Portuguese Pointer
Terraforming Mars: Drafting,
Venus Next, Prelude,
Colonies, Milestones & Awards
Terran:
Have at least 5 Earth tags.
Merchant:
Have at least 2 of each standard resource.
Gardener:
Have at least 3 greenery tiles.
Rim Settler:
Have at least 3 Jovian tags.
Thawer:
Raise temperature at least 5 times.
Hoverlord:
Have at least 7 floaters.
Landlord:
Most tiles on the board.
Founder:
Most tiles adjacent to special tiles on the board.
Space Baron:
Most space tags.
Highlander:
Most tiles not adjacent to oceans on the board.
Banker:
Highest M€ production.
Venuphile:
Most Venus tags.
Generation 1
Kevin selects Astrodrill, gaining 3 asteroids on
the card, and keeps 6 cards, paying 18M€.
Christopher selects Celestic and keeps 5 cards, spending 15M€.
Bill selects Viron, and keeps 5 cards, spending 15M€.
Andy selects Polyphemos, gaining 5M€ production
and 5 titanium, and keeps 5 cards, paying 25M€.
Chris selects Tycho Magnetics, gaining 1 energy production, and keeps 6
cards, paying 18M€.
Astrodrill plays Venus L1 Shade, increasing Venus
to 6%, then plays Double Down, increasing Venus to 12%, its TR to 26,
and drawing a card.
Celestic plays Planetary Alliance, increasing its TR to 22 and drawing
Saturn Surfing, Pioneer Settlement, Virus, Industrial Microbes, Soil
Studies, Atmoscoop, St. Joseph of Cupertino Mission, and Venus
Shuttles, keeping Saturn Surfing and Venus Shuttles, and plays Polar
Industries, placing an ocean in F2, increasing its TR to 23, and
gaining 2 cards and 2 heat production.
Viron
plays Old Mining Colony, placing a colony on Luna, gaining 1 titanium
production and 2M€, discarding a card, and Aquifer Turbines, spending
3M€, gaining 2 energy production, and placing an ocean in F5, gaining 2
plants and increasing its TR to 21.
Polyphemos plays Early Colonization, placing a
colony on Luna, gaining 2M€ production and 3 energy, and advancing all
active colonies 2 spaces, then plays Merger, drawing 4 corporation
cards, choosing Ecoline, gaining 36M€, 2 plant produciton, and 3
plants, then paying 42M€.
Tycho Magnetics plays Strategic Base Planning, spending 3M€, placing a
colony on Luna, gaining 2M€ production, and a city in E4, gaining 2 plants and
2M€, then
plays Terraforming Deal.
Astrodrill spends 9M€ to trade with Luna, gaining
13M€. Viron, Polyphemos, and Tycho Magnetics each gain 2M€.
Astrodrill then spends 14M€ for the Release of Inert Gasses, increasing
its TR to 28.
Celestic spends 8M€ for Forced Precipitation.
Viron spends 20M€ for a Mohole Area in I9, gaining 2 titanium and 4
heat production.
Polyphemos spends 3 energy to trade with Ceres, gaining 4 steel, and
spends 1M€ for Fueled Generators, losing 1M€ production but gaining 1
energy production.
Tycho Magnetics spends 9M€ for Sponsored Academies, discarding a card
and drawing 3 cards. Each other player draws a card.
Astrodrill spends an asteroid from itself to gain 3 titanium then
spends 9M€ for a Martian Survey, gaining 2 cards.
Celestic spends 2M€ to add a floater to Forced Precipitation.
Viron spends 11M€ for a standard power plant, gaining 1 energy
production.
Polyphemos spends 3 titanium and 1M€ for a Space
Station, then spends 1
titanium and 4M€ for Water to Venus, increasing Venus to 14% and its TR
to 21.
Tycho Magnetics spends 14M€ for Neptunian Power Consultants.
Astrodrill passes.
Celestic spends 9M€ for Venus Shuttles, gaining 2 floaters on Forced
Precipitation.
Viron passes.
Polyphemos spends 4 steel and 3M€ for a Development Center, then spends
11M€ for a standard power plant, gaining 1 energy production.
Tycho Magnetics passes.
Celestic spends 8M€ with Venus Shuttles to increase Venus to 16% and
its TR to 25.
Polyphemos passes.
Celestic passes.
Astrodrill gains 28M€.
Celestic gains 25M€ and 2 heat.
Viron gains 23M€, 1 titanium, 3
energy, and 4 heat.
Polyphemos gains 27M€, 2 plants, and 2 energy.
Tycho Magnetics gains 22M€ and 1 energy.
All
active colonies advance their trade markers one space to the right.
Generation 2
Celestic keeps 2 cards, spending 6M€.
Viron keeps 0 cards, spending 0M€.
Polyphemos keeps 2 cards, spending 10M€.
Tycho Magnetics keeps 2 cards, spending 6M€.
Astrodrill keeps 3 cards, spending 9M€.
Celestic spends 9M€ to trade with Luna, gaining
10M€. Viron, Polyphemos, and Tycho Magnetics each gain 2M€.
Viron spends 3 energy to trade with Io, gaining 8 heat.
Polyphemos spends 11M€ for Research, drawing 2 cards, and spends 1
energy with Development Center, drawing a card.
Tycho Magnetics spends 11M€ for Geothermal Power, gaining 2 energy
production.
Astrodrill spends 3M€ for an Energy Market.
Celestic spends 2M€ to add a floater to Forced Precipitation.
Viron spends 8 heat to raise the temperature to -28C and its TR to 22.
Polyphemos spends 1 titanium and 5M€ for Satellites, gaining 3M€
production.
Tycho Magnetics passes.
Astrodrill spends 10M€ for a Nuclear Zone in D8, gaining 2 steel,
increasing the temperature to -24C, gaining 1 heat production and
increasing its TR to 30, then spends 2 steel for a Mining Area in E9,
gaining 1 steel and 1 steel production.
Celestic spends 11M€ for Aerial Mappers.
Viron spends 25M€ for a city in G5, gaining 1M€ production, 2M€, and 2
plants.
Polyphemos passes.
Astrodrill spends 6M€ with Energy Market to gain 3 energy, then spends
3 energy to trade with Pluto, gaining 3 cards.
Celestic uses Aerial Mappers to add a floater to Forced Precipitation.
Viron passes.
Astrodrill spends 9M€ for Advanced Alloys and 1 asteroid from itself to
gain 3 titanium.
Celestic passes.
Astrodrill passes.
Celestic gains 25M€ and 2 heat.
Viron gains 25M€, 1 titanium, 3
energy, and 4 heat.
Polyphemos moves 1 energy to heat and gains 30M€, 2
plants, and 2 energy.
Tycho Magnetics moves 1 energy to heat and gains 22M€
and 3 energy.
Astrodrill gains 30M€, 1 steel, and 1 heat.
All
active colonies advance their trade markers one space to the right.
Generation 3
Viron keeps 2 cards, spending 6M€.
Polyphemos keeps 2 cards, spending 10M€.
Tycho Magnetics keeps 2 cards, spending 6M€.
Astrodrill keeps 4 cards, spending 12M€.
Celestic keeps 3 cards, spending 9M€.
Viron spends 3 energy to trade with Luna, gaining
12M€. Polyphemos and Tycho Magnetics each gain 2M€.
Polyphemos spends 13M€ for Mars Nomads in A5 then spends 1 energy to draw a card with Development Center.
Tycho Magnetics spends 23M€ for an Ice Moon Colony on Triton, gaining 3
titanium, placing an ocean in D1, gaining a card and increasing its TR
to 21, then spends 3 energy to trade with Triton, gaining 5 titanium.
Astrodrill spends 2 steel and 2M€ for a Colonizer
Training Camp and 6M€ for Heat Trappers, gaining 1 energy
production. Viron loses 2 heat production.
Celestic spends 2M€ to add a floater to Forced Precipitation and uses Celestic to add another.
Viron spends 11M€ for Nitrite Reducing Bacteria, gaining 3 microbes on
the card. Enceladus activates. Viron then spends 6M€ for
Urban Decomposers, gaining 1 plant production and 2 microbes on Nitrite
Reducing Bacteria.
Polyphemos spends 7 plants for a greenery tile in F6, gaining 1 plant
and 2M€, increasing the oxygen level to 2% and its TR to 22, then
spends 14M€ for Imported Hydrogen, gaining 3 plants, placing an ocean
in E6, gaining 2 plants and 2M€, then increasing its TR to 23.
Tycho Magnetics spends 8 titanium for a Magnetic Shield, increasing its TR to 24, then sells a card for 1M€.
Astrodrill passes.
Celestic spends 8M€ to claim the Hoverlord milestone.
Viron spends 4M€ for Supercapacitors, gaining 1M€ production.
Polyphemos passes.
Tycho Magnetics passes.
Celestic spends 8M€ to fund the Venophile award.
Viron spends 8 heat to increase the temperature to -22C and its TR to 23.
Celestic adds a floater to Aerial Mappers.
Viron spends 9M€ for Aqueduct Systems, drawing Stratospheric
Expedition, Jet Stream Microscrappers, Immigrant City, Giant Space
Mirror, Mass Converter, Topsoil Contract, Protected Valley, Neutralizer
Factory, Sky Docks, Floater Technology, and Omnicourt, keeping
Immigrant City, Protected Valley, and Omnicourt and discarding the rest.
Celestic passes.
Viron passes.
Viron gains 27M€, 1 titanium, 1 plant, 3
energy, and 2 heat.
Polyphemos moves 1 energy to heat and gains 32M€, 2
plants, and 2 energy.
Tycho Magnetics gains 26M€
and 3 energy.
Astrodrill gains 30M€, 1 steel, 1 energy, and 1 heat.
Celestic gains 25M€ and 2 heat.
All
active colonies advance their trade markers one space to the right.
Generation 4
Polyphemos keeps 2 cards, spending 10M€.
Tycho Magnetics keeps 3 cards, spending 9M€.
Astrodrill keeps 1 card, spending 3M€.
Celestic keeps 2 cards, spending 6M€.
Viron keeps 2 cards, spending 6M€.
Polyphemos moves the Mars Nomads to A4, gaining 1
titanium and 1 plant, then spends 1 energy with Development Center to
draw a card.
Tycho Magnetics spends 3 energy to trade with Luna, gaining 12M€.
Viron and Polyphemos each gain 2M€. Tycho Magnetics then spends 5M€
for a Minority Refuge on Ganymede, losing 2M€ production but gaining 1
plant production.
Astrodrill
spends 6M€ for Sulphur-Eating Bacteria, then spends 3 titanium and 2M€
for Imported Nutrients, gaining 4 plants and 4 microbes on
Sulphur-Eating Bacteria.
Celestic spends 14M€ for a standard asteroid, increasing the
temperature to -20C and its TR to 26, and gaining 1 heat production.
Viron spends 3 energy to trade with Ganymede, gaining 6 plants.
Tycho Magnetics gains 1 plant. Viron then spends 13M€ for an
Immigrant City in G7, losing 1 energy production and 1M€ production.
Polyphemos spends 7 plants to place a greenery tile in E6, gaining 1
plant, 2M€, increasing the oxygen level to 3% and its TR to 24, then
spends 6M€ for Martian Lumber Company, gaining 1 plant production.
Tycho Magnetics spends 10M€ for Pets, gaining an animal on the card,
then spends 6M€ for an Ishtar Expeditioni, gaining 3 titanium and
revealing Protected Habitats, Soletta, Stanford Torus, Dusk Laser
Mining, Energy Tapping, Cyberia Systems, Corroder Suits, Business
Contacts, Power Plant, Ecology Research, Astra Mechanica, Cupola City,
Lunar Mining, and Floating Habs, keeping Corrorder Suits and Floating
Habs and discarding the rest.
Astrodrill spends 18M€ for Titan Floating Launch-Pad, gaining 2 floaters on the card, then add another.
Celestic spends 5M€ for a Mining Quota, gaining 2 steel production.
Viron spends 11M€ for a standard power plant, gaining 1 energy
production, and 8 plants for a greenery tile in H5, gaining 2 plants,
increasing the oxygen level to 4% and its TR to 24.
Polyphemos spends 13M€ for Martian Rails, then spends 1 energy to use it, gaining 3M€.
Tycho Magnetics spends 5M€ for Floating Habs then spends 2M€ to add a floater to it.
Astrodrill spends 1 steel and 3M€ for the Great Escarpment Consortium,
gaining 1 steel production. Celestic loses 1 steel
production. Astrodrill then spends 2 titanium and 3M€ for an
Impactor Swarm, gaining 12 heat. Viron loses 2 plants.
Celestic spends 2 floaters from Forced Precipitation to increase Venus to 18% and its TR to 27.
Viron passes.
Polyphemos spends 13M€ for a Lunar Beam, losing 2M€ production but gaining 2 energy production and 2 heat production.
Tycho Magnetics spends 6M€ for Building Industries, losing 1 energy production but gaining 2 steel production.
Astrodrill spends an asteroid from itself to gain 3 titanium and 8 heat to raise the temperature to -18C and its TR to 31.
Celestic spends a floater from Aerial Mappers to gain a card.
Polyphemos passes.
Tycho Magnetics passes.
Astrodrill adds a microbe to Sulphur-Eating Bacteria.
Celestic passes.
Astrodrill passes.
Polyphemos gains 31M€, 3
plants, 4 energy, and 2 heat.
Tycho Magnetics gains 24M€, 2 steel, 1 plant,
and 2 energy.
Astrodrill moves 1 energy to heat and gains 31M€, 2 steel, 1 energy, and 1 heat.
Celestic gains 27M€, 1 steel, and 3 heat.
Viron gains 27M€, 1 titanium, 1 plant, 3
energy, and 2 heat.
All
active colonies advance their trade markers one space to the right.
Generation 5
Tycho Magnetics keeps 3 cards, spending 9M€.
Astrodrill keeps 2 cards, spending 6M€.
Celestic keeps 1 card, spending 3M€.
Viron keeps 3 cards, spending 9M€.
Polyphemos keeps 1 card, spending 5M€.
Tycho Magnetics spends 3 titanium to trade with Luna, gaining 12M€.
Viron and Polyphemos each gain 2M€. Tycho Magnetics then spends 5M€
for Conscription.
Astrodrill
spends a floater from Titan Floating Launch-Pad to trade with
Enceladus, gaining 3 microbes on Sulpher-Eating Bacteria, then spends 1
steel and 1M€ for a Mine, gaining 1 steel production.
Celestic
spends 2 floaters from Forced Precipitation to increase Venus to 20%
and 7M€ with Venus Shuttles to increase Venus to 22% and its TR to 29.
Viron spends 3 energy to trade with Ceres, gaining 6 steel, then spends
6 steel and 11M€ for a Protected Valley in G6, gaining 2M€ production,
2M€, and a plant, increasing the oxygen level to 5% and its TR to 25.
Polyphemos spends 3 energy to trade with Io, gaining 6 heat, then moves the Mars Nomads to B5, gaining 2 plants.
Tycho Magnetics sells a card for 1M€ then spends 20M€ for a Large
Convoy, gaining 2 cards, 4 animals on Pets, and placing an ocean in D5,
gaining 2M€, 2 plants, increasing its TR to 25, gaining 2M€, then spending 5M€ with
Neptunian Power Consultants to gain a resource on the card and 1 energy
production.
Astrodrill spends 8 heat to raise the temperature to -16C and its TR to
32, then spends 5M€ for a Power Supply Consortium, gaining 1 energy
production. Polyphemos loses 1 energy production.
Celestic adds a floater to Aerial Mappers.
Viron spends 3 titanium and 1M€ for Asteroid Rights, gaining 2
asteroids on the card, then spends 2 titanium and 2M€ for Directed
Impactors.
Polyphemos spends 7 plants for a greenery tile in D6, gaining 1 plant
and 2M€ and increasing the oxygen level to 6% and its TR to 25, then
spends 8M€ to claim the Gardener milestone.
Tycho Magnetics spends 2M€ to add a floater to Floating Habs.
Astrodrill spends 6M€ for Small Animals. Polyphemos loses 1 plant
production. Astrodrill then adds an animal to Small Animals.
Players
|
|
|
|
|
Kevin Wilson
|
Astrodrill
|
Black
|
7
|
32
|
Christopher
Hunt |
Celestic
|
Green
|
15
|
29
|
Bill Scharf |
Viron
|
Red |
6
|
25
|
Andy York
|
Polyphemos
|
Blue |
7
|
25
|
Chris Geggus
|
Tycho Magnetics
|
Yellow |
9
|
25
|
Passing will go down this list in odd generations, while passing
will go up in even generations. Player in bold is current first player.
|
|
|
|
|
|
|
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Kevin Wilson
|
0
|
19
|
3
|
1
|
0
|
4
|
0
|
4
|
2
|
1
|
1
|
0
|
Christopher Hunt
|
0
|
22
|
1
|
1
|
0
|
0
|
0
|
0
|
0
|
0
|
3
|
9
|
Bill Scharf
|
5
|
11
|
0
|
0
|
1
|
1
|
1
|
5
|
3
|
0
|
2
|
4
|
Andy York
|
7
|
22
|
0
|
0
|
0
|
1
|
2
|
2
|
3
|
1
|
2
|
10
|
Chris Geggus
|
0
|
2
|
2
|
2
|
0
|
0
|
1
|
6
|
3
|
2
|
0
|
1
|
|
|
|
|
|
Ceres
|
(1 steel
production) |
(1 steel
production) |
(1 steel
production) |
1 (1 steel)
| Viron
|
Enceladus
|
(3 microbes)
|
(3 microbes) |
(3 microbes) |
1 (0 microbes)
| Astrodrill
|
Ganymede
|
Tycho Magnetics
|
(1 plant
production) |
(1 plant
production) |
3 (2 plant)
|
|
Io
|
(1 heat
production) |
(1 heat
production) |
(1 heat
production) |
1 (2 heat)
| Polyphemos
|
Luna
|
Viron
|
Polyphemos
|
Tycho
Magnetics
|
4 (7M€) | Tycho Magnetics
|
Pluto
|
(2
cards)
|
(2
cards) |
(2
cards) |
4 (2 cards)
|
|
Triton
|
Tycho Magnetics
|
(3
titanium) |
(3
titanium) |
4 (2 titanium)
|
|
The numbers in the Resource Marker
column indicate the box, numbered from left to right, while the number
in parenthesis is the number of resources to be gained from that
space. N/A indicates that the marker is not in place because a
card that can accept those resources is not in play. Text in the
colony spaces indicates either the owner of the colony, or the benefit
of establishing a colony there.





