Afador

Puerto Rico

Turn 1

Governor Geggus selects the Settler and takes a Quarry.  Hibbert takes a tobacco plantation.  Wilson takes a sugar plantation.  Burgdorf takes a corn plantation.  York takes a sugar plantation.  New plantations are :  corn, corn, indigo, sugar, tobacco, tobacco.

Hibbert selects the Builder and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  Wilson builds a Sugar Mill (3 doubloons spent).  Burgdorf builds a Small Market (1 doubloon spent).  York builds a Sugar Mill (3 doubloons spent).  Geggus builds a Hospice (4 doubloons spent).

Wilson selects the Mayor and places colonists on the Sugar Mill and a sugar plantation.  Burgdorf places a colonist on a corn plantation.  York places a colonist on the corn plantation.  Geggus places a colonist on the Hospice.  Hibbert places a colonist on the Tobacco Storage.  Eight colonists are placed on the colonist ship.

Burgdorf selects the Craftsman and produces 1 corn.  York produces 1 corn.  Wilson produces 1 sugar.  Burgdorf produces a bonus corn.

York selects the Captain and ships 1 corn on Ship 3 for 2VP.  Wilson ships 1 sugar on Ship 1 for 1VP.  Burgdorf ships 2 corn on Ship 3 for 2VP.

Turn 2

Governor Hibbert selects the Mayor and places colonists on the indigo and tobacco plantation and the Tobacco Storage.  Wilson places colonists on the indigo plantation and Sugar Mill.  Burgdorf places colonists on the corn plantation and Small Market.  York places a colonist on the Sugar Mill.  Geggus places a colonist on the Quarry.  Five colonists are placed on the colonist ship.
Wilson selects the Builder and builds a Small Indigo Plant (1 doubloon discount from Builder, 0 doubloons spent).  Burgdorf builds a Hacienda (2 doubloons spent).  York builds a Small Market (1 doubloon spent).  Geggus builds a Small Indigo Plant (1 doubloon discount for Quarry, 0 doubloons sent).  Hibbert passes.
Burgdorf selects the Craftsman and produces 2 corn.  York produces 1 corn.  Hibbert produces 1 tobacco.  Wilson produces 1 sugar.  Burgdorf produces a bonus corn.
York selects a Prospector, gaining 2 doubloons.
Geggus selects a Prospector, gaining 2 doubloons.

Turn 3

Governor Wilson selects the Trader, gains 2 doubloons, and trades sugar for 3 doubloons (2 base +1 for Trader).  Burgdorf trades corn for 1 doubloon (0 base +1 for Small Market).  Hibbert trades tobacco for 3 doubloons.
Burgdorf selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.  York ships 1 corn on Ship 3 for 1VP.
York selects the Mayor and places colonists on the Small Market and sugar plantation.  Geggus places a colonist on the Small Indigo Plant.  Hibbert places a colonist on the Tobacco Storage.  Wilson places a colonist on the Small Indigo Plant.  Burgdorf places a colonist on the Hacienda.  Five colonists are placed on the colonist ship.
Geggus selects the Settler, gains 1 doubloon, and takes a Quarry, with a colonist from the Hospice.  Hibbert takes a corn plantation.  Wilson takes a sugar plantation.  Burgdorf gains a sugar plantation from the Hacienda and takes a corn plantation.  York takes a tobacco plantation.  New plantations are: indigo, indigo, sugar, tobacco, coffee, coffee.
Hibbert selects the Builder and builds a Hospice (1 doubloon discount for Builder, 3 doubloons spent).  Wilson builds a Construction Hut (2 doubloons spent).  Burgdorf builds a Small Sugar Mill (2 doubloons spent).  York passes.  Geggus builds a Large Market (2 doubloon discount from Quarries, 3 doubloons spent).

Turn 4

Governor Burgdorf selects a Prospector, gaining 2 doubloons.
York selects a Prospector, gaining 2 doubloons.
Geggus selects the Mayor and places colonists on the Large Market and indigo plantation.  Hibbert places a colonist on the corn plantation and moves a colonist from the Tobacco Storage to the Hospice.  Wilson places a colonist on the Construction Hut.  Burgdorf places a colonist on the corn plantation.  York places a colonist on the tobacco plantation.  Five colonists are placed on the colonist ship.
Hibbert selects the Settler and takes a Quarry, with a colonist from the Hospice.  Wilson uses the Construction Hut to take a Quarry.  Burgdorf draws a corn plantation from the Hacienda and takes a sugar plantation.  York takes a tobacco plantation.  Geggus takes a coffee plantation with a colonist form the Hospice.  New plantations:  corn, indigo, indigo, sugar, tobacco, coffee.
Wilson selects the Craftsman, gains 1 doubloon, and produces 1 indigo and 1 sugar.  Burgdorf produces 3 corn.  York produces 1 sugar.  Geggus produces 1 indigo.  Hibbert produces 1 tobacco.  Wilson produces a bonus sugar.

Turn 5

Governor York selects the Builder, gaining 1 doubloon, and builds a Tobacco Storage (1 doubloon discount for Builder, 4 doubloons spent).  Geggus passes.  Hibbert builds a Small Indigo Plant (1 doubloon discount from a Quarry, 0 doubloons spent).  Wilson builds a Small Warehouse (3 doubloons spent).  Burgdorf builds a Construction Hut (2 doubloons spent).
Geggus selects the Trader, gaining 1 doubloon, and trades indigo for 4 doubloons (1 base +1 for Trader +2 for Large Market).  No further trades are possible.
Hibbert selects the Captain, gains 1 doubloon, and ships 1 tobacco on Ship 2 for 2VP.  Wilson ships 2 sugar on Ship 1 for 2VP.  Burgdorf ships 2 corn on Ship 3 for 2VP (Ship 3 sails).    York ships 1 sugar on Ship 1 for 1VP.
Wilson selects the Mayor and places colonists on the Quarry and Small Warehouse.  Burgdorf places a colonist on the Construction Hut.  York places a colonist on the Tobacco Storage.  Geggus places a colonist in San Juan.  Hibbert places a colonist on the Small Indigo Plant.  Seven colonists are placed on the colonist ship.
Burgdorf selects the Craftsman and produces 3 corn.  York produces 1 corn, 1 sugar, and 1 tobacco.  Geggus produces 1 indigo.  Hibbert produces 1 corn, 1 indigo, and 1 tobacco.  Wilson produces 1 indigo and 1 sugar.  Burgdorf produces a bonus corn.

Turn 6

Governor Geggus selects the Builder and builds a Coffee Roaster (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 3 doubloons spent).  Hibbert passes.  Wilson passes.  Burgdorf passes.  York passes.

Hibbert selects the Trader and trades Tobacco for 4 doubloons (3 base +1 for Trader).  Wilson trades sugar for 2 doubloons.  Burgdorf trades corn for 1 doubloon (0 base +1 for Small Market).  Geggus trades indigo for 3 doubloons (1 base +2 for Large Market).

Wilson selects the Captain and ships 2 indigo on Ship 3 for 3VP.  York ships 1 tobacco on Ship 2 for 1VP.  Hibbert ships 1 indigo on Ship 3 for 1VP.  York ships 1 sugar on Ship 1 for 1VP.  Burgdorf discards 3 corn.

Burgdorf selects the Mayor and places colonists on a sugar plantation, corn plantation, and Small Sugar Mill.  York places colonists on the Tobacco Storage and tobacco plantation.  Geggus places a colonist on the Coffee Roaster and moves a colonist from San Juan to the Coffee Roaster.  Hibbert places a colonist on the Tobacco Storage.  Wilson places a colonist on the sugar plantation.  Five colonists are placed on the colonist ship.

York selects the Settler, gains 1 doubloon, and takes a tobacco plantation.  Geggus takes a coffee plantation with a colonist from the Hospice.  Hibbert takes a corn plantation with a colonist from the Hospice.  Wilson takes a sugar plantation.  Burgdorf gains a tobacco plantation from the Hacienda then uses the Construction Hut to gain a Quarry.  New plantations:  corn, indigo, indigo, sugar, sugar, tobacco.

Turn 7

Governor Hibbert selects a Prospector, gaining 3 doubloons.
Wilson selects the Mayor and places colonists on the sugar plantation and Sugar Mill.  Burgdorf places a colonist on the Quarry.  York places a colonist on the Tobacco Storage and moves a colonist from the corn plantation to the tobacco plantation.  Geggus and Hibbert each place a colonist in San Juan.  Five colonists are placed on the colonist ship.
Burgdorf selects a Prospector, gaining 3 doubloons.
York selects the Trader and trades corn for 2 doubloons (0 base +1 for Trader +1 for Small Market).  No other trading is possible.
Geggus selects the Settler and takes a corn plantation with a colonist from the Hospice.  Hibbert takes a tobacco plantation with a colonist from the Hospice.  Wilson uses the Construction Hut to take a Quarry.  Burgdorf gains a coffee plantation from the Hacienda and uses the Construction Hut to take a Quarry.  York takes an indigo plantation.  New plantations are corn, corn, indigo, sugar, sugar, tobacco.

Turn 8

Governor Wilson selects the Craftsman, gains 2 doubloons, and produces 1 indigo and 3 sugar.  Burgdorf produces 4 corn and 1 sugar.  York produces 1 sugar and 3 tobacco.  Geggus produces 1 corn, 1 indigo, and 2 coffee.  Hibbert produces 2 corn, 1 indigo, and 2 tobacco.  Wilson produces a bonus indigo.
Burgdorf selects the Builder, gains 1 doubloon, and builds a Small Warehouse (1 doubloon discount for Builder, 1 doubloon discount for Quarry, 1 doubloon spent).  York builds a Small Indigo Plant (1 doubloon spent).  Geggus builds a Large Warehouse (2 doubloon discount from Quarries, 4 doubloons spent).  Hibbert builds a Wharf (1 doubloon discount from a Quarry, 8 doubloons spent).  Wilson builds a Large Market (1 doubloon discount from a Quarry, 4 doubloons spent).
York selects the Captain, gains 1 doubloon, and ships 1 sugar on Ship 1 for 2VP (Ship 1 sails).  Geggus ships 1 indigo on Ship 3 for 1VP.  Hibbert ships 1 indigo on Ship 3 for 1VP.  Wilson ships 2 indigo on Ship 3 for 2VP.  York ships 3 tobacco on Ship 2 for 3VP. Hibbert ships 2 tobacco on Ship 2 for 2VP (Ship 2 sails).  Geggus discards 1 corn and 1 coffee, Hibbert discards 2 corn, and Burgdorf discards 5 corn.
Geggus selects the Trader and trades coffee for 7 doubloons (4 base +1 for Trader +2 for Large Market).  Wilson trades sugar for 2 doubloons.
Hibbert selects the Settler and takes a Quarry with a colonist from the Hospice.  Wilson takes a corn plantation.  Burgdorf gains a tobacco plantation from the Hacienda and takes a tobacco plantation.  York takes a sugar plantation.  Geggus takes a corn plantation with a colonist from the Hospice.  New plantations:  indigo, indigo, sugar, sugar, tobacco, coffee.  Discards were reshuffled.

Turn 9

Governor Burgdorf selects the Mayor, gaining 1 doubloon and placing colonists on a Quarry and Small Warehouse.  York places a colonist on a corn plantation.  Geggus places a colonist on the Large Warehouse.  Hibbert places a colonist on the Wharf.  Wilson places a colonist on the Quarry.  Five colonists are placed on the colonist ship.
York selects a Prospector, gaining 2 doubloons.
Geggus selects the Builder and builds a Fortress (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 7 doubloons spent).  Hibbert passes.  Wilson passes.  Burgdorf builds a Tobacco Storage (2 doubloon discount for Quarries, 3 doubloons spent).  Andy builds a Large Warehouse (6 doubloons spent).
Hibbert selects a Prospector, gaining 2 doubloons.
Wilson selects the Captain and ships 2 sugar on Ship 1 for 3VP.  Burgdorf ships 1 sugar on Ship 1 for 1VP.  Hibbert ships 1 corn on Ship 2 for 1VP.

Turn 10

Governor York selects the Mayor and places colonists on the Sugar Mill and sugar plantation, and moves a colonist from the corn plantation to the Large Warehouse.  Geggus places a colonist on the Fortress.  Hibbert places a colonist in San Juan.  Wilson places a colonist on the Large Market and moves a colonist from the Construction Hut to the corn plantation.  Burgdorf places a colonist on the Tobacco Storage.  Five colonists are placed on the colonist ship.
Geggu selects the Settler, gains 1 doubloon, and takes a sugar plantation with a colonist from the Hospice.  Hibbert takes a tobacco plantation with a colonist from the Hospice.  Wilson takes a coffee plantation.  York takes a sugar plantation.  New plantations:  indigo, indigo, indigo, indigo, indigo, sugar.
Hibbert selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, and 3 tobacco.  Wilson produces 1 corn, 1 indigo, and 3 sugar.  Burgdorf produces 4 corn and 1 sugar.  York produces 2 sugar and 3 tobacco.  Geggus produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.  HIbbert produces a bonus tobacco.
Wilson selects the Captain and ships 3 sugar on Ship 1 for 4VP (Ship 1 sails).  Burgdorf ships 4 corn on Ship 2 for 4VP.  Geggus ships 1 corn on Ship 2 for 1VP.  Hibbert ships 1 indigo on Ship 3 for 1VP (Ship 3 sails).  Wilson ships 1 corn on Ship 2 for 1VP (Ship 2 sails).  Hibbert ships 2 corn via the Wharf for 2VP, then discards 3 tobacco.
Burgdorf selects the Builder and builds a Coffee Roaster (1 doubloon discount from the Builder, 2 doubloon discount from Quarries, 3 doubloons spent).  York passes.  Geggus builds a Sugar Mill (2 doubloon discount from Quarries, 2 doubloons spent). Hibbert builds an Office (2 doubloon discount for Quarries, 3 doubloons spent).  Wilson builds a Coffee Roaster (2 doubloon discount for Quarries, 4 doubloons spent).

Turn 11

Governor Geggus selects the Trader, gains 2 doubloons, and trades indigo for 4 doubloons (1 base +1 for Trader +2 for Large Market).  The trading house is full.

Hibbert selects a Prospector, gaining 2 doubloons.

Wilson selects the Mayor and places colonists on the Coffee Roaster and a coffee planataion.  Burgdorf places a colonist on the coffee plantation and moves a colonist from the Tobacco Storage to the Coffee Roaster.  York places a colonist on the corn plantation.  Geggus places a colonist on the Sugar Mill and moves a colonist from San Juan to the Sugar Mill.  Hibbert places a colonist on the Office.  Eight colonists are placed on the colonist ship.

Burgdorf selects the Craftsman and produces 4 corn, 1 sugar, and 1 coffee.  York produces 1 corn, 2 sugar, and 3 tobacco.  Geggus produces 2 corn, 1 indigo, 1 sugar, and 2 coffee.  Hibbert produces 2 corn, 1 indigo, and 2 tobacco.  Wilson produces 1 corn, 1 indigo, 3 sugar, and 1 coffee.  Burgdorf produces a bonus coffee.

York selects the Captain and ships 6 tobacco on Ship 1 for 7VP (Ship 1 sails).  Geggus ships 4 coffee on Ship 2 for 4VP.  Hibbert ships 2 corn on Ship 3 for 2VP.  Wilson ships 1 corn on Ship 3 for 1VP.  Burgdorf ships 4 corn on Ship 3 for 4VP.  York ships 1 corn on Ship 3 for 1VP (Ship 3 sails).  Hibbert ships 3 tobacco via the Wharf for 3VP.  Wilson ships 1 coffee on Ship 2 for 1VP.  Burgdorf ships 2 coffee on Ship 2 for 2VP (Ship 2 sails).  Wilson discards 1 indigo.

Turn 12

Governor Hibbert selects a Prospector, gaining 3 doubloons.
Wilson selects the Trader and trades sugar for 5 doubloons (2 base +1 for Trader +2 for Large Market).  Geggus trades indigo for 3 doubloons (1 base +2 for Large Market).  Hibbert uses the Office to trade indigo for 1 doubloon.
Burgdorf selects the Craftsman and produces 4 corn and 1 coffee.  York produces 1 corn and 3 tobacco.  Geggus produces 2 corn, 1 indigo, and 2 coffee.  Hibbert produces 1 corn, 1 indigo, and 3 tobacco.  Wilson produces 1 indigo and 1 coffee.  Burgdorf produces a bonus coffee.
York selects the Captain and ships 4 sugar on Ship 2 for 5VP.  Geggus ships 4 corn on Ship 1 for 4VP.  Hibbert ships 1 corn on Ship 1 for 1VP.  Wilson ships 2 indigo on Ship 3 for 2VP.  Burgdorf ships 2 sugar on Ship 2 for 2VP.  York ships 1 corn on Ship 1 for 1VP (Ship 1 sails).  Geggus ships 1 sugar on Ship 2 for 1VP (Ship 2 sails).  Hibbert ships 1 indigo on Ship 3 for 1VP.  Geggus ships 1 indigo on Ship 3 for 1VP.  Hibbert ships 3 tobacco via the Wharf for 3VP.  Burgdorf discards 1 coffee.
Geggus selects the Builder, gains 1 doubloon, and builds the Guild Hall (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 7 doubloons spent).  Hibbert builds a Factory (2 doubloon discount from Quarries, 5 doubloons spent).  Wilson passes.  Burgdorf passes.  York passes.

Turn 13

Governor Wilson selects the Trader and trades coffee for 7 doubloons (4 base +1 for Trader +2 for Large Market).  The Trading House is full.
Burgdorf selects the Captain and ships 4 corn on Ship 2 for 5VP.  York ships 3 tobacco on Ship 1 for 3VP.
York selects the Mayor, gains 1 doubloon, and places colonists on the indigo plantation, sugar plantation, and Small Indgo Plant.  Geggus places colonists on the Sugar Mill and Guild Hall.  Hibbert places colonists on the Factory an in San Juan.  Wilson places a colonist on the Coffee Roaster.  Burgdorf places a colonist on the Tobacco Storage.  Five colonists are placed on the colonist ship.
Geggus selects the Builder and builds an Indigo Plant (1 doubloon discount from Builder, 2 doubloon discount from Quarries, 0 doubloons spent).  Hibbert builds a Small Sugar Mill (1 doubloon discount for a Quarry, 1 doubloon spent).  Wilson builds a Custom House (2 doubloon discount for Quarries, 8 doubloons spent).  Burgdorf passes.  York passes.
Hibbert selects a Prospector, gaining 2 doubloons.

Turn 14

Governor Burgdorf selects the Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market).  Geggus trades sugar for 4 doubloons (2 base +2 for Large Market).
York selects the Captain.  No shipping is possible.
Geggus selects the Builder and builds a Factory (1 doubloon discount for Builder, 2 doubloon discount for Quarries, 4 doubloons spent).  That is the last available city space, so this will be the final turn.  Hibbert builds an Indigo Plant (2 doubloon discount from Quarries, 1 doubloon spent).  Wilson builds an Office (2 doubloon discount from Quarries, 3 doubloons spent).  Burgdorf builds a Harbor (2 doubloon discount for Quarries, 6 doubloons spent).  York passes.
Hibbert selects the Craftsman, gains 1 doubloon, and produces 2 corn, 1 indigo, 3 tobacco, and 2 doubloons.  Wilson produces 1 corn, 1 indigo, 3 sugar, and 1 coffee.  Burgdorf produces 3 corn, 1 sugar, and 1 coffee.  York produces 1 indigo, 2 sugar, and 3 tobacco.  Geggus produces 1 indigo, 1 sugar, and 2 coffee.  Hibbert produces a bonus indigo.
Wilson selects the Mayor and places colonists on the Custom House and Office.  Burgdorf places a colonist on the Harbor.  York places a colonist on the Sugar Mill.  Geggus places a colonist on the Factory.  Hibbert places a colonist on the Small Sugar Mill and moves 3 colonists from San Juan to the Indigo Plant.  Four colonists are placed on the coloninst ship.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Chris Geggus
Builder
Indigo, Quarry, Quarry, Coffee, Coffee, Corn, Corn, Sugar
Hospice, Small Indigo Plant, Large Market, Coffee Roaster (2), Large Warehouse, Fortress, Sugar Mill (3), Guild Hall, Indigo Plant, Factory

3
1 indigo, 1 sugar, 4 coffee
12
Chris Hibbert Craftsman
Indigo, Tobacco, Corn, Quarry, Corn, Tobacco, Quarry, Tobacco
Tobacco Storage (3), Hospice, Small Indigo Plant, Wharf, Office, Factory, Small Sugar Mill, Indigo Plant (3)

4
2 corn, 2 indigo, 3 tobacco
20
Kevin Wilson
Mayor
Indigo, Sugar, Sugar, Quarry, Sugar, Quarry, Corn, Coffee
Sugar Mill (3), Small Indigo Plant, Construction Hut, Small Warehouse, Large Market, Coffee Roaster (2), Custom House, Office

1
1 corn, 1 indigo, 5 sugar, 1 coffee
20
Martin Burgdorf
Trader
Corn, Corn, Sugar, Corn, Corn, Sugar, Tobacco, Quarry, Coffee, Quarry, Tobacco, Tobacco
Small Market, Hacienda, Small Sugar Mill, Construction Hut, Small Warehouse, Tobacco Storage (1), Coffee Roaster (1), Harbor

0
3 corn, 1 sugar, 1 coffee
25
Andy York
Captain
Corn, Sugar, Tobacco, Tobacco, Tobacco, Indigo, Sugar, Sugar
Sugar Mill (3), Small Market, Tobacco Storage (3), Small Indigo Plant, Large Warehouse

1
1 indigo, 2 sugar, 3 tobacco
28

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 0 Colonist Ship: 4

Trading House:  Coffee, Sugar

Cargo Ships: Ship 1 (capacity 6): 3 tobacco       Ship 2 (capacity 7): 4 corn      Ship 3 (capacity 8): 4 indigo

Victory Points:  17

Commodities

Corn: 0

Indigo: 2

Sugar: 1

Tobacco: 0

Coffee: 2

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (3d, 2vp)



Small Sugar Mill (x2, 2d, 1vp)



Residence (10d, 4vp)







Hacienda (2d, 1vp)

University (x2, 8d, 3vp)



Harbor (8d, 3vp)

City Hall (10d, 4vp)



Wharf (9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector, Settler (3d), Trader, Prospector (1d)

Plantations

Indigo, Indigo, Indigo, Indigo, Indigo, Sugar

Discard Pile:  Indigo, Indigo

Victory Points


Chris Geggus

Chris Hibbert

Kevin Wilson
Martin Burgdorf
Andy York

Buildings

25

17

16
14
9

VP Chits

12

20

20
25
28

Bonus

13

0

5
0
0

Total

50

37

41
39
37

Congratulations to Chris Geggus on his victory!

End of Game Statements

Chris Geggus:  Phew. Still wasn't sure, even at the very end. The VP deficit worried me and numerous calculations still showed it as rather closer than actually turned out. I have to say that I'm not really a fan of playing with 5 players as there is always someone left hanging after most of the role actions. I think 4 is the optimum number and usually how I play it. But I always enjoy PR as a game, so shouldn't be critical after yet another most enjoyable joust. Thanks to all and Chris once again.

Chris Hibbert:  Thanks, everyone for the game, and congratulations to Chris for the win.

I think my biggest mistake is not holding onto doubloons long enough to buy more expensive (bonus) buildings. I felt like I was often the one left out at the end of role selection that Chris G. was talking about, but honestly, that has to be evenly spread out among us.

I had fun, even if I ended up tied for last.

Kevin Wilson:  Well, a turn (or two) and a couple of doubloons short, again!  A couple of times I was just short of where I wanted to be but still felt it was closer than it ended. I nice sprint there at the end for Geggs.  Congrats to him on the win. Thanks to the others for playing and to Chris for running the game.

Andy York:  Actually thought I was doing a bit better than it ended up in the end. Hopefully next time (though that's doubtful).

Chris G, a fine win and one I didn't see coming - especially by the margin over the rest of us (clumped together). Chris H, thanks as always for a fun game!


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