 4

Manneken Pis pays 3 gold to Giza for lumber, ore, and stone, 3 gold to Byzantium for brick and papyrus, and spends 1 lumber, 1 ore, 1 brick, 1 stone, 1 cloth, 1 glass, and 1 papyrus to build his wonder, gaining 7 gold, and spends 1 lumber to advance on the Science track.

Byzantium plays a Loom.

Ephesus spends 2 ore and 1 lumber for a Statue, and spends 1 papyrus to advance on the Civics track.

Stonehenge plays Glassworks.

Giza spends 2 brick for a Forum and pays 1 gold to Bilkis for papyrus and spends papyrus to advance on the Commerce track, gaining 2 gold.  Byzantium loses 1 gold.

Round 5

Manneken Pis pays 2 gold to Giza for stone and brick and spends 1 stone, 1 brick, and 2 gold for a Spy Ring.

Byzantium plays a Bazaar, gaining 10 gold, then spends 1 ore to advance on the Commerce track.

Ephesus spends 1 lumber and 1 papyrus for a School, and spends 1 stone to advance on the Science track.

Stonehenge plays a Loom.

Giza spends 1 stone, 1 ore, and 1 glass for a Society of Navigators, spending 3 gold to advance on the Science track, gaining the Ancient Harbor.

Round 6

Manneken Pis discards a card for 3 gold.

Byzantium spends 2 brick and 1 cloth for a Courthouse, then spends 1 ore and 1 stone to advance on the Civics track.

Ephesus spends 2 brick and 1 papyrus for a Laboratory, then spends 2 gold to advance on the Science track, gaining Topaz Island, advancing on the Civics track.

Stonehenge pays 2 gold to Ephesus for papyrus, spends 1 brick and 1 papyrus for a Fortified Port and 1 papyrus to advance on the Military track.

Giza pays 1 gold to Bilkis for lumber, spends 2 lumber to build the first stage of his wonder, and advances on the Civics track.

Round 7

Manneken Pis plays a Caravansery, which is free because of the Marketplace, then spends 1 cloth to advance on the Commerce track, gaining 2 gold.

Byzantium pays 4 gold to Ephesus for wood and ore and 2 gold to Manneken Pis for cloth, spends 2 wood and 1 cloth for a Hangar, advancing on the Military track, and 1 ore and 1 cloth to advance on the Civics track.

Ephesus pays 2 gold to Stonehenge for glass, spends 2 ore and 1 glass for a Dispensary, and 1 stone and 1 lumber to advance on the Science track.

Stonehenge spends 1 brick, 1 ore, and 1 lumber for Stables, then 1 brick and 1 ore to advance on the Military track.

Giza spends 3 stone to build the second stage of his wonder and 1 lumber to advance on the Civic track.

Round 8

Manneken Pis discards a card to advance on the Commerce track, gaining 3 gold.

Byzantium spends 1 ore and 1 glass for a Dry Dock, advancing on the Military track, then pays 2 gold to Manneken Pis for lumber and spends 1 lumber and 1 brick to advance on the Civics track.

Ephesus spends 3 stone for Walls, then spends 1 ore to advance on the Military track.

Stonehenge spends 2 brick and 1 cloth for a Courthouse and 1 ore to advance on the Civics track.

Giza pays 1 gold to Bilkis for brick, spends 3 brick to build the third stage of his wonder, and spends 1 lumber and 1 papyrus to advance on the Civics track.

Conflict

Land Conflict

Manneken Pis has 6 shields versus 2 for Byzantium and 3 for Giza, winning both conflicts.

Byzantium has 2 shields versus 6 for Manneken Pis and 2 for Ephesus, losing to Manneken Pis and tying Ephesus.

Ephesus has 2 shields versus 2 for Byzantium and 5 for Stonehenge, tying Byzantium and losing to Stonehenge.  The loss token is reflected back to Stonehenge by Tomyris.

Stonehenge has 5 shields versus 2 for Byzantium and 3 for Giza, winning both conflicts.

Giza has 3 shields versus 5 for Stonehenge and 6 for Manneken Pis, losing both conflicts.

Naval Conflict

Stonehenge has 6 naval shields, gaining 5VP.
Byzantium has 3 naval shields, gaining 3VP
Ephesus and Giza both have 1 naval shield, gaining -2VP.

Age III

Leader Recruitment

Manneken Pis spends 3 gold for Alexander.

Byzantium spends 3 gold for Solomon, playing a Temple from the discards.

Ephesus spends 2 lumber to build the second stage of his wonder, gaining 4 gold, pays 2 gold to Byzantium for glass and spends 2 glass to advance on the Commerce track, gaining 2 gold.

Stonehenge spends 5 gold for Caesar.

Giza spends 1 gold for Vitruvius.

Round 1

Manneken Pis pays Giza 2 gold for stone and brick and 1 gold to Byzantium for papyrus, and spends 2 stone, 1 brick, 1 lumber, and 1 papyrus for a Naval Ministry, advancing on the Commerce track, gaining 4 gold.  Byzantium, Ephesus, and Giza each lose 1 gold.

Byzantium pays 2 gold to Manneken Pis for lumber, 2 gold to Ephesus for lumber, and spends 3 lumber, 1 glass, and 1 papyrus for a Shipowners' Guild.

Ephesus pays 4 gold to Byzantium for glass and cloth, 2 gold to Stonehenge for cloth, pays 1 ore, 1 brick, 1 stone, 1 lumber, 1 papyrus, 1 cloth, and 1 glass for a Palace and 1 lumber and 1 cloth to advance on the Civics track.

Stonehenge pays 1 gold to Giza for stone and spends 2 gold, 2 brick, 2 stone, 1 glass, and 1 papyrus for a Capitol.

Giza plays a Lodge, which is free because of the Dispensary and gaining 2 gold, and spends 1 lumber to advance on the Science track.

Round 2

Manneken Pis pays 2 gold to Giza for lumber and ore and spends 2 lumber and 2 ore for a Slave Market, gaining 4 gold.

Byzantium pays 2 gold to Ephesus for lumber, spends 2 lumber and 1 papyrus to build the second stage of its wonder and spends 1 glass and 1 cloth to advance on the Civics track.

Ephesus pays 2 gold to Byazantium for lumber, 2 gold to Stonehenge for stone, spends 2 lumber, 1 stone, and 1 ore for a Senate, and 1 lumber and 1 stone to advance on the Civics track.

Stonehenge spends 2 ore, 1 lumber, and 1 papyrus for Naval Archives, gaining a Sheltered Archipeligo, and spends 1 brick and 1 stone to advance on the Science track.

Giza pays 1 gold to Bilkis for cloth, spends 1 lumber, 1 papyrus, and 1 cloth for a Study, and 4 gold to advance on the Science track, gaining the Golden Archipeligo.

Round 3

Manneken Pis pays 3 gold to Giza for ore, stone, and brick, and 1 gold to Byazantium for papyrus, spends 2 brick and 1 papyrus for a Chamber of Commerce, gaining 4 gold, and spends 1 ore and 1 stone to advance on the Commerce track, gaining 5 gold.

Byzantium pays 2 gold to Ephesus for stone and spends 2 stone, 1 brick, and 1 glass for Coastal Fortifications.

Ephesus pays 2 gold to Byzantium for cloth, 4 gold to Stonehenge for glass and cloth, spends stone, ore, lumber, and cloth for a Captaincy, advancing on the Military track, and spending cloth and glass to advance on the Civics track.

Stonehenge spends 3 brick, 1 papyrus, and 1 cloth for the Philosophers' Guild.

Giza pays 1 gold to Bilkis for lumber and spends 2 lumber, 1 ore, and 1 cloth for an Arsenal, and advances on the Military track.

Round 4

Manneken Pis pays 2 gold to Giza for brick and stone, and 2 gold to Byzantium for ore and spend 2 ore, 1 brick, 1 stone, and 1 lumber for a Workers' Guild.

Byzantium spends 2 brick and 1 lumber for Gardens.

Ephesus pays 2 gold to Byzantium for cloth, spends lumber, papyrus, and cloth for a Study, and spends 3 gold to advance on the Science track, gaining Frothy Harbor and advancing on the Military and Commerce tracks, gaining 3 gold.

Stonehenge spends 3 brick and 1 lumber for a Siege Workshop, and 1 ore and 1 glass to advance on the Military track.

Giza pays 1 gold to Bilkis for stone and spends 3 stone and 1 glass for an Academy.

Round 5

Manneken Pis pays 2 gold to Giza for stone and brick and spends 2 brick, 1 stone, 1 cloth, and 1 glass for a Cenotaph.  Byzantium loses 1 gold and Stonehenge loses 2 gold.

Byzantium plays a Pantheon, which is free because of the Temple.

Ephesus pays 2 gold to Stonehenge for glass, spends 2 lumber, 1 papyrus, and 1 glass for a University, and 1 brick and 1 ore to advance on the Science track.

Stonehenge spends 2 brick and 1 papyrus to build the second stage of his wonder and 1 stone and 1 cloth to advance on the Commerce track, gaining 4 gold.  Byzantium and Giza each lose 1 gold.

Giza pays 1 gold to Bilkis for lumber, spends 2 lumber, 1 stone, and 1 ore for a Senate, and 1 stone to advance on the Civics track.

Round 6

Manneken Pis pays 2 gold to Giza for lumber and stone and spends 3 lumber, 1 stone, and 1 cloth for a Magistrates' Guild.

Byzantium spends 2 brick, 1 cloth, and 1 glass to build the third stage of his wonder.

Ephesus pays Byzantium 2 gold for glass and spends 2 stone, 1 ore, and 1 glass for a Town Hall.

Stonehenge spends 2 brick and 1 lumber for Gardens and 1 cloth to advance on the Civics track.

Giza pays 1 gold to Bilkis for lumber, 2 gold to Manneken Pis for lumber, 2 gold to Stonehenge for cloth, spends 3 lumber, 1 papyrus, and 1 cloth for a Jetty, establishing an incursion against Ephesus, and spends 1 ore to advance on the Military track.

Round 7

Manneken Pis pays 3 gold to Giza for 2 stone and 1 brick, pays 2 gold to Byzantium for 1 brick and spends 2 brick, 2 stone, and 1 glass for a Builders' Guild.

Byzantium pays 2 gold to Ephesus for ore and pays 1 ore, 1 lumber, and 1 papyrus for a Haven, gaining 3 gold, and spends 1 glass to advance on the Commerce track, gaining 2 gold.

Ephesus pays 2 gold to Byzantium for glass, plays an Arena, which is free because of the Dispensary, gaining 8 gold and spends 1 ore and 1 glass to advance on the Commerce track, gaining 4 gold.  Byzantium and Giza each lose 1 gold.

Stonehenge spends 2 lumber, 1 papyrus, and 1 glass for a University, spending 3 gold to advance on the Science track and gaining Windy Harbor.

Giza plays a Siege Workshop, which is free because of the Laboratory, gaining 2 gold, and spends 1 brick to advance on the Military track.

Round 8

Manneken Pis pays 2 gold to Giza for 1 stone and 1 ore, 2 gold to Byzantium for 1 ore, and spends 3 ore and 1 stone for Fortifications.

Byzantium discards a card for 3 gold.

Ephesus pays 4 gold to Stonehenge for glass and cloth, spends 1 papyrus, 1 cloth, and 1 glass to build the third stage of his wonder, gaining 4 gold and spends 1 lumber and 1 brick to advance on the Commerce track, gaining 5 gold.

Stonehenge plays a Lighthouse, which is free because of the Caravansery, gains 4 gold and spends brick and ore to advance on the Commerce track, gaining 5 gold.

Giza pays 1 gold to Bilkis for glass, spends 2 stone, 1 ore, and 1 glass for a Town Hall, then spends 1 glass to advance on the Civics track.

Conflict

Land Conflict

Byzantium does not participate in land conflict this age.

Manneken Pis has 9 shields versus 2 for Byzantium and 12 for Giza, winning against Ephesus but losing to Giza.

Ephesus has 2 shields versus 9 for Manneken Pis and 10 for Stonehenge, losing both conflicts.  The loss tokens are is reflected back to Stonehenge and Manneken Pis by Tomyris.

Stonehenge has 10 shields versus 2 for Ephesus and 12 for Giza, winning against Ephesus but losing to Giza.

Giza has 12 shields versus 5 for Stonehenge and 6 for Manneken Pis, winning both conflicts.

Incursion

Giza versus Ephesus.  Giza has 12 shields and Ephesus has 2.  Giza wins, but the loss token is reflected back to him by Tomyris.

Naval Conflict

Stonehenge has 9 naval shields, gaining 7VP.
Byzantium has 7 naval shields, gaining 5VP.
Giza has 5 naval shields, gaining 0VP.
Ephesus has 4 naval shields gaining 0VP.
Manneken Pis has 2 naval shield, gaining -3VP.

Victory Points


Manneken Pis

Byzantium

Ephesus

Stonehenge

Giza

Conflicts

11

7

-3

19

9

Cash

0

8

5

9

2

Wonder

7

12

10

8

13

Civics

7

26

31

9

12

Commercial

4

3

3

4

0

Science

1

0

21

4

45

Guilds

23

7

0

10

0

Boats
1
10
10
2
10
Islands
0
0
0
8
0

Cities

10

3

1

8

0

Leaders

5

6

0

1

0

Total

69

82

78

82

91

Congratulations to Chris on his victory!

End of Game Statements

Bill Scharf (Stonehenge):  Thanks for running the game. And congratulations to Chris winning this one. Closer than I thought it would be!

Chris Geggus (Giza):  A big surprise to get my first win at 7W. Really enjoyed the randomness and expectation as each set of cards appeared, especially the expansion cards which had me running to BGG to read up on them. Didn't choose to go the Science route, it just happened with my first few draws, but worked out well with the green ship finding some handy islands for me as well. Caligula was as useless as he was in real life. Thanks everyone for playing so swiftly and to Chris for his excellent control.

Kevin Wilson (Ephesus): I made an early error that cost me a few points but not enough to change the outcome. Once I brought Tomyris into play, I initially ignored red cards since they couldn’t impact me (I thought). I completely failed to consider that red cards also moved my red ship for naval shields and while avoiding land conflict losses with Tomyris, I missed out on conflict gains! The later may not have mattered much as I could then focus plays elsewhere for VP. But it did cost me a few VP until I tried to correct for naval shields. I could have avoided -2VP in Age II and maybe picked up some VP in Age III had I not ignored that need and had another naval shield or 2.  Not enough to catch Geggs (congrats by the way) but maybe to have been a bit closer or even overtake Dave and Bill.

Having not played this game in person, another feature didn’t hit me until this game (now 3 or 4 into my experience). There are more cards each age than players so some cards I initially see will come around again! Not every set I will have passed to me is new!  I guess it’s hard to predict what might still come back as any that were attractive to me but on which I had to pass will likely be attractive to others so never make it back to me (especially in a 5 player game) but it could.  Have to try to remember that next time.

Another shortcoming of not playing in person too is that I’m still not always sure of the symbols and find I have to refer to the rules to clarify. That slows me once in a while because I either have to pull a binder I made or grab the rules PDF and check. Less of an issue in the base game as those are generally clearer and I really read through and studied as I prepared for first game. But the expansions add so much that I just can’t seem to retain that I do have to refer once in awhile to other info.

So many ways to score VP, so many choices. I’m impressed Geggs not only won but did so convincingly with 0s in 5 categories. Shows a focused strategy vs. a shot-gun one can pay off. Especially with a couple of helpful science cards/ships.

I kept passing on Guilds just not thinking I could grab enough VP to make them worthwhile. Perhaps just 1 of them may have helped. Not enough to catch Geggs but again to catch Bill/Dave.  Have to watch a bit more closely next time.

Congrats to Geggs (yet again); thanks to the others for playing and mucho gracias to Chris for running the game.  As I continue to catch the nuances I find I enjoy it more and more. Now I really need to get to a table and have a go in person. Likely much different play and I would learn faster.

Sign me up for the next.

Dave Hooton (Byzantium):  At least I didn't come in last. Thanks for running it, Chris.
 

The Players

Player

Wonder

Money

Christopher Hunt
Manneken Pis B
2
Dave Hooton Byzantium A
25
Kevin Wilson
Ephesus B
17
Bill Scharf Stonehenge A
28
Chris Geggus Giza B
7

Clockwise (west) passing will go down this list, while counterlockwise (east) passing will go up.

Manneken PisManneken Pis Armada Board

ByzantiumByzantium Armada Board

EphesusEphesus Armada Board

StonehengeStonehenge Armada Board

GizaGiza Armada Board