Pomanauze

Titan

The Players

Bill Scharf

Color: Red

Score:  275

Available Angels: 3

Available Legion Markers: 0

Legion

Size

Location

Mirror
4
Woods (30)
Bleeding Heart
7
Tundra (2000)
Torch
7
Brush (17)
Star
4
Marsh (27)
Lizard
7
Marsh (13)
Vortex
6
Tower (400)
Cross
5
Swamp (42)
Shield
5
Tundra (6000)
Fist
4
Brush (10)
Flaming Scimitar
5
Brush (24)
Hilt
5
Plains (34)
Two-Headed Eagle
3
Marsh (36)

Andy York

Color: Eliminated

Score:  0

Available Angels: 0

Available Legion Markers: 0


Christopher Hunt

Color: Green and Blue

Score:  484

Available Angels: 10

Available Legion Markers: 18

Legion
Size
Locaion
Ouroborus
7
Marsh (27)
Frog
3
Plains (124)
Dagger
5
Swamp (121)
Scales
6
Brush (120)
Cauldron
6
Jungle (135)
Fish
4
Marsh (108)
Crown
3
Plains (129)


Master Board

Battleboard Coordinates Battleboard Terrain Key

Creatures

Creature
# Available
Archangel
6
Behemoth
16
Centaur
12
Colossus
10
Cyclops
0
Creature
# Available
Dragon
18
Gargoyle
0
Giant
9
Gorgon
0
Griffon
14
Creature
# Available
Guardian
0
Hydra
7
Lion
3
Minotaur
20
Creature
# Available
Ogre
15
Ranger
0
Serpent
9
Troll
7
Creature
# Available
Unicorn
12
Warbear
18
Warlock
5
Wyvern
15











Round 34

Bill:  Movement die roll = 5.  Hilt moves to plains (34), reveals a lion, and musters a lion, Lizard moves to marsh (13), Cross moves to swamp (42), reveals a wyvern, and musters a wyvern, and Mirror, Bleeding Hear, Torch, Star, Vortex, Shield, Fist, Flaming Scimitar, and Two-Headed Eagle all hold.
Christopher:  Movement die roll = 3.  Ouroborus moves to marsh (27) and engages Star, Scales moves to brush (120), Dagger moves to swamp (121), Frog moves to plains (124), Crown moves to plains (129), reveals a lion, and musters a lion, Cauldron moves to jungle (135), and Fish moves to marsh (108).

Engagement

Ouroborus vs. Star.  The decision is to Battle!  Ouroborus contains 1 gargoyle, 1 lion, and 5 rangers.  Star contains 3 gorgons and a guardian.

Battle Round 1

Red moves the gorgons to C5, E5, and F5, and the guardian to D5.

Battleland

Green moves rangers to B4, C4, B2, A2,and  B1, the lion to C1 and the gargoyle to D1.  The ranger in B4 strikes the gorgon in C5 (dr = 4, 4, 5, 6), scoring 4 hits.  The ranger in C4 strikes the gorgon in C5 (dr = 2, 2, 2, 4), scoring 1 hit.  The ranger in B2 rangestrikes the gorgon in E5 (dr = 2, 4), scoring 1 hit.  The guardian counterstrikes the ranger in C4 (dr = 1, 2, 2, 2, 2, 2, 3, 4, 4, 5, 5), scoring 0 hits.  The gorgon in C5 counterstrikes the ranger in C4 (dr = 1, 2, 2, 5, 6, 6), scoring 3 hits.
Battleboard

Battle Round 2

Red moves the gorgon in E5 to B3 and the gorgon from F5 to E2.  The guardian strikes the ranger in C4 (dr = 1, 1, 1, 1, 2, 2, 3, 4, 4, 5, 5, 6), scoring 1 hit and killing the ranger.  The gorgon in E2 strikes the gargoyle (dr = 1, 1, 3, 3, 5, 6), scoring 2 hits.  The gorgon in C5 strikes the ranger in B4 (dr = 2, 2, 3, 3, 5, 5), scoring 2 hits.  The gorgon in B3 strikes the ranger in B4 (dr = 2, 3, 4, 6, 6, 6), scoring 3 hits, killing the ranger and carrying over 1 hit to the ranger in B2.  The ranger in A2 counterstrikes the gorgon in B3 (dr = 2, 5, 5, 6), scoring 3 hits.  The ranger in B2 counterstrikes the gorgon in B3 (dr = 1, 2, 2, 6), scoring 1 hit.  The ranger in B4 counterstrikes the gorgon in B3 (dr = 1, 2, 5, 6), scoring 2 hits, killing the gorgon and carrying 1 hit over to the gorgon in C5, killing it as well.  The ranger in C4 counterstrikes the guardian (dr = 2, 4, 6, 6), scoring 4 hits.  The gargoyle counterstrikes the gorgon in E2 (dr = 1, 6, 6, 6), scoring 3 hits.

Battleland

Green moves a ranger from B1 to F3, a ranger from B2 to E3, a ranger from A2 to D2, and the lion to D4.  The gargoyle strikes the gorgon (1, 3, 3, 4), scoring 1 hit.  The ranger in D2 strikes the gorgon (dr = 4, 5, 6, 6), scoring 4 hits, killing the gorgon.  The lion strikes the guardian (dr = 2, 3, 5, 5, 6), scoring 4 hits.  The gorgon strikes the ranger in E3 (dr = 3, 3, 4, 5, 5, 5), scoring 3 hits, killing the ranger.  The guardian counterstrikes the lion (dr = 2, 2, 2, 2, 4, 4, 5, 5, 6, 6, 6, 6), scoring 5 hits, killing the lion.
Battleboard

Battle Round 3

Red moves the guardian to D3 and strikes the ranger in D2 (dr = 1, 2, 2, 2, 2 3, 4, 4, 6, 6, 6, 6), scoring 4 hits and killing the ranger.  The ranger counterstrikes the guardian (dr = 1, 1, 4, 4), scoring 2 hits.

Battleland



Round 33

Bill:  Movement die roll = 2.  Bleeding Heart moves to tundra (2000), reveals a giant, and musters a giant, Shield moves to tundra (6000), Two-Headed Eagle moves to marsh (36), and Mirror, Torch, Sword, Lizard, Fist, Cross, Star, and Vortex all hold.
Christopher:  Movement die roll = 1.  Scales moves to brush (123), Dagger moves to plains (124), Frog moves to brush (127), Ouroborus moves to tower (500) and musters a gargoyle, Crown moves to swamp (132), Cauldron moves to plains (138), and Fish moves to swamp (111).

Round 32

Bill:  Splits 3 characters from Mirror into Hilt and 3 characters from Cross into Two-Headed Eagle.  Movement die roll = 1. Hilt moves to desert (35), reveals 3 lions, and musters a griffon, Lizard moves to plains (6), reveals a lion, and musters a lion, Fist moves to brush (10), reveals a gargoyle, and musters a gargoyle, Two-Headed Eagle moves to plains (34), Bleeding Heart moves to plains (15), reveals a ranger, and musters a lion, Star moves to marsh (27), and Torch, Cross, Shield, and Vortex hold.
Christopher:  Splits 2 characters from Ouroborus into Crown.  Movement die roll = 4.  Dagger moves to jungle (125), reveals a cyclops, and musters a gargoyle, Frog moves to desert (128), Ouroborus moves to plains (129), reveals a ranger, and musters a lion, Cauldron moves to desert (138), Fish moves to marsh (112), and Scales and Crown hold.

Round 31

Bill:  Movement die roll = 1.  Torch moves to brush (17), reveals a gargoyle, and musters a gargoyle, Bleeding Heart moves to swamp (14), Fist moves to marsh (9), Sheild moves to plains (29), Vortex moves to tower (400), reveals 3 cyclopes, and musters a guardian, Flaming Scimitar moves to marsh (122), Lizard moves to tower (200), reveals 3 centaurs, and musters a guardian, Cross moves to tower (600), reveals 3 trolls, and musters a guardian, and Mirror and Star hold.
Christopher:  Movement die roll = 1.  Scales moves to plains (124), Frog moves to swamp (132), Ouroborus moves to plains (133), reveals a lion, and musters a lion, Cauldron moves to plains (101), Fish moves to tower (300), reveals 3 gargoyles, and musters a guardian, and Dagger holds.

Round 30

Bill:  Movement die roll = 2.  Torch moves to woods (16), Cross moves to brush (38), Bleeding Heart to hills (9), Vortex moves to marsh (122), Flaming Scimitar moves to brush (123), reveals a gorgon, and musters a gorgon, Fist moves to marsh (8), Lizard moves to plains (6), reveals 2 centaurs, and musters a lion, and Star, Shield, and Mirror hold.
Christopher:  Movement die roll = 3.  Claw moves to brush (123) and Engages Flaming Scimitar, Wreath moves to swamp (26) and Engages Shield, Scales moves to jungle (125), Frog movs to plains (133), Ouroborus moves to brush (134), Cauldron moves to brush (102), Fish moves to plains (115), and Dagger holds.

Engagement

Claw vs. Flaming Scimitar.  The decision is to Battle!  Claw contains 2 gargoyles, 2 cyclopes, and 1 gorgon.  Flaming Scimitar contains 2 gorgons, 2 behemoths, and a serpent.

Battle Round 1

Red moves the serpent to B2, behemoths to B3 and B4, and gorgons to B1 and A2.

Battleland

Green moves gargoyles to E2 and E6, cyclopes to E3 and E5, and the gorgon to E4.
Battleboard

Battle Round 2

Red moves the the behemoth in B4 to D5, the behemoth in B3 to D3, the gorgon in A2 to D2, the serpent to D4, and the gorgon in B1 to D1.  The gorgon in D1 strikes the gargoyle in E2 (dr = 1, 2, 4, 5, 5, 5), scoring 4 hits, killing the gargoyle.  The gorgon in D2 strikes the cyclops in E3 (dr = 1, 1, 2, 3, 4, 5), scoring 3 hits.  The behemoth in D3 strikes the gorgon in E4 (dr = 1, 2, 3, 4, 5, 6, 6, 6), scoring 5 hits.  The serpent strikes the gorgon in E5 (dr = 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 6, 6, 6, 6), scoring 6 hits and killing the gorgon and carrying 5 hits over to the cyclops in E6.  The behemoth in D5 strikes the gargoyle in E6 (dr = 2, 3, 3, 4, 5, 5, 6, 6), scoring 5 hits, killing the gargoyle.  The gargoyle in E6 counterstrikes the behemoth in D5 (dr = 2, 3, 5, 6), scoring 2 hits.  The cyclops in E5 countertrikes the behemoth in D5 (dr = 1, 1, 2, 2, 3, 5, 5, 6, 6), scoring 4 hits.  The gargoyle in E2 counterstrikes the gorgon in D2 (dr = 1, 4, 4, 5), scoring 3 hits.  The  cyclops in E3 counterstrikes the gorgon in D2 (dr = 1, 1, 3, 3, 4, 4, 6, 6, 6), scoring 3 hits and killing the gorgon.  The gorgon counterstrikes the behemoth in D3 (dr = 2, 2, 4, 4, 6, 6), scoring 4 hits.  The cyclops in E5 counterstrikes the behemoth in D5 (dr = 1, 1, 2, 2, 4, 4, 5, 5, 6), scoring 3 hits.

Battleland

The cyclops in E3 strikes the behemoth in D3 (dr = 2, 2, 2, 2, 3, 3, 4, 6, 6), scoring 2 hits.  The cyclops in E5 strikes the behemoth in D5 (dr = 1, 1, 2, 2, 3, 4, 5, 6, 6), scoring 3 hits and killing the behemoth.  The behemoth in D3 counterstrikes the cyclops in E3 (dr = 1, 3, 4, 5, 6, 6, 6, 6), scoring 7 hits and killing the cyclops.  The behemoth in D5 counterstrikes the cyclops in E5 (dr = 2, 4, 4, 4, 5, 5, 6, 6), scoring 7 hits and killing the cyclolps.
Battleboard

Aftermath

Red gains 78 points, an angel, and musters a gorgon.

Engagement

Wreath vs. Shield.  The decision is to Battle!  Wreath contains 3 gargoyles, 2 cyclopes, and 2 gorgons.  Shield contains a titan, 2 griffons, and 2 hydras.

Battle Round 1

Red moves the griffons to D1 and F3, the hydras to D2 and E3, and the titan to E2.

Battleland

Green moves cyclopes to D5 and D6, gorgons to B2 and C4, and gargoyles to A1, A2, and B4.  The gorgon in B2 rangestrikes the hydra in D2 (dr = 2, 3, 4), scoring 1 hit. 
Battleboard

Battle Round 2

The hydra in D2 rangestrikes the gorgon in B2 (dr = 2, 2, 4, 5, 5), scoring 3 hits.

Battleland

Blue muves a gorgon from B4 to B1, a gargoyle from C4 to C5, a cyclops from D5 to C4, and a cyclops from D6 to D5.  The gorgon in B1 rangestrikes the hydra in D2 (dr = 2, 2, 5), scoring 1 hit.  The gorgon in B2 rangestrikes the hydra in D2 (dr = 3, 3, 3), scoring 0 hits. 
Battleboard

Battle Round 3

The hydra in E3 moves to D3 and rangestrikes the gorgon in B2 (dr = 3, 3, 4, 5, 6), scoring 3 hits, killing the gorgon.  The hydra in D2 rangestrikes the gorgon in B1 (dr = 1, 1, 3, 3, 5), scoring 1 hit.

Battleland

The cyclops in D5 moves to F5, the cyclops in C4 moves to E5, the gargoyle in C5 moves to F6, the gargoyle in A2 moves to C5, and the gargoyle in A1 moves to C4.  The gorgon rangestrikes the hydra in D2 (dr = 2, 2, 6), scoring 1 hit.Battleboard

Battle Round 4

The griffon in F3 moves to F4 and the newly mustered hydra enters at F3.  The hydra in D2 rangestrikes the gorgon in B1 (dr = 1, 2, 2, 3, 5), scoring 1 hit.  The hydra in D3 rangestrikes the gorgon in B1 (dr = 1, 1, 3, 5, 6), scoring 2 hits.  The griffon in F4 strikes the cyclops in F5 (dr = 2, 3, 5, 5, 6), scoring 5 hits.  The cyclops counterstrikes the griffon (dr = 1, 2, 2, 3, 4, 4, 5, 5, 6), scoring 1 hit.

Battleland

The cyclops in F5 strikes the griffon in F4 (dr = 1, 1, 1, 2, 3, 3, 5, 6, 6), scoring 2 hits.  The gorgon rangestrikes the hydra in D2 (dr = 1, 2, 2), scoring 0 hits.  The griffon counterstrikes the cyclops (dr = 2, 3, 3, 3, 6), scoring 5 hits, killing the cyclops.
Battleboard

Battle Round 5

The griffon in D1 moves to B2.  The hydra in D2 moves to C3, the hydra in F3 moves to E4, and the griffon in F4 moves to F5.  The griffon in B2 strikes the gorgon (dr = 1, 1, 2, 6, 6), scoring 2 hits and killing the gorgon.  They hydra in C3 strikes the gargoyle in C4 (dr = 1, 2, 2, 2, 2, 4, 5, 5, 5, 6), scoring 5 hits, killing the gargoyle.  The hydra in E4 strikes the cyclops in E5 (dr = 1, 2, 3, 4, 5, 5, 5, 6, 6, 6), scoring 8 hits.  The griffon in F5 strikes the gargoyle in F6 (dr = 1, 2, 2, 5, 5), scoring 2 hits.  The gorgon counterstrikes the griffon in B2 (dr = 1, 2, 2, 3, 5, 6), scoring 2 hits.  The gargoyle in C4 counterstrikes the hydra in C3 (dr = 1, 2, 2, 3), scoring 0 hits.  The gargoyle in F6 counterstrikes the griffon in F5 (dr = 3, 4, 4, 6), scoring 1 hit and killing the griffon.  The cyclops in E5 counterstrikes the hydra in D4 (dr = 2, 2, 3, 3, 3, 4, 5, 6, 6), scoring 3 hits.

Battleland

Green moves the gargoyle from F6 to F4 and the gargoyle from C5 to F5.  The cyclops strikes the hydra in E4 (dr = 1, 1, 1, 2, 2, 3, 4, 5, 5), scoring 2 hits.  The gargoyle in F4 strikes the hydra in E4 (dr = 3, 4, 5, 5), scoring 3 hits.  The gargoyle in F5 strikes he hydra in E4 (dr = 1, 1, 5, 6), scoring 2 hits, killing he hydra.  The hydra counterstrikes the gargoyle in F4 (dr = 2, 3, 3, 3, 4, 4, 4, 5, 6, 6), scoring 6 hits, killing the gargoyle, carrying over 1 hit to the cyclops, killing the cyclops, and carrying 3 hits over to the gargoyle in F5.
Battleboard

Battle Round 6

Red moves the hydra in D3 to E4, the hydra in C3 to D5, the titan to F4, and the griffon to F3.  The titan strikes the gargoyle (dr = 1, 3, 3, 4, 4, 4, 5), scoring 6 hits and killing the gargoyle.  The gargoyle counterstrikes the titan (dr = 1, 2, 4, 5), scoring 1 hit.

Battleland



Aftermath

Red gains 108 points and an angel.

Round 29

Bill:  Movement die roll = 3.  Vortex moves to plains (124), Flaming Scimitar moves to jungle (125), reveals 2 behemoths, and musters a serpent, Shield moves to swamp (28), reveals a hydra, and musters a hydra, Bleeding Heart moves to tundra (2000), reveals 2 warbears, and musters a giant, Lizard moves to brush (10), Fist moves to plains (6), and Star, Cross, and Mirror all hold.
Christopher:  Movement die roll = 2.  Fish moves to desert (118), Claw moves to marsh (126), Wreath moves to brush (127), reveals a gorgon, and musters a gorgon, Scales moves to desert (128), Dagger moves to plains (129), Cauldron moves to desert (107), and Frog and Ouroborus hold.

Round 28

Bill:  Splits 3 creatures from Lizard into Fist, 4 creatures from Star into Shield, and 3 creatures from Vortex into Flaming Scimitar.  Movement die roll = 1.  Vortex moves to brush (127), reveals a gorgon, and musters a gorgon, Star moves to tower (500), reveals 3 gorgons, and musters a guardian, Lizard moves to desert (7), Fist moves to brush (3), Cross moves to swamp (42), reveals 3 trolls, and musters a wyvern, Bleeding Heart moves to marsh (22), and Flaming Scimitar, Shield, Torch, and Mirror hold.
Christopher:  Movement die roll = 2.  Claw moves to desert (128), Wreath moves to plains (129), Scales moves to brush (130), Dagger moves to marsh (131), Ouroborus moves to brush (137), Cauldron moves to desert (107), Fish moves to brush (120), reveals a gargoyle, and musters a gargoyle, and Frog holds.

Round 27

Bill:  Movement die roll = 4.  Lizard moves to woods (2), reveals a centaur, and musters a centaur, Vortex moves to jungle (26), reveals a behemoth, and musters a behemoth, and Mirror, Torch, Star, Cross, and Bleeding Heart hold.
Christopher:  Movement die roll = 2.  Fish moves to marsh (122), Wreath moves to marsh (131), Scales moves to swamp (132), reveals 3 trolls, and musters a wyvern, Dagger moves to plains (133), Frog moves to marsh (136), Ouroborus moves to desert (139), Cauldron moves to brush (109), and Claw holds.

Round 26

Bill:  Bleeding Heart splits 4 creatures into Cross.  Movement die roll = 5.  Torch moves to plains (29), Vortex moves to marsh (122), Cross moves to marsh (41), reveals a troll, and musters a troll, Bleeding Heart moves to tundra (4000), reveals a warbear, and musters a warbear, Mirror moves to woods (30), and Star and Lizard hold.
Christopher:  Claw splits 2 creatures into Fish.  Movement die roll = 6.  Frog moves to plains (138), Ourorborus moves to brush (141), Cauldron moves to swamp (111), reveals a troll, and musters a troll, Fish moves to plains (124), and Dagger, Scales, Wreath, and Claw all hold.

Round 25

Bill:  Movement die roll = 1.  Bleeding Heart moves to marsh (36), Star moves to brush (31), reveals a gorgon, and musters a gorgon, Mirror moves to plains (129), reveals a lion, and musters a lion, Torch moves to plains (124), Vortex moves to brush (127), reveals a gorgon, and musters a gorgon, and Lizard holds.
Christopher:  Movement die roll = 5.  Caultron moves to marsh (13), reveals a troll, and musters a troll, Claw moves to brush (130), Dagger moves to jungle (135), reveals a gorgon, and musters a gorgon, Frog moves to brush (102), and Ouroborus, Scales, and Wreath hold.

Round 24

Bill:  Movement die roll = 1.  Mirror moves to brush (130), Lizard moves to tower (100), reveals 3 gargoyles, and musters a guardian, Torch moves to woods (25), Vortex moves to jungle (26), reveals 3 cyclopes, and musters a behemoth, Bleeding heat moves to tundra (6000), reveals 2 trolls, and musters a warbear, and Star moves to tower (500).
Christopher:  Movement die roll = 2.  Cauldron moves to marsh (8), reveals 2 ogres, and musters a troll, Wreath moves to plains (133), Scales moves to brush (134), Claw moves to jungle (135), reveals a gargoyle, and musters a gargoyle, Ouroboorus moves to plains (105), reveals a ranger, and musters a lion, Frog moves to desert (107), and Dagger holds.

Round 23

Bill:  Movement die roll = 5.  Torch moves to plains (124), Mirror, Bleeding Hear, Star, Lizard, and Vortex all hold.
Christopher:  Movement die roll = 5.  Cauldron moves to plains (6), Wreath moves to jungle (135), reveals a gargoyle, and musters a gargoyle, Scales moves to marsh (136), reveals a troll, and musters a troll, Claw moves to brush (137), reveals 2 cyclopes, and musters a gorgon, Dagger moves to marsh (140), Frog moves to brush (109), and Ouroborus holds.

Round 22

Bill:  Movement die roll = 2.  Vortex moves to brush (127), reveals 2 cyclopes, and musters a gorgon, Star moves to brush (31), reveals a gorgon, and musters a gorgon, Mirror moves to marsh (131), reveals am ranger, and musters a ranger, Torch moves to plains (129), Lizard and Bleeding Heart hold.
Christopher:  Splits 3 creatures from Scales into Cauldron.  Movement die roll = 4.  Cualdron moves to desert (7), Frog moves to jungle (12), Wreath moves to marsh (140), Scales moves to brush (141), Claw moves to swamp (142), Dagger moves to marsh (103), and Ouroborus moves to desert (107).

Round 21

Bill:  Movement die roll = 5.  Mirror moves to plains (133), reveals a ranger and musters a ranger, Lizard moves to marsh (41), Bleeding Heart moves to marsh (36), reveals a ranger and musters a ranger, and Vortex, Star, and Torch hold.
Christopher:  Movement die roll = 6.  Wreath moves to brush (102), reveals 2 cyclopes, and musters a gorgon.  Scales moves to marsh (103), reveals a ranger, and musters a ranger, Claw moves to jungle (104), reveals a gargoyle, and musters a gargoyle, Orouborus moves to swamp (111), and Dagger and Frog hold.

Round 20

Bill:  Movement die roll = 6.  Star moves to desert (35), reveals 2 griffons, and musters a hydra, Vortex moves to plains (129), and Cross, Mirror, Bleeding Heart, Torch, Lizard, and Flaming Scimitar all hold.
Andy:  Splits 3 creatures from Tornado into Raincloud, 4 creatures from Lock into Winged Boot, and 4 creatures from Moon into Tower.  Movement die roll = 3.  Anchor moves to wood (2) and engages Gem, Face moves to woods (39) and engages Flaming Scimitar, Wyvern moves to plains (138), Ballista moves to brush (38) and engages Cross, Tower moves to marsh (103), Stormcloud moves to tundra (4000), reveals 2 trolls, and musters a warbear, Winged Boot moves to jungle (26), and Tonado, Moon, Egg, and Lock hold.

Engagement

Ballista vs. Cross.  The decision is to Battle!  Ballista contains 2 ogres, 3 cyclopes, and 2 gorgons.  Cross contains 2 centaurs and 3 cyclopes.

Battle Round 1

Red sets up cyclopes on A1, B2, and B3 and centaurs on A2 and A3.

Battleland

Blue moves gorgons to D5 and D2, cyclopes to E2, E4, and E5, and ogres to E3 and E6.  Gorgon in D2 rangestrikes the cyclops in B3 (dr = 3, 4, 6), scoring 2 hits.  Gorgon in D5 rangestrikes the cyclops in B3 (dr = 3, 4, 6), scoring 2 hits.
Battleboard

Battle Round 2

Red moves the cyclops from A1 to C1, the cyclops from B2 to C2, the cyclops from B3 to C4, the centaur from A3 to C5, and the centaur from A2 to B4.  The cyclops in C1 strikes the gorgon in D2 (dr = 2, 3, 3, 3, 4, 6, 6, 6, 6), scoring 4 hits.  The cyclops in B2 strikes the gorgon in D2 (dr = 2, 2, 3, 3, 3, 4, 5, 5, 5), scoring 3 hits, killing the gorgon.  The cyclops in C4 strikes the gorgon in D5 (dr = 1, 2, 3, 3, 3, 5, 6, 6, 6), scoring 4 hits.  The centaur in C5 strikes the gorgon in D5 (dr = 2, 4, 5), scoring 2 hits, killing the gorgon.  The gorgon in D2 counterstrikes the cyclops in C2 (dr = 1, 2, 2, 5, 5, 6), scoring 3 hits.  The gorgon in D5 counterstrikes the cyclops in C4 (dr = 1, 2, 2, 5, 6, 6), scoring 3 hits.

Battleland

Blue moves the ogre in D6 to D6, the cyclops in E5 to D5, the cyclops in E4 to D3, the cyclops in E2 to D2, and the ogre in E3 to D1.  The ogre in D6 strikes the centaur in C5 (dr = 1, 1, 3, 3, 4, 4), scoring 0 hits.  The cyclops in D5 strikes the cyclops in C4 (dr = 2, 2, 2, 2, 2, 4, 6, 6, 6), scoring 4 hits, killing the cyclops.  The cyclops in D3 strikes the cyclops in C2 (dr = 1, 1, 1, 2, 2, 3, 4, 5, 5), scoring 3 hits.  The ogre in D1 strikes the cyclops in C1 (dr = 1, 1, 3, 4, 6, 6), scoring 3 hits.  The cyclops in D2 strikes the cyclops in C2 (dr = 1, 1, 2, 2, 2, 3, 3, 4, 5), scoring 2 hits, killing the cyclops in C2 and carrying over 1 hit to the cyclops in C1.  The cyclops in C4 counterstrikes the cyclops in D5 (dr = 1, 2, 2, 3, 3, 6, 6, 6, 6), scoring 4 hits.  The centaur in C5 counterstrikes the cyclops in D5 (dr = 3, 4, 4), scoring 3 hits.  The cyclops in C1 will counterstrike the cyclops in D2 (dr = 1, 2, 3, 3, 4, 6, 6, 6, 6), scoring 5 hits.  The cyclops in C2 counterstrikes the cyclops in D2 (dr = 1, 1, 1, 4, 5, 5, 5, 5, 6), scoring 6 hits, killing the cyclops and carrying 2 hits over to the cyclops in D3.
Battleboard

Battle Round 3

Red moves the centaur from B4 to C4.  The centaur in C4 strikes the cyclops in D5 (dr = 6, 6, 6), scoring 3 hits, killing the cyclops.  The centaur in C5 strikes the ogre in D6 (dr = 3, 3, 5), scoring 3 hits.  The cyclops in C1 strikes the ogre in D1 (dr = 1, 1, 2, 4, 4, 5,  5, 6, 6), scoring 6 hits, killing the orgre.  The ogre in D1 counterstrikes the cyclops in C1 (dr = 2, 4, 4, 5, 6, 6), scoring 5 hits, killing the cyclops.  The ogre in D6 counterstrikes the centaur in C5 (dr = 5, 5, 5, 5, 5, 6), scoring 1 hit.  The cyclops in D5 counterstrikes the centaur in C5 (dr = 1, 1, 2, 3, 3, 3, 4, 5, 6), scoring 1 hit.

Battleland

Blue moves the cyclops to D5.  Ogre strikes the centaur in C5 (dr = 1, 1, 2, 2, 4, 5), scoring 0 hits.  The cyclops strikes the centaur in C5 (dr = 2, 2, 2, 3, 4, 4, 5, 6, 6), scoring 2 hits, killing the centaur and carrying over 1 hit to the centaur in C4.  The centaur in C4 counterstrikes the cyclops (dr = 3, 3, 6), scoring 3 hits.  The centaur in C5 counterstrikes the cyclops (dr = 3, 3, 3), scoring 3 hits.
Battleboard

Battle Round 4

The centaur strikes the cyclops (dr = 1, 2, 6), scoring 1 hit, killing the cyclops.  The Cyclops counterstrikes the centaur (dr = 1, 1, 1, 1, 3, 4, 4, 4, 6), scoring 1 hit.

Battleland

Blue moves the ogre to D5 and strikes the centaur (dr = 1, 3, 3, 5, 5, 6), scoring 1 hit, killing the centaur.  The centaur counterstrikes the ogre (dr = 2, 3, 3), scoring 3 hits, killing the ogre.
Battleboard

Aftermath

Both legions destroyed, no points awarded.

Engagement

Anchor vs. Gem.  The decision is to Battle!  Anchor contains 3 lions, 2 rangers, and a minotaur.  Gem contains a cyclops and 3 gorgons.

Battle Round 1

Green moves gorgons to D5, D6, and F6, and a cyclops to E5.

Battleland

Blue moves lions to A2, C2, and E3, rangers to A1 and D3, and the minotaur to E2.
Battleboard

Battle Round 2

Green holds in place.

Battleland

Blue moves a ranger from D3 to C3, a lion from A2 to C5, and a minotaur from E2 to F4.  Lion strikes the gorgon in D6 (dr = 2, 2, 3, 6, 6), scoring 2 hits.  Minotaur rangestrikes the gorgon in F6 (dr = 3, 6), soring 2 hits.  Gorgon in D6 counterstrikes the lion (dr = 2, 2, 4, 5, 5, 6), scoring 4 hits.  Gorgon in D5 counterstrikes the lion (dr = 1, 2, 4, 5, 5, 6), scoring 4 hits, killing the lion.
Battleboard

Battle Round 3

Green moves the the gorgon from F6 to C5, the gorgon from D5 to F6, the cyclops from E5 to D5, and a gorgon from D6 to E5.  The gorgon in F6 rangestrikes the minotaur (dr =1, 2, 3), scoring 0 hits. The gorgon in E5 rangestrikes the minotaur (dr = 1, 1, 5), scoring 1 hit. 

Battleland

Blue moves the minotaur from F4 to F3, a lion from E3 to F5, a lion from C2 to D3, a ranger from A1 to B4, and a ranger from C3 to D6.  The lion in F5 strikes the gorgon in E5 (dr = 1, 3, 5, 5, 6), scoring 3 hits.  The ranger in B4 strikes the gorgon in C5 (dr = 1, 4, 5, 5), scoring 3 hits.  The ranger in D6 strikes the gorgon in C5 (dr = 1, 3, 3, 4), scoring 3 hits, killing the gorgon and carrying over 2 hits to the cyclops.  The gorgon in F6 counterstrikes the lion in F5 (dr = 4, 4, 5, 5, 6, 6), scoring 6 hits, killing the lion.  The cyclops counterstrikes the ranger in D6 (dr = 1, 1, 3, 3, 3, 4, 5, 5, 6), scoring 1 hit.  The gorgon in C5 counterstrikes the ranger in D6 (dr = 1, 3, 3, 4, 5, 6), scoring 2 hits.
Battleboard

Battle Round 4

Green moves the gorgon from F6 to C5.  Cyclops strikes the ranger in D6 (dr = 1, 1, 1, 2, 3, 3, 4, 4, 5), scoring 0 hits.  Gorgon in C5 strikes the ranger in D6 (dr = 1, 1, 1, 4, 6, 6), scoring 2 hits, killing the ranger and carrying over 1 hit to the ranger in B4.  Ranger in B4 counterstrikes the gorgon in C5 (dr = 2, 3, 5, 6), scoring 3 hits.  Ranger in D6 counterstrikes the gorgon (dr = 1, 3, 6, 6), scoring 3 hits, killing the gorgon.

Battleland

Blue summons an Angel from Wyvern, moves it to C3, moves the ranger from B4 to C5, and the minotaur from F3 to F4.  The ranger strikes the cyclops (dr = 2, 5, 6, 6), scoring 4 hits.  The minotaur rangestrikes the gorgon (dr = 2, 5), scoring 1 hit and killing the gorgon.  The cyclops counterstrikes the ranger (dr = 1, 1, 1, 1, 2, 3, 3, 5, 6), scoring 1 hit.
Battleboard

Battle Round 4

The cyclops strikes the ranger (dr = 1, 1, 2, 2, 3, 3, 3, 3, 6), scoring 1 hit.  The ranger counterstrikes the cyclops (dr = 2, 3, 6, 6), scoring 4 hits, killing the cyclops.

Battleland



Aftermath

Blue gains 72 points, gaining an angel. 

Engagement

Face vs. Flaming Scimitar.  The decision is to Battle!  Face contains 2 trolls and 3 rangers.  Flaming Scimitar contains 3 lions.

Battle Round 1

Red moves lions to D1, C1, and E3.

Battleland

Blue moves rangers to B1, C2, and D4, and trolls to B3 and C4.  The ranger in B1 strikes the lion in C1 (dr = 2, 5, 6, 6), scoring 3 hits.  The ranger in C2 strikes the lion in C1 (dr = 1, 4, 6, 6), scoring 3 hits, killing the lion.  The ranger in D4 rangestrikes the lion in E3 (dr = 2, 3), scoring 1 hit.  The lion counterstrikes the ranger in C2 (dr = 2, 2, 5, 5, 5), scoring 3 hits.
Battleboard

Battle Round 2

Red moves the lion from D1 to C1 and E3 to D2.  The lion in D2 strikes the ranger in C2 (dr = 1, 3, 5, 5, 5), scoring 3 hits and killing the ranger.  The lion in C1 strikes the ranger in B1 (dr = 1, 3, 4, 6, 6), scoring 2 hits.  The ranger in B1 counterstrikes the lion in C1 (dr = 2, 3, 3, 5), scoring 3 hits.  The ranger in C2 counterstrikes the lion in C1 (dr = 2, 3, 3, 6), scoring 3 hits, killing the lion and carrying over 1 hit to the lion in D2.

Battleland

Blue moves the ranger from C4 to F3, the troll from B3 to C2, and the troll from C4 to D3.  The ranger in B1 rangestrikes the lion (dr = 5, 6), scoring 2 hits.  The ranger in F3 rangestrikes the lion (dr = 1, 4), scoring 1 hit, killing the lion.  The lion counterstrikes the troll in C2 (dr = 2, 3, 3, 5, 6), scoring 4 hits.
Battleboard

Aftermath

Blue gains 45 points, gaining an angel.
Christopher:  Movement die roll = 3.  Dagger moves to desert (107) and engages Egg, Frog moves to marsh (8) and engages Tornado, Wreath moves to marsh (106), Scales moves to brush (105), Ouroborus moves to marsh (117), reveals a ranger and musters a ranger, and Claw holds.

Engagement

Dagger vs. Egg:  Players come to an Agreement:  Egg, containing 3 centaurs and 3 lions, is eliminated, and Dagger loses 2 cyclopes and 2 gorogons.  Blue gains 81 points.

Engagement

Frog vs. Tornado:  Frog contains a titan, a troll, and 5 warlocks.  Tornado contains a titan, 2 ogres, and a ranger.  The decision is to Battle.

Battle Round 1

Blue moves ogres to B1 and B3, the ranger to B2, and the titan to A1.

Battleland

Green moves warlocks to E4, E5, E6, F4, and F6, the troll to E3, and the titan to F5.  Warlock in E4 rangestrikes the ranger (dr = 4, 4), scoring 0 hits.  Warlock in E5 rangestrikes the ranger (dr = 2, 6), scoring 1 hit.  Warlock in E6 rangestrikes the ogre (dr = 4, 6), scoring 2 hits.
Battleboard

Battle Round 2

Blue moves ogres to D2 and D3, the ranger to D5, and the titan to D4.  The ogre in D2 strikes the troll (dr = 1, 3, 4, 4, 4, 5), scoring 4 hits.  The ogre in D3 strikes the troll (dr = 1, 3, 4, 5, 6, 6), scoring 4 hits, killing the troll.  The ranger strikes the warlock in E5 (dr = 1, 2, 6, 6), scoring 2 hits.  The titan strikes the warlock in E5 (dr = 1, 1, 1, 2, 4, 5, 5, 5), scoring 4 hits, killing the warlock and carrying over 1 hit to the warlock in E4.  The warlock in E6 counterstrikes the ranger (dr = 1, 1, 2, 2, 5), scoring 1 hit.  The warlock in E5 counterstrikes the ranger (dr = 1, 3, 3, 4, 6), scoring 2 hits, killing the ranger.  The warlock in E4 counterstrikes the titan (dr = 1, 2, 3, 6, 6), scoring 2 hits.  The troll counterstrikes the ogre in D3 (dr = 1, 2, 2, 3, 3, 3, 4, 6), scoring 2 hits.

Battleland

Green moves the titan to C5, the warlock in E6 to C4, the warlock in F6 to D5, and the warlock in F4 to E5.  The warlock in C4 strikes the titan (dr = 1, 2, 2, 3, 3), scoring 0 hits.  The warlock in D5 strikes the titan (dr = 1, 2, 3, 4, 6), scoring 2 hits.  The warlock in E5 strikes the titan (dr = 1, 1, 1, 2, 6), scoring 1 hit.  The warlock in E4 strikes the titan (dr = 1, 1, 2, 4, 6), scoring 2 hits.  The ogre counterstrikes the warlock in E4 (dr = 2, 2, 6, 6, 6, 6), scoring 4 hits, killing the warlock.  The titan counterstrikes the warlock in E5 (dr = 1, 1, 2, 4, 5, 5, 6, 6), scoring 5 hits, killing the warlock.
Battleboard

Battle Round 3

Blue moves ogre from D3 to E5 and the ogre from D2 to C3.  The ogre in E5 strikes the warlock in D5 (dr = 2, 2, 3, 4, 6, 6), scoring 2 hits.  The ogre in C3 strikes the warlock in C4 (dr = 2, 3, 3, 4, 5, 6), scoring 1 hit.  The titan strikes the warlock in D5 (dr = 1, 2, 3, 4, 5, 5, 6, 6), scoring 5 hits, killing the warlock and carrying 2 hits over to the warlock in C4.  The warlock in C4 counterstrikes the titan (dr = 1, 3, 3, 4, 4), scoring 2 hits, killing the titan and carrying over 1 hit to the ogre in C3.  The warlock in D5 counterstrikes the ogre in E5 (dr = 1, 2, 3, 3, 4), scoring 4 hit and killing the ogre.

Battleland



Aftermath

Green gains 76 points, gaining an angel, and eliminates Andy, gaining the blue legion markers.  Blue also gains 6 points from the ogre in Tornado, 21 points from 2 gargoyles and 1 gorgon in Moon, 47 points from the 2 angels, 1 lion, 1 ranger, and 1 minotaur in Anchor, 44 points from 2 trolls, 2 rangers, and 1 angel in Face, 54 points from the 4 cyclopes and 2 gorgons in Wyvern, 24 points from the troll and 2 rangers in Lock, 36 points from the 3 cyclopes and 1 gorgon in Tower, 28 points from the 2 centaurs and 2 rangers in Kraken, 45 points from the 2 trolls, 1 warlock, and 1 warbear in Raincloud, and 32 points for the 2 trolls and 2 rangers in Winged Boot.

Round 19

Bill:  Splits 3 creatures from Star into Flaming Scimitar and 3 creatures from Bleeding Heart into Vortex.  Movement die roll = 4.  Flaming Scimitar moves to woods (39), Mirror moves to plains (34), reveals a ranger, and musters a ranger, Bleeding Heart moves to marsh (131), reveals 2 trolls, and musters a ranger, and Cross, Lizard, Torch, Star, and Vortex all hold.
Andy:  Movement die roll = 3.  Tornado moves to marsh (8), Moon moves to brush (106), reveals a cyclops and musters a cyclops, Egg moves to jungle (104), Anchor moves to Mountains (1000), reveals 2 lions, and musters a minotaur, Wyvern moves to brush (141), reveals a cyclops, and musters a cyclops, Ballista moves to swamp (42), Lock moves to hills (23), Kraken moves to brush (102), and Face holds.
Christopher:  Movement die roll = 6.  Ouroborus moves to brush (120), Frog reveals a titan, teleports to tower (200), and musters a warlock, Dagger moves to brush (109), reveals a gorgon, and musters a gorgon, Scales moves to marsh (112), reveals 2 trolls, and musters a ranger, Wreath moves to swamp (111), Claw moves to plains (110), and Gem holds.

Round 18

Bill:  Movement die roll = 5.  Bleeding Heart moves to jungle (33), reveals a cyclops and musters a cyclops, Star moves to desert (35), reveals 3 lions, and musters a griffon, Cross, Mirror, Torch, and Lizard hold.
Andy:  Splits 3 creatures from Face into Tower and 3 creature from Anchor into Kraken.  Movement die roll = 5.  Tower moves to woods (2), Face moves to plains (138), reveals a ranger and musters a ranger, Ballista moves to brush (141), reveals a gorgon and musters a gorgon, Kraken moves to plains (105), reveals a ranger, and musters a ranger, Anchor moves to plains (15), reveals a lion, and musters a lion, Tornado moves to Tower (200) and engages Grappling Hook, Wyvern, Egg, Moon, and Lock hold.

Engagement

Tornado vs. Grappling Hook.  Grappling Hook chooses to Flee.  Three centaurs and a lion are eliminated and Andy gains 26 points, reveals a titan, and musters a warlock.

Christopher:  Movement die roll = 5.  Gem moves to woods (2) and engages with Tower, Claw moves to brush (116), reveals a cyclops, and musters a cyclops, Ouroborus moves to marsh (126), reveals a ranger, and musters a ranger, Scales moves to brush (113), Wreath moves to marsh (13), and Frog and Dagger hold.

Engagement

Gem vs. Tower.  The parties come to an Agreement:  Gem loses 2 cyclopes, while Tower, containing 1 troll and 2 rangers, is eliminated.  Christopher gains 48 points.

Round 17

Bill:  Movement die roll = 1.  Cross moves to brush (38), reveals a cyclops and musters a cyclops, Torch moves to brush (13), reveals 2 gargoyles and musters a cyclops, Mirror moves to tower (500), Bleeding Heart moves to mountains (5000), Star moves to woods (30), and Lizard holds.
Andy:  Movement die roll = 4.  Tornado moves to marsh (108), reveals 2 trolls, and musters a ranger, Egg moves to desert (107), reveals a lion, and musters a lion, Anchor moves to plains (110), reveals a ranger, and musters a ranger, Face moves to plains (101), reveals a ranger, and musters a ranger, Moon, Wyvern, Ballista, and Lock hold.
Christopher:  Movement die roll = 1.  Ouroborus moves to marsh (131), reveals a ranger, and musters a ranger, Dagger moves to plains (115), Gem moves to brush (3), reveals a gorgon, and musters a gorgon, Wreath moves to marsh (8), Claw moves to swamp (121), Grappling Hook moves to tower (200) and musters a centaur, Scales moves to hills (18), reveals an ogre and musters an ogre, and Frog holds.

Round 16

Bill:  Movement die roll = 6.  Star moves to desert (35), reveals 3 lions, and musters a griffon, Cross, Mirror, Bleeding Heart, Torch, and Lizard hold.
Andy:  Movement die roll = 5.  Tornado moves to marsh (112), reveals a troll and musters a troll, Moon moves to brush (119), reveals a cyclops and musters a cyclops, Ballista moves to jungle (104), reveals a cyclops and musters a cyclops, Egg moves to swmap (111), Anchor moves to jungle (12), Face moves to plains (105), reveals a ranger and musters a ranger, Wyvern moves to desert (139), and Lock moves to plains (20), reveals a ranger and musters a ranger.
Christopher:  Movement die roll = 5.  Ouroborus moves to swamp (132), Dagger moves to brush (116), reveals a gorgon and musters a gorgon, Gem moves to woods (2), Harp moves to plains (129) and engages Mirror, and Frog, Scales, Wreath, and Grappling Hook hold.

Engagement

Harp vs. Mirror.  Harp contains an angel, 3 lions, and a griffon.  Mirror contains 3 lions and a ranger.  Battle is chosen.

Battle Round 1

Red sets up lions in C3, C4, and B4, and a ranger in E5.

Battleland

Green moves the angel to E4, the griffon to C2, and lions to B2, B3, and A3.  The angel strikes the ranger (dr = 2, 2, 3, 3, 5, 5), scoring 2 hits.  The griffon strikes the lion in C3 (dr = 2, 2, 3, 5, 6), scoring 2 hits.  The lion in B2 strikes the lion in C3 (dr = 1, 2, 3, 3, 6), scoring 1 hit.  The lion in B3 attacks the lion in C3 (dr = 3, 3, 3, 4, 5), scoring 1 hit.  The lion in A3 strikes the lion in B4 (dr = 2, 3, 3, 4, 6), scoring 2 hits.  The ranger counterstrikes the angel (dr = 4, 5, 5, 5), scoring 4 hits.  The lion in C4 counterstrikes the lion in B3 (dr = 1, 4, 4, 5, 6), scoring 4 hits.  The lion in B4 counterstrikes the lion in B3 (dr = 2, 2, 3, 4, 5), scoring 1 hit, killing the lion, and carrying over 1 hit to the lion in A3.  The lion in C3 counterstrikes the lion in B2 (dr = 3, 3, 5, 5, 6) scoring 5 hits and killing the lion.
Battleland

Battle Round 2

Red moves the lion from C4 to B2.  Ranger strikes the angel (dr = 1, 2, 5, 6) scoring 2 hits, killing the angel.  Lion in B4 strikes the lion in A3 (dr = 3, 4, 4, 5, 6), scoring 4 hits, killing the lion.  Lion in C3 strikes the griffon (dr = 3, 5, 6, 6, 6), scoring 4 hits.  Lion in B2 strikes the griffon (dr = 1, 3, 5, 5, 6), scoring 3 hits, killing the griffon.  Angel counterstrikes the ranger (dr = 1, 2, 3, 4, 4, 5), scoring 3 hits, killing the ranger.  Lion in A3 strikes the lion in B4 (dr = 1, 1, 2, 3, 6), scoring 1 hit.  Griffon strikes the lion in C3 (dr = 2, 3, 4, 6, 6), scoring 1 hit, killing the lion and carrying over 2 hits to the lion in B2.

Battleland



Aftermath

Bill gains 89 points and musters a ranger.

Round 15

Bill:  Movement die roll = 4.  Mirror moves to plains (129), reveals a lion and musters a lion, Bleeding Heart moves to plains (29), Lizard moves to marsh (36), and Cross, Star, and Torch hold.
Andy:  Movement die roll = 2.  Anchor moves to tundra (2000), Lock moves to plains (15), reveals a ranger, and musters a ranger, Tornado moves to marsh (13), reveals 2 ogres and musters a troll, Moon moves to jungle (12), reveals 2 gargoyles and musters a cyclops, Face moves to plains (110), reveals a ranger and musters a ranger, Wyvern moves to brush (102), reveals a gorgon and musters a gorgon, Egg and Ballista hold.
Christopher:  Splits 5 creatures from Ouroborus into Harp and 2 creatures from Gem into Grappling Hook.  Movement die roll = 3.  Harp moves to brush (134), Grappling Hook moves to plains (6), reveals 2 centaurs and musters a lion, Scales moves to marsh (117), reveals a troll and musters a troll, Wreath moves to desert (7), Claw moves to marsh (122), Ouroborus, Frog, Dagger, and Gem hold.

Round 14

Bill:  Movement die roll = 3.  Star moves to desert (35), reveals a lion and musters a lion, Bleeding Heart moves to brush (31), reveals a cyclops and musters a cyclops, Cross, Mirror, Torch, and Lizard all hold.
Andy:  Movement die roll = 2.  Tornado moves to plains (115), Moon moves to plains (110), Egg moves to brush (116), Face moves to marsh (112), reveals 2 trolls and musters a ranger, Wyvern moves to jungle (104), reveals a cyclops and musters a cyclops, Lock moves to marsh (13), reveals a ranger and musters a ranger, Anchor and Ballista hold.
Christopher:  Movement die roll = 2.  Ouroborus moves to brush (137), Gem moves to brush (3), reveals a gorgon and musters a gorgon, Wreath moves to brush (10), reveals a cyclops and musters a cyclops, Claw moves to jungle (125), reveals 2 gargoyles and musters a cyclops, Frog, Dagger, and Scales hold.

Round 13

Bill:  Cross splits 4 creatures into Star and Mirror splits 5 creatures into Lizard.  Movement die roll = 1.  Cross moves to tower (600) and musters a centaur, Mirror moves to plains (133), reveals 2 lions and musters a ranger, Torch moves to tower (500) and musters a gargoyle, and Bleeding Heart, Lizard, and Star hold.
Andy:  Splits 4 creatures from Tornado into Lock.  Movement die roll = 4.  Wyvern moves to brush (106), reveals 2 cyclopes and musters a gorgon, Anchor moves to plains (15), reveals a ranger and musters a ranger, Lock moves to brush (113), Ballista, Moon, Face, Tornado, and Egg hold.
Christopher:  Splits 2 creatures from Dagger into Claw.  Movement die roll = 6.  Ouroborus moves to desert (139), reveals 3 lions and musters a griffon, Frog reveals a Titan, tower teleports to tower (400), and musters a warlock, Dagger moves to swamp (121), Gem moves to desert (7), Scales moves to brush (120), and Wreath and Claw both hold.

Round 12

Bill:  Movement die roll = 1.  Bleeding Heart moves to swamp (28), reveals a troll and musters a troll, Torch moves to brush (31), reveals a gargoyle and musters a gargoyle, Cross moves to brush (38), reveals 2 cyclopes and musters a gorgon, and Mirror holds.
Andy:  Movement die roll = 4.  Ballista moves to brush (109), reveals 2 cyclopes, and musters a gorgon, Moon moves to marsh (112), Anchor moves to plains (115), reveals 2 lions, and musters a ranger, Tornado moves to marsh (117), reveals 2 trolls, and musters a ranger, Wyvern, Face, and Egg hold.
Christopher:  Movement die roll = 3.  Scales moves to marsh (126), reveals 2 ogres and musters a troll, Dagger moves to brush (127), reveals a gorgon and musters a gorgon, Gem moves to desert (7), Ouroborus moves to marsh (41), reveals a ranger and musters a ranger, Wreath moves to plains (6), and Frog holds.

Round 11

Bill:  Splits 3 creatures from Bleeding Heart into Torch.  Movement die roll = 3.  Mirror moves to brush (134), Cross to hills (37), Torch to woods (30), and Bleeding Heart holds.
Andy: Splits 3 creatures from Moon into Wyvern and 3 creatures from Anchor into Ballista.  Movement die roll = 6.  Wyvern moves to plains (110), Ballista moves to brush (113), reveals a cyclops, and musters a cyclops, Face moves to jungle (114), Egg moves to desert (118), reveals a lion and musters a lion, Tornado moves to swamp (121), reveals a troll and musters a troll, and Moon and Anchor hold.
Christopher:  Movement die roll = 1.  Ouroborus moves to plains 138, reveals 2 lions and musters a ranger, Dagger moves to brush (130), reveals 2 cyclopes and musters a gorgon, Gem moves to Brush (106), reveals 2 cyclopes and musters a gorgon, Scales moves to plains (129), Wreath moves to marsh (103), and Frog holds.

Round 10

Bill:  Movement die roll = 2.  Bleeding Heart moves to marsh (27), reveals a troll and musters a troll, Mirror moves to brush (137), Cross moves to plains (34), reveals a lion and musters a lion, and Two-Headed Eagle moves to tower (400) and attacks Anchor.

Engagement

Two-Headed Eagle vs. Anchor.  Two-Headed Eagle contains 2 ogres and 2 trolls.  Anchor contains 2 centaurs, 1 ogre, 1 lion, and 2 cyclopes.  Battle is chosen.

Battle Round 1

Blue sets up centaurs in C2 and D4, cyclopes in D2 and C3, a lion in E3, and an ogre in E4.

Battleland

Red moves ogres to A2 and B4 and trolls to A3 and B3.  Troll in B3 strikes cyclops in C3 (dr = 2, 2, 2, 3, 3, 4, 5, 6) scoring 2 hits.   Cyclops counterstrikes the troll (dr = 1, 1, 2, 2, 4, 5, 6, 6, 6 ) scoring 5 hits.
Battle board

Battle Round 2

Blue moves a centaur from C2 to D3 and a cyclops from D2 to C2.  Cyclops in C3 strikes the troll in B3 (dr = 1, 1, 3, 3, 3, 4, 4, 6, 6), scoring 7 hits and killing the troll.  Troll counterstrikes the cyclops (dr = 1, 2, 2, 4, 4, 6, 6, 6), scoring 3 hits.

Battleland

Red moves ogre from A2 to B2, troll from A3 to B3, and ogre from B4 to C4.  Troll strikes the cyclops (dr = 3, 3, 3, 3, 4, 5, 5, 5), scoring 3 hits.  Ogre in B2 strikes the cyclops in C3 (dr = 2, 2, 2, 3, 4, 5), scoring 1 hit and killing the cyclops.  Ogre in C4 strikes the centaur (dr = 1, 1, 3, 3, 5, 6), scoring 1 hit.  Cyclops in C2 counterstrikes the ogre in B2 (dr = 1, 2, 2, 3, 4, 4, 5, 6, 6) scoring 6 hits and killing the ogre.  Centaur in D4 strikes the ogre in C4 (dr = 1, 3, 5), scoring 2 hits.  Cyclops in C3 strikes the ogre (dr = 1, 1, 2, 5, 5, 6, 6, 6, 6), scoring 5 hits, killing the ogre and carrying over 1 hit to the troll.
Battleboard

Battle Round 3

Blue moves a cyclops from C2 to C3, a lion from E3 to C2, a centaur from D3 to E3, a centaur from D4 to D3, and an ogre from E4 to D4.  Cyclops in C3 strikes the troll in B3 (dr = 1, 1, 3, 3, 3, 4, 4, 6, 6), scoring 7 hits and killing the troll.  Troll counterstrikes the cyclops (dr = 1, 1, 2, 2, 2, 3, 5, 6), scoring 2 hits.

Battleland


Aftermath

Andy gains 60 points and musters an ogre.

Andy:  Splits off 3 creatures from Egg into Face.  Movement die roll = 4.  Moon moves to brush (116), reveals a gorgon and musters a gorgon, Face moves to brush (120), Tornado moves to brush (127), Anchor moves to plains (119), reveals a lion and musters a lion, and Egg holds.

Christopher:  Splits off 2 creatures from Gem into Wreath.  Movement die roll = 3.  Scales moves to brush (130), Dagger moves to marsh (131), Wreath moves to jungle (104), reveals 2 gargoyles, and musters a cyclops, and Gem, Ouroborus, and Frog hold.

Round 9

Bill:  Movement die roll = 5.  Two-Headed Eagle moves to marsh (122), reveals a troll and musters a troll, Bleeding Heart moves to brush 127, reveals 2 gargoyles, and musters a cyclops, Cross and Mirror hold.
Andy:  Movement die roll = 1.  Tornado moves to brush (31), Egg moves to plains (124), reveals 2 centaurs and musters a lion, Anchor moves to tower 400 and musters an ogre, and Moon moves to brush (120), reveals 2 cyclopes, and musters a gorgon.
Christopher:  Splits 2 creatures from Dagger into Scales.  Movement die roll = 1.  Scales moves to plains (133), Gem moves to jungle (5), reveals a cyclops and musters a cyclops, and Ouroborus, Frog, and Dagger hold.

Round 8

Bill:  Movement die roll = 4.  Mirror moves to woods (30), Two-Headed Eagle moves to brush (127), and Bleeding Heart and Cross hold.
Andy:  Movement die roll = 3.  Egg moves to woods (25), reveals a centaur and musters a centaur, Anchor moves to plains (20), reveals 2 centaurs and musters a lion, and Tornado and Moon hold.
Christopher:  Movement die roll = 1.  Frog moves to tower (200), reveals a warlock and musters a warlock, Gem moves to brush (106), reveals a cyclops and musters a cyclops, Dagger moves to brush (134), reveals a cyclops and musters a cyclops, and Ouroborus holds.

Round 7

Bill:  Splits 5 creatures from Two-Headed Eagle into Bleeding Heart.  Movement die roll = 1.  Mirror moves to desert (33), reveals a lion and musters a lion, Cross moves to brush (38), reveals a cyclops and musters a cyclops, Two-Headed Eagle moves to marsh (131), reveals 2 ogres, and musters a troll, and Bleeding Heart holds.
Andy:  Movement die roll = 6.  Moon moves to jungle (19), reveals a cyclops and musters a cyclops, Egg moves to swamp (26), reveals a troll and musters a troll, Tornado and Anchor hold.
Christopher:  Movement die roll = 2.  Frog moves to plains (6), Gem moves to jungle (5), reveals 2 gargoyles, and musters a cyclops, and Dagger and Ouroborus hold.

Round 6

Bill:  Movement die roll = 1.  Mirror moves to plains (34), reveals 2 centaurs, and musters a lion, Cross moves to tower (600) and musters a centaur, and Two-Headed Eagle moves to hills (32), reveals an ogre, and musters an ogre.
Andy:  Movement die roll = 2.  Egg moves to marsh (122), reveals a troll and musters a troll, Anchor moves to brush (17), reveals a cyclops, and musters a cyclops, Moon moves to marsh (13), and Tornado moves to woods (30).
Christopher:  Splits 4 creatures from Ouroborus to Gem.  Movement die roll = 6.  Ouroborus moves to desert (139), reveals a lion and musters a lion, Dagger moves to jungle (135), reveals a cyclops, and musters a cyclops, and Gem and Frog hold.

Round 5

Bill:  Splits 4 creatures from Cross into Mirror.  Movement die roll = 1.  Cross and Two-Headed Eagle hold, Mirror moves to tower (600) and musters a gargoyle.
Andy:  Splits 3 creatures from Moon into Anchor.  Movement die roll = 6.  Tornado moves to swamp (28), reveals a troll and musters a troll, Moon moves to brush (17), reveals 2 gargoyles, and musters a cyclops, and Egg and Anchor hold.
Christopher:  Movement die roll = 3.  Ouroborus moves to brush (3), reveals a gargoyle, and musters a gargoyle, Dagger moves to brush 141, reveals 2 gargoyles, and musters a cyclops, and Frog holds.

Round 4

Bill:  Movement die roll = 4.  Cross moves to brush 38, reveals 2 gargoyles, and musters a cyclops, Two-Headed Eagle moves to marsh 131, reveals 2 ogres, and musters a troll.
Andy:  Splits 3 creatures from Tornado into Egg.  Movement die roll = 2.  Tornado moves to marsh (122), reveals 2 ogres, and musters a troll.  Egg holds.  Moon moves to plains (113) and musters a centaur.

Christopher:  Splits 3 creatures from Frog into Dagger.  Movement die roll = 6.  Ouroborus moves to volcano (1000), reveals a lion, and musters a lion, Frog holds, and Dagger moves to brush (X), reveals a gargoyle, and musters a gargoyle.

Round 3

Bill:  Movement die roll = 2.  Two-Headed Eagle holds and Cross moves to plains (34), reveals 2 centaurs, and musters a lion.

Andy:  Movement die roll = 2.  Moon moves to brush (17), reveals 2 gargoyles, and musters a cyclops, and Tornado moves to plains (20), reveals a centaur, and musters a centaur.

Christopher:  Movement die roll = 1.  Frog moves to marsh (108), reveals 2 ogres, and musters a troll, Ouroborus moves to marsh 8.

Round 2

Bill:  Movement die roll = 3.  Two-Headed Eagle holds and Cross moves to brush (38), reveals a gargoyle, and musters a gargoyle.

Andy:  Movement die roll = 3.  Tornado moves to marsh (122), reveals 2 ogres, and musters a troll, and Moon holds.

Christopher:  Movement die roll = 6.  Ouroborus moves to tundra (2000) and Frog tower teleports to tower (200), reveals a titan, and musters a warlock.

Round 1

Bill:  Movement die roll = 2.  Two-Headed Eagle moves to jungle (135), reveals a gargoyle, and musters a gargoyle.  Cross moves to desert (35).

Andy:  Movement die roll = 2.  Moon moves to woods (25), reveals a centaur and musters a centaur.  Tornado moves to desert (21).

Christopher:  Movement die roll = 6.  Frog tower teleports to tower (300), reveals a titan, and musters a warlock.  Ouroborus moves to plains (15), reveals 2 centaurs, and musters a lion.