Puerto Rico
Round 1
Governor Wilson selects the Builder and builds a Small Market (1 doubloon discount from Builder, 0 doubloons spent). Geggus builds a Small Indigo Plant (1 doubloon spent). Hibbert builds a Small Market (1 doubloon spent).
Geggus selects the Mayor and places colonists on the indigo plantation and Small Indigo Plant. Hibbert places a colonist on the corn plantation. Wilson places a colonist on the indigo platnation. Three colonists are placed on the colonist ship.
Hibbert
selects the Settler, taking a quarry. Wilson takes a sugar
plantation. Geggus takes a tobacco plantation. New
plantations: indigo, sugar, sugar, tobacco.
Round 2
Governor Geggus selects the Settler and takes a quarry. Hibbert takes a sugar plantation. Wilson takes a sugar plantation. New plantations: corn, indigo, sugar, sugar.
Hibbert selects the Builder and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon spent). Wilson passes. Geggus passes.
Wilson selects the Captain, gaining 1 doubloon.
Round 3
Governor Hibbert selects the Mayor, gains 1 doubloon, places colonists on the Small Sugar Mill and sugar plantation, and moves a colonist from the corn plantation to the Small Market. Wilson places a colonist on the Small Market and moves a colonist from the indigo plantation to a sugar planation. Geggus places a colonist on the quarry. Three colonists are placed on the colonist ship.
Wilson selects the Builder and builds a Sugar Mill (1 doubloon discount for Builder, 3 doubloons spent). Geggus builds a Small Sugar Mill (1 doubloon discount from a quarry, 1 doubloon spent). Hibbert passes.
Geggus
selects the Craftsman, gains 2 doubloons, and produces 1 indigo.
Hibbert produces 1 sugar. Geggus produces a bonus indigo.
Round 4
Governor Wilson selects the Mayor and places 2 colonists on the Sugar Mill. Geggus places a colonist on the Small Sugar Mill. Hibbert places a colonist on the quarry. Three colonists are placed on the colonist ship.
Geggus selects the Trader, gains 3 doubloons, and trades indigo for 2 doubloons (1 base +1 for Trader). Hibbert trades sugar for 3 doubloons (2 base +1 for Small Market).
Hibbert
selects the Builder and builds a Hospice (1 doubloon discount for
Builder, 1 doubloon discount for a quarry, 2 doubloons spent).
Wilson passes. Geggus builds a Tobacco Storage (1 doubloon discount for a quarry, 4 doubloons spent).
Round 5
Governor Geggus selects the Captain, gains 2 doubloons, and ships 1 indigo on Ship 3 for 2VP.
Hibbert selects the Craftsman, gains 1 doubloon, and produces 1 sugar. Wilson produces 1 sugar. Geggus produces 1 indigo. Hibbert produces a bonus sugar.
Wilson
selects the Settler, gains 2 doubloons, and takes a sugar
plantation. Geggus takes a corn plantation. Hibbert takes
an indigo plantation. New plantations: corn, sugar,
tobacco, tobacco.
Round 6
Governor Hibbert selects the Builder, gains 1 doubloon, and builds an Office (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 3 doubloons spent). Wilson builds a Small Indigo Plant (1 doubloon spent). Geggus builds a Hospice (1 doubloon discount from a quarry, 3 doubloons spent).
Wilson selects the Mayor, gains 1 doubloon, and places colonists on the Small Indigo Plant and a sugar plantation. Geggus places a colonist on the Hospice, moves a colonist from the Small Sugar Mill to the Tobacco Storage and from the indigo plantation to the tobacco plantation. Hibbert moves colonists from the sugar plantation to the Hospice, the Small Sugar Mill to the Office, and places a colonist on the corn plantation. Five colonists are placed on the colonist ship.
Geggus
selects the Settler and takes a corn plantation with a colonist from
the Hospice. Hibbert takes a tobacco plantation with a colonist
from the Hospice. Wilson takes a tobacco plantation. New plantations are indigo, indigo, sugar, coffee.
Round 7
Governor Wilson selects the Craftsman, gains 1 doubloon, and produces 2 sugar. Geggus produces 1 corn and 1 tobacco. Hibbert produces 1 corn. Wilson produces a bonus sugar.
Geggus selects the Trader, gains 2 doubloons, and trades tobacco for 4 doubloons (3 base +1 for Trader). Hibbert uses the Office to trade sugar for 3 doubloons (2 base +1 for Small Market).
Hibbert
selects the Builder and builds a Tobacco Storage (1 doubloon discount
for Builder, 1 doubloon discount for a quarry, 3 doubloons
spent). Wilson passes. Geggus builds a Harbor (1 doubloon
discount for a quarry, 7 doubloons spent).
Round 8
Governor Geggus selects the Mayor, gains 1 doubloon, and places colonists on the indigo and corn plantations and the Harbor. Hibbert places colonists on the Tobacco Storage and Small Sugar Mill, and moves a colonist from the corn plantation to the sugar plantation. Wilson places a colonist on the indigo plantation. Six colonists are placed on the colonist ship.
Hibbert selects the Captain, gains 2 doubloons, and ships 1 sugar on Ship 2 for 2VP. Wilson ships 4 sugar on Ship 2 for 4VP (Ship 2 sails). Geggus ships 1 corn on Ship 1 for 2VP. Hibbert ships 1 corn on Ship 1 for 1VP. Geggus ships 1 indigo on Ship 3 for 2VP.
Wilson
selects the Settler, gains 1 doubloon, and takes a quarry. Geggus
takes a sugar plantation with a colonist from the Hospice.
Hibbert takes an indigo plantation with a colonist from the
Hospice. New plantations: corn, corn, sugar, tobacco.
Round 9
Governor Hibbert selects the Craftsman, gains 1 doubloon, and produces 1 sugar and 1 tobacco. Wilson produces 1 indigo and 2 sugar. Geggus produces 2 corn, 1 indigo, and 1 tobacco. Hibbert produces a bonus tobacco.
Wilson selects the Trader, gains 1 doubloon, and trades sugar for 4 doubloons (2 base +1 for Trader +1 for Small Market). Geggus trades tobacco for 3 doubloons. Hibbert uses the Office to trade tobacco for 4 doubloons (3 base +1 for Small Market).
Geggus
selects the Builder, gains 1 doubloon, and builds a Coffee Roaster (1
doubloon discount for Builder, 1 doubloon discount for a quarry, 4
doubloons spent). Hibbert builds a Harbor (1 doubloon discount
for a quarry, 7 doubloons spent). Wilson builds a Tobacco Storage
(5 doubloons spent).
Round 10
Governor Wilson selects the Builder and builds an Office (1 doubloon discount for Builder, 4 doubloons spent). Geggus builds an Indigo Plant (1 doubloon discount from a quarry, 2 doubloons spent). Hibbert builds a Small Indigo Plant (1 doubloon discount from a quarry, 0 doubloons spent).
Geggus selects the Captain, gains 1 doubloon, and ships corn on Ship 1 for 4VP (Ship 1 sails). Hibbert ships 1 sugar on Ship 2 for 1VP. Wilson ships 1 sugar on Ship 2 for 1VP. Geggus ships 1 indigo on Ship 2 for 2VP. Wilson ships 1 indigo on Ship 3 for 1VP.
Hibbert selects the Trader and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market).
Round 11
Governor Geggus
selects the Settler, gains 2 doubloons, and takes a corn plantation
with a colonist from the Hospice. Hibbert takes a corn plantation
with a colonist from the Hospice. Wilson takes a tobacco
plantation. New plantations: corn, corn, tobacco, coffee.
Hibbert selects the Mayor, gains 2 doubloons, and places colonists on the corn plantation, Small Indigo Plant, and Harbor. Wilson places colonists on the tobacco plantation and Tobacco Storage, moves a colonist from the indigo plantation to the quarry, and a colonist from the Small Indigo Plant to the Office. Geggus places colonists on the Small Sugar Mill and Coffee Roaster. Twelve colonists are placed on the colonist ship.
Wilson
selects the Craftsman, gains 1 doubloon, and produces 2 sugar and 1
tobacco. Geggus produces 3 corn, 1 indigo, 1 sugar, and 1
tobacco. Hibbert produces 2 corn, 1 indigo, 1 sugar, and 1
tobacco. Wilson produces a bonus sugar.
Round 12
Governor Hibbert selects the Captain, gains 1 doubloon, and ships 1 sugar on Ship 2 for 3VP. Wilson ships 2 sugar on Ship 2 for 2VP (Ship 2 sails). Geggus ships 3 corn on Ship 1 for 4VP. Hibbert ships 1 corn on Ship 1 for 2VP (Ship 1 sails). Geggus ships 1 indigo on Ship 3 for 2VP. Hibbert ships 1 indigo on Ship 3 for 2VP (Ship 3 sails). Hibbert discards 1 corn. Wilson discards 1 sugar. Geggus discards 1 tobacco.
Wilson selects the Trader, gains 1 doubloon, and trades tobacco for 5 doubloons (3 base +1 for Trader +1 for Small Market). Geggus trades sugar for 2 doubloons. Hibbert uses the Office to trade tobacco for 4 doubloons (3 base +1 for Small Market).
Geggus
selects the Settler and takes a quarry with a colonist from the
Hospice. Hibbert takes a coffee plantation with a colonist from
the Hospice. Wilson takes a corn plantation. New plantations: corn, indigo, indigo, coffee.
Round 13
Governor Wilson selects the Mayor, gains 1 doubloon, and places colonists on the corn, sugar, and indigo plantations as well as the Sugar Mill and Small Indigo Plant. Geggus places 2 colonists each on the Tobacco Storage and Indigo Plant. Hibbert places 2 colonists on the Tobacco Storage, and 1 each on the indigo plantation and San Juan. Four colonists are placed on the colonist ship.
Geggus selects the Builder, gains 2 doubloons, and builds a Wharf (1 doubloon discount for Builder, 2 doubloon discount for quarries, 6 doubloons spent). Hibbert builds a Fortress (1 doubloon discount for a quarry, 9 doubloons spent). Wilson passes.
Hibbert
selects the Settler and takes a quarry with a colonist from the
Hospice. Wilson takes a corn plantation. Geggus takes a
coffee plantation with a colonist from the Hospice. New
plantations: indigo, indigo, coffee, coffee.
Round 14
The Players
Player Name |
Role |
Plantations |
Buildings |
San Juan |
Doubloons |
Stored Production |
VP |
Kevin Wilson | Captain |
Indigo, Sugar, Sugar, Sugar, Tobacco, Quarry, Tobacco, Corn, Corn |
Small Market, Sugar Mill (3), Small Indigo Plant, Tobacco Storage (1), Office |
9 |
1 tobacco |
13 |
|
Chris Geggus |
Craftsman |
Indigo, Tobacco, Quarry, Corn, Corn, Sugar, Corn, Quarry, Coffee |
Small Indigo Plant, Small Sugar Mill, Tobacco Storage (3), Hospice, Harbor, Coffee Roaster (1), Indigo Plant (2), Wharf |
3 |
1 coffee |
27 |
|
Chris Hibbert |
Mayor |
Corn, Quarry, Sugar, Indigo, Tobacco, Indigo, Corn, Coffee, Quarry |
Small Market, Small Sugar Mill, Hospice, Office, Tobacco Storage (3), Harbor, Small Indigo Plant, Fortress |
1 |
4 |
1 tobacco |
18 |
Player in bold is the Governor.
Plantations and buildings in bold are manned. Buildings that can be
manned by more than one colonist will have the number manning them in
parentheses after the building name.
Available Items
Colonists: 0 Colonist
Ship: 0
Trading House: Tobacco, Sugar, Tobacco
Cargo Ships: Ship 1 (capacity 4): Empty Ship 2 (capacity 5): Empty Ship 3 (capacity 6): 3 indigo
Victory Points: 17
Commodities
Corn: 10
Indigo: 7
Sugar: 11
Tobacco: 5
Coffee: 8
Buildings
Column 1 |
Column 2 |
Column 3 |
Column 4 |
Small Indigo Plant (1d, 1vp) |
Indigo Plant (x2, 3d, 2vp) |
|
Guild Hall (10d, 4vp) |
Small Sugar Mill (x2, 2d, 1vp) |
Sugar Mill (x2, 4d, 2vp) |
Coffee Roaster (x2, 6d, 3vp) |
Residence (10d, 4vp) |
|
|
Factory (x2, 7d, 3vp) |
|
Hacienda (x2, 2d, 1vp) | |
University (x2, 8d, 3vp) | Custom House (10d, 4vp) |
Construction
Hut (x2, 2d, 1vp) |
Large Market
(5d, 2vp) |
City Hall (10d, 4vp) | |
Small Warehouse (x2, 3d, 1vp) |
Large Warehouse (x2, 6d, 2vp) |
Wharf (9d, 3vp) | |
Roles
Builder, Captain, Craftsman, Mayor, Settler, Trader (1d)
Plantations
Quarries
(x3), Indigo, Indigo, Coffee, Coffee
Discard Pile: Sugar, Tobacco, Indigo, Tobacco, Sugar, Sugar, Indigo, Coffee, Sugar, Corn, Tobacco, Indigo, Indigo
Victory Points
|
Kevin Wilson |
Chris Geggus |
Chris Hibbert |
Buildings |
9 |
18 |
17 |
VP Chits |
13 |
27 |
18 |
Bonus |
0 |
0 |
6 |
Total |
22 |
45 |
41 |
Congratulations to Chris Geggus on his victory!
End of Game Statements
Chris Geggus:
Got to be quick on your toes with only 3 players and I was lucky to
escape an error on the last turn. I should have shipped my coffee and
blocked one of the ships before I shipped my corn as that could always
go on my wharf. Good game all round and as fun as ever. Thanks to Chris
H. for controlling all of us so carefully.
Kevin Wilson: While I’ve still not been in the hunt in one of these I do agree the 3-player games seem to flip from mid-game to end-game fast and once flipped go very fast to an end. Once again I missed out on gaining any real building benefits despite having some income now and then and the shipping didn’t provide a lot either. Once it took off to the end, too late to catch up. Congrats to Gegs on a nice win and thanks to the other Chris for the play and to the first Chris for running the game.
Chris Hibbert:
This was a fun game. I thought I did fairly well on earning money so I
could buy the buildings I wanted. I must have mis-read the VP count
near the end, as I thought I was close enough on VPs that the Fortress
was going to possibly put me ahead, but I wasn't as close as I thought.
If I had counted better, I might have waited for another turn or two to
buy more bonus buildings. Thanks for the game everyone and to Chris for
running things.
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