Pocket Beagle
Gaia Project
Game Setup
Faction Selection
Initial Mine Placement
Bonus Tile Selection
Round 1
Income
Gaia Phase
No actions.
Actions
Xenos spend 2 ore and 3 credits to upgrade the mine in E9 to a trading station, gaining 3VP. Hadsch Hallas charge 1 power.
Hadsch Hallas spend 2 ore and 3 credits to upgrade the mine in F7 to a trading station, gaining 3VP. Xenos spend 1VP to charge 2 power.
Xenos spend 4 ore and 6 credits to upgrade the trading station in E9 to a planetary institute. Hadsch Hallas spend 1VP to charge 2 power.
Hadsch Hallas spend 4 ore and 6 credits to upgrade the trading station in F7 to a planeatary institute. Xenos spend 2VP to charge 3 power.
Xenos spend 1 Q.I.C. to extend their range, 1 Q.I.C. to make G8 habitable, and 1 ore and 2 credits to place a mine on G8. Hadsch Hallas spend 2VP to charge 3 power.
Hadsch Hallas spend 4 power to gain 2 ore.
Xenos spend 4 knowledge to advance to level 2 in Artificial Intelligence, gaining 1 Q.I.C.
Hadsch Hallas spend 3 ore to terraform G6 1 step and 1 ore and 2 credits to place a mine there. Xenos charge 1 power.
Xenos spend 4 power to gain 7 credits.
Hadsch Hallas spend 4 knowledge to advance to level 2 in Economy.
Xenos pass, taking the bonus tile that charges 4 power during income and gives 4VP per planetary institute or academy on passing.
Hadsch Hallas
pass, taking the bonus tile that charges 2 power during income and
gives a special action to gain +3 range.
Round 2
Income
Gaia Phase
No actions.
Actions
Xenos spend 4 power to gain 2 ore.
Hadsch Hallas use the bonus tile action to extend their range by 3 and spend 1 ore, 2 credits, and 1 Q.I.C. to place a mine on J3, gaining 2VP.
Xenos spend 2
ore and 3 credits to upgrade the mine in G8 to a trading station.
Hadsch Hallas spend 3VP to charge 3 power.
Hadsch Hallas spend 4 power to gain 7 credits.
Xenos spends 2 Q.I.C., 1 ore, and 2 credits to place a mine on I12, gaining 2VP.
Hadsch Hallas spend 4 credits for a Q.I.C, 3 credits for an ore, and 1 Q.I.C., 4 ore, and 2 credits to place a mine on G10, gaining 2VP. Xenos spend 2VP to charge 3 power.
Xenos pass, gaining 4VP and take the bonus tile that provides 1 ore and 1 knowledge income.
Hadsch Hallas spend 3 credits for an ore, 4 credits for Q.I.C., spend 1 Q.I.C., 1 ore, and 2 credits to place a mine on B11, gaining 2VP.
Hadsch Hallas
pass, taking the bonus tile that charges 4 power during income and
gives 4VP per planetary institute or academy on passing.
Round 3
Income
Gaia Phase
No actions.Actions
Xenos spend 3 ore and 5 credits to upgrade the trading station in G8 to a research lab, taking the tech tile that provides 1 knowledge and 1 credit income, and advancine to level 1 in Terraforming, gaining 2 ore and 2VP.
Hadsch Hallas spend 4 power for 7 credits.
Xenos trade a Q.I.C. for an ore, spend 6 ore and 6 credits to upgrade the research lab into an academy, taking the tech tile that provides an action to charge 4 power, and advance to level 3 in Artificial Intelligence, gaining 2VP, 2 Q.I.C., and charging 3 power. Hadsch Hallas spend 4VP to charge 5 power.
Hadsch Hallas spend 2 ore and 3 credits to upgrade the mine in G6 to a trading station.
Xenos spend 4 power for 2 ore.
Hadsch Hallas spend 3 ore and 5 credits to upgrade the trading station in G6 to a research lab, taking the tech tile that provides 4 credits income and advancing to level 3 in Economy, gaining 2VP and charging 3 power. Xenos spend 2VP to charge 3 power.
Xenos form a federation, discarding a power from Area 1 to place a satellite in F9, gaining 7VP and 6 credits.
Hadsch Hallas spend 7 power for 3 knowledge.
Xenos spend 2 Q.I.C., 1 ore, and 2 credits to place a mine on J10.
Hadsch Hallas spend 4 knowledge to advance to level 1 on in Terraforming, gaining 2 ore and 2VP.
Xenos charge 4 power.
Hadsch Hallas spend 2 ore and 3 credits to upgrade the mine in G10 to a trading station.
Xenos spend 3 power to terraform E4 1 step, then spend 1 ore and 2 credits to place a mine there.
Hadsch Hallas pass, gaining 4VP and taking the bonus tile that provides an action that give +3 range and charges 2 power during income.
Xenos pass,
taking the tile that charges 4 power during income and provides 4VP per
planetary institute or academy on passing.
Round 4
Income
Gaia Phase
No actions.Actions
Hadsch Hallas spend 3 credits for an ore, 6 ore and 6 credits to upgrade the research lab in G6 to an academy, taking the tech tile that provides an action to charge 4 power and advancing to level 2 in Terraforming.
Xenos spend 4 power to gain 7 credits.
Hadsch Hallas discard 1 power each from Area I and II to place satellites in H5 and I4 and form a federation, gaining 12VP and 6 credits.
Xenos spend 2 ore and 3 credits to upgrade the mine in H10 to a trading station.
Hadsch Hallas charge 4 power.
Xenos charge 4 power.
Hadsch Hallas spend 4 power to gain 2 ore.
Xenos spend 4 knowledge to advance to level 2 in Terraforming.
Hadsch Hallas spend 4 knowledge to advance to level 3 in Terraforming, charging 3 power.
Xenos spend 2 Q.I.C., 1 ore, and 2 credits to place a mine on M7.
Hadsch Hallas gain 1 Q.I.C.
Xenos pass, gaining 8VP and taking the bonus tile that provides 1 ore and 1 knowledge income.
Hadsch Hallas spend 3 power to gain 2 power.
Hadsch Hallas use their bonus tile action to spend 2 ore and 2 credits to place a mine in G13. Xenos charge 1 power.
Hadsch Hallas
pass, taking the bonus tile that charges 4 power during income and give
4VP per planetary institute or academy on passing.
Round 5
Income
Gaia Phase
No actions.Actions
Xenos spend 4 power for 7 credits.
Hadsch Hallas charge 4 power.
Xenos spend 4 knowledge to advance to level 3 in Terraforming, charging 3 power.
Hadsh Hallas discard 1 power to charge 1 power, then spend 4 power for 2 ore.
Xenos charge 4 power.
Hadsch Hallas gain 1 Q.I.C.
Xenos spend 4 knowledge to advance to level 4 in Terraforming, gaining 2 ore.
Hadsch Hallas spend 5 power for 2 terraforming steps, and 1 Q.I.C., 1 ore, and 2 credits to place a mine on I8.
Xenos spend 1 Q.I.C., 2 ore, and 2 credits to build a mine in J5. Hadsch Hallas charge 1 power.
Hadsch Hallas spend 2 ore and 3 credits to upgrade the mine in I8 to a trading station, gaining 4VP.
Xenos spend 3 ore and 5 credits to upgrade the trading station in H10 to a research lab, taking the tile that makes planetary institutes and academies worth 4 power, advancing to level 5 in Terraforming, flipping a federation marker and gaining a new federation, 7VP, and 2 ore. Hadsch Hallas spend 3VP to charge 4 power.
Hadsch Hallas spend 2 ore and 3 credits to upgrade the mine in G13 to a trading station, gaining 4VP. Xenos charge 1 power.
Xenos spend 3 power to gain 2 power.
Hadsch Hallas spend 3 credits for 1 ore, then spend 3 ore and 5 credits to upgrade the trading station in G13 to a research lab, taking the tech tile that provides a one-time grant of knowledge for each type of colonized world, gaining 5 knowledge and advancing to level 4 in Economy. Xenos charge 1 power.
Xenos spend 6 ore and 6 credits to upgrade the research lab in H10 to an academny, taking the tech tile the provides 1 ore and 1 Q.I.C. and advances to level 4 in Artificial Intelligence, gaining 2 Q.I.C.
Hadsch Hallas discard 4 power for satellites in H9, F11, G10, and G11 to form a federation, gaining 8VP and 2 power.
Xenos discard 2 power for satellites in I10 and I11 and form a federation, gaining 8VP and 1 Q.I.C.
Hadsch Hallas pass, gaining 8VP and taking the bonus tile that charges 2 power during income and provides an action to increase range by 3.
Xenos gain a Q.I.C.
Xenos spend 4 Q.I.C. and flips a federation token to take the advanced tech tile that provides an action to gain 5 credits and 1 Q.I.C. and place it over the tech tile that provided 1 ore and 1 Q.I.C. and advance to level 5 in Artificial Intelligence, gaining 4 Q.I.C.s.
Xenos gain 5 credits and 1 Q.I.C.
Xenos pass,
taking the bonus tile that provides 4VP per planetary institute or
academy on passing and charges 4 power during income.
Round 6
Income
Gaia Phase
No actions.Actions
Hadsch Hallas spend 4 power for 7 credits.
Xenos spend 4 power for 2 ore.
Hadsch Hallas spend 1 Q.I.C., 4 ore, and 2 credits to place a mine on J13, gaining 6VP. Xenos charge 1 power.
Xenos spend 1 Q.I.C., 3 ore, and 2 credits to place a mine in E11.
Hadsch Hallas gain 1 Q.I.C.
Xenos spend 1 Q.I.C., 3 ore, and 2 credits to place a mine in M2.
Hadsch Hallas spend 6 credits for 2 ore, use their bonus tile action, and spend 1 Q.I.C., 3 ore, and 2 credits to place a mine on O6, gaining 4VP. Xenos charge 1 power.
Xenos spend 2 ore and 3 credits to upgrade the mine in E11 to a trading station.
Hadsch Hallas spend 4 knowledge and flip a federation token to advance to level 5 in Economy, gaining 3 ore, 6 credits, and charging 6 power.
Xenos gain 5 credits and 1 Q.I.C.
Hadsch Hallas charge 3 power.
Xenos charge 4 power.
Hadsch Hallas spend 4 knowledge to advance to level 4 in Terraforming, gaining 2 ore.
Xenos convert 2 Q.I.C. to ore and spend 4 ore and 2 credits to place a mine in D8, gaining 6VP.
Hadsch Hallas spend 5 power for 2 terraforming steps and spend 2 ore and 2 credits for a mine in F13, gaining 6VP.
Xenos spend 2 Q.I.C. to score 10VP.
Hadsch Hallas spend 3 power for 1 terraforming step and spend 3 ore and 2 credits for a mine in B11, gaining 6VP.
Xenos spend 4 knowledgen to advance to level 1 in Navigation, gaining 1 Q.I.C.
Hadsch Hallas spend 9 credits for 3 ore, 3 ore and 5 credits to upgrade the trading station in I8 to a research lab, taking the tech tile that provides 7VP and advancing to level 1 in Gaiaforming, gaining a Gaiaformer.
Xenos spend 3 Q.I.C. to rescore a federation, gaining 7VP and 2 ore.
Hadsch Hallas pass.
Xenos spend 2 ore and 3 credits to upgrade the mine in I12 to a trading stattion.
Xenos gains a Q.I.C.
Xenos pass, gaining 12VP.
Victory Points
Xenos |
Hadsch Hallas |
|
Victory
Points |
89 |
80 |
Technology |
24 |
20 |
Colony Types |
12 |
18 |
Areas |
15 |
15 |
Resources |
2 |
2 |
Total |
142 |
135 |
End of Game Statements
Kevin Wilson (Hadsch Hallas): Well, a close one. Those QICs just made the difference. I went for the credits early to take advantage of the HH using them for free actions and it just about worked! I thought about one or two more actions last round but I wanted to pass first and go for the 7 credits to block. I knew you’d take the 4VP for PI and A card and that made the difference. Thanks for the game even if I was a bit rusty early. Congrats on the win. Chris,Thanks for running the game. Now we need to have a Terra Mystica start soon. [GM: Already taken care of.]
Bill Scharf (Xenos):
A very close game. I was lucky, I’m beyond rusty myself , and the h.
Hallas ability to buy is hard to beat. Good game and a good refresher
of a great game.
The Players
Player |
Order |
Faction |
Credits |
Ore |
Knowledge |
Q.I.C. |
Power: Gaia
Area |
Power: Area 1 | Power: Area II | Power: Area III |
Bill Scharf |
2 |
Xenos |
2 |
0 |
0 |
0 |
0 |
0 |
2 |
3 |
Kevin Wilson |
1 |
Hadsch Hallas |
7 |
0 |
0 |
0 |
0 |
8 |
0 |
0 |