Lords of Waterdeep -- Undermountain
Round 1
Knights of the Shield deploy an agent to the Builders' Hall and spend 4 gold to build the Hall of Sleeping Kings, gaining 1VP.
Silverstars deploy an agent to Cliffwatch Inn, gaining 2 gold and taking the Bolster Griffon Cavaly quest.
Harpers deploy an agent to Waterdeep Harbor and play Lack of Faith, gaining 6VP.
Red Sashes deploy an agent to Waterdeep Harbor and play Bidding War, drawing 4 quests and taking Raid on Undermountain. The Knights of the Shield take the Loot the Crypt of Chauntea quest. The Silverstars take the Wake the Six Sleepers quest. The Harpers get the Heal Fallen Gray Hand Soldiers quest.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Assassination, gaining 6 gold.
Silverstars deploy an agent to the Field of Triumph, gaining 2 fighters.
Harpers deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Form an Alliance with the Rashemi quest.
Red Sashes deploy an agent to Castle Waterdeep, becoming first player and drawing an intrigue card.
Knights of the Shield deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Silverstars deploy an agent to The Grim Statue, drawing 2 intrigue cards.
Harpers deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Red Sashes deploy an agent to the Hall of Mirrors, gaining 1 fighter and 1 rogue.
Harpers redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining 1 wizard.
Red Sashes redeploy an agent from Waterdeep Harbor to The Plinth, gaining 1 cleric.
Knights of the Shield
redeploy an agent from Waterdeep Harbor to the Hall of Sleeping
Knights, gaining 1 rogue and 1 fighter, but declining to play an
intrigue card.
Round 2
Red Sashes deploy an agent to the Builders' Hall and spend 3 gold to build the House of the Moon, gaining 2VP.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Steal Gems from the Bone Throne quest.
Silverstars deploy an agent to the Field of Triumph, gaining 2 fighters, then uses 4 fighters and 4 gold to complete the Bolster Griffon Cavalry quest, gaining 6VP.
Harpers deploy an agent to Castle Waterdeep, becoming starting player and drawing an intrigue card.
Red Sashes deploy an agent to Cliffwatch Inn, taking 2 gold and the Repel Seawraiths quest.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Unexpected Success, drawing a card, and playing Crime Wave, gaining 2 rogues. The Silverstars gain 1 rogue. The Knights of the Shield then draw a second card, and plays Spread the Wealth, gaining 4 gold. The Harpers gain 2 gold.
Silverstars deploy an agent to the Entry Well, taking the Quall Mercenary Uprising quest and playing Graduation Day, gaining 2 wizards. The Red Sashes gain 1 wizard.
Harpers deploy an agent to Waterdeep Harbor and play the Foil the Zhentarim mandatory quest on the Knights of the Shield.
Red Sashes deploy an agent to the House of the Moon, gaining a cleric and taking the Ransack Whitehelm's Tomb quest.
Knights of the Shield deploy an agent to the Hall of Mirrors, gaining a wizard, then use 1 fighter, 1 rogue, and 1 wizard to complete the Foil the Zhentarim mandatory quest, gaining 2VP.
Silverstars deploy an agent to the Hall of Sleeping Kings, gaining 2 fighters, 1 rogue, and playing Preferential Treatment, gaining 2 gold and becomeing first player. The Knights of the Shield gain a fighter.
Harpers deploy an agent to The Grim Statue, gaining 2 intrigue cards.
Knights of the Shield redeploy an agent from Waterdeep Harbor to The Plinth, gaining a cleric, and use 3 rogues, 1 cleric, and 2 gold to complete the Loot the Crypt of Chauntea quest, gaining 7VP, 1 intrigue card, and drawing the Recruit for Blackstaff Academy quest.
Harpers redeploy an agent from Waterdeep Harbor to the Grinning Lion Tavern, gaining 2 rogues.
Round 3
Silverstars deploy an agent to the Builders' Hall and spend 4 gold to build The Skulkway, gaining 2VP.
Harprs deploy an agent to Castle Waterdeep, becoming first player and drawing an intrigue card.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Spy on the House of Light quest.
Silverstars deploy an agent to the House of the Moon, gaining 1 cleric and taking the Raid Orc Stronghold quest. The Red Sashes gain 2 gold.
Harpers deploy an agent to Waterdeep Harbor and play Call in a Favor, gaining 4 gold.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Accelerate Plans, recalling the agent from Waterdeep Harbor, deploying it back to Waterdeep Harbor, playing Arcane Mishap. The Silverstars, Harpers, and Red Sashes each lose 1 wizard. Knights of the Shield then deploy an agent to the Hall of Mirrors, gaining a wizard.
Silverstars deploy an agent to the Field of Triumph, gaining 3 fighters, then use 4 fighters and 1 cleric to complete the Quell Mercenary Uprising quest, gaining 10VP.
Harpers deploy an agent to Waterdeep Harbor and play Change of Plans, discarding the Ally with House Thann quest to gain 6VP. The Knights of the Shield discard Explore Trobriand's Graveyard to gain 3VP. The Red Sashes discard Resurrect Dead Wizards to gain 3VP. Silverstars discard Expose Cult Corruption to gain 3VP.
Red Sashes deploy an agent to The Grim Status, gaining 2 intrigue cards.
Harpers redeploy an agent from Waterdeeep Harbor to The Skulkway, gaining 1 fighter, 1 rogue, and 2 gold. The Silverstars gain 1 fighter.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Blackstaff Tower, gaining a wizard, then using 1 fighter, 1 rogue, 2 wizards, and 4 gold to complete the Recruit for Blackstaff Academy quest, gaining 3 wizards and 6VP.
Harpers redeploy an agent from Waterdeep Harbor to The Plinth, gaining 1 cleric.
Round 4
Harpers deploy an agent to the Builders' Hall and spend 4 gold to build Heroes' Garden, gaining 4VP.
Red Sashes deploy an agent to Waterdeep Harbor and play Sample Wares, deploying another agent to Fetlock Court, gaining 2 fighters and 1 wizard.
Knights of the Shield deploy an agent to the Grinning Lion Tavern, gaining 2 rogues, then use 2 wizards and 4 gold to complete the Research Chronomancy quest, gaining 4VP, 1 wizard, and returning the agent from the Grinning Lion Tavern to their pool.
Silverstars deploy an agent to Cliffwatch Inn, taking the Host Festival for Sune quest and an intrigue card.
Harpers deploy an agent to Castle Waterdeep, remaining first player and gaining an intrigue card.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues, then use 3 fighters, 4 rogues, 2 clerics, and 10 gold to complete the Ransack Whitehelm's Tomb quest, gaining 40VP.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Bidding War, taking the Perform the Penence of Duty quest. The Silverstars take the Defeat Uprising from Undermountain quest. The Harpers take the Discover Hidden Temple of Lolth quest. The Red Sashes get the Study in the Librarium quest.
Silverstars deploy an agent to Waterdeep Harbor and play the Subdue Illithid Menace mandatory quest on the Red Sashes.
Harpers deploy an agent to Blackstaff Tower, gaining a wizard, then use a rogue, fighter, wizard, and 4 gold to complete the Safeguard Eltorchul Mage quest, gaining 4VP and 2 wizards.
Knights of the Shield deploy an agent to the House of the Moon, gaining 1 cleric and taking the Recruit for City Watch quest. The Red Sashes gain 2 gold.
Silverstars deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to the Hall of Mirrors, gaining a wizard.
Red Sashes redeploy an agent from Waterdeep Harbor to the Field of Triumph, gaining 2 fighters.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining 2 gold and taking the Send Aid to Harpers quest.
Silverstars redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.
Round 5
Harpers deploy an agent to the Builders' Hall and spend 3 gold to build Helmstar Warehouse, gaining 1VP.
Red Sashes deploy an agent to The Plinth, gaining a cleric, then use 2 fighters and 1 cleric to complete the Subdue Illithid Menace mandatory quest, gaining 1 intrigue card.
Knights of the Shield deploy an agent to Helmstar Warehouse, gaining 2 rogues and 2 gold. Harpers gain 1 rogue. Knights of the Shield then use 4 rogues and 2 wizards to complete the Steal Gems from the Bone Throne quest, gaining 7VP and 10 gold.
Silverstars deploy an agent to Waterdeep Harbor and play Call for Adventurers, gaining a wizard and a cleric. Harpers, Red Sashes, and Knights of the Shield each gain a cleric. Silverstars use 2 fighters, 2 wizards, and 4 gold to complete the Host Festival for Sune quest, gaining 9VP and 2 clerics.
Harpers deploy an agent to Castle Waterdeep, remaining first player and gaining an intrigue card.
Red Sashes deploy an agent to Waterdeep Harbor and play the Hunt Hidden Ghoul mandatory quest on the Silverstars.
Knights of the Shield deploy an agent to the House of the Moon, gaining 1 cleric and taking the Retrieve Ancient Artifacts quest. Red Sashes gain 2 gold. Knights of the Shield use 1 cleric, 1 wizard, and 10 gold to complete the Recruit for City Watch quest, gaining 3 fighters, 3 rogues, and 8VP.
Silverstars deploy an agent to Waterdeep Harbor an play the Repel Drow Invaders mandatory quest on the Red Sashes.
Harpers deploy an agent to the Field of Triumph, gaining 2 fighters, then use 2 clerics, 1 wizard, and 4 gold to complete the Heal Fallen Gray Hand Soldiers quest, gaining 6 fighters and 6VP.
Red Sashes deploy an agent to the Hall of Mirrors, gaining 1 fighter and 1 rogue, then use 2 rogues and 1 cleric to complete the Repel Drow Invaders mandatory quest, gaining 2VP.
Knights of the Shield deploy an agent to Cliffwatch Inn, gaining an intrigue card and taking the Fence Goods for the Duke of Darkness quest, then use 2 clerics, 2 fighters, and 4 gold to complete the Perform Penance of Duty quest, gaining 12VP, 1 fighter, and 1 cleric.
Silverstars deploy an agent to The Skulkway, gaining 1 rogue, 1 fighter, and 2 gold, then use 1 rogue, 1 cleric, and 2 gold to complete the Hunt Hidden Ghoul mandatory quest, gaining 2VP.
Harpers deploy an agent to Blackstaff Tower, gaining 1 wizard.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights of the Shield deploy an agent to Hero's Garden and take the Survive a Meeting with Halaster quest, then use 1 cleric, 2 fighters, and 3 rogues to complete that quest, gaining 19VP. The Harpers gain 2VP.
Silverstars deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Silverstars redeploy an agent from Waterdeep Harbor to The Grim Statue, gaining 2 intrigue cards.
Red Sashes redeploy an agent from Waterdeep Harbor to the Hall of the Sleeping Kings, gaining 1 fighter and 1 rogue and playing Ambush, gaining 1 fighter. The Silverstars and Harpers each lose 1 fighter. The Knights of the Shield gain 1 rogue.
Silverstars
redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining 2
gold and taking the Sieze Citadel of the Bloody Hand quest.
Round 6
Harpers deploy an agent to Waterdeep Harbor and play Good Faith, gaining 2 clerics. The Silverstars gain 1 cleric.
Red Sashes deploy an agent to Aurora's Realms Shop, gaining 4 gold.
Knights of the Shield deploy an agent to the Field of Triumph, gaining 2 fighters.
Silverstars deploy an agent to the Builders' Hall and spend 5 gold to build Belkram's Tomb, gaining 1VP.
Harpers deploy an agent to Waterdeep Harbor and play Graduation Day, gaining 2 wizards. The Silverstars gain 1 wizard.
Red Sashes deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.
Knights of the Shield deploy an agent to the Hall of Mirrors, gaining a wizard.
Silverstars deploy an agent to The Skulkway, gaining 2 fighters, 1 rogue, and 2 gold, then use 3 rogues and 3 clerics to complete the Wake the Six Sleepers quest, gaining 10VP and 6 fighters.
Harpers deploy an agent to Waterdeep Harbor and play the Placate Angry Merchants mandatory quest on the Knights of the Shield.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights fo the Shield deploy an agent to The Plinth, gaining a cleric, then use a cleric, fighter, and wizard to complete the Placate Angry Merchants mandatory quest, gaining 4VP.
Silverstars deploy an agent to Blackstaff Tower, gaining a wizard.
Harpers deploy an agent to the Heroes' Garden, take the Explore Ahghairon's Tower quest, then use 2 wizards, 1 fighter, and 2 gold to complete it, gaining 10VP.
Red Sashes deploy an agent to the House of the Moon, gaining 1 cleric and taking the Unleash Crime Spree quest, then use 1 cleric, 2 fighters, 4 rogues, and 1 wizard to complete the Raid on Undermountain quest, gaining 20VP and 2 gold.
Knights of the Shield deploy an agent to The Grim Statue, gaining 2 intrigue cards.
Silverstars deploy an agent to Belkram's Tomb, gaining 5 gold and playing Call for Adventurers, gaining 2 clerics. The Knights of the Shield and the Red Sashes each gain a wizard. The Harpers gains a cleric and 2 gold. Silverstars then use 2 clerics, 7 fighters, 2 wizards, and 2 gold to complete the Battle in Murial's Gaultlet quest, gaining 42VP.
Harpers redeploy an agent from Waterdeep Harbor to Helmstar Warehouse, gaining 2 rogues and 2 gold.
Harpers redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gaining 2 gold and taking the Obtain Builder's Plans quest.
Harpers
redeploy an agent from Waterdeep Harobr to Cliffwatch Inn, gaining an
intrigue card and taking the Establish Wizard Academy quest.
Round 7
Red Sashes deploy an agent to the Builders' Hall and spend 8 gold to build the House of Heroes, gaining 5VP.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Call in a Favor, gaining a wizard.
Silverstars deploy an agent to The Skulkway, gaining 2 fighters, 1 rogue, and 2 gold.
Harpers deploy an agent to Castle Waterdeep, becoming first player and gaining an intrigue card.
Red Sahses deploy an agent to the House of Heroes, gaining 2 fighters and 1 cleric.
Knights of the Shield deploy an agent to the Hall of Mirrors, gaining 1 fighter and 1 rogue, then use 2 wizards, 1 rogue, and 2 fighters to complete the Retrieve Ancient Artifacts quest, gaining 11VP and 4 gold.
Silverstars deploy an agent to The Plinth, gaining a cleric.
Harpers deploy an agent to Waterdeep Harbor and play Summon the Faithful, gaining a cleric.
Red Sashes deploy an agent to the Field of Triumph, gaining 2 fighters, then use 1 cleric, 4 fighters, and 1 wizard to complete the Repel Seawraiths quest, gaining 15VP and 2 gold.
Knights of the Shield deploy an agent to the House of the Moon, gaining 1 cleric and taking the Steal from House Adarbrent quest. The Red Sashes gain 2 gold.
Silverstars deploy an agent to the Heroes' Garden, taking the quest Ambush Artor Morlin, then using 1 rogue, 3 fighters, and 1 cleric to complete it, gaining 14VP and 4 gold. The Harpers gain 2VP.
Harpers deploy an agent to Waterdeep Harbor and play Assassination, gaining 4 gold. The Knights of the Shield lose 1 rogue.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights of the Shield deploy an agent to the Hall of the Sleeping Kings, gaining 1 fighter and 1 rogue, then use 1 fighter, 1 rogue, 1 cleric, and 4 gold to complete the Send Aid to Harpers quest, gaining 15VP. The Harpers gain 4 gold.
Silverstars deploy an agent to Belkam's Tomb, gaining 5 gold and playing Ambush!, gaining 1 fighter. Harpers and Red Sashes each lose 1 fighter.
Harpers deploy an agent to Blackstaff Tower, gaining a wizard, then use 1 wizard, 2 fighters, 2 rogues, and 10 gold to complete the Obtain Builder's Plans quest, gaining 14VP.
Knights of the Shield redeploy an agent from Waterdeep Harbor to Cliffwatch Inn, gain 2 gold and take the Lure Artisans of Mirabar quest.
Harpers redeploy an agent from Waterdeep Harbor to the House of the Three Lords, placing a rogue each on the Builders' Hall and Helmstar Warehouse, and a fighter on The Plinth, each from his tavern, gaining 10VP.
Harpers redeploy an agent from Waterdeep Harbor to Helmstar Warehouse, gaining 3 rogues and 2 gold.
Round 8
Harpers deploy an agent to the Builders' Hall, gain 1 rogue, and spend 4 gold to build the Tower of Order, gaining 1VP.
Red Sashes deploy an agent to Waterdeep Harbor and play Recruitment Drive, gaining 2 fighters and placing 1 each on Castle Waterdeep and Entry Well.
Knights of the Shield deploy an agent to The Skulkway, gaining 1 fighter, 1 rogue, and 2 gold. The Silverstars gain 1 rogue.
Silverstars deploy an agent to The Plinth, gaining 1 cleric and 2 fighters, then uses 1 cleric, 1 rogue, 3 fighters, and 2 gold to complete the Defeat Uprising from Undermountain quest, gaining 13VP and 2 fighters.
Harpers deploy an agent to the Heroes' Garden, take the Steal Spellbook from Silverhand quest and use 1 fighter, 2 rogues, and 2 wizards to complete it, gaining 11VP, 2 intrigue cards, and 4 gold.
Red Sashes deploy an agent to the Grinning Lion Tavern, gaining 2 rogues.
Knights of the Shield deploy an agent to the House of Heroes, gaining 2 fighters and 1 cleric. The Red Sashes gains 1 cleric. The Knights of the Shield use 1 cleric, 1 rogue, 1 fighter, and 2 gold to complete the Lure Artisans of Mirabar quest, gaining 4VP and placing Fetlock Court in play, gaining 5VP.
Silverstars deploy an agent to the Hall of Sleeping Kings, gaining 2 fighters and a rogue, and playing Manipulate, moving the Harper agent from Builders' Hall to Cliffwatch Inn. The Knights of the Shield gain a rogue. The Harpers discard all face up quests, draw 4 new ones, and take Recruit Lieutenant. Silverstars then deploy an agent to the Builders' Hall, spending 6 gold to build the Hall of Three Lords, gaining 2VP.
Harpers deploy an agent to Waterdeep Harbor and play Unexpected Success, drawing an intrigue card and playing Call for Assistance, taking 2 fighters from the Silverstars, draws a second card and playing Recall Agent, recalling an agent from Heroes' Garden.
Red Sashes deploy an agent to the Hall of Mirrors, gaining 1 fighter and 1 rogue, then uses 1 cleric, 1 fighter, 1 wizard, and 5 rogues to complete the Unleash Crime Spree quest, gaining 22VP.
Knights of the Shield deploy an agent to Fetlock Court, gaining 2 fighters and 1 wizard.
Silverstars deploy an agent to Belkram's Tomb, gain 5 gold, and play the Stamp Out Cultists mandatory quest on the Knights of the Shield.
Harpers deploy an agent to the Heroes' Garden, taking the Placate Walking Statue quest, then use 2 rogues, 2 clerics, and 4 gold to complete it, gaining 14VP and placing the High Duke's Tomb into play.
Red Sashes deploy an agent to the House of the Moon, gaining 1 cleric, taking the Thin the City Watch quest, then use 1 cleric, 2 fighters, and 4 gold to complete the Establish New Merchant Guild quest, gaining 10VP.
Knights of the Shield deploy an agent to Waterdeep Harbor and play Unlikely Assisstance, giving a wizard to the Harpers and gainnig 8VP.
Harpers deploy an agent to Castle Waterdeep, remaining first player and gaining a card and a fighter.
Red Sashes redeploy an agent from Waterdeep Harbor to the Field of Triumph, gaining 2 fighters.
Harpers
redeploy an agent from Waterdeep Harbor to the Hall of Three Lords,
placing a fighter from their tavern on each of Heroes' Garden,
House of Heroes, and Fetlock Court, gaining 10VP. Silverstars
gain 2VP. Harpers then use 1 wizard and 2 clerics to complete
the Form and Alliance with the Rashemi quest, gaining 10VP and
taking the Recover the Flame of the North quest.
Knights of the Shield
redeploy an agent from Waterdeep Harbor to the High Duke's Tomb,
gaining 8 gold and placing 2 gold each on the Hall of Sleeping Kings
and Fetlock Court. The Harpers gain 4 gold.
Final Scoring
Leader Bonuses
The Knights of the Shield reveal that their leader is Nymara Scheiron, who gains 4VP for each Commerce or Skulduggery quest completed. They have 5 such quests for 20VP.
The Silverstars
reveal that their leader is Khelben Arunsun, who gains 4VP for each
Arcana or Warfare quest completed. They have 7 such quests for
28VP.
The Harpersreveal
their leader as Halaster Blackcloak, who gains 4VP for every
non-mandatory Undermountain quest completed or building owned.
They have completed 1 such quest and own 1 such building,
gaining 8VP.
The Red Sashes reveal that their leader is Piergeiron the Paladinson, who gains 4VP for each Piety or Warfare quest completed. They have completed 1 such quest for 4VP.
Tavern
Each player gains 1VP per adventurer in their tavern and
1VP for every 2 gold.
Final Score
Knights of the Shield | Silverstars |
Harpers |
Red Sashes | |
VPs |
116 |
116 |
113 |
119 |
Lord Bonus |
20 |
28 |
8 |
4 |
Adventurers |
5 |
3 |
2 |
2 |
Gold |
5 |
7 |
3 |
2 |
Total |
146 |
154 |
126 |
127 |
End of Game Statements
Chris Geggus (Knights of the Shield): Good game - well played all. Looked close on basic VPs, but Keith pulled away with his Lord. I thought I might nick it, but that last mandatory quest scuppered me. Little surprised that you other guys were so sparse on preferred quests. Maybe just the way the quests came out, but that's the nature of the game. Looking forward to the next one.
Bill Scharf (Red Sashes): Pulling in front with the 40 point quest was a big mistake, as I got hit with too many mandatory quests. That and a lack of piety and warfare quests at the beginning of the game kept me out of the running. Still fun though. Congratulations to Keith on his win, and to Chris for running it.
Christopher Hunt (Harpers): Good game. Well
done to Chris for runing the game so well and Keith on his
victory. For the first time remained competative but misread my
lord benefits.
Keith Marple (Silverstars):
That was a really fun game, I got all of the pieces I needed to do
Warfare early on, including some quality plot quests right away, which
my lord wanted me to do anyway. Then I laid low, all the little
quests didn’t look like too much but my lord was giving bonus points on
each. Still it was really close and I wasn’t at all sure about
the ending. Thank you Chris for running a very fun game and all
the players for a close fight.
The Players
Player Name |
Faction |
Fighters |
Rogues |
Clerics |
Wizards |
Gold |
Intrigue
Cards |
VP |
Chris Geggus |
Knights of the Shield |
4 |
1 |
10 |
1 |
116 |
||
Keith Marple |
Silverstars |
2 |
1 |
15 |
2 |
116 |
||
Christopher Hunt |
Harpers |
1 |
1 |
7 |
4 |
113 |
||
Bill Scharf | Red Sashes |
2 |
4 |
2 |
119 |
Player in bold is the first player.
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