Affenhuahua


Terraforming Mars:  Ares Expedition


Initial Card Selection

Kevin W. replaces 2 cards and selects Inventrix, gaining 33MC and drawing 3 cards.

Andy replaces 3 cards and selects Mai-Ni Productions, gaining 48MC, playing Solar Trapping, gaining 3 heat, 1 heat production, and 2 cards and discarding a card.

Kevin C. replaces 3 cards and selects Launch Star, Inc, gaining 36MC and revealing Artificial Photosynthesis, Towing a Comet, and GHG Producing Bacteria.  The last card was added to his hand.

Chris replaces 0 cards and selects Teractor, gaining 51MC.

Round 1

Phase Selection

Inventrix selects Development.

Mai-Ni selects Development.

LSI selects Development.

Teractor selects Development.

Development Phase

Inventrix spends 17MC for Trapped Heat, gaining 2 heat production, flipping an ocean tile, gaining 1 card and increasing its TR to 6, then discarding a card for 3MC.

Mai-Ni spends 6MC for Micro-Mills, gaining 1 heat production and 1 steel capability, draws a card and dscards a card.

LSI spends 28MC on Undersea Vents, gaining 1 card production and 4 heat production.

Teractor spends 33MC on Commercial Imports, gaining 1 card production, 2 heat production, and 2 plant production.

Round 2

Phase Selection

Inventrix selects Construction.

Mai-Ni selects Construction.

LSI selects Production.

Teractor selects Production.

Construction Phase

Inventrix spends 5MC for Work Crews, spends 0MC for Hydro-Electric Energy, then draws a card.

Mai-Ni spends 11MC for Wood Burning Stoves, gaining 4 plants, then 8MC for a Colonizer Training Camp.

LSI passes.

Teractor spends 1MC on an Invention Contest, drawing 3 cards and keeping 1.

Production Phase

Inventrix gains 6MC and 2 heat.

Mai-Ni gains 5MC and 2 heat.

LSI gains 9MC, 1 card, and 4 heat.

Teractor gains 9MC, 1 card, 2 heat, and 2 plants.

Round 3

Phase Selection

Inventrix selects Production.

Mai-Ni selects Research.

LSI selects Development.

Teractor selects Construction.

Development Phase

Inventrix spends 8MC for Imported GHG, gaining 5 heat and 1 heat production.

Mai-Ni spends 11MC for Coal Imports, gaining 3 heat production, draws a card and discards a card.

LSI spends 15MC on Biothermal Power, gaining 1 heat production, 1 forests tile, and increasing the oxygen level 1 step and its TR to 6.

Teractor spends 3MC for a Cartel, gaining 2MC production.

Construction Phase

Inventrix passes.

Mai-Ni passes.

LSI passes.

Teractor spends 5MC for Research, drawing 2 cards and 10MC for Extended Resources.

Production Phase

Inventrix gains 10MC and 3 heat.

Mai-Ni gains 5MC and 5 heat.

LSI gains 6MC, 1 card, and 4 heat.

Teractor gains 7MC, 1 card, 2 heat, and 2 plants.

Research Phase

Inventrix draws 2 cards and keeps 1.

Mai-Ni draws 5 cards and keeps 2.

LSI draws 2 cards and keeps 1.

Teractor draws 2 cards and keeps 2.

Round 4

Phase Selection

Inventrix selects Development.

Mai-Ni selects Development.

LSI selects Production.

Teractor selects Production.

Development Phase

Inventrix spends 11MC for Deep Well Heating, gaining 1 heat production and increasing the temperature 1 step and its TR to 7.

Mai-Ni spends 10MC for a Medical Lab, gaining 3MC production, draws a card and discards a card.

LSI passes.

Teractor spends 14MC for Heather, gaining 1 plant and 1 plant production.

Production Phase

Inventrix gains 7MC and 4 heat.

Mai-Ni gains 8MC and 5 heat.

LSI gains 10MC, 1 card, and 5 heat and discards a card for 3MC.

Teractor gains 11MC, 1 card, 2 heat, and 3 plants.

Round 5

Phase Selection

Inventrix selects Action.

Mai-Ni selects Construction.

LSI selects Development.

Teractor selects Construction.

Development Phase

Inventrix spends 10MC on Nuclear Plants, gaining 1MC production and 3 heat production.

Mai-Ni spends 5MC for a Sponsors, gaining 2MC production, draws a card and discards a card.

LSI spends 6MC on Industrial Microbes, gaining 1 heat production and 1 steel capability.

Teractor passes.

Construction Phase

Inventrix passes.

Mai-Ni draws a card.

LSI spends 7MC on Ironworks.

Teractor spends 14MC on Imported Hydrogen, gaining 3 plants and flipping an ocean tile, gaining 4MC, and increasing its TR to 6, then draws a bonus card.

Action Phase

Inventrix spends 1MC twice for Hydro-Electric Power, gaining 6 heat, then spending 16 heat to increase the temperature 2 steps and its TR to 9.

Mai-Ni spends 4 plants to use Wood Burning Stoves to increase the temperature 1 step and spends 8 heat to raise the temperature another step, increasing its TR to 7.

LSI spends 4 heat to use Ironworks to raise the oxygen level 1 step and 8 heat to raise the temperature 1 step, increasing its TR to 8.

Teractor spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 7.

Round 6

Phase Selection

Inventrix selects Development.

Mai-Ni selects Development.

LSI selects Production.

Teractor selects Production.

Development Phase

Inventrix spends 15MC for Energy Storage, gaining 2 card production.

Mai-Ni spends 11MC for a Vesta Shipyard, gaining 1 titanium capability, draws a card and discards a card.

LSI passes.

Teractor passes.

Production Phase

Inventrix gains 10MC, 2 cards, and 7 heat.

Mai-Ni gains 12MC and 5 heat.

LSI gains 12MC, 1 card, and 6 heat.

Teractor gains 13MC, 1 card, 3 plants, and 2 heat, then discards a card for 3MC.

Round 7

Phase Selection

Inventrix selects Action.

Mai-Ni selects Construction.

LSI selects Construction.

Teractor selects Construction.

Construction Phase

Inventrix passes.

Mai-Ni spends 10MC for Assembly Lines and 4MC for a Lagrange Observatory, drawing a card.

LSI spends 7MC on GHG Producing Bacteria and 0MC on Symbiotic Fungus.

Teractor spends 10MC on Anearobic Microorganisms, gaining a resource on the card, then 9MC on Filter Feeders, gaining a resource on Anearobic Microogianisms and a resource on Filter Feeders.

Action Phase

Inventrix spends 1MC twice for Hydro-Electric Power, gaining 6 heat, then spending 16 heat to increase the temperature 2 steps and its TR to 11.

Mai-Ni spends 8 heat to raise the temperature another step, increasing its TR to 8.

LSI spends 8 heat to raise the temperature 1 step, increasing its TR to 9, adds a resource to GHG Producing Bacteria, and uses Symbiotic Fungus to add another resource to GHG Producting Bacteria.

Teractor spends 8 heat to increase the temperature 1 step and its TR to 8.

Round 8

Phase Selection

Inventrix selects Production.

Mai-Ni selects Production.

LSI selects Development.

Teractor selects Production.

Development Phase

Inventrix spends 8MC for Balanced Portfolios, gaining 3MC production but decreasing its TR to 10.

Mai-Ni passes.

LSI spends 11MC for Satellites, gaining 2MC production.

Teractor passes.

Production Phase

Inventrix gains 18MC, 2 cards, and 7 heat.

Mai-Ni gains 17MC and 5 heat.

LSI gains 11MC, 1 card, and 6 heat.

Teractor gains 14MC, 1 card, 3 plants, and 2 heat.

Round 9

Phase Selection

Inventrix selects Development.

Mai-Ni selects Development.

LSI selects Production.

Teractor selects Construction.

Development Phase

Inventrix spends 15MC for a Mohole Area, gaining 4 heat production.

Mai-Ni spends 12MC for Callisto Penal Mines, gaining 1 card production, drawing a card and discarding a card.

LSI passes.

Teractor spends 2 resources from Anearobic Microorganisms and 1MC for Worms, gaining 1 resource on Anearobic Microogainisms, 1 resource on Filter Feeders, and 2 plant production.

Construction Phase

Inventrix passes.

Mai-Ni passes.

LSI spends 6MC on Atmosphere Filtering, gaining 1MC production, increasing the oxygen level 1 step and its TR to 10.

Teractor spends 13MC on a Composting Factory, discards a card for 4MC, and draws a bonus card.

Production Phase

Inventrix gains 14MC, 2 cards, and 11 heat.

Mai-Ni gains 13MC, 1 card, and 5 heat.

LSI gains 17MC, 1 card, and 6 heat.

Teractor gains 10MC, 1 card, 5 plants, and 2 heat.

Round 10

Phase Selection

Inventrix selects Action.

Mai-Ni selects Production.

LSI selects Construction.

Teractor selects Development.

Development Phase

Inventrix passes.

Mai-Ni spends 5MC for Lichen, gaining 1 plant production, drawing a card and discarding a card.

LSI passes.

Teractor spends 9MC on Tundra Farming, gaining 1 plant, 2MC production, 1 plant production, 1 resource on Anaerobic Microorganisms, and 1 resource on Filter Feeders.

Construction Phase

Inventrix spends 15MC for Steelworks.

Mai-Ni passes.

LSI spends 17MC on a Technology Demonstration, gaining 1MC production, 2 cards, flips an ocean tile gaining 1 card and 1 plant, and increasing its TR to 11, and draws a bonus card.

Teractor discards a card for 4MC spends 8MC on a Brainstorming Session.

Action Phase

Inventrix spends 1MC twice for Hydro-Electric Power, gaining 6 heat, then spending 24 heat to increase the temperature 3 steps and its TR to 13.

Mai-Ni spends 8 heat to raise the temperature 1 step, increasing its TR to 9.

LSI spends 8 heat to raise the temperature 1 step, spends 2 resources from GHG Producing Bacteria, increasing the temperature another step, spends 4 heat to use Ironworks to increase the oxygen 1 step, increasing its TR to 14, and uses Symbiotic Fungus to add another resource to GHG Producting Bacteria.

Teractor uses Brainstorming to draw Tropical Resort, gaining 1MC and spends 8 plants for a forest tile, increaseing the oxygen level 1 step and its TR to 9.

Production Phase

Inventrix gains 17MC, 2 cards, and 11 heat, then discards a card for 3MC.

Mai-Ni gains 19MC, 1 card, and 5 heat.

LSI gains 15MC, 1 card, and 6 heat, then discards a card for 3MC.

Teractor gains 13MC, 1 card, 6 plants, and 2 heat.

Round 11

Phase Selection

Inventrix selects Construction.

Mai-Ni selects Construction.

LSI selects Action.

Teractor selects Production.

Construction Phase

Inventrix draws a card and spends 11MC for Greenhouses.

Mai-Ni draws a card then spends 17MC for Imported Nitrogen, gaining 4 plants and increasing its TR to 10.

LSI spends 28MC on Terraforming Ganymede, gaining 1MC production, and increasing its TR to 15.

Teractor spends 12MC on Developed Infrastructure.

Action Phase

Inventrix spends 1MC for Hydro-Electric Energy, gaining 2 heat, spends 6 heat for Steelworks, gaining 2MC and increasing the oxygen level 1 step, spends 8 heat to increase the temperature 1 step and its TR to 15.

Mai-Ni spends 8 heat to raise the temperature 1 step, 4 plants to use Wood Burning Stoves to raise the temperature 1 step, increasing its TR to 2, and gains 1MC from Assembly Lines.

LSI uses Symbiotic Fungus twice to add 2 resources to GHG Producing Bacteria, spends 2 resources from GHG Producing Bacteria to increase the temperature 1 step, and spends 4 heat using Ironworks to increase the oxygen level 1 step, increasing its TR to 17.

Teractor discards a card for 4MC, spends 5MC using Developed Infrastructure to raise the temperature 1 step, uses Brainstorming Session to draw a card (Circuit Board Factory is added to his hand), and spends 8 plants for a forest tile, increasing the oxygen level 1 step and its TR to 11.

Production Phase

Inventrix gains 19MC, 2 cards, and 11 heat, then discards 2 cards for 6MC

Mai-Ni gains 17MC, 1 card, 5 heat, and 1 plant.

LSI gains 22MC, 1 card, and 6 heat.

Teractor gains 19MC, 1 card, 2 heat, and 6 plants.

Round 12

Phase Selection

Inventrix selects Action.

Mai-Ni selects Development.

LSI selects Construction.

Teractor selects Construction.

Development Phase

Inventrix spends 10MC for Windmills, gaining 2 heat production.

Mai-Ni spends 17MC for Farming, gaining 2MC production, 2 plant production, and 2 plants, draws a card and discards a card.

LSI spends 12MC for Power Supply Consortium, gaining 2MC production and 1 heat production.

Teractor passes.

Construction Phase

Inventrix spends 9MC for Small Animals.

Mai-Ni discards a card for 3MC and spends 19MC on Arctic Algae.

LSI discards a card for 3MC, spends 0MC for Power Infrastructure, and 12MC for Solarpunk, gaining 1MC production.

Teractor discards a card for 4MC, spends 2 microbes from Anearobic Microoganisms and 12MC for a Plantation, gaining 2 forest tiles, increasing the oxygen level 2 steps and its TR to 13, then spends 14MC for a Circuit Board Factory.

Action Phase

Inventrix spends 1MC for Hydro-Electric Energy, gaining 3 heat, uses Greenhouses twice to convert 8 heat into 8 plants, spends 6 heat for Steelworks, gaining 2MC and increasing the oxygen level 1 step, and spends 8 plants to gain a forest tile, a resource on Small Animals, increase the oxygen 1 step and its TR to 17.

Mai-Ni passes.

LSI spends 4 heat twice using Ironworks to raise the oxygen level 2 steps and its TR to 19, then adds a resource to GHG Producing Bacteria and Sybmiotic Fungus to add a second resource to GHG Producing Bacteria.

Teractor spends 8 plants to gain a forest tile, increase the oxygen level 1 step, and its TR to 14, uses Brainstorming Session to reveal a card (Release of Inert Gasses), which is red, so it is added to its hand, and draws a card using Circuit Board Factory.

Round 13

Phase Selection

Inventrix selects Construction.

Mai-Ni selects Production.

LSI selects Production.

Teractor selects Production.

Construction Phase

Inventrix discards 4 cards for 12MC, spends 3MC for CEO's Favorite Project, adding 2 resources to Small Animals, then spends 36MC for a Giant Ice Asteroid, flipping 2 ocean tiles, gaining 1 card and 2 plants, and increasing its TR to 19.

Mai-Ni passes.

LSI passes.

Teractor passes.

Production Phase

Inventrix gains 23MC, 2 cards, and 14 heat.

Mai-Ni gains 23MC, 1 card, 5 heat, and 3 plants.

LSI gains 31MC, 1 card, and 7 heat.

Teractor gains 22MC, 1 card, 2 heat, and 6 plants.

Round 14

Phase Selection

Inventrix selects Action.

Mai-Ni selects Action.

LSI selects Development.

Teractor selects Construction.

Development Phase

Inventrix spends 9MC for Grass, gaining 1 plant production and 3 plants.

Mai-Ni passes.

LSI spends 7MC for a Great Dam, gaining 2 heat production.

Teractor passes.

Construction Phase

Inventrix spends 5MC for Business Contacts, drawing 4 cards and keeping 2.

Mai-Ni passes.

LSI passes.

Teractor discards 3 cards for 12MC, spends 25MC on a Conserved Biodome, gaining 2 resources on Anaerobic Microorganisms and 1 resource on Filter Feeders, spends 2 resources from Anaerobic Microorganisms and 6MC for Release of Inert Gasses, increasing its TR to 16.

Action Phase

Inventrix spends 1MC for Hydro-Electric Energy, gaining 3 heat, uses Greenhouses twice to convert 8 heat into 8 plants, and spends 8 plants to gain a forest tile, a resource on Small Animals, increase the oxygen 1 step and its TR to 17.

Mai-Ni discards 2 cards for 6MC and spends 30MC to flip 2 ocean tiles, gaining 4MC and 2 plants and increasing its TR to 14, then spends 8 plants for a forest tile.

LSI uses Power Infrastructure to convert 7 heat to 7MC, discards 4 cards for 15MC, and spends 45MC to flip 3 ocean tiles, gaining 2MC, 3 plants, and 1 card, and increasing its TR to 22.

Teractor uses Circuit Board Factory to draw a card, Brainstorming Session to reveal a card (Ecological Zone, which is kept), spends 8 plants for a forest tile, discards 3 cards for 12MC, and spends 15MC to flip an ocean tile, gaining 1 plant, 2MC, and increasing its TR to 17.

Final Scoring

As all global parameters are at maximum, the game proceeds to final scoring after the end of the phase in which that happens.


Inventrix
Mai-Ni Productions Launch Star, Inc.
Teractor
TR
19
14
22
17
Forests
2
1
1
7
Cards
4
10
4
8
Total
25
25
27
32
Congratulations to Chris Geggus on his victory!

End of Game Statements

Andy York (Mai-Ni Productions):  I'm again surprised at how quickly things move in this game.... and how few rounds there are. Will definitely need to gain more experience with it to improve my play. Congrats to Chris G. for another solid win. And, as always, thanks to Chris H. for his masterclass in GMing.

Kevin Croskery (Launch Star, Inc.):  Good game, Chris G, I see you remembered to sell cards at the end! I had a nice Heat/Oxygen/Cash engine running but couldn't get enough card and forest vps to make an impact. Thanks to Chris H for GMing and I'm looking forward to the next one.

Chris Geggus (Teractor):  Another fun one. Didn't think I had that one as most of my cards were sizeable throughout the game, so struggled to get more than one played a turn. The forest tiles helped immensely. And no Kevin, I didn't spot the end until Chris asked if I was selling the cards I had just picked up. It is still a gamble in email turns as none of us know what the others intend, so could be left naked with the game continuing. Enjoyed it. Thanks again to Chris H.

Kevin Wilson (Inventrix):  Once again the snowball effect takes over.  I thought I would have one more turn before the oceans filled and could generate a couple of forest tiles and a VP card or 2.  Probably not enough to close the gap at the end but that ending sprint came quick.  Heat made all the difference in this one as it quickly found the end of the O2 and temp tracks.  In my limited play until this one the oceans always seems to finish first.

Congrats to Chris for a nice, tight, win and to the other Chris for running the game.  Let’s go again soon.

The Players

Player

Company

Color

Cards

Terraform Rating

Kevin Wilson
Inventrix
Green 4
19
Andy York
Mai-Ni Productions
Red 0
12
Kevin Croskery
Launch Star, Inc. (LSI)
Blue 2
22
Chris Geggus
Teractor
Yellow
0
17

Player

MegaCredits

Cards

Plants

Heat

Steel

Titanium

Production On Hand Production Production On Hand Prodcution On Hand Capability Capability
Kevin Wilson
4
9
2
1
5
14
14
0
0
Andy York
7
4
1
3
1
5
13
1
1
Kevin Croskery
8
4
1
0
4
9
0
1
0
Chris Geggus
4
2
1
6
2
2
10
0
0

Board

Inventrix

Mai-Ni Productions

Launch Star, Inc.

Teractor