Afador
Puerto Rico
Governor Geggus
selects the Settler and takes a Quarry. Hibbert takes a tobacco
plantation. Wilson takes a sugar plantation. Burgdorf takes
a corn plantation. York takes a sugar plantation. New
plantations are : corn, corn, indigo, sugar, tobacco, tobacco.
Hibbert
selects the Builder and builds a Tobacco Storage (1 doubloon discount
for Builder, 4 doubloons spent). Wilson builds a Sugar Mill (3
doubloons spent). Burgdorf builds a Small Market (1 doubloon
spent). York builds a Sugar Mill (3 doubloons spent). Geggus builds a Hospice (4 doubloons spent).
Wilson
selects the Mayor and places colonists on the Sugar Mill and a sugar
plantation. Burgdorf places a colonist on a corn
plantation. York places a colonist on the corn plantation.
Geggus places a colonist on the Hospice. Hibbert places a
colonist on the Tobacco Storage. Eight colonists are placed on
the colonist ship.
Burgdorf
selects the Craftsman and produces 1 corn. York produces 1
corn. Wilson produces 1 sugar. Burgdorf produces a bonus
corn.
York selects
the Captain and ships 1 corn on Ship 3 for 2VP. Wilson ships 1
sugar on Ship 1 for 1VP. Burgdorf ships 2 corn on Ship 3 for 2VP.
Governor Hibbert
selects the Mayor and places colonists on the indigo and tobacco
plantation and the Tobacco Storage. Wilson places colonists on
the indigo plantation and Sugar Mill. Burgdorf places colonists
on the corn plantation and Small Market. York places a colonist
on the Sugar Mill. Geggus places a colonist on the Quarry.
Five colonists are placed on the colonist ship.
Wilson selects the Builder and
builds a Small Indigo Plant (1 doubloon discount from Builder, 0
doubloons spent). Burgdorf builds a Hacienda (2 doubloons
spent). York builds a Small Market (1 doubloon spent).
Geggus builds a Small Indigo Plant (1 doubloon discount for Quarry, 0
doubloons sent). Hibbert passes.
Burgdorf selects the Craftsman
and produces 2 corn. York produces 1 corn. Hibbert produces
1 tobacco. Wilson produces 1 sugar. Burgdorf produces a
bonus corn.
York selects a Prospector, gaining 2 doubloons.
Geggus selects a Prospector, gaining 2 doubloons.
Governor Wilson
selects the Trader, gains 2 doubloons, and trades sugar for 3 doubloons
(2 base +1 for Trader). Burgdorf trades corn for 1 doubloon (0
base +1 for Small Market). Hibbert trades tobacco for 3 doubloons.
Burgdorf selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP. York ships 1 corn on Ship 3 for 1VP.
York selects the Mayor and
places colonists on the Small Market and sugar plantation. Geggus
places a colonist on the Small Indigo Plant. Hibbert places a
colonist on the Tobacco Storage. Wilson places a colonist on the
Small Indigo Plant. Burgdorf places a colonist on the
Hacienda. Five colonists are placed on the colonist ship.
Geggus selects the Settler,
gains 1 doubloon, and takes a Quarry, with a colonist from the
Hospice. Hibbert takes a corn plantation. Wilson takes a
sugar plantation. Burgdorf gains a sugar plantation from the Hacienda and takes a corn plantation.
York takes a tobacco plantation. New plantations are: indigo, indigo, sugar, tobacco, coffee, coffee.
Hibbert selects the Builder and
builds a Hospice (1 doubloon discount for Builder, 3 doubloons
spent). Wilson builds a Construction Hut (2 doubloons
spent). Burgdorf builds a Small Sugar Mill (2 doubloons
spent). York passes. Geggus builds a Large Market (2 doubloon discount from Quarries, 3 doubloons spent).
Governor Burgdorf
selects a Prospector, gaining 2 doubloons.
York selects a Prospector, gaining 2 doubloons.
Geggus selects the Mayor and
places colonists on the Large Market and indigo plantation.
Hibbert places a colonist on the corn plantation and moves a colonist
from the Tobacco Storage to the Hospice. Wilson places a colonist
on the Construction Hut. Burgdorf places a colonist on the corn
plantation. York places a colonist on the tobacco
plantation. Five colonists are placed on the colonist ship.
Hibbert selects the Settler and
takes a Quarry, with a colonist from the Hospice. Wilson uses the
Construction Hut to take a Quarry. Burgdorf draws a corn
plantation from the Hacienda and takes a sugar plantation. York
takes a tobacco plantation. Geggus takes a coffee plantation with
a colonist form the Hospice. New plantations: corn, indigo,
indigo, sugar, tobacco, coffee.
Wilson selects the Craftsman,
gains 1 doubloon, and produces 1 indigo and 1 sugar. Burgdorf
produces 3 corn. York produces 1 sugar. Geggus produces 1
indigo. Hibbert produces 1 tobacco. Wilson produces a bonus
sugar.
Governor York selects the
Builder, gaining 1 doubloon, and builds a Tobacco Storage (1 doubloon
discount for Builder, 4 doubloons spent). Geggus passes.
Hibbert builds a Small Indigo Plant (1 doubloon discount from a Quarry,
0 doubloons spent). Wilson builds a Small Warehouse (3 doubloons
spent). Burgdorf builds a Construction Hut (2 doubloons spent).
Geggus selects the Trader,
gaining 1 doubloon, and trades indigo for 4 doubloons (1 base +1 for
Trader +2 for Large Market). No further trades are possible.
Hibbert selects the Captain,
gains 1 doubloon, and ships 1 tobacco on Ship 2 for 2VP. Wilson
ships 2 sugar on Ship 1 for 2VP. Burgdorf ships 2 corn on Ship 3
for 2VP (Ship 3 sails). York ships 1 sugar on Ship 1
for 1VP.
Wilson selects the Mayor and
places colonists on the Quarry and Small Warehouse. Burgdorf
places a colonist on the Construction Hut. York places a colonist
on the Tobacco Storage. Geggus places a colonist in San
Juan. Hibbert places a colonist on the Small Indigo Plant.
Seven colonists are placed on the colonist ship.
Burgdorf selects the Craftsman
and produces 3 corn. York produces 1 corn, 1 sugar, and 1
tobacco. Geggus produces 1 indigo. Hibbert produces 1 corn,
1 indigo, and 1 tobacco. Wilson produces 1 indigo and 1
sugar. Burgdorf produces a bonus corn.
Governor Geggus
selects the Builder and builds a Coffee Roaster (1 doubloon discount
from Builder, 2 doubloon discount from Quarries, 3 doubloons
spent). Hibbert passes. Wilson passes. Burgdorf
passes. York passes.
Hibbert
selects the Trader and trades Tobacco for 4 doubloons (3 base +1 for
Trader). Wilson trades sugar for 2 doubloons. Burgdorf
trades corn for 1 doubloon (0 base +1 for Small Market). Geggus
trades indigo for 3 doubloons (1 base +2 for Large Market).
Wilson
selects the Captain and ships 2 indigo on Ship 3 for 3VP. York
ships 1 tobacco on Ship 2 for 1VP. Hibbert ships 1 indigo on Ship
3 for 1VP. York ships 1 sugar on Ship 1 for 1VP. Burgdorf
discards 3 corn.
Burgdorf
selects the Mayor and places colonists on a sugar plantation, corn
plantation, and Small Sugar Mill. York places colonists on the
Tobacco Storage and tobacco plantation. Geggus places a colonist
on the Coffee Roaster and moves a colonist from San Juan to the Coffee
Roaster. Hibbert places a colonist on the Tobacco Storage.
Wilson places a colonist on the sugar plantation. Five colonists
are placed on the colonist ship.
York selects
the Settler, gains 1 doubloon, and takes a tobacco plantation.
Geggus takes a coffee plantation with a colonist from the
Hospice. Hibbert takes a corn plantation with a colonist from the Hospice. Wilson takes a
sugar plantation. Burgdorf gains a tobacco plantation from the
Hacienda then uses the Construction Hut to gain a Quarry. New
plantations: corn, indigo, indigo, sugar, sugar, tobacco.
Governor Hibbert
selects a Prospector, gaining 3 doubloons.
Wilson selects the Mayor and
places colonists on the sugar plantation and Sugar Mill. Burgdorf
places a colonist on the Quarry. York places a colonist on the
Tobacco Storage and moves a colonist from the corn plantation to the
tobacco plantation. Geggus and Hibbert each place a colonist in
San Juan. Five colonists are placed on the colonist ship.
Burgdorf selects a Prospector, gaining 3 doubloons.
York selects the Trader and
trades corn for 2 doubloons (0 base +1 for Trader +1 for Small
Market). No other trading is possible.
Geggus selects the Settler and
takes a corn plantation with a colonist from the Hospice. Hibbert
takes a tobacco plantation with a colonist from the Hospice.
Wilson uses the Construction Hut to take a Quarry. Burgdorf gains
a coffee plantation from the Hacienda and uses the Construction Hut to
take a Quarry. York takes an indigo plantation. New
plantations are corn, corn, indigo, sugar, sugar, tobacco.
Governor Wilson selects the
Craftsman, gains 2 doubloons, and produces 1 indigo and 3 sugar.
Burgdorf produces 4 corn and 1 sugar. York produces 1 sugar and 3
tobacco. Geggus produces 1 corn, 1 indigo, and 2 coffee.
Hibbert produces 2 corn, 1 indigo, and 2 tobacco. Wilson produces
a bonus indigo.
Burgdorf selects the Builder,
gains 1 doubloon, and builds a Small Warehouse (1 doubloon discount for
Builder, 1 doubloon discount for Quarry, 1 doubloon spent). York
builds a Small Indigo Plant (1 doubloon spent). Geggus builds a
Large Warehouse (2 doubloon discount from Quarries, 4 doubloons
spent). Hibbert builds a Wharf (1 doubloon discount from a
Quarry, 8 doubloons spent). Wilson builds a Large Market (1 doubloon discount from a Quarry, 4 doubloons spent).
York selects the Captain, gains
1 doubloon, and ships 1 sugar on Ship 1 for 2VP (Ship 1 sails).
Geggus ships 1 indigo on Ship 3 for 1VP. Hibbert ships 1 indigo
on Ship 3 for 1VP. Wilson ships 2 indigo on Ship 3 for 2VP.
York ships 3 tobacco on Ship 2 for 3VP. Hibbert ships 2 tobacco on Ship
2 for 2VP (Ship 2 sails). Geggus discards 1 corn and 1 coffee,
Hibbert discards 2 corn, and Burgdorf discards 5 corn.
Geggus selects the Trader and
trades coffee for 7 doubloons (4 base +1 for Trader +2 for Large
Market). Wilson trades sugar for 2 doubloons.
Hibbert selects the Settler and
takes a Quarry with a colonist from the Hospice. Wilson takes a
corn plantation. Burgdorf gains a tobacco plantation from the
Hacienda and takes a tobacco plantation. York takes a sugar
plantation. Geggus takes a corn plantation with a colonist from
the Hospice. New plantations: indigo, indigo, sugar, sugar,
tobacco, coffee. Discards were reshuffled.
Governor Burgdorf
selects the Mayor, gaining 1 doubloon and placing colonists on a Quarry
and Small Warehouse. York places a colonist on a corn
plantation. Geggus places a colonist on the Large
Warehouse. Hibbert places a colonist on the Wharf. Wilson
places a colonist on the Quarry. Five colonists are placed on the
colonist ship.
York selects a Prospector, gaining 2 doubloons.
Geggus selects the Builder and
builds a Fortress (1 doubloon discount for Builder, 2 doubloon discount
for Quarries, 7 doubloons spent). Hibbert passes. Wilson
passes. Burgdorf builds a Tobacco Storage (2 doubloon discount
for Quarries, 3 doubloons spent). Andy builds a Large Warehouse
(6 doubloons spent).
Hibbert selects a Prospector, gaining 2 doubloons.
Wilson selects the Captain and
ships 2 sugar on Ship 1 for 3VP. Burgdorf ships 1 sugar on Ship 1
for 1VP. Hibbert ships 1 corn on Ship 2 for 1VP.
Governor York selects the Mayor
and places colonists on the Sugar Mill and sugar plantation, and moves
a colonist from the corn plantation to the Large Warehouse.
Geggus places a colonist on the Fortress. Hibbert places a
colonist in San Juan. Wilson places a colonist on the Large
Market and moves a colonist from the Construction Hut to the corn
plantation. Burgdorf places a colonist on the Tobacco Storage. Five colonists are placed on the colonist ship.
Geggu selects the Settler,
gains 1 doubloon, and takes a sugar plantation with a colonist from the
Hospice. Hibbert takes a tobacco plantation with a colonist from
the Hospice. Wilson takes a coffee plantation. York takes a
sugar plantation. New plantations: indigo, indigo, indigo,
indigo, indigo, sugar.
Hibbert selects the Craftsman,
gains 1 doubloon, and produces 2 corn, 1 indigo, and 3 tobacco.
Wilson produces 1 corn, 1 indigo, and 3 sugar. Burgdorf produces
4 corn and 1 sugar. York produces 2 sugar and 3 tobacco.
Geggus produces 1 corn, 1 indigo, 1 sugar, and 2 coffee. HIbbert
produces a bonus tobacco.
Wilson selects the Captain and
ships 3 sugar on Ship 1 for 4VP (Ship 1 sails). Burgdorf ships 4
corn on Ship 2 for 4VP. Geggus ships 1 corn on Ship 2 for
1VP. Hibbert ships 1 indigo on Ship 3 for 1VP (Ship 3
sails). Wilson ships 1 corn on Ship 2 for 1VP (Ship 2
sails). Hibbert ships 2 corn via the Wharf for 2VP, then discards
3 tobacco.
Burgdorf selects the Builder
and builds a Coffee Roaster (1 doubloon discount from the Builder, 2
doubloon discount from Quarries, 3 doubloons spent). York
passes. Geggus builds a Sugar Mill (2 doubloon discount from
Quarries, 2 doubloons spent). Hibbert builds an Office (2 doubloon
discount for Quarries, 3 doubloons spent). Wilson builds a Coffee
Roaster (2 doubloon discount for Quarries, 4 doubloons spent).
Governor Geggus selects
the Trader, gains 2 doubloons, and trades indigo for 4 doubloons (1
base +1 for Trader +2 for Large Market). The trading house is
full.
Hibbert selects a Prospector, gaining 2 doubloons.
Wilson
selects the Mayor and places colonists on the Coffee Roaster and a
coffee planataion. Burgdorf places a colonist on the coffee
plantation and moves a colonist from the Tobacco Storage to the Coffee
Roaster. York places a colonist on the corn plantation.
Geggus places a colonist on the Sugar Mill and moves a colonist from
San Juan to the Sugar Mill. Hibbert places a colonist on the
Office. Eight colonists are placed on the colonist ship.
Burgdorf
selects the Craftsman and produces 4 corn, 1 sugar, and 1 coffee.
York produces 1 corn, 2 sugar, and 3 tobacco. Geggus produces 2
corn, 1 indigo, 1 sugar, and 2 coffee. Hibbert produces 2 corn, 1
indigo, and 2 tobacco. Wilson produces 1 corn, 1 indigo, 3 sugar,
and 1 coffee. Burgdorf produces a bonus coffee.
York selects
the Captain and ships 6 tobacco on Ship 1 for 7VP (Ship 1 sails).
Geggus ships 4 coffee on Ship 2 for 4VP. Hibbert ships 2 corn on
Ship 3 for 2VP. Wilson ships 1 corn on Ship 3 for 1VP.
Burgdorf ships 4 corn on Ship 3 for 4VP. York ships 1 corn on
Ship 3 for 1VP (Ship 3 sails). Hibbert ships 3 tobacco via the
Wharf for 3VP. Wilson ships 1 coffee on Ship 2 for 1VP.
Burgdorf ships 2 coffee on Ship 2 for 2VP (Ship 2 sails). Wilson
discards 1 indigo.
Governor Hibbert
selects a Prospector, gaining 3 doubloons.
Wilson selects the Trader and
trades sugar for 5 doubloons (2 base +1 for Trader +2 for Large
Market). Geggus trades indigo for 3 doubloons (1 base +2 for
Large Market). Hibbert uses the Office to trade indigo for 1
doubloon.
Burgdorf selects the Craftsman
and produces 4 corn and 1 coffee. York produces 1 corn and 3
tobacco. Geggus produces 2 corn, 1 indigo, and 2 coffee.
Hibbert produces 1 corn, 1 indigo, and 3 tobacco. Wilson produces
1 indigo and 1 coffee. Burgdorf produces a bonus coffee.
York selects the Captain and
ships 4 sugar on Ship 2 for 5VP. Geggus ships 4 corn on Ship 1
for 4VP. Hibbert ships 1 corn on Ship 1 for 1VP. Wilson
ships 2 indigo on Ship 3 for 2VP. Burgdorf ships 2 sugar on Ship
2 for 2VP. York ships 1 corn on Ship 1 for 1VP (Ship 1
sails). Geggus ships 1 sugar on Ship 2 for 1VP (Ship 2
sails). Hibbert ships 1 indigo on Ship 3 for 1VP. Geggus
ships 1 indigo on Ship 3 for 1VP. Hibbert ships 3 tobacco via the
Wharf for 3VP. Burgdorf discards 1 coffee.
Geggus selects the Builder,
gains 1 doubloon, and builds the Guild Hall (1 doubloon discount from
Builder, 2 doubloon discount from Quarries, 7 doubloons spent).
Hibbert builds a Factory (2 doubloon discount from Quarries, 5
doubloons spent). Wilson passes. Burgdorf passes. York passes.
Governor Wilson selects the
Trader and trades coffee for 7 doubloons (4 base +1 for Trader +2 for
Large Market). The Trading House is full.
Burgdorf selects the Captain and ships 4 corn on Ship 2 for 5VP. York ships 3 tobacco on Ship 1 for 3VP.
York selects the Mayor, gains 1
doubloon, and places colonists on the indigo plantation, sugar
plantation, and Small Indgo Plant. Geggus places colonists on the
Sugar Mill and Guild Hall. Hibbert places colonists on the
Factory an in San Juan. Wilson places a colonist on the Coffee
Roaster. Burgdorf places a colonist on the Tobacco Storage.
Five colonists are placed on the colonist ship.
Geggus selects the Builder and
builds an Indigo Plant (1 doubloon discount from Builder, 2 doubloon
discount from Quarries, 0 doubloons spent). Hibbert builds a
Small Sugar Mill (1 doubloon discount for a Quarry, 1 doubloon
spent). Wilson builds a Custom House (2 doubloon discount for
Quarries, 8 doubloons spent). Burgdorf passes. York passes.
Hibbert selects a Prospector, gaining 2 doubloons.
Governor Burgdorf selects the
Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for
Small Market). Geggus trades sugar for 4 doubloons (2 base +2 for
Large Market).
York selects the Captain. No shipping is possible.
Geggus selects the Builder and
builds a Factory (1 doubloon discount for Builder, 2 doubloon discount
for Quarries, 4 doubloons spent). That is the last available city
space, so this will be the final turn. Hibbert builds an Indigo
Plant (2 doubloon discount from Quarries, 1 doubloon spent).
Wilson builds an Office (2 doubloon discount from Quarries, 3 doubloons
spent). Burgdorf builds a Harbor (2 doubloon discount for
Quarries, 6 doubloons spent). York passes.
Hibbert selects the Craftsman,
gains 1 doubloon, and produces 2 corn, 1 indigo, 3 tobacco, and 2
doubloons. Wilson produces 1 corn, 1 indigo, 3 sugar, and 1
coffee. Burgdorf produces 3 corn, 1 sugar, and 1 coffee.
York produces 1 indigo, 2 sugar, and 3 tobacco. Geggus produces 1
indigo, 1 sugar, and 2 coffee. Hibbert produces a bonus indigo.
Wilson selects the Mayor and
places colonists on the Custom House and Office. Burgdorf places
a colonist on the Harbor. York places a colonist on the Sugar
Mill. Geggus places a colonist on the Factory. Hibbert
places a colonist on the Small Sugar Mill and moves 3 colonists from
San Juan to the Indigo Plant. Four colonists are placed on the
coloninst ship.
|
|
|
|
|
|
|
|
Chris Geggus
|
Builder
|
Indigo, Quarry, Quarry, Coffee, Coffee, Corn, Corn, Sugar
|
Hospice, Small Indigo Plant, Large Market, Coffee Roaster (2), Large Warehouse, Fortress, Sugar Mill (3), Guild Hall, Indigo Plant, Factory
|
|
3
|
1 indigo, 1 sugar, 4 coffee
|
12
|
Chris Hibbert |
Craftsman
|
Indigo, Tobacco, Corn, Quarry, Corn, Tobacco, Quarry, Tobacco
|
Tobacco Storage (3), Hospice, Small Indigo Plant, Wharf, Office, Factory, Small Sugar Mill, Indigo Plant (3)
|
|
4
|
2 corn, 2 indigo, 3 tobacco
|
20
|
Kevin Wilson
|
Mayor
|
Indigo, Sugar, Sugar, Quarry, Sugar, Quarry, Corn, Coffee
|
Sugar Mill (3), Small Indigo Plant, Construction Hut, Small Warehouse, Large Market, Coffee Roaster (2), Custom House, Office
|
|
1
|
1 corn, 1 indigo, 5 sugar, 1 coffee
|
20
|
Martin Burgdorf
|
Trader
|
Corn, Corn, Sugar, Corn, Corn, Sugar, Tobacco, Quarry, Coffee, Quarry, Tobacco, Tobacco
|
Small Market, Hacienda, Small Sugar Mill, Construction Hut, Small Warehouse, Tobacco Storage (1), Coffee Roaster (1), Harbor
|
|
0
|
3 corn, 1 sugar, 1 coffee
|
25
|
Andy York
|
Captain
|
Corn, Sugar, Tobacco, Tobacco, Tobacco, Indigo, Sugar, Sugar
|
Sugar Mill (3), Small Market, Tobacco Storage (3), Small Indigo Plant, Large Warehouse
|
|
1
|
1 indigo, 2 sugar, 3 tobacco
|
28
|
Player in bold is the Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name.
Colonists: Supply: 0 Colonist
Ship: 4
Trading House: Coffee, Sugar
Cargo Ships: Ship 1 (capacity 6): 3 tobacco Ship 2 (capacity 7): 4 corn Ship 3
(capacity 8): 4 indigo
Victory Points: 17
Commodities
Buildings
Column 1
|
Column 2
|
Column 3
|
Column 4
|
|
Indigo Plant (3d, 2vp)
|
|
|
Small Sugar Mill (x2, 2d, 1vp)
|
|
|
Residence (10d, 4vp)
|
|
|
|
|
|
|
Hacienda (2d, 1vp)
|
|
University
(x2, 8d, 3vp) |
|
|
|
Harbor (8d, 3vp)
|
City Hall
(10d, 4vp)
|
|
|
Wharf (9d,
3vp) |
|
|
Roles
Builder,
Captain, Craftsman,
Mayor,
Prospector,
Settler (3d),
Trader, Prospector (1d)
Plantations
Indigo, Indigo, Indigo, Indigo, Indigo, Sugar
Discard Pile: Indigo, Indigo
Victory Points
|
Chris Geggus
|
Chris Hibbert
|
Buildings
|
25
|
17
|
16
| 14
| 9
|
VP Chits
|
12
|
20
|
20
| 25
| 28
|
Bonus
|
13
|
0
|
5
| 0
| 0
|
Total
|
50
|
37
|
41
| 39
| 37
|
Congratulations
to Chris Geggus on his victory!
Chris Geggus:
Phew. Still wasn't sure, even at the very end. The VP deficit worried
me and numerous calculations still showed it as rather closer than
actually turned out. I have to say that I'm not really a fan of playing
with 5 players as there is always someone left hanging after most of
the role actions. I think 4 is the optimum number and usually how I
play it. But I always enjoy PR as a game, so shouldn't be critical
after yet another most enjoyable joust. Thanks to all and Chris once
again.
Chris Hibbert: Thanks, everyone for the game, and congratulations to Chris for the win.
I think my biggest mistake is not holding onto doubloons long enough to
buy more expensive (bonus) buildings. I felt like I was often the one
left out at the end of role selection that Chris G. was talking about,
but honestly, that has to be evenly spread out among us.
I had fun, even if I ended up tied for last.
Kevin Wilson:
Well, a turn (or two) and a couple of doubloons short, again! A
couple of times I was just short of where I wanted to be but still felt
it was closer than it ended. I nice sprint there at the end for
Geggs. Congrats to him on the win. Thanks to the others for
playing and to Chris for running the game.
Andy York: Actually thought I was doing a bit better than it ended up in the end. Hopefully next time (though that's doubtful).
Chris G, a fine win and one I didn't see coming - especially by the
margin over the rest of us (clumped together). Chris H, thanks as
always for a fun game!