Poochon

Terra Mystica


Pre-Game

Faction Selection

Kevin selects the Cultists.

Christopher selects the Chaos Magicians.

Bill Selects the Auren.

Initial Dwelling Placement

Cultists place a dwelling in M6.

Auren place dwellings in I6 and C1.

Cultists place a dwelling in H5.

Chaos Magicians place a dwelling in H4.

Bonus Tile Selection

Auren select the bonus tile that gives 1 worker and 3 power income.

Chaos Magicians select the bonus tile that provides 4 coins income and an action to advance in any cult.

Cultists select the bonus tile that provides 2 coins income and gives 1VP per dwelling on passing.

Round 1

Income

Cultists gain 2 coins and 3 workers.

Chaos Magicians gain 4 coins and 2 workers.

Auren gain 4 workers and 3 power.

Actions

Cultists spend 2 workers and 3 coins to upgrade the dwelling in H5 to a trading post.  The Auren and Chaos Magicians each gain 1 power.  The Cultists advance 1 space in the Fire cult.

Chaos Magicians spend 2 workers and 3 coins to upgrade the dwelling in H4 to a trading post.  The Cultists spend 1VP to gain 2 power.

Auren spend 2 workers and 3 coins to upgrade the dwelling in I6 to a trading post.  The Cultists spend 1VP to gain 2 power.

Cultists spend 2 workers and 5 coins to upgrade the trading post in H4 to a temple, gaining a favor token and advancing 3 spaces in the Earth cult, gaining 1 power.  The Chaos Magicians and Auren each spend 1VP to gain 2 power.  The Cultists advance 1 space in the Fire cult, gaining 1 power.

Chaos Magicians burn 4 power to gain 4 power then spend 4 power for 7 coins.

Auren spend 4 workers and 6 coins to upgrade the trading post in I6 to a stronghold, gaining the favor that gains 4 power during income and advances 2 steps in the Air cult, gaining 1 power.  The Cultists spend 1VP to gain 2 power.

Cultists burn 1 power to gain 1 power, spend 4 power for a shovel, use it to convert H6 to farmland, and spend 1 worker and 2 coins to place a dwelling there.  The Auren spend 2VP to gain 3 power.  The Cultists advance in the Earth cult, gaining 2 power.

Chaos Magicians spend 2 workers and 5 coins to upgrade the trading post in H4 to a temple, taking the favor tiles that provide 4 power income and 1 power and 1 worker income, and advancing 2 steps each in the Earth and Air cults.  The Cultists spend 1VP to gain 2 power.

Auren spend 3 power for a bridge between I6 and K7.

Cultists burn 3 power to gain 3 power then spend 3 power to gain a priest.

Chaos Magicians use their bonus tile action to advance 1 step in the Fire cult, gaining 1 power.

Aurn use their stronghold action to advance 2 steps in the air cult, gaining 2 power.

Cultists commit a priest to the Earth cult, advancing 3 steps and gaining 2 power.

Chaos Magicians pass, taking the bonus tile that provides 1 priest income and gaining 1 coin.

Aruen spend 1 worker and 2 coins for a dwelling in K7.

Cultists pass, gaining 2VP and taking the bonus tile that provides 4 coins income and an action to advance in any cult.

Auren pass, taking the bonus tile that provides 3 power income and +1 navigation range.

Cult Bonuses

Cultists gain 2 shovels and use one each on G5 and N7.

Round 2

Income

Chaos Magicians gain 3 workers, 2 priests, and 5 power.

Cultists gain 4 coins, 3 workers, and 1 priest.

Auren gain 3 workers and 9 power.

Actions

Chaos Magicians spend 3 workers for a shovel, use the shovel to convert I5 to wasteland, and spend 1 worker and 2 coins to place a dwelling there.  The Cultists spend 1VP to gain 2 power.

Cultists commit a priest to the Water cult, advancing 3 steps and gaining 1 power.

Auren spend 4 power for 7 coins.

Chaos Magicians commit a priest to the Fire cult, advancing 3 steps and gaining 2 power.

Cultists use their bonus tile action to advance 1 step in the Air cult, gaining 1 power.

Auren spend 5 power for a priest, then spend 1 priest, 2 workers, and 5 coins to reduce the cost of shovels, gaining 6VP.

Chaos Magicians commit a priest to the Air cult, advancing 3 steps and gaining 1 power.

Cultists spend 2 workers and 3 coins to upgrade the dwelling in H6 to a trading post.  The Auren spend 2VP to gain 3 power.  The Cultists advance 1 step in the Fire cult.

Auren use their stronghold action to advance 2 steps in the Air cult, gaining 2 power.

Chaos Magicians spend 3 power to gain a priest.

Cultists burn 1 power to gain 1 power then spend 4 power to gain 2 workers.

Auren pass, taking the bonus tile that provides 3 power and 1 worker income, and gaining 1 coin.

Chaos Magicians commit a priest to the Fire cult, advancing 2 steps and gaining 2 power.

Cultists spend 1 worker and 2 coins for a dwelling in G5.

Chaos Magicians pass, taking the bonus tile that provides 1 worker income, 2VP per trading post on passing, and gains 2 coins.

The Players

Player

Order

Faction

Cash

Workers

Priests

Power: Bowl 1

Power: Bowl II
Power: Bowl III
Kevin Wilson 2
Cultists
6
3
0
4
3
0
Christopher Hunt 1-2
Chaos Magicians
19
1
0
1
7
0
Bill Scharf 3-1
Auren
8
1
0
4
7
1
 
Map

Cult BoardFavor Tiles


Cultists
Chaos Magicians

Auren