Kengal Shepherd Dog
Terraforming Mars: Drafting, Venus Next, Prelude, Colonies
Generation 1
Dave selects Pharmacy Union, gaining 2 resources
on the card, losing 8M€, keeps 5 cards, paying 15M€, and draws Physics
Complex (discards are Fueled Generators and Space Station).
Chris selects Astrodrill, gaining 3 resources on the card, and keeps 8 cards, paying 24M€.
Andy selects Aridor and keeps 5 cards, paying 15M€.
Christopher selects Arklight, gaining a resource
on the card and 2M€ production, and keeps 7 cards, paying 21M€.
Miranda activates.
Kevin selects Tharsis Republic and keeps 5 cards, paying 15M€.
Pharmacy Union plays a Biofuels, gaining 1 plant
production, 1 energy production, and 2 plants, and a supply drop,
gaining 3 titanium, 8 steel, and 3 plants.
Astrodrill plays Loan, losing 2M€ production and gaining 30M€, and Supplier, gaining 2 energy production and 4 steel.
Aridor
plays UNMI Contractor, gaining 1 card, 1M€ production, and increasing
its TR to 23, then plays Research Network, gaining 3 cards and 2M€
production.
Arklight plays Nitrogen Shipment, increasing its
TR to 21, gaining 1 plant production and 5M€, and Biosphere Support,
losing 1M€ production and gaining 2 plant production and a resource on
Arklight.
Tharsis Republic plays Aquifer Turbines, gaining 2 energy production,
spending 3M€, and placing a ocean in A2, gaining 2 titanium and
increasing its TR to 21, and Society Support, losing 1M€ production but
gaining 1 plant production, 1 energy production, and 1 heat production.
Pharmacy Union spends 3 titanium and 14M€ for an
Ice Moon Colony on Luna, gaining 2M€ production and placing an ocean in
E1, gaining 2 plants and increasing its TR to 21 then spends 2M€ and 2
plants for Potatoes, gaining 2M€ production.
Astrodrill spends 4 steel and 5M€ for an Immigrant City in C3, losing 1
energy production and 1M€ production, then spends 5M€ for a colony on
Luna, gaining 2M€ production. Tharsis Republic gains 1M€ production.
Aridor brings Ceres into play and spends 17M€ for a colony on Luna.
Arklight spends 16M€ for Designed Microorganisms, gaining 2 plant
production. Pharmacy Union gains a disease resource and loses
4M€. Arklight spends 8M€ to claim the Forester milestone.
Tharsis Republic places a city in H5, gaining 1 steel, 1 card, 1M€
production, and 3M€. Astrodrill gains 1M€ production.
Tharsis Republic then spends 4M€ for a Mining Area in G4, gaining 2
titanium and 1 titanium production.
Pharmacy Union spends 1 steel and 8M€ for a Topsoil Contract, gaining 3
plants and a disease resource on Pharmacy Union, losing 3M€, then
spends 8 plants for a greenery tile in E2, gaining 1 plant, 1 steel,
and 2M€ and increasing the oxygen level to 1% and its TR to 22.
Astrodrill spends 22M€ for a Space Port in B6, losing 1 energy
production but gaining 5M€ production, a trade fleet, and 2
cards. Tharsis Republic gains 1M€ production.
Aridor sells a card for 1M€ then spends 9M€ for Viral Enhancers,
gaining 1 plant and 2M€ production. Pharmacy Union gains 1
disease resource and loses 2M€.
Arklight passes.
Tharsis Republic spends 1 titanium and 1M€ for Rim Freighters then
spends 3 titanium and 3M€ for an Interplanetary Colony ship to
Callisto, gaining 1 energy production.
Pharmacy Union spends 5 steel for Nuclear Power, losing 2M€ production but gaining 3 energy production.
Astrodrill spends 6M€ for Rad Suits, gaining 1M€ production and spends 1 asteroid from Astrodrill for 3 titanium.
Aridor passes.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill passes.
Pharmacy Union gains 22M€, 1 plant, and 4 energy.
Astrodrill gains 26M€.
Aridor gains 30M€.
Arklight gains 22M€ and 5 plants.
Tharsis Republic gains 23M€, 1 titanium, 1 plant, 4 energy, and 1 heat.
All
active colonies advance their trade markers one space to the right.
Generation 2
Astrodrill keeps 2 cards, spending 6M€.
Aridor keeps 1 card, spending 3M€.
Arklight keeps 2 cards, spending 6M€.
Tharsis Republic keeps 2 cards, spending 6M€.
Pharmacy Union keeps 3 cards, spending 9M€.
Astrodrill spends 10M€ for Cryosleep, then spends
2 titanium to trade with Luna, gaining 12M€. Pharmacy Union and
Aridor each gain 2M€.
Aridor spends 7M€ for a Titanium Mine, gaining 1 titanium production and 1M€ production.
Arklight spends 12M€ for Cutting Edge Technology.
Tharsis Republic spends 2 energy to trade with Ceres, gaining 3 steel.
Pharmacy
Union spends 2M€ for an Invention Contest, drawing 3 cards and
keeping 1, removing a disease resource, and increasing its TR to 23,
then spends 6M€ for Standard Technology, removing a disease resource
and increasing its TR to 24.
Astrodrill spends 12M€ for a Mining Expedition, gaining 2 steel and
increasing the oxygen level to 2% and its TR to 21. Arklight
loses 2 plants.
Aridor spends 12M€ for Space Hotels, gaining 5M€ production, then spends 8M€ to claim the Investor milestone.
Arklight passes.
Tharsis Republic spends 3 steel, 1 titanium, and 18M€ for a Space
Elevator, gaining 1 titanium production, then spends 1 steel with the
Space Elevator to gain 5M€.
Pharmacy Union spends 2 steel and 8M€ for Industrial Microbes, gaining
1 energy production, 1 steel production, 1 disease resource, and losing
1M€.
Astrodrill sells a card for 1M€ and spends 14M€ for the Release of Inert Gasses, increasing its TR to 23.
Aridor passes.
Tharsis Republic passes.
Pharmacy Union spends 3 energy to trade with Pluto, gaining 2 cards.
Astrodrill spends an asteroid on Astrodrill for 3 titanium.
Pharmacy Union passes.
Astrodrill passes.
Astrodrill gains 29M€.
Aridor gains 36M€ and 1 titanium.
Arklight gains 22M€ and 5 plants.
Tharsis Republic moves 2 energy to heat and gains 23M€, 2 titanium, 1 plant, 4 energy, and 1 heat.
Pharmacy Union moves 1 energy to heat and gains 26M€, 1 steel, 1 plant, and 5 energy.
All
active colonies advance their trade markers one space to the right.
Generation 3
Aridor keeps 1 card, spending 3M€.
Arklight keeps 2 cards, spending 6M€.
Tharsis Republic keeps 3 cards, spending 9M€.
Pharmacy Union keeps 3 cards, spending 9M€.
Astrodrill keeps 3 cards, spending 9M€.
Aridor spends 1 titanium and 16M€ for Lunar Exports, gaining 5M€ production.
Arklight spends 8 plants for a greenery tile in H9, gaining 1 plant, increasing the oxygen level to 3% and its TR to 22.
Tharsis Republic spends 2 energy to trade with
Luna, gaining 10M€. Pharmacy Union, Astrodrill, and Aridor each
gain 2M€. Tharsis Republic then spends 20M€ for a Research Colony
on Triton, gaining 3 titanium and 2 cards.
Pharmacy Union spends 2 steel for a Power Plant,
gaining 1 energy production, then spends 3 energy to trade with
Callisto, gaining 5 energy. Tharsis Republic gains 3 energy.
Astrodrill spends an asteroid on Astrodrill for 3 titanium, then spends
7 titanium and 6M€ for a Space Port Colony on Triton, gaining 3
titanium and a trade fleet.
Aridor spends 4M€ for Tardigrades, gaining a resource on the
card. Pharmacy Union gains a disease resource and loses
4M€. Aridor adds a resource to Tardigrades.
Arklight spends 11M€ for a Subterranean Reservoir in F2, gaining 1 plant, 2M€, and increasing its TR to 23.
Tharsis Republic spends 12M€ for a Water Splitting Plant, then spends 3
energy to use it to increase the oxygen level to 4% and its TR to 22.
Pharmacy Union spends 12M€ for a Physics Complex, removing a disease
resource and increasing its TR to 25, then spends 6 energy to add a
resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Triton, gaining 3
titanium. Tharsis Republic gains 1 titanium. Astrodrill
then spends 13M€ for Regolith Eaters. Enceladus activates.
Pharmacy Union gains 1 disease resource and losts 3M€.
Aridor spends 13M€ for a Pioneer Settlement on Triton, losing 2M€ production but gaining 3 titanium.
Arklight spends 7M€ for a Martian Survey, gaining 2 cards.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill passes.
Aridor passes.
Arklight passes.
Aridor gains 39M€ and 1 titanium.
Arklight gains 24M€ and 5 plants.
Tharsis Republic moves 2 energy to heat and gains 24M€, 2 titanium, 1 plant, 4 energy, and 1 heat.
Pharmacy Union moves 2 energy to heat and gains 27M€, 1 steel, 1 plant, and 6 energy.
Astrodrill gains 29M€.
All
active colonies advance their trade markers one space to the right.
Generation 4
Arklight keeps 2 cards, spending 6M€.
Tharsis Republic keeps 2 cards, spending 6M€.
Pharmacy Union keeps 4 cards, spending 12M€.
Astrodrill keeps 3 cards, spending 9M€.
Aridor keeps 2 cards, spending 6M€.
Arklight spends 16M€ for Tectonic Stress Power, gaining 3 energy production.
Tharsis Republic spends 2 energy to trade with Luna, gaining 10M€. Pharmacy Union, Astrodrill, and Aridor each gain 2M€.
Pharmacy Union spends 3 energy to trade with
Triton, gaining 3 titanium. Astrodrill, Aridor, and Tharsis
Republic each gain 1 titanium.
Astrodrill spends 9M€ for Ants, then uses them to consume a resource
from Tardigrades. Pharmacy Union gains a disease resource and
loses 4M€.
Aridor spends 4 titanium and 2M€ for an Asteroid, gaining 2 titanium and increasing the temperature to -28C and its TR to 24.
Arklight passes.
Tharsis Republic spends 3 titanium for the Import of Advanced GHG,
gaining 2 heat production, then spends 6 titanium and 5M€ for GHG
Import from Venus, gaining 3 heat production, increasing Venus to 2%
and its TR to 23.
Pharmacy Union spends 3M€ for an Energy Market.
Astrodrill spends 1 titanium and 15M€ for a Trading Colony on
Enceladus, gaining 3 microbes on Ants, then spends 2 titanium to trade
with Enceladus, gaining 4 microbes on Ants.
Aridor spends 13M€ for Extreme Cold Fungus. gaining a plant. Pharmacy Union gains
a disease resource and loses 4M€. Aridor uses Extreme Cold Fungus
to add 2 microbes to Tardigrades.
Tharsis Republic spends 9M€ for Adapted Lichen, gaining 1 plant production.
Pharmacy Union spends 6M€ with Energy Market to buy 3 energy then spends 6 energy to add a resource to Physics Complex.
Astrodrill spends 2 titanium to trade with Ganymede, gaining 5 plants, then adds an asteroid to Astrodrill.
Aridor spends 7M€ for Peroxide Power, losing then regaining 1M€ production and gaining 2 energy production.
Tharsis Republic passes.
Pharmacy Union passes.
Astrodrill adds a microbe to Regolith Eaters.
Aridor spends 11M€ for a standard power plant, gaining 1 energy production.
Astrodrill passes.
Aridor passes.
Arklight gains 24M€, 5 plants, and 3 energy.
Tharsis Republic moves 2 energy to heat and gains 25M€, 2 titanium, 2 plants, 4 energy, and 6 heat.
Pharmacy Union gains 27M€, 1 steel, 1 plant, and 6 energy.
Astrodrill gains 29M€.
Aridor gains 40M€, 1 titanium, and 3 energy.
All
active colonies advance their trade markers one space to the right.
Generation 5
Tharsis Republic keeps 2 cards, spending 6M€.
Pharmacy Union keeps 2 cards, spending 6M€.
Astrodrill keeps 3 cards, spending 9M€.
Aridor keeps 4 cards, spending 12M€.
Arklight keeps 1 card, spending 3M€.
Tharsis Republic spends 2 energy to trade with
Luna, gaining 10M€. Pharmacy Union, Astrodrill, and Aridor each
gain 2M€. Tharsis Republic then spends 8 heat to raise the
temperature to -26C and its TR to 24.
Pharmacy Union spends 3 energy to trade with
Ceres, gaining 4 steel, then spends 4 steel and 1M€ for a Natural
Preserve in D6, gaining 1M€ production, 2 steel, 1 titanium, removing 1
disease resource, and increasing its TR to 26.
Astrodrill spends an asteroid on itself to gain 3
titanium, then spends 2 titanium to trade with Triton, gaining 5
titanium. Aridor and Tharsis Republic each gain 1 titanium.
Aridor spends 3 energy to trade with Pluto, gaining 2 cards, then spends 8M€ for a Cartel, gaining 5M€ production.
Arklight spends 11M€ for Nitrite Reducing Bacteria, gaining 3 microbes
on the card. Pharmacy Union gains a disease resource and loses
4M€.
Tharsis Republic spends 11M€ for Solar Power, gaining 1 energy
production, and 3 titanium and 22M€ for Immigration Shuttles, gaining
5M€ production.
Pharmacy Union spends 6M€ with Energy Market to gain 3 energy then spends 6 energy to add a resource to Physicx Complex.
Astrodrill spends 2 titanium to trade with Callisto, gaining 7
energy. Tharsis Republic gains 3 energy. Astrodrill then
spends 2 energy to trade with Enceladus, gaining 3 microbes on Regolith
Eaters and 1 microbe on Ants.
Aridor spends 5 titanium for Vesta Shpyard, gaining 1 titanium production, and 8M€ to claim the Planetologist milestone.
Arklight spends 3 microbes from Nitrite-Reducing Bacteria to increase its TR to 24.
Tharsis Republic spends 3 energy with the Water Splitting Plant to increase the oxygen level to 5% and its TR to 25.
Pharmacy Union spends 4 steel and 5M€ for a Medical Lab, gaining 3M€
production, losing a disease resource, and increasing its TR to 27, and
4 titanium for Dawn City, losing 1 energy production and gaining 1
titanium production. Astrodrill gains 1M€ production.
Astrodrill spends 4 titanium and 15M€ for a Large Asteroid, gaining 4
titanium and increasing the temperature to -22C and its TR to 25.
Arklight loses 4 plants. Astrodrill then spends 2M€ for
Psycrophiles. Pharmacy Union gains a disease resource and loses
4M€.
Aridor spends 11M€ for a Restricted Area in F7, gaining 1 plant and 2
steel, then spends 2M€ to use Restricted Area to draw a card.
Arklight spends 8 plants to place a greenery tile in G8, gaining 1 card and increasing the oxygen to 6% and its TR to 25.
Tharsis Republic spends 10M€ on Shuttles, losing 1 energy production and gaining 2M€ production.
Pharmacy Union passes.
Astrodrill spends 4 titanium and 2M€ for Imported Nutrients, gainng 4
plants and 4 microbes on Ants, then spends 8 plants to place a greenery
tile in B2, gaining 2M€, increasing the oxygen level to 7% and its TR
to 26.
Aridor spends 2 steel and 2M€ for Windmills, gaining 1 energy production.
Arklight spends 13M€ for Zeppelins, gaining 3M€ production.
Tharsis Republic passes.
The Players
|
|
|
|
|
Dave Hooton
|
Pharmacy Union
|
Red
|
8
|
27
|
Chris Geggus
|
Astrodrill
|
Yellow |
7
|
26
|
Andy York
|
Aridor
|
Blue |
6
|
24
|
Christopher Hunt
|
Arklight
|
Green
|
10
|
25
|
Kevin Wilson
|
Tharsis Republic
|
Black |
5
|
25
|
Passing will go down this list in odd generations, while passing
will go up in even generations. Player in bold is current first player.
|
|
|
|
|
|
|
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Production |
On Hand |
Dave Hooton |
6
|
3
|
1
|
0
|
1
|
0
|
1
|
5
|
5
|
0
|
0
|
3
|
Chris Geggus |
7
|
6
|
0
|
2
|
0
|
0
|
0
|
1
|
1
|
5
|
0
|
0
|
Andy York
|
21
|
5
|
0
|
0
|
1
|
0
|
0
|
3
|
4
|
0
|
0
|
0
|
Christopher Hunt
|
4
|
7
|
0
|
0
|
0
|
0
|
5
|
0
|
3
|
5
|
0
|
0
|
Kevin Wilson
|
9
|
12
|
0
|
0
|
2
|
3
|
2
|
5
|
4
|
2
|
6
|
7
|
|
|
|
|
|
Callisto
|
Tharsis Republic
|
(1 energy production) |
(1 energy production) |
2 (2 energy)
|
Ceres
|
(1 steel production)
|
(1 steel production) |
(1 steel production) |
1 (1 steel)
|
Enceladus
|
(3 microbes)
|
(3 microbes) |
(3 microbes) |
2 (1 microbe)
|
Ganymede
|
(1 plant production)
|
(1 plant produciton)
|
(1 plant produciton)
|
2 (1 plant)
|
Luna
|
Pharmacy Union
|
Astrodrill |
Aridor |
4 (7M€)
|
Miranda
|
(1 animal)
|
(1 animal) |
(1 animal) |
6 (3 animals)
|
Pluto
|
(2
cards)
|
(2
cards)
|
(2
cards) |
1 (0 cards)
|
Triton
|
Tharsis Republic
|
Astrodrill
|
Aridor
|
4 (2
titanium)
|
The numbers in the Resource Marker
column indicate the box, numbered from left to right, while the number
in parenthesis is the number of resources to be gained from that
space. N/A indicates that the marker is not in place because a
card that can accept those resources is not in play. Text in the
colony spaces indicates either the owner of the colony, or the benefit
of establishing a colony there.