Pomanauze
Titan
Available Legion Markers: 6
|
Size
|
|
Mirror
|
4
|
Plains (133)
|
Bleeding Heart
|
5
|
Marsh (36)
|
Torch
|
6
|
Brush (13) |
Star
|
5
|
Desert (35) |
Lizard
|
5
|
Marsh (41) |
Vortex
|
3
|
Plains (129) |
Available Legion Markers: 0
Available Legion Markers: 17
Ouroborus
|
5
|
Brush (117)
|
Frog
|
3
|
Marsh (8)
|
Dagger
|
3
|
Desert (107)
|
Scales
|
6
|
Brush (109)
|
Wreath
|
4
|
Marsh (108) |
Claw
|
4
|
Plains (110) |
Archangel
|
6
|
Behemoth
|
18
|
Centaur
|
13
|
Colossus
|
10
|
Cyclops
|
0
|
Dragon
|
18
|
Gargoyle
|
8
|
Giant
|
11
|
Gorgon
|
11
|
Griffon
|
15
|
Guardian
|
6
|
Hydra
|
10
|
Lion
|
11
|
Minotaur
|
20
|
Ogre
|
15
|
Ranger
|
4
|
Serpent
|
10
|
Troll
|
12
|
Unicorn
|
12
|
Warbear
|
20
|
Warlock
|
5
|
Wyvern
|
18
|
Round 21
Bill: Movement die roll =
5. Mirror moves to plains (133), reveals a ranger and musters a
ranger, Lizard moves to marsh (41), Bleeding Heart moves to marsh (36),
reveals a ranger and musters a ranger, and Vortex, Star, and Torch hold.
Round 20
Bill: Movement die roll =
6. Star moves to desert (35), reveals 2 griffons, and musters a
hydra, Vortex moves to plains (129), and Cross, Mirror, Bleeding Heart,
Torch, Lizard, and Flaming Scimitar all hold.
Andy: Splits 3 creatures
from Tornado into Raincloud, 4 creatures from Lock into Winged Boot,
and 4 creatures from Moon into Tower. Movement die roll =
3. Anchor moves to wood (2) and engages Gem, Face moves to woods
(39) and engages Flaming Scimitar, Wyvern moves to plains (138),
Ballista moves to brush (38) and engages Cross, Tower moves to marsh
(103), Stormcloud moves to tundra (4000), reveals 2 trolls, and musters
a warbear, Winged Boot moves to jungle (26), and Tonado, Moon, Egg, and
Lock hold.
Ballista vs. Cross. The decision is to
Battle! Ballista contains 2 ogres, 3 cyclopes, and 2
gorgons. Cross contains 2 centaurs and 3 cyclopes.
Red sets up cyclopes on A1, B2, and B3 and centaurs on A2 and A3.
Blue moves gorgons to D5 and D2, cyclopes to E2,
E4, and E5, and ogres to E3 and E6. Gorgon in D2 rangestrikes the
cyclops in B3 (dr = 3, 4, 6), scoring 2 hits. Gorgon in D5
rangestrikes the cyclops in B3 (dr = 3, 4, 6), scoring 2 hits.
Red moves the cyclops from A1 to C1, the cyclops from
B2 to C2, the cyclops from B3 to C4, the centaur from A3 to C5, and the
centaur from A2 to B4. The cyclops in C1 strikes the gorgon in D2
(dr = 2, 3, 3, 3, 4, 6, 6, 6, 6), scoring 4 hits. The cyclops in
B2 strikes the gorgon in D2 (dr = 2, 2, 3, 3, 3, 4, 5, 5, 5), scoring 3
hits, killing the gorgon. The cyclops in C4 strikes the gorgon in
D5 (dr = 1, 2, 3, 3, 3, 5, 6, 6, 6), scoring 4 hits. The centaur
in C5 strikes the gorgon in D5 (dr = 2, 4, 5), scoring 2 hits, killing
the gorgon. The gorgon in D2 counterstrikes the cyclops in C2 (dr
= 1, 2, 2, 5, 5, 6), scoring 3 hits. The gorgon in D5
counterstrikes the cyclops in C4 (dr = 1, 2, 2, 5, 6, 6), scoring 3
hits.
Blue moves the ogre in D6 to D6, the cyclops in E5
to D5, the cyclops in E4 to D3, the cyclops in E2 to D2, and the ogre
in E3 to D1. The ogre in D6 strikes the centaur in C5 (dr = 1, 1,
3, 3, 4, 4), scoring 0 hits. The cyclops in D5 strikes the
cyclops in C4 (dr = 2, 2, 2, 2, 2, 4, 6, 6, 6), scoring 4 hits, killing
the cyclops. The cyclops in D3 strikes the cyclops in C2 (dr = 1,
1, 1, 2, 2, 3, 4, 5, 5), scoring 3 hits. The ogre in D1 strikes
the cyclops in C1 (dr = 1, 1, 3, 4, 6, 6), scoring 3 hits. The
cyclops in D2 strikes the cyclops in C2 (dr = 1, 1, 2, 2, 2, 3, 3, 4,
5), scoring 2 hits, killing the cyclops in C2 and carrying over 1 hit
to the cyclops in C1. The cyclops in C4 counterstrikes the
cyclops in D5 (dr = 1, 2, 2, 3, 3, 6, 6, 6, 6), scoring 4 hits.
The centaur in C5 counterstrikes the cyclops in D5 (dr = 3, 4, 4),
scoring 3 hits. The cyclops in C1 will counterstrike the cyclops
in D2 (dr = 1, 2, 3, 3, 4, 6, 6, 6, 6), scoring 5 hits. The
cyclops in C2 counterstrikes the cyclops in D2 (dr = 1, 1, 1, 4, 5, 5,
5, 5, 6), scoring 6 hits, killing the cyclops and carrying 2 hits over
to the cyclops in D3.
Red moves the centaur from B4 to C4. The
centaur in C4 strikes the cyclops in D5 (dr = 6, 6, 6), scoring 3 hits,
killing the cyclops. The centaur in C5 strikes the ogre in D6 (dr
= 3, 3, 5), scoring 3 hits. The cyclops in C1 strikes the ogre in
D1 (dr = 1, 1, 2, 4, 4, 5, 5, 6, 6), scoring 6 hits, killing the
orgre. The ogre in D1 counterstrikes the cyclops in C1 (dr = 2,
4, 4, 5, 6, 6), scoring 5 hits, killing the cyclops. The ogre in
D6 counterstrikes the centaur in C5 (dr = 5, 5, 5, 5, 5, 6), scoring 1
hit. The cyclops in D5 counterstrikes the centaur in C5 (dr = 1,
1, 2, 3, 3, 3, 4, 5, 6), scoring 1 hit.
Blue moves the cyclops to D5. Ogre strikes
the centaur in C5 (dr = 1, 1, 2, 2, 4, 5), scoring 0 hits. The
cyclops strikes the centaur in C5 (dr = 2, 2, 2, 3, 4, 4, 5, 6, 6),
scoring 2 hits, killing the centaur and carrying over 1 hit to the
centaur in C4. The centaur in C4 counterstrikes the cyclops (dr =
3, 3, 6), scoring 3 hits. The centaur in C5 counterstrikes the
cyclops (dr = 3, 3, 3), scoring 3 hits.
The centaur strikes the cyclops (dr = 1, 2, 6),
scoring 1 hit, killing the cyclops. The Cyclops counterstrikes
the centaur (dr = 1, 1, 1, 1, 3, 4, 4, 4, 6), scoring 1 hit.
Blue moves the ogre to D5 and strikes the centaur
(dr = 1, 3, 3, 5, 5, 6), scoring 1 hit, killing the centaur. The
centaur counterstrikes the ogre (dr = 2, 3, 3), scoring 3 hits, killing
the ogre.
Both legions destroyed, no points awarded.
Anchor vs. Gem. The decision is to
Battle! Anchor contains 3 lions, 2 rangers, and a minotaur. Gem contains a cyclops and 3 gorgons.
Green moves gorgons to D5, D6, and F6, and a cyclops to E5.
Blue moves lions to A2, C2, and E3, rangers to A1 and D3, and the minotaur to E2.
Green holds in place.
Blue moves a ranger from D3 to C3, a lion from A2
to C5, and a minotaur from E2 to F4. Lion strikes the gorgon in
D6 (dr = 2, 2, 3, 6, 6), scoring 2 hits. Minotaur rangestrikes
the gorgon in F6 (dr = 3, 6), soring 2 hits. Gorgon in D6
counterstrikes the lion (dr = 2, 2, 4, 5, 5, 6), scoring 4 hits.
Gorgon in D5 counterstrikes the lion (dr = 1, 2, 4, 5, 5, 6), scoring 4
hits, killing the lion.
Green moves the the gorgon from F6 to C5, the gorgon
from D5 to F6, the cyclops from E5 to D5, and a gorgon from D6 to
E5. The gorgon in F6 rangestrikes the minotaur (dr =1, 2, 3),
scoring 0 hits. The gorgon in E5 rangestrikes the minotaur (dr = 1, 1,
5), scoring 1
hit.
Blue moves the minotaur from F4 to F3, a lion from
E3 to F5, a lion from C2 to D3, a ranger from A1 to B4, and a ranger
from C3 to D6. The lion in F5 strikes the gorgon in E5 (dr = 1,
3, 5, 5, 6), scoring 3 hits. The ranger in B4 strikes the gorgon
in C5 (dr = 1, 4, 5, 5), scoring 3 hits. The ranger in D6 strikes
the gorgon in C5 (dr = 1, 3, 3, 4), scoring 3 hits, killing the gorgon
and carrying over 2 hits to the cyclops. The gorgon in F6
counterstrikes the lion in F5 (dr = 4, 4, 5, 5, 6, 6), scoring 6 hits,
killing the lion. The cyclops counterstrikes the ranger in D6 (dr
= 1, 1, 3, 3, 3, 4, 5, 5, 6), scoring 1 hit. The gorgon in C5
counterstrikes the ranger in D6 (dr = 1, 3, 3, 4, 5, 6), scoring 2 hits.
Green moves the gorgon from F6 to C5. Cyclops
strikes the ranger
in D6 (dr = 1, 1, 1, 2, 3, 3, 4, 4, 5), scoring 0 hits. Gorgon in
C5 strikes the ranger in D6 (dr = 1, 1, 1, 4, 6, 6), scoring 2 hits,
killing the ranger and carrying over 1 hit to the ranger in B4.
Ranger in B4
counterstrikes the gorgon in C5 (dr = 2, 3, 5, 6), scoring 3
hits. Ranger in D6 counterstrikes the gorgon (dr = 1, 3, 6, 6),
scoring 3 hits, killing the gorgon.
Blue summons an Angel from Wyvern, moves it to C3,
moves the ranger from B4 to C5, and the minotaur from F3 to F4.
The ranger strikes the cyclops (dr = 2, 5, 6, 6), scoring 4 hits.
The minotaur rangestrikes the gorgon (dr = 2, 5), scoring 1 hit and
killing the gorgon. The cyclops counterstrikes the ranger (dr =
1, 1, 1, 1, 2, 3, 3, 5, 6), scoring 1 hit.
The cyclops strikes the ranger (dr = 1, 1, 2, 2, 3,
3, 3, 3, 6), scoring 1 hit. The ranger counterstrikes the cyclops
(dr = 2, 3, 6, 6), scoring 4 hits, killing the cyclops.
Blue gains 72 points, gaining an angel.
Face vs. Flaming Scimitar. The decision is to
Battle! Face contains 2 trolls and 3 rangers. Flaming Scimitar contains 3 lions.
Red moves lions to D1, C1, and E3.
Blue moves rangers to B1, C2, and D4, and trolls
to B3 and C4. The ranger in B1 strikes the lion in C1 (dr = 2, 5,
6, 6), scoring 3 hits. The ranger in C2 strikes the lion in C1
(dr = 1, 4, 6, 6), scoring 3 hits, killing the lion. The ranger
in D4 rangestrikes the lion in E3 (dr = 2, 3), scoring 1 hit. The
lion counterstrikes the ranger in C2 (dr = 2, 2, 5, 5, 5), scoring 3
hits.
Red moves the lion from D1 to C1 and E3 to D2.
The lion in D2 strikes the ranger in C2 (dr = 1, 3, 5, 5, 5), scoring 3
hits and killing the ranger. The lion in C1 strikes the ranger in
B1 (dr = 1, 3, 4, 6, 6), scoring 2 hits. The ranger in B1
counterstrikes the lion in C1 (dr = 2, 3, 3, 5), scoring 3 hits.
The ranger in C2 counterstrikes the lion in C1 (dr = 2, 3, 3, 6),
scoring 3 hits, killing the lion and carrying over 1 hit to the lion in
D2.
Blue moves the ranger from C4 to F3, the troll
from B3 to C2, and the troll from C4 to D3. The ranger in B1
rangestrikes the lion (dr = 5, 6), scoring 2 hits. The ranger in
F3 rangestrikes the lion (dr = 1, 4), scoring 1 hit, killing the
lion. The lion counterstrikes the troll in C2 (dr = 2, 3, 3, 5,
6), scoring 4 hits.
Blue gains 45 points, gaining an angel.
Christopher: Movement die
roll = 3. Dagger moves to desert (107) and engages Egg, Frog
moves to marsh (8) and engages Tornado, Wreath moves to marsh (106),
Scales moves to brush (105), Ouroborus moves to marsh (117), reveals a
ranger and musters a ranger, and Claw holds.
Dagger vs. Egg: Players come to an
Agreement: Egg, containing 3 centaurs and 3 lions, is eliminated,
and Dagger loses 2 cyclopes and 2 gorogons. Blue gains 81 points.
Frog vs. Tornado: Frog contains a titan, a
troll, and 5 warlocks. Tornado contains a titan, 2 ogres, and a
ranger. The decision is to Battle.
Blue moves ogres to B1 and B3, the ranger to B2, and the titan to A1.
Green moves warlocks to E4, E5, E6, F4, and F6,
the troll to E3, and the titan to F5. Warlock in E4 rangestrikes
the ranger (dr = 4, 4), scoring 0 hits. Warlock in E5
rangestrikes the ranger (dr = 2, 6), scoring 1 hit. Warlock in E6
rangestrikes the ogre (dr = 4, 6), scoring 2 hits.
Blue moves ogres to D2 and D3, the ranger to D5, and
the titan to D4. The ogre in D2 strikes the troll (dr = 1, 3, 4,
4, 4, 5), scoring 4 hits. The ogre in D3 strikes the troll (dr =
1, 3, 4, 5, 6, 6), scoring 4 hits, killing the troll. The ranger
strikes the warlock in E5 (dr = 1, 2, 6, 6), scoring 2 hits. The
titan strikes the warlock in E5 (dr = 1, 1, 1, 2, 4, 5, 5, 5), scoring
4 hits, killing the warlock and carrying over 1 hit to the warlock in
E4. The warlock in E6 counterstrikes the ranger (dr = 1, 1, 2, 2,
5), scoring 1 hit. The warlock in E5 counterstrikes the ranger
(dr = 1, 3, 3, 4, 6), scoring 2 hits, killing the ranger. The
warlock in E4 counterstrikes the titan (dr = 1, 2, 3, 6, 6), scoring 2
hits. The troll counterstrikes the ogre in D3 (dr = 1, 2, 2, 3,
3, 3, 4, 6), scoring 2 hits.
Green moves the titan to C5, the warlock in E6 to
C4, the warlock in F6 to D5, and the warlock in F4 to E5. The
warlock in C4 strikes the titan (dr = 1, 2, 2, 3, 3), scoring 0
hits. The warlock in D5 strikes the titan (dr = 1, 2, 3, 4, 6),
scoring 2 hits. The warlock in E5 strikes the titan (dr = 1, 1,
1, 2, 6), scoring 1 hit. The warlock in E4 strikes the titan (dr
= 1, 1, 2, 4, 6), scoring 2 hits. The ogre counterstrikes the
warlock in E4 (dr = 2, 2, 6, 6, 6, 6), scoring 4 hits, killing the
warlock. The titan counterstrikes the warlock in E5 (dr = 1, 1,
2, 4, 5, 5, 6, 6), scoring 5 hits, killing the warlock.
Blue moves ogre from D3 to E5 and the ogre from D2 to
C3. The ogre in E5 strikes the warlock in D5 (dr = 2, 2, 3, 4, 6,
6), scoring 2 hits. The ogre in C3 strikes the warlock in C4 (dr
= 2, 3, 3, 4, 5, 6), scoring 1 hit. The titan strikes the warlock
in D5 (dr = 1, 2, 3, 4, 5, 5, 6, 6), scoring 5 hits, killing the
warlock and carrying 2 hits over to the warlock in C4. The
warlock in C4 counterstrikes the titan (dr = 1, 3, 3, 4, 4), scoring 2
hits, killing the titan and carrying over 1 hit to the ogre in
C3. The warlock in D5 counterstrikes the ogre in E5 (dr = 1, 2,
3, 3, 4), scoring 4 hit and killing the ogre.
Green gains 76 points, gaining an angel, and eliminates Andy, gaining
the blue legion markers. Blue also gains 6 points from the ogre
in Tornado, 21 points from 2 gargoyles and 1 gorgon in Moon, 47 points
from the 2 angels, 1 lion, 1 ranger, and 1 minotaur in Anchor, 44
points from 2 trolls, 2 rangers, and 1 angel in Face, 54 points from
the 4 cyclopes and 2 gorgons in Wyvern, 24 points from the troll and 2
rangers in Lock, 36 points from the 3 cyclopes and 1 gorgon in Tower,
28 points from the 2 centaurs and 2 rangers in Kraken, 45 points from
the 2 trolls, 1 warlock, and 1 warbear in Raincloud, and 32 points for
the 2 trolls and 2 rangers in Winged Boot.
Round 19
Bill: Splits 3 creatures
from Star into Flaming Scimitar and 3 creatures from Bleeding Heart
into Vortex. Movement die roll = 4. Flaming Scimitar moves
to woods (39), Mirror moves to plains (34), reveals a ranger, and
musters a ranger, Bleeding Heart moves to marsh (131), reveals 2
trolls, and musters a ranger, and Cross, Lizard, Torch, Star, and
Vortex all hold.
Andy: Movement die roll =
3. Tornado moves to marsh (8), Moon moves to brush (106), reveals
a cyclops and musters a cyclops, Egg moves to jungle (104), Anchor
moves to Mountains (1000), reveals 2 lions, and musters a minotaur,
Wyvern moves to brush (141), reveals a cyclops, and musters a cyclops,
Ballista moves to swamp (42), Lock moves to hills (23), Kraken moves to
brush (102), and Face holds.
Christopher: Movement die
roll = 6. Ouroborus moves to brush (120), Frog reveals a titan,
teleports to tower (200), and musters a warlock, Dagger moves to brush
(109), reveals a gorgon, and musters a gorgon, Scales moves to marsh
(112), reveals 2 trolls, and musters a ranger, Wreath moves to swamp
(111), Claw moves to plains (110), and Gem holds.
Round 18
Bill: Movement
die roll = 5. Bleeding Heart moves to jungle (33), reveals a
cyclops and musters a cyclops, Star moves to desert (35), reveals 3
lions, and musters a griffon, Cross, Mirror, Torch, and Lizard hold.
Andy: Splits 3 creatures
from Face into Tower and 3 creature from Anchor into Kraken.
Movement die roll = 5. Tower moves to woods (2), Face moves to
plains (138), reveals a ranger and musters a ranger, Ballista moves to
brush (141), reveals a gorgon and musters a gorgon, Kraken moves to
plains (105), reveals a ranger, and musters a ranger, Anchor moves to
plains (15), reveals a lion, and musters a lion, Tornado moves to Tower
(200) and engages Grappling Hook, Wyvern, Egg, Moon, and Lock hold.
Tornado vs. Grappling Hook. Grappling Hook
chooses to Flee. Three centaurs and a lion are eliminated and
Andy gains 26 points, reveals a titan, and musters a warlock.
Christopher:
Movement die roll = 5. Gem moves to woods (2) and engages with
Tower, Claw moves to brush (116), reveals a cyclops, and musters a
cyclops, Ouroborus moves to marsh (126), reveals a ranger, and musters
a ranger, Scales moves to brush (113), Wreath moves to marsh (13), and
Frog and Dagger hold.
Gem vs. Tower. The parties come to an
Agreement: Gem loses 2 cyclopes, while Tower, containing 1 troll
and 2 rangers, is eliminated. Christopher gains 48 points.
Round 17
Bill: Movement
die roll = 1. Cross moves to brush (38), reveals a cyclops and
musters a cyclops, Torch moves to brush (13), reveals 2 gargoyles and
musters a cyclops, Mirror moves to tower (500), Bleeding Heart moves to
mountains (5000), Star moves to woods (30), and Lizard holds.
Andy: Movement die roll =
4. Tornado moves to marsh (108), reveals 2 trolls, and musters a
ranger, Egg moves to desert (107), reveals a lion, and musters a lion,
Anchor moves to plains (110), reveals a ranger, and musters a ranger,
Face moves to plains (101), reveals a ranger, and musters a ranger,
Moon, Wyvern, Ballista, and Lock hold.
Christopher: Movement die
roll = 1. Ouroborus moves to marsh (131), reveals a ranger, and
musters a ranger, Dagger moves to plains (115), Gem moves to brush (3),
reveals a gorgon, and musters a gorgon, Wreath moves to marsh (8), Claw
moves to swamp (121), Grappling Hook moves to tower (200) and musters a
centaur, Scales moves to hills (18), reveals an ogre and musters an
ogre, and Frog holds.
Round 16
Bill: Movement
die roll = 6. Star moves to desert (35), reveals 3 lions, and
musters a griffon, Cross, Mirror, Bleeding Heart, Torch, and Lizard
hold.
Andy: Movement die roll =
5. Tornado moves to marsh (112), reveals a troll and musters a
troll, Moon moves to brush (119), reveals a cyclops and musters a
cyclops, Ballista moves to jungle (104), reveals a cyclops and musters
a cyclops, Egg moves to swmap (111), Anchor moves to jungle (12), Face
moves to plains (105), reveals a ranger and musters a ranger, Wyvern
moves to desert (139), and Lock moves to plains (20), reveals a ranger
and musters a ranger.
Christopher: Movement die
roll = 5. Ouroborus moves to swamp (132), Dagger moves to brush
(116), reveals a gorgon and musters a gorgon, Gem moves to woods (2),
Harp moves to plains (129) and engages Mirror, and Frog, Scales, Wreath, and Grappling Hook hold.
Harp vs. Mirror. Harp contains an angel, 3
lions, and a griffon. Mirror contains 3 lions and a ranger.
Battle is chosen.
Red sets up lions in C3, C4, and B4, and a ranger in E5.
Green moves the angel to E4, the griffon to C2,
and lions to B2, B3, and A3. The angel strikes the ranger (dr =
2, 2, 3, 3, 5, 5), scoring 2 hits. The griffon strikes the lion
in C3 (dr = 2, 2, 3, 5, 6), scoring 2 hits. The lion in B2
strikes the lion in C3 (dr = 1, 2, 3, 3, 6), scoring 1 hit. The
lion in B3 attacks the lion in C3 (dr = 3, 3, 3, 4, 5), scoring 1
hit. The lion in A3 strikes the lion in B4 (dr = 2, 3, 3, 4, 6),
scoring 2 hits. The ranger counterstrikes the angel (dr = 4, 5,
5, 5), scoring 4 hits. The lion in C4 counterstrikes the lion in
B3 (dr = 1, 4, 4, 5, 6), scoring 4 hits. The lion in B4
counterstrikes the lion in B3 (dr = 2, 2, 3, 4, 5), scoring 1 hit, killing the lion, and
carrying over 1 hit to the lion in A3. The lion in C3
counterstrikes the lion in B2 (dr = 3, 3, 5, 5, 6) scoring 5 hits and killing the lion.
Red moves the lion from C4 to B2. Ranger
strikes the angel (dr = 1, 2, 5, 6) scoring 2 hits, killing the
angel. Lion in B4 strikes the lion in A3 (dr = 3, 4, 4, 5, 6),
scoring 4 hits, killing the lion. Lion in C3 strikes the griffon
(dr = 3, 5, 6, 6, 6), scoring 4 hits. Lion in B2 strikes the
griffon (dr = 1, 3, 5, 5, 6), scoring 3 hits, killing the
griffon. Angel counterstrikes the ranger (dr = 1, 2, 3, 4, 4, 5),
scoring 3 hits, killing the ranger. Lion in A3 strikes the lion
in B4 (dr = 1, 1, 2, 3, 6), scoring 1 hit. Griffon strikes the
lion in C3 (dr = 2, 3, 4, 6, 6), scoring 1 hit, killing the lion and
carrying over 2 hits to the lion in B2.
Bill gains 89 points and musters a ranger.
Round 15
Bill: Movement
die roll = 4. Mirror moves to plains (129), reveals a lion and
musters a lion, Bleeding Heart moves to plains (29), Lizard moves to
marsh (36), and Cross, Star, and Torch hold.
Andy: Movement die roll =
2. Anchor moves to tundra (2000), Lock moves to plains (15),
reveals a ranger, and musters a ranger, Tornado moves to marsh (13),
reveals 2 ogres and musters a troll, Moon moves to jungle (12), reveals
2 gargoyles and musters a cyclops, Face moves to plains (110), reveals
a ranger and musters a ranger, Wyvern moves to brush (102), reveals a
gorgon and musters a gorgon, Egg and Ballista hold.
Christopher: Splits 5
creatures from Ouroborus into Harp and 2 creatures from Gem into
Grappling Hook. Movement die roll = 3. Harp moves to brush
(134), Grappling Hook moves to plains (6), reveals 2 centaurs and
musters a lion, Scales moves to marsh (117), reveals a troll and
musters a troll, Wreath moves to desert (7), Claw moves to marsh (122),
Ouroborus, Frog, Dagger, and Gem hold.
Round 14
Bill: Movement
die roll = 3. Star moves to desert (35), reveals a lion and
musters a lion, Bleeding Heart moves to brush (31), reveals a cyclops
and musters a cyclops, Cross, Mirror, Torch, and Lizard all hold.
Andy: Movement die roll =
2. Tornado moves to plains (115), Moon moves to plains (110), Egg
moves to brush (116), Face moves to marsh (112), reveals 2 trolls and
musters a ranger, Wyvern moves to jungle (104), reveals a cyclops and
musters a cyclops, Lock moves to marsh (13), reveals a ranger and
musters a ranger, Anchor and Ballista hold.
Christopher:
Movement die roll = 2. Ouroborus moves to brush (137), Gem moves
to brush (3), reveals a gorgon and musters a gorgon, Wreath moves to
brush (10), reveals a cyclops and musters a cyclops, Claw moves to
jungle (125), reveals 2 gargoyles and musters a cyclops, Frog, Dagger,
and Scales hold.
Round 13
Bill: Cross splits 4
creatures into Star and Mirror splits 5 creatures into Lizard.
Movement
die roll = 1. Cross moves to tower (600) and musters a centaur,
Mirror moves to plains (133), reveals 2 lions and musters a ranger,
Torch moves to tower (500) and musters a gargoyle, and Bleeding Heart,
Lizard, and Star hold.
Andy: Splits 4 creatures
from Tornado into Lock. Movement die roll = 4. Wyvern moves
to brush (106), reveals 2 cyclopes and musters a gorgon, Anchor moves
to plains (15), reveals a ranger and musters a ranger, Lock moves to
brush (113), Ballista, Moon, Face, Tornado, and Egg hold.
Christopher: Splits 2
creatures from Dagger into Claw. Movement die roll = 6.
Ouroborus moves to desert (139), reveals 3 lions and musters a griffon,
Frog reveals a Titan, tower teleports to tower (400), and musters a
warlock, Dagger moves to swamp (121), Gem moves to desert (7), Scales moves to brush (120), and Wreath and Claw both hold.
Round 12
Bill: Movement
die roll = 1. Bleeding Heart moves to swamp (28), reveals a troll
and musters a troll, Torch moves to brush (31), reveals a gargoyle and
musters a gargoyle, Cross moves to brush (38), reveals 2 cyclopes and
musters a gorgon, and Mirror holds.
Andy: Movement die roll =
4. Ballista moves to brush (109), reveals 2 cyclopes, and musters
a gorgon, Moon moves to marsh (112), Anchor moves to plains (115),
reveals 2 lions, and musters a ranger, Tornado moves to marsh (117),
reveals 2 trolls, and musters a ranger, Wyvern, Face, and Egg hold.
Christopher: Movement die
roll = 3. Scales moves to marsh (126), reveals 2 ogres and
musters a troll, Dagger moves to brush (127), reveals a gorgon and
musters a gorgon, Gem moves to desert (7), Ouroborus moves to marsh
(41), reveals a ranger and musters a ranger, Wreath moves to plains
(6), and Frog holds.
Round 11
Bill: Splits 3 creatures from Bleeding Heart into Torch. Movement
die roll = 3. Mirror moves to brush (134), Cross to hills (37), Torch to woods (30), and Bleeding Heart holds.
Andy: Splits 3 creatures from
Moon into Wyvern and 3 creatures from Anchor into Ballista.
Movement die roll = 6. Wyvern moves to plains (110), Ballista
moves to brush (113), reveals a cyclops, and musters a cyclops, Face
moves to jungle (114), Egg moves to desert (118), reveals a lion and
musters a lion, Tornado moves to swamp (121), reveals a troll and
musters a troll, and Moon and Anchor hold.
Christopher: Movement die
roll = 1. Ouroborus moves to plains 138, reveals 2 lions and
musters a ranger, Dagger moves to brush (130), reveals 2 cyclopes and
musters a gorgon, Gem moves to Brush (106), reveals 2 cyclopes and
musters a gorgon, Scales moves to plains (129), Wreath moves to marsh
(103), and Frog holds.
Round 10
Bill: Movement
die roll = 2. Bleeding Heart moves to marsh (27), reveals a troll
and musters a troll, Mirror moves to brush (137), Cross moves to plains
(34), reveals a lion and musters a lion, and Two-Headed Eagle moves to
tower (400) and attacks Anchor.
Two-Headed Eagle vs. Anchor. Two-Headed Eagle
contains 2 ogres and 2 trolls. Anchor contains 2 centaurs, 1
ogre, 1 lion, and 2 cyclopes. Battle is chosen.
Blue sets up centaurs in C2 and D4, cyclopes in D2 and C3, a lion in E3, and an ogre in E4.
Red moves ogres to A2 and B4 and trolls to A3 and
B3. Troll in B3 strikes cyclops in C3 (dr = 2, 2, 2, 3, 3, 4, 5,
6) scoring 2 hits. Cyclops counterstrikes the troll (dr =
1, 1, 2, 2, 4, 5, 6, 6, 6 ) scoring 5 hits.
Blue moves a centaur from C2 to D3 and a cyclops from
D2 to C2. Cyclops in C3 strikes the troll in B3 (dr = 1, 1, 3, 3,
3, 4, 4, 6, 6), scoring 7 hits and killing the troll. Troll
counterstrikes the cyclops (dr = 1, 2, 2, 4, 4, 6, 6, 6), scoring 3
hits.
Red moves ogre from A2 to B2, troll from A3 to B3,
and ogre from B4 to C4. Troll strikes the cyclops (dr = 3, 3, 3,
3, 4, 5, 5, 5), scoring 3 hits. Ogre in B2 strikes the cyclops in
C3 (dr = 2, 2, 2, 3, 4, 5), scoring 1 hit and killing the
cyclops. Ogre in C4 strikes the centaur (dr = 1, 1, 3, 3, 5, 6),
scoring 1 hit. Cyclops in C2 counterstrikes the ogre in B2 (dr =
1, 2, 2, 3, 4, 4, 5, 6, 6) scoring 6 hits and killing the ogre.
Centaur in D4 strikes the ogre in C4 (dr = 1, 3, 5), scoring 2
hits. Cyclops in C3 strikes the ogre (dr = 1, 1, 2, 5, 5, 6, 6,
6, 6), scoring 5 hits, killing the ogre and carrying over 1 hit to the
troll.
Blue moves a cyclops from C2 to C3, a lion from E3 to
C2, a centaur from D3 to E3, a centaur from D4 to D3, and an ogre from
E4 to D4. Cyclops in C3 strikes the troll in B3 (dr = 1, 1, 3, 3,
3, 4, 4, 6, 6), scoring 7 hits and killing the troll. Troll
counterstrikes the cyclops (dr = 1, 1, 2, 2, 2, 3, 5, 6), scoring 2
hits.
Andy gains 60 points and musters an ogre.
Andy:
Splits off 3 creatures from Egg into Face. Movement die roll =
4. Moon moves to brush (116), reveals a gorgon and musters a
gorgon, Face moves to brush (120), Tornado moves to brush (127), Anchor
moves to plains (119), reveals a lion and musters a lion, and Egg holds.
Christopher:
Splits off 2 creatures from Gem into Wreath. Movement die roll =
3. Scales moves to brush (130), Dagger moves to marsh (131),
Wreath moves to jungle (104), reveals 2 gargoyles, and musters a
cyclops, and Gem, Ouroborus, and Frog hold.
Round 9
Bill: Movement
die roll = 5. Two-Headed Eagle moves to marsh (122), reveals a
troll and musters a troll, Bleeding Heart moves to brush 127, reveals 2
gargoyles, and musters a cyclops, Cross and Mirror hold.
Andy: Movement die roll =
1. Tornado moves to brush (31), Egg moves to plains (124),
reveals 2 centaurs and musters a lion, Anchor moves to tower 400 and
musters an ogre, and Moon moves to brush (120), reveals 2 cyclopes, and
musters a gorgon.
Christopher: Splits 2
creatures from Dagger into Scales. Movement die roll = 1.
Scales moves to plains (133), Gem moves to jungle (5), reveals a
cyclops and musters a cyclops, and Ouroborus, Frog, and Dagger hold.
Round 8
Bill: Movement
die roll = 4. Mirror moves to woods (30), Two-Headed Eagle moves to brush (127), and Bleeding Heart and Cross hold.
Andy: Movement die roll =
3. Egg moves to woods (25), reveals a centaur and musters a
centaur, Anchor moves to plains (20), reveals 2 centaurs and musters a
lion, and Tornado and Moon hold.
Christopher: Movement die
roll = 1. Frog moves to tower (200), reveals a warlock and
musters a warlock, Gem moves to brush (106), reveals a cyclops and
musters a cyclops, Dagger moves to brush (134), reveals a cyclops and
musters a cyclops, and Ouroborus holds.
Round 7
Bill: Splits 5 creatures
from Two-Headed Eagle into Bleeding Heart. Movement
die roll = 1. Mirror moves to desert (33), reveals a lion and
musters a lion, Cross moves to brush (38), reveals a cyclops and
musters a cyclops, Two-Headed Eagle moves to marsh (131), reveals 2
ogres, and musters a troll, and Bleeding Heart holds.
Andy: Movement die roll =
6. Moon moves to jungle (19), reveals a cyclops and musters a
cyclops, Egg moves to swamp (26), reveals a troll and musters a troll,
Tornado and Anchor hold.
Christopher: Movement die
roll = 2. Frog moves to plains (6), Gem moves to jungle (5),
reveals 2 gargoyles, and musters a cyclops, and Dagger and Ouroborus
hold.
Round 6
Bill: Movement
die roll = 1. Mirror moves to plains (34), reveals 2 centaurs,
and musters a lion, Cross moves to tower (600) and musters a centaur,
and Two-Headed Eagle moves to hills (32), reveals an ogre, and musters
an ogre.
Andy: Movement die roll =
2. Egg moves to marsh (122), reveals a troll and musters a troll,
Anchor moves to brush (17), reveals a cyclops, and musters a cyclops,
Moon moves to marsh (13), and Tornado moves to woods (30).
Christopher: Splits 4
creatures from Ouroborus to Gem. Movement die roll = 6.
Ouroborus moves to desert (139), reveals a lion and musters a lion,
Dagger moves to jungle (135), reveals a cyclops, and musters a cyclops,
and Gem and Frog hold.
Round 5
Bill: Splits 4 creatures from Cross into Mirror. Movement
die roll = 1. Cross and Two-Headed Eagle hold, Mirror moves to tower (600) and musters a gargoyle.
Andy:
Splits 3 creatures from Moon into Anchor. Movement die roll =
6. Tornado moves to swamp (28), reveals a troll and musters a
troll, Moon moves to brush (17), reveals 2 gargoyles, and musters a
cyclops, and Egg and Anchor hold.
Christopher: Movement die
roll = 3. Ouroborus moves to brush (3), reveals a gargoyle, and
musters a gargoyle, Dagger moves to brush 141, reveals 2 gargoyles, and
musters a cyclops, and Frog holds.
Round 4
Bill: Movement
die roll = 4. Cross moves to brush 38, reveals 2 gargoyles, and
musters a cyclops, Two-Headed Eagle moves to marsh 131, reveals 2
ogres, and musters a troll.
Andy: Splits 3 creatures
from Tornado into Egg. Movement die roll = 2. Tornado moves
to marsh (122), reveals 2 ogres, and musters a troll. Egg
holds. Moon moves to plains (113) and musters a centaur.
Christopher:
Splits 3 creatures from Frog into Dagger. Movement die roll =
6. Ouroborus moves to volcano (1000), reveals a lion, and musters
a lion, Frog holds, and Dagger moves to brush (X), reveals a gargoyle,
and musters a gargoyle.
Round 3
Bill: Movement
die roll = 2. Two-Headed Eagle holds and Cross moves to plains (34), reveals 2 centaurs, and musters a lion.
Andy:
Movement die roll = 2. Moon moves to brush (17), reveals 2
gargoyles, and musters a cyclops, and Tornado moves to plains (20),
reveals a centaur, and musters a centaur.
Christopher: Movement die roll = 1. Frog moves to marsh (108), reveals 2 ogres, and musters a troll, Ouroborus moves to marsh 8.
Round 2
Bill: Movement
die roll = 3. Two-Headed Eagle holds and Cross moves to brush (38), reveals a gargoyle, and musters a gargoyle.
Andy: Movement die roll = 3. Tornado moves to marsh (122), reveals 2 ogres, and musters a troll, and Moon holds.
Christopher:
Movement die roll = 6. Ouroborus moves to tundra (2000) and Frog
tower teleports to tower (200), reveals a titan, and musters a warlock.
Round
1
Bill: Movement
die roll = 2. Two-Headed Eagle moves to jungle (135), reveals a
gargoyle, and musters a gargoyle. Cross moves to desert (35).
Andy:
Movement die roll = 2. Moon moves to woods (25), reveals a
centaur and musters a centaur. Tornado moves to desert (21).
Christopher:
Movement die roll = 6. Frog tower teleports to tower (300),
reveals a titan, and musters a warlock. Ouroborus moves to plains
(15), reveals 2 centaurs, and musters a lion.