Diskworld: Ankh Morpork
Round 1
PIKES plays Here'N'Now on FASBES, rolling a 6 to no effect, then plays The Fools' Guild on The Blue Meanies, who pay PIKES $5 to discard it. PIKES then places a minion in Dimwell.
FASBES plays The Librarian, drawing 4 cards.
The Blue Meanies plays Gimlet's Dwarf Delicatessan, gaining $3 and placing a minion in Dragon's Landing.
Round 2
PIKES plays Inigo Skimmer, removing a blue minion and Trouble from Dolly Sisters and gaining $2.
FASBES plays Mr. Boggis, taking $2 from each other player and placing a minion and Trouble in Dimwell.
The Blue Meanies play Leonard of Quirm, drawing 4 cards.
Round 3
PIKES plays Rosie Palm, placing a minion in Nap Hill, giving a card to FASBES and gaining $2 in return.
FASBES play the Opera House and spend $6 for a building in Dolly Sisters.
The Blue Meanies play The Thieves' Guild, taking $2 from each other player and placing a minion in The Hippo.
Round 4
PIKES plays The Duckman, moving a red minion from Dolly Sisters to Dragon's Landing and adding a Trouble marker in Dragon's Landing.
FASBES plays Captain Carrot, placing a minion in Isle of Gods, removing Trouble from Dragon's Landing, and gaining $1.
The Blue Meanies
play Rincewind, triggering an Earthquake in The Hippo and Dimwell to no
effect, move a minion and Trouble from The Scours to Isle of Gods, plays Pink Pussycat
Club, gaining $3, and play Groat, placing a minion in Longwall.
Round 5
PIKES plays Harry King, placing a minion and Trouble marker in Longwall and discarding 2 cards for $4.
FASBES plays Mr. Bent, gaining $10, and spends $3 using Dolly Sisters to place a minion and Trouble in Dolly Sisters.
The Blue Meanies play Mrs. Cake, look at 3 Personality cards not in play, gains $2, and spend $12 to build in Dragon's Landing.
Round 6
PIKES plays The Mended Drum, spending $6 for a building in The Scours and gaining $2.
FASBES plays Gapode.
The Blue Meanies gain $2 from Dragon's Landing and play The Dysk, gaining $2.
Round 7
PIKES plays Foul Ole Ron, moving the red minion from Dimwell to Longwall, removing the Trouble from Dimwell, then plays Zorgo the Retro-Phrenologist, spending $6 to build in Dimwell.
FASBES plays Mr. Gryle, removing a green minion and Trouble from Dolly Sisters and gaining $1.
The Blue Meanies
gain $2 from Dragon's Landing, play The Fire Brigade on PIKES.
PIKES pays $5 to avoid losing a building. The Blue Meanies then
play Hex, drawing 3 cards.
Round 8
PIKES plays Nobby Nobbs, taking $3 from The Blue Meanies, plays Harga's House of Ribs, gaining $3, placing a minion in Seven Sleepers, then spends $3 with Dimwell to place a minion in Longwall.
FASBES plays The Ankh Morpork Sunshine Dragon Sanctuary. PIKES gives a card. The Blue Meanies give $1. FASBES then plays The Peeled Nuts.
The Blue Meanies play Dr. Whiteface on PIKES, who takes it. The Blue Meanies then place a minion and Trouble in Nap Hill.
Round 9
PIKES plays Sacharissa Crisplock, gaining $4 and placing a minion in Unreal Estate, then spends $3 with Dimwell to place a minion in The Shades.
FASBES plays The Bank of Ankh Morpork, gaining $10, and spends $3 with Dolly Sisters to place a minion and Trouble in Unreal Estate.
The Blue Meanies
gain $2 from Dragon's Landing and play The History Monks, drawing 4
random cards from the discards and placing a minion and Trouble in
Seven Sleepers.
Round 10
PIKES plays The Seamstresses' Guild on The Blue Meanies, giving them a card and taking $2, places a minion in Seven Sleepers, and spends $3 with Dimwell to place a minion in The Shades.
FASBES plays Drumknott, plays the Post Office, gaining $4 and placing a minion in Longwall, plays C.M.O.T. Dibbler, rolling a 7 and gaining $4, then spends $3 with Dolly Sisters to place a minion in Nap Hill.
The Blue Meanies
gain $2 from Dragon's Landing and play the Agony Aunts, removing a red
minion and Trouble from Nap Hill. FASBES plays the Fresh Start
Club, relocating the minion to The Scours, adding Trouble there. The Blue Meanies place a
minion and Trouble in The Hippo.
Round 11
PIKES plays Dr. Crucis, removing a red minion and Trouble from Longwall, gaining $3, and paying $3 with Dimwell to place a minion in Longwall, adding Trouble back.
FASBES plays Mr. Teatime, gaining $3, removing a green minion and Trouble from The Scours, The Bursar, drawing Bloody Stupid Johnson, rolling a 12 for Nap Hill, which has no building, exchanges a green minion in Seven Sleepers with a red minion in Longwall, and Archchancellor Ridcully, drawing Flood. Areas rolled are 3, Dragon's Landing, which is not adjacent to the river, and 11, Seven Sleepers. FASBES moves a minion to Lonwall, removing Trouble from Seven Sleepers. The Blue Meanies move a minion from Seven Sleepers to Unreal Estate. PIKES moves a minion from Seven Sleepers to Nap Hill, adding a Trouble marker there. FASBES then places minions in Seven Sleepers and Small Gods, then spends $3 Dolly Sisters to place a minion in Nap Hill.
The Blue Meanies
gain $2 from Dragon's Landing and play Queen Molly on FASBES.
FASBES plays Wallace Sonky, negating the text of Queen Molly. The
Blue Meanies place a minion in Isle of Gods.
Round 12
PIKES plays Stanley on FASBES, looking at 2 random cards from FASBES, keeping one of them, placing a minion and Trouble in The Scours, and discarding a card with The Scours to gain $2.
FASBES reveals that they are Lord Vetinari and have a minion in 10 areas, thus winning the game! Congratulations to Bill!
End of Game Statements
Kevin Wilson (PIKES):
I was more worried about the Dragon King or Commander Vimes than Lord
Vetinari. That and I miscounted areas. I wonder with 3 was it
more washed out with all the minions and houses on the board? Was
Christopher either of those or were he and I both playing for the
areas? I forget which card I had a few turns ago that gave me the
option to swap personalities. I thought about it but figured, with 3,
the odds were I’d just end up where I started so passed. Perhaps I
should have swapped.
Congrats to Bill on “sneaking” in with that win. Well done. Thanks to
all for the play and to Chris, as always, for running this fun one.
Bill Scharf (FASBES):
I was lucky. With four players I think every win is a sneak win, three
to one is just too big an odds disadvantage to power to a win, except
for the troll, taking away money/buildings in large enough amounts
appears on too few cards.
In three player, I’ve found dragon king of arms and ventenari to be a
tricky combination; is he spreading over the board to cover areas, or
cause trouble? And sometimes two people don’t have the right cards to
stop the third, even when they strongly suspect who they are. Enjoyable
game, thanks for playing it and to Chris for running it.
The Players
Player Name |
Player Faction/Color |
Minion Locations |
Buildings |
Misc |
Cards in Hand |
Money |
Kevin Wilson |
PIKES/Green |
3 The Shades, Dimwell, 2 Nap Hill, 4 Longwall, Unreal Estate |
The Scours, Dimwell |
Dr. Whiteface |
4 |
9 |
Bill Scharf |
FASBES/Red |
Dragon's Landing, 2 The Scours, The Shades, Isle of Gods, Dolly Sisters, Unreal Estate, Longwall, Nap Hill, Small Gods, Seven Sleepers | Dolly Sisters |
Mr. Bent, The Bank of Ankh Morpork |
3 |
26 |
Christopher Hunt |
The Blue Meanies/Blue |
2 Isle of Gods, The Shades, Dragon's Landing, 2 The Hippo, Longwall, Nap Hill, Unreal Estate | Dragon's Landing |
7 |
12 |
PIKES is P-Math Institute
of Klatch, Ee Section. FASBES is the Freedom And Soft Boiled Egg Society.
Board Position
Dolly Sisters: Red minion, Red building
Unreal Estate: Green, Blue, and Red minions, Trouble
Dragon's Landing: Blue and Red minions, Blue building
Small Gods: Red minion
The Scours: 2 Red and Greeen minions, Green building, Trouble
The Hippo: 2 Blue minions, Trouble
The Shades: 3 Green, Red, and Blue minions, Trouble
Dimwell: Green minion, Green building
Longwall: Blue, Red, and 4 Green minions, Trouble
Isle of Gods: Red and 2 Blue minions, Trouble
Seven Sleepers: Red minion
Nap Hill: 2 Green, Red, and Blue minions, Trouble
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