Poochon
Terra Mystica
Pre-Game
Faction Selection
Kevin selects
the Cultists.
Christopher selects the Chaos Magicians.
Bill Selects
the Auren.
Initial Dwelling Placement
Cultists
place a dwelling in M6.
Auren place
dwellings in I6 and C1.
Cultists place a dwelling in H5.
Chaos Magicians place a dwelling in H4.
Bonus Tile Selection
Auren select the bonus tile that gives 1 worker and 3 power income.
Chaos Magicians select the bonus tile that provides 4 coins income and an action to advance in any cult.
Cultists select the bonus tile that provides 2 coins income and gives 1VP per dwelling on passing.
Round 1
Income
Cultists gain 2 coins and 3 workers.
Chaos Magicians gain 4 coins and 2 workers.
Auren gain 4 workers and 3 power.
Actions
Cultists spend 2 workers and 3 coins to upgrade the dwelling in H5 to a trading post. The Auren and Chaos Magicians each gain 1 power. The Cultists advance 1 space in the Fire cult.
Chaos Magicians spend 2 workers and 3 coins to upgrade the dwelling in H4 to a trading post. The Cultists spend 1VP to gain 2 power.
Auren spend 2 workers and 3 coins to upgrade the dwelling in I6 to a trading post. The Cultists spend 1VP to gain 2 power.
Cultists spend 2 workers and 5 coins to upgrade the trading post in H4 to a temple, gaining a favor token and advancing 3 spaces in the Earth cult, gaining 1 power. The Chaos Magicians and Auren each spend 1VP to gain 2 power. The Cultists advance 1 space in the Fire cult, gaining 1 power.
Chaos Magicians burn 4 power to gain 4 power then spend 4 power for 7 coins.
Auren spend 4 workers and 6 coins to upgrade the trading post in I6 to a stronghold, gaining the favor that gains 4 power during income and advances 2 steps in the Air cult, gaining 1 power. The Cultists spend 1VP to gain 2 power.
Cultists burn 1 power to gain 1 power, spend 4 power for a shovel, use it to convert H6 to farmland, and spend 1 worker and 2 coins to place a dwelling there. The Auren spend 2VP to gain 3 power. The Cultists advance in the Earth cult, gaining 2 power.
Chaos Magicians spend 2 workers and 5 coins to upgrade the trading post in H4 to a temple, taking the favor tiles that provide 4 power income and 1 power and 1 worker income, and advancing 2 steps each in the Earth and Air cults. The Cultists spend 1VP to gain 2 power.
Auren spend 3 power for a bridge between I6 and K7.
Cultists burn 3 power to gain 3 power then spend 3 power to gain a priest.
Chaos Magicians use their bonus tile action to advance 1 step in the Fire cult, gaining 1 power.
Aurn use their stronghold action to advance 2 steps in the air cult, gaining 2 power.
Cultists commit a priest to the Earth cult, advancing 3 steps and gaining 2 power.
Chaos Magicians pass, taking the bonus tile that provides 1 priest income and gaining 1 coin.
Aruen spend 1 worker and 2 coins for a dwelling in K7.
Cultists pass, gaining 2VP and taking the bonus tile that provides 4 coins income and an action to advance in any cult.
Auren pass, taking the bonus tile that provides 3 power income and +1 navigation range.
Cult Bonuses
Cultists gain 2 shovels and use one each on G5 and N7.
Round 2
Income
Chaos Magicians gain 3 workers, 2 priests, and 5 power.
Cultists gain 4 coins, 3 workers, and 1 priest.
Auren gain 3 workers and 9 power.
Actions
Chaos Magicians spend 3 workers for a shovel, use the shovel to convert I5 to wasteland, and spend 1 worker and 2 coins to place a dwelling there. The Cultists spend 1VP to gain 2 power.
Cultists commit a priest to the Water cult, advancing 3 steps and gaining 1 power.
Auren spend 4 power for 7 coins.
Chaos Magicians commit a priest to the Fire cult, advancing 3 steps and gaining 2 power.
Cultists use their bonus tile action to advance 1 step in the Air cult, gaining 1 power.
Auren spend 5 power for a priest, then spend 1 priest, 2 workers, and 5 coins to reduce the cost of shovels, gaining 6VP.
Chaos Magicians commit a priest to the Air cult, advancing 3 steps and gaining 1 power.
Cultists spend 2 workers and 3 coins to upgrade the dwelling in H6 to a trading post. The Auren spend 2VP to gain 3 power. The Cultists advance 1 step in the Fire cult.
Auren use their stronghold action to advance 2 steps in the Air cult, gaining 2 power.
Chaos Magicians spend 3 power to gain a priest.
Cultists burn 1 power to gain 1 power then spend 4 power to gain 2 workers.
Auren pass, taking the bonus tile that provides 3 power and 1 worker income, and gaining 1 coin.
Chaos Magicians commit a priest to the Fire cult, advancing 2 steps and gaining 2 power.
Cultists spend 1 worker and 2 coins for a dwelling in G5.
Chaos Magicians pass, taking the bonus tile that provides 1 worker income, 2VP per trading post on passing, and gains 2 coins.
The Players
Player |
Order |
Faction |
Cash |
Workers |
Priests |
Power: Bowl 1 |
Power: Bowl
II |
Power: Bowl
III |
Kevin Wilson | 2 |
Cultists |
6 |
3 |
0 |
4 |
3 |
0 |
Christopher Hunt | 1-2 |
Chaos Magicians |
19 |
1 |
0 |
1 |
7 |
0 |
Bill Scharf | 3-1 |
Auren |
8 |
1 |
0 |
4 |
7 |
1 |