Bassador
Terraforming Mars: Ares Expedition
Initial Card Selection
Chris replaces 2 cards and selects Celestior, gaining 50MC.
Kevin W. replaces 2 cards and selects Thorgate, gaining 45MC and 1 heat production.
Kevin C. replaces 2 cards and selects Mining Guild, gaining 27MC and 1 steel capability
Christopher replaces 3 cards and selects Inventrix, gaining 33MC and 3 cards.
Round 1
Phase Selection
Celestior selects Development.
Thorgate selects Development.
Mining Guild selects Development.
Inventrix selects Production.
Development Phase
Celestior spends 4MC for an Underground City, gaining 1MC production and 1 steel capability.
Thorgate spends 5MC for Imported GHG, gaining 1 heat production and 5 heat.
Mining Guild spends 8MC on Surface Mines, gaining 1 steel capability, 1 titanium capability, and increasing its TR to 6.
Inventrix spends 15MC on an Industrial Center, gaining 3MC production and 1 steel capability.
Production Phase
Celestior gains 6MC.
Thorgate gains 5MC and 2 heat.
Mining Guild gains 6MC.
Inventrix gains 12MC.
Round 2
Phase Selection
Celestior selects Construction.
Thorgate selects Construction.
Mining Guild selects Research.
Inventrix selects Construction.
Construction Phase
Celestior spends 10MC for Decomposers and 12MC on a Farmers Market.
Thorgate spends 9MC for Matter Manufacturing and draws a card.
Mining Guild spends 16MC on Release of Inert Gasses, increasing its TR to 8.
Inventrix spends 12MC on Aquifer Pumping and gaining 5MC on a Bribed Committee, increasing its TR to 7.
Research Phase
Celestior draws 2 cards and keeps 1.
Thorgate draws 2 cards and keeps 1.
Mining Guild draws 5 cards and keeps 2.
Inventrix draws 2 cards and keeps 1.
Round 3
Phase Selection
Celestior selects Development.
Thorgate selects Action.
Mining Guild selects Production.
Inventrix selects Production.
Development Phase
Celestior spends 8MC for Solar Trapping, gaining 1 heat production, 3 heat, and 1 card.
Thorgate spends 10MC for Economic Growth, gaining 3MC production.
Mining Guild spends 0MC for a Power Plant, gaining 1 heat production.
Inventrix spends 5MC for Sponsors, gaining 2MC production.
Action Phase
Celestior spends a resource from Decomposers to gain 3 plants, spends 1MC to use Farmers Market to gain 2 plants, and uses
its corporate ability to reveal 3 cards (Trees, SyntheticCatastrophe,
and CEO's Favorite Project), keeping Synthetic Catastrophe.
Thorgate spends 1MC twice with Matter Manufacturing, gaining 2 cards.
Mining Guild passes.
Inventrix spends 8MC to flip an ocean tile using Aquifer Pumping, gaining 1 card and 1MC, and increasing its TR to 8.
Production Phase
Celestior gains 6MC and 1 heat.
Thorgate gains 8MC and 2 heat.
Mining Guild gains 6MC.
Inventrix gains 17MC.
Round 4
Phase Selection
Celestior selects Action.
Thorgate selects Production.
Mining Guild selects Development.
Inventrix selects Action.
Development Phase
Celestior spends 7MC on Industrial Microbes, gaining 1 heat production and 1 steel capability.
Thorgate spends 10MC for Lightning Harvest, gaining 2MC production.
Mining Guild spends 5MC on a Strip Mine, gaining 2 steel capability, 1 titanium capability, and increasing its TR to 9.
Inventrix passses.
Action Phase
Celestior spends a resource from Decomposers to gain
3 plants, spends 1MC to use Farmers Market to gain 2 plants, spends 8
plants for a forest tile, increasing the oxygen level 1 step and its TR
to 6, and uses
its corporate ability to reveal 3 cards (Ganymede Shipyars, Invention
Contest,
and Methane from Titan), keeping Invention Contest, then repeats that
action, drawing Airborn Radiation, Monocultures, and Tundra Farming,
all of which are discarded.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card and spends 8 heat to raise the temperature 1 step and its TR to 6.
Mining Guild passes.
Inventrix spends 8MC twice to flip 2 ocean tiles
using Aquifer Pumping, gaining 1 card and 3 plants, and increasing its
TR to 10.
Production Phase
Celestior gains 7MC and 2 heat.
Thorgate gains 15MC and 2 heat.
Mining Guild gains 9MC and 1 heat.
Inventrix gains 15MC.
Round 5
Phase Selection
Celestior selects Construction.
Thorgate selects Construction.
Mining Guild selects Research.
Inventrix selects Production.
Construction Phase
Celestior spends 1MC for an Invention Contest,
drawing 3 cards and keeping 2 and 0MC for a Synthetic Catastrophe,
returning the Invention Contest to its hand.
Thorgate draws a card and spends 13MC for a Think Tank, gaining 1MC production.
Mining Guild spends 6MC on Advanced Screening Technology.
Inventrix sells 3 cards for 9MC and spends 22MC on an Earth Catapult.
Production Phase
Celestior gains 6MC and 2 heat.
Thorgate gains 12MC and 2 heat.
Mining Guild gains 9MC and 1 heat.
Inventrix gains 19MC.
Research Phase
Celestior draws 2 cards and keeps 1.
Thorgate draws 2 cards and keeps 1.
Mining Guild draws 5 cards and keeps 2.
Inventrix draws 2 cards and keeps 1.
Round 6
Phase Selection
Celestior selects Development.
Thorgate selects Production.
Mining Guild selects Development.
Inventrix selects Action.
Development Phase
Celestior spends 9MC on a Power Supply Consortium, gaining 2MC production and 1 heat production.
Thorgate spends 14MC on Heather, gaining 1 plant and 1 plant production.
Mining Guild spends 0MC on Solar Power, gaining 1 heat production.
Inventrix spends 6MC on Balanced Portfolios, losing 1TR to 9 and gaining 3MC production.
Action Phase
Celestior spends 1MC to use Farmers Market to gain 2 plants, spends 8 heat to increase the temperature 1 step and its TR to 7, and uses its corporate ability to reveal 3 cards (Food Factory, Wood Burning Stoves, and Atmosphere Filtering), keeping Atmosphere Filtering.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card and spends 2MC with a Think Tank to gain a card, then sells a card for 3MC.
Mining Guild uses Advanced Screening Technology to
reveal Biothermal Power, Giant Space Mirror, and Artificial
Photosynthesis, keeping Artificial Photosynthesis.
Inventrix spends 8MC twice to flip 2 ocean tiles
using Aquifer Pumping, gaining 1 card and 4MC, and increasing its
TR to 11.
Production Phase
Celestior gains 10MC and 3 heat.
Thorgate gains 16MC, 2 heat, and 1 plant.
Mining Guild gains 9MC and 2 heat.
Inventrix gains 19MC.
Round 7
Phase Selection
Celestior selects Construction.
Thorgate selects Development.
Mining Guild selects Construction.
Inventrix selects Production.
Development Phase
Celestior spends 13MC on Microprocessors, gaining 3 heat production, drawing 2 cards, and discarding 1 card for 3MC.
Thorgate spends 5MC on Laboratories, gaining 1MC and 1 card production.
Mining Guild spends 11MC on Artificial Photosynthesis, gaining 1 plant production and 1 heat production.
Inventrix spends 11MC on Noctis Farming, gaining 2 plants and 1 plant production.
Construction Phase
Celestior discards a card for 3MC, spends 21MC for a
Conserved Biome, then spends 1MC for an Invention Contest, drawing 3
cards and keeping 2.
Thorgate spends 11MC for Optimal Aerobraking.
Mining Guild spends 1MC on Advanced Alloys then
spends 9MC on a Technology Demonstration, drawing 2 cards and flipping
an ocean tile, gaining 2 plants and increasing its TR to 10.
Inventrix spends 5MC for an Artificial Jungle.
Production Phase
Celestior gains 10MC and 6 heat.
Thorgate gains 13MC, 1 card, 1 plant, and 2 heat.
Mining Guild gains 10MC, 1 plant, and 3 heat.
Inventrix gains 23MC and 1 plant.
Round 8
Phase Selection
Celestior selects Action.
Thorgate selects Production.
Mining Guild selects Development.
Inventrix selects Action.
Development Phase
Celestior sells a card for 3MC and spends 11MC on a Trading Post, gaining 2MC production and 3 plants.
Thorgate spends 17MC on Satellite Farms, gaining 2 heat production.
Mining Guild spends 4 heat on Building Industries, gaining 2 steel capability and increasing its TR to 12.
Inventrix passes.
Action Phase
Celestior spends 1MC to use Farmers Market to gain 2 plants, uses Conservation Biome to add a microbe to Decomposing Fungus, spends 1 microbe from Decomposing Fungus for 3 plants, spends 8 heat to increase the temperature 1 step and its TR to 8, spends 8 plants to gain a forest tile, increase the oxygen level 1 step and increase its TR to 9, and uses its corporate ability twice to reveal 3 cards (Progressive Policies, Circuit Board Factory, and Adapted Lichen), all of which are discarded and (Zeppelins, Suberranean Reservoir, and Nitrophilic Moss), keeping Subterranean Reservoir.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card and spends 2MC with a Think Tank to gain a card, then spends 8 heat to raise the temperature 1 step and its TR to 7.
Mining Guild uses Advanced Screening Technology to
reveal Algae, Imported Hydrogen, and Restructured Resources, keeping
Algae, then spends 15MC to flip an ocean tile, gaining 1MC, 1 plant,
and
increasing its TR to 13.
Inventrix spends 8MC twice to flip 2 ocean tiles
using Aquifer Pumping, gaining 1 card, 1 plant, and 2MC, and increasing its
TR to 13, and spends 1 plant to draw a card using Artificial Jungle.
Production Phase
Celestior gains 14MC and 6 heat.
Thorgate gains 18MC, 4 heat, 1 plant, and 1 card, then discards a card for 3MC.
Mining Guild gains 13MC, 2 heat, and 1 plant.
Inventrix gains 21MC and 1 plant.
Round 9
Phase Selection
Celestior selects Construction.
Thorgate selects Development.
Mining Guild selects Research.
Inventrix selects Development.
Development Phase
Celestior sells a card for 3MC.
Thorgate sells a card for 3MC then spends 10MC on a Mine, gaining 2 steel capability.
Mining Guild spends 9MC on Wave Power, gaining 3 heat production.
Inventrix spends 16MC on a Toll Station, gaining 3MC
production and allowing the play of Lunar Beam, losing 1TR and gaining
4 heat production.
Construction Phase
Celestior spends 5MC on Research, gaining 2 cards,
and 6MC on Atmosphere Filtering, increasing the oxygen level 1 step and
its TR to 10.
Thorgate spends 15MC for Solarpunk.
Mining Guild passes.
Inventrix spends 8MC for a Colonist Training Camp.
Research Phase
Celestior draws 2 cards and keeps 1.
Thorgate draws 2 cards and keeps 1.
Mining Guild draws 5 cards and keeps 2.
Inventrix draws 2 cards and keeps 1.
Round 10
Phase Selection
Celestior selects Development.
Thorgate selects Action.
Mining Guild selects Development.
Inventrix selects Production.
Development Phase
Celestior sells 2 cards for 6MC and spends 11MC on
New Portfolios, gaining 1MC production, 1 heat production, and 1 plant
production.
Thorgate passes.
Mining Guild spends 10MC for Undersea Vents, gaining 1 card production and 4 heat production.
Inventrix spends 15MC on Designed Microoganisms, gaining 2 plant production.
Action Phase
Celestior spends 1MC to use Farmers Market to gain 2 plants, uses Conservation Biome to add a microbe to Decomposing Fungus, spends 1 microbe from Decomposing Fungus for 3 plants, spends 8 plants to gain a forest tile, increase the oxygen level 1 step and increase its TR to 11, and uses its corporate ability to reveal 3 cards (Space Station, Titanium Mine, and Power Infrastructure), all of which are discarded.
Thorgate spends 1MC twice with Matter Manufacturing, gaining 2 card and spends 2MC with a Think Tank to gain a card, then spends 8 heat to raise the temperature 1 step and its TR to 7.
Mining Guild uses Advanced Screening Technology to
reveal Work Crews, Bushes, and Anaerobic Microorganisms, keeping Bushes.
Inventrix spends 1 plant to draw a card using Artificial Jungle.
Production Phase
Celestior gains 17MC, 1 plant, and 7 heat.
Thorgate gains 14MC, 4 heat, 1 plant, and 1 card, then discards 2 cards for 6MC.
Mining Guild gains 13MC, 1 card, 10 heat, and 1 plant.
Inventrix gains 27MC, 4 heat, and 1 plant.
Round 11
Phase Selection
Celestior selects Construction.
Thorgate selects Construction.
Mining Guild selects Action.
Inventrix selects Research.
Construction Phase
Celestior spends 13MC for Assembly Lines and draws a card.
Thorgate spends 22MC for a Plantation, gaining 2
plants, 2 heat, 2 forest tiles, increasing the oxygen level 2 steps and
its TR to 9.
Mining Guild passes.
Inventrix passes.
Action Phase
Celestior spends 1MC to use Farmers Market to gain 2 plants, uses Conservation Biome to add a microbe to Decomposing Fungus, spends 1 microbe from Decomposing Fungus for 3 plants, spends 8 heat to raise the temperature 1 step and increase its TR to 12, uses its corporate ability to reveal 3 cards (Low Atmo Shields, Rad Suits, and Diverse Habitats), all of which are discarded, and gains 4MC from Assembly Lines.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card and spends 2MC with a Think Tank to gain a card, then spends 8 heat to raise the temperature 1 step and its TR to 10.
Mining Guild sells 2 cards for 6MC, spends 16 heat to
increase the temperature 2 steps and its TR to 15, and uses Advanced
Screening Technology to
reveal Commercial Imports, Fusion Power, and Herbivores, keeping Fusion
Power.
Inventrix spends 1 plant to draw a card using
Artificial Jungle and spends 8 plants for a forest tile, increasing the
oxygen level 1 step and its TR to 13.
Research Phase
Celestior draws 2 cards and keeps 1.
Thorgate draws 2 cards and keeps 1, then discards 2 cards for 6MC.
Mining Guild draws 2 cards and keeps 1.
Inventrix draws 5 cards and keeps 2.
Round 12
Phase Selection
Celestior selects Action.
Thorgate selects Production.
Mining Guild selects Development.
Inventrix selects Construction.
Development Phase
Celestior sells 1 card for 3MC and passes.
Thorgate passes.
Mining Guild spends 10MC for Bushes, gaining 2 plants and 2 plant production.
Inventrix spends 14MC on a Mohole Area, gaining 4 heat production.
Construction Phase
Celestior spends 11MC on Fish.
Thorgate sells 3 cards for 9MC and spends 20MC for an Interstellar Colony Ship.
Mining Guild passes.
Inventrix spends 11MC for Steelworks and 8MC for GHG Producing Bacteria.
Action Phase
Celestior spends 1MC to use Farmers Market to gain 2 plants, uses Conservation Biome twice to add 2 animals to Fish, spends 8 plants to gain a forest tile, raising the oxygen level 1 step and increase its TR to 13, uses its corporate ability to reveal 3 cards (Vesta Shipyard, Composting Factory, and Tectonic Stress Power), all of which are discarded, and gains 4MC from Assembly Lines.
Thorgate sells a card for 3MC, spends 1MC with Matter Manufacturing, gaining 1 card, and spends 2MC with a Think Tank to gain a card.
Mining Guild spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 16, and uses Advanced
Screening Technology to
reveal Soletta, Biomass Combustors, and Industrial Farming, discarding all.
Inventrix adds a resource to GHG Producing Bacteria.
Production Phase
Celestior gains 19MC, 1 plant, and 7 heat.
Thorgate gains 21MC, 4 heat, 1 plant, and 1 card.
Mining Guild gains 16MC, 1 card, 10 heat, and 3 plants.
Inventrix gains 24MC, 8 heat, and 3 plants.
Round 13
Phase Selection
Celestior selects Research.
Thorgate selects Construction.
Mining Guild selects Production.
Inventrix selects Action.
Construction Phase
Celestior passes.
Thorgate sells 3 cards for 9MC, spends 2MC for
Assorted Enterprises, 26MC for Terraforming Ganymede, increasing its TR
to 11, and draws a card.
Mining Guild passes.
Inventrix spends 13MC for Birds.
Action Phase
Celestior spends 1MC to use Farmers Market to gain 2 plants, uses Conservation Biome to add an animal to Fish, spends 8 heat to raise the temperature 1 step and increase its TR to 14, uses its corporate ability to reveal 3 cards (Gene Repair, Developed Infrastructure, and Miranda Resort), all of which are discarded, and gains 3MC from Assembly Lines.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card, spends 2MC with a Think Tank to gain a card, and spends 8 plants to gain a forest tile, increase the oxygen level 1 step, and its TR to 12.
Mining Guild spends 8 heat to raise the temperaturel 1 step and its TR to 17, and uses Advanced
Screening Technology to
reveal
Research Outpost, Great Escarpment Consortium, and Physics Complex, keeping Research Outpost.
Inventrix adds a resource to GHG Producing Bacteria,
adds 2 resources to Birds, spends 6 heat to use Steelworks to gain 2MC
and increase the oxygen level 1 step and its TR to 14, and spends 1
plant to draw a card using Artificial Jungle.
Production Phase
Celestior gains 20MC, 1 plant, and 7 heat.
Thorgate gains 19MC, 4 heat, 1 plant, and 1 card.
Mining Guild gains 21MC, 1 card, 10 heat, and 3 plants.
Inventrix gains 25MC, 8 heat, and 3 plants.
Research Phase
Celestior draws 5 cards and keeps 2.
Thorgate draws 2 cards and keeps 1.
Mining Guild draws 2 cards and keeps 1, then discards a card for 3MC.
Inventrix draws 2 cards and keeps 1.
Round 14
Phase Selection
Celestior selects Action.
Thorgate selects Development.
Mining Guild selects Development.
Inventrix selects Research.
Development Phase
Celestior spends 24MC for Smelting, gaining 5 heat production and 2 cards.
Thorgate sells 3 cards for 9MC and spends 5MC for the Great Dam, gaining 2 heat production.
Mining Guild spends 0MC for Eos Chasma National Park, gaining 3 plants and 2MC production.
Inventrix spends 18MC on Farming, gaining 2 plants, 2 plant production, and 2MC production.
Action Phase
Celestior uses its corporate ability to reveal 3 cards (Lagrange Observatory, Coal Imports, and Mangrove), keeping Mangrove, spends 1MC to use Farmers Market to gain 2 plants, uses Conservation Biome to add an animal to Fish and again to add a microbe to Decomposing Fungus, spends a microbe from Decomposing fungus to gain 3 plants, spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 15, spends 8 heat to raise the temperature 1 step and increase its TR to 16, and gains 5MC from Assembly Lines.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card, spends 2MC with a Think Tank to gain a card, and spends 8 heat to raise the temperature level 1 step, and its TR to 13.
Mining Guild spends 8 plants and 40MC to gain 3
forest tiles, increase the oxygen level 3 steps, and its TR to 20, 8
heat to raise he temperature 1 step and its TR to 21, and uses Advanced
Screening Technology to draw Small Animals, Special Design, and
Community Gardens, keeping Community Gardens.
Inventrix spends 2 resources from GHG Producing
Bacteria to increase the temperature by 1 and its TR to 15, adds a
resource to Birds, spends 6 heat to use Steelworks to gain 2MC
and increase the oxygen level 1 step and its TR to 16, and spends 1
plant to draw a card using Artificial Jungle.
Research Phase
Celestior draws 2 cards and keeps 1.
Thorgate draws 2 cards and keeps 1.
Mining Guild draws 2 cards and keeps 1, then discards a card for 3MC.
Inventrix draws 5 cards and keeps 2.
Round 15
Phase Selection
Celestior selects Development.
Thorgate selects Construction.
Mining Guild selects Production.
Inventrix selects Action.
Development Phase
Celestior spends 4MC for Space Heaters, gaining 2 heat production and 1 card.
Thorgate sells 4 cards for 12MC and spends 15MC for Diversified Interests, gaining 3 heat, 3 plants, and 1 plant production.
Mining Guild spends 0MC for a Natural Preserve, gaining 2MC production.
Inventrix sells a card for 3MC.
Construction Phase
Celestior spends 14MC for a Mangrove, gaining a forest tile.
Thorgate spends 1MC for an Investment Loan, losing 1 TR but gaining 10MC then spends 7MC for Hydo-Electric Power.
Mining Guild passes.
Inventrix sells 2 cards for 6MC and spends 28MC for a
Nitrogen Rich Asteroid, increasing the temperature 1 step, its TR to
19, and gaining 2 plants.
Action Phase
Celestior uses Conservation Biome to add an animal to Fish, uses its corporate ability to reveal 3 cards (Cartel, Water Import from Europa, and Worms), discarding all three, sells 7 cards for 21MC, spends 28MC to raise the temperature 2 steps and increase its TR to 18, and gains 2MC from Assembly Lines.
Thorgate spends 1MC with Matter Manufacturing, gaining 1 card, spends 2MC with a Think Tank to gain a card, and spends 8 heat to raise the temperature level 1 step, and its TR to 13, spends 14MC to increase the temperature another step and its TR to 14 and sells 2 cards for 6MC.
Mining Guild uses Advanced
Screening Technology to draw Olympus Conference, Mass Converter, and
Wood Burning Stoves, keeping Olympus Conference, sells 10 cards for
30MC, and spends 42MC to increase the temperature 3 steps and its TR to
24.
Inventrix adds a resource to Birds twice and spends 8 plants for a forest tile.
Final Scoring
As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.
Celestior |
Thorgate | Mining Guild |
Inventrix |
|
TR |
18 |
14 |
24 |
19 |
Forests |
6 |
3 |
4 |
2 |
Cards |
9 |
12 |
3 |
12 |
Total |
33 |
29 |
31 |
33 |
End of Game Statements
Christopher Hunt (Inventrix):
Congratulations to Chris his victory. Thanks Chris for his
GMimg. A close game. Always ends very quickly virtually no
white periods at all. Somewhat dependent on the cards you
get. Only got 1 steel or titanium card.
Chris Geggus (Celestior): I can't really clam the win here. Christopher would have sold his cards in a ftf game and gained an extra heat raise with an associated VP and won by 1 point. The same thing happened to me in our first game and this is where we get a different overview by not sitting around a table. Moral victory to Christopher I say. Always enjoyable and you do need to keep on the ball with this game to get the most from it, so a good cerebral work-out. Thanks to Chris again as ever.
Kevin Croskery (Mining Guild): Another close one - thanks to Chris H for GMing. I had a nice metal engine running but could not get enough cards with VPs. I wonder if we should have the GM send an end game alert when all parameters are reached in a phase so that every player has the option to sell cards? I agree with Chris G - a moral win for Christopher!
Kevin Wilson (Thorgate):
Again, nice wind for Chris, congrats and thanks to Chris for running
the game. I’ll vote for the approaching end warning although I
did what I could, it just wasn’t enough. Thanks to the rest too for playing.
The Players
Player |
Company |
Color |
Cards |
Terraform Rating |
Chris Geggus | Celestior | Yellow | 0 | 16 |
Kevin Wilson |
Thorgate |
Green | 0 |
14 |
Kevin Croskery |
Mining Guild |
Blue | 0 |
24 |
Christopher Hunt | Inventrix | Red | 6 | 16 |
Player |
MegaCredits |
Cards |
Plants |
Heat |
Steel |
Titanium |
|||
Production | On Hand | Production | Production | On Hand | Production | On Hand | Capability | Capability | |
Chris Geggus | 6 | 2 | 0 | 1 | 2 | 14 | 4 | 2 | 0 |
Kevin Wilson |
7 |
9 |
1 |
2 |
6 |
6 |
0 |
2 |
0 |
Kevin Croskery |
4 |
6 |
1 |
3 |
1 |
10 |
5 |
6 |
2 |
Christopher Hunt | 13 | 2 | 0 | 5 | 8 | 8 | 1 | 1 | 0 |