Kengal Shepherd Dog


Terraforming Mars:  Drafting, Venus Next, Prelude, Colonies


Generation 1

Initial Card Selection

Dave selects Pharmacy Union, gaining 2 resources on the card, losing 8M€, keeps 5 cards, paying 15M€, and draws Physics Complex (discards are Fueled Generators and Space Station).
Chris selects Astrodrill, gaining 3 resources on the card, and keeps 8 cards, paying 24M€.
Andy selects Aridor and keeps 5 cards, paying 15M€.
Christopher selects Arklight, gaining a resource on the card and 2M€ production, and keeps 7 cards, paying 21M€.  Miranda activates.
Kevin selects Tharsis Republic and keeps 5 cards, paying 15M€.

Prelude Phase

Pharmacy Union plays a Biofuels, gaining 1 plant production, 1 energy production, and 2 plants, and a supply drop, gaining 3 titanium, 8 steel, and 3 plants.
Astrodrill plays Loan, losing 2M€ production and gaining 30M€, and Supplier, gaining 2 energy production and 4 steel.
Aridor plays UNMI Contractor, gaining 1 card, 1M€ production, and increasing its TR to 23, then plays Research Network, gaining 3 cards and 2M€ production. 
Arklight plays Nitrogen Shipment, increasing its TR to 21, gaining 1 plant production and 5M€, and Biosphere Support, losing 1M€ production and gaining 2 plant production and a resource on Arklight.
Tharsis Republic plays Aquifer Turbines, gaining 2 energy production, spending 3M€, and placing a ocean in A2, gaining 2 titanium and increasing its TR to 21, and Society Support, losing 1M€ production but gaining 1 plant production, 1 energy production, and 1 heat production.

Actions

Pharmacy Union spends 3 titanium and 14M€ for an Ice Moon Colony on Luna, gaining 2M€ production and placing an ocean in E1, gaining 2 plants and increasing its TR to 21 then spends 2M€ and 2 plants for Potatoes, gaining 2M€ production.
Astrodrill spends 4 steel and 5M€ for an Immigrant City in C3, losing 1 energy production and 1M€ production, then spends 5M€ for a colony on Luna, gaining 2M€ production.  Tharsis Republic gains 1M€ production.
Aridor brings Ceres into play and spends 17M€ for a colony on Luna.
Arklight spends 16M€ for Designed Microorganisms, gaining 2 plant production.  Pharmacy Union gains a disease resource and loses 4M€.  Arklight spends 8M€ to claim the Forester milestone.
Tharsis Republic places a city in H5, gaining 1 steel, 1 card, 1M€ production, and 3M€.  Astrodrill gains 1M€ production.  Tharsis Republic then spends 4M€ for a Mining Area in G4, gaining 2 titanium and 1 titanium production.
Pharmacy Union spends 1 steel and 8M€ for a Topsoil Contract, gaining 3 plants and a disease resource on Pharmacy Union, losing 3M€, then spends 8 plants for a greenery tile in E2, gaining 1 plant, 1 steel, and 2M€ and increasing the oxygen level to 1% and its TR to 22.
Astrodrill spends 22M€ for a Space Port in B6, losing 1 energy production but gaining 5M€ production, a trade fleet, and 2 cards.  Tharsis Republic gains 1M€ production.
Aridor sells a card for 1M€ then spends 9M€ for Viral Enhancers, gaining 1 plant and 2M€ production.  Pharmacy Union gains 1 disease resource and loses 2M€.
Arklight passes.
Tharsis Republic spends 1 titanium and 1M€ for Rim Freighters then spends 3 titanium and 3M€ for an Interplanetary Colony ship to Callisto, gaining 1 energy production.
Pharmacy Union spends 5 steel for Nuclear Power, losing 2M€ production but gaining 3 energy production.
Astrodrill spends 6M€ for Rad Suits, gaining 1M€ production and spends 1 asteroid from Astrodrill for 3 titanium.
Aridor passes.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill passes.

Production Phase

Pharmacy Union gains 22M€, 1 plant,  and 4 energy.

Astrodrill gains 26M€.

Aridor gains 30M€.

Arklight gains 22M€ and 5 plants.

Tharsis Republic gains 23M€, 1 titanium, 1 plant, 4 energy, and 1 heat.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 2

Research

Astrodrill keeps 2 cards, spending 6M€.

Aridor keeps 1 card, spending 3M€.

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 3 cards, spending 9M€.

Actions

Astrodrill spends 10M€ for Cryosleep, then spends 2 titanium to trade with Luna, gaining 12M€.  Pharmacy Union and Aridor each gain 2M€.
Aridor spends 7M€ for a Titanium Mine, gaining 1 titanium production and 1M€ production.
Arklight spends 12M€ for Cutting Edge Technology.
Tharsis Republic spends 2 energy to trade with Ceres, gaining 3 steel.
Pharmacy Union spends 2M€ for an Invention Contest, drawing 3 cards and keeping 1, removing a disease resource, and increasing its TR to 23, then spends 6M€ for Standard Technology, removing a disease resource and increasing its TR to 24.
Astrodrill spends 12M€ for a Mining Expedition, gaining 2 steel and increasing the oxygen level to 2% and its TR to 21.  Arklight loses 2 plants.
Aridor spends 12M€ for Space Hotels, gaining 5M€ production, then spends 8M€ to claim the Investor milestone.
Arklight passes.
Tharsis Republic spends 3 steel, 1 titanium, and 18M€ for a Space Elevator, gaining 1 titanium production, then spends 1 steel with the Space Elevator to gain 5M€.
Pharmacy Union spends 2 steel and 8M€ for Industrial Microbes, gaining 1 energy production, 1 steel production, 1 disease resource, and losing 1M€.
Astrodrill sells a card for 1M€ and spends 14M€ for the Release of Inert Gasses, increasing its TR to 23.
Aridor passes.
Tharsis Republic passes.
Pharmacy Union spends 3 energy to trade with Pluto, gaining 2 cards.
Astrodrill spends an asteroid on Astrodrill for 3 titanium.
Pharmacy Union passes.
Astrodrill passes.

Production Phase

Astrodrill gains 29M€.

Aridor gains 36M€ and 1 titanium.

Arklight gains 22M€ and 5 plants.

Tharsis Republic moves 2 energy to heat and gains 23M€, 2 titanium, 1 plant, 4 energy, and 1 heat.

Pharmacy Union moves 1 energy to heat and gains 26M€, 1 steel, 1 plant, and 5 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 3

Research

Aridor keeps 1 card, spending 3M€.

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 3 cards, spending 9M€.

Pharmacy Union keeps 3 cards, spending 9M€.

Astrodrill keeps 3 cards, spending 9M€.

Actions

Aridor spends 1 titanium and 16M€ for Lunar Exports, gaining 5M€ production.
Arklight spends 8 plants for a greenery tile in H9, gaining 1 plant, increasing the oxygen level to 3% and its TR to 22.
Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€.  Pharmacy Union, Astrodrill, and Aridor each gain 2M€.  Tharsis Republic then spends 20M€ for a Research Colony on Triton, gaining 3 titanium and 2 cards.
Pharmacy Union spends 2 steel for a Power Plant, gaining 1 energy production, then spends 3 energy to trade with Callisto, gaining 5 energy.  Tharsis Republic gains 3 energy.
Astrodrill spends an asteroid on Astrodrill for 3 titanium, then spends 7 titanium and 6M€ for a Space Port Colony on Triton, gaining 3 titanium and a trade fleet.
Aridor spends 4M€ for Tardigrades, gaining a resource on the card.  Pharmacy Union gains a disease resource and loses 4M€.  Aridor adds a resource to Tardigrades.
Arklight spends 11M€ for a Subterranean Reservoir in F2, gaining 1 plant, 2M€, and increasing its TR to 23.
Tharsis Republic spends 12M€ for a Water Splitting Plant, then spends 3 energy to use it to increase the oxygen level to 4% and its TR to 22.
Pharmacy Union spends 12M€ for a Physics Complex, removing a disease resource and increasing its TR to 25, then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Triton, gaining 3 titanium.  Tharsis Republic gains 1 titanium.  Astrodrill then spends 13M€ for Regolith Eaters.  Enceladus activates.  Pharmacy Union gains 1 disease resource and losts 3M€.
Aridor spends 13M€ for a Pioneer Settlement on Triton, losing 2M€ production but gaining 3 titanium.
Arklight spends 7M€ for a Martian Survey, gaining 2 cards.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill passes.
Aridor passes.
Arklight passes.

Production Phase

Aridor gains 39M€ and 1 titanium.

Arklight gains 24M€ and 5 plants.

Tharsis Republic moves 2 energy to heat and gains 24M€, 2 titanium, 1 plant, 4 energy, and 1 heat.

Pharmacy Union moves 2 energy to heat and gains 27M€, 1 steel, 1 plant, and 6 energy.

Astrodrill gains 29M€.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 4

Research

Arklight keeps 2 cards, spending 6M€.

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 4 cards, spending 12M€.

Astrodrill keeps 3 cards, spending 9M€.

Aridor keeps 2 cards, spending 6M€.

Actions

Arklight spends 16M€ for Tectonic Stress Power, gaining 3 energy production.
Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€.  Pharmacy Union, Astrodrill, and Aridor each gain 2M€.
Pharmacy Union spends 3 energy to trade with Triton, gaining 3 titanium.  Astrodrill, Aridor, and Tharsis Republic each gain 1 titanium.
Astrodrill spends 9M€ for Ants, then uses them to consume a resource from Tardigrades.  Pharmacy Union gains a disease resource and loses 4M€.
Aridor spends 4 titanium and 2M€ for an Asteroid, gaining 2 titanium and increasing the temperature to -28C and its TR to 24.
Arklight passes.
Tharsis Republic spends 3 titanium for the Import of Advanced GHG, gaining 2 heat production, then spends 6 titanium and 5M€ for GHG Import from Venus, gaining 3 heat production, increasing Venus to 2% and its TR to 23.
Pharmacy Union spends 3M€ for an Energy Market.
Astrodrill spends 1 titanium and 15M€ for a Trading Colony on Enceladus, gaining 3 microbes on Ants, then spends 2 titanium to trade with Enceladus, gaining 4 microbes on Ants.
Aridor spends 13M€ for Extreme Cold Fungus. gaining a plant.  Pharmacy Union gains a disease resource and loses 4M€.  Aridor uses Extreme Cold Fungus to add 2 microbes to Tardigrades.
Tharsis Republic spends 9M€ for Adapted Lichen, gaining 1 plant production.
Pharmacy Union spends 6M€ with Energy Market to buy 3 energy then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Ganymede, gaining 5 plants, then adds an asteroid to Astrodrill.
Aridor spends 7M€ for Peroxide Power, losing then regaining 1M€ production and gaining 2 energy production.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill adds a microbe to Regolith Eaters.
Aridor spends 11M€ for a standard power plant, gaining 1 energy production.
Astrodrill passes.
Aridor passes.

Production Phase

Arklight gains 24M€, 5 plants, and 3 energy.

Tharsis Republic moves 2 energy to heat and gains 25M€, 2 titanium, 2 plants, 4 energy, and 6 heat.

Pharmacy Union gains 27M€, 1 steel, 1 plant, and 6 energy.

Astrodrill gains 29M€.

Aridor gains 40M€, 1 titanium, and 3 energy.

Solar Phase

All active colonies advance their trade markers one space to the right.

Generation 5

Research

Tharsis Republic keeps 2 cards, spending 6M€.

Pharmacy Union keeps 2 cards, spending 6M€.

Astrodrill keeps 3 cards, spending 9M€.

Aridor keeps 4 cards, spending 12M€.

Arklight keeps 1 card, spending 3M€.

Actions

Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€.  Pharmacy Union, Astrodrill, and Aridor each gain 2M€.  Tharsis Republic then spends 8 heat to raise the temperature to -26C and its TR to 24.
Pharmacy Union spends 3 energy to trade with Ceres, gaining 4 steel, then spends 4 steel and 1M€ for a Natural Preserve in D6, gaining 1M€ production, 2 steel, 1 titanium, removing 1 disease resource, and increasing its TR to 26.
Astrodrill spends an asteroid on itself to gain 3 titanium, then spends 2 titanium to trade with Triton, gaining 5 titanium.  Aridor and Tharsis Republic each gain 1 titanium.
Aridor spends 3 energy to trade with Pluto, gaining 2 cards, then spends 8M€ for a Cartel, gaining 5M€ production.
Arklight spends 11M€ for Nitrite Reducing Bacteria, gaining 3 microbes on the card.  Pharmacy Union gains a disease resource and loses 4M€.
Tharsis Republic spends 11M€ for Solar Power, gaining 1 energy production, and 3 titanium and 22M€ for Immigration Shuttles, gaining 5M€ production.
Pharmacy Union spends 6M€ with Energy Market to gain 3 energy then spends 6 energy to add a resource to Physicx Complex.
Astrodrill spends 2 titanium to trade with Callisto, gaining 7 energy.  Tharsis Republic gains 3 energy.  Astrodrill then spends 2 energy to trade with Enceladus, gaining 3 microbes on Regolith Eaters and 1 microbe on Ants.
Aridor spends 5 titanium for Vesta Shpyard, gaining 1 titanium production, and 8M€ to claim the Planetologist milestone.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 24.
Tharsis Republic spends 3 energy with the Water Splitting Plant to increase the oxygen level to 5% and its TR to 25.
Pharmacy Union spends 4 steel and 5M€ for a Medical Lab, gaining 3M€ production, losing a disease resource, and increasing its TR to 27, and 4 titanium for Dawn City, losing 1 energy production and gaining 1 titanium production.  Astrodrill gains 1M€ production.
Astrodrill spends 4 titanium and 15M€ for a Large Asteroid, gaining 4 titanium and increasing the temperature to -22C and its TR to 25.  Arklight loses 4 plants.  Astrodrill then spends 2M€ for Psycrophiles.  Pharmacy Union gains a disease resource and loses 4M€.
Aridor spends 11M€ for a Restricted Area in F7, gaining 1 plant and 2 steel, then spends 2M€ to use Restricted Area to draw a card.
Arklight spends 8 plants to place a greenery tile in G8, gaining 1 card and increasing the oxygen to 6% and its TR to 25.
Tharsis Republic spends 10M€ on Shuttles, losing 1 energy production and gaining 2M€ production.
Pharmacy Union passes.
Astrodrill spends 4 titanium and 2M€ for Imported Nutrients, gainng 4 plants and 4 microbes on Ants, then spends 8 plants to place a greenery tile in B2, gaining 2M€, increasing the oxygen level to 7% and its TR to 26.
Aridor spends 2 steel and 2M€ for Windmills, gaining 1 energy production.
Arklight spends 13M€ for Zeppelins, gaining 3M€ production.
Tharsis Republic passes.

The Players

Player

Company

Color

Cards

Terraform Rating

Dave Hooton
Pharmacy Union
Red
8
27
Chris Geggus
Astrodrill
Yellow 7
26
Andy York
Aridor
Blue 6
24
Christopher Hunt
Arklight
Green
10
25
Kevin Wilson
Tharsis Republic
Black 5
25
Passing will go down this list in odd generations, while passing will go up in even generations. Player in bold is current first player.

Player

MegaCredits

Steel

Titanium

Plants

Energy

Heat

Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand Production On Hand
Dave Hooton 6
3
1
0
1
0
1
5
5
0
0
3
Chris Geggus 7
6
0
2
0
0
0
1
1
5
0
0
Andy York 21
5
0
0
1
0
0
3
4
0
0
0
Christopher Hunt 4
7
0
0
0
0
5
0
3
5
0
0
Kevin Wilson
9
12
0
0
2
3
2
5
4
2
6
7

Colony Name

Colony 1

Colony 2

Colony 3

Resource Marker

Callisto
Tharsis Republic
(1 energy production) (1 energy production) 2 (2 energy)
Ceres
(1 steel production)
(1 steel production) (1 steel production) 1 (1 steel)
Enceladus
(3 microbes) (3 microbes) (3 microbes) 2 (1 microbe)

Ganymede

(1 plant production)

(1 plant produciton)

(1 plant produciton)

2 (1 plant)

Luna
Pharmacy Union Astrodrill Aridor 4 (7M€)
Miranda
(1 animal)
(1 animal) (1 animal) 6 (3 animals)
Pluto
(2 cards) (2 cards) (2 cards) 1 (0 cards)
Triton
Tharsis Republic
Astrodrill Aridor 4 (2 titanium)

The numbers in the Resource Marker column indicate the box, numbered from left to right, while the number in parenthesis is the number of resources to be gained from that space.  N/A indicates that the marker is not in place because a card that can accept those resources is not in play.  Text in the colony spaces indicates either the owner of the colony, or the benefit of establishing a colony there.

Map

Pharmacy Union
Astrodrill

Aridor

Arklight

Tharsis Republic