Labradoodle

Puerto Rico with Buildings Expansion

Round 1

Governor Kevin selects the Builder and builds a Construction Hut (1 doubloon discount for Builder, 1 doubloon spent).  Andy builds a Hacienda (2 doubloons spent).  Chris builds a Small Market (1 doubloon spent).  Christopher passes.

Andy selects the Mayor and places colonists on the indigo plantation and Hacienda.  Chris places a colonist on the corn plantation.  Christopher places a colonist on the corn plantation.  Kevin places a colonist on the Construction Hut.  Four colonists are placed on the colonist ship.

Chris selects the Settler and takes a quarry.  Christopher takes a corn plantation.  Kevin takes a corn plantation.  Andy uses the Hacienda to draw a tobacco plantation and takes a sugar plantation.  New plantations:  corn, sugar, tobacco, tobacco, coffee.

Christopher selects the Craftsman and produces 1 corn.  Chris produces 1 corn.  Christopher produces a bonus corn.

Round 2

Governor Andy selects the Prospector, gaining 2 doubloons.

Chris selects the Trader, gains 1 doubloon, and trades corn for 1 doubnoon (0 base +1 for Trader).

Christopher selects the Captain, gains 1 doubloon, and ships 2 corn on Ship 3 for 3VP.

Kevin selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Andy builds a Small Sugar Mill (2 doubloons spent).  Chris builds a Black Market (2 doubloons spent).  Christopher builds a Hospice (4 doubloons spent).

Round 3

Governor Chris selects the Mayor, gaining 1 doubloon, and places colonists on the Small Market and Black Market.  Christopher places a colonist on the Hospice.  Kevin places a colonist on the corn plantation.  Andy places a colonist on the Small Sugar Mill and moves a colonist from the indigo plantation to the sugar plantation.  Four colonists are placed on the colonist ship.

Christopher selects the Settler, gains 1 doubloon, and takes a corn plantation with a colonist from the Hospice.  Kevin takes a tobacco plantation.  Andy uses the Hacienda to draw a corn plantation and takes a tobacco plantation.  Chris takes a coffee plantation.  New plantations:  indigo, indigo, indigo, tobacco, coffee.

Kevin selects the Prospector, gaining 1 doubloon.

Andy selects the Builder and builds a Small Indigo Plant (1 doubloon discount for Builder, 0 doubloons spent).  Chris builds a Small Indigo Plant (1 doubloon spent).  Christopher passes.  Kevin passes.

Round 4

Governor Christopher selects the Craftsman, gaining 2 doubloons, and produces 2 corn.  Kevin produces 1 corn.  Andy produces 1 sugar.  Chris produces 1 corn.  Christopher produces a bonus corn.

Kevin selects the Mayor, placing colonists on the indigo plantation and Small Indigo Plant.  Andy places a colonist on the corn plantation.  Chris places a colonist on the quarry.  Christopher places a colonist on the corn plantation.  Four colonists are placed on the colonist ship.

Andy selects the Trader, gains 1 doubloon, and trades sugar for 3 doubloons (2 base +1 for Trader).

Chris selects the Captain, gains 1 doubloon, and ships 1 corn on Ship 3 for 2VP.  Christopher ships 3 corn on Ship 3 for 3VP.  Kevin ships 1 corn on Ship 3 for 1VP (Ship 3 sails).

Round 5

Governor Kevin selects the Builder, gains 1 doubloon, and builds a Tobacco Storage (1 doubloon discount from Builder, 4 doubloons spent).  Andy builds a Tobacco Storage (5 doubloons spent).  Chris passes.  Christopher passes.

Andy selects the Mayor, places 2 colonists on the Tobacco Storage, and moves colonists from the Small Sugar Mill and sugar plantation to the tobacco plantations.  Chris places a colonist on the Small Indigo Plant.  Christopher places a colonist in San Juan.  Kevin places a colonist on the Tobacco Storage.  Five colonists are placed on the colonist ship.

Chris selects the Prospector, gaining 2 doubloons.

Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Kevin takes a tobacco plantation.  Andy draws a sugar plantation with the Hacienda, and takes a coffee plantation.  Chris takes an indigo plantation.  New plantations are:  indigo, sugar, tobacco, tobacco, coffee.

Round 6

Governor Andy selects the Mayor, placing colonists on the Small Sugar Mill, Small Indigo Plant, and sugar plantation, and moving a colonist from the corn plantation to the indigo plantation.  Chris places a colonist on the indigo plantation.  Christopher places a colonist in San Juan.  Kevin places a colonist on a tobacco plantation.  Four colonists are placed on the colonist ship.

Chris selects the Builder and builds a Coffee Roaster (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 4 doubloons spent).  Christopher builds a Small Warehouse (1 doubloon discount from a quarry, 2 doubloons spent).  Kevin passes.  Andy passes.

Christopher selects the Craftsman, gains 1 doubloon, and produces 3 corn.  Kevin produces 1 corn, 1 indigo, and 1 tobacco.  Andy produces 1 indigo, 1 sugar, and 2 tobacco.  Chris produces 1 corn and 1 indigo.  Christopher produces a bonus corn.

Kevin selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 1 for 2VP.  Andy ships 2 tobacco on Ship 3 for 2VP.  Chris ships 1 corn on Ship 2 for 1VP.  Christopher ships 4 corn on Ship 2 for 4VP.  Kevin ships 1 corn on Ship 2 for 1VP (Ship 2 sails).  Andy ships 1 indigo on Ship 1 for 1VP.  Chris ships 1 indigo on Ship 1 for 1VP.  Kevin ships 1 tobacco on Ship 3 for 1VP.

Round 7

Governor Chris selects the Mayor and places colonists on the Coffee Roaster and a coffee plantation.  Christopher places a colonist on the Small Warehouse.  Kevin places a colonist on the tobacco plantation.  Andy places a colonist on a corn plantation.  Four colonists are placed on the colonist ship.

Christopher selects the Trader, gaining 2 doubloons.

Kevin selects the Settler, gains 1 doubloon, and takes a tobacco plantation.  Andy uses the Hacienda to draw an indigo plantation then takes a tobacco plantation.  Chris takes a coffee plantation.  Christopher takes an indigo plantation with a colonist from the Hospice.  New plantations:  indigo, indigo, indigo, sugar, sugar.

Andy selects the Captain and ships 1 sugar on Ship 2 for 2VP.

Round 8

Governor Christopher selects the Craftsman, gaining 1 doubloon, and produces 3 corn.  Kevin produces 1 corn, 1 indigo, and 1 tobacco.  Andy produces 1 corn, 1 indigo, 1 sugar, and 2 tobacco.  Chris produces 1 corn, 1 indigo, and 1 coffee.  Christopher produces a bonus corn.

Kevin selects the Trader and trades Tobacco for 4 doubloons (3 base +1 for Trader).  Andy trades indigo for 1 doubloon.

Andy selects the Prospector, gaining 3 doubloons.

Chris selects the Builder, gains 1 doubloon, and builds a Small Sugar Mill (1 doubloon discount for Builder, 1 doubloon discount for a quarry, 0 doubloons spent).  Christopher builds a Small Indigo Plant (1 doubloon discount for quarry, 0 doubloons spent).  Kevin builds a Trading Post (5 doubloons spent).  Andy passes.

Round 9

Governor Kevin selects the Mayor, gains 1 doubloon, and places colonists on the Tobacco Storage and Trading Post.  Andy places a colonist on the Tobacco Storage and moves a colonist from a corn plantation to a tobacco plantation.  Chris places a colonist on the coffee plantation and moves a colonist from the Small Market to the Coffee Roaster.  Christopher places a colonist on the Small Indigo Plant.  Four colonists are placed on the colonist ship.

Andy selects the Captain, gains 1 doubloon, and ships 2 tobacco on Ship 3 for 3VP.  Chris ships 1 indigo on Ship 1 for 1VP.  Kevin ships 1 indigo on Ship 1 for 1VP (Ship 1 sails).  Andy ships 1 sugar on Ship 2 for 1VP.  Chris discards 1 corn.

Chris selects the Trader and trades coffee for 5 doubloons (4 base +1 for Trader).  Christopher passes.  Kevin passes.  Andy passes.

Christopher selects the Settler, gains 1 doubloon, and takes a quarry with a colonist from the Hospice.  Kevin uses the Construction Hut to take a quarry.  Andy uses the Hacienda to draw a tobacco plantation and takes a sugar plantation.  Chris takes a sugar plantation.  New plantations:  corn, corn, coffee, coffee, coffee.

Round 10

Governor Andy selects the Builder, gains 1 doubloon, and builds a Large Warehouse (1 doubloon discount for Builder, 5 doubloons spent).  Chris builds a Harbor (1 doubloon discount for a quarry, 7 doubloons spent).  Christopher builds a Wharf (2 doubloon discount for quarries, 7 doubloons spent).  Kevin passes.

Chris selects the Mayor, places colonists on the Harbor and sugar plantation, and moves a colonist from the Black Market to the Small Sugar Mill.  Christopher places a colonist on the Wharf.  Kevin places a colonist on the quarry.  Andy places a colonist on the Large Warehouse.  Four colonists are placed on the colonist ship.

Christopher selects the Captain and ships 4 corn on Ship 1 for 5VP.  Kevin ships 1 corn on Ship 1 for 1VP (Ship 1 sails).

Kevin selects the Craftsman, gains 1 doubloon, and produces 1 corn, 1 indigo, and 2 tobacco.  Andy produces 1 indigo, 1 sugar, and 2 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.  Christopher produces 3 corn and 1 indigo.  Kevin produces a bonus corn.

Round 11

Governor Chris selects the Captain and ships 2 coffee on Ship 1 for 4VP.  Christopher ships 3 corn via the Wharf for 3VP.  Kevin ships 2 tobacco on Ship 3 for 2VP (Ship 3 sails).  Andy ships 1 sugar on Ship 2 for 1VP.  Chris ships 1 sugar on Ship 2 for 2VP.  Chris discards 1 corn and Kevin discards 2 corn.

Christopher selects the Trader, gains 1 doubloon, and trades indigo for 2 doubloons (1 base +1 for Trader).  Kevin uses the Trading Post to trade indigo for 1 doubloon.  Andy trades tobacco for 3 doubloons.

Kevin selects the Settler, gains 1 doubloon, and takes a quarry.  Andy takes a coffee plantation.  Chris takes a corn plantation.  Christopher takes a coffee plantation with a colonist from the Hospice.  New plantations:  corn, indigo, sugar, tobacco, tobacco.

Andy selects the Prospector, gaining 3 doubloons.

Round 12

Governor Christopher selects the Craftsman, gaining 1 doubloon, and produces 3 corn and 1 indigo.  Kevin produces 1 corn, 1 indigo, and 2 tobacco.  Andy produces 1 indigo, 1 sugar, and 3 tobacco.  Chris produces 1 corn, 1 indigo, 1 sugar, and 2 coffee.  Christopher produces a bonus corn.

Kevin selects the Mayor, gains 1 doubloon, and places colonists on the quarry and tobacco plantation.  Andy places a colonist on the corn plantation.  Chris places a colonist on the Black Market.  Christopher places a colonist in San Juan.  Four colonists are placed on the colonist ship.

Andy selects the Trader and trades sugar for 3 doubloons (2 base +1 for Trader).

Chris selects the Captain and ships 2 indigo on Ship 3 for 4VP.  Christopher ships 1 indigo on Ship 3 for 1VP.  Kevin ships 1 indigo on Ship 3 for 1VP.  Andy ships 2 indigo on Ship 3 for 2VP.  Chris ships 1 sugar on Ship 2 for 2VP.  Christopher ships 4 corn via the Wharf for 4VP.  Chris ships 2 coffee on Ship 1 for 3VP.  Kevin discards 1 corn and 1 tobacco.

Round 13

Governor Kevin selects the Builder, gains 2 doubloons, and builds a Small Wharf (1 doubloon discount from Builder, 2 doubloon discount from quarries, 3 doubloons spent).  Andy builds a Residence (10 doubloons spent).  Chris builds an Aqueduct (1 doubloon discount for a quarry, 0 doubloons spent).  Christopher builds a Coffee Roaster (2 doubloon discount for quarries, 4 doubloons spent).

Andy selects the Trader and trades tobacco for 4 doubloons (3 base +1 for Trader).  Chris passes.  Kevin uses the Trading Post to trade tobacco for 3 doubloons.

Chris selects the Mayor and places colonists on a corn planation and the Small Market.  Christopher places a colonist on the Coffee Roaster and moves a colonist from San Juan to the Coffee Roaster.  Kevin places a colonist on the the Small Wharf.  Andy places a colonist on the Residence.  Four colonists are placed on the colonist ship.

Christopher selects the Craftsman and produces 3 corn, 1 indigo, and 1 coffee.  Kevin produces 1 corn, 1 indigo, and 2 tobacco.  Andy produces 1 corn, 1 indigo, 1 sugar, and 3 tobacco.  Chris produces 2 corn, 1 indigo, 1 sugar, and 2 coffee.  Christopher produces a bonus coffee.

Round 14

Governor Andy selects the Captain, gains 1 doubloon, and ships 1 indigo on Ship 3 for 2VP (Ship 3 sails).  Chris ships 1 coffee on Ship 1 for 2VP (Ship 1 sails).  Christopher ships 3 corn via the Wharf for 3VP.  Kevin ships 1 corn, 1 indigo, and 2 tobacco on via the Small Wharf for 2VP.  Andy ships 1 sugar on Ship 2 for 1VP (Ship 2 sails).  Chris discards 3 corn, 1 indigo, and 1 sugar.

Chris selects the Trader and trades coffee for 6 doubloons (4 base +1 for Trader +1 for Small Market).  Christopher trades indigo for 1 doubloon.  Andy passes.

Christopher selects the Settler, gains 2 doubloons, and takes a quarry with a colonist from the Hospice.  Kevin takes a corn plantation.  Andy passes.

The Players

Player Name

Role

Plantations

Buildings

San Juan

Doubloons

Stored Production

VP

Kevin Wilson
Indigo, Corn, Tobacco, Tobacco, Tobacco, Quarry, Quarry, Corn
Construction Hut, Small Indigo Plant, Tobacco Storage (2), Trading Post, Small Wharf

8

12
Andy York Captain
Indigo, Tobacco, Sugar, Corn, Tobacco, Sugar, Coffee, Indigo, Tobacco, Tobacco, Sugar, Coffee
Hacienda, Small Sugar Mill, Small Indigo Plant, Tobacco Storage (3), Large Warehouse, Residence

5
3 corn, 6 tobacco
15
Chris Geggus
Trader
Corn, Quarry, Coffee, Inidgo, Coffee, Sugar, Corn
Small Market, Black Market, Small Indigo Plant, Coffee Roaster (2), Small Sugar Mill, Harbor, Aqueduct

6

22
Christopher Hunt Settler
Corn, Corn, Corn, Quarry, Indigo, Quarry, Coffee, Quarry
Hospice, Small Warehouse, Small Indigo Plant, Wharf, Coffee Roaster (2)
2
3
2 coffee
26

Player in bold is the Governor. Plantations and buildings in bold are manned. Buildings that can be manned by more than one colonist will have the number manning them in parentheses after the building name.

Available Items

Colonists: Supply: 14 Colonist Ship: 4

Trading House:  Tobacco, Coffee, Indigo

Cargo Ships: Ship 1 (capacity 5): Empty       Ship 2 (capacity 6): Empty      Ship 3 (capacity 7): Empty

Victory Points:  25

Commodities

Corn: 7

Indigo: 10

Sugar: 11

Tobacco: 2

Coffee: 6

Buildings

Column 1

Column 2

Column 3

Column 4


Indigo Plant (3d, 2vp)

Tobacco Storage (5d, 3vp)

Guild Hall (10d, 4vp)

Small Sugar Mill (x2, 2d, 1vp)

Sugar Mill (x3, 4d, 2vp)

Coffee Roaster (6d, 3vp)




Factory (7d, 3vp)
Fortress (10d, 4vp)

Guesthouse (4d, 2vp)
Lighthouse (7d, 3vp)
Custom House (10d, 4vp)

Office (5d, 2vp)
University (8d, 3vp) City Hall (10d, 4vp)

Forest House (2d, 1vp)

Church (5d, 2vp)

Library (8d, 3vp)

Cloister (10d, 4vp)


Large Market (5d, 2vp)

Statue (10d, 8vp)


Specialty Factory (8d, 3vp)

Storehouse (3d, 1vp)






Union Hall (9d, 3vp)

Roles

Builder, Captain, Craftsman, Mayor, Prospector (2d), Settler, Trader

Plantations

Quarries (x2), Forests(x?), Indigo, Sugar, Tobacco, Tobacco

Discard Pile:  Indigo, Sugar, Sugar, Indigo, Indigo, Sugar, Indigo, Indigo, Indigo, Corn, Coffee


Board