Puerto Rico with Buildings Expansion
Round 1
Governor Andy selects the Builder and builds a Small Indigo Plant (1 doubloon discount from Builder, 0 doubloons spent). Kevin builds a Small Indigo Plant (1 doubloon spent). Chris builds a Small Market (1 doubloon spent).
Kevin selects the Settler and takes a quarry. Chris takes a sugar plantation. Andy takes a sugar plantation. New plantations: corn, corn, sugar, tobacco.
Chris selects
the Mayor and places colonists on the corn plantation and Small
Market. Andy places a colonist on the indigo plantation.
Kevin places a colonist on the indigo plantation. Three colonists
are placed on the colonist ship.
Round 2
Governor Kevin selects the Settler and takes a quarry. Chris takes a tobacco plantation. Andy takes a sugar plantation. New plantations: corn, corn, tobacco, coffee.
Chris selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 bonus corn.
Andy selects
the Mayor and places colonists on the Small Indigo Plant and sugar
plantation. Kevin places a colonist on the Small Indigo Plant. Chris
places a colonist on the tobacco plantation. Three colonists are placed on the colonist ship.
Round 3
Governor Chris selects the Trader, gains 2 doubloons, and trades 1 corn for 2 doubloons (0 base +1 for the Trader +1 for a Small Market).
Andy selects the Builder, gains 1 doubloon, and builds a Hospice (1 doubloon discount for the Builder, 3 doubloons spent). Kevin passes. Chris builds a Tobacco Storage (5 doubloons spent).
Kevin selects
the Mayor and places colonists on both quarries. Chris places a
colonist on the Tobacco Storage. Andy places a colonist on the
Hospice. Three colonists are placed on the colonist ship.
Round 4
Governor Andy selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice. Kevin takes a corn plantation. Chris takes a corn plantation. New plantation: indigo, indigo, sugar, tobacco.
Kevin selects the Captain, gaining 3 doubloons. Chris ships 1 corn on Ship 3 for 1VP.
Chris selects
the Craftsman, gains 1 doubloon, and produces 1 corn and 1
tobacco. Andy produces 1 indigo. Kevin produces 1
indigo. Chris produces a bonus tobacco.
Round 5
Governor Kevin selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader). Chris trades tobacco for 4 doubloons (3 base +1 for Small Market).
Chris selects the Builder, gains 1 doubloon, and builds a Harbor (1 doubloon discount for Builder, 7 doubloons spent). Andy passes. Kevin builds a Large Market (2 doubloon discount from quarries, 3 doubloons spent).
Andy selects
the Settler and takes a quarry with a colonist from the Hospice.
Kevin takes a sugar plantation. Chris takes a tobacco
plantation. New plantations: corn, indigo, indigo, sugar.
Round 6
Governor Chris selects the Mayor, gains 2 doubloons, and places colonists on the corn plantation and Harbor. Andy places a colonist on the sugar plantation. Kevin places a colonist on the corn plantation. Three colonists are placed on the colonist ship.
Andy selects the Builder and builds a Sugar Mill (1 doubloon discount for the Builder, 2 doubloon discount for quarries, 1 doubloon spent). Kevin builds an Office (2 doubloon discount for quarries, 3 doubloons spent). Chris builds a Black Market (2 doubloons spent).
Kevin selects the Craftsman, gains 1 doubloon, and produces 1 corn and 1 indigo. Chris produceds 2 corn and 1 tobacco. Andy produces 1 indigo. Kevin produces a bonus corn.
Round 7
Governor Andy selects the Mayor and places 2 colonist on the Sugar Mill. Kevin places a colonist on the Office. Chris places a colonist on the Black Market. Four colonists are placed on the colonist ship.
Kevin selects the Trader, gains 1 doubloon, and uses the Office to trade indigo for 2 doubloons (1 base +1 for Trader).
Chris selects
the Captain, gains 2 doubloons, and ships 2 tobacco on Ship 2 for
4VP. Andy ships 2 indigo on Ship 1 for 2VP. Kevin ships 2
corn on Ship 3 for 2VP. Chris ships 3 corn on Ship 3 for 4VP
(Ship 3 sails).
Round 8
Governor Kevin selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 0 doubloons spent). Chris builds a Small Sugar Mill (2 doublonos spent). Andy builds an Aqueduct (1 doubloon discount for a quarry, 0 doubloons spent).
Chris selects the Craftsman, gains 1 doubloon, and produces 2 corn and 1 tobacco. Andy produces 1 indigo and 2 sugar. Kevin produces 1 corn, and 1 indigo. Chris produces a bonus tobacco.
Andy selects
the Settler, gains 2 doubloons, and takes a sugar plantation with a
colonist from the Hospice. Kevin takes a corn plantation.
Chris takes an indigo plantation. New plantations: corn,
sugar, sugar, sugar.
Round 9
Governor Chris selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 4VP. Andy ships 1 indigo on Ship 1 for 1VP. Kevin ships 1 corn on Ship 3 for 1VP. Chris ships 2 tobacco on Ship 2 for 3VP. Kevin ships 1 indigo on Ship 1 for 1VP (Ship 1 sails). Andy discards 1 sugar.
Andy selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader).
Kevin selects
the Settler and takes a quarry. Chris takes a corn
plantation. Andy takes a sugar plantation with a colonist from
the Hospice. New plantations: indigo, sugar, tobacco,
coffee.
Round 10
Governor Andy selects the Mayor, gains 2 doubloons, and places colonists on the Sugar Mill, Aqueduct, and San Juan. Kevin places a colonist on the quarry, moves a colonist from the indigo plantation to the corn plantation and from the Small Indigo Plant to the Large Market. Chris places a colonist on a tobacco plantation and moves a colonist from a corn plantation to the Tobacco Storage. Four colonists are placed on the colonist ship.
Kevin selects the Builder, gains 1 doubloon, and builds a Trading Post (1 doubloon discount for the Builder, 2 doubloon discount for quarries, 2 doubloons spent). Chris builds a Small Indigo Plant (1 doubloon spent). Andy builds a Fortress (2 doubloon discount for quarries, 8 doubloons spent).
Chris selects
the Craftsman, gains 1 doubloon, and produces 1 corn and 2
tobacco. Andy produces 1 indigo and 3 sugar. Kevin produces
2 corn. Chris produces a bonus corn.
Round 11
Governor Kevin selects the Trader, gains 1 doubloon, and trades corn for 3 doubloons (0 base +1 for Trader +2 for Large Market). Chris trades tobacco for 4 doubloons (3 base +1 for Small Market). Andy trades indigo for 1 doubloon.
Chris selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 4VP. Andy ships 3 sugar on Ship 1 for 3VP. Kevin ships 1 corn on Ship 3 for 1VP (Ship 3 sails). Chris ships 1 tobacco on Ship 2 for 2VP (Ship 2 sails).
Andy selects
the Settler, gains 1 doubloon, and takes an indigo plantation with a
colonist from the Hospice. Kevin takes a coffee plantation.
Chris takes a tobacco plantation. New plantations: corn,
indigo, coffee, coffee.
Round 12
Governor Chris selects the Mayor, gains 1 doubloon, and places colonists on the corn plantation, indigo plantation, and Small Indigo Plant. Andy places a colonist on the Fortress. Kevin places a colonist on the Small Sugar Mill and moves a colonist from a corn plantation to the sugar plantation. Four colonists are placed on the colonist ship.
Andy selects the Builder, gains 1 doubloon, and builds an Indigo Plant (1 doubloon discount from Builder, 2 doubloon discount from quarries, 0 doubloons spent). Kevin builds a Cloister (3 doubloon discount for quarries, 7 doubloons spent). Chris builds a City Hall (8 doubloons, 1 colonist, and 1VP spent).
Kevin selects
the Settler and takes a corn plantation. Chris takes a coffee
plantation. Andy takes an indigo plantation with a colonist from
the Hospice. New plantations: indigo, sugar, tobacco,
coffee.
Round 13
Governor Andy selects the Mayor and places 3 colonists on the Indigo Plant. Kevin places a colonist on the Trading Post and moves colonists from the sugar plantation and Small Sugar Mill to corn plantations. Chris places a colonist on a corn plantation. Seven colonists are placed on the colonist ship.
Kevin selects the Craftsman, gains 2 doubloons, and produces 3 corn. Chris produces 3 corn, 1 indigo, and 2 tobacco. Andy produces 4 indigo and 4 sugar. Kevin produces a bonus corn.
Chris selects
the Captain, gains 1 doubloon, and ships 3 corn on Ship 2 for
5VP. Andy ships 4 indigo on Ship 3 for 4VP. Kevin ships 2
corn on Ship 2 for 2VP (Ship 2 sails). Chris ships 1 indigo on
Ship 3 for 2VP. Andy ships 1 sugar on Ship 1 for 1VP (Ship 1
sails). Chris discards 1 tobacco, Andy discards 2 sugar, Kevin
discards 1 corn.
Round 14
Governor Kevin selects the Mayor and places colonists on the Cloister, Small Sugar Mill, Small Indigo Plant, and a sugar plantation. Chris places colonists on the Small Sugar Mill and sugar plantation. Andy places 2 colonists in San Juan. Three colonists are placed on the colonist ship.
Chris selects the Trader, gains 2 doubloons, and trades tobacco for 4 doubloons (3 base +1 for Trader). Andy trades sugar for 2 doubloons. Kevin trades corn for 2 doubloons (0 base +2 for Large Market).
Andy selects
the Builder, gains 1 doubloon, and builds a Wharf (1 doubloon discount
for Builder, 2 doubloon discount for quarries, 6 doubloons
spent). Kevin passes. Chris builds a Coffee Roaster (6 doubloons spent).
Round 15
Governor Chrisselects
the Mayor, places colonists on the City Hall and tobacco plantation,
and moves a colonist form the Black Market to the coffee
plantation. Andy places a colonist on the Wharf. Kevin
places a colonist on the indigo plantation. Three colonists are
placed on the colonist ship, which is 2 less than it should have been,
triggering the end of the game at the end of this round.
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Andy York | Indigo, Sugar, Sugar, Quarry, Quarry, Sugar, Sugar, Indigo, Indigo |
Small Indigo Plant, Hospice, Sugar Mill (3), Aqueduct, Fortress, Indigo Plant (3), Wharf |
3 |
0 |
11 |
||
Kevin Wilson | Indigo, Quarry, Quarry, Corn, Sugar, Corn, Quarry, Coffee, Corn |
Small Indigo Plant, Large Market, Office, Small Sugar Mill, Trading Post, Cloister |
6 |
7 |
|||
Chris Geggus | Mayor |
Corn, Sugar, Tobacco, Corn, Tobacco, Indigo, Corn, Tobacco, Coffee |
Small Market, Tobacco Storage (2), Harbor, Black Market, Small Sugar Mill, Small Indigo Plant, City Hall, Coffee Roaster |
1 |
28 |
Player in bold is the Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name.
Available Items
Colonists: 0 Colonist
Ship: 3
Trading House: Tobacco, Sugar, Corn
Cargo Ships: Ship 1 (capacity 4): Empty Ship 2 (capacity 5): Empty Ship 3 (capacity 6): 4 indigo
Victory Points: 29
Commodities
Corn: 9
Indigo: 6
Sugar: 10
Tobacco: 8
Coffee: 9
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
Tobacco Storage (x2, 5d, 3vp) |
Guild Hall (10d, 4vp) |
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
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Factory (7d, 3vp) |
|
Guesthouse (4d, 2vp) |
Lighthouse (7d, 3vp) |
Custom House (10d, 4vp) | |
Hacienda (2d, 1vp) |
University (8d, 3vp) | ||
Forest House (2d, 1vp) |
Church (5d, 2vp) |
Library (8d, 3vp) |
|
Statue (10d, 8vp) | |||
Construction Hut (2d, 1vp) | Specialty Factory (8d, 3vp) |
||
Small Warehouse (3d, 1vp) | Large Warehouse (6d, 2vp) |
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Storehouse (3d, 1vp) |
Small Wharf (6d, 2vp) |
Union Hall (9d, 3vp) |
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Roles
Builder, Captain (1d), Craftsman (1d), Mayor, Settler (2d), Trader
Plantations
Forest (unlimited), Quarry(x3), Indigo, Sugar, Tobacco, Coffee
Discard Pile: Indigo, Indigo, Corn, Corn, Tobacco, Coffee, Indigo, Indigo, Indigo, Sugar, Sugar, Sugar, Coffee
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