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Terraforming Mars:  Drafting, Venus Next, Prelude, Colonies, Milestones & Awards

Milestones

Terran:  Have at least 5 Earth tags.

Merchant:  Have at least 2 of each standard resource.

Gardener:  Have at least 3 greenery tiles.

Rim Settler:  Have at least 3 Jovian tags.

Thawer:  Raise temperature at least 5 times.

Hoverlord:  Have at least 7 floaters.

Awards

Landlord:  Most tiles on the board.

Founder:  Most tiles adjacent to special tiles on the board.

Space Baron:  Most space tags.

Highlander:  Most tiles not adjacent to oceans on the board.

Banker:  Highest M€ production.

Venuphile:  Most Venus tags.

Generation 1

Initial Card Selection

Kevin selects Astrodrill, gaining 3 asteroids on the card, and keeps 6 cards, paying 18M€.
Christopher selects Celestic and keeps 5 cards, spending 15M€.
Bill selects Viron, and keeps 5 cards, spending 15M€.
Andy selects Polyphemos, gaining 5M€ production and 5 titanium, and keeps 5 cards, paying 25M€.
Chris selects Tycho Magnetics, gaining 1 energy production, and keeps 6 cards, paying 18M€.

Prelude

Astrodrill plays Venus L1 Shade, increasing Venus to 6%, then plays Double Down, increasing Venus to 12%, its TR to 26, and drawing a card.
Celestic plays Planetary Alliance, increasing its TR to 22 and drawing Saturn Surfing, Pioneer Settlement, Virus, Industrial Microbes, Soil Studies, Atmoscoop, St. Joseph of Cupertino Mission, and Venus Shuttles, keeping Saturn Surfing and Venus Shuttles, and plays Polar Industries, placing an ocean in F2, increasing its TR to 23, and gaining 2 cards and 2 heat production.
Viron plays Old Mining Colony, placing a colony on Luna, gaining 1 titanium production and 2M€, discarding a card, and Aquifer Turbines, spending 3M€, gaining 2 energy production, and placing an ocean in F5, gaining 2 plants and increasing its TR to 21.
Polyphemos plays Early Colonization, placing a colony on Luna, gaining 2M€ production and 3 energy, and advancing all active colonies 2 spaces, then plays Merger, drawing 4 corporation cards, choosing Ecoline, gaining 36M€, 2 plant produciton, and 3 plants, then paying 42M€.
Tycho Magnetics plays Strategic Base Planning, spending 3M€, placing a colony on Luna, gaining 2M€ production, and a city in E4, gaining 2 plants and 2M€, then plays Terraforming Deal.

Actions

Astrodrill spends 9M€ to trade with Luna, gaining 13M€.  Viron, Polyphemos, and Tycho Magnetics each gain 2M€.  Astrodrill then spends 14M€ for the Release of Inert Gasses, increasing its TR to 28.
Celestic spends 8M€ for Forced Precipitation.
Viron spends 20M€ for a Mohole Area in I9, gaining 2 titanium and 4 heat production.
Polyphemos spends 3 energy to trade with Ceres, gaining 4 steel, and spends 1M€ for Fueled Generators, losing 1M€ production but gaining 1 energy production.
Tycho Magnetics spends 9M€ for Sponsored Academies, discarding a card and drawing 3 cards.  Each other player draws a card.
Astrodrill spends an asteroid from itself to gain 3 titanium then spends 9M€ for a Martian Survey, gaining 2 cards.
Celestic spends 2M€ to add a floater to Forced Precipitation.
Viron spends 11M€ for a standard power plant, gaining 1 energy production.
Polyphemos spends 3 titanium and 1M€ for a Space Station, then spends 1 titanium and 4M€ for Water to Venus, increasing Venus to 14% and its TR to 21.
Tycho Magnetics spends 14M€ for Neptunian Power Consultants.
Astrodrill passes.
Celestic spends 9M€ for Venus Shuttles, gaining 2 floaters on Forced Precipitation.
Viron passes.
Polyphemos spends 4 steel and 3M€ for a Development Center, then spends 11M€ for a standard power plant, gaining 1 energy production.
Tycho Magnetics passes.
Celestic spends 8M€ with Venus Shuttles to increase Venus to 16% and its TR to 25.
Polyphemos passes.
Celestic passes.

Production Phase

Astrodrill gains 28M€.

Celestic gains 25M€ and 2 heat.

Viron gains 23M€, 1 titanium, 3 energy, and 4 heat.

Polyphemos gains 27M€, 2 plants, and 2 energy.

Tycho Magnetics gains 22M€ and 1 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.


Generation 2

Research

Celestic keeps 2 cards, spending 6M€.

Viron keeps 0 cards, spending 0M€.

Polyphemos keeps 2 cards, spending 10M€.

Tycho Magnetics keeps 2 cards, spending 6M€.

Astrodrill keeps 3 cards, spending 9M€.

Actions

Celestic spends 9M€ to trade with Luna, gaining 10M€.  Viron, Polyphemos, and Tycho Magnetics each gain 2M€.
Viron spends 3 energy to trade with Io, gaining 8 heat.
Polyphemos spends 11M€ for Research, drawing 2 cards, and spends 1 energy with Development Center, drawing a card.
Tycho Magnetics spends 11M€ for Geothermal Power, gaining 2 energy production.
Astrodrill spends 3M€ for an Energy Market.
Celestic spends 2M€ to add a floater to Forced Precipitation.
Viron spends 8 heat to raise the temperature to -28C and its TR to 22.
Polyphemos spends 1 titanium and 5M€ for Satellites, gaining 3M€ production.
Tycho Magnetics passes.
Astrodrill spends 10M€ for a Nuclear Zone in D8, gaining 2 steel, increasing the temperature to -24C, gaining 1 heat production and increasing its TR to 30, then spends 2 steel for a Mining Area in E9, gaining 1 steel and 1 steel production.
Celestic spends 11M€ for Aerial Mappers.
Viron spends 25M€ for a city in G5, gaining 1M€ production, 2M€, and 2 plants.
Polyphemos passes.
Astrodrill spends 6M€ with Energy Market to gain 3 energy, then spends 3 energy to trade with Pluto, gaining 3 cards.
Celestic uses Aerial Mappers to add a floater to Forced Precipitation.
Viron passes.
Astrodrill spends 9M€ for Advanced Alloys and 1 asteroid from itself to gain 3 titanium.
Celestic passes.
Astrodrill passes.

Production Phase

Celestic gains 25M€ and 2 heat.

Viron gains 25M€, 1 titanium, 3 energy, and 4 heat.

Polyphemos moves 1 energy to heat and gains 30M€, 2 plants, and 2 energy.

Tycho Magnetics moves 1 energy to heat and gains 22M€ and 3 energy.

Astrodrill gains 30M€, 1 steel, and 1 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.


Generation 3

Research

Viron keeps 2 cards, spending 6M€.

Polyphemos keeps 2 cards, spending 10M€.

Tycho Magnetics keeps 2 cards, spending 6M€.

Astrodrill keeps 4 cards, spending 12M€.

Celestic keeps 3 cards, spending 9M€.

Actions

Viron spends 3 energy to trade with Luna, gaining 12M€.  Polyphemos and Tycho Magnetics each gain 2M€.
Polyphemos spends 13M€ for Mars Nomads in A5 then spends 1 energy to draw a card with Development Center.
Tycho Magnetics spends 23M€ for an Ice Moon Colony on Triton, gaining 3 titanium, placing an ocean in D1, gaining a card and increasing its TR to 21, then spends 3 energy to trade with Triton, gaining 5 titanium.
Astrodrill spends 2 steel and 2M€ for a Colonizer Training Camp and 6M€ for Heat Trappers, gaining 1 energy production.  Viron loses 2 heat production.
Celestic spends 2M€ to add a floater to Forced Precipitation and uses Celestic to add another.
Viron spends 11M€ for Nitrite Reducing Bacteria, gaining 3 microbes on the card.  Enceladus activates.  Viron then spends 6M€ for Urban Decomposers, gaining 1 plant production and 2 microbes on Nitrite Reducing Bacteria.
Polyphemos spends 7 plants for a greenery tile in F6, gaining 1 plant and 2M€, increasing the oxygen level to 2% and its TR to 22, then spends 14M€ for Imported Hydrogen, gaining 3 plants, placing an ocean in E6, gaining 2 plants and 2M€, then increasing its TR to 23.
Tycho Magnetics spends 8 titanium for a Magnetic Shield, increasing its TR to 24, then sells a card for 1M€.
Astrodrill passes.
Celestic spends 8M€ to claim the Hoverlord milestone.
Viron spends 4M€ for Supercapacitors, gaining 1M€ production.
Polyphemos passes.
Tycho Magnetics passes.
Celestic spends 8M€ to fund the Venophile award.
Viron spends 8 heat to increase the temperature to -22C and its TR to 23.
Celestic adds a floater to Aerial Mappers.
Viron spends 9M€ for Aqueduct Systems, drawing Stratospheric Expedition, Jet Stream Microscrappers, Immigrant City, Giant Space Mirror, Mass Converter, Topsoil Contract, Protected Valley, Neutralizer Factory, Sky Docks, Floater Technology, and Omnicourt, keeping Immigrant City, Protected Valley, and Omnicourt and discarding the rest.
Celestic passes.
Viron passes.

Production Phase

Viron gains 27M€, 1 titanium, 1 plant, 3 energy, and 2 heat.

Polyphemos moves 1 energy to heat and gains 32M€, 2 plants, and 2 energy.

Tycho Magnetics gains 26M€ and 3 energy.

Astrodrill gains 30M€, 1 steel, 1 energy, and 1 heat.

Celestic gains 25M€ and 2 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.


Generation 4

Research

Polyphemos keeps 2 cards, spending 10M€.

Tycho Magnetics keeps 3 cards, spending 9M€.

Astrodrill keeps 1 card, spending 3M€.

Celestic keeps 2 cards, spending 6M€.

Viron keeps 2 cards, spending 6M€.

Actions

Polyphemos moves the Mars Nomads to A4, gaining 1 titanium and 1 plant, then spends 1 energy with Development Center to draw a card.
Tycho Magnetics spends 3 energy to trade with Luna, gaining 12M€.  Viron and Polyphemos each gain 2M€.  Tycho Magnetics then spends 5M€ for a Minority Refuge on Ganymede, losing 2M€ production but gaining 1 plant production.
Astrodrill spends 6M€ for Sulphur-Eating Bacteria, then spends 3 titanium and 2M€ for Imported Nutrients, gaining 4 plants and 4 microbes on Sulphur-Eating Bacteria.
Celestic spends 14M€ for a standard asteroid, increasing the temperature to -20C and its TR to 26, and gaining 1 heat production.
Viron spends 3 energy to trade with Ganymede, gaining 6 plants.  Tycho Magnetics gains 1 plant.  Viron then spends 13M€ for an Immigrant City in G7, losing 1 energy production and 1M€ production.
Polyphemos spends 7 plants to place a greenery tile in E6, gaining 1 plant, 2M€, increasing the oxygen level to 3% and its TR to 24, then spends 6M€ for Martian Lumber Company, gaining 1 plant production.
Tycho Magnetics spends 10M€ for Pets, gaining an animal on the card, then spends 6M€ for an Ishtar Expeditioni, gaining 3 titanium and revealing Protected Habitats, Soletta, Stanford Torus, Dusk Laser Mining, Energy Tapping, Cyberia Systems, Corroder Suits, Business Contacts, Power Plant, Ecology Research, Astra Mechanica, Cupola City, Lunar Mining, and Floating Habs, keeping Corrorder Suits and Floating Habs and discarding the rest.
Astrodrill spends 18M€ for Titan Floating Launch-Pad, gaining 2 floaters on the card, then add another.
Celestic spends 5M€ for a Mining Quota, gaining 2 steel production.
Viron spends 11M€ for a standard power plant, gaining 1 energy production, and 8 plants for a greenery tile in H5, gaining 2 plants, increasing the oxygen level to 4% and its TR to 24.
Polyphemos spends 13M€ for Martian Rails, then spends 1 energy to use it, gaining 3M€.
Tycho Magnetics spends 5M€ for Floating Habs then spends 2M€ to add a floater to it.
Astrodrill spends 1 steel and 3M€ for the Great Escarpment Consortium, gaining 1 steel production.  Celestic loses 1 steel production.  Astrodrill then spends 2 titanium and 3M€ for an Impactor Swarm, gaining 12 heat.  Viron loses 2 plants.
Celestic spends 2 floaters from Forced Precipitation to increase Venus to 18% and its TR to 27.
Viron passes.
Polyphemos spends 13M€ for a Lunar Beam, losing 2M€ production but gaining 2 energy production and 2 heat production.
Tycho Magnetics spends 6M€ for Building Industries, losing 1 energy production but gaining 2 steel production.
Astrodrill spends an asteroid from itself to gain 3 titanium and 8 heat to raise the temperature to -18C and its TR to 31.
Celestic spends a floater from Aerial Mappers to gain a card.
Polyphemos passes.
Tycho Magnetics passes.
Astrodrill adds a microbe to Sulphur-Eating Bacteria.
Celestic passes.
Astrodrill passes.

Production Phase

Polyphemos gains 31M€, 3 plants, 4 energy, and 2 heat.

Tycho Magnetics gains 24M€, 2 steel, 1 plant, and 2 energy.

Astrodrill moves 1 energy to heat and gains 31M€, 2 steel, 1 energy, and 1 heat.

Celestic gains 27M€, 1 steel, and 3 heat.

Viron gains 27M€, 1 titanium, 1 plant, 3 energy, and 2 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.


Generation 5

Research

Tycho Magnetics keeps 3 cards, spending 9M€.

Astrodrill keeps 2 cards, spending 6M€.

Celestic keeps 1 card, spending 3M€.

Viron keeps 3 cards, spending 9M€.

Polyphemos keeps 1 card, spending 5M€.

Actions

Tycho Magnetics spends 3 titanium to trade with Luna, gaining 12M€.  Viron and Polyphemos each gain 2M€.  Tycho Magnetics then spends 5M€ for Conscription.
Astrodrill spends a floater from Titan Floating Launch-Pad to trade with Enceladus, gaining 3 microbes on Sulpher-Eating Bacteria, then spends 1 steel and 1M€ for a Mine, gaining 1 steel production.
Celestic spends 2 floaters from Forced Precipitation to increase Venus to 20% and 7M€ with Venus Shuttles to increase Venus to 22% and its TR to 29.
Viron spends 3 energy to trade with Ceres, gaining 6 steel, then spends 6 steel and 11M€ for a Protected Valley in G6, gaining 2M€ production, 2M€, and a plant, increasing the oxygen level to 5% and its TR to 25.
Polyphemos spends 3 energy to trade with Io, gaining 6 heat, then moves the Mars Nomads to B5, gaining 2 plants.
Tycho Magnetics sells a card for 1M€ then spends 20M€ for a Large Convoy, gaining 2 cards, 4 animals on Pets, and placing an ocean in D5, gaining 2M€, 2 plants, increasing its TR to 25, gaining 2M€, then spending 5M€ with Neptunian Power Consultants to gain a resource on the card and 1 energy production.
Astrodrill spends 8 heat to raise the temperature to -16C and its TR to 32, then spends 5M€ for a Power Supply Consortium, gaining 1 energy production.  Polyphemos loses 1 energy production.
Celestic adds a floater to Aerial Mappers.
Viron spends 3 titanium and 1M€ for Asteroid Rights, gaining 2 asteroids on the card, then spends 2 titanium and 2M€ for Directed Impactors.
Polyphemos spends 7 plants for a greenery tile in D6, gaining 1 plant and 2M€ and increasing the oxygen level to 6% and its TR to 25, then spends 8M€ to claim the Gardener milestone.
Tycho Magnetics spends 2M€ to add a floater to Floating Habs.
Astrodrill spends 6M€ for Small Animals.  Polyphemos loses 1 plant production.  Astrodrill then adds an animal to Small Animals.

Players

Player

Company

Color

Cards

Terraform Rating

Kevin Wilson
Astrodrill
Black
7
32
Christopher Hunt Celestic
Green
15
29
Bill Scharf Viron
Red 6
25
Andy York
Polyphemos
Blue 7
25
Chris Geggus
Tycho Magnetics
Yellow 9
25
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand
Kevin Wilson
0
19
3
1
0
4
0
4
2
1
1
0
Christopher Hunt
0
22
1
1
0
0
0
0
0
0
3
9
Bill Scharf
5
11
0
0
1
1
1
5
3
0
2
4
Andy York
7
22
0
0
0
1
2
2
3
1
2
10
Chris Geggus
0
2
2
2
0
0
1
6
3
2
0
1

Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Trade Fleet
Ceres
(1 steel production) (1 steel production) (1 steel production) 1 (1 steel)
Viron
Enceladus
(3 microbes) (3 microbes) (3 microbes) 1 (0 microbes)
Astrodrill
Ganymede
Tycho Magnetics
(1 plant production) (1 plant production) 3 (2 plant)

Io
(1 heat production) (1 heat production) (1 heat production) 1 (2 heat)
Polyphemos
Luna
Viron Polyphemos Tycho Magnetics
4 (7M€)Tycho Magnetics
Pluto
(2 cards)
(2 cards) (2 cards) 4 (2 cards)

Triton
Tycho Magnetics
(3 titanium) (3 titanium) 4 (2 titanium)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.


Map

Astrodrill

Celestic

Viron

Polyphemos

Tycho Magnetics