Aussiedoodle
Suburbia with Nightlife
Turn 1
Austin City Limits spends $6 for a Dance Club, placing it next to the Heavy Factory, gaining 1 income and $1. Gains 1 population and $1.
Yellowhorse spends $8 for a Waterfront Realty, placing it next to the Heavy Factory. Austin City Limits gains $1. Gains 1 population.
Brisbane Bohême spends $2 for a Haunted House, placing it next to the Suburb and Community Park, gaining 13 population and 1 reputation but losing 1 population. Gains 2 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $8 for a Business Supply Store,
placing it next to the Suburb and Community Park, gaining 1 income and
1 reputation. Austin City Limits gains $1. Gains $1 and 2
population.
Turn 2
Austin City Limits spends $6 for a Convenience Store, placing it next to the Community Park and Heavy Factory, gaining 1 income, 1 reputation, and $1. Gains 2 population and $2.
Yellowhorse spends $6 for a Dance Club, placing it next to the Heavy Factory and Community Park, gaining 1 income, 1 reputation, and $5. Austin City Limits gains $1. Gains $1 and 2 population.
Brisbane Bohême spends $6 for a Municipal Airport, placing it next to the Community Park and Heavy Factory, gaining 1 income and 1 reputation. Gains 2 population.
Greenville uses the Freeway as a Lake, placing it
next to the Business Supply Store, Community Park, and Heavy Factory,
gaining $6. Gains $1 and 2 population.
Turn 3
Austin City Limits spends $9 for a Helipad, placing it next to the Community Park and Heavy Factory, gaining 1 income, 1 reputation, and $10. Brisbane Bohême gains 1 income. Gains 3 population and $3.
Yellowhorse uses the City Square as a Lake, placing it next to the Dance Hall, Heavy Factory, and Waterfront Realty, gaining $12. Gains $1 and 2 population.
Brisbane Bohême spends $0 for a Warewolf Den, placing it next to the Haunted House, gaining 2 income and losing 3 population. Gains $3 and 2 population.
Greenville spends $6 for a Municipal Airport, placing it next to the Heavy Factory and Lake, gaining 3 income and $2. Austin City Limits gains $5 and Brisbane Bohême gains 1 income. Gains $4 and 2 population.
Turn 4
Austin City Limits spends $6 for a Mobile Home Community, placing it next to the Suburb and Community Park, gaining 6 population and 1 reputation. Gains $3 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Yellowhorse spends $9 for a Fancy Restaurant, placing it next to the Community Park and Heavy Factory, gaining 3 income, 1 reputation, and $1. Austin City Limits gains $1. Gains $4 and 3 population.
Brisbane Bohême spends $4 for a Haunted House, placing it next to the Warewolf Den and gaining 13 population then losing 5 population, crossing a red line and losing 1 income and 1 reputation. Gains $3 and 1 population.
Greenville spends $0 for a Back Alley, placing it
next to the Heavy Factory and Minicipal Airport, gaining 2 income and
losing $2. Gains $6 and 2 population.
Turn 5
Austin City Limits spends $9 for a Fancy Restaurant, placing it next to the Suburb, Community Park, and Helipad, gaining 3 income, $1, and 1 reputation. Yellowhorse loses 1 income and gains $1. Gains $5 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Yellowhourse spends $8 for a Convenience Store,
placing it next to the Fancy Restaurant, gaining 1 income and $1.
Austin City Limits gains $1. Gains $4 and 3 population.
Brisbane Bohême spends $5 for a Slaughterhouse, placing it next to the Suburbs, Community Park, and Municipal Airport, losing 1 reputation and gaining 2 income. Gains $5.
Greenville spends $16 for a Shipping Center, placing
it next to the Community Park and Heavy Factory, gaining 1 income and
$18. Austin City Limits and Yellowhorse each gain $1. Gains
$7 and 3 population.
Turn 6
Austin City Limits spends $11 for a Neighborhood Watch, placing it next to the Mobile Home Community, gaining 1 reputation and $8. Gains $4 and 4 population.
Yellowhorse spends $10 for a Hospital, placing it next to the Convenience Store, gaining 9 population, crossing 2 red lines and losing 2 income and 2 reputation. Gains $2 and 1 population.
Brisbane Bohême uses the City Square as a Lake, placing it next to the Heavy Factory and Municipal Airport, gaining $4. Gains $5.
Greenville spends $11 for a Domestic Airport, placing it next to the Lake and Municipal Airport, gaining 2 income, 4 reputation, and $2. Austin City Limits gains $5 and Brisbane Bohême gains 1 income. Gains 7 population, crossing a red line and losing 1 income and 1 reputation.
Turn 7
Austin City Limits spends $18 for a Shipping Center, placing it next to the Dance Club, Heavy Factory, and Convenience Store, gaining $21 and 1 income. Yellowhorse gains $1 and Greenville gains $2. Gains $5 and 4 population, crossing a red line and losing 1 income and 1 reputation.
Yellowhorse uses the Skyscraper as a Lake, placing it next to the Hospital, Convenience Store, Fancy Restaurant, Heavy Factory, and Waterfront Realty, gaining $20. Gains $2 and 1 population.
Brisbane Bohême spends $4 to discard the Elementary School and invest in the Community Park, losing 1 income and gaining 5 reputation. Gains $5 and 5 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $0 for a Hosel, placing it next to
the Back Alley and Municipal Airport, losing 1 reputation and gaining 2
population, crossing a red line and losing 1 income and 1
reputation. Austin City Limits gains $1. Gains $6 and 4
population.
Turn 8
Austin City Limits spends $12 for a Burg von Alspach, placing it next to the Neighborhood Watch, Suburb, and Convenience Store, gaining 3 population, $1 and 2 reputation. Gains $4 and 5 population, crossing a red line and losing 1 income and 1 reputation.
Yellowhorse spends $19 for a Domestic Airport, placing it next to the Hospital, gaining 1 income and 5 reputation. Austin City Limits gains $5, Brisbane Bohême gains 1 income, and Greenville gains 1 income and 1 reputation. Gains $3 and 6 population, crossing a red line and losing 1 income and 1 reputation.
Brisbane Bohême spends $16 for a Stadium, placing it next to the Warewolf Den and both Haunted Houses, gaining 1 income and 6 reputation. Gains $6 and 10 population, crossing 2 red lines and losing 2 income and 2 reputation.
Greenville spends $12 for a Burg von Alspach, placing
it next to the Suburb, Community Park, and Shipping Center, gaining 2
reputation and 3 population, crossing a red line and losing 1 income
and 1 population. Gains $7 and 6 population, crossing a red line
and losing 1 income and 1 reputation.
Turn 9
Austin City Limits spends $20 for a Stadium, placing it next to the Burg von Alspach, gaining 1 income and 2 reputation. Gains $4 and 6 population, crossing a red line and losing 1 income and 1 reputation.
Yellowhorse uses the Movie Theater as a Lake, placing it next to the Domestic Airport, Hospital, Lake, and Waterfront Realty, gaining $12. Gains $2 and 5 population, crossing a red line and losing 1 income and 1 reputation.
Brisbane Bohême spends $0 for a Hostel, placing it next to the Stadium, Community Park, Haunted House, and Heavy Factory, gaining 2 population and 3 reputation. Austin City Limits gains $1. Gains $4 and 11 population, crossing 2 red lines and losing 2 income and 2 reputation.
Greenville spends $5 for an Elementary School,
placing it next to the Business Supply Store, Lake, and Domestic
Airport, gaining 1 reputation, $2, and 3 population. Gains $6 and
6 population, crossing a red line and losing 1 income and 1 reputation.
Turn 10
Austin City Limits discards the Museum to spend $3 for a Suburb, placing it next to the Neighborhood Watch, Burg von Alspach, and Stadium, gaining 2 population, $1, and 3 reputation. Gains $3 and 8 population, crossing two red lines and losing 2 income and 2 reputation.
Yellowhorse spends $26 for a PR Firm, placing it next to the Dance Club, losing 2 income but gaining $1. Austin City Limits gains $3 and Greenville gains $2. Loses $1 and gains 4 population.
Brisbane Bohême discards the Warehouse to spend $6 to invest in the Municipal Airport, gaining 5 income. Gains $7 and 9 population, crossing a red line and losing 1 income and 1 reputation.
Greenville spends $24 on a Casino, placing it next to
the Back Ally and Hostel, losing 4 reputation and gaining $2.
Austin City Limits gains $3 and Yellowhorse gains $1. Gains $5
and 1 population.
Turn 11
Austin City Limits discards the Postal Service to spend $3 for a Suburbs, placing it next to the Shipping Center, Convenience Store, Burg von Alspach, and Stadium, gaining 2 population, $1, and 3 reputation. Gains $1 and 9 population, crossing two red lines and losing 2 income and 2 reputation.
Yellowhorse uses the Tavern as a Lake, placing it next to the Suburbs, Community Park, Dance Hall, and PR Firm, gaining $16. Loses $1 and gains 4 population, crossing a red line and losing 1 income.
Brisbane Bohême spends $12 on a Local EPA Office, placing it next to the Lake and Municipal Airport, gaining 1 reputation and $26. Gains 9 population and $6, crossing 2 red lines and losing 2 income and 2 reputation.
Greenville spends $17 on the Recycling Plant, placing
it next to the Domestic Airport, the Municipal Airport, and the Hostel,
gaining 5 reputation. Gains $5 and 6 population, crossing a red
line and losing 1 reputation.
Turn 12
Austin City Limits spends $12 for a New Car Dealership, placing it next to the Shipping Center and Suburbs, gaining 5 income and $3. Yellowhorse gains $1 and Greenville gains $2. Gains $4 and 7 population, crossing a red line and losing 1 income and 1 reputation.
Yellowhorse discards the Condominium to spend $3 for a Heavy Factory, placing it next to the Convenience Store and Fancy Restaurant, gaining 1 income. Brisbane Bohême gains $2. Loses $1 and gains 4 population, crossing a red line and losing 1 income. The 1 More Round tile has been drawn -- Turn 13 will be the final turn.Turn 13
Austin City Limits discards the Game Night Host to spend $4 to invest in the Community Park, losing 1 income and gaining 6 reputation. Gains $2 and 12 population, crossing 3 red lines and losing 3 income and 3 reputation.
Yellowhorse spends $12 for the Appartments, placing them next to the Lake, Dance Club, and PR Firm, gaining $4 and 9 population, crossing a red line and losing 1 income. Austin City Limits gains $1. Loses $3 and gains 4 population, crossing a red line and losing 1 income.
Brisbane Bohême spends $4 to discard the Appartments to spend $2 to invest in a Haunted House, gaining 10 population, crossing 3 red lines and losing 3 income and 3 reputation. Loses $2 and gains 3 population, crossing a red line and losing 1 income and 1 population.
Greenville spends $2 to discard the Middle School and
spend $0 to invest in the Hostel, losing 1 reputation and gaining 2
population, crossing a red line and losing 1 reputation. Gains $5 and 3
population.
Final Scoring
Public Goals
Libertarian: Fewest civic (gray) tiles. Yellowhorse has 1, Austin City Limits and Greenville each have 2, and Brisbane Bohême has 3. Yellowhorse gains 15 population.
Nyctophobian: Fewest Nightlife tiles: Greenville has 1, Yellowhorse has 2, and Austin City Limits and Brisbane Bohême each have 3. Greenville gains 10 population.
Luminary: Highest reputation: Austin City
Limits has 9, Yellowhorse has 4, and Brisbane Bohême and Greenville each have 3. Austin City Limits gains 10 population.
Aquaphobian: Fewest Lakes. Austin City Limits has 0, Brisbane Bohême and Greenville each have 1, and Yellowhorse has 4. Austin City Limits gains 20 population.
Private Goals
Austin City Limits has the Environmentalist: Fewest industrial (yellow) tiles. He had 2, Brisbane Bohême has 3, Yellowhorse has 4, and Greenville has 5. Austin City Limits gains 15 population.
Yellowhorse has Aquatic Engineer: Most Lakes. He has 4, Brisbane Bohême and Greenville each have 1, and Austin City Limits has 0. Yellowhorse gains 20 population.
Brisbane Bohême has the Builder: Most residential (green) tiles. He and Austin City Limits each have 6, Greenville has 4, and Yellowhorse has 2. Brisbane Bohême does not achieve its goal.
Greenville has the Insomniac: Most Nightlife tiles. He has 1, Yellowhorse has 2, Austin City Limits and Brisbane Bohême each have 3. Greenville does not achieve its goal.
Convert Money to Population
Austin City Limits gains 3 population.
Brisbane Bohême gains 4 population.Congratulations to Andy York on his victory!
End of Game Statements
Bill Scharf (Yellowhorse): As always, an enjoyable game, thanks for running it. Some of the nightlife tiles are weirdies, that’s for sure. Definitely need more practice integrating them with my strategies. Congrats to Andy on his win!
Christopher Hunt (Greenville):
Congratulations to Andy, a fine win. Thanks to Chris for the
game, very enjoyable. I concentrated too much on the tactical
situation not looking to be honest any strategy after losing in the
nightlife race (my victory condition). Deserved to lose badly. No plan no win.
Andy York (Austin City Limits): Wow, that ending surprises me. I figured I'd be near the top, or at least better than my previous dismal placing in the last game. Thanks to the rest of the players for keeping it challenging, and a big thanks to Chris for running it.
Dave Hooton (Brisbane Bohême):
Congratulations to Andy for his well-deserved victory. I made the
mistake of taking a lake on Turn 6 which gave him 20 points and
neglected to keep my residential lead, causing me to lose 15 points.
Thanks for running the game, Chris.
The Players
Player |
Borough Name |
Color |
Cash |
Income |
Reputation | Population |
Andy York |
Austin City Limits |
Black |
15 | -1 |
9 |
132 |
Bill Scharf |
Yellowhorse |
Yellow |
4 |
-4 |
4 |
95 |
Dave Hooton |
Brisbane Bohême |
Red |
22 |
-4 |
3 |
99 |
Christopher Hunt | Greenville |
Green |
15 |
5 |
3 |
76 |